Background
Mossin is the third child of the head of the Durren trading company. A company that in the past was much larger then it is today. Like most of the rest of westcrown the glory's of the past are behind the Durren Trading company. Still even a mere shadow of the formor power and wealth the Durrens live well if no longer as lavaish. Mossin's father is still a cunning man, and always looking out for the family's fortunes. And with an eye toward the family's coppers is how Mossins life was set.
Wealthy family's always paid well for protection of there children and Thanorn Durren saw a way to both bring profit to his family and strong ties with the elite of westcrown. Mossin at a young age started training with a series of instructors, to forge her body into a weapon. Her whole life has been spent training and as "playmates" for other wealthy children,always on the lookout for the hidden dagger the striking arrow from the dark. Her childhood lost to training and duty to the family she has started to wonder of a life unfitted to her farther, or the duty's of her family fortunes.
Game stats
Spoiler:
Female Human Monk 1
LN Medium humanoid
Init+6 ; Senses Perception+6
DEFENSE AC 14 touch 14 , flat-footed 12
(10+2 dex,+2 wis)
hp 12(1d8+1+3 toughness); Currently at 12
Fort +3, Ref +4, Will +4
Defensive Abilites
OFFENSE
Spd 30 ft.
Melee 1d20+3 Kukri 1d4+3[18-20 x20} or shortsword 1d6+3[19-20x2] or whip 1d3+3
Ranged 1d20+2 dagger 1d4+3
Special Attacks Flurry of blows +2/+2 1d6+3/1d6+3
STATISTICS
Str 16, Dex 14, Con 12, Int 13, Wis 14, Cha 10
Base Atk +0; CMB +3; CMD 17
Skills
Spoiler:
Acrobatics=+1+3+2=+6
Climb=+1+3+3=+7
Know history=1+3+1-+6
Perception=+1+3+2=+6
Sense motive=+1+3+2=+6[+7]
Diplomacy=1+3+0+1=+5[+6]
Stealth=1+3+2=+6
Traits
*Diabolist Raised[PG]: Your knowledge of diabolism grants you a +1 bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks made against Westcrown’s nobility, and a +1 bonus on all saving throws made against mind affecting attacks from devils.
*Ease of Faith[Taints}: This philosophy makes it easier for you to interact with others who may not share your views. You gain a +1 bonus on Diplomacy checks, and Diplomacy is always a class skill for you
*Weapons known:Club,crossbow,dagger,handaxe,quarterstaff,javelin,shortspear.shortswo rd, spear,Kukri and whip
*Monk weapons:Kurki, short sword and club