Female
Dwarf Cleric of
Abadar 2
LG Medium Humanoid (Dwarf)
Init +2;
Senses Darkvision; Perception +2
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 17 (2d8+4+1)
Fort +5,
Ref +2,
Will +5
Defensive Abilities Defensive Training
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Offense
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Speed 30 ft.
Melee Warhammer +1 (1d8/x3)
Ranged Light Crossbow +4 (1d8/19-20/x2)
Spell-Like Abilities Inspiring Word (5/day)
Cleric Spells Prepared (CL 2, 1 melee touch, 3 ranged touch):
1 (3/day)
Cure Light Wounds (DC 13), Divine Favor, Command (DC 13), Bless
0 (at will)
Light, Mending, Create Water, Stabilize
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Statistics
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Str 10,
Dex 14,
Con 14,
Int 10,
Wis 15,
Cha 14
Base Atk +1;
CMB +1;
CMD 13
Feats Point Blank Shot
Traits Ease of Faith,
Fast-Talker, Student of Faith
Skills Acrobatics -2, Appraise +4, Bluff +7, Climb -4, Diplomacy +7, Escape Artist -2, Fly -2, heal +6, Ride -2, Sense Motive +6, Stealth -2, Swim -4
Modifiers Silver-Tongued Haggler (+1) (5/day)
Languages Common, Dwarven
SQ Aura, Cleric Channel Positive Energy 1d6 (5/day) (DC 12), Cleric Domain: Nobility, Cleric Domain: Trade, Greed, Hardy +2, Hatred +1, Slow and Steady, Spontaneous Casting, Stability +4, Stonecunning +2
Combat Gear Light Crossbow, Scale Mail Armor, Warhammer;
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Special Abilities
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Aura (Ex) You have an aura of lawful and good.
Cleric Channel Positive Energy 1d6 (5/day) (DC 12) (Su) A good cleric can channel positive energy to heal the living and injure the undead.
Cleric Domain: Nobility Granted Powers: You are a great leader, an inspiration to all who follow the teachings of your faith.
Cleric Domain: Trade Associated Domain: Travel
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 You gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 You gain a racial bonus to attacks vs Goblinoids/Orcs.
Inspiring Word (5/day) (Sp) Target receives +2 on attack, skill checks, ability checks and saving throws for 1 round.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Silver-Tongued Haggler (+1) (5/day) (Su) +1 Bluff, Diplomacy, or Sense Motive
Slow and Steady Your base speed is never modified by encumbrance.
Spontaneous Casting You can convert stored spells into Cure spells.
Stability +4 You gain a bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Student of Faith You cast all cure spells at +1 caster level, also when you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.