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Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, PFS RPG, Roleplaying Game Subscriber. FullStarFullStar Pathfinder Society GM. 2,291 posts (2,292 including aliases). 18 reviews. 3 lists. 1 wishlist. 5 Pathfinder Society characters.

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***( )( )

Just not a lot of "wow" here. I agree with the other comments that the players map covered in spoilers isn't much good. Overall, not the most useful set of maps we've seen.

What I'd really like to see, as the new norm, would be 4 maps in every folio: a rustic looking player map of the region WITHOUT spoilers; a more precise GM map of the region (and these should have a consistent look, maybe even scale, across folios to slowly build a high detail Avistan map); a city map; and one mini-scale battle map, not necessarily of the scene of the climax, but of some really unique, flavorful locale in the adventure path.

We're currently paying almost $7 per map. That seems a little steep for what we're getting. But I'd pay more for a more useful combination of maps like the ones I suggested.

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****( )

There look like great little low-level adventures, and I like that you can used them separately or as a linked mini adventure path.

My only gripe is the lack of a town map in the module itself. The pull-out map has a great town map... but it ONLY appears on the pull-out map and not anywhere else in the pages of the module. The full-page copy of the cover illustration inside the back cover is nice, but I would rather have had a small town map would have been better.

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****( )

Nice images, lots of useful straights and turns, crossroads and bridges. The options are actually very reminiscent of the various Corridor packs. My only complaint is that all roads are 10' wide, like a "standard" dungeon corridor. I would really like to see some 20' wide roads... you know, wide enough for 2 wagons to pass or an army to march down. Maybe next time, Road Systems II. (Seriously, I'm ready for some II's that would build on and specialize existing map packs.)

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****( )

Nice maps. Very useful. But nothing very "sea" about them; they actually look more like an underground river to me, which is still useful. The other thing is that, following the recent map pack terminology, they are more like "corridors" than than "caves." A lot of the recent sets have been two-parters, with a "corridors" set made up of hallways and crosses, and a "chambers" or "caverns" set with bigger rooms. This set is all narrow. I'd love to see a companion set call "Sea Cave Chambers" or something with larger caves filling a card or two, and at least one with a wide mouth leading to a beach or open water. A nice tidal cave would be fun to trap PCs in (ooo, how about a high tide and low tide version of the same cave!), or an underground jetty for smugglers to tie up their boats.

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Great resource!


Very nice collection of flavorful desert- and African-themed creatures. Written for Kobold Press' Midgard setting, but most are easily portable to Golarion or whatever your world you're playing in.

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