Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Tarquin

Mosaic's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber. FullStarFullStar Pathfinder Society GM. 2,178 posts (2,179 including aliases). 13 reviews. 3 lists. 1 wishlist. 5 Pathfinder Society characters.


RSS

1 to 50 of 2,178 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

If you really want to learn to be a better GM, start GMing a pre-written campaign at 1st level. The rules are much simpler at 1st level and players start off with one or two tricks each. Screw XP. Just level them at the midpoint and end of each module, or whenever you feel like you've gotten the hang of the level they're on and are ready to move on. And by sticking to pre-written adventures/APs, you've got some outside perspective on what are fair challenges and what fair rewards are. Good luck.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Awesome pieces all.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber
Liz Courts wrote:
Mosaic wrote:
PDF is up (thanks!), any thoughts on when the print version will be available for purchase?
Does now work? :D

Bing! Thanks.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Cool. If this could dovetail off the edges of the old swamp flip-map, it would triple the utility for me.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

PDF is up (thanks!), any thoughts on when the print version will be available for purchase?

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Great sculpts, across the board.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

I love the dungeon decor, but I did put them all on bases. Drop of super glue, little black circle, easy-peasy.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber
Melkiador wrote:
There's nothing saying you can't use the Ready action outside of combat. So, you can ready an action for when combat starts, so your readied action will occur at the top of the initiative. The tradeoff is that a readied action is pretty limited. If you hadn't readied an action, you could have taken a full round action on your initiative.

PRD: "The ready action lets you prepare to take an action later, after your turn is over but before your next one has begun. Readying is a standard action."

You can only ready an action in rounds.

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Aware-but-flat-footed just means the other guy was more ready than you were. You being able to act in the surprise round, or there not being a surprise round, is how being aware of imminent combat is represented in the game. But if someone goes before you in the first round and you're flat-footed to his attack, it means he was quicker than you and attacks before you're able to get your guard up (or, if out-of-rounds, you said "I put my guard up," it means that you either dropped you guard for a split second or the attack came from a direction you weren't expecting. Think o scary movies - I know something is going to jump out of the bushes, but I still jump when it does; I was "ready" for the attack, but the baddie still beat my initiative and got a cheap shot before I was really READY.

And with total respect for BandW2, I wouldn't count opening a door as a combat action because combat doesn't begin until after the door is open. I would have the character 1) open door, 2) determine surprise - PC's may all be aware, or not, depending on if they knew there were baddies on the other side; likewise, baddies may or may not be aware of PC's depending on how noisy they were, 3) everyone rolls initiative and those who are aware get to attack in initiative order. If there is no surprise, initiative just represents who was more ready, and starting off flat-footed represents the penalty for being less ready.

As for ambushes, it's totally possible, and I've seen it happen plenty of times, where a high-initiative, high-Perception PC get a surprise attack and then has high initiative, so immediately gets the first regular attack.

But if you think of two opponents running across a field at each other, neither will be flat footed by the time they hit because combat began when they started running at each other and they spend their first couple of combat actions running toward each other. Same with a pike wall waiting to receive a charge. They had time to take an action before the enemy got to them and set pikes. But if the other side somehow got to the pikemen before they had a chance to act and set pikes, the enemy would justifiable be able to attack them flat-footed because they were still getting ready - think of a slow motion action scenes, bad guys on horses closing in pikemen, pikemen captain screaming orders, soldiers stiffening and swinging pikes into position... but the bad guys get there first and hit the pikemen while their weapons still aren't ready = flat-footed.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Are Gloom 2nd edition sets (like this one) compatible with Gloom 1st edition cards?

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Every time you roll a secret check, roll a d6 and have players add their Wis mod. This represents their confidence in the accuracy of their secret roll. If they end up with a 1, they have no idea if they did well or poorly, if they get a 3-4, give them a sense, "mighta' worked, but maybe not," and if they get a 6, "you feel really good about your guess," or "you feel pretty uneasy about it." You could either roll the d6 openly or roll that one in secret too.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Serpent's Skull
Council of Thieves

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

I keep reading that title as "Inner Sea-Monster" when I first see it.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

I'm my imaginary re-write of the rules, all races (including humans) would start with a racial HD, and THEN you'd add your level of Commoner on top of that... effectively starting most people at level 2 in HP... and giving them a fighting chance vs. killer cats and squirrels.

(Also means that children and other pre-adults critters are effectively 0-level commoners for their race, should one ever need to stat them up.)

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

An underwater themed AP (at least partially underwater) would be an interesting way to explore existing rules/themes in a new way while bringing in some new rules/monsters/magic at the same time. Sunken ships, explore sunken Aztlani ruins, aboleth/hidden masters. There's also some great 3rd party stuff (like Cerulean Seas) they could tap, the way they've tapped other publishers monster books in the past. Underwater would also be cool because it would mix well with a lot of the existing pirate themed stuff.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

I like Haunted Jester and BPorter's ideas.

• A good list of the most active black markets in the Inner Sea, what's illegal in different places (and why it's illegal), and the penalties for possession of illegal goods, smuggling, etc. Could include a good black market in an evil country (selling hope on the sly).
• Something on how these black markets stay in business and keep from getting shut down (frequent movement, bribes to corrupt officials, magical misdirection, divination blockers, both mundane and magical, clever use of extra dimensional spaces) and how folks "in the know" contact them anyway.
• DCs for locating markets and some type of "rarity" (i.e., higher and higher DCs) for different illegal/black market items.
• Risks for frequenting black markets, almost like a corruption score or reputation loss (think "sanity loss") or a penalty when dealing with lawful individuals.
• Notes for having/using "contacts."
• Black markets already exist in terms of kingdom/city building rules, but notes on how to run one like a PC business would be cool.
• Some black market organizations, both those who run them and those who try to shut them down. Maybe stats on a famous smuggler or two who could be PC allies or opponents, depending on the situation.
• More rules for using skills to hide things, mask spell casting, speak in code (remember Innuendo from 3.0 anyone?), Thieves Cant.
• Maybe a sidebar on scarcity and economics in general. Supply and demand. Adjusting regular market prices in extreme situations like war or natural disasters.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

I know it says 6 regions, but I'd be fine with both Valenhall and a native city in Acadia.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Love the Flip-Mat/Map Pack combos.

Sovereign Court

9 people marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Sounds more like a Distant Shores Primer or a Cities of the Distant Shore that a Distant Shores Gazetteer. I'm okay with that, as a teaser for a future expansion, but I'd like to see the name a little more consistent with other titles and what the cover.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Also, when you get to book 2 and the troll fort, there's a great thread out there building it into Harkgulka's Kingdom, but even if you don't go that far, beef it up some. I added a troll druid with potion making and ring crafting who had brewed up potions of Fire Resistance for all the trolls and made Rings of Fire Resistance for the boss and lieutenants. If you're a troll, how is this not your first go-to magic item?!

EDIT: Harkgulka's Kingdom link

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber
Seerow wrote:
Personally I am planning to roll out my random encounters in advance, and group several together into clusters and figure out a way to tie them all together.

Anything you can do to make "random" encounters part of something larger is good. But a couple of dead-ends and red herrings can be good to. Not EVERYTHING has to be part of a larger plot. Think "X Files" ... there were mythology episodes, smaller arcs, and a few random ones. And for the players, the trick in the beginning is trying to figure out which are which.

Same with false rumors...

Spoiler:
After hearing the rumor that Irovetti's girlfriend was a succubus, my players totally preped for her to be a demon. Only it turned out she was a polymorphed fey forest dragon. (Can't remember, but I think I added that part) Boy were they surprised!

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Any chance of getting the print version vis Paizo?

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Another vote for running the Rushlight Tournament MUCH earlier. Why would established monarchs (i.e., high-level PCs) compete themselves instead of sending champions? But at lower level, as minor lordlings, it makes a lot more sense for them to compete - there is actually something for them to gain. But just make it a tournament and maybe even let them get to know Irovetti as a rival but not necessarily as an enemy.

You might also have the Iron Wraiths make an appearance, otherwise by the time you get to Ch 6, it's like who the heck are they?

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Agree that a nice big purple worm would be nice. It'd be fun to have its tail as a separate mini (putting them in different locations would create the illusion of length). People could repaint it brown/beige (or there could be an official repaint) to use it as a sand worm.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Another vote for it being misdirection rather than hiding it. I'd allow it.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

I ran Kingmaker a few years back, had a great time. I'm going to give you two links. The first one is to a party-role system I worked up. We went slow at first and played up the exploration aspect, so everyone needed some way to contribute, some reason for being part of the exploration party. It worked nicely because it foreshadowed the kingdom roles that PC would later take on.

party roles

The second was a general reflection/advice thread we worked on a couple of yers ago. Lots of great ideas. My big suggestion would be to read all 6 books and start foreshadowing as soon as possible. Drop in a few references to Zuddiger's Picnic early, like PCs finding a page here or there. Won't meaning anything now... but someday! Have a couple of chance meetings with Meager Varn, Drelev, and the Iron Wraiths, even Irrovetti, before they come up as plot points so that they are more meaningful when they do. You want to avoid "oh, how sad, a guy I never met died" reactions. And think about a way to start dropping hints about the Big Bad and her involvement as soon as you can. I had a number of the sub-villains tied together by possessing magic rings of one sort or another made of green hair. PCs figured out they were related, but they still wore them, which made scrying on them much easier for the Big Bad at the end. Other than that, I also emphasized more than the written adventures that fey creatures, even the "friendly" ones were uneasy and that something was building.

reflection thread

Good luck and have fun with it.

EDIT: One more - Here's a thread with some amazing art for Zuddiger's Picnic. Use it.

Zuddiger's Picnic

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Was this ever officially announced somewhere, are are we just now finding this out in response to derpkhan's question?

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

What about Chain Lightning? Could a swallowed person be a secondary target?

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

I would just email customer service. They'll probably mail you the one you're missing. Look at the sample pictures above and send them a picture of the one you're missing.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

The "Trailblazer" model was:

• At 6th level, you get a 2nd attack, but both attacks suffer a -2 penalty (-2/-2 instead of 0/-5).
• At 11th level, the penalty drops to -1/-1 (instead of 0/-5/-10).
• At 16th level, the penalty drops to -0/-0 (instead of 0/-5/-10/-20).

Supposedly it actually ups the average DPR and it speeds things up a lot.

I would also consider uncoupling Iterative Attacks from just a +6 BAB. I think I'd make it a class feature of Fighters at 6th level, and maybe other martials, monks and rogues a few levels later. Clerics and Wizards just don't really need it.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

I'd say they make as much noise as anyone else ... unless they are stealthing. Maybe a bonus for being unseen (-20, like invisibility), but burrowing is going to cause perceivable vibrations. Earthglide might be different, but burrowing doesn't necessarily sneaky.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Great map. Reminds me that the Castrovin Sea should have played a much bigger part in regional politics.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber
WithoutHisFoot wrote:
If you're willing to take a more comprehensive approach to reworking the death rules, an excellent option can be found at the Alexandrian. It eliminates resurrection magic entirely, but adds a mechanic that ensures that the game doesn't actually become more lethal.

Just read the article - very interesting mechanic. I may have to try this next time I GM a campaign.

Sovereign Court Goblin Squad Member

TEO Lone_Wolf wrote:
Thing 4: A nifty “nice to have” would be somehow the Dungeon node graphic changes when a character enters it so other characters coming across the node could tell if someone has been (or is in) it already.

I like most of your dungeon ideas, but not this one. Seems like a way for bandits to just camp outside and attack when the explorers leave. If someone wants to jack what I've just gathered in a dungeon, let them come inside to see if I'm in there. I mean, if we had camps and horses, etc., outside, it'd be one thing, but to just flag a dungeon as "occupied" seems too easy. If that happens, folks are going to have to post sentries outside dungeons while others go in to explore. Seems like a lot of trouble.

Besides, it'd be kinda fun to delve into a dungeon, just to (surprise!) find someone else already in there.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber
Pigraven wrote:
2. Before you sign off on the next set with a dinosaur, consider tagging it (or them) as potential repaints for Con shows.

Great idea. Fantastic way to get some variation on the same mini, and they usually aren't too hard for those who don't go to the cons to acquire.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

You can do all kinds of stuff. Someone suggested that your time traveler show up, deliver the message, then die. That's fine... and then he can show up again later. Because maybe the appearance when he died was the last one for him, but who says he was visiting the PCs in chronological order? He can have visited them later first.

Or handle it a-la Prince of Darkness, where he's not physically back, he's just projecting. So he can fade in and out, parts of his message can be garbled.

Or maybe the longer he's back - either physically or as just a projection - the more temporal disturbances are caused, motivating quick visits.

I also love 12 Monkeys where the time traveler doesn't have all the information so he can only reveal partial or flawed info about the future.

Fun idea!

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

What makes up "Superscriber" these days?

Sovereign Court Goblin Squad Member

I don't like that a bandit who PvPs can attack/kill gatherers... and then waltz into the gatherers' settlement and make a deposit at the bank like anyone else. If bandits are going to loot, I think there should be a way to exclude them from a settlement - maybe even any settlement other than their home - and make them deal with the weight of what they've stolen. Real towns don't just let bandits wander the streets and go to the bank. THAT is another logical consequence of banditry. Make them sell their loot on the black market to a middleman, or set up a camp outside of town and transfer money to the bank that way. I just don't think you should be able to live outside the law yet enjoy the benefits of civilization.

Sovereign Court Goblin Squad Member

Talk to me about this Mumble thing. Never heard of it (haven't played any MMOs before). What's it good for?

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber
Hobbun wrote:
I really like the idea of the dungeon dressings (the Sarcophagus is awesome), but does the chest really have a base?

I actually add bases to little diorama tid-bits I pick up and turn into minis. That way it blurs the line about what is dangerous or not. Players walk into a room, see minis with bases... buff spells! Oh, wait, it's just a sofa?! Priceless.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber
Salazar wrote:
Still here.

Ooooh, and you have a Box. At one point that meant you subscribed to EVERYTHING. I never did the Planet Stories (no time), but I think they're gone now. Maybe I can get a Box now, too.

Sovereign Court **

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

I like the idea of either a) updating the old Traits Wed Enhancement to represent all categories of traits, b) creating a new "Core Traits" Web Enhancement that is a little more complete, or c) just adding the Core traits to the Pathfinder Society Guide, like WAY back in the beginning of Season 0 when you got a bonus feat from the Guide depending on your faction, and dropping the Web Enhancement all together. "C" seems like the tidiest option.

But having only some trait categories represented and dead-ends like Adopted seems weird. I guess my choice "D" would be to just drop traits from Core altogether.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Over here!

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Right. That's what I'm looking for. What is the historical/mythological origin for the name of the planet.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Anyone know what the origin/meaning of the name Golarion is, in game?

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Nothing?

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

I'm another fan of the dungeon dressings. 6 out of 51, and folks still get their 45 creatures. Seems fair. But it's an experiment - I love that Paizo is willing to try something new and see how it turns out - so we'll have to see how the public feels about them and move forward from there. My guts says it's more a question of getting the ratio of dressings-to-creatures right so that even the non-prop folk can feel like they're getting their money's worth. But I'm stoked!

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Does anyone know if there exists a map of Golarion or at least the Inner Sea region without labels? I'm looking for something that shows landforms but not country names or borders. I know APs come with interactive maps these days that you can turn off the labels, but I'm not aware of any continent-level maps where you can do the same thing. Thanks.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Yup, that's the one. Thanks! [note: in previous editions of D&D, Asmodeus did have a daughter - Glasya]

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Anyone remember the name of Asmodeus' daughter in Pathfinder? If I recall correctly, her mother wasn't a devil, she was some kind of royalty from the elemental plane of fire. I can't remember her name either. I'd love a reference to which book they are referenced in. Thanks

1 to 50 of 2,178 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.