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Mr Baron's page
Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Modules Subscriber. Pathfinder Society Member. 527 posts (533 including aliases). 4 reviews. No lists. 1 wishlist. 2 Pathfinder Society characters. 2 aliases.
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I just downloaded my copy and it is very good. I am hoping that we see a sword and planet style AP at some point.
My group just finished Legacy of Fire and it took 31 sessions played roughly once a month, with each session going 4-6 hours.
Great Post! Thanks for sharing.
Even though I have RARE, this is a must have!
I just want to cancel the Companion subscription. Everything else can stay.
Thanks!
very nice!
Megan,
Thanks for the reply. Please cancel my subscription, and then re-start in November for Bestiary 3.
Thanks!
I am in! I have been hoping that Paizo would do this for the first AP.
Hello! Is it possible to have my subscription skip over the beginner box? At this time, I would like to skip this product.
The interactive map is very cool! :)
it all depends on how you view evil races. If you view the orc as merely misunderstood and has the potential for good, then you get into a grey area of what is really evil. I think as you move away from humanoids to the other classification of monsters (demons, aberrations, undead) it is much easier to say that the world would be better with out them.
In my game that I GM, orc = monster, and for the most part they want to kill you. So, no I do not consider wiping out orcs as evil.
Great blog post! It is fun to look back at the crazy early days of our hobby. My claim to fame is that I was there in 2007 & 2009, and I had a chance to run the first PFS games with the new rule book. Great memories. While I will miss this year, hopefully I will be back next year!
Great work Greg! I browsed through the PDF and look forward to getting the hardcopy to read through!
The packaging was top notch! Kudos to Paizo!
I think there is a place for both sand boxes and railroads in adventure paths. I hope that they continue to mix it up. I liked the pacing of RotRL & CotCT, and I liked the sandbox feel of KM and SS. I just want to see adventures that stretch the boundries of what we have seen before, with interesting plots and BBEGs.
PS...still hoping for vikings and mega dungeons!
Clark - good to see things are moving along. Any possibilities of you and Bill teaming up on projects again?
In my group we have a paladin and a necromancer. Yes the paladin turns a blind eye, and yes the necromancer drives everyone crazy. And yes we have conflicts, but we have been playing together for a number of years and we make it work. As the GM, I try hard to make it fun for everyone, and they all continue to show up for my games every month.
As a side note, we have lots of food and drink at our games, so its all good...
Gorbacz wrote: Meanwhile, over at Amazon.com, Ultimate Magic hits number 269 in bestseller rank of books. Out of all Amazon books. Yeah, it's up there among top dogs such as carb diet guides and memoirs of former US presidents or almost-vice-presidents. Best I've ever seen with Core Rulebook was something around number 900.
That's in case if anybody was wondering how caster splatbooks sell.
Its impressive, no doubt. As a side note, the PF RPG core rules book is #2 in the fantasy gaming category behind Ultimate Magic.
When do we get to see the updated cover?
Excellent! Definitely looking forward to this one. Now all we need is a full scale AP based here!
Sir Jolt wrote: I don't see the problem. Just use 5 pt. font size and that 96 pages becomes 64; it's like magic! :)
SJ
Nah...just make 2 books! :)
The guys have been dropping hints on this one for awhile, so it good to see this one finally get announced with Todd as the writer.
:)
Its the original that I always remember!
Firstbourne wrote: Erik Freund wrote: Hrm, anyone else here getting a bit more of an anime vibe than a gothic vibe?
Maybe I'm being picky, but these seem more "awesome" than "scary." Hrm, or perhaps just too used to how they are protrayed in the White Wolf game... They remind me of the Wolfen from the Confrontation miniatures game (by Rakham). If you need minis for your game, they'll be just like the pics. Agreed. The art on the werewolves was a bit different than the normal art that is in the AP, so they stick out. I was hoping for a more gothic feel, but these are ok.
p34 is my favorite werewolf art in the book.
Mine is already ordered! Its tough to say no to masssive monster books!
Gorbacz wrote: The irony is that WotC Deathknight and Paizo Graveknight were designed by the very same person, Darrin Drader.
As for "what is copyrighted" by WotC, the formula is:
Anything published by WotC that is NOT:
- in d20 srd
- in Tome of Horrors I by Necromancer Games
- isn't a mythical/historical/cryptozoological creature
IS closed content. Few corner cases and exceptions, of course.
I think the original Death Knight was designed by Charles Stross.
From Wikipedia:
Charles Stross created the Death Knight for the 1981 AD&D supplement Fiend Folio. In a review in White Dwarf magazine, Jamie Thompson referred to the Death Knight as one of the more interesting additions in the book, "a kind of evil paladin".
I am planning on seeing it tomorrow!
I have received my refund, so no hard feelings.
My group has been going for just over a year and a half, and they are leveling every 3-4 sessions using the slow progression. Currently they are at ~10th level in LoF.
I will continue to hold out hope that one day Erik might actually publish a mega-dungeon adventure!
John Benbo wrote: So, it seems like people really like this? I bought Harrowstone because I really liked the idea but I'm waiting to see how this AP plays out before I buy the rest. I'm really jonzing to run my first AP in between my regular homebrew campaign but I'm going to give the players a choice between SS, KM, or CC. Definitely going to flip through it at the local FLGS. Paizo should be happy to know that I'm buying a whole new bookcase to store all my Pathfinder books. After a few years of staying true to my vow of not buying anymore RPG stuff (figured 3 editions were more than enough) I'm making up for up it now. All three are very good. KM is fun if you want to build your own kingdom. I just really like SS, and I am playing through it now. CC is awesome, and I would rank it as one of my favorites.
this AP keeps getting better!
When do we get to see the final cover?
Would love to see Bill and Clark write an AP for Paizo!

James Jacobs wrote: Evil Lincoln wrote: I'll also add that older APs like runelords had contents referring to dozens of different books (bestiaries and the like) that I don't own, and they were still usable. The difference there is that we reprinted all the rules you need to run those things. We'll continue to do that when we use rules beyond Bestiary 1 and 2... but to what extent? We're still figuring that out. Certainly when we use stuff from 3rd party books. But if we put an inquisitor into an adventure... do we reprint all the rules for how judgements and teamwork feats work? If we don't, then we more or less force you to have access to the Advanced Player's Guide.
Since the APG PDF is 10 bucks, and since the rules are all available for free online anyway at the various PRD type sites... can we get away with that?
Because if we can't, then that basically means we'll never use an inquisitor (or a witch, or a summoner, or anything from the APG) in our adventures, and that seems lame. James - I think Paizo just needs to outline what they consider as core for the AP's, and then go from there. My thoughts are that if Paizo clearly outlines which books they consider core to the AP, which means that detail rules would not be included, I think you would be fine. I think this needs to be posted on the AP web page, and folks would know which books they need to possess. Going forward, Paizo will be publishing more books, and I think it would be good to keep the list up todate, and in the individual AP's list out any optional books that are used or if there is another book that would be considered core for a particular AP.
For the moment, I have a complete collection of Paizo books, but I recognize that not all folks do, and as long as Paizo is up front with what is required, expectations can be set appropriately, which could be slightly different from AP to AP, depending on the theme of the specific AP.
In no particular order:
1. Vikings/Linnorm Kings...vikings are just plain awesome. Needs to have lots of dragons and linnorms and drakes....and wolves...have to have wolves...
2. Mega-dungeon - and yes, I love dungeons
3. Sword & Planet - This has Erik written all over it
4. Leng...this is creepy + cool all rolled into one. Just turn loose Greg & Rich, and the result would be great...
5. The Paizo version of Planescape...Todd writes his first AP...
6. Anything else with castles and dungeons..
7. Pirates would be good too, but I would take vikings over pirates
8. I would be good with a Paizo version of steam punk
10. More horror AP's...go Wes!
+1 for a rules light Pathfinder..
with that said, I look forward to seeing what is in the box!

I am definitely a rules light GM, and I am ok with the GM's I play with to make decision on the fly and GM the way they want. As long as its fun for everyone, its all good. I like GM's to be different, as that is what makes the game interesting and exciting, because it is different every time you play.
My favorite GM of all time as a guy that was just outrageous in the things he created, and he liked to run very high level adventures. He was defintely a bit loose with the rules, but it was just a lot of fun, because it was crazy. I lost several characters in his campaign, but that was part of the fun.
So when I am running a game, I try to be up front with the players and say that I run a rules light campaign, but I do have all my house rules documented prior to the start of the campaign. If I make a ruling during the course of the game that is not aligned to the RAW, I make sure that I update it in my house rules. I think that if you are upfront with the type of game that you want to run, you can set expectations of how the session will go.
With all that said, I feel your pain considering that the play in question is your brother. My recommendation is to argue your point over a cold beverage of choice along with a healthy platter of wings and explain what fun means to you, and then ask him to help you run this sort of campaign. Be straight up with him about what the rules mean to you. I would also ask him what he likes about being a rules lawyer, as that will provide some insight into how he has fun in the game. You want to promote good chemistry at the table, and sometimes it involves a bit of give and take. I know that for some folks, they just can't help themselves when it comes to being a rules lawyer. It just totally dives us rules light guys crazy.
so how long does it take the ipad2 to view an AP book or one of the bigger rule books? How does it compare to a kindle?
I am running LoF using the slow XP chart because I like to throw a number of side treks at the party to make it more of a sandbox feel, and I also award XP for treasure and other things besides killing creatures. Using the slow XP chart has given me greater flexibility in how I award XP, and allows for a bit more control on the advancement.
I am also a player in two other AP's and the GM's like to bump up some of the encounters to provide a bit more excitement into the combat encounters....and yes I find this to be fun on both sides of the screen :)
I just received the hardcover, and the book is beautiful. The old campaign book was good, but this is a lot better!
Super job by all!
Although I have my PDF, I usually wait to get the physical copy before actually reading it in detail. Mine arrives this Monday and the wait is brutal...really looking forward to digging into this one..
Ordered!
I am going with the Hardcover PF version, but I do want to get my hands on the S&W PDF version.
exellent news! Glad to see the updates on Bill's website.
Louis - many thanks for the hard work. I am definitely disappointed that this project will not see the light of day.
adding the harrow deck is great...all sorts of ideas for this.
Excellent!
brutal..that was quick....
is it really sold out?

MaxAstro wrote: I think that code is worlds better than the default code. My only issues with are the 10% wealth thing - which is specific to your campaign and wouldn't work as a more general paladin code - and not being able to ~ever~ kill a helpless foe.
There should be listed exceptions to that - or at least things that don't count as killing. Is destroying a helpless construct "killing"? What about a helpless skeleton? Devils/demons are banished back to their home plane - is that killing?
A paladin should always be able to act for the greater good, as long as the greater good is clear cut. A devil is ~always~ going to do more harm than good if left alive. Hence, a paladin should ~never~ be expected to spare a devil. Morally gray is lots of fun as long you let the paladin have the few things that are black and white to fall back on.
Agreed! There is a world of difference between a young rogue trying to steal to eat and a vampire. I would expect the paladin to show mercy to the rogue, but the vampire would get the stake every time!
cranewings wrote: Mr. Baron, thanks for the input! your welcome :)
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