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About Morkeleb the Mighty Max: 4 Cum: 4
CMB: 11 (BAB +2, Str -1)
+2 Quarterstaff (BAB +2, Str -1, MW +1) Damage 1d6-1
DEFENSE HP: MAX: 29 (lvl 1: 8; lvl 2 7; lvl 3 7; lvl 4 7)
AC: 11 (Dex +1) Fort: +2 (+1 Base, +1 Con)
Skills:
Italics=Not a class skill
Acrobatics: 1 (1 Dex) Appraise: 9 (1+3 skill; 5 Int) Bluff: 1 (1 Cha) Climb: -1 (-1 Str) Craft (Alchemy): 14 (4+3 Skill; 5 Int; lab 2) Diplomacy: 1 (1 Cha) Disguise: 1 (1 Cha) Escape Artist: 1 (1 Dex) Fly: 6 (2+3 Skill; 1 Dex) Heal: 0 Intimidate: 1 (1 Cha) Knowledge (Arcana): 12 (4+3 Skill; 5 Int) Knowledge (Dungeoneering): - Knowledge (Engineering): 9 (1+3 Skill; 5 Int) Knowledge (Geography): 10 (2+3 Skill; 5 Int) Knowledge (History): 11 (3+3 Skill; 5 Int) Knowledge (Local): 9 (1+3 Skill; 5 Int) Knowledge (Nature): - Knowledge (The Planes): 12 (4+3 Skill; 5 Int) Knowledge (Religion): 9 (1+3 Skill; 5 Int) Knowledge (Spelljamming): - Lingusitics: 11 (3+3 Skill; 5 Int) Perception: 0 Profession: 0 Ride: 1 (1 Dex) Sense Motive: 1 (1 Wis) Spellcraft: 12 (4+3 Skill; 5 Int) Stealth: 1 (1 Dex) Survival: 0 Swim: -1 (-1 Str) Use Magic Device: 3 (1 Skill; 1 Cha; 1 Curious) Spells:
Save DCs lvl 0 = 15
* Prepared ~ used Spells per Day (including bonus Enchantment spell per spell level)
Bonded Object: Staff Daily spell used: no
A * after a spell indicates it is prepared.
CANTRIPS
LEVEL 1
LEVEL 2
LEVEL 3
Class Abilities, Traits & Feats:
Force of Will (Su): You can send thoughts and instructions telepathically to any creature within 60 feet that you have charmed or dominated as though you shared a common language. At 11th level, affected creatures can communicate back to you via the telepathic link as well. At 20th level, any creature that succeeds at a saving throw against an enchantment spell you have just cast is still affected for 1 round if the spell has a duration greater than 1 round. Irresistible Demand (Sp): At 8th level, you can force others to do your bidding. As a standard action, you attempt to dominate a creature as though using the dominate monster spell, except that the creature must have a number of Hit Dice equal to or less than your wizard level. The targeted creature receives a Will saving throw each round to negate the effect. The DC is equal to 10 + 1/2 your wizard level + your Intelligence modifier. You can dominate creatures for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. You must concentrate as a standard action to maintain control over a dominated creature.
Equipment:
Pearl of Power Lvl 1 Used: No x Yes
Zaralla's Hallow Deck (Cast Identify 1/day) Used: No x Yes Staff (may use to cast one spell known without preparation) Used: No x Yes Expendable Goodies
Wand of Magic Missile (lvl 1): ||||| |
Scrolls (all scrolls minimum caster level unless noted)
Acid Direct hit: 1d6 damage; splash (all w/in 5' of hit): 1 damage (100 sp, DC 15)
Undivided Loot:
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