More ideas for flip maps and map packs:
• Dwarven Halls - Flip Map, Side One: a large gate to an underground realm, barracks and battlements, a nice, wide area out front with a road and maybe some trees on the edge. Side Two: a large interior "hall," almost like an underground plaza, columns, maybe a royal platform overlooking it all, along the edges are several worked tunnel openings, maybe some shop fronts. Map Pack One, "Dwarven Chambers": these would be add-ons that would allow the shop interiors to be added on to the edges of the hall/plaza, extending the flip map. Could also include under and over chambers for various stairways in the main hall, or around the gateway, maybe a closed-gate that could be laid over the flip map's open gate. Map Pack Two, "Dwarven Passages": worked hallways, 10' and 20' wide, alcoves, built-in stalls, checkpoints, transitions to existing cave passages and mines map packs.
• Elven Roosts - Flip Map, Side One: An on-the-ground elven village, mostly a clearing/plaza, a few buildings styled like the old elven village map map pack, paths at the edge leading off the edges sized/styled like the old elven village map pack, a creek running through it, ponds, waterfalls, fountains. Side Two: A tree-top village, Ewok-style, big round trees with wide decks, platforms with thatched huts, good spacing between the trees. Map Pack, "Elven Passages": wooden bridges that can connect the platforms on the Flip Map, add-ons like stairs down, a crane basket, small bridges to watch tower trees, a couple of walkable tree branches, and some more pathways with things like bridges over creeks for the ground-level elven village. Map Pack Two, "Elven Chambers": several levels of hollow tree interiors (could be two levels to a card so the owner could cut them if he/she wants), some more buildings for the ground-level village, including several larger multi-card structures.
• Flip Map of a village made up of huts. One side could be a rustic village, mostly green background, a couple of stone structures like a well, maybe some low walls, some animal pens. The other side could be another village in another environment like a desert village with mud huts and tents, or a barbarian village in a snowy environment with lots of animal skin huts.
• Savage humanoid village flip maps - A hobgoblin camp with tents and log fence, guard towers, pen for mounts and slave cages. Something less orderly on the other side - an orc village with crappy tents, maybe some crude rock structures or cave entrances, felled trees, wrecked wagons, maybe even the ruins of a building, lots of mud. Maybe later, I'd love a larger goblin village with a chief's hut and some of the locales from We Be Goblins, maybe a gnoll camp or lizardfolk village on the back. Either/both of those could have a companion Map Pack showing tent/hut/building/cave interiors, damaged versions of the hobgoblin wall, maybe a lookout spot or ambush site that could be placed off the flip map as PCs approach, some cards that show sprung traps over scenes from the base flip maps.
• I'd still like a map pack of various city wall pieces, towers and wall interiors, a breached wall section, could join with the gate house from the old Town Map Pack.
• A map pack with various residences - a two-story country house, a hermit's shack, an urban tall-skinny townhouse (or a block of three right next to each other), a two-story villa with attic and basement, an underhill home, a cheap tenement building/flop house, a house boat.
• A sea bottom flip map with open areas and a coral reef on one side, maybe a kelp forest, and a sunken ship on the other.
• A battle field with ruined structures on one side and two sets of trenches separated by a mud field with broken fences and a few dead trees in the middle.
• A map pack ("City Streets"?) with more town structures that we haven't had yet - a construction site, a burned out building, several wide street cards with sidewalks (we have lots of buildings, but no streets yet), a street with a sink hole, a flooded street, a street with a make-shift barricade, an intersection, an urban park, some carts (either a street card with carts, or one card with carts that could be cut out).
Just some ideas. ;)