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Tarquin

Mosaic's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber. FullStarFullStar Pathfinder Society GM. 2,262 posts (2,263 including aliases). 16 reviews. 3 lists. 1 wishlist. 5 Pathfinder Society characters.


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Sovereign Court

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AlgaeNymph wrote:
Slithery D wrote:
Side note: I find the use of "they" rather than "it" as a genderless pronoun horribly jarring and confusing. I couldn't even understand what was happening the first time I encountered it and thought there was some mysterious group entity I had missed a reference to or poor editing.
My guess is that Paizo feels that "it" is dehumanizing, or depersonizing in this case. I do understand how using "they" can be a bit confusing, but gender-neutral pronouns like "e" aren't yet popularized in colloquial English.

I assumed it was an editing error, like an accidental find-and-replace. If it's intentional, it's really annoying. I've seen "When someone leaves their light on..." but never "Someone walks into a room. They look around." 3rd-person indefinite, okay; 3rd-person singular, no. Weird, and not weird like saying "she or he," rather than "he or she" (maybe a little jarring at first because it's unusual, but it's still grammatically correct and equivalent) vs. weird because it's wrong.

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1 1/2" circles?

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Is this one ever going public?

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Bump.

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So where does magic on Golarion come from? Is it just the ability to bend the laws of physics, or to tap into laws of physics beyond those that we in RL understand? If so, why isn’t there magic everywhere, across the whole universe? We know that Golarion and Earth exist in the same universe, so why is there magic there but not here? Could be that the laws of the universe vary from place to place – and they probably do to a certain extent – but I don’t find that a very satisfying answer, to just say “because that’s the way it works there.”

Instead, let’s think about what else we know about Golarion, what else we know makes it special, unique, in the universe.

Rovag.

That sure as hell makes it unique. (Note: I suppose there could be other “cages” in other corners of the universe, but there can’t be that many of them.) A group of very powerful gods invested some major energy, maybe even some of their divinity, in caging the Rough Beast. There have to be some residual, ambient effects of that.

Like what?

I imagine seeping magic from the bindings, or maybe even from Rovag itself, could cause/explain any of the following:

• Mutations, both magical and mundane. More mutations would result in more freakish creatures, dire beasts, “abominations” even. Many might be unique creatures (probably sterile and/or living short, tortured lives), but some would more stable and recurrent. More mutations would also mean a faster rate of evolution, too, with population-wide changes taking generations rather than millennia. Maybe Lamarkian genetics even work here.

• A faster mutation rate could also mean more diseases and plagues. Some might wipe out whole societies and keep re-setting the clock on civilizations, and some might just leave victims… changed.

• More tolerant DNA (or whatever genetic material exists on Golarion). In RL, sometimes two very closely related species can interbreed, but mostly DNA from two different species is just too different to stick. But anyone who’s ever perused a Monster Manual or Bestiary knows that, on Golarion, there are hybrids everywhere. You can’t throw a rock without hitting a ½-this-½-that. I mean the ½-dragons, the ½-giants, the ½-orcs, the ½-elves and so on. Somehow the magic of Rovag and/or the Cage seems to help hold unlike DNA together, and sometimes even to generate new, viable true-breeding species.

• Chimerics. Maybe all the human-headed lions and bird-headed snakes and goats with wings are the result of magical experiments gone awry or ancient curses, or maybe the emanations of Rovag and the Cage are enough to allow freakish non-blended hybrids (ew!) or for bits of genetic material to jump from one creature to another through close proximity, like super viruses (meaning that tribe of folks living around too many scorpions didn’t have to do it with scorpions, their babies just started being born that way!).

• Sentience. Seems like half the creatures in the Bestiary have near-human-level intelligence, if not higher. How’d that happen? Could be lots of cases of parallel (hastened) evolution, especially if it’s necessary to keep up with your newly self-aware neighbors. Or it could be something almost like a spontaneous Awaken effect – as Rovag stirs and pushes its consciousness out, sometimes dumb beasts are touched and changed, their minds suddenly clear (or crazed).

• Fluctuations in natural laws and physics. Reactions that worked yesterday, or last year, don’t work the same way anymore, or not in certain places (“Wild Physics” zones). Science struggles to advance because of inconsistencies and dead-ends.

• Magic. Normally, altering reality and bending the laws of physics are the providence of the divine, but on Golarion, mere mortals can sometimes learn to shape the world to their will. It’s an inexact science (magic is a fickle thing), and all but the greatest wizards leave nothing more than fleeting marks on the world – what is the power of even an archmage compared to that of a god, after all? – but it’s more accessible to mortals on Golarion than almost anywhere else in the universe. More than wizards, the saturation of magic in the environment leads to men, women and beasts who are naturally plugged into the arcane and use magic as easily as the breathe.

• Weak boundaries between the planes. The Cage traps Rovag in the Material Plane, but it may wreak havoc the walls that separate this dimension from the next. Creatures and manifest zones from elemental planes, outer planes and even the farthest reaches of the universe may leak through, tainting landscapes and adding templates to creature and bloodlines to sorcerers. (I also like the idea that certain kinds of magic – Dimension Door and Teleport – weaken the Cage by tearing little tiny holes in the fabric of Reality.)

• Visitors. Being unique in the universe (and unique in the multiverse), Golarion attracts visitors from across the galaxy and planes, beings who want to study Golarion and the phenomenon of “magic,” who want to tap into its power, guardians who want to make sure Rovag stays in its cage, and madmen (and madwomen… and madcreatures) who want to set it free…

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I never liked the Balance version of True Neutral. I guess it works for an Outsider that really is there to balance the universe, but for a person to go around stepping on a puppy because she saved one yesterday, doing a bad deed for ever good... that's goofy and kinda' psychopath.

For me, for regular mortals, the Good/Evil thing is basically, "Would you go out of your way to help someone?" Would you put yourself at risk? A Good person would. He'd run into a burning building to save a stranger. A Neutral person wouldn't. Doesn't mean she's bad, just not going to stick her neck out for a random dude. Would probably run in for her own kids, or might help a stranger get up who fell in front of her, but isn't really going to go out of her way to help someone else. The crown of lookie-loo's are Neutral. And Evil is more than just the guy who stabs people in the face just to watch them die, it's also the person who steps over the guy who got hit by a wagon and doesn't stop to help (no danger to self, no risk, just not interested, too selfish to be inconvenienced). Not necessarily sexy Evil, but selfish to the point where you're causing harm to others... that's not Neutral anymore, that's a choice and it crosses into Evil in my book.

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Kalindlara wrote:
My preference would be for singles to be available until the release of the next set... but any extension, even a couple of weeks, would be an improvement overall.

That's a great idea, Kalindlara. I mean, ideally single minis would be available for every set forever, like they have been so far, but I understand and accept that it's taking up too much time and space on Paizo's part to make it worth while.

The flip side are the concerns we've seen here - it take folks a while to get their subscriptions, or some folks can't get their cases right away, so a 2 or 3 week window on singles gets people all panicky. Not to mention what's going to happen if some of the rarer singles run out before subscribers even get their cases.

But Kalindlara's suggestion - keep singles from one set available until the next set comes out - seems like a pretty good middle ground. More time/effort on Paizo's part than just maintaining singles for 2-3 weeks, but not infinitely long. With new sets coming out every 3-4 months, that whould give everyone, from subscribers to small-quantity buyers, time evaluate their needs without feeling rushed.

Anyway, like I said, I get Paizo's need, but it's a pain as a customer, and this seemed like a solution that could work for everyone.

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Count me as another one who doesn't like to see the singles available before cases have even shipped to subscribers. :(

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Chess Pwn wrote:
Light Riding Horses and ponies don't have a bite.

For the record, IRL I've been bitten out of me by both ponies and "light riding horses." I suppose it was more of a non-lethal attack, but sure hurt like hell when I was 9.

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Cool. I'm in for at least a Hut and some repaints. Hope more folks jump in.

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Bump. Any thoughts, Paizo friends?

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This could be really cool, especially if we get a couple of lengths of road that go with different terrains that we already have.

One request would be some nice, wide highway-grade roads. We get some dirt tracks here and there, but a good 20'-wide cobbled highway would be awesome.

Any thoughts on how to avoid the 90º angle problem? Straight roads work great on cards, and crossroads, but most real roads don't just turn at 90º. I don't know how it would work, but a couple of 45º sections or even a curve would be awesome.

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I don't know, I don't hate the roof. Great for an ambush in the courtyard or an assault from the outside.

But, I agree, like so many of these "big house" maps, one interior floor just isn't enough. So would the answer be a "Noble Estate II" with a second floor and a basement, or a 2-flipmat jumbo pack with basement, 1st and 2nd floors, and roof, or just doing floors 1 and 2 in the future (no basement or roof)?

Personally, I like the jumbo pack idea. Maybe once a year, Paizo could release a 2-flipmat jumbo pack of interrelated maps and have it count for 2 months worth of subscription (like when magazines do double issues that could for 2 weeks or 2 months). We've gt a lo of great maps, but having 4 sides to work with once in a while would allow some interesting new possibilities.

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China Mieville's New Corbuzon (from "Perdido Street Station") is pretty weird/steampunky.

• Trains, train stations, subways, trolleys, aerial trams.

• Massive government buildings, prisons, remaking factories (where criminals and political dissidents are flesh=crafted into living golems).

• A portion of the city rests under a titanic rib cage from some beast so old no one remembers what it is/was (there are a couple of scenes like this in Pacific Rims when cities rebuild after the kaiju attacks, but the bodies are too big to remove sio they just rebuild around them)

• Docks, lots of docks, canal locks, shipyards

• Filthy overcrowded tenements and ethnic ghettos, beautiful lush parks with fountains in other parts of town, massive metal and glass domed greenhouses and botanical gardens

• Universities, libraries, charities that help the less fortunate

• Walls, an old city from which the modern city grew, aqueducts

• An undercity where the dirtiest work (and workers) are kept

• Cranes, an overcity on the roofs and in ropes and nets strung from building to building, tower to tower, populated by thieves and bird-people

• A destroyed part of the city that has never been rebuilt (riots? earthquake? explosion?), debris field

• Uncontrolled building with shacks built on rooftops and towers built on towers (google Kowloon's Walled City)

Okay, by the end there I drifted away from New Corbuzon, but it's still worth looking into.

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I haven't seen the Litko site before. I don't like wood bases (or terrain, not sure why) but the clear acrylic bases are kinda cool. If I were to ever go nuts and re-base thousands of miniatures, clear bases might be really cool so you can see the maps/terrain underneath.

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Jester David wrote:

Less happy with the singles change.

It means if I do order a case and want to get a couple extra figures depending on what the random draw doesn't give me enough of, I won't be able to buy from Paizo as the singles window will be closed by the time my case arrives.

Good point. I subscribe to just about everything, and to avoid spending too much on shipping, I have everything shipped once/month "with [my] subscription." But a lot of times that means I get stuff at the end of the month when it comes out. So there might be times when I won't get my case of minis for a couple of weeks after street date. I ALWAYS buy more singles to round out minis I like and want larger groups of, but if the window is only a couple of weeks, I'll be out of luck.

I get the basic point of not endlessly opening boxes and restocking singles, and I hope Eric's comment about singles only lasting for 2 weeks is really more of a "we don't know yet how long they'll last, but it will probably be weeks rather than months." [EDIT: looking back, I don't actually see Eric saying that, someone else did.]

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Have you seen these? Dungeon Crawler maker great blank bases, size small (1/2x1/2) to gargantuan (4x4). They also do flying bases and long (1x2). And a crazy big 8x8.

Most have four notches out of the bottom rim (to attach some little add-ons Dungeon Crawler produces), and they have just a little bit of an edge, rather than a round or beveled rim, so they are not exactly like Pf/D&D, but they look similar enough and they have good weight.

But to answer your question, I do a lot of re-basing, too, and I've explored a lot of options. The Dungeon Crawler bases are good enough for me, so I wouldn't be interested in a new venture. Sorry.

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TriOmegaZero wrote:
And you can generally expect that a year after it is declared an exclusive.

Any word on a public availability date yet?

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James Jacobs wrote:
That, on top of the fact that the idea of folks being distracted from the AP and trying to alter the future would be too much temptation for people to get distracted and potentially disappointed.

You could always go the other direction... into the future... so that nothing that is altered affects Golarion as we know it. And maybe once in the future, PCs return to the less-far-in-the-future or maybe the present to basically prevent a horrible future.

We already have a "Distant Worlds" book, I could handle a "Possible Worlds" or a "Possible Futures" book discussing different directions Golarion could go in.

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Ernest Mueller wrote:
I found that city pic disappointing and to look like "just like everywhere else in pseudo-European Golarion" and it started me off with a hard slog on that chapter as it encouraged me to interpret everything in that light. The person pic does a lot of work to roll that back though. It's tough trying to seed whole cultures with a single city write up because they have to totally drip with the different culture to not be interpreted according to the "usual" context. And starting with a city is hard for another reason; I assume most of us here think of Arcadia as more lightly populated than the European part but starting with a city makes it seem like "Oh so is there an Inner Sea-like population density there?" etc.

I totally agree. I really wanted to like Segada but it just didn't do much for me as presented. Too much like every other city in Avistan.

And I know it's a really hard question to answer, but I don't buy that the reason Avistanis haven't flooded Arcadia is because the native bureaucracy won't give them permits. That's probably an over-simplification, but it strikes me as Star-Wars-Episode-I-Trade-War!-level exciting. I hope some of the native Arcadian societies are developed enough to have complex laws and governments, but if the first thing I encounter when I get off my boat is bureaucracy...

If not that, then why not? Maybe a play on the whole disease trope, only this time in the other direction. Maybe due to prolonged contact with Avistanis via Valenhall (and maybe Tiens on the west coast), Arcadians have developed resistance to most Old World diseases, but there is some Arcadian bug that devastates Avistani colonies. It responds normally to Cure Disease and other magic, so diplomats, merchants and adventures are fine, but that's not a feasible option for wholesale Avistani colonization efforts.

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I have to agree. Really like the box and barrel, but I'd need quite a few. If they end up at $5 each, I might buy 1 or 2 extra, and then look elsewhere at other brands. But if Wizkids can make them available for $1-2, I'd buy a ton.

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But, bottom line, you're the one who has volunteered to be GM and you don't want to implement that optional rule, so you don't have to do it. No argueent needed. If your buddy wants to run a game that uses the stamina system, awesome!, he/she can do it and you get to a be a player. And if he/she won't... back to you running the game you're comfortable with.

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Andrew Christian wrote:
Pick up the rock. As long as you are within reason, I don't foresee a GM begrudging you a few rocks in your inventory.

I have a rock-thrower and this is how I've always done it. And sometimes during travel or boxed-text, I say that I pick up a couple of nice chuckin' rocks and put them in my pocket, just to establish that it's something my character does regularly and thus should always have a rock or two when needed.

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Now that you all are winding down the Item Cards, would you ever consider adding the various components of the Item Card images - borders, backgrounds, icons, etc. - to the Community Use Packages so we could continue making cards for ourselves?

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Dungeon Crawler maker great blank bases, size small (1/2x1/2) to gargantuan (4x4). They also do flying bases and long (1x2). And a crazy big 8x8.

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The NPC wrote:
We know what Monsters from the Id would look like, but what about Monsters from the Superego?

Maybe things like Inevitables that demand conformity, but even to damaging levels. Standards of beauty and those that don't/can't conform must be destroyed. Anorexia. Things that attack folks who don't conform to a certain set of mores, no matter how strict or strange. Guilt monsters. Creatures that spring from a warped collective unconscious, almost like the mind of a mob. Maybe those would almost work like a haunt, but psychic, not undead.

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Yeah, one table doesn't do me much good. I'm going to need a bar full. I have rectangle tables from Dwarven Forge, but someday, some Paio ones would be nice, too. But for now, I just need a whole lot of rounds, please.

Maybe the "repaint" could have the generic brown paint job - because, in the end, that's going to be the one we can buy a lot of - and the one in the box could be special in some way - have a plate or bottle on it, a big stain (blood, booze, whatever), a different kind of nicer wood, etc.

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Bingo!

Dragon Magazine Issue #80

December 1983. I was 13. About the same time I attended my first Con.

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Purple Duck Games wrote:
Berselius wrote:
Huh, she kinda looks like Siulajia from "Treasures of the Savage Frontier".
Cover image is by the same artist Clyde Caldwell. He did a bunch of work for TSR including... Castle Caldwell and the two Ravenloft covers.

I'd swear that's an old Dragon magazine cover.

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I'd be happy with a bed re-paint (or several - different color blankets!) available on Paizo. But I WILL need quite a few, so there needs to be a way to get them.

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I would so love a Huge wickerman mini...

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Maybe they're referring to humans' color after you cut them open?

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darth_borehd wrote:
I was hoping to find something like Nyambe but for pathfinder.

You CANNOT beat Nyambe for $10.

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me

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Question - I just got an email that the pdf has been updated to correct a couple of mistakes in the original printing of the adventure. No problem, Paizo does that once and awhile and I appreciate them correcting the pdf even if they aren't going to ever do a reprint. I have never saved those little emails, I've just redownloaded the pdf. But it now occurs to me that I ought to have been printing them and slipping them into my print adventures to track the corrections. Does anyone know if there is an archive of those kind of things anywhere, like an official list of AP Errata? Or do I need to go back and see how many of those emails I can undelete? Thanks!

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Proteans
Gillmen/women

Both unique to Pathfinder and a hole in the Pathfinder Battles line.

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I've seen a couple other people use this as a test, and I like it enough to repeat it:

Do other people have fun playing with you?

• If yes - you can do cool stuff but you leave room for others to shine as well, or, even better, you enable others to do cool stuff too - awesome, powergame away!

• If no - if you leap forward and end every encounter before it begins, void all role-playing situations (either through über skills or by just attacking and killing everything in sight), and basically leave everyone else in the party standing around feeling useless - yeah, powergaming sucks.

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Wolf Munroe wrote:
"One, two! One, two! And through and through, his vorpal blade went snicker-snack! He left it dead, and with its head, he went galumphing back."

To be true to the source, then, shouldn't a vorpal weapon only cut off someone's head on a nat 1 or 2?

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Schadenfreude wrote:

The Alexandrian has a room key layout I've found useful:

Here

Awesome.

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James Jacobs wrote:
WotC's "delve" format, which they started using toward the tail end of 3rd edition, was one attempt to make adventures easier to run...

I actually really liked this, if it's what I'm recalling. Their last few adventures has clusters of rooms that all interacted with each other, monsters moving from one to another. Cool, less static.

But I agree with the OP about reading a box full of room description, then ... oh, and there's a troll in there, too.

Might be fun for some creative folks to all take a room/description/encounter and everyone re-write it a little differently until we find the right combination.

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Dungeoncrawler is pretty good about holding on to the designs they don't fund in one Kickstarter and funding them in a future one. I'd love to see the Hut too.

Steve Geddes wrote:

In case anyone has missed it (and presuming those reading this thread are likely to be interested), Dungeoncrawler are currently running a kickstarter for an 8x8 "tarrasque" miniature. They've previously done a kraken and a bunch of other stuff. There's only a week to go and it hasn't yet funded.

Kickstarter projects like this are the most likely way we'll see those truly out-there minis - the ultimate stretch goal was a walking hut, although I've lost hope that we'll reach that... :(

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Jonathan Thompson wrote:

Some highlights of future books if we are successful will include -

The Caribe (Northern Crown Caribbean Sourcebook)(currently a stretch goal)

The Southern Crown sourcebook detailing the southern hemispher

A Western Expansion sourcebook for Northern Crown continent

A Lewis & Clark style Adventure Path

A Bestiary of new creatures of the new world.

I'm totally excited and hope we get to some of the additional new stuff. Southern Crown?! FANTASTIC!!

I have the old 3.5 Northern Crown books, as well as the Nyambe pseudo-Africa stuff. Top quality, and I'd love to see as much of it as possible updated and Pathfinderized.

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Couple of weeks left on this one.

I've backed two of their projects before - one didn't make it's goal, but they were totally professional about communication and even gave those of us who tried a bonus on their next Kickstarter. Second Kickstarter went much better, lots of very cool, well-done painted and/or unpainted minis, including a massive kraken mini and more tentacles than you can shake a ... tentacle ... at. I got my pledge pretty close to on time (minor delays are just a Kickstarter thing) and was super satisfied. I know they had some longer delays on certain pieces because of quality issues with the factory in China, but again, stellar communication, frequent updates, and they saw it through to get everyone their products.

These are the same folks who do some of the only pre-painted townfolk minis this far - there's a barkeep, a street urchin, a seductress, and an old lady. They also do plain bases (no slots) in size small to colossal - great for people like me who re-base a lot of minis. Sorry, this wasn't supposed to be a commercial, just saying that these guys are totally legit and you're not going to get ripped off. I know a lot of folks get nervous about Kickstarter but if you're looking for more variety in your pre-painted minis, check this one out.

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And you can take the AoO and continue your movement if you are going around an enemy and fail the Acrobatics check, but if you fail while trying to move through, you're movement is stopped. So, no, you can't just take the AoO and move through his square.

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I like the new bugbears minis. But I struggle a little with the lack of an overall goblinoid look in Pathfinder - goblins > hobgoblins > bugbears. I know that hobgoblins aren't just "bigger goblins," but I feel like there should be some family resemblance. There's something there with the new bugbears, which is why I like them. But it's taken a while and there has been an evolution in what bugbears look like. Even more when you look at the furry-faced bugbears from D&D. Anyway, I like the new look, I'd like to see it settle here for a while and not continue evolving, and when we get to hobgobs, I hope there's a family resemblance.

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I'm in for a Painted Squadron.

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Trying to think of some useful city spots we haven't seen yet...

* a bank
* a courtroom
* a small jail
* a fancy restaurant
* a cafe
* a small urban park
* a construction site
* a burned down building
* an urban stable and/or carriage house
* a laundry fountain
* small shrines
* a small brewery
* a blacksmith
* an office, either a single office or a small cluster of offices with a reception room (good for private investigators as well as small government offices)
* a portmaster's office or something related to shipping
* a crane

Maybe take advantage of the smaller-card format and do some two-story buildings, like a store with an upstairs, or I'd really love to see a two- to three-story townhouse. We have a lot of inns and a few small homes, but I don't think we have any examples of mid-level housing. Something with a nice walk-up first floor, maybe a walk-down apartment or cellar below, and a family sized upstairs. What would be really cool is to have one entry floor card, but several different upstairs - a normal one, one with a secret room, maybe even one with a murder scene. That way players would never know exactly what they were walking into. Great for investigations, or just PCs' city homes.

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Nice maps. I especially like the big regional map of the Mindspin Mountains. Which gave me an idea...

What if each of these AP poster map sets came with a regional map at the same scale? Someone at Paizo could grid out Avistan (I wouldn't even mind if the adventure areas were a little off center and not 100% the focus of the map), and little by little we start getting close up maps of the continent that would eventually fit together to form a massive, high-detail map of Avistan and the Inner Sea!

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Desna?

From an old thread somewhere, this tid bit of conjecture:

Tacticslion wrote:
Adam Daigle wrote:
Desna is an alien.

Aaaaaaaaaaaaaand suddenly, I have that actually good "great old one" that I've always wanted. Nice.

Also, it suddenly makes way, way more sense why Curchanus would be a "mentor" to something like Desna - he was a god, she was not, but he was teaching her how to interact with mortal races without breaking them. Wow. I love where this line of thought has led.

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