Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Way of the Samurai (PFRPG) PDF
***** by Endzeitgeist

Scions of Evil (PFRPG) PDF
***** by Endzeitgeist

Book of Friends and Foes: Assassins in the River Nations (PFRPG) PDF
***( )( ) by Endzeitgeist

Power Word Spells: Lore of the First Language (PFRPG) PDF
***** by Endzeitgeist

Wicked Fantasy—Humans: The Reign of Men (PFRPG) PDF
***( )( ) by Endzeitgeist

   RSS Posts
Lem

Mozzel Ann's page

37 posts. Alias of DM-Anewor.


Facebook Twitter Email
Race

Halfling

Classes/Levels

Bard (Favored Class) 1

Gender

Female

Size

Small - 31pds - 3 ft 0 inches

Age

25

Alignment

Chaotic Good

Deity

Shelyn

Location

Magnimar in Varisia

Languages

Taldane (Common), Halfling, Dwarven, Elven, Shoanti

Occupation

Performer

Strength 5
Dexterity 12
Constitution 12
Intelligence 14
Wisdom 10
Charisma 20

About Mozzel Ann

About Mozzel Ann
Mozzel Ann
Female Halfling Bard 1
Favored Class Bard +1 Skill Rank
Speed 20 ft
Init +1 Senses Perception +7
__________________________________________________________

DEFENSE:

__________________________________________________________
AC 14 (+2 armor +1 Dex +1 Size)
Touch 12 (10 + 1 Dex)
Flat Footed 14 (10 +1 armor +2 Shield +1 Size)
HP 9
Fort +2 Ref +4 Will +3 (Halfling Luck Included)
+2 Against Fear

OFFENSE:

__________________________________________________________
BAB +0 CMB -4 CMD 7
Melee

Ranged

Blowgun 1 subdural dmg/+2 att(+1 size +1 Dex) Crit x2 Range 20ft
__________________________________________________________
STATISTICS
__________________________________________________________
Str 5 (-3), Dex 12 (+1), Con 12 (+1), Int 14 (+2), Wis 10 (+0), Cha 20 (+5)


Feats/traits:

Feats: Extra Performance (+6 Bardic Performance Rounds a day)
Traits: Sharp-eyed (+1 trait to Perception),
Charming (+1 Bluff/Diplomacy on a monster that is/could be sexually attracted to me, +1 trait bonus to save DC of language dependant spells on such creatures)

Skills:

Acrobatics (+1 Dex, +2 Racial) (+3)
Bluff (+5 Cha (+1 trait if possibly attracted to me)) (+5/+6)
Climb (-3 Str, +2 Racial) (-1)

Diplomacy (+5 Cha,+1 trait if possibly attracted to me) (+5/+6)

Disguise (+5 Cha,+1 Rank,+3 Class) (+9)

Knowledge Religion (+2 Int,+1 Rank,+3 Class +1 Bardic) (+7)
Knowledge other (Able to do untrained +2 Int +1 Bard) (+3)

Linguistics (+2 Int, +1 Rank, +3 Class) (+6)
Perception (+0 Wis, +1 Rank,+2 Racial, +3 Class +1 trait) (+7)
Sleight of Hand (+1 Dex,+1 Rank,+3 Class/+4 if hiding object on self (+5/+9)

Spellcraft (+2 Int,+1 Rank,+3 Class) (+6)
Stealth (+1 Dex, +1 Rank, +3 Class, +4 Size) (+9)
Perform Oratory (+5 Cha, +1 Rank, +3 Class) (+9)


Use Magic Device (+5 Cha, +1 Rank, +3 Class) (+9)

Special Abilities:

Bardic Music x15 rounds/day
Oratory Distraction
Fascinate
Inspire Courage (+1 moral save Charm/fear, +1 competence wep att/dmg)

Spells Spells Per Day 3/-/-/-/-/-/-/-/-

Spells Known:

0-lvl
Detect Magic
Lullaby
Prestidigitation
Ghost Sound
(Light as activated from Wayfinder)

1-lvl
Cure Light Wounds 1d8+1
Sleep


Gear:

Leather Armor +2 AC – 7.5 lbs.
Wayfinder 1 lbs.
Blowgun 1 damage, Range 20ft, crit x2, 0.5 lbs.
80x Blowgun Darts
Flint and Steel
Pocketed Scarf .5 lbs. (+4 to sleight of hand checks to hide objects on self - Campaign setting pg 213)
Spell Component Pouch 2 lbs.
Belt Pouch .125 lbs.
74 gold
Total Weight 11.625 lbs.
Carrying Capacity: Light <12 lbs, Med 12-25.5 lbs, Hev 25.5-37.5 lbs

Background and Description:

I come from a family of performers over in Korvosa. Growing up, my three older brothers would tease me relentlessly that it is not that I am lucky, but that my adversaries always just seem to have really bad luck. In a world where everyone has always been bigger and stronger than me, I have learned to charm the people around me into taking care of me. Whenever I would get into mischief as a child, whatever I had done would always be inherently discovered, but it would always be blamed on one of my brothers. That is part of the reason why I came to Magnimar after my coming of age ceremony. For my task I had to produce a play in the local Chelaxian opera house, which finally turned out without a hitch the third time, after the small fire the first year and the resistance attack the second. (Oh, why did they have to pick that night?)

Ah, it was a wonderful affair.

My parents gave me a beautiful Red silk scarf embroidered with a silver dragon, which I only ever take off when I dress in costume and even then I might where it underneath my dress. They also requested that I fly over to Magnimar and work to prepare a place in the city for my family to follow me some day.

I like to keep my chocolate hair cut short so that it ends just above my scarf, so as to make sure not to hide my beautiful scarf from my many admirers.

One day a tall man, who spoke of traveling and adventure, approached me asking me to help the pathfinder society search through the records of the local play house, and I don’t know what made me decide, but I couldn’t not help him. It took almost a year to find the specific thing that he had been looking for in the backlogs of discarded plays, but we finally found it. After that he even asked me to join up with the society, which is how I became a pathfinder.
______________________________________

Mozzel Ann appears as a particularly nonthreatening halfling female, who doesn't look like she could hurt a Firefoot Fennec, but in secret pouches and pockets she has a hidden blowgun and darts that will dance along her fingers that appear to materialize out of the air to the casual observer

XP:

Just The typical Halfling Life Experience at the moment



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.