Mosaic
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Mosaic
Piety Godfury wrote:
I totally agree. Lately, the only thing I've bought of the Chronicle was a wand with 5 chargers. For everything else I could pretty much just buy it anyway because of my PA. I'd love to see a discount on Chronicle items. After all, we found it during the adventure, why do we have to sell it for 50%, then buy it again for 100%. A nice steep discount would really encourage me to buy the "found" items. Unique magic items, like one per mod would be fun too.
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
Mosaic
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
I suggested P20 for a long time to Paizo for a name for their whole system. In the long run, I think "Pathfinder" is a little overly specific, referring to an organization on a specific world, for the entire game system. But maybe, at this point, they keep Pathfinder, and "P20" could become the generic OGL-like term for Pathfinder-compatible products that aren't official Paizo products.
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
This is more what I was thinking of. Joe Wells wrote:
Either an Errata Forum, as suggested above, or maybe a read-only page linked to the PRD pages. I'm imagining that somebody would get assigned to update the errata page like once a week with any errors that have been found that week. There are several right now, but the number of newly-discovered errors ought to decline fairly rapidly, so it wouldn't be that big of a job. Basically, some customer finds a spelling error or a mis-referenced table, reports it to Paizo (probably via a forum), an intern compiles a list and shows it to somebody more senior who greenlights the correction, and Thursday morning the intern posts the correction to the errata page and corrects the PRD. Instead of waiting for published errata, there is a continually evolving/correcting set of rules. Maybe this gets packaged as a pdf every six months or so for easy download, but it resides mostly on the Paizo website. That's for fixing mistakes and typos and what not. But a FAQ page could work almost the same way - although it would probably require Jason or someone to sufficiently high up to offer official rules clarifications, so probably not as often, but an intern could still be assigned to do the posting. Again, probably a dedicated forum for unclear rules discussion, customers start threads asking for rules clarification, and at some point Jason enters, makes a decision, and the the thread ends. Every once in a while, the most important of these answers get compiled into a read-only FAQ page linked to the PRD. In both cases, I think linking to the PRD is important; it's just too much of a hassle to search forum after forum looking for the rules clarification that you need. Linking it to the PRD makes that your go-to spot for rules and answers, plus it means that the PRD always has the absolute most up-to-date version of the rules. Also, by continually updating and errata/FAQ page + the PRD, the impact of each new printing is smoothed. Instead of each new printing introducing dozens of little changes that folks have to look for, it's more of just compilation thing - here are all of the fixes we've identified collectively over the last few months, in print. Finally, using the Paizo website to show the errata rather than publishing pdfs that more-or-less coincide with re-printings offers some hope of seeing errata for all the books that will probably never get reprinted. I was told in another thread that many Paizo products will never see official errata docs because they probably won't ever get reprinted. But if it were just a question of somebody compiling a list of the customer-found errors and posting them a single read-only webpage, that's not so bad. I know that James has commented several times that even without errata and FAQs, the game is playable, and I agree, it is absolutely playable. More than that, it's a great game. It seems to have taken many people by surprise, too. At first the idea was to basically print a new 3.5+ rule book because the old ones would no longer be available. But Pathfinder has taken off like crazy. I don't play D&D anymore, I play Pathfinder. I've sold or given away most of my 3.5 rules books. And plenty of other people of have done the same. Pathfinder isn't a patch or a stand-in, it's the new standard. That's why "good enough" isn't good enough. Even if the core rules book isn't the number 1 money maker for Paizo, it is going to be the book that many new players will come to know the company by. I don't ever want to hear anyone say, "Pathfinder... it has great adventures and the rules are ... playable."
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
Pramas wrote: The nice thing about using Revisited is that it's something we can use again if we update any of other d20 era products. We could do Book of Fiends Revisited and Advanced Bestiary Revisited, for example, and that would have a consistent meaning without us creating a new brand and logo. I had forgotten that Paizo did a couple of books with the word in the title, but that's not a big concern. Revisit is common enough. This makes a lot of sense. "Revisited" is a Paizo-associated word without getting too close. Plus, as others have mentioned, this will basically be the book for anyone looking for OGL, not just Pathfinder, so it's also slightly generic. Finally, you can easily apply it to other books you update. WINNER. While all the play-on-words names and coded references to Pathfinders are cool and all, their a little too precious for a serious product, IMHO.
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
James Jacobs wrote:
First, James, thanks for the response and explanation. Second, hopefully your joking, because I neither I nor anyone else is accusing you all of "deliberately" try to make people unhappy. Heck, most of us put you guys on a pedestal (which is probably why there is strong emotion in these discussions - it's always a bummer to discover your heroes are merely human :). More than anything else, I think I've been frustrated by the priorities - constantly putting out new books when the first one isn't quite finished. Your explanation about making money off the new books and none off publishing errata helps me understand where you all are coming from. Again, thanks. I don't exactly see how publishing the core rules can be considered an interruption of you schedule when it's basically the cornerstone of the company now, but, hey, that's where we're at and I totally understand how much it sucks to be behind schedule. So anyway, for a third time, thanks for listening to concerns and for taking the time to respond.
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
DragonBelow wrote:
I agree too. I'm sure you know this already, but folks are going to search for "Pathfinder" and you want your product to pop up when they do. If you can't say "Pathfinder," how are you supposed to identify your product as compatible? Is the restriction only in the title? What if you called it the "Freeport Companion" and as a sub-title or maybe just as a reference line on the cover, said it was the Pathfinder-compatible edition. "Wayfinder" says "a Pathfinder fanzine" so there must be some way to get permission to say Pathfinder. EDIT: Having looked at the cover of several other Pathfinder-compatible products, most seem to go with your choice A.
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
Why does the errata have to be a pdf file that only gets updated every 6 months or so? Why can't it be a living webpage on the Paizo site where little things get noted and fixed as soon as they are noticed? If everyone know that Invisibility should say +40 instead of -40 (just an example), why can't someone from Paizo just add a line that says so officially to a list that everyone can see? I think holding official recognition and clarification of errors hostage until each new printing of the book follows an old publishing paradigm and fails to take advantage of the flexibility and fluidity of the internet. So sometime around the 3rd printing we'll get a new errata. And if something doesn't get cleared up or an error is missed, do we have to wait for the 4th printing to get an official answer? I love Paizo's products and nobody can beat their customer service, but I'm getting frustrated but the lack of answers to some basic questions about their new rule system. Especially when there is a companion Society than requires official rulings, these things matter. Despite all the wonderful new products, there is still an air of unfinished business about the core rules.
Mosaic
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
Mosaic
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
ShadowDax wrote: Can you use your full dexterity for touch AC When you have a higher Dex than the Max Dex bonus allowed for the armor your wearing? Great question. I'm about to take a level of dualist and run into this same situation. I suppose I'm okay with the regular max AC, but it'd be nice to be able to use my extra +1 AC somewhere.
Mosaic
Uninvited Ghost wrote: What about, since cracked and flawed ioun stones only resonate 25% of the time, you can buy one that resonates if you spend 4 times the listed price? Interesting idea. Here's a potential problem though. At 25% chance to get one that resonates, I could, theoretically, buy 4 and 1 of them should resonate. It costs me 4x the price of 1, but I end up with 4 stones, too. Now, I can't remember - do the bonuses from ioun stones stack? If they do, for 4x the price I get 4x the bonus plus a resonant stone. (And if not, my point is moot :) If I pay 4x the price to get a stone that resonates but only get 1x the bonus, I'm not getting the same value for my money.
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
With WOtC pulling the plug on the Star Wars RPG, does that open up a large market for someone who can continue to support those players with new material? I have never played the Star Wars RPG, but I wonder if a Pathfinder Modern could at least be "stat-block compatible"? Not the same rules-wise, but close enough that one could take a PModern product and use it with the stat blocks as-is? (Obviously hypothetical question since PModern doesn't even exist yet) I don't even know if it would be possible, or if such a thing would be possible, but it seems like an opportune moment to at least consider the possibility. Also, would non-cannon Star Wars material be of any interest to Star Wars players?
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
Kolokotroni wrote:
I'd like to see regular classes, a la Pathfinder, in a modern product to allow easier mixing. I always thought the ability-based stuff made more sense as a race-template than as a class, especially in a campaign where everyone is human. So you'd have a "quick human," a "strong human," a "smart human," etc. You'd get an ability bonus and maybe a few flavor abilities, maybe even some abilities that progressed as you leveled up. I know it'd be pretty cliche to be a "quick human rogue," or a "strong human fighter," but is that any different from someone playing a halfling rogue or a half-orc fighter? ANyway, just a thought.
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
As a ranger with favored enemy (human), do I also get my bonus vs. half-humans? The PRD says half-elves and half-orcs are treated as both humans and their other halves. Poetically, I probably ought to get half my bonus, but the text suggests I get the whole thing. What about formerly human vampires and other undead? Tieflings with one human parent? Would this also be true of favored enemy (dragon) and half-dragons?
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
Vic Wertz wrote: We currently only compile official errata documents for books that we intend to reprint—right now, that's just the Core Rulebook and the Bestiary. Wow, really? That seems like surprisingly bad product support from a company that is otherwise fantastic. Seriously, only the stuff you plan to reprint? And for anything else we're left to search the boards for community-posted errata, or what some members of the community think are errata... I've posted elsewhere my opinion that I think it's taking a bit too long to get out an updated official errata for the core rules book, resulting in needless confusion and bickering on the boards over how to interpret this rule or that rule, but if it turns out that Paizo with NEVER offer errata for the majority of it's products, I will be very disappointed.
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
Maybe allow a Reflex save or something for half vs. full damage... and full damage ought to be a lot, even for a regular non-magical cannonball. But no, I'd don't thing it ought to be an auto-kill. It's not realistic at all, but auto-kill just aren't much fun. And this is a game of heroic fantasy where things like lava don't instantly kill you either. At some point, HPs are an abstraction representing your ability to avoid damage, not just actual physical damage, so taking a hit from a cannonball that doesn't kill you represents you being grazed or something, or your magic armor deflecting some of the force, etc. Like Dark_Mistress said.
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
Kirth Gersen wrote: Depends on the character and the style of the campaign, but if you've got Skill Focus in Bluff anyway (raising the base success from 65% to more like 80& or 95%, depending on if you get the +3 or +6 to checks) -- and aren't starved for feats for whatever concept you're shooting for -- Improved Feint can be a handy addition. I've got that, plus as a ranger, my favored enemies are human, so that gives me +2 to Bluff, Attack and Damage. Kirth Gersen wrote: As MIB points out, for standard dungeon crawls, this will be a waste of a feat or two and will eventually get you killed. In a nonstandard campaign -- one in which you're bluffing a lot more often than you're fighting, and/or you don't have a lot of guys standing around setting up flanks for you -- the extra perk of being able to sneak attack on demand a decent fraction of the time might be worth the feat expenditure. He's a Pathfinder Society character, so not entirely dungeon crawls, but a lot of combat. He's basically my attempt at a swashbuckler build. Being human and my choices of rogue talents have meant I have a fair number of feats, though never enough. Definitely shines in certain situations and not as good in others - I tend to stand back and shoot crossbows at weird monsters. BTW- I caught the subtle correction you made to the quote; I went back and fixed the original ;)
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
A Man In Black wrote:
Not even useful if it let's you get off one of those sneak attack add-ons like Bleeding Attack or Slow Reactions or Dispelling Attack? (note that I'm genuinely asking) I've got an 8th-level Ranger/Rogue built around TWF and Feinting. If I start the round able to sneak attack, I usually TWF, but if I don't have surprise or flanking, I'll feint and then take a single attack. As Kirth mentioned, I've maxed Bluff, have a good Cha and crazy high Dex, and it seems to work most of the time. I don't crunch numbers to see if it's the best possible thing I can do, but it's effective enough. And just as a matter of personal taste, I can see an occasional two-handed swing, but two-handed weapons just don't fit my concept of a rogue most of the time. But to each his/her own.
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
Eyolf The Wild Commoner wrote:
My main concern with your stats is they introduce several new ... not exactly rules, but ... ways of doing things. 1) 1%, 2%, 4% chance to avoid crits - I'm pretty happy with using the d20 for just about everything so adding a % isn't a + for me. Similarly, as a player I tend to avoid all those feats that add or subtract from the confirm-a-crit rolls - having two different ACs or two different Attack mods is too much for me to remember in the middle of a crit threat - so adding a second benefit to helm that fiddles with crit AC doesn't appeal to me. 2) There is no facing in official 3.5 or Pathfinder, so assigning penalties to Perception on the sides and rear adds complication. Now, if you're already house-ruling in facing, that's different, but none of the games I play in do. Basically, it's all a matter of preference. When I house-rule (or dream about house-ruling) I try not to add new systems unless that's specifically what I'm going for. My personal preference for helmets would be to just add AC bumps and Perception penalties, no new dice rolls, no new worries about front and back. Also, you assign the same AC bump to leather and metal helms. For me, materials are more important than that. I see metal helms as granting more AC than leather. The same with wooden vs. metal shields, as I mentioned in my original post. Bottomline - IMO you've come up with a fair model to represent the benefits and drawbacks of wearing a helmet. It seems a bit overly complicated to me, but it may well fit your group's gaming style. ANd who can really complain about over-complicating things when we're all talking about add more complication to the existing rules :) For what it's worth,
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
I keep track of my Item Cards on an Excel sheet, and one of the columns I have is "category" - like weapon, armor, potion, wondrous item, etc. So, just for fun, I sorted all the cards through Kingmaker by category, rather than by set, and here's what I got... Armor
Spoiler:
Banded Mail x2
Breastplate x5 Chain Shirt x4 Chainmail x5 Crystal Armor Demonhide Dragonhide Dragonplate Dragonscale Full Plate x6 Half-Plate x2 Hide Armor x3 Hide Shirt Leather Armor x5 Padded Armor x2 Platemail x4 Platemail Barding Scalemail x2 Spiked Half-Plate Splint Mail x2 Stoneplate Studded Leather x4 Shields
Spoiler:
Buckler x2
Buckler Dragon Shield Heavy Shield Ice Shield Klar Light Shield x2 Shield x2 Steel Shield x6 Tower Shield x2 Wooden Shield x3 Weapons
Spoiler:
Arrow x2
Arrows x2 Axe Bastard Sword x5 Battle Axe x3 Bladed Scarf Blowgun x2 Bola Bolt Bolts Bow Club x4 Crossbow x6 (including an obvious hand crossbow) Dagger x11 Dart Darts Dogslicer Double Sword Dwarven Axe Dwarven Spear Axe Earth Breaker Elven Curve Blade Falchion x5 Fang Dagger Flail x4 Garotte Gauntlet Glaive x3 Gnome Hammer Goad Greataxe x5 Greatclub Greatsword x3 Guisarme Halberd x2 Halfling Sling Staff Hammer x2 Hand Crossbow Heavy Crossbow Hook Horsechopper Javelin x2 Kama x2 Khopesh Kukri x3 Lance x5 Light Crossbow Longbow x9 Longsword x14 Mace x6 Madu Morningstar x2 Net Nunchaku x3 Ogre Hook Pick x2 Pick Axe Pistol Punching Dagger x2 Quarterstaff x3 Ranseur Rapier x6 Razor Repeating Crossbow x2 Sabre Sai Sap Scimitar x4 Scourge Scythe x5 Short Spear Shortbow x5 Shortsword x8 Shuriken x2 Siangham Sickle x3 Sling x3 Spear x4 Spiked Chain x3 Spiked Gauntlet x3 Starknife x2 Throwing Axe Totem Spear Trident x3 War Razor Warhammer x4 Whip x3 Wooden Stake Potions x66
Wondrous Items
Spoiler:
Acorn
Amulet x5 Ankh Bag x2 Belt x5 Book x7 Booklet Boots x4 Bottle x2 Bottle City Bowl Box x2 Bracelet Bracers x4 Brazier Brooch x2 Candle Carpet x2 Cauldron Censer Circlet x4 Cloak x8 Coin x2 Collar Compass Crown x5 Crystal Ball Crystal Skull Cube Demon Fang Dress x2 Drum Dust Earring Egg Fang Feather Fetish Figurine x3 Flower Gauntlets Gem Gemstone x4 Gloves x3 Goblet Goggles Gown Grail Harp Hat x2 Headband x2 Helm x5 Herbs Hood Horn Horseshoes Incense x2 Kaffiyeh Key x2 Lamp x2 Lantern Ledger Lens Lyre x2 Manacles x2 Map x2 Mask x5 Medallion x2 Mirror x2 Mistletoe Mold Mummy Hand Mushroom Necklace x4 Orb Paintbrush Panpipes Pearl x2 Pendant Periapt x2 Phylactery Pigments Poison Powder Prayer Beads Quill x2 Quiver Relic x2 Robe x3 Robes Rug Salve Scarab Scarf Scepter Shrunken Head Siege Engine Sitar Skeleton Skull Slippers Spike Spiked Collar Statue Stone x2 Talisman Token Torch Turban Unicorn Horn Urn Veil Vest Vestments War Paint Wayfinder Wings Withered Hand Mundane Items
Spoiler:
Acid
Adamantine Rods Alchemical Fire Alchemical Stone Alchemist's Kit Amethyst Antitoxin Arcane Dagger Armband Backpack Badge Bag Bag of Gems Bag of Marbles Barbarian Chew Barrel Bedroll x2 Bell Bitten Coins Blanket Bleeding Ruby Block and Tackle Board Game x2 Bottle of Wine Broken Comb Bronze Gorget Brooch Butterfly Ring Cactus Cage Caltrops Camel Candle Chain Chalk Chariot Chest Cleric's Garb Climber's Kit Coin Coins x2 Costume Jewelry Crowbar Crystal Crystal Goblet Dagger Necklace Deck of Cards Demonic Statue Devil Box Diamond Dice Disguise Kit x2 Doctor's Mask Dog Amulet Dragon's Teeth Drill Drum Egg and Cube Elven Ring Explorer's Garb Fairy Amber Fireworks Fishing Kit Flask Flawed Gem Flute Gambling Chips Gem Glasscutter x2 Glasses Glowstick Goggles Golden Chain Grappling Hook Hammer Harpy Musk Harrow Deck Healing Kit Helm Pendant Heroic Tapestry Holy Symbol x10 (including some that look pretty unholy) Holy Text Holy Water Hooded Lantern Hookah Hooked Chain Horn Horse Hourglass Howling Gem Ice Witch Talisman Illuminated Manuscript Ink and Quill Jewelry Key x2 Ladder Lamp Oil Lantern Leaf Buckle Libram Amulet Lock Lute Magic Dust Magnet Magnifying Glass Manacles Map Mask Matches Medal Merchant's Scale Messenger Ring Military Medal Miner's Pick Mirror Mithral Ingots Monkey Monstrous Idol Mule Mysterious Cage Noble's Garb Ore Palanquin Parchment Peasant's Garb Perfume Pipe Piton Poison Pole Polished Mask Pony Portable Altar Portable Ram Pot Pouch Ram Rations x2 Redstone Bracelet Reinforced Scarf Riding Dog Ring Rope Round Harp Royal Garb Ruby Ring Sack Saddle Saddlebags Satin Cushion Saw x2 Scabbard Scarab Buckle Scroll Case Scroll Tube Sextant Shovel Silver Ring Skiff Skull Pendant Skullstone Amulet Smoke Bomb Snake Bracelet Snowshoes Soap Soldier's Uniform Spellbook Sphinx Coin Spyglass x2 Standard Sword Brooch Tankard Teardrop Gem Tent x2 Thieves' Tools x2 Tinderbox Torch x2 Traveler's Garb Trophy Twine Unholy Symbol x3 Varisian Idol Vial of Poison Warhourse Waterskin x2 Whetstone Whistle Winter Garb Wooden Pendant If nothing else, this might be useful for brainstorming Wondrous and Mundane Items that are missing, or deciding which weapons and armor are under-represented. Potions, scrolls, rings, rods, staves and wands seem pretty much fixed at 2 per pack these days. It might also be nice to try to bring some consistency to the naming of cards in the future - shields and crossbows are particularly all over the place, and there are several mundane items that say right in their name that they are magic (unless they are just clever hoaxes!), and a few wondrous items seem pretty mundane. Still, these are one of my favorite GameMastry products and I hope to see them continue to be new and interesting into the well future.
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
jreyst wrote: ...until Paizo does an official one, which they have repeatedly stated will not be anytime soon... I guess that's exactly my concern. Since the publication of the Core book, we've seen another big hardcover, several splats, and two more hard covers on the horizon. But we don't have anything more than a bare-bones, first-draft errata for the core rules of the game. New stuff is great, but I'd really like to see the foundation of the game cleaned up and clarified a bit before we go too far into "advanced" territory.
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
Michael Gear wrote:
For RW, I only seem to have the Wooden Shield #10. I didn't compare to your HH list, but feel free to see what I've got that you need and send me a list and your address.
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
dracomancer wrote:
Hi there- I've at least got both in foil if you want them. I also have 76 Staff in regular but have offered it to Rod D first (as he posted first). If I haven't heard from him in a week or so, though, I can send it your way. My Need/Want list is posted above. If you've got anything, cool, if not, that's fine. Email me your address and I'll send the cards.
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
Ron D wrote:
Hi Ron- I've got: Hero's Hoard:
Relics of War:
Check out my Need/Wants if you get a chance and send me your address - I'll send you whatever I can.
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
Evan Whitefield wrote:
Okay, I've got HH2, HH22, HH107 and RW91 for you in regular cards and RW18 and RW42 in foils if you still want them. Just e-mail me your address and I'll send them. As far as trading, I've updated my Want list a little, but don't worry if you don't have what I'm looking for. EDIT- I just compared to your HH list and it looks like you may have some I'm looking for... HH30 Longsword, HH31 Mace, HH46 Potion, HH47 Potion, HH53 Potion, HH55 Potion I'd be happy to take any/all of those off your hands.
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
So I'm like two weeks late, but here's my current need/Want/Have lists. I'll post all that first, then see if I can match to what folks are looking for. NEED
WANT
Spoiler:
HH30 Longsword
HH31 Mace HH46 Potion HH47 Potion HH53 Potion HH54 Potion x3 HH55 Potion RW02 Chain Shirt
AG1-02 Alchemical Fire x2
DT31 Pistol
EP21 Potion
AG2-02 Antitoxin
HAVE FOR TRADE
Spoiler:
IP1-05 Platemail
IP1-06 Platemail IP1-16 Double Sword HH02 Breastplate x4
HH01 Banded Mail (foil)
RW03 Demonhide x2
RW08 Platemail (foil) x2
AG1-04 Backpack
I'd be willing to trade just about anything I have listed for those last 4 RW foils I'm looking for. Otherwise, I'm looking for those Wants to round out some multiples and happy to trade a few for each. Heck, I've got so many extras that I'd be okay with just sending people up to about 6 cards without even trading. Just post what you're looking for. peacecorpsbrian (at] hotmail [dot) com
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
I love the idea of helmets as a separate piece of armor, just like shields. I've wanted to try a house rule but haven't run my own campaign in a while. If I were going to do it, here's what I've thought about: leather hood: +1 AC
[I also wanted to bump light steel shields to +2 AC, -2 armor check, and heavy steel shields to +3 AC, -4 armor check] I wouldn't reduce existing armors' AC, just add another layer. This maintains the viability of existing stat blocks; just assume that no oneas currently written has a helmet on. I also recognize potential adds +9 to ACs, but I've always run fairly low-magic games, in which case a little boost to AC is more welcome than a problem, especially to help make non-magic tanks harder to damage.
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
I pre-ordered the original Core Rules books so I've got a 1st printing book and the free pdf. Cool. Now, there were a couple of typos, nothing major, but I understand that in the 2nd printing of the book, some/all of these minor errors will be corrected. #1 - Is this true? #2 - If I re-personalize my pdf, will it always be a pdf of the 1st printing, or will it automatically update to a pdf of the corrected 2nd printing?
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
As time goes by, it's getting harder and harder to find all the different rules clarifications and errata scattered among the various of forums and threads. I'm also seeing the same questions pop up again and again; some get answered quickly and some just seem to hang in the air for weeks. Several heated discussions have resulted from well-meaning folks arguing a rule that none of them can clarify definitively. I know the folks at Paizo are incredibly busy with things like the APG and RPG Superstar, and I'm grateful for all their hard work and wonderful projects, but I'd like to suggest that maybe when the current wave of projects passes, it's about time for Paizo staff to sit down and update (and post) the official errata and clarifications for pretty much all the major books - the Pathfinder Rulebook, the Bestiary, the Campaign setting, and probably even little ones for the splatbooks. It would be nice to see them all available for download or review in one place (like WotC used to do), and maybe a new forum dedicated to official clarifications of the rules (like the old Sage Advice). It's great to keep coming up with new and interesting products, but I find it a little disheartening to read developers say that they are so busy with writing the new stuff that they don't have time to support the old stuff. I'm a huge Paizo fan and have been a supporter since before they decided to create the Pathfinder system. I just don't ever want to see the pressure to keep publishing new stuff mean that quantity out weighs quality, or that little loose ends never get tied up, resulting in player and GM frustration and the erosion of what is still the best fan-base out there. Thanks,
--------- Kind of a side note on errata. As I understand it, Paizo is planning on fixing typos and other errors from one printing of a book to the next. I personally think this is great, and while I won't rush right out to buy a new copy, I'll probably buy another one sooner rather than later. This does, however, present a problem for publishing errata. An error in an older printing may not be present in a newer one, but if I've got a 1st printing, I still need to know what error are there. In order to meet the needs of everyone, regardless or which printing they have, may I suggest that one errata document be created for each book, and that next to each "fix" there be a code or footnote that basically says "corrected in the 3rd printing" or something. That way one errata document can be useful to everyone, and no one goes looking for a error that isn't in their book because they have a newer, post-correction edition. Just a thought.
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
vagrant-poet wrote: Also, does anyone know what the name of the ocean between Tian Xia and Casmaron is? Random thoughts... 1) Name the ocean yourself, and maybe it will stick. That's pretty much how real explorers did it. 2) In southern Garund, I'd really like to see some functioning, flourishing African-style empires, like what-if-Rome-had-been-in-Africa. The Nyambe setting and Kingdoms of Kalamar's Svimohzia: the Ancient Isle, are good examples of this. 3) If there is a non-Earth-analogous continent in the southern hemisphere, I'd love to see a hobgoblin empire continent that could potentially pose a threat to human lands someday. BTW- vagrant-poet, incredible work.
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
DeathCon 00 wrote:
This makes more sense to me, where going through the Pathfinder training program actually explains how players advance in levels and gain now skills. Pathfinder as prestige class. So far I've been thinking of starting level 1 as a Pathfinder, where the whole training program would have happened prior to level 1, Pathfinder as background. That didn't really make sense, too much training to come out with measly level 1 skills. But if you look at all the low level stuff (including Pathfinder Society mods) as part of the interview process rather than you're an actual member already, then it makes more sense. At some point later, you actually curry enough favor with a venture captain that he/she sends you to Absalom for initiation and training. That might actually make a fun adventure - Training in Absalom. On wizard academies, I've actually had the same issue. Who the heck graduates from a wizarding academy able to cast one or two 1st-level spells a day? I've always assumed most wizards were a) self trained, b) drop-outs who then self train, or c) enrolled in school and adventuring during vacations. I know Harry Potter isn't the definitive D&D wizard, but jeez, 7 years of school and he could do some pretty high level stuff by the time he graduated (er, or didn't graduate). Attending wizarding academies seems to be the fluff between adventures that everyone mostly forgets about. But I do like the idea of Pathfinder training happening at higher level much better than looking at it a part of a character's background. Thanks DeathCon.
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
Mortagon wrote: You should seriously give this book a chance. The boot camp idea was the only thing that irked me with the book, the rest is pure gold. Ditto. The training part is really a small part of the book. Otherwise it has some interesting feats and Pathfinder-related prestige classes, new equipment, a very thorough write-up on ioun stones, and insight into many parts of Golarion via the lodges-of-the-world section. Maybe not a 5 in my book, but at least a 4.
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
Maybe this is where I'm inappropriately mixing my Pathfinder Society experiences with my concept of the core rules campaign setting. I've played about 30 PFS mods now, with tables ranging from 4-8, say 6 average, a lot of the same co-players but not always, meaning I've probably adventured with 60 different fellow Pathfinders. And as far as I know, none of them have gone through Pathfinder training in Absalom. They've all got great backstories and different explanations of how they came to be Pathfinders, but everyone I've delved with seems to be a field promotion. In my experience, it's just more common.
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
Mosaic
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)
First off, it ain't gonna change, at least not in any game that is in any way compatible with 3.5 D&D or anything that has come before. For good or bad, the 6 ability stats are what they are. Learn to love it, or at least to live with it. That said, in my mind, Wisdom ought to be renamed Intuition. To me, that captures the non-book smarts aspect and also reflects how animals can me much smarter than people in their niches. Common sense. I'd go further and make Wisdom the save that goes with Intuition. Wisdom is actual good judgment and some classes would logically get better at judgment as time goes on. The Wisdom save would be used to see through illusions and what not. Perception would remain a skill tied to Intuition (formerly known as Wisdom). And what about Will saves, which used to be tied to Wis? Move them to Charisma, which says right in its description "character's personality, personal magnetism, ability to lead" - a much better match for will power than either Wisdom or Intuition. I tried to come up with a system once with a save for every ability. For Intelligence it was Memory and for Strength it was Hold (as in to hold on to something or to hold your position when pushed). Saves seem to me to be reflexive reactions to surprise events, while ability scores and ability checks are more for intentional applications of ability.
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