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Tarquin

Mosaic's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber. FullStarFullStar Pathfinder Society GM. 2,274 posts (2,275 including aliases). 16 reviews. 3 lists. 1 wishlist. 5 Pathfinder Society characters.


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Sovereign Court

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Did you have a 10' running start? If not, the long jump should have been DC 40 all by itself. Not sure if one needs a running start to do a high jump, but the rules suggest that you do, so the DC of the 5' rise would be 40 as well (if you didn't have a 10' running start).

On your original question, I agree with doing it the way you did. The other alternatives are too mathy... in order to end 5' higher 20 ' away, you'd need to peak at 10-15'... Just add them.

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We haven't funded yet, but it's also worth mentioning that the stretch goals are pretty cool, too: a "clawed deviant" eye-of-the-deep looking beholder-kin, a huge water elemental, and a 6x6 walking hut mini. In addition to the behemoth, I'd really like to see the other minis funded, so let's go people, throw some money at this thing!

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Damn. I'm starting to get worried. The last couple of Dungeon Crawler Kickstarters haven't funded, unfortunately. It's a great product, and the price is good, awesome mini. I'm not sure if it's not getting the publicity it needs, or there just isn't enough demand for giant minis... It'll be a shame, though, if this one doesn't go off. Can't imagine another Tarrasque, er, Behemoth coming along again any time soon.

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All the Cerulean Seas stuff is fantastic, either as a unique campaign setting or to steal ideas from for another campaign set somewhere else. I highly recommend all the books, there are like 5 - the main one, a polar one, a deep water one, a bestiary, and a Asian/terrestrial adventures one. A psionic one, too, I think, but I don't have that.

Regarding Alluria and money, they ran a Kickstarter several years ago and never fully delivered on the products. I contributed at the hardback book levels, and I got all the pdfs (so the writing/editing/publishing was complete) but never the physical copies. Some of us nagged for a while about in the Kickstarter comments, and the author said she ran out money and wasn't going to be able to fulfill print copies. It was a little weird/annoying because they continued to publish and sell new pdf material, so it's not like they went out of business, they just decided they weren't going to be able to provide the print materials. I ended up paying for the books again print-on-demand. In the big scheme of things, it wasn't that big a deal; I'm cool with it and have moved on. The material is REALLY good and I'd mostly just like to see them continue putting out neat stuff. If they've got a sale going on to raise some money to keep going, good for them and good for anyone who snatches up as much of their old stuff as possible.

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I have (and love) the original version of Kill Dr. Lucky. Can anyone give more detail on the updated rules? Thanks!

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Bearded Devil looks fantastic!

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My favorite part of any of the "Gods of ..." books are the little bits of mythology, stories about the gods and their adventures. I feel like that helps me get the feel of them better than any stats or special trait, etc. One thing I'd really like to see is a book, like an actual novel, with full stories about the gods. No crunch. Almost like a "Bullfinches Guide to Inner Sea Mythology." For whatever reason, I'm not a huge fan of in-world fiction (nothing against it, just not my thing), but a book of mythology would be 100% useful to me as a GM or player in adding depth to my characters. Look how many references we have on a daily bases to Greek and other mythologies. I'd love to be able to drop those kinds of references in games, or even design adventures that echo the Inner Seas's most famous myths.

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Seems like a good mod. We've seen the plot before - locals are trying to drive off colonists, PCs can fight the locals or try to make peace.

But it has a hexploration map!!!! Great coastal/jungle/river area, nothing like the Kingmaker maps. I would LOVE it if Paizo would put out a hexploration map pack some day - desert, mountain, forest, coastal w/ islands. But until then, I think this map is going to get reused several times.

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I love the Map Packs and appreciate the variety of themes that are out there. I'm curious, though, if there is any interest in seeing Paizo revisit and expand on some of the themes they've already created Map Packs for... Basically a "2" series.

For example, for a lot of the standards, Paizo have a nice combo thing going - Cave Chambers/Cave Tunnels, Dungeon Rooms/Dungeon Corridors, Starship Chambers/Starship Corridors, etc. [I'd like to see a few more of these pairs rounded out - Forest Trails (existing) + a new "Forest Clearings," March Trails (existing) + a new "March Clearings," Sea Caves (existing, and more accurately "Sea Cave Tunnels") + a new "Sea Caves Chambers."] But in all the above examples, the tunnels/corridors/trails are all 10' wide. I know, it's the standards, it's a good place to start, but would anyone else like to see "Cave Tunnels 2" with extra wide tunnels and some funky twists? Or "Dungeon Corridors 2" with wide corridors and some more unusual options? Maybe a Cave/Dungeon transition, or an entrance to Forest?

I could easily see:
• Cave Chambers/Cave Tunnels 2
• Dungeon Rooms/Dungeon Corridors 2
• Forest Trails 2 with more interesting variations on the theme
• Urban Sites 2 with more shops, a burned down building, a park, a construction site, an execution block, a cafe, a bank, a bulletin board, a flooded street, etc.
• River System 2 with wider rivers and different angles of turns, shallow, swamp transitions
• Road System 2 with wider roads, some dirt roads, a road-to-city transition
• Evil Ruins 2 (or maybe just call it "Ruins") with some more generic ruins filler to use by itself as stand-alone ruins or to go between the existing "evil" locales
• Ice Caverns 2 with larger chambers and weird pools and lairs
• Jungle Paths/Jungle Clearings 2 that connect to Lost Island and maybe the old Jungle set from 2014 (the styles of Lost Island and Jungle are pretty different, though)
• Desert Paths/Desert Features with some all-sand cars, but also partially buried structures and rocky outcroppings and sink holes
• I know it's not even out yet, but I can imagine a "Perilous Perches" with extra wide ledges or tiers with ledges and hiding spots above other ledges and PCs have to scale cliff faces to get to enemies, or ledges on opposite sides of a gorge (but a real WIDE gorge, not a 10' crack), big bird nests, a small watchtower overlooking a valley below

The other think I really appreciate is when Map Packs play well with Flip-Mats. Like when you have a fairly bland open space on a Flip-Mat but can add features with the Map Packs (like the Shops/City Streets pairing, or Crypts/Necropolis pairing). Or when Map Packs can be use to extend the map off a Flip-Mat. For example, if the edges of the Lost City Flip-Mat blended into the jungle of the Lost Coast, that would be brilliant!

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I've backed several of Dungeon Crawler's Kickstarter campaigns. Not all of them have funded, and they've run into a production snag or two, but they've always delivered and I've always been pleased with the results. You have to give them credit for being willing to try to produce some unusual but really cool sculpts - a kraken! a behemoth! Baba Yaga's hut! They also did a really nice mermaid and some cool giant skeletons. Useful stuff that's not out there anywhere else.

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The Pit

Smokey Mountain (because of constant smoke and fires in the trash)

Gehenna

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Fun idea.

Request: Can you consider making some of them 3 piece images - one side, the other side, and a middle piece with more bridge and maybe some blurry what's-below graphic, but nothing that says it has to go with one side or the other. That way one could connect the two sides with no middle for a short span, add the middle for a longer span, or even get 2 packs (or print a card yourself) and use two middles to make an extra long bridge.

Also, please, don't make them all 10' wide. There have to be some 20" wide bridges somewhere on Golarion!

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AlgaeNymph wrote:
Slithery D wrote:
Side note: I find the use of "they" rather than "it" as a genderless pronoun horribly jarring and confusing. I couldn't even understand what was happening the first time I encountered it and thought there was some mysterious group entity I had missed a reference to or poor editing.
My guess is that Paizo feels that "it" is dehumanizing, or depersonizing in this case. I do understand how using "they" can be a bit confusing, but gender-neutral pronouns like "e" aren't yet popularized in colloquial English.

I assumed it was an editing error, like an accidental find-and-replace. If it's intentional, it's really annoying. I've seen "When someone leaves their light on..." but never "Someone walks into a room. They look around." 3rd-person indefinite, okay; 3rd-person singular, no. Weird, and not weird like saying "she or he," rather than "he or she" (maybe a little jarring at first because it's unusual, but it's still grammatically correct and equivalent) vs. weird because it's wrong.

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1 1/2" circles?

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Is this one ever going public?

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Bump.

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So where does magic on Golarion come from? Is it just the ability to bend the laws of physics, or to tap into laws of physics beyond those that we in RL understand? If so, why isn’t there magic everywhere, across the whole universe? We know that Golarion and Earth exist in the same universe, so why is there magic there but not here? Could be that the laws of the universe vary from place to place – and they probably do to a certain extent – but I don’t find that a very satisfying answer, to just say “because that’s the way it works there.”

Instead, let’s think about what else we know about Golarion, what else we know makes it special, unique, in the universe.

Rovag.

That sure as hell makes it unique. (Note: I suppose there could be other “cages” in other corners of the universe, but there can’t be that many of them.) A group of very powerful gods invested some major energy, maybe even some of their divinity, in caging the Rough Beast. There have to be some residual, ambient effects of that.

Like what?

I imagine seeping magic from the bindings, or maybe even from Rovag itself, could cause/explain any of the following:

• Mutations, both magical and mundane. More mutations would result in more freakish creatures, dire beasts, “abominations” even. Many might be unique creatures (probably sterile and/or living short, tortured lives), but some would more stable and recurrent. More mutations would also mean a faster rate of evolution, too, with population-wide changes taking generations rather than millennia. Maybe Lamarkian genetics even work here.

• A faster mutation rate could also mean more diseases and plagues. Some might wipe out whole societies and keep re-setting the clock on civilizations, and some might just leave victims… changed.

• More tolerant DNA (or whatever genetic material exists on Golarion). In RL, sometimes two very closely related species can interbreed, but mostly DNA from two different species is just too different to stick. But anyone who’s ever perused a Monster Manual or Bestiary knows that, on Golarion, there are hybrids everywhere. You can’t throw a rock without hitting a ½-this-½-that. I mean the ½-dragons, the ½-giants, the ½-orcs, the ½-elves and so on. Somehow the magic of Rovag and/or the Cage seems to help hold unlike DNA together, and sometimes even to generate new, viable true-breeding species.

• Chimerics. Maybe all the human-headed lions and bird-headed snakes and goats with wings are the result of magical experiments gone awry or ancient curses, or maybe the emanations of Rovag and the Cage are enough to allow freakish non-blended hybrids (ew!) or for bits of genetic material to jump from one creature to another through close proximity, like super viruses (meaning that tribe of folks living around too many scorpions didn’t have to do it with scorpions, their babies just started being born that way!).

• Sentience. Seems like half the creatures in the Bestiary have near-human-level intelligence, if not higher. How’d that happen? Could be lots of cases of parallel (hastened) evolution, especially if it’s necessary to keep up with your newly self-aware neighbors. Or it could be something almost like a spontaneous Awaken effect – as Rovag stirs and pushes its consciousness out, sometimes dumb beasts are touched and changed, their minds suddenly clear (or crazed).

• Fluctuations in natural laws and physics. Reactions that worked yesterday, or last year, don’t work the same way anymore, or not in certain places (“Wild Physics” zones). Science struggles to advance because of inconsistencies and dead-ends.

• Magic. Normally, altering reality and bending the laws of physics are the providence of the divine, but on Golarion, mere mortals can sometimes learn to shape the world to their will. It’s an inexact science (magic is a fickle thing), and all but the greatest wizards leave nothing more than fleeting marks on the world – what is the power of even an archmage compared to that of a god, after all? – but it’s more accessible to mortals on Golarion than almost anywhere else in the universe. More than wizards, the saturation of magic in the environment leads to men, women and beasts who are naturally plugged into the arcane and use magic as easily as the breathe.

• Weak boundaries between the planes. The Cage traps Rovag in the Material Plane, but it may wreak havoc the walls that separate this dimension from the next. Creatures and manifest zones from elemental planes, outer planes and even the farthest reaches of the universe may leak through, tainting landscapes and adding templates to creature and bloodlines to sorcerers. (I also like the idea that certain kinds of magic – Dimension Door and Teleport – weaken the Cage by tearing little tiny holes in the fabric of Reality.)

• Visitors. Being unique in the universe (and unique in the multiverse), Golarion attracts visitors from across the galaxy and planes, beings who want to study Golarion and the phenomenon of “magic,” who want to tap into its power, guardians who want to make sure Rovag stays in its cage, and madmen (and madwomen… and madcreatures) who want to set it free…

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I never liked the Balance version of True Neutral. I guess it works for an Outsider that really is there to balance the universe, but for a person to go around stepping on a puppy because she saved one yesterday, doing a bad deed for ever good... that's goofy and kinda' psychopath.

For me, for regular mortals, the Good/Evil thing is basically, "Would you go out of your way to help someone?" Would you put yourself at risk? A Good person would. He'd run into a burning building to save a stranger. A Neutral person wouldn't. Doesn't mean she's bad, just not going to stick her neck out for a random dude. Would probably run in for her own kids, or might help a stranger get up who fell in front of her, but isn't really going to go out of her way to help someone else. The crown of lookie-loo's are Neutral. And Evil is more than just the guy who stabs people in the face just to watch them die, it's also the person who steps over the guy who got hit by a wagon and doesn't stop to help (no danger to self, no risk, just not interested, too selfish to be inconvenienced). Not necessarily sexy Evil, but selfish to the point where you're causing harm to others... that's not Neutral anymore, that's a choice and it crosses into Evil in my book.

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Kalindlara wrote:
My preference would be for singles to be available until the release of the next set... but any extension, even a couple of weeks, would be an improvement overall.

That's a great idea, Kalindlara. I mean, ideally single minis would be available for every set forever, like they have been so far, but I understand and accept that it's taking up too much time and space on Paizo's part to make it worth while.

The flip side are the concerns we've seen here - it take folks a while to get their subscriptions, or some folks can't get their cases right away, so a 2 or 3 week window on singles gets people all panicky. Not to mention what's going to happen if some of the rarer singles run out before subscribers even get their cases.

But Kalindlara's suggestion - keep singles from one set available until the next set comes out - seems like a pretty good middle ground. More time/effort on Paizo's part than just maintaining singles for 2-3 weeks, but not infinitely long. With new sets coming out every 3-4 months, that whould give everyone, from subscribers to small-quantity buyers, time evaluate their needs without feeling rushed.

Anyway, like I said, I get Paizo's need, but it's a pain as a customer, and this seemed like a solution that could work for everyone.

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Count me as another one who doesn't like to see the singles available before cases have even shipped to subscribers. :(

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Chess Pwn wrote:
Light Riding Horses and ponies don't have a bite.

For the record, IRL I've been bitten out of me by both ponies and "light riding horses." I suppose it was more of a non-lethal attack, but sure hurt like hell when I was 9.

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Cool. I'm in for at least a Hut and some repaints. Hope more folks jump in.

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Bump. Any thoughts, Paizo friends?

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This could be really cool, especially if we get a couple of lengths of road that go with different terrains that we already have.

One request would be some nice, wide highway-grade roads. We get some dirt tracks here and there, but a good 20'-wide cobbled highway would be awesome.

Any thoughts on how to avoid the 90º angle problem? Straight roads work great on cards, and crossroads, but most real roads don't just turn at 90º. I don't know how it would work, but a couple of 45º sections or even a curve would be awesome.

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I don't know, I don't hate the roof. Great for an ambush in the courtyard or an assault from the outside.

But, I agree, like so many of these "big house" maps, one interior floor just isn't enough. So would the answer be a "Noble Estate II" with a second floor and a basement, or a 2-flipmat jumbo pack with basement, 1st and 2nd floors, and roof, or just doing floors 1 and 2 in the future (no basement or roof)?

Personally, I like the jumbo pack idea. Maybe once a year, Paizo could release a 2-flipmat jumbo pack of interrelated maps and have it count for 2 months worth of subscription (like when magazines do double issues that could for 2 weeks or 2 months). We've gt a lo of great maps, but having 4 sides to work with once in a while would allow some interesting new possibilities.

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China Mieville's New Corbuzon (from "Perdido Street Station") is pretty weird/steampunky.

• Trains, train stations, subways, trolleys, aerial trams.

• Massive government buildings, prisons, remaking factories (where criminals and political dissidents are flesh=crafted into living golems).

• A portion of the city rests under a titanic rib cage from some beast so old no one remembers what it is/was (there are a couple of scenes like this in Pacific Rims when cities rebuild after the kaiju attacks, but the bodies are too big to remove sio they just rebuild around them)

• Docks, lots of docks, canal locks, shipyards

• Filthy overcrowded tenements and ethnic ghettos, beautiful lush parks with fountains in other parts of town, massive metal and glass domed greenhouses and botanical gardens

• Universities, libraries, charities that help the less fortunate

• Walls, an old city from which the modern city grew, aqueducts

• An undercity where the dirtiest work (and workers) are kept

• Cranes, an overcity on the roofs and in ropes and nets strung from building to building, tower to tower, populated by thieves and bird-people

• A destroyed part of the city that has never been rebuilt (riots? earthquake? explosion?), debris field

• Uncontrolled building with shacks built on rooftops and towers built on towers (google Kowloon's Walled City)

Okay, by the end there I drifted away from New Corbuzon, but it's still worth looking into.

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I haven't seen the Litko site before. I don't like wood bases (or terrain, not sure why) but the clear acrylic bases are kinda cool. If I were to ever go nuts and re-base thousands of miniatures, clear bases might be really cool so you can see the maps/terrain underneath.

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Jester David wrote:

Less happy with the singles change.

It means if I do order a case and want to get a couple extra figures depending on what the random draw doesn't give me enough of, I won't be able to buy from Paizo as the singles window will be closed by the time my case arrives.

Good point. I subscribe to just about everything, and to avoid spending too much on shipping, I have everything shipped once/month "with [my] subscription." But a lot of times that means I get stuff at the end of the month when it comes out. So there might be times when I won't get my case of minis for a couple of weeks after street date. I ALWAYS buy more singles to round out minis I like and want larger groups of, but if the window is only a couple of weeks, I'll be out of luck.

I get the basic point of not endlessly opening boxes and restocking singles, and I hope Eric's comment about singles only lasting for 2 weeks is really more of a "we don't know yet how long they'll last, but it will probably be weeks rather than months." [EDIT: looking back, I don't actually see Eric saying that, someone else did.]

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Have you seen these? Dungeon Crawler maker great blank bases, size small (1/2x1/2) to gargantuan (4x4). They also do flying bases and long (1x2). And a crazy big 8x8.

Most have four notches out of the bottom rim (to attach some little add-ons Dungeon Crawler produces), and they have just a little bit of an edge, rather than a round or beveled rim, so they are not exactly like Pf/D&D, but they look similar enough and they have good weight.

But to answer your question, I do a lot of re-basing, too, and I've explored a lot of options. The Dungeon Crawler bases are good enough for me, so I wouldn't be interested in a new venture. Sorry.

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TriOmegaZero wrote:
And you can generally expect that a year after it is declared an exclusive.

Any word on a public availability date yet?

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James Jacobs wrote:
That, on top of the fact that the idea of folks being distracted from the AP and trying to alter the future would be too much temptation for people to get distracted and potentially disappointed.

You could always go the other direction... into the future... so that nothing that is altered affects Golarion as we know it. And maybe once in the future, PCs return to the less-far-in-the-future or maybe the present to basically prevent a horrible future.

We already have a "Distant Worlds" book, I could handle a "Possible Worlds" or a "Possible Futures" book discussing different directions Golarion could go in.

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Ernest Mueller wrote:
I found that city pic disappointing and to look like "just like everywhere else in pseudo-European Golarion" and it started me off with a hard slog on that chapter as it encouraged me to interpret everything in that light. The person pic does a lot of work to roll that back though. It's tough trying to seed whole cultures with a single city write up because they have to totally drip with the different culture to not be interpreted according to the "usual" context. And starting with a city is hard for another reason; I assume most of us here think of Arcadia as more lightly populated than the European part but starting with a city makes it seem like "Oh so is there an Inner Sea-like population density there?" etc.

I totally agree. I really wanted to like Segada but it just didn't do much for me as presented. Too much like every other city in Avistan.

And I know it's a really hard question to answer, but I don't buy that the reason Avistanis haven't flooded Arcadia is because the native bureaucracy won't give them permits. That's probably an over-simplification, but it strikes me as Star-Wars-Episode-I-Trade-War!-level exciting. I hope some of the native Arcadian societies are developed enough to have complex laws and governments, but if the first thing I encounter when I get off my boat is bureaucracy...

If not that, then why not? Maybe a play on the whole disease trope, only this time in the other direction. Maybe due to prolonged contact with Avistanis via Valenhall (and maybe Tiens on the west coast), Arcadians have developed resistance to most Old World diseases, but there is some Arcadian bug that devastates Avistani colonies. It responds normally to Cure Disease and other magic, so diplomats, merchants and adventures are fine, but that's not a feasible option for wholesale Avistani colonization efforts.

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I have to agree. Really like the box and barrel, but I'd need quite a few. If they end up at $5 each, I might buy 1 or 2 extra, and then look elsewhere at other brands. But if Wizkids can make them available for $1-2, I'd buy a ton.

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But, bottom line, you're the one who has volunteered to be GM and you don't want to implement that optional rule, so you don't have to do it. No argueent needed. If your buddy wants to run a game that uses the stamina system, awesome!, he/she can do it and you get to a be a player. And if he/she won't... back to you running the game you're comfortable with.

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Andrew Christian wrote:
Pick up the rock. As long as you are within reason, I don't foresee a GM begrudging you a few rocks in your inventory.

I have a rock-thrower and this is how I've always done it. And sometimes during travel or boxed-text, I say that I pick up a couple of nice chuckin' rocks and put them in my pocket, just to establish that it's something my character does regularly and thus should always have a rock or two when needed.

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Now that you all are winding down the Item Cards, would you ever consider adding the various components of the Item Card images - borders, backgrounds, icons, etc. - to the Community Use Packages so we could continue making cards for ourselves?

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Dungeon Crawler maker great blank bases, size small (1/2x1/2) to gargantuan (4x4). They also do flying bases and long (1x2). And a crazy big 8x8.

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The NPC wrote:
We know what Monsters from the Id would look like, but what about Monsters from the Superego?

Maybe things like Inevitables that demand conformity, but even to damaging levels. Standards of beauty and those that don't/can't conform must be destroyed. Anorexia. Things that attack folks who don't conform to a certain set of mores, no matter how strict or strange. Guilt monsters. Creatures that spring from a warped collective unconscious, almost like the mind of a mob. Maybe those would almost work like a haunt, but psychic, not undead.

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Yeah, one table doesn't do me much good. I'm going to need a bar full. I have rectangle tables from Dwarven Forge, but someday, some Paio ones would be nice, too. But for now, I just need a whole lot of rounds, please.

Maybe the "repaint" could have the generic brown paint job - because, in the end, that's going to be the one we can buy a lot of - and the one in the box could be special in some way - have a plate or bottle on it, a big stain (blood, booze, whatever), a different kind of nicer wood, etc.

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Bingo!

Dragon Magazine Issue #80

December 1983. I was 13. About the same time I attended my first Con.

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Purple Duck Games wrote:
Berselius wrote:
Huh, she kinda looks like Siulajia from "Treasures of the Savage Frontier".
Cover image is by the same artist Clyde Caldwell. He did a bunch of work for TSR including... Castle Caldwell and the two Ravenloft covers.

I'd swear that's an old Dragon magazine cover.

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I'd be happy with a bed re-paint (or several - different color blankets!) available on Paizo. But I WILL need quite a few, so there needs to be a way to get them.

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I would so love a Huge wickerman mini...

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Maybe they're referring to humans' color after you cut them open?

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darth_borehd wrote:
I was hoping to find something like Nyambe but for pathfinder.

You CANNOT beat Nyambe for $10.

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me

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Question - I just got an email that the pdf has been updated to correct a couple of mistakes in the original printing of the adventure. No problem, Paizo does that once and awhile and I appreciate them correcting the pdf even if they aren't going to ever do a reprint. I have never saved those little emails, I've just redownloaded the pdf. But it now occurs to me that I ought to have been printing them and slipping them into my print adventures to track the corrections. Does anyone know if there is an archive of those kind of things anywhere, like an official list of AP Errata? Or do I need to go back and see how many of those emails I can undelete? Thanks!

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Proteans
Gillmen/women

Both unique to Pathfinder and a hole in the Pathfinder Battles line.

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I've seen a couple other people use this as a test, and I like it enough to repeat it:

Do other people have fun playing with you?

• If yes - you can do cool stuff but you leave room for others to shine as well, or, even better, you enable others to do cool stuff too - awesome, powergame away!

• If no - if you leap forward and end every encounter before it begins, void all role-playing situations (either through über skills or by just attacking and killing everything in sight), and basically leave everyone else in the party standing around feeling useless - yeah, powergaming sucks.

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Wolf Munroe wrote:
"One, two! One, two! And through and through, his vorpal blade went snicker-snack! He left it dead, and with its head, he went galumphing back."

To be true to the source, then, shouldn't a vorpal weapon only cut off someone's head on a nat 1 or 2?

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