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I'm lucky enough to be teaching a Pathfinder class as an elective this year in middle school. So far, we've played a lot of Basic Box, but the kids are ready to move on to the full CRB and PFS. I took 6 kids to a Con in February and they loved it. What I'd like to do for the rest of the year is emulate the PFS structure in my class. I've got 10 kids who have volunteered to come in during spring break and play a PFS scenario (two actually, 5 kids one day and 5 kids another day). I'll GM, they'll play, get PFS credit, everyone is happy. Then when school comes back from spring break, those kids who have played will GM for the rest of the kids in class. GMs get more PFS credit, other kids get their PFS numbers and first XP, and when the next Con comes around in May, lots of kids will have PFS legal characters and a bit of PFS experience (both XP and RL experience) to go actually go to a COn and play with the wider community.
BUT, after the last Con I had my kids who went GM the mods they'd played for everyone else, and it only went so-so. Main problems was they had played more role-play intensive investigation type mods at the Con. With an adult GM, the more advanced kids loved it. But to then have those kids try to GM it for less sophisticated kids... not so much. The kids back in class just wanted to fight. Which is fine - they're 12-14. But I'd like to pick the next mods that I run for the GMs and that they then run for the rest of the kids in class with that in mind.
I'm looking for:
• Relatively simple plots, linear is fine
• Combat heavy
• Traps are okay but avoid tricky mechanics like haunts or things they have to keep track of like "plague points" or "corruption points"