|Mort the Cleverly Named|
|3 people marked this as a favorite.|
Mostly because once we're already changing it, it becomes distracting noise in the playtest (whereas the first collection of times was very useful in convincing people of the point). It's precisely like if you dealt enough damage to defeat a foe but then you directed your next arrow at the dead enemy, instead of at the live one nearby. If you did not believe Jason from the interview, though, that he's already convinced to change it, then it would be worth it to continue.
Well of course people do that when the opponent doesn't fall down!
If you want people to stop mentioning it, make a big ol' sticky saying "Issues we are already addressing" with a description of how you perceive the comments. There are lots of issues, and not all of them are addressed in the interview (nor is everyone seeing it).
That is why it would be important to put, in an obvious place, an explanation in the developers own words of what has happened and what they are thinking of doing. This will allow people to continue commenting only if they have something different from the already mentioned points to add. In the ACG playtest, for example, Stephen was great at this sort of thing.