About Morti Hearthstone
Background, personality, motivations:
The younger son of a dwarven family in Janderhoff reknowned for its sculpture and stonemasonry, Morti never really took to the family trade--much to their disappointment. Whenever possible, he shirked his training in the studio to go drill with the clan's militia, talk theology with the priests, or do anything that didn't involve a chisel.
Morti recently came through the mountains to Trunau accompanying shipment of a statue to the Sanctuary of Iomedae; his father insisted that if he was going to spend his time playing at soldiering and crusading rather than take the craft seriously, he might make himself useful to the family on the road and make sure the statue arrived safely. ("And while yer at it, take some time to getcher head together--come back when yer ready to take your place among the Hearthstones.")
The Lady of Valor's statue safely delivered to the temple, Morti decided to remain in Trunau for a time, admiring the fierce determination of the locals and seeing a chance to prove his chosen path to his family.
He sees in the people of Trunau a model of courage and devotion and has chosen to remain here for the time being, both in hopes that he has some opportunity to build a name for himself as a strong arm against evil, but also simply in solidarity with these folk. Further, he is determined to bring back something of value to the family, whether that is maps to unclaimed quarries of high-quality stone, sketches of ancient ruins that can inspire new works, or simply new commissions for the family's work...This last being somewhat unlikely, as salesmanship is the only thing he has less passion for than stoneworking.
Male Dwarf Inquisitor 5
Init +4; Senses Darkvision 60ft, Perception +9
AC 17, touch 11, flat-footed 16 +4 dodge vs. giants
Spd 20 ft.
All +1 attack vs orc, goblinoid (racial); +1 damage vs. giant, orc, goblinoid (trait)
Str 17, Dex 12, Con 16, Int 11, Wis 16, Cha 10
Spells Known (6/4/2)
Spells per day:
May also use any of detect good / evil / chaos / law at will (only one active at a time).
Languages: Common, Dwarf, Orc, Giant
Skills (30 Inq +10 Background)
Teamwork 3: Lookout: Whenever you are adjacent to an ally who also has this feat, you may act in the surprise round as long as your ally would normally be able to act in the surprise round. If you would normally be denied the ability to act in the surprise round, your initiative is equal to your initiative roll or the roll of your ally –1, whichever is lower. If both you and your ally would be able to act in the surprise round without the aid of this feat, you may take both a standard and a move action (or a full-round action) during the surprise round.