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Mortifice's page

79 posts. Alias of Munkwunk.

Full Name





Oracle 11







Special Abilities



Lawful Good






Common, celestial, flan, giant, keoish, orc

Strength 22
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 10
Charisma 20

About Mortifice

As a young child, Mortifice witnessed his orc father brutally slay his mother, a human slave. Enraged, Mortifice -- though a boy of merely 5 years at the time -- took revenge by slaying his father while he slept. He fled the orc encampment under cover of night and never looked back.

Tired and alone, Mortifice ultimately wound up on the doorstep of the Church of Pelor. He heard rumblings that Pelor's churches had orphanages for people his age, and sure enough they took him in without a second thought.

Mortifice grew up in the church and took kindly to its benevolent teachings. Then one day when he was a teenager, he saw a vision from Pelor's right-hand woman, Mayaheine, that convinced him to join her ranks amongst the protectors of the weak and innocent.

Mortifice has vowed to serve Mayaheine and become a champion of good and justice. To himself, he has vowed to stop the terrible orcs from ever harming another human life. To others, he has vowed to help put an end to the growing threat of giants in the valley.

Mortifice stands 6'2" and weighs about 260 pounds. Though orcish in appearance, he has removed his own tusks as a sign of his hatred for that part of his heritage.

Mortifice is clean-cut and his armor always polished, and he willingly and openly bears the holy symbols of both his patron deity, Mayaheine, and her own patron Pelor.

Medium HumanoidMale half-orc battle oracle 11
Male half-orc battle oracle 11
LG Medium Humanoid
Init (+5 current) +7; Senses Perception +0; darkvision 60’
AC (27 current) 29, touch 11, flat-footed 28 (+14 armor, +1 insight, +1 natural, +3 shield); loses shield bonus when casting with shield hand or attacking with sword)
hp 71/80 (11d8+22)
Fort +10, Ref (+6 current) +8, Will +12
Spd 20 ft.
Melee +1 holy adamantine bastard sword +15/+10 melee (1d10+10; 17-20/x2) (includes -1 penalty for using buckler) or spiked gauntlet +14/+9 (1d4+6; x2)
Str 18/22, Dex (7 current) 10, Con 14, Int 10, Wis 10, Cha 16/20
Base Atk +8; CMB +14; CMD 24
Feats Craft Magic Arms and Armor, Extra Revelation (x2), Improved Critical (bastard sword), Improved Initiative, Power Attack (-3/+9), Quicken Spell, Weapon Focus (bastard sword)
Traits Focused Mind, Reactionary
Skills Diplomacy +16, Knowledge (religion) +14, Knowledge (the planes) +14, Linguistics +4, Spellcraft +14
Languages Common, celestial, flan, giant, keoish, orc
SQ Lame (curse),immune to fatigue, Weapon Mastery, War Sight (roll Init 3 times, take highest; always act in surprise round), Skill at Arms (prof. all martial weapons and heavy armor), Combat Healer (swift Cure 3/day), Iron Skin (as stoneskin; 110 HP; 1/day), Surprising Charge (move your speed as immediate action, 2/day)
Concentration ++18
Oracle Spells/Day

Oracle Spells Known
0 (9): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Read Magic, Stabilize
1 (7): Ant Haul, Bless, Comprehend Languages, Cure Light Wounds, Divine Favor, Endure Elements, Enlarge Person (b), Remove Fear, Shield of Faith
2 (7): Align Weapon, Bear’s Endurance, Cure Moderate Wounds, Fog Cloud (b), Grace, Lesser Restoration, Remove Paralysis, Status, Weapon of Awe
3 (6): Communal Resist Energy, Cure Serious Wounds, Invisibility Purge, Magic Circle Against Evil, Magic Vestment (b), Remove Blindness/Deafness, Remove Curse, Stone Shape
4 (5): Blessing of Fervor, Cure Critical Wounds, Death Ward, Freedom of Movement, Greater Magic Weapon, Restoration, Wall of Fire (b)
5 (2): Breath of Life, Flame Strike, Mass Cure Light Wounds, Righteous Might (b)
Belt of Strength +4; Headband of Charisma +4 (crafted, 8K each; 16K total)
+5 Full Plate (14,0150, crafted)
+1 holy adamantine bastard sword (12,335, crafted)
Rod of Extend, Lesser (2) (6000)
Rod of Extend, Regular (1) (9000)
Cloak of Resistance +5 (12,500, crafted)
Amulet of Natural Armor +1 (2000)
Cracked Dusty Rose Ioun Stone (500)
Dusty Rose Ioun Stone (5000)
Buckler (5) (has extended magic vestment cast on it for a +2 bonus)
Spiked gauntlet (5)
Scroll of Continual Flame (heightened to 6th level; 1700); used (cast on sword)
Wand of Cure Light Wounds (750)
GP 1,855

Daily Buffs:

Aunt Haul (Extended, 44 hours, casts every other day) - Carrying Capacity is 519 (Light), 1038 (Medium), 2076 (Maximum), 4152 (Lift Off Ground), 10,380 (Push/Drag)
Status (Extended, 22 hours)
Magic Vestment +2 (on buckler; Extended, 22 hours)
Greater Magic Weapon +2 (Extended, 22 hours)


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