Marnay Zyrvana

Morstralla Fullvault's page

56 posts. Alias of 2goth4U.


Full Name

Morstralla Fullvault

Race

Dwarf

Classes/Levels

Cleric of Abadar 2

Gender

F

About Morstralla Fullvault

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Background:
Morstralla Fullvault was born in Magnimar, but raised in Sandpoint. Her mother brought her and her brother to Sandpoint when they were young. They lived with Morstralla's uncle, Volioker Briskalberd, initially, but eventually acquired the shop/house on the corner of High Street and Tower Street (across from Savah's) and her mother opened Fullvault's Boots and Shoes. Morstralla learned to haggle while working for her mother out front. She knew early on that she didn't want to be a cobbler by trade. She decided to pursue a career in the clergy. The chapel was plainly visible from her upstairs bedroom and she became enamoured with its goings on (weddings, celebrations, etc.). She offered to help rebuild after Highpriest Tobyn died in the fire and she was accepted as an acolyte under Highpriest Zantus.
Description:
Morstralla is charming, but feisty. She typically dresses in a reserved manner. She often wears pants. She prefers clothes of muted colour. She has a disarming smile. She smells faintly of patchouli. She has a tendency to observe a situation and then weigh in with her opinion or solution. Her vice is fresh baked goods and she can often be found on her way to or from the bakery.
Height: 4'0" Weight: 155lbs. Age: 68
Crunch:
Female Dwarf Cleric of Abadar 2
LG Medium Humanoid (Dwarf)
Init +2; Senses Darkvision; Perception +2
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 17 (2d8+4+1)
Fort +5, Ref +2, Will +5
Defensive Abilities Defensive Training
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Offense
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Speed 30 ft.
Melee Warhammer +1 (1d8/x3)
Ranged Light Crossbow +4 (1d8/19-20/x2)
Spell-Like Abilities Inspiring Word (5/day)
Cleric Spells Prepared (CL 2, 1 melee touch, 3 ranged touch):
1 (3/day) Cure Light Wounds (DC 13), Divine Favor, Command (DC 13), Bless
0 (at will) Light, Mending, Create Water, Stabilize
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Statistics
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Str 10, Dex 14, Con 14, Int 10, Wis 15, Cha 14
Base Atk +1; CMB +1; CMD 13
Feats Point Blank Shot
Traits Ease of Faith, Fast-Talker, Student of Faith
Skills Acrobatics -2, Appraise +4, Bluff +7, Climb -4, Diplomacy +7, Escape Artist -2, Fly -2, heal +6, Ride -2, Sense Motive +6, Stealth -2, Swim -4 Modifiers Silver-Tongued Haggler (+1) (5/day)
Languages Common, Dwarven
SQ Aura, Cleric Channel Positive Energy 1d6 (5/day) (DC 12), Cleric Domain: Nobility, Cleric Domain: Trade, Greed, Hardy +2, Hatred +1, Slow and Steady, Spontaneous Casting, Stability +4, Stonecunning +2
Combat Gear Light Crossbow, Scale Mail Armor, Warhammer;
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Special Abilities
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Aura (Ex) You have an aura of lawful and good.
Cleric Channel Positive Energy 1d6 (5/day) (DC 12) (Su) A good cleric can channel positive energy to heal the living and injure the undead.
Cleric Domain: Nobility Granted Powers: You are a great leader, an inspiration to all who follow the teachings of your faith.
Cleric Domain: Trade Associated Domain: Travel
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 You gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 You gain a racial bonus to attacks vs Goblinoids/Orcs.
Inspiring Word (5/day) (Sp) Target receives +2 on attack, skill checks, ability checks and saving throws for 1 round.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Silver-Tongued Haggler (+1) (5/day) (Su) +1 Bluff, Diplomacy, or Sense Motive
Slow and Steady Your base speed is never modified by encumbrance.
Spontaneous Casting You can convert stored spells into Cure spells.
Stability +4 You gain a bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Student of Faith You cast all cure spells at +1 caster level, also when you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.
Gear:
Worn
-Explorer's Outfit
-Warhammer
-Light Crossbow (MW)
-Scale Mail Armor