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Mothman

Mothman's page

Pathfinder Adventure Path, Roleplaying Game Subscriber. Pathfinder Society Member. 12,840 posts (29,556 including aliases). 1 review. No lists. No wishlists. 2 Pathfinder Society characters. 45 aliases.


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Liberty's Edge

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Pathfinder Adventure Path, Roleplaying Game Subscriber

Yes, I would be interested in a setting that is generally compatible with the new Starfinder rules but is more 'space opera sci fi' or even 'gothic sci fi' than the sci-fantasy that is Starfinder.

Liberty's Edge

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Pathfinder Adventure Path, Roleplaying Game Subscriber

Indeed. I hope all our UK board members and their family and friends are ok.

Liberty's Edge

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Pathfinder Adventure Path, Roleplaying Game Subscriber
Pan wrote:
Mothman wrote:

King Gizzard and the Lizard Wizard – Sleep Drifter

Far out.

Yeah, their videos are pretty out there. Check out the one for ‘People-Vultures’ if you have a chance.

Liberty's Edge

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Pathfinder Adventure Path, Roleplaying Game Subscriber
Patrick Curtin wrote:


Well, anyone blocking your way annoys you. I'm not sure I would feel less annoyed if it was a topless woman. It's not like her exposed breasts are some magical hypnotoadian McGuffin that would make her rudeness less so.

Oh, they're not? I guess I've been living my life wrong ... ;-P

Liberty's Edge

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Pathfinder Adventure Path, Roleplaying Game Subscriber

The Assassin, a Chinese / Taiwanese film set in China during the Tang Dynasty.

A very beautiful film, but not quite what I was expecting (lots of assassinations and wuxia fight scenes) ... there are a few fights, but lots of lingering landscape shots, dialogue, lingering shots of characters standing about looking meaningfully at each other without dialogue, etc.

Oh, and I also watched one of The 8th Dwarf's favourite films on the weekend, Big Trouble in Little China. (RIP my friend).


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“I understand Ezreal,” Lightbringer nods, facing the general direction that Ezreal’s voice emerged from. “We greatly welcome your aid; I was preparing to lead a sortie against the warmachine flinging the living spells – seeing how handily Janosz dealt with the spell reaffirms to me how much we need your help. I understand if you cannot stay long – but I regret to say that most of my comrades here will not wish to evacuate. Help, however brief, will be appreciated.”

The warforged turns back to Janosz. “The situation is this,” he begins, speaking quickly and precisely. “A former follower of the Lord of Blades, Bludgeon, has rejected his one-time leader’s philosophy. With his followers,” he gestures to the other warforged in the courtyard, and back towards the keep, “Bludgeon seeks to establish a new sanctuary for warforged here in the Mournlands, one that does not preach hatred of the fleshed races. I have become one of Bludgeon’s chief spiritual advisers, and have helped many of my fellows here find faith in the Silver Flame.”

“As well as offering sanctuary to displaced warforged, Bludgeon wishes to act as a foil to the Lord of Blades militaristic tendencies and evil intentions towards the Five Kingdoms. Having witnessed them first hand, I share Bludgeon’s concern at the number of the Lord of Blades’ followers and the destructive power of his exotic weaponry – much of it salvaged from Cannith facilities and warped by the Day of Mourning; the weapon that flings living spells against us is but one example. The Lord of Blades has definite intentions to attack the Five Kingdoms, and his position here in the Mournlands puts him within easy striking distance of at least three of them. A significant force that opposes him here, such as one provided by Bludgeon, helps blunt his threat.”

“Unfortunately we may have made our move here to Fort Gaillard prematurely, or else underestimated the Lord of Blades’ ability to counter us. We have come under siege by a large force at a time when we are under-resourced, both in number of warriors and sufficient resources to repair our damage for much longer. Darkheart waits without, and his force commands several powerful weapons.”

“It is my belief that if we are able to destroy the weapons and vanquish Darkheart, the siege would be broken, and the Lord of Blades would not have the forces or weaponry available to further threaten this fort – or targets outside the Mournlands – for several months at least, in which time we would be able to significantly reinforce our numbers and position. I do not know if my allies and I could achieve this goal – but I believe with your help and by the grace of the Flame, a quick and precise strike against Darkheart could succeed.”

Lightbringer lowers his voice and steps closer, so that the other warforged in the courtyard are unlikely to hear. “Beyond that … I desire to leave with you, if your fight against the evils of this world continue. While I feel I can do much good here, I also wish to lead by example in terms of working with the fleshed races, rather than leading a separate existence here in the Mournlands – though I can see that that is right for some of my kindred. Still, the faith of my fellows is young, and without strong spiritual guidance my concern is that they may stray; turn away from the Flame, perhaps return to the fold of the Lord of Blades, or concede to a philosophy of hostility towards the humanoids that have driven them away. They will need faith to stand against the Lord of Blades, and in conscious I am not sure that their faith will remain without continued guidance. I pray to the Flame that you understand and forgive me if, after this current armed action is complete, my assessment is that I still cannot return with you.”

Liberty's Edge

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Pathfinder Adventure Path, Roleplaying Game Subscriber

Hey, positive thoughts your way Pat.

Liberty's Edge

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Pathfinder Adventure Path, Roleplaying Game Subscriber

Magnimar is a day's ride south of Sandpoint.

Liberty's Edge

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Pathfinder Adventure Path, Roleplaying Game Subscriber

A belated congratulations on being a grandfather Patrick!


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Adoven:
You’ve lived near and in Diamond Lake longer than most think, given your youthful appearance. You never wanted to be a miner, especially after what happened to our father, but given the scarcity of elves in town it was natural enough that you ended up working for Ellival Moonmeadow. You never made it to his inner circle though; you’re not from his homeland, and your mother doesn’t trust him for some reason. Working as an enforcer and runabout has its moments, but its not exactly fulfilling, and your mind has turned to other vistas of late.

You’ve heard of the Whispering Cairn; you vaguely recall as a young child hearing that someone was going to explore some hitherto little known cairn … you don’t know what ever happened with that, but it seemed as though everyone forgot about the place for a few decades – humans have such short memories.

Years later, when you were in the elven equivalent of your mid-teens, you used to sometimes play with a boy who was obsessed with the place – said he had found it and even been inside. He died around the time the Red Plague swept through town. You can’t remember hearing about the Whispering Cairn since then.

Until today, from an unlikely source.

Your job often puts you in contact with the Sheriff’s office – for good or ill – and of all the deputies, Verrik is by far the least worst of the lot. He’s even had your back once when a rival gang decided to come after you when you were on your own, and you returned the favour a week later when they went after him in retribution. Since then you’ve made a habit of keeping each other informed and have formed a degree of respect for each other’s abilities.

You’ve heard about the adventurers from the Free City who hope to find treasure in the Stirge Nest Cairn – and laughed behind their backs along with most of the other locals. But now Verrik’s got this crazy idea that there might actually be treasure in the Whispering Cairn – and he knows where it is (well, the cairn, perhaps not the treasure). He’s willing to tell you all about it over a drink tonight at the Feral Dog.


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Lightbringer looks up as hears a familiar voice. “Father Rodergo? Our situation is critical; under siege supplies are low. Come swiftly if you can. We are in Fort Gaillard, north of Eston. I –“

Liberty's Edge

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Male Mothman Expert 5

Ha! Hello Richard Pett.

...

Nah, he doesn't search for his name, he searches 'marzipan'.

Liberty's Edge

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Male Mothman Expert 5

Man, hard choice between AoW and Savage Tide. I’m fairly familiar with the first two parts of AoW and less familiar with the details of Savage Tide … but I’d probably have to go with Age of Worms on the strength of the first part, which is one of the best first level D&D adventures I’ve seen, and that (in)famous Richard Pett adventure later in the series, featuring the marzipan and the tureen (if any of you remember that old thread on the messageboards ..). Also as much as I like what I know of Savage Tide, there are probably a lot of similarities between the latter half of that AP and Wrath of the Righteous . So;

3. Age of Worms
2. Savage Tide
1. Shackled City

Liberty's Edge

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Pathfinder Adventure Path, Roleplaying Game Subscriber

That's awesome man.

Liberty's Edge

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Pathfinder Adventure Path, Roleplaying Game Subscriber

Ha! It's all relative isn't it?

therealthom makes me feel young.
Risky makes me feel old.
Freehold DM makes me feel (just about) right.

Liberty's Edge

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Male Mothman Expert 5

I think the most important thing is that we all have fun – evil character players, Treppa playing the handler, and our GM all included. And so far (for me) it has been very fun, but in this sort of game I think its important that people speak up OOC if its not fun for them. Being true to our characters f’d up personalities is great, but not at the expense of other participants no longer enjoying the game. I agree that collaborative conflict could be a good way to do this. On the other hand, I’m wary of bogging down the game as PM’s go back and forward as a situation develops that may lead to conflict.

In my experience (YMMV) character / character conflict can be great RP fodder, whereas actual PvP combat usually sucks. It tends to derail the game and usually ends with one or more characters either dead or leaving the group (and often leads to bad feelings amongst players).

I’m thinking that it might be useful to come up with an agreement as a group as to what sort of things are acceptable and what are not – for eg, not acting in the best of interest in another PC in combat might be aok, but actually attacking another PC might be off limits. If a situation arises where you think your character will break these guidelines then maybe it should be discussed with the group as a whole (OOC)?

Remember that we all have a powerful incentive to work together – a), not getting killed via the collars and also getting our freedom at the end of this. Now of course our characters are going to test the parameters of the collars (and Chandi’s willingness to use them) and see if there’s a way to get free without doing the work – but I think OOC we can all agree that the collars are a Deus ex Machina in order to get us to work together, and that they work or not work as the GM sees fit.

Similarly, seeing as we are all evil characters, it might be useful to set some parameters on what can be RP’d, implied, hand-waved or we just don’t go there in terms of various vile acts. I’m sure certain of our characters would have no problem doing all sorts of horrible and/or R and X rated things to other PCs, enemies, random NPCs, cute fluffy animals etc. But as this is (generally) a PG rated board, and as certain players might be uncomfortable with RPing things that their characters might have no problem with, it could be good to set some guidelines on this sort of thing?

Maybe none of this requires a heap of discussion – if everyone’s on the same page with ‘let’s keep it reasonable and fun’, I’m good with that. But happy to delve more deeply and set guidelines if anyone feels that’s necessary or useful.


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Male Kyton-spawn Tiefling (Shackleborn) fighter 9
Eddin Costayne wrote:

"You know, I think this calls for a song. Nothing like a song for the long, hot, hard, cold, dusty, snowy, trail, I always say. Who's with me?"

Without waiting for an answer, Eddin barrels right through into the first verse, singing in a disconcerting falsetto.

"F is for Friends who do stuff together
U is for You and Me
N is for Anywhere and Anytime at all
Down here in the deep blue sea...
"

After the last line is finished, he starts back over from the beginning. One gets the impression that he could keep this up for days.

Mareth puts his helmet back on.


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Male Kyton-spawn Tiefling (Shackleborn) fighter 9

Mareth, already dressed in his all-concealing suit of armour, makes no attempt to bathe or clean himself. He stands facing his new companions, idly swinging and hefting his two handed warhammer not a euphemism, as they each in turn bathe and dress. The sound of his breathing can be heard echoing within the confines of his helmet, which otherwise conceals his features and gaze.

… creep …


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Male Kyton-spawn Tiefling (Shackleborn) fighter 9
Chandi wrote:
"If any of you wish to bathe, carry your gear to the stable. I will create clean water for you there."

... she says, after I've spent the last ten minutes putting on plate armour. Oh well, the armour should keep the stink in.


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Aww man, zombies again?

Liberty's Edge

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Male Mothman Expert 5

Hi and welcome ... though sounds like things might be quiet for a while ...

Liberty's Edge

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Male Mothman Expert 5

Hey, good to see you David.

I'm afraid Mareth isn't a comedy fan ...


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Male Kyton-spawn Tiefling (Shackleborn) fighter 9

Yes. I look forward to eating you all.
...
...
...
Meeting. I meant meeting. Meat.

Liberty's Edge

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Male Mothman Expert 5

Hrrmm, that was not fantastic, but looks like we are allowed to reroll 1s and 2s ..

3d10 ⇒ (1, 9, 3) = 13

Edit: 1d10 ⇒ 6

So that's 52 + 10 + bonuses

Liberty's Edge

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Male Mothman Expert 5

Hey all, Pat has kindly invited me to join your game (well I semi kinda invited myself, but Pat allowed it). I have one dastardly melee based character close to finished and will post up soon.

Liberty's Edge

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Pathfinder Adventure Path, Roleplaying Game Subscriber

Merry Christmas Pat - thanks for the games! Have a good one all.

Liberty's Edge

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Male Mothman Expert 5

Merry Christmas all. I hope everyone has a good one. My internet access is likely to be spotty over the next few days.

Liberty's Edge

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Pathfinder Adventure Path, Roleplaying Game Subscriber

Saw it tonight, loved it.

Spoiler:
The Peter Cushing CGI was distracting, although it was the voice not sounding quite right that was a bit more off for me than the CGI. At any rate, more than made up for by the excellent performances by the primary cast, and the fantastic end battle (both in space and on the planet). And Darth Vader in action was awesome. Did anyone think his fortress was a bit Mordor?


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Male Aasimar Cleric of Sarenrae 2; hp 22/22; AC 18, t 11, ff 17; F +4, R +1, W +6; active effects: Nil

Creepy ...

Liberty's Edge

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Male Mothman Expert 5

Gizmoh, did you stick to the same name for your character? Post in alias here when you've got a minute so I can check it out.

Liberty's Edge

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Male Mothman Expert 5

Oooh, don't you get into the habit of puns in this game! We'll have nun of that.

Liberty's Edge

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Male Mothman Expert 5

Which one of them gets to be Whoopi?


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Female Human Magus / 1

Alyse frowns at being called ‘Moon’ – some sort of light in the sky on certain prime worlds and outer planes isn’t it? – then starts as a potted plant apparently falls off the bar - was that even there before? Did I hear someone say ‘oh no, not again’?. But she is soon nodding at Nye’s description of Red Death and Hardhead tactics and stifling a grin at his seeming instance that Tollard is really someone much more important in disguise – unless he actually is … .


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hp 87 of 87; effects active: mage armour (AC 22); Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Good point, much as Elisile would like to spend hours poring over this library, we don't have the time right now. I'm just concerned that we won't later -even if/when we successfully deal with Mokmurian (that's his name!) there is still an army of giants etc. outside who might be rather upset that we've killed their boss (or not - these things can go either way).

Searching the thread, I confirm we know that Mokmurian's 'spirit guide' (and likely the entity that is really calling the shots) is called Karzoug. Alwyn has speculated in-character that Karzoug could be an old rune-lord. The group earlier came across the name 'Karzoug' in relation to the person who trapped the pit fiend inside the dam above Turtleback Ferry, Vethren was able to identify the name as somehow related to the rulers of ancient Thassilon. Elisile was there for the earlier reference, not the later, which was given by the giantess Conna.

The group (but possibly not Elisile) knows that the Sihedron rune tattoos seem to channel the spirit of greedy people once they die to Karzoug, who is growing more powerful.

If someone mentions these facts to Elisile, I suggest we ask the librarian to retrieve the three (or some other number) most recent documents about Karzoug, and any documents dealing with Sihedron rune tattoos.

Or we could take the risk that we'll have access to this place later and move on. Does this appear to be a dead end? Any other obvious exits other than the shaft in the floor?


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Male Aasimar Cleric of Sarenrae 2; hp 22/22; AC 18, t 11, ff 17; F +4, R +1, W +6; active effects: Nil

Patrick, in combat, do you prefer us to post in initiative order, or to post in any order, and then you adjudicate the actions into an initiative order?


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Male Aasimar Cleric of Sarenrae 2; hp 22/22; AC 18, t 11, ff 17; F +4, R +1, W +6; active effects: Nil

Undead!” exclaims Malden, probably unnecessarily.

Initiative: 1d20 + 1 ⇒ (2) + 1 = 3

Edit: if we are doing group initiative, I'm glad Gaelin posted 16 seconds before I did! Malden's modifier is +1

Liberty's Edge

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Male Mothman Expert 5

Hey all, my brother Marty (Ash Walker when he occasionally visits these boards), long time role-player and gamer, has just published his first novel, a post-apocalyptic speculative fiction novel called Salvage.

Please visit his website www.martinrodoreda.com if you are interested in checking it out or ordering a copy.

Liberty's Edge

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Male Mothman Expert 5

Hey all, my brother Marty (French Wolf will know him as Ash Walker from a previous pbp on these boards), long time role-player and gamer, has just published his first novel, a post-apocalyptic speculative fiction novel called Salvage.

Please visit his website www.martinrodoreda.com if you are interested in checking it out or ordering a copy.

Liberty's Edge

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Male Mothman Expert 5

All good Patrick. I'm enjoying it, glad I've got Flash to interact with, though kinda hoping we might be able to meet up with some of the others too (I'm sure that will come and am in no particular hurry).


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Male Human Ranger (Skirmisher) 6; AC 21; touch 13; ff 18. HP: 59/59. Fort +6; Ref +8; Will +6

Nathaniel assesses the man thoughtfully. His association with Eliva has taught him not to judge a person by their heritage but by their deeds, and so far this man's words and actions suggest that he might be a useful ally.

"I only saw the doll briefly," he says, " but yes, I believe it was as you describe. There have been more of these killings? Do you know what can be done to track or stop these murderous dolls?"

It is a mark of the time he has spent in these lands that the phrase 'murderous dolls' comes so easily to Nathaniel.


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Male Human Ranger (Skirmisher) 6; AC 21; touch 13; ff 18. HP: 59/59. Fort +6; Ref +8; Will +6

"How are we to find a tiny doll in a city this size - already filled with dolls?" Nathaniel mutters to Angalia. "And what is to become of this poor girl - left without a mother? Given the way her mother treated her I am almost inclined to say she is better off, but no child should grow up without parents ... I hope her father is about somewhere."


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Hp: 21 of 21; Effects active:

“I spoke to one of the maids at the inn,” says Kaygan. “She saw some of the huge demons or monsters that smashed some of the buildings in town; the poor girl was quite distraught.” Kaygan looks troubled for a moment then grins. “Well, what could I do? I had to comfort her of course.” He frowns again and scratches his head. “She didn’t seem overly impressed by the size of my spellbook, strangely …”

Liberty's Edge

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Male Mothman Expert 5

It's a bit of a revolving pool of players. We lost one of our regulars this year, and other people kind of come and go, turning up for this session or that; this style of game allows them to pick up one of the tribe members and play for that session, and then disappear for several sessions (as they go back to their 'day job' in the tribe).

We have 4 pretty regular players, each of us have a few different characters - for example, one to go out exploring the region, searching for food, shelter and any dangers to the tribe; one to go delving into old ruins, looking for lost wealth or technology; one to go raiding the encampments of other tribes of survivors or kill monsters etc.

It's an odd campaign, but seems to be working well enough so far. Kind of Mad Max meets The Walking Dead meets Clan of the Cave Bear. In the dark.

Liberty's Edge

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Male Mothman Expert 5

There was a time, back in the day, when people even rolled dice for their statistics! Whodathunkit?


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Oh, quite possibly, who knows what I come out with? That's the problem with pbp, there is a written record of the game, so I can't just change things on the fly or deny I said them! (Ala my usual GM style).


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Hp 92 of 92; AC 28; Fort +13; Ref +9; Will +18 Human Male Cleric 7/ Exorcist of the Silver Flame 6

Words of wisdom Kaz, words of wisdom.

Liberty's Edge

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Male Mothman Expert 5

I noticed someone start a recruitment thread for a Savage Tide AP pbp the other day ... they asked for committed players, because "this could take about two years". Well, good luck to them if they can do it in two years, but I don't think they know what they are getting into...


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Female Human Magus / 1

"You missed," Alyse calls across the rooftop to Calita, gently sardonic.

Liberty's Edge

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Male Mothman Expert 5

Just got back from seeing At the Drive-In play at the Enmore (in Sydney) - great show!


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Hp max: 107 (143 rage); Damage taken: 97; Rage remaining: 12 rounds

“Huzzah!”

Initiative: 1d20 + 2 ⇒ (3) + 2 = 5

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