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Tpannon

Morley Worgendale's page

93 posts. Alias of BinkyBo.


Race

HP 30/30 ~ AC18 tch13 ff15 ~ CMD18 ~ Fort+5 Ref+5 Will+3

About Morley Worgendale

Human Cavalier (Luring Cavalier, Musketeer) 3

Init +3; Senses Perception +5

Str 14
Dex 16
Con 14
Int 12
Wis 13
Cha 14

AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 30 (3d10+6)
Fort +5, Ref +5, Will +3

Base Atk +3; CMB +5; CMD 18

Speed 20 ft. Encumbrance 80/175 Med (58/175 light w/o pack)

Melee Light Shield Bash +5 (1d3+2/x2)
Battleaxe +5 (1d8+2/x3)
Ranged Musket +6 (1d12/x4) (misfire 1-2)
(5-30' (+7 and +1 damage)/35-120' (+6)
vs Touch AC if within 80'

Feats + Traits:
Feats: Amateur Gunslinger, Escape Route,
Gunsmithing: You can use a gunsmithing kit to craft/repair firearms and ammo.
Point Blank Shot: +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot: no penalty for shooting into melee.

Traits : Bastard: -1 CHA skills vs. Brevic Nobility, +1 Will save.
Grounded(Adopted): You gain a +2 trait bonus on balance-related Acrobatics checks, and a +1 trait bonus on Reflex saves.

Skills:
(ACP reduced by 1 without shield)
-1 Acrobatics (+3/-4ACP) (+2 trait bonus on balance-related Acrobatics checks)
+6 Bluff 1rank(+2/+3)
+2 Climb 1rank(+2/+3/-4ACP)
+5 Craft (alchemy) 1rank(+1/+3)
+7 Diplomacy 2rank(+2/+3)
-1 Escape Artist (+3/-4ACP)
+6 Handle Animal 1rank(+2/+3)
+6 Intimidate 1rank(+2/+3)
+7 Perception 3rank(+1/+3)
+5 Profession (soldier) 1rank(+1/+3)
+5 Ride 3rank(+3/+3/-4ACP)
+5 Sense Motive 1rank(+1/+3)
-1 Stealth (+3/-4ACP)
+7 Survival 3rank(+1/+3)
+2 Swim 1rank(+2/+3/-4ACP)
Languages Common, Dwarven, Hallit
Current Gold 14gp 8sp
Combat Gear Battleaxe, Musket, Quickdraw Shield, Light Steel, Scale Mail
Other Gear Backpack (9 @ 22 lbs), Bedroll, Flint and steel, Grappling hook, Hooded lantern, Oil vials (2), Trail rations (0/4), Silk rope (50 ft.), Waterskin, Gunsmith kit, Soap, Whittling knife
--------------------
Special Abilities
--------------------
Amateur Gunslinger At the start of the day, you gain 1 grit point, though throughout the day you can gain grit points up to a maximum of your Wisdom modifier (minimum 1).
>Deed: Quick Clear (Ex) At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire.

Careful Aim (Ex) When a luring cavalier makes a ranged attack with his highest base attack bonus, he can ignore the penalties for firing up to three range increments away. If he is using a firearm, he can target touch AC up to two range increments away. This effect stacks with effects that allow the cavalier to make ranged attacks farther without penalty or that allow him to target touch AC with a firearm beyond the first range increment.

Tactician (Escape Route) 4 rds (1/day) (Ex) Grant the use of your Tactical feats to your allies within 30'.
>Escape Route You do not provoke attacks of opportunity when moving through spaces adjacent to allies

Aid Allies (Ex) At 2nd level, whenever an order of the dragon cavalier uses the aid another action to assist one of his allies, the ally receives a +3 bonus to his Armor Class, attack roll, saving throw, or skill check.

Dragon's Skills +1 (Ex) +1 to Survival checks for allies.

--Challenge (1/day)--

Far Challenge (Ex) +3 to damage target at range, target gains +4 to attack rolls vs cavalier.
>Once target is within melee range, properties of challenge switch to Dragon's Challenge.

Dragon's Challenge (Ex) +3 to damage target, -2 AC vs. other foes, allies gain +1 to hit the target of your challenge.

Background:

Morley grew up in Brunderton. He was raised by dwarven merchants after his mother (a disgraced minor noble of House Garess who had been staying in Brunderton) died giving birth to him... in the town where his father had abandoned them.
Naive to the way of the world, he grew up with fantasies of returning to inherit a noble hero's life. When he came of age to leave the home of his dwarven parents, he was soon faced with reality. Turned away by the house guards who made no attempt to hide their derisive snickering, he ended up becoming a rank-and-file soldier. He was developing a complex minor obsession with Brevic nobility, his defense mechanisms to protect his vulnerable self esteem made him both bitter and bent on seeking validation.
On his good days he would recall his favorite characters, from stories as a child, were those willing to lay down their life for the "hero"... that could be his role one day.
When he felt slighted however, his bitterness would recall the tragic tales of those who put the letter of the law and the well-being of the nobles above the good of the people.
One day he happened upon a Worgendale, the name of his birth-father. He turned out to be a second cousin, and a member of the Order of the Dragon. When Morley asked to join him, his cousin was reluctant, and denied naming him as a legacy. Morley was accepted in spite of this, by recommendation of his captain. He felt at home with the order immediately. Although he found them a bit elitist (his cousin Stuart continued to be one of the worst regarding elitist behavior), he had no great difficulty fitting in with the small group during his training. Anxious to get on the road, Morley volunteered to accompany two other members of the Order to escort a caravan into the Stolen Lands.

description:

Morley wears scale mail with mismatched boots, and a simple style barbute of dark slightly pitted metal. Over his armor is a stained yellow tabard with green trim, and an embroidered dragon on the front... the detailing has been worn down to just a silhouette. His musket stands out as being the only well-maintained thing on his person.

Order of the Dragon Cavaliers (Morley's Allies)

Largo Chigi - Big barrel-chested swarthy moustachioed man. Flail and shield are his arms of choice. He has somewhat typical paladin-like morals, and does not wholeheartedly approve of Morley's dishonorable combat style. Gruff and suspicious toward outsiders (especially the more "monstrous humanoids"), but warms up eventually. He tends to get frustrated when lines of right and wrong are not distinct.

10pt:

Largo Chigi
Human (Ulfen) Cavalier 1
LG Medium Humanoid (human)
Init +0; Senses Perception +0
--------------------
Defense
--------------------
AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 15 (1d10+5)
Fort +4, Ref +0, Will +0
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash +3 (1d4+2/x2) and
. . Light flail +3 (1d8+2/x2)
Special Attacks dragon's challenge +1 (1/day)
--------------------
Statistics
--------------------
Str 14, Dex 10, Con 15, Int 10, Wis 10, Cha 12
Base Atk +1; CMB +3; CMD 13
Feats Coordinated Defense, Skilled Driver (Land), Toughness +3
Skills Acrobatics -6 (-10 jump), Climb -4, Craft (carpentry) +2, Escape Artist -6, Fly -6, Handle Animal +5, Heal +1, Knowledge (engineering) +1, Profession (soldier) +4, Ride -2(+4 w/bonded mount), Stealth -6, Survival +0 (+1 to provide food and water for allies or to protect allies from harsh weather), Swim -4 Modifiers +6 ride while riding your bonded mount., dragon's skills
Languages Common, Skald
SQ animal companion link, orders (order of the dragon), tactician (coordinated defense) 3 rds (1/day)
Other Gear Scale mail, Heavy wooden shield, Light flail
--------------------
Special Abilities
--------------------
+6 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -6 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Coordinated Defense +2 CMD if you are adjacent to an ally with this feat.
Dragon's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Dragon's Skills +1 (Ex) +1 to Survival checks for allies.
Skilled Driver (Land) Gain +4 bonus on driving checks with made with one vehicle
Tactician (Coordinated Defense) 3 rds (1/day) (Ex) Grant the use of your Tactical feats to your allies within 30'.

mount:

Horse
N Large Animal
Init +1; Senses low-light vision, scent; Perception +1
--------------------
Defense
--------------------
AC 14, touch 10, flat-footed 13 (+1 Dex, -1 size, +4 natural)
hp 16 (+7)
Fort +5, Ref +4, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee Bite (Horse) +3 (1d4+3/x2) and
. . Hooves x2 (Horse) +3 x2 (1d6+3/x2)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 16 (20 vs. Trip)
Feats Toughness +3
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Acrobatics +5 (+13 jump), Fly -1, Stealth -3, Swim +7
Languages
SQ combat riding [trick]

--------------------
Special Abilities
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Marcus Bissel - Redheaded and weathered ruddy complexion with big sad eyes, and scruffy goatee. Prefers longsword and shield, and wears stylized militia gear. Quiet and difficult to read... particularly good with horses, and quite often comes off as creepy around women. Marcus sports a tattoo of 11 doves spiraling around his right bicep.

10pt:

Marcus Bissel
Human (Taldan) Cavalier 1
NG Medium Humanoid (human)
Init +2; Senses Perception +5
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+3 armor, +1 shield, +2 Dex)
hp 11 (1d10+1)
Fort +3, Ref +2, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee Light Shield Bash +2 (1d3+1/x2) and
. . Longsword +2 (1d8+1/19-20/x2)
Ranged Light crossbow +3 (1d8/19-20/x2)
Special Attacks dragon's challenge +1 (1/day)
--------------------
Statistics
--------------------
Str 12, Dex 14, Con 12, Int 12, Wis 12, Cha 10
Base Atk +1; CMB +3; CMD 14
Feats Agile Maneuvers, Coordinated Maneuvers, Skill Focus (Handle Animal)
Skills Acrobatics +0, Climb +3, Diplomacy +0 (+2 vs. people from chosen country), Escape Artist +0, Fly +0, Handle Animal +7, Intimidate +0 (+2 vs. people from chosen country), Perception +5, Profession (soldier) +4, Ride +4(+6 w/bonded mount), Sense Motive +5, Stealth +1, Survival +1 (+2 to provide food and water for allies or to protect allies from harsh weather), Swim +3 Modifiers +2 ride while riding your bonded mount., dragon's skills
Languages Common, Kelish
SQ animal companion link, orders (order of the dragon), tactician (coordinated maneuvers) 3 rds (1/day)
Other Gear Parade armor, Light steel shield, Light crossbow, Longsword
--------------------
Special Abilities
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+2 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -2 while riding your mount.
Agile Maneuvers Use DEX instead of STR for CMB
Animal Companion Link (Ex) You have a link with your Animal Companion.
Coordinated Maneuvers +2 CMB if you are adjacent to an ally with this feat.
Dragon's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Dragon's Skills +1 (Ex) +1 to Survival checks for allies.
Tactician (Coordinated Maneuvers) 3 rds (1/day) (Ex) Grant the use of your Tactical feats to your allies within 30'.

mount:

Horse
N Large Animal
Init +1; Senses low-light vision, scent; Perception +1
--------------------
Defense
--------------------
AC 14, touch 10, flat-footed 13 (+1 Dex, -1 size, +4 natural)
hp 16 (+7)
Fort +5, Ref +4, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee Bite (Horse) +3 (1d4+3/x2) and
. . Hooves x2 (Horse) +3 x2 (1d6+3/x2)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 16 (20 vs. Trip)
Feats Toughness +3
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Acrobatics +5 (+13 jump), Fly -1, Stealth -3, Swim +7
Languages
SQ combat riding [trick]

--------------------
Special Abilities
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.


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