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Lantern Bearer

Morrolath's page

1 post. Alias of Will Cooper (RPG Superstar 2012 Top 16).


Full Name

Morrolath

Race

Elf

Classes/Levels

Magus (bladebound hexcrafter) 3

About Morrolath

Raised in the Tower from birth and trained as an unquestioning guard for the Archmagi, Morrolath has never questioned the Tower's will. Now as blood, fire, and magic are unleashed between factions of the Tower he is forced for the first time to choose a side and take a stand. What will the bearer of the unmade blade risk to safeguard his world?

Morrolath
Male Elf Magus (Bladebound, Hexcrafter) 3
LN Medium Humanoid (elf)
Init +5; Senses Low-Light Vision; Perception +7
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 21 (3d8)
Fort +4, Ref +5, Will +4
Immune sleep, blindness, dazzled
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Offense
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Speed 30 ft.
Melee Cold Iron Punching dagger +4 (1d4+2/x3) and
. . Masterwork Silver Punching dagger +5 (1d4+1/x3) and
. . The Unmade Blade +6 (1d8+3/19-20/x2)
Ranged Masterwork Composite longbow (Str +3) +4 (1d8+2/x3)
Special Attacks Spellstrike
Spell-Like Abilities Light (At will)
Magus (Bladebound, Hexcrafter) Spells Prepared (CL 3, 4 melee touch, 5 ranged touch):
1 (4/day) Color Spray (DC 14), Frostbite (x2), Vanish
0 (at will) Flare (DC 13), Light, Detect Magic, Arcane Mark
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Statistics
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Str 15, Dex 16, Con 11, Int 16, Wis 10, Cha 10
Base Atk +2; CMB +4; CMD 17
Feats Blind-Fight, Elven Weapon Proficiencies, Weapon Focus (Longsword)
Traits Classically Schooled, Warrior of Old
Skills Acrobatics +1, Climb +4, Escape Artist +1, Fly +1, Knowledge (arcana) +9, Knowledge (planes) +9, Perception +7, Profession (scribe) +4, Ride +1, Sense Motive +2, Spellcraft +10, Stealth +1, Swim +4
Languages Celestial, Common, Draconic, Elven, Sylvan
SQ Arcane Pool (+1) (4/day), Black Blade, Black Blade: Arcane Pool (1/day), Black Blade: Strike +1, Black Blade: Telepathy, Black Blade: Unbreakable, Hex Arcana, Lightbringer, Spell Combat
Combat Gear Chain shirt, Cold Iron Punching dagger, Masterwork Composite longbow (Str +3), Masterwork Silver Punching dagger; Other Gear Cloak of resistance +1, Courtier's outfit, Potion of cure light wounds (3), Scholar's outfit, Signet ring, Wand of Shock Shield, Wrist sheath, spring loaded (1 @ 0 lbs)
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Special Abilities
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Arcane Pool (+1) (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (1/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Strike +1 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Blind-Fight Re-roll misses because of concealment, other benefits.
Elven Immunities - Sleep You are immune to magic sleep effects.
Hex Arcana You can substitute Hexes for Magus Arcana.
Immune to Blindness You are immune to blindness.
Immune to Dazzled You are immune to the dazzled condition.
Light (Lightbringer) (At will) (Sp) With Intelligence 10+, cast Light at will.
Lightbringer +1 effective level for [Light] spells and light-based abilities (including spell-like and supernatural abilities).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

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