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Blood Vol Cultist

Morkeleb the Mighty's page

689 posts. Alias of Bofus Beerswizzler.


Full Name

Morkeleb

Race

Human

Classes/Levels

Wizard (Enchanter: Controller) 4 Init +5; AC=11; T=11; FF=10; HP 29/29

Gender

Male

Size

M

Age

20

Special Abilities

Force of Will

Alignment

N

Languages

Abyssal; Celestial; Draconic; Elven; Giant; Infernal; Sylvan; Undercommon

Occupation

"I ... am an enchanter!!"

Strength 8
Dexterity 12
Constitution 12
Intelligence 21
Wisdom 11
Charisma 13

About Morkeleb the Mighty

FAME Max: 4 Cum: 4
OFFENSE
Initiative: +1 BAB: +2

CMB: 11 (BAB +2, Str -1)
CMD: 12 (BAB +2, Str -1, Dex +1)

+2 Quarterstaff (BAB +2, Str -1, MW +1) Damage 1d6-1
+4 Light Crossbow (BAB +2, Dex +1, MW +1) Damage 1d8 (crit 19-20) Range 80

DEFENSE

HP: MAX: 29 (lvl 1: 8; lvl 2 7; lvl 3 7; lvl 4 7)
Current: 29

AC: 11 (Dex +1)

Fort: +2 (+1 Base, +1 Con)
Ref: +2 (+1 Base, +1 Dex)
Will: +4 (+4 Base)
.
.
.
XP: 9404 (10,000)
.
.
.
SP: 68
GP: 456
PP:
.
.
.
Harrow Points: 1
.

Skills:
Italics=Not a class skill
Acrobatics: 1 (1 Dex)
Appraise: 9 (1+3 skill; 5 Int)
Bluff: 1 (1 Cha)
Climb: -1 (-1 Str)
Craft (Alchemy): 14 (4+3 Skill; 5 Int; lab 2)
Diplomacy: 1 (1 Cha)
Disguise: 1 (1 Cha)
Escape Artist: 1 (1 Dex)
Fly: 6 (2+3 Skill; 1 Dex)
Heal: 0
Intimidate: 1 (1 Cha)
Knowledge (Arcana): 12 (4+3 Skill; 5 Int)
Knowledge (Dungeoneering): -
Knowledge (Engineering): 9 (1+3 Skill; 5 Int)
Knowledge (Geography): 10 (2+3 Skill; 5 Int)
Knowledge (History): 11 (3+3 Skill; 5 Int)
Knowledge (Local): 9 (1+3 Skill; 5 Int)
Knowledge (Nature): -
Knowledge (The Planes): 12 (4+3 Skill; 5 Int)
Knowledge (Religion): 9 (1+3 Skill; 5 Int)
Knowledge (Spelljamming): -
Lingusitics: 11 (3+3 Skill; 5 Int)
Perception: 0
Profession: 0
Ride: 1 (1 Dex)
Sense Motive: 1 (1 Wis)
Spellcraft: 12 (4+3 Skill; 5 Int)
Stealth: 1 (1 Dex)
Survival: 0
Swim: -1 (-1 Str)
Use Magic Device: 3 (1 Skill; 1 Cha; 1 Curious)

Spells:
Save DCs lvl 0 = 15
* Prepared ~ used

Spells per Day (including bonus Enchantment spell per spell level)
..0...I....II....III....IV....V....VI....VII....VIII....IX
..5...6....4

Bonded Object: Staff Daily spell used: no
Pearl of Power I Used: no
Zaralla's Deck Identify used: no

A * after a spell indicates it is prepared.
Italicized = enchantment spell; +2 DC due to feats

CANTRIPS
Acid Splash
Arcane Mark
Dancing Lights
Daze*
Detect Magic*
Detect Poison
Flare
Light
Mage Hand*
Mending
Message*
Open/Close
Prestidigidation
Ray of Frost
Read Magic
Resistance*
Spark

LEVEL 1
OPEN SLOTS
Bungle
Charm Person*
Comprehend Languages
Delusional Pride
Ear-Piercing Scream*
Expeditious Retreat
Feather Fall
Forced Quiet~
Identify
Magic Missile~~
Shield
Sleep~
Unprepared Combatant
Opposed Schools
Ray of Enfeeblement

LEVEL 2
OPEN SLOTS
Burning Gaze*
Darkness
Darkvision
Hideous Laughter*
Scorching Ray*
Unnatural Lust*
Opposed Schools
Command Undead
Spectral Hand

LEVEL 3
OPEN SLOTS
Water Breathing


Class Abilities, Traits & Feats:

Force of Will (Su): You can send thoughts and instructions telepathically to any creature within 60 feet that you have charmed or dominated as though you shared a common language. At 11th level, affected creatures can communicate back to you via the telepathic link as well. At 20th level, any creature that succeeds at a saving throw against an enchantment spell you have just cast is still affected for 1 round if the spell has a duration greater than 1 round.

Irresistible Demand (Sp): At 8th level, you can force others to do your bidding. As a standard action, you attempt to dominate a creature as though using the dominate monster spell, except that the creature must have a number of Hit Dice equal to or less than your wizard level. The targeted creature receives a Will saving throw each round to negate the effect. The DC is equal to 10 + 1/2 your wizard level + your Intelligence modifier. You can dominate creatures for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. You must concentrate as a standard action to maintain control over a dominated creature.

FEATS
Scribe Scroll
Spell Focus: Enchantment
Greater Spell Focus: Enchantment
Improved Initiative

TRAITS
Curious: +1 UMD
Religious: +2 on Concentration checks


Equipment:
Pearl of Power Lvl 1 Used: No x Yes
Zaralla's Hallow Deck (Cast Identify 1/day) Used: No x Yes
Staff (may use to cast one spell known without preparation) Used: No x Yes

Expendable Goodies
Potions
CLW
CMW |
Water Breathing |

Wand of Magic Missile (lvl 1): ||||| |
Wand of Burning Arc (lvl 3): ||||| ||||| ||||| ||||| ||||| ||||| ||||| ||| Ref DC 1st target=13; 2nd target DC=11
Wand of Daze Monster (lvl 2): ||||| ||||
Wand of Cure Disease: |||||
Wand of Cat's Grace: ||||| ||||

Scrolls (all scrolls minimum caster level unless noted)
Level 1
Expeditious Retreat ||
Feather Fall |
Identify |
Comprehend Languages |||
Darkvision |
Ray of Enfeeblement (clvl 2) ||

Acid Direct hit: 1d6 damage; splash (all w/in 5' of hit): 1 damage (100 sp, DC 15)
Alchemist's Fire | Direct hit: 1d6 damage 1st round; 1d6 damage 2nd round OR 1 FRA and Ref 15 to negate 2nd round; splash: 1 damage (200 sp, DC 20)
Alkali Flask | As acid, but double damage to oozes/acid-based creatures (150 sp, DC 20)
Antiplague | +5 Alchemical bonus to Fort saves vs. disease for 1 hour, or roll 2 saves and take best for existing condition. (500 sp, DC 25)
Antitoxin || +5 Alchemical bonus to Fort saves vs poisoin for 1 hour (500 sp, DC 25)
Liquid Ice Direct hit: 1d6 cold damage, splash (all w/in 5' of hit): 1 damage. May freeze a liquid or coat an object in ice (Liquid Ice evaporates in 1d6 rounds if not used after opening) (400 sp, DC 25)
Smelling Salts New save to resist unconcious/stagger effect; if exposed while dying target becomes concious and staggered but must still make stabilization rolls or lose 1 hp/round. (250 sp, DC 25)
Smoke Stick | Instantly creates 10' cube of thick opaque smoke (as fog cloud spell) when burned. (200 sp, DC 20)
Tanglefoot Bag | Target hit becomes Entangled, make DC 15 Ref save or become glued to the floor.(500 sp, DC 25)


Undivided Loot:



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