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Tarquin

Mosaic's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber. FullStarFullStar Pathfinder Society GM. 2,141 posts (2,142 including aliases). 12 reviews. 2 lists. 1 wishlist. 5 Pathfinder Society characters.


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Sovereign Court Goblin Squad Member

I don't like that a bandit who PvPs can attack/kill gatherers... and then waltz into the gatherers' settlement and make a deposit at the bank like anyone else. If bandits are going to loot, I think there should be a way to exclude them from a settlement - maybe even any settlement other than their home - and make them deal with the weight of what they've stolen. Real towns don't just let bandits wander the streets and go to the bank. THAT is another logical consequence of banditry. Make them sell their loot on the black market to a middleman, or set up a camp outside of town and transfer money to the bank that way. I just don't think you should be able to live outside the law yet enjoy the benefits of civilization.

Sovereign Court Goblin Squad Member

Talk to me about this Mumble thing. Never heard of it (haven't played any MMOs before). What's it good for?

Sovereign Court

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Hobbun wrote:
I really like the idea of the dungeon dressings (the Sarcophagus is awesome), but does the chest really have a base?

I actually add bases to little diorama tid-bits I pick up and turn into minis. That way it blurs the line about what is dangerous or not. Players walk into a room, see minis with bases... buff spells! Oh, wait, it's just a sofa?! Priceless.

Sovereign Court

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Salazar wrote:
Still here.

Ooooh, and you have a Box. At one point that meant you subscribed to EVERYTHING. I never did the Planet Stories (no time), but I think they're gone now. Maybe I can get a Box now, too.

Sovereign Court **

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I like the idea of either a) updating the old Traits Wed Enhancement to represent all categories of traits, b) creating a new "Core Traits" Web Enhancement that is a little more complete, or c) just adding the Core traits to the Pathfinder Society Guide, like WAY back in the beginning of Season 0 when you got a bonus feat from the Guide depending on your faction, and dropping the Web Enhancement all together. "C" seems like the tidiest option.

But having only some trait categories represented and dead-ends like Adopted seems weird. I guess my choice "D" would be to just drop traits from Core altogether.

Sovereign Court

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Over here!

Sovereign Court

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Right. That's what I'm looking for. What is the historical/mythological origin for the name of the planet.

Sovereign Court

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Anyone know what the origin/meaning of the name Golarion is, in game?

Sovereign Court

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Nothing?

Sovereign Court

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I'm another fan of the dungeon dressings. 6 out of 51, and folks still get their 45 creatures. Seems fair. But it's an experiment - I love that Paizo is willing to try something new and see how it turns out - so we'll have to see how the public feels about them and move forward from there. My guts says it's more a question of getting the ratio of dressings-to-creatures right so that even the non-prop folk can feel like they're getting their money's worth. But I'm stoked!

Sovereign Court

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Does anyone know if there exists a map of Golarion or at least the Inner Sea region without labels? I'm looking for something that shows landforms but not country names or borders. I know APs come with interactive maps these days that you can turn off the labels, but I'm not aware of any continent-level maps where you can do the same thing. Thanks.

Sovereign Court

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Yup, that's the one. Thanks! [note: in previous editions of D&D, Asmodeus did have a daughter - Glasya]

Sovereign Court

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Anyone remember the name of Asmodeus' daughter in Pathfinder? If I recall correctly, her mother wasn't a devil, she was some kind of royalty from the elemental plane of fire. I can't remember her name either. I'd love a reference to which book they are referenced in. Thanks

Sovereign Court

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No Proteans yet. Would be nice to get some of those finally.

Sovereign Court

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If the set doesn't include any one-sided river tiles, I suppose one could cut that first example down the middle and lay it over a water mat to make the crossing as wide as one wanted. Still, I'd prefer some way to make moderately wide rivers without chopping up tiles.

Sovereign Court

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Just sain' - Chirstopher West organic starship map tiles

Sovereign Court

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I see connections to Sewer, Dungeon and Cave Map Packs. What are all the little niches radiating off the passages in the middle?

Sovereign Court **

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Profession (hog castrator) seems to be enough to get one elected to the US Congress in Iowa - link.

Sovereign Court

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BigCoffee wrote:
Low int as a result of 15 point buy shouldnt be rewarded with other stuff. It's their fault for dumping stats if it so happens.

Generally speaking, I agree, but getting some use out of normally low-priority skills like Craft/Profession/Knowledge (nobility), etc., is one of the fun things about low levels of Kingmaker. Unless players put a few ranks into those, there's a whole facet that disappears from the game.

Sovereign Court

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I ran a good, long Kingmaker campaign, all the way to the end. By the time we finished, players were super heroes and I had to modify a lot to keep them challenged. 5 players, 20 point buy. IMHO, if you can get away with it, go for 15 point buy and really play up the gritty exploration aspects. Lower stats will also make the environment a viable threat a little longer, which - for us - was fun. Give everyone a free background Knowledge/Profession/Craft skill and toss out a few more free skill points here and there as rewards for good RPing to make up for low/average Ints most players will have. but if you go with low point buy, watch out for dumping as some may try to jack up the skills they can by dumping the others. A few 8-9's are fun because they create varied characters, but a bunch of 5-6's are lame.

Sovereign Court

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More ideas for flip maps and map packs:

• Dwarven Halls - Flip Map, Side One: a large gate to an underground realm, barracks and battlements, a nice, wide area out front with a road and maybe some trees on the edge. Side Two: a large interior "hall," almost like an underground plaza, columns, maybe a royal platform overlooking it all, along the edges are several worked tunnel openings, maybe some shop fronts. Map Pack One, "Dwarven Chambers": these would be add-ons that would allow the shop interiors to be added on to the edges of the hall/plaza, extending the flip map. Could also include under and over chambers for various stairways in the main hall, or around the gateway, maybe a closed-gate that could be laid over the flip map's open gate. Map Pack Two, "Dwarven Passages": worked hallways, 10' and 20' wide, alcoves, built-in stalls, checkpoints, transitions to existing cave passages and mines map packs.

• Elven Roosts - Flip Map, Side One: An on-the-ground elven village, mostly a clearing/plaza, a few buildings styled like the old elven village map map pack, paths at the edge leading off the edges sized/styled like the old elven village map pack, a creek running through it, ponds, waterfalls, fountains. Side Two: A tree-top village, Ewok-style, big round trees with wide decks, platforms with thatched huts, good spacing between the trees. Map Pack, "Elven Passages": wooden bridges that can connect the platforms on the Flip Map, add-ons like stairs down, a crane basket, small bridges to watch tower trees, a couple of walkable tree branches, and some more pathways with things like bridges over creeks for the ground-level elven village. Map Pack Two, "Elven Chambers": several levels of hollow tree interiors (could be two levels to a card so the owner could cut them if he/she wants), some more buildings for the ground-level village, including several larger multi-card structures.

• Flip Map of a village made up of huts. One side could be a rustic village, mostly green background, a couple of stone structures like a well, maybe some low walls, some animal pens. The other side could be another village in another environment like a desert village with mud huts and tents, or a barbarian village in a snowy environment with lots of animal skin huts.

• Savage humanoid village flip maps - A hobgoblin camp with tents and log fence, guard towers, pen for mounts and slave cages. Something less orderly on the other side - an orc village with crappy tents, maybe some crude rock structures or cave entrances, felled trees, wrecked wagons, maybe even the ruins of a building, lots of mud. Maybe later, I'd love a larger goblin village with a chief's hut and some of the locales from We Be Goblins, maybe a gnoll camp or lizardfolk village on the back. Either/both of those could have a companion Map Pack showing tent/hut/building/cave interiors, damaged versions of the hobgoblin wall, maybe a lookout spot or ambush site that could be placed off the flip map as PCs approach, some cards that show sprung traps over scenes from the base flip maps.

• I'd still like a map pack of various city wall pieces, towers and wall interiors, a breached wall section, could join with the gate house from the old Town Map Pack.

• A map pack with various residences - a two-story country house, a hermit's shack, an urban tall-skinny townhouse (or a block of three right next to each other), a two-story villa with attic and basement, an underhill home, a cheap tenement building/flop house, a house boat.

• A sea bottom flip map with open areas and a coral reef on one side, maybe a kelp forest, and a sunken ship on the other.

• A battle field with ruined structures on one side and two sets of trenches separated by a mud field with broken fences and a few dead trees in the middle.

• A map pack ("City Streets"?) with more town structures that we haven't had yet - a construction site, a burned out building, several wide street cards with sidewalks (we have lots of buildings, but no streets yet), a street with a sink hole, a flooded street, a street with a make-shift barricade, an intersection, an urban park, some carts (either a street card with carts, or one card with carts that could be cut out).

Just some ideas. ;)

Sovereign Court

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When I ran Kingmaker I used weather a lot too. I also had "roles" that needed to be fulfilled in order for players to get full XP and little bonuses. I tried to make them very Lewis-and-Clark, expedition feeling.

Party Roles in Kingmaker

Sovereign Court

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I've found all the other Kobold guides very useful. Any chance of a print version of this one coming out any time soon?

Sovereign Court

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Question: I love your products and really like the print/pdf option. So far, I've been trying to show my support by buying many of the individual pdf's as they come out, but then when the full book/pdf option comes out, I want the pdf part too because it usually has a little bit more info and some minor editing. I'd love some way to get a little credit for already having all/most of the individual pdf's that go into the full book pdf, but maybe that's just not feasible. Should I just cool my jets and start waiting for the full books?

Sovereign Court

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Louis Agresta wrote:
For original worlds and big maps, you might want to check out this kickstarter.

I backed Worldspinner on Day 1. :) Thanks for the tip, though, and I hope more people do. Looks like a great map-making/world-building tool.

Sovereign Court

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Anybody have any recommendations for a Kingmaker style hex map, but of a coastal and/or jungle area? I've been think of something g similar to the OP but want a nice big map.

Sovereign Court **

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I'd say congratulations, too, but I don't think I have enough stars!

Sovereign Court

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I've used "Titanic" for Colossal+1, more for the size of armies using the Kingmaker battle rules than for monsters, but the two systems parallel each other.

I also use Huge = 15' base, Gargantuan = 20' base, Colossal = 30' base, and Titanic = 50' base, which makes Titanic the size of city block using a 50' grid (I can't remember if 50' is standard city-grid in Kingmaker or if that was a house rule).

Sovereign Court

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SKR just did a Kickstarter called "Goody White's Book of Folk Magic," filled with exactly this kind of stuff - spells that might not be fit for adventurers, but are what 90% of the world would want.

Goody White

Sovereign Court

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Very nice. Not sure about the game they actually belong to, but great detail on the figure. I assume they come painted? How tall?

Sovereign Court

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Wow, those are great!

Sovereign Court

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Please, please include some one-sided river banks and rivers that heroes can't just jump across. I know that cover image is just a sample, but it'd only e a DC 5 to jump that stream.

Sovereign Court

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Anyone know how Tiamat and Bahamut will eventually be sold?

Sovereign Court

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Congratulations Monte!

Sovereign Court

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Yay! How many years in a row is this?

Sovereign Court

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Othniel Edden wrote:

Interestingly I found the Iobarian map has a scale as well, one that wasn't included in the book.

Map Here

The thing that gets me about the Iobaria map is that it shows the Castrovian Sea as being maybe 200 miles from the Dunsward and the Noman Highlands. When I look at the Kingmaker map, I think of the east side of the Tors of Levenies as being steppes or high plains, but with the Castrovian Sea so close, it's almost a coastal plain. The bottom of the Hills of Noman might break up the plain just before it gets to the coast, but not much. That makes the Dunsward a MUCH more desirable location as a trade route between Brevoy and the whole Castrovian Sea. I looked at Varnhold as isolated, but given it's location between Restov and the Castrovian Sea, it's got to be one of Restov's priorities and it's potential link to the sea.

In general, the Castrovian Sea is really close to the left side of the Inner Sea map and I'd love to know what that sliver on the far side of the World's Edge Mountains and just south of the Hills of Noman - basically, the Castrovian Sea's west shore - looks like. It seems like it ought to be much more linked to Inner Sea goings on than it has been presented.

Sovereign Court

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Caedwyr wrote:
I've sent several emails about this, but have not received a response to date. What are the odds that the non-electronic rewards from the Kickstarter will be sent out to the contributors?

A year later and I seem to be having the same problem as Caedwyr. I emailed Alluria several times using the only email address I could find (support@alluriapublishing.com) and had it kicked back as undeliverable.

So anyway, a few years ago I backed the "Cerulean Seas" Kickstarter to get a pdf and a hard cover copy of the "Cerulean Sea" book. I got my pdf (and like it a lot) and the other 3 pdfs I was supposed to get... but I never got my book. I had just kind of written it off, assuming Alluria had gone under or something - it's a risk I accept when backing innovative small publishers - but I see you all are up and plugging and putting out plenty of new material. Good for you! (seriously, I'm pleased you're still in business and producing good material.) But what do I need to do to get the hard copy of the "Cerulean Seas" book I pledged for back in the Kickstarter?

Sovereign Court

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I'd be super happy to see a coherent evolution of the Perception/Invisibility/Stealth/ darkness rules finally see print.

Sovereign Court

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Would love to see an optional set of unified Perception/Stealth/Invisibility/darkness rules in Unchained.

Sovereign Court

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Almost positive it's print. They're trying to make space in the warehouse. And PDFs are usually pretty clearly labeled.

PS - the Nyambe stuff is great. Can't beat $2!

Sovereign Court

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Assassin's Knot was a murder investigation, not committing an assassination.

Sovereign Court

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Baby Treant? Leshy? She looks like one of the ones from the NPC Guide.

Sovereign Court

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For anyone who just can't wait for October, or who want to supplement their starship/tech dungeon maps, Christopher West has done some great tech-themed stuff as well. In addition to the maps and card sets you see, the back of his Numenera maps include 1"-scale lab complexes.

Maps of Mastery

Sovereign Court

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For anyone who just can't wait for September, or who want to supplement their starship/tech dungeon maps, Christopher West has done some great tech-themed stuff as well. In addition to the maps and card sets you see, the back of his Numenera maps include 1"-scale lab complexes.

Maps of Mastery

Sovereign Court

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For anyone who just can't wait for August, or who want to supplement their starship/tech dungeon maps, Christopher West has done some great tech-themed stuff as well. In addition to the maps and card sets you see, the back of his Numenera maps include 1"-scale lab complexes.

Maps of Mastery

Sovereign Court

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In the game I ran, I left it kind of vague. Mivon was okay with an undefined border as long as there wasn't a country up there, but once the PC's kingdom started growing, Mivon got more territorial. By about book 3, the PC's had to negotiate an official border with Mivon. Mivon started off claiming all the way to the Little Sellen River, but the final deal (after a series of modified Diplomacy rolls) ended up in about the sam eplace as Jedric's (i.e., at the bottom of the last line of complete hexes).

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Love the idea.

Sovereign Court

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DeathQuaker wrote:
What I really want is something like Colorforms that you can stick to flip mats. Monsters, NPCs, and terrain alike--oh, and area of effect shapes. I.e., something easy to use, easy to store, and doesn't slide/fall off the mat.

Check these out. This is the sample pack, but they have tree packs, boulder packs, water packs, etc.

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However, even by RAW, the obstacles might provide Cover against a reach weapon:

PRD/Combat/Cover
"When making a melee attack against an adjacent target, your target has cover if any line from any corner of your square to the target's square goes through a wall (including a low wall). When making a melee attack against a target that isn't adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks."

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Oh wow. Good for you Chris. You're a great GM and I've loved every game I've played with you.

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