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About Mozzel AnnAbout Mozzel Ann
DEFENSE:
__________________________________________________________ AC 14 (+2 armor +1 Dex +1 Size) Touch 12 (10 + 1 Dex) Flat Footed 14 (10 +1 armor +2 Shield +1 Size) HP 9 Fort +2 Ref +4 Will +3 (Halfling Luck Included) +2 Against Fear OFFENSE:
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Ranged Blowgun 1 subdural dmg/+2 att(+1 size +1 Dex) Crit x2 Range 20ft
Feats/traits:
Feats: Extra Performance (+6 Bardic Performance Rounds a day) Traits: Sharp-eyed (+1 trait to Perception), Charming (+1 Bluff/Diplomacy on a monster that is/could be sexually attracted to me, +1 trait bonus to save DC of language dependant spells on such creatures) Skills:
Acrobatics (+1 Dex, +2 Racial) (+3) Bluff (+5 Cha (+1 trait if possibly attracted to me)) (+5/+6) Climb (-3 Str, +2 Racial) (-1) Diplomacy (+5 Cha,+1 trait if possibly attracted to me) (+5/+6) Disguise (+5 Cha,+1 Rank,+3 Class) (+9) Knowledge Religion (+2 Int,+1 Rank,+3 Class +1 Bardic) (+7)
Linguistics (+2 Int, +1 Rank, +3 Class) (+6)
Spellcraft (+2 Int,+1 Rank,+3 Class) (+6)
Use Magic Device (+5 Cha, +1 Rank, +3 Class) (+9) Special Abilities:
Bardic Music x15 rounds/day
Spells Spells Per Day 3/-/-/-/-/-/-/-/-
Spells Known:
0-lvl Detect Magic Lullaby Prestidigitation Ghost Sound (Light as activated from Wayfinder) 1-lvl
Gear:
Leather Armor +2 AC – 7.5 lbs. Wayfinder 1 lbs. Blowgun 1 damage, Range 20ft, crit x2, 0.5 lbs. 80x Blowgun Darts Flint and Steel Pocketed Scarf .5 lbs. (+4 to sleight of hand checks to hide objects on self - Campaign setting pg 213) Spell Component Pouch 2 lbs. Belt Pouch .125 lbs. 74 gold Total Weight 11.625 lbs. Carrying Capacity: Light <12 lbs, Med 12-25.5 lbs, Hev 25.5-37.5 lbs Background and Description:
I come from a family of performers over in Korvosa. Growing up, my three older brothers would tease me relentlessly that it is not that I am lucky, but that my adversaries always just seem to have really bad luck. In a world where everyone has always been bigger and stronger than me, I have learned to charm the people around me into taking care of me. Whenever I would get into mischief as a child, whatever I had done would always be inherently discovered, but it would always be blamed on one of my brothers. That is part of the reason why I came to Magnimar after my coming of age ceremony. For my task I had to produce a play in the local Chelaxian opera house, which finally turned out without a hitch the third time, after the small fire the first year and the resistance attack the second. (Oh, why did they have to pick that night?) Ah, it was a wonderful affair. My parents gave me a beautiful Red silk scarf embroidered with a silver dragon, which I only ever take off when I dress in costume and even then I might where it underneath my dress. They also requested that I fly over to Magnimar and work to prepare a place in the city for my family to follow me some day. I like to keep my chocolate hair cut short so that it ends just above my scarf, so as to make sure not to hide my beautiful scarf from my many admirers. One day a tall man, who spoke of traveling and adventure, approached me asking me to help the pathfinder society search through the records of the local play house, and I don’t know what made me decide, but I couldn’t not help him. It took almost a year to find the specific thing that he had been looking for in the backlogs of discarded plays, but we finally found it. After that he even asked me to join up with the society, which is how I became a pathfinder.
Mozzel Ann appears as a particularly nonthreatening halfling female, who doesn't look like she could hurt a Firefoot Fennec, but in secret pouches and pockets she has a hidden blowgun and darts that will dance along her fingers that appear to materialize out of the air to the casual observer XP:
Just The typical Halfling Life Experience at the moment |
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