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Mosaic's page
Pathfinder Chronicles Charter Superscriber; GameMastery Superscriber; Pathfinder Roleplaying Game Subscriber. 1,318 posts. 5 reviews.
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Mosaic:
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There seem to be two different kinds skill checks.
First, there are the all-or-nothing kind of skill checks with a set DC that you have to beat. You try for it, and if you meet or surpass it, you succeed. There might be several DCs for doing more difficult versions. Ex: Acrobatic - opponent's CMD to pass through a threatened square, and his CMD+5 to actually pass through the square he occupies. You decide what you want to attempt and you succeed or fail.
Then there are skill checks like Knowledge and Perform where you just try to roll as high as possible to see what degree of success you can achieve. With rumors and monsters, the higher the DC, the more information you get. DC 15 gets you common knowledge, DC 20-30 gets you more obscure knowledge. Or Perform, DC 10 for a routine performance and DC 20 for an great performance. You never say, "I'm going to try for a great performance. [rolls a 16] Damn! I missed it. My performance fails." You roll and see how good your performance was.
So this occurs to me last Saturday when I'm GM'ing. A character is trying to climb a tall ladder. DC 5 for climbing at 1/4 speed and DC 10 for climbing at 1/2 speed. Player rolls and ends up with a total of 4 (low roll + 1st level PC). I say "No progress." He says, "No, I fall prone. I was trying to climb at 1/2 speed and missed by 5 or more." He's right by the RAW, but climbing speed seemed like one of the degrees-of-success kind of things rather than an all or nothing. If you make a DC 10, you go at 1/2 speed, if you only make DC 5, 1/4 speed.
I guess my question is, how do you decide if a skill check is all-or-nothing versus degrees-of-success?
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Okay, so just to be clear...
Verasatile Performance includes:
• Ability score: use Cha instead of the original score
• Ranks: use Perform ranks instead of rank in Diplomacy, Sense Motive, Acrobatics, etc.
• +3 because Perform is a class skill
• Bonuses: any random bonuses to Perform, like Skill Focus
But...
• Situational bonuses and penalties to the original skill still apply and get added to/subtracted from the Perform check, things like magic items, boons, pre-disposed favorable attitudes, etc.
How about things like traits (like "Fashionable" that grants +1 Bluff, Diplomacy and Sense Motive, or "Fiendish Presence" that grants +1 to Diplomacy and Sense Motive), Orcs' bonus to Intimidate, Rangers' favored enemy bonuses to Sense Motive, Ranger/Druids' bonus to Handle Animal their companions, spellcasters with viper familiars' bonus to Bluff, spellcasters with bat familiars' bonus to Fly, small characters' penalty to jumping with Acrobatics, armor check penalties to Acrobatics, etc. These all seem like things that would logically transfer to a Versatile Performance skill check. Would these all be considered "situational"?
I'm assuming masterwork instruments would not assist a Versatile Performance check as you are not actually performing, just using your performance skills in other areas of life.
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If I've got Versatile Performance (Oratory = Sense Motive & Diplomacy), and I've got situational Diplomacy bonuses from boons or traits or things like that, can I apply them to my Performance check, or do I lose them when I trade one total bonus for the other?
If the answer is "I lose them," I'm starting to think Versatile Performance needs some work. The basic idea of swapping ranks it great. Being able to switch base stats to Charisma and make dump stats easier is really nice (maybe too nice). Avoiding armor check penalties to Acrobatics because you're using Perform, which doesn't take armor check penalties is somewhat illogical. But having to give up all your other bonuses really puts the utility of this ability in question.
Another gripe - I can wait a level and not take any ranks in Sense Motive or Diplomacy at 1st because I know I'm going to get them via Versatile Performance at 2nd. But am I really going to wait until 6th level to put any ranks into the skills I get through my second Versatile Performance? And If I don't wait, I just wasted a bunch of skill points.
I know it's not, but maybe the rule ought to be swap Perform (Oratory) ranks for Diplomacy and Sense Motive ranks, but not total bonus for total bonus.
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Okay, I thought I understood Versatile Performance and now I'm totally confused! As I read each conflicting post, I say to myself "That makes sense." Arg!
My original understanding was the same as Abraham's but I'd love to see some official Paizo confirmation of this. Any staff reading this thread yet?
Abraham spalding wrote:
Zark wrote:
Abraham spalding wrote:
Versatile performance: This ability is fully reliant on Charisma, you use the skills full bonus in place of the original skil ... meaning that it's a charisma skill check with all appropriate modifiers... so when using Dance instead of Acrobatics your Dex doesn't matter... neither does your ACP either... since it doesn't affect Charisma based skills. Same for the sense motive (which is WONDERFUL of course since you take a dump stat skill and basically convert it into a prime stat skill).[...]
No he doesn't use the perform skill. He uses the bonus from that skill. "He can use his bonus in that skill in place of his bonus in associated skills."It doesn't say, He can use that perform skill in place of the associated skills.
You mean like I said? Cause you know, total bonus in performance skill includes the Cha bonus...
By the way, while I prefer that one does not have to actually perform to use the Versatile Performance pseudo-skills, it is called Versatile Performance.
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Papa-DRB wrote:
Disclosure: I am part of the PCGen team, Yahoo board moderator and minor data monkey.
I'm a big PCGen fan, too. I've just started tinkering with characters using the new data sets. There are some bugs still, but loads of support on their boards, and the bugs you report help make the whole program better.
(I have to confess, the current Pathfinder data sets are called "Beta" and it took me a while to figure out that Beta referred to the status of the PCGen data, not to the Beta version of Pathfinder.)
Hey Papa-DRB - Any particular reason - other than lack of volunteer time - why nobody has created a data set for the Pathfinder Society stuff yet? Mostly traits, I think, but there aren't any Golarion languages or factions in the current data sets either. Is this kind of thing legally trickier to put in a data set than something that is totally OGL like Pathfinder?
EDIT - Oh, and PCGen is the only option for Mac.
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I've got a 2nd-level bard and would like to use scrolls to cast spells before I've actually got the levels to do so.
As I understand it, 1st-level spells, no problem, because I can cast those already. 2nd-level spells and above, I have to do the caster-level-check thing, right? Only I can't actually find "caster-level-check" explained. I assume it's just d20 + my caster level (2). But do I get to add any ranks from Spellcraft or UMD? UMD has mechanics for using scrolls, but only if they are not on your list. I want to use bard spells, just of a higher level. It seems like UMD ought to give me some advantage.
And the DC for a scroll is caster level +1. So, since the minimum level at which a bard can cast a 2nd-level spell is 4, that'd be DC 15, right? And minimum level of 7 for 3rd level spells, so DC 18, right?
Thanks
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ArchLich wrote:
If a justice of the peace tried to do this with me and my girlfriend I would be pressing racism and discrimination charges with the cops with the hour.
While distasteful, I'm not sure racism is a crime. Where you can file complaints is when government offices or officials refuse or provide sub-standard service on the basis of "race, religion, gender or sexual orientation." I think a lot of companies that do business with the government have to agree to the same terms. Even then, though, I don't think it is technically "criminal." Nobody goes to jail for being a racist jacka**. It can be tagged on to other crimes at sentencing time, though, I think.
Plus, who says the cops don't agree with him? That's why the Federal government has to get involved. The office of civil rights that handles this stuff was pretty inert during the Bush administration - I think it file one case ... one the behalf of a White guy (Hey, I'm a White guy, and I know we can be discriminated against, but I find it hard to believe that the only act of racism that rose to the level of "criminal" in the previous 8 years was against one of my people).
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I'd like to see some alternative race-builds in the APG too. I'm okay with stats staying the same, but I'd love to see some new racial abilities to swap for old ones.
I think this does belong in the APG because it's more of a system mechanic than campaign fluff. "Dwarves of Golarion" with have info on Golarion dwarves, but I'm looking for some Pathfinder-wide possibilities. As has been mentioned, short templates for aquatic, elemental, etc., al la Unearthed Arcana.
I'd love to see some "ethnicity builds" for humans and non-humans, but being world specific, this would have to go in a Golarion book. I'd want suggested racial traits, weapon familiarities, maybe a few "always a class skills" (almost like racial skills), tweeks or alternative racial abilities, flaws, etc.
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This does bring up an issue, though. There really isn't much incentive or reward for me to GM in the Pathfinder Society. As a GM, I only get the 1XP/1Prestige/1/2gold for running a scenario that I "eat." Okay, I'll do that once in a while. But most of the time I'm GMing scenarios I have already played. And for doing that, I get nothing. Okay, I get 4 hours of fun, but playing is fun too, and a lot less work, and I advance in the Society when I play. So why should I volunteer to GM?
It would be nice if there were some reward for GMs who run scenarios that they've already played, and even if they run those scenarios multiple times. Maybe not something as large as the reward for those who "eat" scenarios, but something. 1 Prestige point?
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Joshua J. Frost wrote:
I can't design for 3 players and design for 8 players. PRPG (and its predecessor) assumes in every way a party of 4-to-5 PCs. Once you get above that number, the assumptions break down rapidly and once you go below that number you get TPKs quite rapidly. I have to set a ceiling and a floor somewhere and that floor is 4 and the hard ceiling is 7.
Just speaking for myself, I wouldn't expect someone to design for 3 or design for 7. As you said, scenarios are designed for 4-5, maybe 6. Playing 3 would be if-you-must only, and at-your-own-risk.
I just know, as someone who helps organize small meet-ups, it's sometimes really hard to get 4 people. We have people who drive an hour or so to come to our games, and I dread the day when they get there and we can't fill a table. What then? Sure, we can play for pure fun, but folks came expecting to play a Society game. They will want to play, and there will be a fair amount of pressure to "fudge" things - run a GM PC, allow a player to play 2 PCs, whatever, and attribute it to a ghost player. We've never gotten in that situation yet - and I suppose this is where I say I'd never falsify my log-in sheet - but we have on two occasions grabbed teenage kids who were in the hall, given them pregens, and made them play, just so we could hit 4. Once it went fine, and once the kid goofed around the whole time and lessened the experience for everyone else.
But I do get your point - you've got to set limits somewhere. I get it and respect that. I'm just kind of venting/thinking out loud.
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Some GM/reporting Q's...
1) Say somebody uses one of the official 1st-level pregens. What happens afterward? Must they continue to run that pregen as-is (same name, etc.), or can they modify it, or do they get 1-XP-credit to be applied to a personal character they create later? Or are the pregens only good for 4 hours of fun and no official credit?
2) There are official 4th-level pregens. Can someone jump into a game with one of these and then just keep playing the pregen in future games, basically starting Society play at 4th level? [Then the above q's would apply about modifying the pregen.]
3) As a GM, I know I only get the 1XP/1Prestige/1/2gold for running a scenario once, but do I only get that if I'm "eating" the scenario (i.e., running before playing so that I will never be able to play it)? Or do I get that for any scenario the first time I run it? If the first is correct (eating only), is there any incentive or reward for me to GM a game, other than the joy of pre-game prep and 4 hours of fun? [I'm not being totally sarcastic about the "4 hours of fun," but playing is fun too, and a lot less work, and I advance in the Society when I play, but maybe not when I GM.]
4) I think this may have been answered before, but given the 4-person minimum rule (man, I'd like to see that dropped to 3), can someone who has previously played a scenario play it again with a pregen or a throw-away character (and receive no credit), just to fill the table? Would that be legal, if that were the only way for the game to meet the 4-person rule.
5) Legal games are 4-8 people at a table, right? And I can't modify the number of monsters in an encounter or anything to compensate for double the number of adventurers, right? So big parties just have an easier time? Seems weird.
6) What is the assumption behind the max gold? Total value of all treasure ÷ 6? So parties smaller than 6 are getting short changed, and parties larger than 6 get extra gold?
7) Should I be subtracting the value of items consumed from the max gold? Potions, scrolls, wands with 5 charges...
No rush, just thoughts that occurred to me while GMing last night. Thanks.
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