Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Tarquin

Mosaic's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber. FullStarFullStar Pathfinder Society GM. 2,165 posts (2,166 including aliases). 13 reviews. 3 lists. 1 wishlist. 5 Pathfinder Society characters.


RSS

1 to 50 of 2,165 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

I'm my imaginary re-write of the rules, all races (including humans) would start with a racial HD, and THEN you'd add your level of Commoner on top of that... effectively starting most people at level 2 in HP... and giving them a fighting chance vs. killer cats and squirrels.

(Also means that children and other pre-adults critters are effectively 0-level commoners for their race, should one ever need to stat them up.)

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

An underwater themed AP (at least partially underwater) would be an interesting way to explore existing rules/themes in a new way while bringing in some new rules/monsters/magic at the same time. Sunken ships, explore sunken Aztlani ruins, aboleth/hidden masters. There's also some great 3rd party stuff (like Cerulean Seas) they could tap, the way they've tapped other publishers monster books in the past. Underwater would also be cool because it would mix well with a lot of the existing pirate themed stuff.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

I like Haunted Jester and BPorter's ideas.

• A good list of the most active black markets in the Inner Sea, what's illegal in different places (and why it's illegal), and the penalties for possession of illegal goods, smuggling, etc. Could include a good black market in an evil country (selling hope on the sly).
• Something on how these black markets stay in business and keep from getting shut down (frequent movement, bribes to corrupt officials, magical misdirection, divination blockers, both mundane and magical, clever use of extra dimensional spaces) and how folks "in the know" contact them anyway.
• DCs for locating markets and some type of "rarity" (i.e., higher and higher DCs) for different illegal/black market items.
• Risks for frequenting black markets, almost like a corruption score or reputation loss (think "sanity loss") or a penalty when dealing with lawful individuals.
• Notes for having/using "contacts."
• Black markets already exist in terms of kingdom/city building rules, but notes on how to run one like a PC business would be cool.
• Some black market organizations, both those who run them and those who try to shut them down. Maybe stats on a famous smuggler or two who could be PC allies or opponents, depending on the situation.
• More rules for using skills to hide things, mask spell casting, speak in code (remember Innuendo from 3.0 anyone?), Thieves Cant.
• Maybe a sidebar on scarcity and economics in general. Supply and demand. Adjusting regular market prices in extreme situations like war or natural disasters.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

I know it says 6 regions, but I'd be fine with both Valenhall and a native city in Acadia.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Love the Flip-Mat/Map Pack combos.

Sovereign Court

9 people marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Sounds more like a Distant Shores Primer or a Cities of the Distant Shore that a Distant Shores Gazetteer. I'm okay with that, as a teaser for a future expansion, but I'd like to see the name a little more consistent with other titles and what the cover.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Also, when you get to book 2 and the troll fort, there's a great thread out there building it into Harkgulka's Kingdom, but even if you don't go that far, beef it up some. I added a troll druid with potion making and ring crafting who had brewed up potions of Fire Resistance for all the trolls and made Rings of Fire Resistance for the boss and lieutenants. If you're a troll, how is this not your first go-to magic item?!

EDIT: Harkgulka's Kingdom link

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber
Seerow wrote:
Personally I am planning to roll out my random encounters in advance, and group several together into clusters and figure out a way to tie them all together.

Anything you can do to make "random" encounters part of something larger is good. But a couple of dead-ends and red herrings can be good to. Not EVERYTHING has to be part of a larger plot. Think "X Files" ... there were mythology episodes, smaller arcs, and a few random ones. And for the players, the trick in the beginning is trying to figure out which are which.

Same with false rumors...

Spoiler:
After hearing the rumor that Irovetti's girlfriend was a succubus, my players totally preped for her to be a demon. Only it turned out she was a polymorphed fey forest dragon. (Can't remember, but I think I added that part) Boy were they surprised!

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Any chance of getting the print version vis Paizo?

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Another vote for running the Rushlight Tournament MUCH earlier. Why would established monarchs (i.e., high-level PCs) compete themselves instead of sending champions? But at lower level, as minor lordlings, it makes a lot more sense for them to compete - there is actually something for them to gain. But just make it a tournament and maybe even let them get to know Irovetti as a rival but not necessarily as an enemy.

You might also have the Iron Wraiths make an appearance, otherwise by the time you get to Ch 6, it's like who the heck are they?

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Agree that a nice big purple worm would be nice. It'd be fun to have its tail as a separate mini (putting them in different locations would create the illusion of length). People could repaint it brown/beige (or there could be an official repaint) to use it as a sand worm.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Another vote for it being misdirection rather than hiding it. I'd allow it.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

I ran Kingmaker a few years back, had a great time. I'm going to give you two links. The first one is to a party-role system I worked up. We went slow at first and played up the exploration aspect, so everyone needed some way to contribute, some reason for being part of the exploration party. It worked nicely because it foreshadowed the kingdom roles that PC would later take on.

party roles

The second was a general reflection/advice thread we worked on a couple of yers ago. Lots of great ideas. My big suggestion would be to read all 6 books and start foreshadowing as soon as possible. Drop in a few references to Zuddiger's Picnic early, like PCs finding a page here or there. Won't meaning anything now... but someday! Have a couple of chance meetings with Meager Varn, Drelev, and the Iron Wraiths, even Irrovetti, before they come up as plot points so that they are more meaningful when they do. You want to avoid "oh, how sad, a guy I never met died" reactions. And think about a way to start dropping hints about the Big Bad and her involvement as soon as you can. I had a number of the sub-villains tied together by possessing magic rings of one sort or another made of green hair. PCs figured out they were related, but they still wore them, which made scrying on them much easier for the Big Bad at the end. Other than that, I also emphasized more than the written adventures that fey creatures, even the "friendly" ones were uneasy and that something was building.

reflection thread

Good luck and have fun with it.

EDIT: One more - Here's a thread with some amazing art for Zuddiger's Picnic. Use it.

Zuddiger's Picnic

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Was this ever officially announced somewhere, are are we just now finding this out in response to derpkhan's question?

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

What about Chain Lightning? Could a swallowed person be a secondary target?

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

I would just email customer service. They'll probably mail you the one you're missing. Look at the sample pictures above and send them a picture of the one you're missing.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

The "Trailblazer" model was:

• At 6th level, you get a 2nd attack, but both attacks suffer a -2 penalty (-2/-2 instead of 0/-5).
• At 11th level, the penalty drops to -1/-1 (instead of 0/-5/-10).
• At 16th level, the penalty drops to -0/-0 (instead of 0/-5/-10/-20).

Supposedly it actually ups the average DPR and it speeds things up a lot.

I would also consider uncoupling Iterative Attacks from just a +6 BAB. I think I'd make it a class feature of Fighters at 6th level, and maybe other martials, monks and rogues a few levels later. Clerics and Wizards just don't really need it.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

I'd say they make as much noise as anyone else ... unless they are stealthing. Maybe a bonus for being unseen (-20, like invisibility), but burrowing is going to cause perceivable vibrations. Earthglide might be different, but burrowing doesn't necessarily sneaky.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Great map. Reminds me that the Castrovin Sea should have played a much bigger part in regional politics.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber
WithoutHisFoot wrote:
If you're willing to take a more comprehensive approach to reworking the death rules, an excellent option can be found at the Alexandrian. It eliminates resurrection magic entirely, but adds a mechanic that ensures that the game doesn't actually become more lethal.

Just read the article - very interesting mechanic. I may have to try this next time I GM a campaign.

Sovereign Court Goblin Squad Member

TEO Lone_Wolf wrote:
Thing 4: A nifty “nice to have” would be somehow the Dungeon node graphic changes when a character enters it so other characters coming across the node could tell if someone has been (or is in) it already.

I like most of your dungeon ideas, but not this one. Seems like a way for bandits to just camp outside and attack when the explorers leave. If someone wants to jack what I've just gathered in a dungeon, let them come inside to see if I'm in there. I mean, if we had camps and horses, etc., outside, it'd be one thing, but to just flag a dungeon as "occupied" seems too easy. If that happens, folks are going to have to post sentries outside dungeons while others go in to explore. Seems like a lot of trouble.

Besides, it'd be kinda fun to delve into a dungeon, just to (surprise!) find someone else already in there.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber
Pigraven wrote:
2. Before you sign off on the next set with a dinosaur, consider tagging it (or them) as potential repaints for Con shows.

Great idea. Fantastic way to get some variation on the same mini, and they usually aren't too hard for those who don't go to the cons to acquire.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

You can do all kinds of stuff. Someone suggested that your time traveler show up, deliver the message, then die. That's fine... and then he can show up again later. Because maybe the appearance when he died was the last one for him, but who says he was visiting the PCs in chronological order? He can have visited them later first.

Or handle it a-la Prince of Darkness, where he's not physically back, he's just projecting. So he can fade in and out, parts of his message can be garbled.

Or maybe the longer he's back - either physically or as just a projection - the more temporal disturbances are caused, motivating quick visits.

I also love 12 Monkeys where the time traveler doesn't have all the information so he can only reveal partial or flawed info about the future.

Fun idea!

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

What makes up "Superscriber" these days?

Sovereign Court Goblin Squad Member

I don't like that a bandit who PvPs can attack/kill gatherers... and then waltz into the gatherers' settlement and make a deposit at the bank like anyone else. If bandits are going to loot, I think there should be a way to exclude them from a settlement - maybe even any settlement other than their home - and make them deal with the weight of what they've stolen. Real towns don't just let bandits wander the streets and go to the bank. THAT is another logical consequence of banditry. Make them sell their loot on the black market to a middleman, or set up a camp outside of town and transfer money to the bank that way. I just don't think you should be able to live outside the law yet enjoy the benefits of civilization.

Sovereign Court Goblin Squad Member

Talk to me about this Mumble thing. Never heard of it (haven't played any MMOs before). What's it good for?

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber
Hobbun wrote:
I really like the idea of the dungeon dressings (the Sarcophagus is awesome), but does the chest really have a base?

I actually add bases to little diorama tid-bits I pick up and turn into minis. That way it blurs the line about what is dangerous or not. Players walk into a room, see minis with bases... buff spells! Oh, wait, it's just a sofa?! Priceless.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber
Salazar wrote:
Still here.

Ooooh, and you have a Box. At one point that meant you subscribed to EVERYTHING. I never did the Planet Stories (no time), but I think they're gone now. Maybe I can get a Box now, too.

Sovereign Court **

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

I like the idea of either a) updating the old Traits Wed Enhancement to represent all categories of traits, b) creating a new "Core Traits" Web Enhancement that is a little more complete, or c) just adding the Core traits to the Pathfinder Society Guide, like WAY back in the beginning of Season 0 when you got a bonus feat from the Guide depending on your faction, and dropping the Web Enhancement all together. "C" seems like the tidiest option.

But having only some trait categories represented and dead-ends like Adopted seems weird. I guess my choice "D" would be to just drop traits from Core altogether.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Over here!

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Right. That's what I'm looking for. What is the historical/mythological origin for the name of the planet.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Anyone know what the origin/meaning of the name Golarion is, in game?

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Nothing?

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

I'm another fan of the dungeon dressings. 6 out of 51, and folks still get their 45 creatures. Seems fair. But it's an experiment - I love that Paizo is willing to try something new and see how it turns out - so we'll have to see how the public feels about them and move forward from there. My guts says it's more a question of getting the ratio of dressings-to-creatures right so that even the non-prop folk can feel like they're getting their money's worth. But I'm stoked!

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Does anyone know if there exists a map of Golarion or at least the Inner Sea region without labels? I'm looking for something that shows landforms but not country names or borders. I know APs come with interactive maps these days that you can turn off the labels, but I'm not aware of any continent-level maps where you can do the same thing. Thanks.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Yup, that's the one. Thanks! [note: in previous editions of D&D, Asmodeus did have a daughter - Glasya]

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Anyone remember the name of Asmodeus' daughter in Pathfinder? If I recall correctly, her mother wasn't a devil, she was some kind of royalty from the elemental plane of fire. I can't remember her name either. I'd love a reference to which book they are referenced in. Thanks

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

No Proteans yet. Would be nice to get some of those finally.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

If the set doesn't include any one-sided river tiles, I suppose one could cut that first example down the middle and lay it over a water mat to make the crossing as wide as one wanted. Still, I'd prefer some way to make moderately wide rivers without chopping up tiles.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Just sain' - Chirstopher West organic starship map tiles

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

I see connections to Sewer, Dungeon and Cave Map Packs. What are all the little niches radiating off the passages in the middle?

Sovereign Court **

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Profession (hog castrator) seems to be enough to get one elected to the US Congress in Iowa - link.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber
BigCoffee wrote:
Low int as a result of 15 point buy shouldnt be rewarded with other stuff. It's their fault for dumping stats if it so happens.

Generally speaking, I agree, but getting some use out of normally low-priority skills like Craft/Profession/Knowledge (nobility), etc., is one of the fun things about low levels of Kingmaker. Unless players put a few ranks into those, there's a whole facet that disappears from the game.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

I ran a good, long Kingmaker campaign, all the way to the end. By the time we finished, players were super heroes and I had to modify a lot to keep them challenged. 5 players, 20 point buy. IMHO, if you can get away with it, go for 15 point buy and really play up the gritty exploration aspects. Lower stats will also make the environment a viable threat a little longer, which - for us - was fun. Give everyone a free background Knowledge/Profession/Craft skill and toss out a few more free skill points here and there as rewards for good RPing to make up for low/average Ints most players will have. but if you go with low point buy, watch out for dumping as some may try to jack up the skills they can by dumping the others. A few 8-9's are fun because they create varied characters, but a bunch of 5-6's are lame.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

More ideas for flip maps and map packs:

• Dwarven Halls - Flip Map, Side One: a large gate to an underground realm, barracks and battlements, a nice, wide area out front with a road and maybe some trees on the edge. Side Two: a large interior "hall," almost like an underground plaza, columns, maybe a royal platform overlooking it all, along the edges are several worked tunnel openings, maybe some shop fronts. Map Pack One, "Dwarven Chambers": these would be add-ons that would allow the shop interiors to be added on to the edges of the hall/plaza, extending the flip map. Could also include under and over chambers for various stairways in the main hall, or around the gateway, maybe a closed-gate that could be laid over the flip map's open gate. Map Pack Two, "Dwarven Passages": worked hallways, 10' and 20' wide, alcoves, built-in stalls, checkpoints, transitions to existing cave passages and mines map packs.

• Elven Roosts - Flip Map, Side One: An on-the-ground elven village, mostly a clearing/plaza, a few buildings styled like the old elven village map map pack, paths at the edge leading off the edges sized/styled like the old elven village map pack, a creek running through it, ponds, waterfalls, fountains. Side Two: A tree-top village, Ewok-style, big round trees with wide decks, platforms with thatched huts, good spacing between the trees. Map Pack, "Elven Passages": wooden bridges that can connect the platforms on the Flip Map, add-ons like stairs down, a crane basket, small bridges to watch tower trees, a couple of walkable tree branches, and some more pathways with things like bridges over creeks for the ground-level elven village. Map Pack Two, "Elven Chambers": several levels of hollow tree interiors (could be two levels to a card so the owner could cut them if he/she wants), some more buildings for the ground-level village, including several larger multi-card structures.

• Flip Map of a village made up of huts. One side could be a rustic village, mostly green background, a couple of stone structures like a well, maybe some low walls, some animal pens. The other side could be another village in another environment like a desert village with mud huts and tents, or a barbarian village in a snowy environment with lots of animal skin huts.

• Savage humanoid village flip maps - A hobgoblin camp with tents and log fence, guard towers, pen for mounts and slave cages. Something less orderly on the other side - an orc village with crappy tents, maybe some crude rock structures or cave entrances, felled trees, wrecked wagons, maybe even the ruins of a building, lots of mud. Maybe later, I'd love a larger goblin village with a chief's hut and some of the locales from We Be Goblins, maybe a gnoll camp or lizardfolk village on the back. Either/both of those could have a companion Map Pack showing tent/hut/building/cave interiors, damaged versions of the hobgoblin wall, maybe a lookout spot or ambush site that could be placed off the flip map as PCs approach, some cards that show sprung traps over scenes from the base flip maps.

• I'd still like a map pack of various city wall pieces, towers and wall interiors, a breached wall section, could join with the gate house from the old Town Map Pack.

• A map pack with various residences - a two-story country house, a hermit's shack, an urban tall-skinny townhouse (or a block of three right next to each other), a two-story villa with attic and basement, an underhill home, a cheap tenement building/flop house, a house boat.

• A sea bottom flip map with open areas and a coral reef on one side, maybe a kelp forest, and a sunken ship on the other.

• A battle field with ruined structures on one side and two sets of trenches separated by a mud field with broken fences and a few dead trees in the middle.

• A map pack ("City Streets"?) with more town structures that we haven't had yet - a construction site, a burned out building, several wide street cards with sidewalks (we have lots of buildings, but no streets yet), a street with a sink hole, a flooded street, a street with a make-shift barricade, an intersection, an urban park, some carts (either a street card with carts, or one card with carts that could be cut out).

Just some ideas. ;)

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

When I ran Kingmaker I used weather a lot too. I also had "roles" that needed to be fulfilled in order for players to get full XP and little bonuses. I tried to make them very Lewis-and-Clark, expedition feeling.

Party Roles in Kingmaker

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

I've found all the other Kobold guides very useful. Any chance of a print version of this one coming out any time soon?

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Question: I love your products and really like the print/pdf option. So far, I've been trying to show my support by buying many of the individual pdf's as they come out, but then when the full book/pdf option comes out, I want the pdf part too because it usually has a little bit more info and some minor editing. I'd love some way to get a little credit for already having all/most of the individual pdf's that go into the full book pdf, but maybe that's just not feasible. Should I just cool my jets and start waiting for the full books?

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber
Louis Agresta wrote:
For original worlds and big maps, you might want to check out this kickstarter.

I backed Worldspinner on Day 1. :) Thanks for the tip, though, and I hope more people do. Looks like a great map-making/world-building tool.

Sovereign Court

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Anybody have any recommendations for a Kingmaker style hex map, but of a coastal and/or jungle area? I've been think of something g similar to the OP but want a nice big map.

1 to 50 of 2,165 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.