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Regarding actual PFS for the kids, I'm lucky enough to have a 3-times-a-year Con about half mile from where I teach. My school is very inner-city with all the diversity and challenges that that implies. It's also right next to an airport and the Con takes place in one of the myriad of airport hotels. By about 6 months into the class, I had a group of students who were comfortable enough with the rules to go to the Con and play a few games of real PFS Pathfinder.
1) They got to test their rules knowledge and, even more importantly, their problem-solving skills against GMs other than me. My Venture Captain is awesome and set them all up at a table with a GM who also happens to be a middle-school teacher. But by the third game, they had to split up and play at a couple of different tables with mixed groups... and they did fine. It was cute; they all came back with stories of playing with "strangers" and being able to keep up. Serious boost to their confidence.
2) They had to think about their actions and the repercussions of their actions more carefully when they were playing with strangers who'd get mad if they goofed around or made really dumb/thoughtless decisions. They also had to work as a team and coordinate their actions. They got stuck at one point in a narrow corridor and couldn't attack the baddie because the guy with the lowest initiative won surprise and stepped in front of everybody. By the end, they'd started coordinating stepping into melee and out so as to not screw the archer and even delaying to let people get off their actions in the optimal order.
3) It took they're level of play up a notch from our simplified Basic Box to the full CRB. (One of them actually even won a CRB in a raffle! He brings that thing to class every day like a Bible.) Now they ask me questions about whether or not certain bonuses stack or if things provoke AoOs.
4) They saw diverse and well-adjusted adult men and women playing RPGs. They interacted with those adults like civilized human beings (not always the norm for 12-year-olds). Socialization!
5) For my students, seeing that there is something cool outside of their neighborhood, and that it's not really that hard for them to access it, is a world-opening revelation for some of them. I attended a total of 3 games over 2 days with them, but one student came back on his own for 2 more games on the 3rd day of the Con!
[Caveat: Again, when dealing with students and minors, I made it very clear to parents that this was a public event, that their children were welcome to attend, that I would keep an eye on them and let them use my phone if they needed to call home, but that this was not a school event and that I was not "supervising" them... and then I had the parents sign a permission slip anyway. Most were fine with that, though one mom actually came in to the Con to check it out before agree to leave her son - and I totally respect that, too. This age-group is all about balancing trust, responsibility and independence.]
For the last trimester, students in the class are going to get PSF numbers and create new characters according to the more stringent PFS guidelines, and I'm going to have my Con-goers GM them through sanctioned PFS mods. The majority of the kids will get a more advanced experience and characters that they could maybe use at a future Con, and my core group will get even deeper experience and PFS XP for GMing that they can apply the characters they've already played at a Con. And unlike me farming my students for PFS XP for my own characters, I think them getting PFS XP is totally legitimate. (Maybe I can get organizer credit...)
Overall, PFS has served me as a template for a lot of things (good, short mods, an XP model, a way to track their loot), and now that the time is right, it's an appropriate step for some of them to jump into (or all of them in a very sheltered way). But full PFS from the beginning would have been too much.