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Morgrym Hammergun's page

105 posts. Alias of KingMeander.


Full Name

Morgrym Hammergun

Race

Dwarf

Classes/Levels

Stonelord Paladin Level 2 (AC: 20 Init+1 Prcptn+2 Crrnt HP 19)

Gender

Male

Size

Medium

Age

58

Special Abilities

Darkvision 60ft

Alignment

Lawful Good

Deity

Torag

Languages

Common, Dwarven

Occupation

Holy warrior and protector of the faithful. Ambassador of the Five Kingdoms

Strength 16
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 12
Charisma 11

About Morgrym Hammergun

Crunch:
HP: 22
AC: 20 (+6 Armour, +2 Shield, +1 Dex, +1 Nat)
Flat-Footed: 19 Touch: 11
SR: 7
DR (Adamantine): 1
Fort: +6 (3 + 3)
Ref: +1 (0 + 1)
Will: +4 (3 + 1)
BAB: +2
CMB: +5 (+2 BAB, +3 Str)
CMD: 16 (+2 BAB, +3 Str, +1 Dex) [20 against trip and bull rush]
Init: +1

Attacks:
Dwarven Double Waraxe
Attack: +5; Damage: 1d10+3 Crit: x3; Type: Slashing; Special: Additional attacks made using Cleave and Great Cleave are made with +1 to attack rolls

Light Crossbow
Attack: +3; Damage: 1d8; Crit: 19-20/x2; Type: Piercing

Special Attacks
Stone Strike: The Stonelord's melee attack, either armed or unarmed, is treated as both magical and Adamantine, ingnores hardness equal to twice the Stonelord's Paladin level, and grants a +1 bonus to Attack Rolls, Damage Rolls, and Combat Maneuver Bonus. Useable once per day per Paladin level. Replaces Smite Evil.

Lay on Hands: Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability.

Feats:
Power Attack (You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls)

Skills:
-6 Armour Check Penalty to relevant skills
Craft (Armour) C: +7 (0/2/2)
Knowledge (Religion) C: +4 (0/1/0)
Perception: +3 (1/2/0) [+2 to notice unusual stonework]
Sense Motive C: +5 (1/1/0)

Traits:
Character Traits
Pioneer (Campaign): Receive a +1 bonus on perception checks and begin the campaign with a horse.
Armour Expert: Reduce your armour's check penalty by 1 to a minimum of 0.
Racial Traits
Craftsman (Replaces Greed): Receive a +2 bonus on craft checks involving stone or metal.
Magic Resistant (Replaces Hardy): Gain Spell Resistance equal to 5 plus character level. Suffer a -2 penalty on concentration checks when casting arcane spells.
Hatred: +1 on attack rolls against creatures with the orc or goblinoid subtype.
Stable: +4 bonus to CMD to resist bull rush and trip.

Combat Relevant Equipment:

Dwarven Double Waraxe 12lbs
Light Crossbow 4 lbs
30 Bolts 3 lbs
Chainmail 40 lbs
(Max Dex +2/ Armour Check Penalty -5 mitigated to -4)
Heavy Steel Shield 15 lbs
(Armour Check Penalty -2)
Total Weight Carried: 74 lbs

Adventuring Equipment:
Ale, Jug (2 gallons) 18 lbs
Backpack 2 lbs
Bedroll 5 lbs
Blanket, Winter 3 lbs
Flint and Steel 0 lbs
Ink Pen 0 lbs
Journal 1 lb
Rations (20 days) 20 lbs
Rope, Hemp (50 feet) 10 lbs
Saddle, Pack 15 lbs
Tankard 1 lb
Whetstone 1 lb
Total Weight Carried: 76 lbs
Unless otherwise specified, adventuring equipment is carried by Morgrym's horse. Morgrym does not ride his horse, because Morgrym is a dwarf and dwarves keep their feet on the ground.

Wealth:
PP: 0
GP: 21
SP: 12
CP: 8

Experience:
245

Backstory: