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Recent posts by
Mr Baron:
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Sean K Reynolds wrote:
Gorbacz wrote:
Easy - tell Todd that he has to turn in a regular 64 pages Chronicles book, while secretly up the count to 256 at the printer. This way, you will have to cut just 44 pages ! ;)
I'll still have to develop 256 pages tho. :/
So just to make sure that we are all on the same page...Book 3 is 256 pages with Todd writing, Sean is the developer, and the under/over on the manuscript is 300 pages....excellent! ;)
PS...I will take the over...
PPS...James - Looking forward to book 2! Book 1 was excellent.
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James Jacobs wrote:
Mistwalker wrote:
Extensive guidelines for continuing the campaign after the end of the AP? Will this be a lead in to high level play, past 20th level?
We're not sure yet. The hope is to do an article like this for ALL of the Adventure Paths from Kingmaker on. A 6 or so page article that gives adventure seeds, plots, maybe even a few maps or stat blocks to help folks keep running the campaign after they finish the AP. Whether or not it takes you to 20th level depends on the wishes of your GM, but it should be enough to allow for that type of game if you want.
James,
I really like the idea of a short article that gives ideas/seeds/maps/other cool stuff to keep the campaign going past book 6. Kingmaker is going to be great!
Cheers!
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Jason Bulmahn wrote:
The next printing is already gone to the printer. In addition to the changes found in the update document, there are a host of other changes that are grammatical in nature, cleaning up poor sentences or incorrect references. If these impacted the game rules, they are in the update, otherwise, they will be found in the second printing.
I am not 100% sure how things will go from here. We are still working up a policy for handling user feedback on the book.
Jason Bulmahn
Lead Designer
Paizo Publishing
Jason,
I am assuming that the PDF will also be updated to incorporate the errata and will be available shortly. Is this a correct assumption?
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I kicked off my LoF/Necropolis campaign, which I am calling "The Forgotten Gods" Campaign, this weekend with character creation. I am using the new PF RPG rules, and I had 9 folks show up to create characters with another 2 or so who will be at my next session. There is a lot of excitment with the new rules, and I was a bit surprised at the large turnout.
I had the players start off at 2nd level, as it feels that PF 19 is a little light on encounters, and the final encounter in that one is a bit rough. I will be starting them out at a small dungeon (which is getting bigger by the moment, but that is a different story) several miles from the Sultan's Claw, in which their camels are currently at. The background is that they are basically treasure hunters looking for an artifact called "Rod of Rahotep" which they believe is in this dungeon, which I am calling "The Goblin Cave."
Next session is in 2 weeks, and then the fun really starts!
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Sean & Crew,
Here are my thoughts on this:
1) Modules that are related to the AP's would be very useful. Modules that allow for play after an AP would be great (this idea seems to be a popular one). I would also be a fan of modules that allow for side treks on AP's to mix things up and make the AP feel more like a sandbox. I understand the difficulty to do this, but if you guys could pull it off, that would be awesome.
2) Modules that link together like what Jason is doing with his modules. A 2 or 3 part module series builds more interest than a stand alone module.
3) Off world modules that explore the different planets would be really cool, and this would be perfect for a 2 or 3 part series.
4) Thow in a double sized module every now and then. I am a huge fan of the special edition super sized module. Maybe a once a year double sized special, complete with a fold out map.
5) Dungeon crawl modules. What I mean is dungeon modules that link together to form a mega-dungeon.
6) Darkland modules. I am thinking of a module that loosely fleshes out an area of the darklands and then follow on modules add additional details to the area. For example in the original D series only a portion of the underdark map was detailed out. These empty areas would be perfect for a module to flesh out. My recommendation would be to build them out to be stand alone, but also could be linked together.
7) Modules that support the Chronicles. For example, if a PF Chronicle detailed a specific area, have a module directly link to it and be referenced in both places.
8) Cool dungeon crawls. A good generic dungeon crawl can be used anywhere.
9) Modules that are supported by flip maps. Jason's module was great.
10) Land of the Linnorn Kings modules!
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Greg,
I know we talked about it quite a bit at GenCon, and I am hopeful that with the current success of PF RPG, ST will grow in interest.
Keep us posted!
Cheers!
Bret
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Chinchbug wrote:
When I got the Final Wish (PF-24), I had a hard time visualizing the Brazen Tower inside Kelmarane's Battle Market. So I whipped out my trusty old Sketchup and had a go at it. As I was working, I ran into some discrepancies between the text and the maps. In those places where the maps diverge from the text, I stuck with the text as best I could.
Sketchup doesn't really do structural damage well - I did the best I could. And I wasn't up to the task of adding rubble and debris. They don't let me out of my padded room long enough for that.
Anyway, it was a nice Sketchup exercise and I had a lot of fun making it. Feel free to yoink it if you think it will be of any help to you or your campaign.
Ciao.
http://www.rlucci.com/images/brazen.jpg
Very nice!
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Ross Byers wrote:
Go ARMY!
Beat NAVY!
HOO-AH!
Oh, wait, wrong fight. Excuse me.
No No No...you have it all wrong.
Its go Navy,
Beat Army.
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ericthecleric wrote:
There was a nice take on sluagh, muryans, and others in the 2e Ravenloft book, The Shadow Rift; although I thought the good-aligned ones were too cutesy, the evil and CN ones were very nasty, and very cool! ;-)
As long as "the list" that the Flumphs are on that Wes referred to is a "never to be seen again list", I'll be happy with that.
I am not sure I want to see that "list"....
On the other hand, the Ravenloft shadow rift stuff was very cool. I would like to see the Paizo version of that. I have always been a fan of shadow fey.
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James Jacobs wrote:
Here's an interesting concept...
The fact is, the physical size of an AP installment limits how many encounters we can cram in to those 40–50 pages, and the fact that on a monthly schedule, we can only produce about 40–50 pages of adventure per month gives us a pretty hard restriction on expanding the size of the adventure to make them capable of doing more encounters and thus awarding more XP.
Two ways we could, say, do a 1st–20th level adventure in a 6-part AP... IN THEORY:
1) Assume the fast track XP route for a campaign, and focus less on roleplaying and story and more on just cramming in fun encounters. For fans of the older D&D computer games, this means doing an AP more like the Icewind Dale games and less like the Baldur's Gate games.
2) Get more liberal with story awards. We can drop in any amount of story award XP to artificially increase the rate of level gaining. In this way, we could easily do an adventure, say, that splits into three main parts; a part might only have enough encounters to get you 2/3 of the way to the next level, but by saying "Award 3,500 xp to each PC once they successfully kill the goblin king and return the stolen gems to the merchant," we can shoot the party through more levels in an adventure than normal.
How do either of these options sound? Would they be good methods to use to try to aim for a 1st–20th level adventure path?
Personally, I sort of feel that both of the above "solutions" are less organic and less than optimal to creating the types of Adventure Paths that have made Paizo so successful and have helped keep us in business for the past 6 years or so, and so I'm a bit hesitant to try something crazy and experimental like this anytime soon (especially since the last few years have been particularly tumultuous for Paizo)... but I'd love to hear some gut-level reactions to the two options above.
Here are my thoughts:
1) I am ok with dropping some of the fluff to add additional encounters. I have always felt that they are a bit heavy on descriptions, and that by just cutting back slightly we could sneak in a few more encounters. For example, I thought that AP3 was too heavy on fluff, and too light on crunch.
2) Story awards are good, but I would not over do it. Even if you added in heavy award points, I would probably end up reducing them.
3) I think the base line assumption for experience points should be the middle advancement table. If folks want to deviate from that, it should be easy enough to do.
4) I do like the idea that if the AP's are only going to 10-12th level, creating a follow on AP (part 2) that goes from 10-20th. I am not saying that we need a part 2 to every AP, but it would be a change of pace. Potentially every 5th AP could get a part 2.
5) I do want to encourage the Paizo team to try different things with their AP's. I do not want to buy the same 'ole AP every 6 months. I realize that there will be AP's that I do not like, but that's ok. I want a little variety in the AP.
6) I would love to see a special edition AP modules to celebrate special milestones. When I say special edition, I mean double sized issues or a slightly bigger book that has special articles or a foldout map.
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Benoist Poiré wrote:
The_Minstrel_Wyrm wrote:
Aawww... shoot. I may be in the minority but I liked the set pieces.
I too liked set pieces. This is useful role-playing material right there.
What I absolutely do not care about (and I understand I very well may be in the minority here) is the fiction. If I want to read a piece of fiction I buy a book. In a role-playing game product I want role-playing game materials. Not pieces of fiction.
I am almost the complete opposite with regard to this. The set pieces were not my favorite part of the AP, but I liked the fiction.
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WOW!!!!!!!!!!
Nice job to everyone that worked on it. Amazing stuff.
One of the nice touches on Wayfinder was the forward by James. It is very cool when the company supports the fans on projects like this.
Looking forward to Wayfinder #2!
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Hugo Solis wrote:
More PaizoCon pics!
I took some videos but those are quite slow to upload...So I'll do that laterz.
*goes to sleep now*
Hugo,
Thanks for posting the pics! Hopefully you guys will have plenty of addition pics and inside info on what is new at Paizo! I am so bumming that I could not attend.
cheers!
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Greg A. Vaughan wrote:
Mr Baron wrote:
Greg,
At this point would you say that it is only a question of time before it gets released by Necro/Paizo using the PFRPG rules? With a probably date of late 2009/early 2010?
Cheers!
I'd say at least part of that is probably true. Both Erik and Clark have expressed strong interest in releasing it as PFRPG, so if I were to put my money on it, I'd say it'll be PFRPG. As to the timing of it, as far as I know it is not formally on any schedule yet so I would guess the lag time is greater than that if it's not already in the works. Erik and/or Clark would be better able to answer that.
Greg,
Thanks for the note. I am hoping sooner rather than later, but I understand that the whole development cycle is rather long, and it could easily push into mid to late 2010. I am hoping that once the rule book is officially released, things will start to move along.
BTW, do you have the entire thing basically written or just part 1?
Cheers!
BTW...the next time you talk Nick, please tell him to get cracking! Fans are waiting for RC too! ;)
I think both will be great products, and I will buy both.
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Todd,
As soon as I have it in my hands, I will write up a review, which I suspect will be in about 2-3 weeks. Mail to China is a bit dodgy...sometimes is quick and sometimes it takes a month.
I will also post a smaller version of the review on Paizo.
Cheers!
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Greg A. Vaughan wrote:
Hopefully pimpage = publication sooner. But I'll look into some kind of national tour at game stores. ;-)
And he got my money, too, but I know he's good for it. It stinks that his schedule collapsed on him like it did, but I've got faith in him that it'll be worth the wait. Though, undoubtedly ST will be way,way, way better.
Greg,
At this point would you say that it is only a question of time before it gets released by Necro/Paizo using the PFRPG rules? With a probably date of late 2009/early 2010?
Cheers!
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