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Tarquin

Mosaic's page

Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber. FullStar Pathfinder Society GM. 1,882 posts (1,883 including aliases). 9 reviews. 2 lists. 1 wishlist. 4 Pathfinder Society characters.


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Taldor * (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

Piety Godfury wrote:

3) Offer a slight discount on items found on your Chronicle sheet. You could always list this amount on the sheet. For example: A discount of 100 X Tier.

Honestly, I just ignore the "items found" section of the chronicle sheet or just scan it and move on. I'd like to be to be excited about what I found in a mod, but, under the current system I'm just not.

I totally agree. Lately, the only thing I've bought of the Chronicle was a wand with 5 chargers. For everything else I could pretty much just buy it anyway because of my PA. I'd love to see a discount on Chronicle items. After all, we found it during the adventure, why do we have to sell it for 50%, then buy it again for 100%. A nice steep discount would really encourage me to buy the "found" items.

Unique magic items, like one per mod would be fun too.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

b
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Taldor * (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

Joshua J. Frost wrote:
Mosaic wrote:
Yeah, ithink it is an unfortunate ruling, but Jason has spoken quite clearly on this, so no point in debating.
>facepalm<

Yeah, sorry about that. It was too late to edit my post.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

I suggested P20 for a long time to Paizo for a name for their whole system. In the long run, I think "Pathfinder" is a little overly specific, referring to an organization on a specific world, for the entire game system. But maybe, at this point, they keep Pathfinder, and "P20" could become the generic OGL-like term for Pathfinder-compatible products that aren't official Paizo products.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

pmub

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

This is more what I was thinking of.

Joe Wells wrote:

I'd be happy(er) with a sticky, never archived thread for errata submissions for core products. Maybe in an Errata forum. Each product would have an officially created thread (typical forumites wouldn't be able to create additional threads there). Core products (however Paizo chose to define that) would have sticky threads at the top. The errata thread might even be linked to the product in the store (or maybe not).

That way we'd have a central place to put errata submissions, and Paizo could scoop up most of the errata from one place.

Sure, errata would still get posted elsewhere, but having a no-doubt-about-it this-is-where-errata-goes place on the site should help matters.

Either an Errata Forum, as suggested above, or maybe a read-only page linked to the PRD pages. I'm imagining that somebody would get assigned to update the errata page like once a week with any errors that have been found that week. There are several right now, but the number of newly-discovered errors ought to decline fairly rapidly, so it wouldn't be that big of a job. Basically, some customer finds a spelling error or a mis-referenced table, reports it to Paizo (probably via a forum), an intern compiles a list and shows it to somebody more senior who greenlights the correction, and Thursday morning the intern posts the correction to the errata page and corrects the PRD. Instead of waiting for published errata, there is a continually evolving/correcting set of rules. Maybe this gets packaged as a pdf every six months or so for easy download, but it resides mostly on the Paizo website.

That's for fixing mistakes and typos and what not. But a FAQ page could work almost the same way - although it would probably require Jason or someone to sufficiently high up to offer official rules clarifications, so probably not as often, but an intern could still be assigned to do the posting. Again, probably a dedicated forum for unclear rules discussion, customers start threads asking for rules clarification, and at some point Jason enters, makes a decision, and the the thread ends. Every once in a while, the most important of these answers get compiled into a read-only FAQ page linked to the PRD. In both cases, I think linking to the PRD is important; it's just too much of a hassle to search forum after forum looking for the rules clarification that you need. Linking it to the PRD makes that your go-to spot for rules and answers, plus it means that the PRD always has the absolute most up-to-date version of the rules.

Also, by continually updating and errata/FAQ page + the PRD, the impact of each new printing is smoothed. Instead of each new printing introducing dozens of little changes that folks have to look for, it's more of just compilation thing - here are all of the fixes we've identified collectively over the last few months, in print.

Finally, using the Paizo website to show the errata rather than publishing pdfs that more-or-less coincide with re-printings offers some hope of seeing errata for all the books that will probably never get reprinted. I was told in another thread that many Paizo products will never see official errata docs because they probably won't ever get reprinted. But if it were just a question of somebody compiling a list of the customer-found errors and posting them a single read-only webpage, that's not so bad.

I know that James has commented several times that even without errata and FAQs, the game is playable, and I agree, it is absolutely playable. More than that, it's a great game. It seems to have taken many people by surprise, too. At first the idea was to basically print a new 3.5+ rule book because the old ones would no longer be available. But Pathfinder has taken off like crazy. I don't play D&D anymore, I play Pathfinder. I've sold or given away most of my 3.5 rules books. And plenty of other people of have done the same. Pathfinder isn't a patch or a stand-in, it's the new standard. That's why "good enough" isn't good enough. Even if the core rules book isn't the number 1 money maker for Paizo, it is going to be the book that many new players will come to know the company by. I don't ever want to hear anyone say, "Pathfinder... it has great adventures and the rules are ... playable."

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

Pramas wrote:
The nice thing about using Revisited is that it's something we can use again if we update any of other d20 era products. We could do Book of Fiends Revisited and Advanced Bestiary Revisited, for example, and that would have a consistent meaning without us creating a new brand and logo. I had forgotten that Paizo did a couple of books with the word in the title, but that's not a big concern. Revisit is common enough.

This makes a lot of sense. "Revisited" is a Paizo-associated word without getting too close. Plus, as others have mentioned, this will basically be the book for anyone looking for OGL, not just Pathfinder, so it's also slightly generic. Finally, you can easily apply it to other books you update. WINNER.

While all the play-on-words names and coded references to Pathfinders are cool and all, their a little too precious for a serious product, IMHO.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

James Jacobs wrote:

We update the errata when we reprint the book. That's partially to limit the amount of errata clutter (grouping it into larger collections rather than lots of little ones), but mostly because we're very, very busy trying to get the rest of our product line back on schedule. Putting out the core rules really threw everything off schedule (doing an extra 850 some pages will do that, especially with a smaller staff). Since then, we've hired a few more folks and are working to get everything else back on schedule...

So... the slow errata releases are not a deliberate attempt by us to ruin your games or cripple the Pathfinder Society. It's just an unfortunate reality of the way the business works.

First, James, thanks for the response and explanation.

Second, hopefully your joking, because I neither I nor anyone else is accusing you all of "deliberately" try to make people unhappy. Heck, most of us put you guys on a pedestal (which is probably why there is strong emotion in these discussions - it's always a bummer to discover your heroes are merely human :). More than anything else, I think I've been frustrated by the priorities - constantly putting out new books when the first one isn't quite finished. Your explanation about making money off the new books and none off publishing errata helps me understand where you all are coming from. Again, thanks. I don't exactly see how publishing the core rules can be considered an interruption of you schedule when it's basically the cornerstone of the company now, but, hey, that's where we're at and I totally understand how much it sucks to be behind schedule.

So anyway, for a third time, thanks for listening to concerns and for taking the time to respond.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

DragonBelow wrote:
Kvantum wrote:

You can't work out terms to get a one-time license? Now if the legalities of the whole thing make it virtually impossible I understand, but I would hope that something could be worked out.

Otherwise I think the better option would be A.

I agree with this, try to work something out with paizo, some kind of agreement to allow the use of Pathfinder being a great option.

Another option, with a similar vein, would be to release it as some sort of "What If" sourcebook in the Pathfinder Chronicles line, putting Freeport somewhere in The Shackles. This would be awesome.

I agree too. I'm sure you know this already, but folks are going to search for "Pathfinder" and you want your product to pop up when they do. If you can't say "Pathfinder," how are you supposed to identify your product as compatible? Is the restriction only in the title? What if you called it the "Freeport Companion" and as a sub-title or maybe just as a reference line on the cover, said it was the Pathfinder-compatible edition. "Wayfinder" says "a Pathfinder fanzine" so there must be some way to get permission to say Pathfinder.

EDIT: Having looked at the cover of several other Pathfinder-compatible products, most seem to go with your choice A.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

Why does the errata have to be a pdf file that only gets updated every 6 months or so? Why can't it be a living webpage on the Paizo site where little things get noted and fixed as soon as they are noticed? If everyone know that Invisibility should say +40 instead of -40 (just an example), why can't someone from Paizo just add a line that says so officially to a list that everyone can see? I think holding official recognition and clarification of errors hostage until each new printing of the book follows an old publishing paradigm and fails to take advantage of the flexibility and fluidity of the internet. So sometime around the 3rd printing we'll get a new errata. And if something doesn't get cleared up or an error is missed, do we have to wait for the 4th printing to get an official answer?

I love Paizo's products and nobody can beat their customer service, but I'm getting frustrated but the lack of answers to some basic questions about their new rule system. Especially when there is a companion Society than requires official rulings, these things matter. Despite all the wonderful new products, there is still an air of unfinished business about the core rules.

Taldor * (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

Yeah, ithink it is an unfortunate ruling, but Jason has spoken quite clearly on this, so no point in debating.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

See, this needs to go in an official clarification somewhere, as this question comes up every two weeks or so.

Taldor * (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

My character is level 8 and has like 25 PA. Is there any reason NOT to start spending some of that on 750gp items so I can save of my real gp for more expensive items? Opinions, please. Thanks.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

ShadowDax wrote:
Can you use your full dexterity for touch AC When you have a higher Dex than the Max Dex bonus allowed for the armor your wearing?

Great question. I'm about to take a level of dualist and run into this same situation. I suppose I'm okay with the regular max AC, but it'd be nice to be able to use my extra +1 AC somewhere.

Taldor * (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

Uninvited Ghost wrote:
What about, since cracked and flawed ioun stones only resonate 25% of the time, you can buy one that resonates if you spend 4 times the listed price?

Interesting idea. Here's a potential problem though. At 25% chance to get one that resonates, I could, theoretically, buy 4 and 1 of them should resonate. It costs me 4x the price of 1, but I end up with 4 stones, too. Now, I can't remember - do the bonuses from ioun stones stack? If they do, for 4x the price I get 4x the bonus plus a resonant stone. (And if not, my point is moot :)

If I pay 4x the price to get a stone that resonates but only get 1x the bonus, I'm not getting the same value for my money.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

lastknightleft wrote:
I thought you were only supposed to bump a thread once every 24 hours, or is that some other forums rule that I'm attributing to here accidentally.

Maybe we can get official clarification on that point. Anyone from Paizo care to comment?

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

With WOtC pulling the plug on the Star Wars RPG, does that open up a large market for someone who can continue to support those players with new material?

I have never played the Star Wars RPG, but I wonder if a Pathfinder Modern could at least be "stat-block compatible"? Not the same rules-wise, but close enough that one could take a PModern product and use it with the stat blocks as-is? (Obviously hypothetical question since PModern doesn't even exist yet)

I don't even know if it would be possible, or if such a thing would be possible, but it seems like an opportune moment to at least consider the possibility.

Also, would non-cannon Star Wars material be of any interest to Star Wars players?

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

Kolokotroni wrote:
Matthew Shelton wrote:


My only request would be to forgo the ability-based classes in favor of generic classes representing timeless archetypes that would fit into any time period or genre.
It does seem that the ability based classes are a selling point for some and a sticking point for others. Including both may be a way to insure that the most possible support is available for the product.

I'd like to see regular classes, a la Pathfinder, in a modern product to allow easier mixing. I always thought the ability-based stuff made more sense as a race-template than as a class, especially in a campaign where everyone is human. So you'd have a "quick human," a "strong human," a "smart human," etc. You'd get an ability bonus and maybe a few flavor abilities, maybe even some abilities that progressed as you leveled up. I know it'd be pretty cliche to be a "quick human rogue," or a "strong human fighter," but is that any different from someone playing a halfling rogue or a half-orc fighter? ANyway, just a thought.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

As a ranger with favored enemy (human), do I also get my bonus vs. half-humans? The PRD says half-elves and half-orcs are treated as both humans and their other halves. Poetically, I probably ought to get half my bonus, but the text suggests I get the whole thing.

What about formerly human vampires and other undead? Tieflings with one human parent?

Would this also be true of favored enemy (dragon) and half-dragons?

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

I'll take both books that focus on particular animals and ecosystem books. I'd love more mundane animal stats. Then do a couple of next-step slightly magical extensions to the regular animals. Some magical flora would be cool too.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

Evan W, Don D, and Dracomancer-

I've got you cards in envelopes and will send them out today. Thanks again.

Mosaic

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

Vic Wertz wrote:
We currently only compile official errata documents for books that we intend to reprint—right now, that's just the Core Rulebook and the Bestiary.

Wow, really? That seems like surprisingly bad product support from a company that is otherwise fantastic. Seriously, only the stuff you plan to reprint? And for anything else we're left to search the boards for community-posted errata, or what some members of the community think are errata...

I've posted elsewhere my opinion that I think it's taking a bit too long to get out an updated official errata for the core rules book, resulting in needless confusion and bickering on the boards over how to interpret this rule or that rule, but if it turns out that Paizo with NEVER offer errata for the majority of it's products, I will be very disappointed.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

Maybe allow a Reflex save or something for half vs. full damage... and full damage ought to be a lot, even for a regular non-magical cannonball. But no, I'd don't thing it ought to be an auto-kill. It's not realistic at all, but auto-kill just aren't much fun. And this is a game of heroic fantasy where things like lava don't instantly kill you either. At some point, HPs are an abstraction representing your ability to avoid damage, not just actual physical damage, so taking a hit from a cannonball that doesn't kill you represents you being grazed or something, or your magic armor deflecting some of the force, etc. Like Dark_Mistress said.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

Seems to me when climbing or swimming as well. I did a search of the core rules pdf once, using "denied dexterity" and "loses dexterity" found a bunch I'd never noticed before. I love pdf's.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

Kirth Gersen wrote:
Depends on the character and the style of the campaign, but if you've got Skill Focus in Bluff anyway (raising the base success from 65% to more like 80& or 95%, depending on if you get the +3 or +6 to checks) -- and aren't starved for feats for whatever concept you're shooting for -- Improved Feint can be a handy addition.

I've got that, plus as a ranger, my favored enemies are human, so that gives me +2 to Bluff, Attack and Damage.

Kirth Gersen wrote:
As MIB points out, for standard dungeon crawls, this will be a waste of a feat or two and will eventually get you killed. In a nonstandard campaign -- one in which you're bluffing a lot more often than you're fighting, and/or you don't have a lot of guys standing around setting up flanks for you -- the extra perk of being able to sneak attack on demand a decent fraction of the time might be worth the feat expenditure.

He's a Pathfinder Society character, so not entirely dungeon crawls, but a lot of combat. He's basically my attempt at a swashbuckler build. Being human and my choices of rogue talents have meant I have a fair number of feats, though never enough. Definitely shines in certain situations and not as good in others - I tend to stand back and shoot crossbows at weird monsters.

BTW- I caught the subtle correction you made to the quote; I went back and fixed the original ;)

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

Thanks.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

A Man In Black wrote:

No, it isn't. To start, feint/attack has all of the disadvantages of full attacking and all of the disadvantages of making single attacks.

Next, let's do the math. Assuming you've maxed Bluff, your bluff mod is level + 3 + cha mod. Enemies will typically have BAB roughly equal to CR, so you're facing CR + wis mod. That's a 65% chance to succeed to start, except that some enemies will have Sense Motive, some enemies will have higher wisdom than your cha, and some enemies (especially dangerous ones) will have higher BAB than your level.

So feinting doesn't autofail against Sense-Motive-trained enemies like it did in 3.5, but it still fails enough of the time that you're left standing there floating in the breeze doing about 10 damage if you hit.

Not even useful if it let's you get off one of those sneak attack add-ons like Bleeding Attack or Slow Reactions or Dispelling Attack? (note that I'm genuinely asking)

I've got an 8th-level Ranger/Rogue built around TWF and Feinting. If I start the round able to sneak attack, I usually TWF, but if I don't have surprise or flanking, I'll feint and then take a single attack. As Kirth mentioned, I've maxed Bluff, have a good Cha and crazy high Dex, and it seems to work most of the time. I don't crunch numbers to see if it's the best possible thing I can do, but it's effective enough. And just as a matter of personal taste, I can see an occasional two-handed swing, but two-handed weapons just don't fit my concept of a rogue most of the time. But to each his/her own.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

Eyolf The Wild Commoner wrote:


Leather Helmet, (Cap, or Hood) +1 AC, 1% Chance to Negate Critical
Metal Helmet, (Cap, or Hood) +1 AC, 2% Chance to Negate Critical, -1 ACP

Full Leather Helmet +2 AC, 2% Chance to Negate Critical
Full Metal Helmet +2 AC, 4% Chance to Negate Critical, -1 ACP

Regular Helmets give a -2 penalty to visual perception checks in your flans, and rear.

Full Helmets give a -5 penalty to visual perception checks in your flanks, and rear.

My main concern with your stats is they introduce several new ... not exactly rules, but ... ways of doing things.

1) 1%, 2%, 4% chance to avoid crits - I'm pretty happy with using the d20 for just about everything so adding a % isn't a + for me. Similarly, as a player I tend to avoid all those feats that add or subtract from the confirm-a-crit rolls - having two different ACs or two different Attack mods is too much for me to remember in the middle of a crit threat - so adding a second benefit to helm that fiddles with crit AC doesn't appeal to me.

2) There is no facing in official 3.5 or Pathfinder, so assigning penalties to Perception on the sides and rear adds complication. Now, if you're already house-ruling in facing, that's different, but none of the games I play in do.

Basically, it's all a matter of preference. When I house-rule (or dream about house-ruling) I try not to add new systems unless that's specifically what I'm going for. My personal preference for helmets would be to just add AC bumps and Perception penalties, no new dice rolls, no new worries about front and back.

Also, you assign the same AC bump to leather and metal helms. For me, materials are more important than that. I see metal helms as granting more AC than leather. The same with wooden vs. metal shields, as I mentioned in my original post.

Bottomline - IMO you've come up with a fair model to represent the benefits and drawbacks of wearing a helmet. It seems a bit overly complicated to me, but it may well fit your group's gaming style. ANd who can really complain about over-complicating things when we're all talking about add more complication to the existing rules :)

For what it's worth,
That guy

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

I keep track of my Item Cards on an Excel sheet, and one of the columns I have is "category" - like weapon, armor, potion, wondrous item, etc. So, just for fun, I sorted all the cards through Kingmaker by category, rather than by set, and here's what I got...

Armor

Spoiler:
Banded Mail x2
Breastplate x5
Chain Shirt x4
Chainmail x5
Crystal Armor
Demonhide
Dragonhide
Dragonplate
Dragonscale
Full Plate x6
Half-Plate x2
Hide Armor x3
Hide Shirt
Leather Armor x5
Padded Armor x2
Platemail x4
Platemail Barding
Scalemail x2
Spiked Half-Plate
Splint Mail x2
Stoneplate
Studded Leather x4

Shields

Spoiler:
Buckler x2
Buckler
Dragon Shield
Heavy Shield
Ice Shield
Klar
Light Shield x2
Shield x2
Steel Shield x6
Tower Shield x2
Wooden Shield x3

Weapons

Spoiler:
Arrow x2
Arrows x2
Axe
Bastard Sword x5
Battle Axe x3
Bladed Scarf
Blowgun x2
Bola
Bolt
Bolts
Bow
Club x4
Crossbow x6 (including an obvious hand crossbow)
Dagger x11
Dart
Darts
Dogslicer
Double Sword
Dwarven Axe
Dwarven Spear Axe
Earth Breaker
Elven Curve Blade
Falchion x5
Fang Dagger
Flail x4
Garotte
Gauntlet
Glaive x3
Gnome Hammer
Goad
Greataxe x5
Greatclub
Greatsword x3
Guisarme
Halberd x2
Halfling Sling Staff
Hammer x2
Hand Crossbow
Heavy Crossbow
Hook
Horsechopper
Javelin x2
Kama x2
Khopesh
Kukri x3
Lance x5
Light Crossbow
Longbow x9
Longsword x14
Mace x6
Madu
Morningstar x2
Net
Nunchaku x3
Ogre Hook
Pick x2
Pick Axe
Pistol
Punching Dagger x2
Quarterstaff x3
Ranseur
Rapier x6
Razor
Repeating Crossbow x2
Sabre
Sai
Sap
Scimitar x4
Scourge
Scythe x5
Short Spear
Shortbow x5
Shortsword x8
Shuriken x2
Siangham
Sickle x3
Sling x3
Spear x4
Spiked Chain x3
Spiked Gauntlet x3
Starknife x2
Throwing Axe
Totem Spear
Trident x3
War Razor
Warhammer x4
Whip x3
Wooden Stake

Potions x66
Scrolls x49
Rings x33
Rods x20
Staves x25
Wands x50

Wondrous Items

Spoiler:
Acorn
Amulet x5
Ankh
Bag x2
Belt x5
Book x7
Booklet
Boots x4
Bottle x2
Bottle City
Bowl
Box x2
Bracelet
Bracers x4
Brazier
Brooch x2
Candle
Carpet x2
Cauldron
Censer
Circlet x4
Cloak x8
Coin x2
Collar
Compass
Crown x5
Crystal Ball
Crystal Skull
Cube
Demon Fang
Dress x2
Drum
Dust
Earring
Egg
Fang
Feather
Fetish
Figurine x3
Flower
Gauntlets
Gem
Gemstone x4
Gloves x3
Goblet
Goggles
Gown
Grail
Harp
Hat x2
Headband x2
Helm x5
Herbs
Hood
Horn
Horseshoes
Incense x2
Kaffiyeh
Key x2
Lamp x2
Lantern
Ledger
Lens
Lyre x2
Manacles x2
Map x2
Mask x5
Medallion x2
Mirror x2
Mistletoe
Mold
Mummy Hand
Mushroom
Necklace x4
Orb
Paintbrush
Panpipes
Pearl x2
Pendant
Periapt x2
Phylactery
Pigments
Poison
Powder
Prayer Beads
Quill x2
Quiver
Relic x2
Robe x3
Robes
Rug
Salve
Scarab
Scarf
Scepter
Shrunken Head
Siege Engine
Sitar
Skeleton
Skull
Slippers
Spike
Spiked Collar
Statue
Stone x2
Talisman
Token
Torch
Turban
Unicorn Horn
Urn
Veil
Vest
Vestments
War Paint
Wayfinder
Wings
Withered Hand

Mundane Items

Spoiler:
Acid
Adamantine Rods
Alchemical Fire
Alchemical Stone
Alchemist's Kit
Amethyst
Antitoxin
Arcane Dagger
Armband
Backpack
Badge
Bag
Bag of Gems
Bag of Marbles
Barbarian Chew
Barrel
Bedroll x2
Bell
Bitten Coins
Blanket
Bleeding Ruby
Block and Tackle
Board Game x2
Bottle of Wine
Broken Comb
Bronze Gorget
Brooch
Butterfly Ring
Cactus
Cage
Caltrops
Camel
Candle
Chain
Chalk
Chariot
Chest
Cleric's Garb
Climber's Kit
Coin
Coins x2
Costume Jewelry
Crowbar
Crystal
Crystal Goblet
Dagger Necklace
Deck of Cards
Demonic Statue
Devil Box
Diamond
Dice
Disguise Kit x2
Doctor's Mask
Dog Amulet
Dragon's Teeth
Drill
Drum
Egg and Cube
Elven Ring
Explorer's Garb
Fairy Amber
Fireworks
Fishing Kit
Flask
Flawed Gem
Flute
Gambling Chips
Gem
Glasscutter x2
Glasses
Glowstick
Goggles
Golden Chain
Grappling Hook
Hammer
Harpy Musk
Harrow Deck
Healing Kit
Helm Pendant
Heroic Tapestry
Holy Symbol x10 (including some that look pretty unholy)
Holy Text
Holy Water
Hooded Lantern
Hookah
Hooked Chain
Horn
Horse
Hourglass
Howling Gem
Ice Witch Talisman
Illuminated Manuscript
Ink and Quill
Jewelry
Key x2
Ladder
Lamp Oil
Lantern
Leaf Buckle
Libram Amulet
Lock
Lute
Magic Dust
Magnet
Magnifying Glass
Manacles
Map
Mask
Matches
Medal
Merchant's Scale
Messenger Ring
Military Medal
Miner's Pick
Mirror
Mithral Ingots
Monkey
Monstrous Idol
Mule
Mysterious Cage
Noble's Garb
Ore
Palanquin
Parchment
Peasant's Garb
Perfume
Pipe
Piton
Poison
Pole
Polished Mask
Pony
Portable Altar
Portable Ram
Pot
Pouch
Ram
Rations x2
Redstone Bracelet
Reinforced Scarf
Riding Dog
Ring
Rope
Round Harp
Royal Garb
Ruby Ring
Sack
Saddle
Saddlebags
Satin Cushion
Saw x2
Scabbard
Scarab Buckle
Scroll Case
Scroll Tube
Sextant
Shovel
Silver Ring
Skiff
Skull Pendant
Skullstone Amulet
Smoke Bomb
Snake Bracelet
Snowshoes
Soap
Soldier's Uniform
Spellbook
Sphinx Coin
Spyglass x2
Standard
Sword Brooch
Tankard
Teardrop Gem
Tent x2
Thieves' Tools x2
Tinderbox
Torch x2
Traveler's Garb
Trophy
Twine
Unholy Symbol x3
Varisian Idol
Vial of Poison
Warhourse
Waterskin x2
Whetstone
Whistle
Winter Garb
Wooden Pendant

If nothing else, this might be useful for brainstorming Wondrous and Mundane Items that are missing, or deciding which weapons and armor are under-represented. Potions, scrolls, rings, rods, staves and wands seem pretty much fixed at 2 per pack these days. It might also be nice to try to bring some consistency to the naming of cards in the future - shields and crossbows are particularly all over the place, and there are several mundane items that say right in their name that they are magic (unless they are just clever hoaxes!), and a few wondrous items seem pretty mundane. Still, these are one of my favorite GameMastry products and I hope to see them continue to be new and interesting into the well future.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

jreyst wrote:
...until Paizo does an official one, which they have repeatedly stated will not be anytime soon...

I guess that's exactly my concern. Since the publication of the Core book, we've seen another big hardcover, several splats, and two more hard covers on the horizon. But we don't have anything more than a bare-bones, first-draft errata for the core rules of the game. New stuff is great, but I'd really like to see the foundation of the game cleaned up and clarified a bit before we go too far into "advanced" territory.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

Michael Gear wrote:

RoW Want

01, 10, 14, 18, 51, 94

HH Want
02, 04, 05, 06, 08, 10, 12, 13, 14, 15, 16, 17, 20, 21, 22, 23, 25, 27, 29, 31, 32, 35, 36, 39, 40, 42, 45, 49, 50, 52, 53, 55, 59, 60, 61, 63, 66, 67, 69, 71, 73, 74, 75, 80, 81, 85, 87, 88, 90, 91, 92, 94, 97, 98, 99, 101, 103, 104, 109, 110

For RW, I only seem to have the Wooden Shield #10. I didn't compare to your HH list, but feel free to see what I've got that you need and send me a list and your address.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

Kyle Baird wrote:

I'm always looking for these cards from Hero's Hoard:

04 - Half Plate
14 - Tower Shield
23 - Flail
28 - Longsword
100 - Cloak

Kyle-

I never heard back from you, but I've still got all 5 cards for you if you're looking for them.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

dracomancer wrote:

Relics of War

#76 Staff
#93 Boots

Hi there-

I've at least got both in foil if you want them. I also have 76 Staff in regular but have offered it to Rod D first (as he posted first). If I haven't heard from him in a week or so, though, I can send it your way. My Need/Want list is posted above. If you've got anything, cool, if not, that's fine. Email me your address and I'll send the cards.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

Masika wrote:
I know I will not have complete sets but I am will to trade/sell.

Any idea which ones you need yet? I do have an Excel sheet that I can erase and send you if you want. Just post a list when you can and we'll see what we can do.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

Ron D wrote:

Hero's Hoard:

7 - Platemail, 11 - Buckler, 13 - Steel Shield, 15 - Wooden Shield, 19 - Bolts, 21 - Dagger, 50 - Potion, 75 - Staff, 87 - Wand, 107 - Headband

Relics:
1 - Breastplate, 13 - Steel Shield, 18 - Dagger, 76 - Staff, 93 - Boots

Hi Ron-

I've got:

Hero's Hoard:
7 - Platemail
11 - Buckler
13 - Steel Shield
15 - Wooden Shield (foil)
19 - Bolts
21 - Dagger
75 - Staff
87 - Wand
107 - Headband

Relics of War:
13 - Steel Shield
76 - Staff
93 – Boots (foil)

Check out my Need/Wants if you get a chance and send me your address - I'll send you whatever I can.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

Evan Whitefield wrote:


Relics of War: #18 Dagger, #42 Potion, #91 Book
Hero's Hoard: #2 Breast Plate, #22 Dagger, #107 Head Band

Okay, I've got HH2, HH22, HH107 and RW91 for you in regular cards and RW18 and RW42 in foils if you still want them. Just e-mail me your address and I'll send them. As far as trading, I've updated my Want list a little, but don't worry if you don't have what I'm looking for.

EDIT- I just compared to your HH list and it looks like you may have some I'm looking for...

HH30 Longsword, HH31 Mace, HH46 Potion, HH47 Potion, HH53 Potion, HH55 Potion

I'd be happy to take any/all of those off your hands.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

So I'm like two weeks late, but here's my current need/Want/Have lists. I'll post all that first, then see if I can match to what folks are looking for.

NEED
RW46 Potion (foil)
RW71 Scroll (foil)
RW89 Bag (foil)
RW97 Cube (foil)

WANT

Spoiler:
HH30 Longsword
HH31 Mace
HH46 Potion
HH47 Potion
HH53 Potion
HH54 Potion x3
HH55 Potion

RW02 Chain Shirt
RW107 Salve
RW12 Steel Shield
RW15 Arrow
RW18 Dagger
RW23 Longbow
RW39 Potion x2
RW40 Potion
RW42 Potion x2
RW45 Potion
RW46 Potion x3
RW48 Potion x3
RW49 Potion
RW50 Potion x2
RW51 Potion x2
RW52 Potion
RW55 Potion
RW56 Potion x2
RW59 Ring
RW65 Scroll
RW94 Bracers

AG1-02 Alchemical Fire x2
AG1-13 Candle
AG1-24 Holy Water

DT31 Pistol
DT37 Potion
DT83 Bracelet
DT86 Coin x2
DT88 Gemstone
DT89 Gemstone

EP21 Potion
EP22 Potion
EP23 Potion
EP24 Potion

AG2-02 Antitoxin
AG2-13 Fireworks
AG2-45 Smoke Bomb

HAVE FOR TRADE

Spoiler:
IP1-05 Platemail
IP1-06 Platemail
IP1-16 Double Sword

HH02 Breastplate x4
HH03 Chainmail x3
HH04 Half-plate
HH05 Hide Armor x2
HH06 Leather Suit x3
HH07 Platemail x2
HH08 Scale Mail
HH09 Splint Mail x2
HH10 Studded Leather
HH11 Buckler
HH13 Steel Shield x2
HH14 Tower Shield x2
HH16 Axe x2
HH17 Battle Axe x6
HH18 Arrows x2
HH19 Bolts x3
HH20 Crossbow x3
HH21 Dagger x2
HH22 Dagger x3
HH23 Flail
HH25 Lance
HH26 Longbow
HH27 Longbow x4
HH28 Longsword x3
HH29 Longsword x6
HH32 Shortbow
HH33 Shortbow x2
HH34 Shortsword
HH35 Shortsword x4
HH36 Sling x2
HH39 Warhammer
HH40 Potion
HH42 Potion
HH43 Potion
HH44 Potion
HH45 Potion x3
HH48 Potion x2
HH49 Potion x2
HH56 Potion
HH60 Ring x4
HH61 Ring x4
HH62 Ring
HH63 Scroll x2
HH64 Scroll x7
HH65 Scroll x3
HH66 Scroll x4
HH67 Scroll x2
HH68 Scroll x5
HH69 Scroll x3
HH71 Scroll x4
HH72 Scroll x2
HH73 Rod x2
HH75 Staff x3
HH76 Staff x4
HH77 Staff x3
HH78 Staff
HH79 Wand x3
HH80 Wand x4
HH81 Wand x4
HH82 Wand
HH83 Wand x3
HH84 Wand x5
HH85 Wand x3
HH86 Wand x3
HH87 Wand x3
HH88 Wand x3
HH89 Amulet
HH90 Amulet
HH91 Bag x2
HH92 Belt x3
HH93 Book
HH94 Boots x2
HH95 Boots x5
HH96 Bottle x2
HH97 Bracers x4
HH98 Bracers x2
HH99 Circlet x2
HH100 Cloak x2
HH101 Cloak x5
HH102 Crown x2
HH103 Crystal Ball
HH104 Gauntlets x3
HH105 Gemstone x2
HH106 Gloves x5
HH107 Headband x2
HH109 Periapt x2
HH110 Robe x2

HH01 Banded Mail (foil)
HH03 Chainmail (foil)
HH13 Steel Shield (foil)
HH15 Wooden Shield (foil)
HH17 Battle Axe (foil)
HH18 Arrows (foil)
HH20 Crossbow (foil)
HH22 Dagger (foil)
HH23 Flail (foil)
HH29 Longsword (foil)
HH30 Longsword (foil)
HH32 Shortbow (foil)
HH34 Shortsword (foil)
HH41 Potion (foil) x3
HH43 Potion (foil) x2
HH44 Potion (foil)
HH45 Potion (foil)
HH47 Potion (foil)
HH48 Potion (foil)
HH52 Potion (foil)
HH53 Potion (foil)
HH59 Ring (foil)
HH62 Ring (foil)
HH63 Scroll (foil)
HH64 Scroll (foil)
HH70 Scroll (foil)
HH71 Scroll (foil)
HH72 Scroll (foil)
HH75 Staff (foil)
HH76 Staff (foil)
HH78 Staff (foil)
HH79 Wand (foil)
HH83 Wand (foil)
HH86 Wand (foil)
HH96 Bottle (foil)
HH100 Cloak (foil)
HH105 Gemstone (foil)
HH108 Necklace (foil)

RW03 Demonhide x2
RW05 Hide x2
RW07 Padded Suit x3
RW09 Scalemail
RW11 Buckler x2
RW13 Steel Shield
RW14 Wooden Shield x2
RW16 Club
RW17 Crossbow
RW19 Dagger x4
RW20 Flail x3
RW21 Greataxe
RW22 Greatsword
RW24 Longsword x2
RW26 Longsword
RW27 Mace
RW28 Nunchaku
RW29 Quarterstaff x3
RW30 Rapier x2
RW31 Scimitar x4
RW32 Scythe
RW34 Shortsword
RW35 Sickle
RW37 Trident x2
RW44 Potion
RW53 Potion
RW54 Potion x2
RW57 Ring x2
RW58 Ring x2
RW60 Ring
RW61 Ring x2
RW62 Scroll
RW63 Scroll
RW64 Scroll x3
RW66 Scroll
RW67 Scroll
RW68 Scroll
RW69 Scroll
RW70 Scroll
RW71 Scroll x6
RW72 Rod x2
RW73 Rod
RW74 Staff x2
RW75 Staff
RW76 Staff
RW77 Staff
RW78 Wand x2
RW79 Wand
RW80 Wand
RW81 Wand x2
RW82 Wand
RW83 Wand
RW84 Wand
RW85 Wand x3
RW86 Wand x2
RW87 Wand x4
RW88 Amulet x2
RW89 Bag x2
RW90 Belt
RW91 Book
RW95 Cloak
RW96 Cloak
RW97 Cube
RW98 Demon Fang
RW99 Feather
RW100 Helm
RW101 Mask x2
RW105 Prayer Beads x3
RW108 Shrunken Head x2
RW109 Unicorn Horn x2
RW110 Withered Hand x4

RW08 Platemail (foil) x2
RW09 Scalemail (foil)
RW13 Steel Shield (foil)
RW18 Dagger (foil)
RW20 Flail (foil) x2
RW31 Scimitar (foil)
RW33 Shortbow (foil)
RW39 Potion (foil)
RW42 Potion (foil) x2
RW53 Potion (foil)
RW56 Potion (foil)
RW65 Scroll (foil) x2
RW66 Scroll (foil)
RW74 Staff (foil) x2
RW75 Staff (foil)
RW76 Staff (foil) x2
RW81 Wand (foil)
RW84 Wand (foil) x2
RW85 Wand (foil)
RW93 Boots (foil) x2
RW98 Demon Fang (foil) x2
RW100 Helm (foil)
RW101 Mask (foil)
RW104 Powder (foil)

AG1-04 Backpack
AG1-06 Bag of Marbles
AG1-08 Bell
AG1-09 Blanket
AG1-10 Block and Tackle
AG1-16 Deck of Cards
AG1-17 Dice
AG1-18 Disguise Kit
AG1-21 Hammer
AG1-22 Healing Kit
AG1-23 Holy Symbol
AG1-25 Ink and Quill
AG1-27 Lantern
AG1-29 Lute
AG1-30 Magnifying Glass
AG1-36 Pole
AG1-39 Ring
AG1-40 Rope
AG1-42 Saddle
AG1-43 Saddlebags
AG1-48 Tent
AG1-49 Thieves Tools
AG1-50 Tinderbox
AG1-54 Whistle

I'd be willing to trade just about anything I have listed for those last 4 RW foils I'm looking for. Otherwise, I'm looking for those Wants to round out some multiples and happy to trade a few for each. Heck, I've got so many extras that I'd be okay with just sending people up to about 6 cards without even trading. Just post what you're looking for.

peacecorpsbrian (at] hotmail [dot) com

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

I love the idea of helmets as a separate piece of armor, just like shields.

I've wanted to try a house rule but haven't run my own campaign in a while. If I were going to do it, here's what I've thought about:

leather hood: +1 AC
chain hood or metal cap: +2 AC, -1 Perception
chain hood & metal cap, or open-faced helm: +3 AC, -2 Perception
full helm with visor: +4 AC, -4 Perception

[I also wanted to bump light steel shields to +2 AC, -2 armor check, and heavy steel shields to +3 AC, -4 armor check]

I wouldn't reduce existing armors' AC, just add another layer. This maintains the viability of existing stat blocks; just assume that no oneas currently written has a helmet on.

I also recognize potential adds +9 to ACs, but I've always run fairly low-magic games, in which case a little boost to AC is more welcome than a problem, especially to help make non-magic tanks harder to damage.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

I pre-ordered the original Core Rules books so I've got a 1st printing book and the free pdf. Cool. Now, there were a couple of typos, nothing major, but I understand that in the 2nd printing of the book, some/all of these minor errors will be corrected.

#1 - Is this true?

#2 - If I re-personalize my pdf, will it always be a pdf of the 1st printing, or will it automatically update to a pdf of the corrected 2nd printing?

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

As time goes by, it's getting harder and harder to find all the different rules clarifications and errata scattered among the various of forums and threads. I'm also seeing the same questions pop up again and again; some get answered quickly and some just seem to hang in the air for weeks. Several heated discussions have resulted from well-meaning folks arguing a rule that none of them can clarify definitively. I know the folks at Paizo are incredibly busy with things like the APG and RPG Superstar, and I'm grateful for all their hard work and wonderful projects, but I'd like to suggest that maybe when the current wave of projects passes, it's about time for Paizo staff to sit down and update (and post) the official errata and clarifications for pretty much all the major books - the Pathfinder Rulebook, the Bestiary, the Campaign setting, and probably even little ones for the splatbooks.

It would be nice to see them all available for download or review in one place (like WotC used to do), and maybe a new forum dedicated to official clarifications of the rules (like the old Sage Advice). It's great to keep coming up with new and interesting products, but I find it a little disheartening to read developers say that they are so busy with writing the new stuff that they don't have time to support the old stuff.

I'm a huge Paizo fan and have been a supporter since before they decided to create the Pathfinder system. I just don't ever want to see the pressure to keep publishing new stuff mean that quantity out weighs quality, or that little loose ends never get tied up, resulting in player and GM frustration and the erosion of what is still the best fan-base out there.

Thanks,
Mosaic

---------

Kind of a side note on errata. As I understand it, Paizo is planning on fixing typos and other errors from one printing of a book to the next. I personally think this is great, and while I won't rush right out to buy a new copy, I'll probably buy another one sooner rather than later. This does, however, present a problem for publishing errata. An error in an older printing may not be present in a newer one, but if I've got a 1st printing, I still need to know what error are there. In order to meet the needs of everyone, regardless or which printing they have, may I suggest that one errata document be created for each book, and that next to each "fix" there be a code or footnote that basically says "corrected in the 3rd printing" or something. That way one errata document can be useful to everyone, and no one goes looking for a error that isn't in their book because they have a newer, post-correction edition. Just a thought.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

How about cannon balls that turn into or release swarms on impact, or that are actually small constructs that unfold and attack.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

K(local)/Streetwise is more about knowing who to ask, while Diplomacy/Gather Information is how nicely you ask. They can certainly be rolled together if you're in a hurry or don't feel like role playing out questioning, but if one wants to make a distinction, that's how I see it.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

I would love this, and the spell card deck suggested above.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

vagrant-poet wrote:
Also, does anyone know what the name of the ocean between Tian Xia and Casmaron is?

Random thoughts...

1) Name the ocean yourself, and maybe it will stick. That's pretty much how real explorers did it.

2) In southern Garund, I'd really like to see some functioning, flourishing African-style empires, like what-if-Rome-had-been-in-Africa. The Nyambe setting and Kingdoms of Kalamar's Svimohzia: the Ancient Isle, are good examples of this.

3) If there is a non-Earth-analogous continent in the southern hemisphere, I'd love to see a hobgoblin empire continent that could potentially pose a threat to human lands someday.

BTW- vagrant-poet, incredible work.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

DeathCon 00 wrote:

In my game I plan on the PCs around level 2 or 3 to aid a high ranking Pathfinder in the field, and in return he will give them a strong recommendation to the Pathfinder Society, and take them to Absolom. I won't really make many game sessions or encounters focussed on this time, since it will be unlikely the entire group will be together in force before the final test. I will most likely narrate what passes to each player, and maybe even have a few small individual encounters that won't bore the rest of the party.

I intend on the 3-year schooling for the PCs be meant to make them much more talented and skillful adventurers, so I will be giving all of them, upon completion, a bonus feat that boosts skills, like Athletic, Deceptive, etc, etc. And then upon the completion of their exit test to go from Initiate to full fledged Pathfinders, they might even get another level.

This makes more sense to me, where going through the Pathfinder training program actually explains how players advance in levels and gain now skills. Pathfinder as prestige class. So far I've been thinking of starting level 1 as a Pathfinder, where the whole training program would have happened prior to level 1, Pathfinder as background. That didn't really make sense, too much training to come out with measly level 1 skills. But if you look at all the low level stuff (including Pathfinder Society mods) as part of the interview process rather than you're an actual member already, then it makes more sense. At some point later, you actually curry enough favor with a venture captain that he/she sends you to Absalom for initiation and training. That might actually make a fun adventure - Training in Absalom.

On wizard academies, I've actually had the same issue. Who the heck graduates from a wizarding academy able to cast one or two 1st-level spells a day? I've always assumed most wizards were a) self trained, b) drop-outs who then self train, or c) enrolled in school and adventuring during vacations. I know Harry Potter isn't the definitive D&D wizard, but jeez, 7 years of school and he could do some pretty high level stuff by the time he graduated (er, or didn't graduate). Attending wizarding academies seems to be the fluff between adventures that everyone mostly forgets about.

But I do like the idea of Pathfinder training happening at higher level much better than looking at it a part of a character's background. Thanks DeathCon.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

Mosaic wrote:
How's this one going to work? Given the size of a Flip Mat, will it be beach on one side and jungle on the other?

Bump

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

Mortagon wrote:
You should seriously give this book a chance. The boot camp idea was the only thing that irked me with the book, the rest is pure gold.

Ditto. The training part is really a small part of the book. Otherwise it has some interesting feats and Pathfinder-related prestige classes, new equipment, a very thorough write-up on ioun stones, and insight into many parts of Golarion via the lodges-of-the-world section. Maybe not a 5 in my book, but at least a 4.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

Maybe this is where I'm inappropriately mixing my Pathfinder Society experiences with my concept of the core rules campaign setting. I've played about 30 PFS mods now, with tables ranging from 4-8, say 6 average, a lot of the same co-players but not always, meaning I've probably adventured with 60 different fellow Pathfinders. And as far as I know, none of them have gone through Pathfinder training in Absalom. They've all got great backstories and different explanations of how they came to be Pathfinders, but everyone I've delved with seems to be a field promotion. In my experience, it's just more common.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

Figure pics look like D&D minis glued onto hex bases. The old Heroscape figures were a tad bigger than D&D minis. Are these figures regular mini size now?

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber; GameMastery Superscriber)

First off, it ain't gonna change, at least not in any game that is in any way compatible with 3.5 D&D or anything that has come before. For good or bad, the 6 ability stats are what they are. Learn to love it, or at least to live with it.

That said, in my mind, Wisdom ought to be renamed Intuition. To me, that captures the non-book smarts aspect and also reflects how animals can me much smarter than people in their niches. Common sense. I'd go further and make Wisdom the save that goes with Intuition. Wisdom is actual good judgment and some classes would logically get better at judgment as time goes on. The Wisdom save would be used to see through illusions and what not. Perception would remain a skill tied to Intuition (formerly known as Wisdom). And what about Will saves, which used to be tied to Wis? Move them to Charisma, which says right in its description "character's personality, personal magnetism, ability to lead" - a much better match for will power than either Wisdom or Intuition.

I tried to come up with a system once with a save for every ability. For Intelligence it was Memory and for Strength it was Hold (as in to hold on to something or to hold your position when pushed). Saves seem to me to be reflexive reactions to surprise events, while ability scores and ability checks are more for intentional applications of ability.

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