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****** Venture-Captain, Florida—Miami 87 posts. 1 review. No lists. No wishlists. 26 Organized Play characters.


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Scarab Sages

I would like to know how much damage is the bite attack it confers; where in the books is it based from and does the damage change level to level.
It considered an unarmed attack but what does an unarmed attack damage do? also does the pc get to add their strength modifier to the rings special added damage?
Someone please clarify this item.a breakdown using 2 different level pcs would be nice soldiers for example what adds to the rings damage from any class special ability concerning unarmed attacks?

Thanks.

Scarab Sages 5/5 5/5 Venture-Captain, Florida—Miami

Sure why not, if there's a location somewhere we can do this please let us know.

Scarab Sages

1 person marked this as FAQ candidate.

Question about the above situation, If as a player or even an npc is grabbed and moved to another square, can Aoo's be done to the one being moved?
example player 1 grabs player2 and moves them to an opposite square, can any adjacent opponents to player 2 perform AOO's on player 2 or does player 2 have to move under their own accord to have AOO's done to them?
If official clarification can be said please indicate it.
thanks.

Scarab Sages 5/5 5/5 Venture-Captain, Florida—Miami

Thurston Hillman wrote:
Iconics only.

Thank you, that was the answer I was looking for.

We can apply the chronicle to our current PC's at 4th or can we apply it at 3rd?

:)

Scarab Sages 5/5 5/5 Venture-Captain, Florida—Miami

Shaudius wrote:
Rafael Taramona wrote:

Claim to Salvation special.

Can this scenario be played with existing starfinder 3rd level pc's or ONLY pre-gens?
Actual ruling on this please.

Why is:

"Claim to Salvation has each player take control of one of the seven 4th-level Starfinder iconic characters." p4.

And also the front matter, "Starfinder Society Scenario #1–00: Claim to Salvation is a Starfinder Society Scenario designed for 4th-level pregenerated characters (Tier 3–4)."

Not clear enough to you?

Not saying you can't call for an official clarification but it seems to me to be pretty clear.

You know whats clear enough for me, that players get to play with their actual PC's.

Sorry, Looking out for my player base and an official clarification would go far to have that happen.

Scarab Sages 5/5 5/5 Venture-Captain, Florida—Miami

Claim to Salvation special.
Can this scenario be played with existing starfinder 3rd level pc's or ONLY pre-gens?
Actual ruling on this please.

Scarab Sages 5/5 5/5 Venture-Captain, Florida—Miami

Claim to Salvation special.
Can this scenario be played with existing starfinder pc's or ONLY pre-gens?

Scarab Sages

Can this scenario be played with existing starfinder pc's or ONLY pre-gens?

Scarab Sages

Sara Marie wrote:
Katina is entering the mid-slot PFS games right now.

If ones happens to have missed the mid-slot games being offered, where does one go to Paizo HQ to see if there are any openings left for any mid-slot games and what times are they open.

Scarab Sages

roysier wrote:
rknop wrote:

Yeah. Last I looked, I was back to 4 for Rise. And, if there still is room in the first game, I'll troll about to see if anybody is interested.

I ran it with 3 and had to use one of the characters as a a pre-gen, the party had allot of fun. It can still work with 3.

I am playing in the first Thursday game "serpents rise" at 2pm, but I arrive at the airport at 1:30pm. Where will it be held as I will be running to make the game

Scarab Sages

rknop wrote:

Yeah. Last I looked, I was back to 4 for Rise. And, if there still is room in the first game, I'll troll about to see if anybody is interested.

I am playing in the first Thursday game "serpents rise" at 2pm, but I arrive at the airport at 1:30pm. Where will it be held as I will be running to make the game

Scarab Sages

The Great Rinaldo! wrote:
For those who are asking, one of my VLs is currently getting a volunteer list together for the afternoon slots, and will hopefully be able to get some mid-day PFS games onto the schedule soon. Part of the delay was people waiting to find out if they got into afternoon lottery events. :)

Definitely interested to get some mid-day PFS games

Scarab Sages

rknop wrote:
Morganwolf wrote:
I would be interested in "Serpents Rise" if enough people are willing on Thursday. Any takers?
Do you want to play, or run?

I have signed up for the "Serpents Rise" at 7pm. Where might we be playing/meeting at, location?

thanks.

Scarab Sages

rknop wrote:
Morganwolf wrote:
I would be interested in "Serpents Rise" if enough people are willing on Thursday. Any takers?
Do you want to play, or run?

Play

Scarab Sages

rknop wrote:

OK! I've added a session of "Six Seconds to Midnight" to the Warhorn that Majuba linked earlier. Somebody mentioned somewhere that they were looking for this one, and if I'm not mistaken, this is one of the PFS scenarios from the current season that's not regularly being scheduled as part of the standard Con.

Sign up if you're interested!

I would be interested in "Serpents Rise" if enough people are willing on Thursday. Any takers?

Scarab Sages

Caio Schmidt wrote:

Not only I didn't get any events on the lottery, to make it even more interesting, there are ZERO games on Friday, Saturday or Sunday afternoon that are open... (no, Adventure Card Guild doesn't count)

It's going to be a very slow con this year...

Does anyone know if any "After season 5" PFS scenarios (aside from season 0 reborn & Adventure card guild) will be run in the afternoon for Fri, Sat, Sun? Warhorn event, Paizo event, etc..

I'm flying from across the country to attend this (first time excited!) and hope to find some PFS in the afternoon that counts for play.

Scarab Sages 5/5 5/5 Venture-Captain, Florida—Miami

Finlanderboy wrote:

why? It is hard to keep enough people interested in characters to 12 level to run through eyes of the ten as is.

I totally disagree as we have 4 tables of retired PC's looking to play anything they don't have to repeat with GM points. There is a mass interest in my region for high level play as that gives the opportunity to use those CR 12+ creatures that we can only look at in the Bestiary. I hope that future scenarios use the more uncommon or rare creatures because it becomes boring fighting the same creatures year after year; isn't that the reason for multiple bestiary's

Scarab Sages

Jason Bulmahn wrote:


These surveys are linked to your paizo.com account and your answers are not final until the playtest closes on December 17th. Jason Bulmahn
Lead Designer

Now past the date for playtesting does this mean we cannot make these characters currently and play them advancing them in level until the actual book is out?

Scarab Sages 5/5 5/5 Venture-Captain, Florida—Miami

Welcome aboard Neighbor

Scarab Sages 5/5 5/5 Venture-Captain, Florida—Miami

Caderyn wrote:
Its not that you cant play it, you merely cannot play it for PFS credit but if you want to run a module and have enough people interested just roll up some characters and play it as a home game for no credit (not everything has to be about getting a chronicle sheet).

Blasphemy!!!

Scarab Sages

Xaratherus wrote:

@jlighter: Exactly. Although Bladed Dash isn't a touch spell, it functions similarly to using Spell Combat\Spellstrike in that it winds up granting you an extra melee attack (because the spell says so).

@thisledown: That is my reading also, thistledown. The spell is granting you magical movement. Whether you normally have a swim speed or a fly speed is irrelevant; the spell is basically 'launching' you along a straight line for (up to) 30 feet.

The one thing that I would not allow (without the relevant movement speed) is burrowing.

I don't think it's a matter of what you wish to allow it's whats possible using the actual rules; if that was the case then you can alter anything you want and that is definitely not LEGAL in pathfinder society in any sense of the word.

If you read it verbatim then you can also assume you can move into the ground as earth glide to attack a burrowing creature or fly up to a foe to smack him or go thru a wall to attack your foe hence what you would allow is not considered(which makes this spell godlike for movement purposes giving the magus the ability to move into or through any terrain)Not what was meant for ONLY a 2nd level spell.
Quote:


Thus, by strict RAW interpretation, a completely legal combination of actions would be:

(1) Cast Bladed Dash
(2) Move 30 ft., ending adjacent to opponent
(3) Make Bladed Dash free attack, with -2 penalty [can happen anywhere along the movement described in (2), or can wait until the end]
(4) Make normal weapon attack(s) with relevant -2 penalties
(5) End turn

Thus, the full-attack possibility is completely legal.

This sounds more akin to the rules explaining the breakdown as follows

Spell Combat wrote:
At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty)If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first(1) Cast Bladed Dash . then (2) Move 30 ft., ending adjacent to opponent (3) Make Bladed Dash free attack, with -2 penalty [can happen anywhere along the movement described in (2), or can wait until the end] or make the weapon attacks first(4) Make normal weapon attack(s) with relevant -2 penalties , but if he has more than one attack, he cannot cast the spell between weapon attacks. (5) End turn
Thus, the full-attack possibility is completely legal.

Scarab Sages

Quote:

I don't think that they're talking about the 'charge' action, but mistakenly referring to the movement as a charge.

In this you are correct it either is a CHARGE! or not and this is not indicated just because something is listed as having the effect of a certain action doesn't mean it is that exact action, just that it resembles it.

Quote:


My reading would indicate that you could use Bladed Dash in conjunction with Spell Combat to close with an opponent, take the attack noted by the spell, and still take all your BAB iterative attacks. The movement is part of the spell, not a movement action, meaning that you still have your full-round action to perform Spell Combat.

According to certain players the Magus can move 30 feet then do a full attack action or is it only 1 attack?

Lets check out the exact spells wording as follows:

Quote:

When you cast this spell, you immediately move up to 30

feet in a straight line any direction, momentarily leaving a
multi-hued cascade of images behind you. This movement
does not provoke attacks of opportunity. You may make a
single melee attack at your highest base attack bonus against
any one creature you are adjacent to at any point along this 30
feet. You gain a circumstance bonus on your attack roll equal
to your Intelligence or Charisma modifier, whichever is higher.
You must end the bonus movement granted by this spell in
an unoccupied square. If no such space is available along the
trajectory, the spell fails. Despite the name, the spell works
with any melee weapon.

Notice the two most specific descriptions noted "make a SINGLE melee attack at your highest BAB against any 1 creature" AND

"You must end the bonus movement granted by this spell in an unoccupied square. If no such space is available along the trajectory, the spell fails."

Is the ability of the Magus Spell Combat considered or specified as "a single melee attack" and is the bonus movement considered or specified as a Charge attack?

I think if you analyze this you will see where the confusion ends and what actual actions are used. The word CHARGE is not used anywhere in the spell description therefore you cannot consider it as such and if Spell Combat is considered a single melee attack at your highest BAB then that is what the Magus can accomplish otherwise don't read into it as something else just because the player thinks it benefits them in that way. If you read it verbatim then you can also assume you can move into the ground as earth glide to attack a burrowing creature or fly up to a foe to smack him or go thru a wall to attack your foe; nowhere does it say that movement is not impeded, therefore any terrain condition or physical barrier will halt that movement NO teleport is indicated whatsoever. Is this really what was meant by the spell!, I think some rules knowledge and common sense needs to be used here. This spell most likely was to be used to attack a single target without provoking along with gaining extra movement after having moved your standard speed(why it is considered a BONUS movement meaning EXTRA movement) and not be able to reach your opponent yet.

Scarab Sages

Xaratherus wrote:
Iorthol wrote:

How the hell is your player using Charge (A special full round action) and Spell Combat (A special full round action) at the same time?

Someone dun goofed.
You can't cast a spell in the same turn you charge. This is madness.
Blade Dash is normal movement across a 30 foot line and allows 1 attack during that line. I would assume if the movement doesn't provoke, then moving through someone's space doesn't provoke.

I don't think that they're talking about the 'charge' action, but mistakenly referring to the movement as a charge.

My reading would indicate that you could use Bladed Dash in conjunction with Spell Combat to close with an opponent, take the attack noted by the spell, and still take all your BAB iterative attacks. The movement is part of the spell, not a movement action, meaning that you still have your full-round action to perform Spell Combat.

According to the player he can move 30 feet then do a full attack action or is it only 1 attack?

where is this spell again I don't use Magus's often enough.

Scarab Sages

blue_the_wolf wrote:

I like blade dash... but of course my players managed to missuse it in their first casting of the spell.

I want to clarify because the rules are not clear.

can a player blade dash through a creature?

since blade dash states that the creatures do not get an attack of opportunity my players have assumed that it means that the caster can pass directly through a target without provoking attack or requiring any form of acrobatics.

since the magus in many cases can cast spells and atack in the same round... can they basically use blade dash with spell strike to move 30 feet attacking a creature allong the way being free to make his attack at the end of the charge. in other words using the charge to move and get a free attack but also able to make an attack at the end of the round, .

I would like this clarified also as I have a player who seems to abuse this spell and evn once tried to use the spell to attack from a prone position and said he could attack his opponent coming up from his prone position(I squashed that one fast).

Scarab Sages

blue_the_wolf wrote:

I like blade dash... but of course my players managed to missuse it in their first casting of the spell.

I want to clarify because the rules are not clear.

can a player blade dash through a creature?

since blade dash states that the creatures do not get an attack of opportunity my players have assumed that it means that the caster can pass directly through a target without provoking attack or requiring any form of acrobatics.

since the magus in many cases can cast spells and atack in the same round... can they basically use blade dash with spell strike to move 30 feet attacking a creature allong the way being free to make his attack at the end of the charge. in other words using the charge to move and get a free attack but also able to make an attack at the end of the round, .

I also would like this clarified as I have a player that seems to abuse this spell and even once tried to tell me that while prone he could come up and attack the opponent after being on his tush( I squashed that one really fast).

Scarab Sages

Quote:
By spending 1 point from his ki pool, a monk can make one additional attack at his highest attack bonus when making a flurry of blows attack. In addition, he can spend 1 point to increase his speed by 20 feet for 1 round. Finally, a monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round. Each of these powers is activated as a swift action

Since using the Ki point is a swift action and the swift action can be used before and after any standard, move, or even full-round action does this mean that the monk can use his extra attack with flurry of blows and declare it after he does his flurry should the target of his flurry not drop as a swift action or MUST it be declared when starting the flurry of blows since using a ki point is a swift action can be used as above before or after a certain action?

Please clarify with ruling authority able to provide actual answer not just someone's opinion, sorry really need clarification.

thank you.

Scarab Sages 5/5 5/5 Venture-Captain, Florida—Miami

Does this now mean that the SPECIAL MATERIAL- DragonHide is now purchasable and doesn't have to be found in a chronicle according to the Resources from Ultimate Equipment or does the Core Rulebook rule in Organized play guide override it?

Scarab Sages 5/5 5/5 Venture-Captain, Florida—Miami

Hello fellow pathfinder's,
I would like to welcome 2 NEW VL's for southern florida. The first is MONICA ALEXANDER who has been gaming for some years now and has attended many florida conventions and DragonCon in her gaming experience who plans to help bring enjoyment and fun to game events in Miami and beyond.
The second is RENE ALFONSO who has played since he was 18 and still plays an RPG as though it was the first time. He has been involved in south florida's gaming environment and given alot of his free time to helping in children's charities at Megacon almost every year for several years now. He is an avid gamer and has also attended many florida & Georgia conventions.
Please welcome them as they will strive to help increase player induction and participation in florida for all Pathfinder Society play.

Scarab Sages 5/5 5/5 Venture-Captain, Florida—Miami

I must apologize for not being able to respond sooner as I had work-related issues that demanded my attention today and now thats it over; I would like to thank you Ladies and Gentlemen for your support and I hope to make PathFinder as entertaining as possible for our player base and coming back for more. I'm glad to hear that Florida has a solid horde of VC's as mentioned earlier which makes interaction between our player bases that much more likely.
Please feel free to ask me about our area of gaming and should any of you plan a trip to sunny Miami, hopefully you can join us for a game or two!!

Scarab Sages 5/5 5/5 Venture-Captain, Florida—Miami

(the character in question has a neutral alignment and negative channeling with the feat selective and was ordered by their faction to kill a specific npc in question, yet there were many patrons in the area who were too many for this person's selective to prevent, like in a bar for instance. This PC deceided to channel and killed other patrons aside from the person in question and it took at least a couple of channels to do it. Does this person warrant an alignment infraction?
because, they channeled more than once and continued to kill patrons, faction said kill that NPC and they considered it their most effective way to kill him/her, or didn't care whether patrons died or not.)

Taken from the PFS organized play rules P. 36
Alignment Infractions
Characters who commit potentially evil acts (casting spells
with the Evil descriptor, killing or maiming someone, etc.)
while following specific orders from their faction or the
Pathfinder Society, do not suffer alignment infractions.
These are cases where karma applies to those making
the orders, not their tools. However, “that’s just what my
character would do” is not a defense for behaving like a jerk.
Alignment infractions are a touchy subject. Ultimately,
the GM is the final authority at the table, but she must warn
any player whose character is deviating from his chosen
alignment. This warning must be clear, and the GM must
make sure that the player understands the warning and
the actions that initiated the warning. The PC should be
given the opportunity to correct the behavior, justify it,
or face the consequences. We believe a deity would forgive
a one-time bad choice as long as the action wasn’t too
egregious (such as burning down an orphanage full of
children, killing a peasant for no good reason but sport,
etc.). Hence, the GM can issue a warning to the player
through a “feeling” he receives from his deity, a vision
he is given, his conscience talking to him, or some other
similar roleplaying event.

(The person in question does this every round and is warned about it, then does it anyway, does the GM have the right to make the PC change their alignment one step closer to EVIL? otherwise they are considered evil and removed from play?)

If infractions continue in the course of the scenario
or sanctioned module, an alignment change may be in
order. If the GM deems these continued actions warrant
an alignment change, she should note it on the character’s
Chronicle sheet at the end of the session in the Conditions
Gained box. The character may remove this gained
condition through an atonement spell. If the condition is
removed, the GM should also note it on the Chronicle sheet.
Characters who become wantonly evil, whose actions are
deliberate and without motive or provocation, are retired
from the campaign. This measure is a last resort; there is
more than one way to play a given alignment.
If a character has become wantonly evil as defined
above, the GM should escalate the report to the convention
coordinator, or the local Venture-Captain or Venture-
Lieutenant. If they agree with the GM, then the character
is deemed wantonly evil and considered removed from the
campaign. Again, these measures should be taken as a very
last resort.
In the event of a wantonly evil character, record the
character as “Dead,” and the person who enters the tracking
sheet should check that box as well. If the convention
coordinator, Venture-Captain, or Venture-Lieutenant
decides the character fits the criteria for being wantonly
evil, she will then email the campaign coordinator to
advise him of the situation, including the player’s name,
Pathfinder Society Number, character name, and email
address. She will advise the player of these actions and offer
the player the campaign coordinator’s email address so the
player may present his case.
The Campaign Coordinator will present all facts to
the Venture-Captains and Venture-Lieutenants at large
with all names (both player and character) removed. If the
majority of Venture-Captains and Venture-Lieutenants
feel that the act was wantonly evil and the character is
irrevocably evil, then character will remain removed from
the campaign. If the majority feel the character should be
able to atone for his actions, the campaign coordinator
will contact the player and advise him of such. The email
may be printed and taken to the next game session so the
GM may adjudicate the atonement and document it on the
Chronicle sheet of the that game.

Scarab Sages 5/5 5/5 Venture-Captain, Florida—Miami

Is this magic item correctly labeled, a new type of unique item or a misprint? and what does it allow for in terms of defense or offense?

item in question, SPOILER!!:
ghost touch bracers of armor +2 (25,000 gp)

Does this mean according to the rules for bracers of defense that gaining ghosttouch armor ability to the bracers allows the wearer to attack incorporeal creatures with improved unarmed attacks and get full damage on them?
see below

Core rulebook P.504
Bracers of Armor
Aura moderate conjuration; CL 7th
Slot wrists; Price 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3),
16,000 gp (+4), 25,000 gp (+5), 36,000 gp (+6), 49,000 gp (+7),
64,000 gp (+8); Weight 1 lb.
Description
These items appear to be wrist or arm guards. They surround
the wearer with an invisible but tangible field of force, granting
him an armor bonus of +1 to +8, just as though he were wearing
armor. Both bracers must be worn for the magic to be effective.Alternatively, bracers of armor can be enchanted with armor
special abilities. See Table 15–4 for a list of abilities. Special
abilities usually count as additional bonuses for determining the
market value of an item, but do not improve AC. Bracers of armor
cannot have a modified bonus (armor bonus plus armor special
ability bonus equivalents) higher than +8. Bracers of armor must
have at least a +1 armor bonus to grant an armor special ability.
Bracers of armor cannot have any armor special abilities that add a
flat gp amount to their cost. Bracers of armor and ordinary armor
do not stack. If a creature receives a larger armor bonus from
another source, the bracers of armor cease functioning and do
not grant their armor bonus or their armor special abilities. If the
bracers of armor grant a larger armor bonus, the other source of
armor ceases functioning.

Core rulebook P. 463
Ghost Touch: This armor or shield seems almost
translucent.Both its enhancement bonus and its
armor bonus count against the attacks of corporeal and
incorporeal creatures. It can be picked up, moved, and worn
by corporeal and incorporeal creatures alike. Incorporeal
creatures gain the armor’s or shield’s enhancement bonus against both corporeal and incorporeal attacks, and they can still pass freely through solid objects. Strong transmutation; CL 15th; Craft Magic Arms and Armor, etherealness; Price +3 bonus.

Please clarify this towards rules questions also.

Scarab Sages 5/5 5/5 Venture-Captain, Florida—Miami

CFet wrote:

Hi folks, sorry I don't check the boards frequently. Thanks for the flurry of responses! Honestly I was just toying with the idea of making a CRB-only PFS char. Seeing as there are no traits in the CRB, I'd elect to not take them. I just think I can build a perfectly capable character with CRB only material. Clearly, I would not "nerf" my character so much as to impede the capability of any party I would join. I've seen this done intentionally and while it can provide a challenge, it does put the entire party at risk. I also am avoiding the optimize debate so thank you all for doing so. Since this is PFS, I think I may end up taking just society traits, if I have to take any.

There is no other reason for my original question than "I'd like to stick to CRB".

Thanks!
C

EDIT: Grammar.

You build your chararcter anyway you like (within the rules of course), even if you want to neuter him. Just rememeber that's because he was chosen that way by yourself; any scenario you find yourself lacking survival in or even putting in your part, can only be blamed on what was built; therefore the less you do contribute the less you gain. An important fact since you know the system and how hard some scenarios can be, your the last person to mention anything on overwhelming scenarios if you elect to make a not fully developed character.

You are what you make(nothing simplier)

Scarab Sages 5/5 5/5 Venture-Captain, Florida—Miami

Daniel Luckett wrote:

Yes.

Oh, and pt. 1 & 2 will be at U-Con

Part 1 is for levels 3 to 7, but what is part2?

Scarab Sages

I have played a wizard for a long time now, and they are being underrated as a class, there are many options to making one according to the persons needs. I have found that when a wizard gets to higher tiers many creature encounters have SR creatures and usually to bypass it requires a high roll if not prepared for them. I built my wizard to handle SR creatures specifically and therefore give them a nasty surprise when they see my spells penetrate their SR almost like butter; this requires Spell Penetration then greater version of it and then choosing the Piercing meta-magic feat that will enable you to knock off quite a bit more before you roll and wash your magic off them like a tidal wave. For myself I found that having an elven universalist(meta-magic mastery) wizard helps me even furthur in that regard for a total of -11 to SR before you roll not counting your wizard level subtracting; I don't know about you but that seems like your spanking their SR for even being there. We all have our way of handling our wizards, but this one for me takes away quite a bit of their threat to wizards.

Quote:
Emergency Force Sphere - from the Cheliax book. cast like feather fall - gives you a 10' wide bubble of force to prevent whatever is fixing to kill you (charging barbarian, or cave-in). You can then buff a round or two and Dim Door out.

I highly recommend this spell as it has saved my arse many times.

Scarab Sages 5/5 5/5 Venture-Captain, Florida—Miami

Quote:
I doubt this will happen. This exclusive was written to sate the ever-voracious appetite of those PFS players that like to "power-game." I have read through the scenario, and will say that it is clear what the players sitting down at the table are in for.

I found it to be extremely challenging and loved every minute of it.

Quote:
Maybe next year someone *cough* John Compton *cough* can write a pair of specials designed for extremely challenging roleplay (with no combat)?

I wonder if this person realizes you need more than 4 hours to do a special of this magnitude, more for homeplay I say, PFS has to abide by time limitations and those types of scenarios take far longer than any combat for sure.

Quote:

Drogon wrote:

It is well designed awesomeness. There is no overwhelming creature that auto-hits and does a crapload of damage. There ARE well designed encounters that make excellent use of tactics, terrain, and environment. In short, my favorite kind of adventure. It is deadly without simply being overwhelming numbers.

We totally agree!!

Quote:

Mimo Tomblebur wrote:

Drogon, I will have to take your word on that, but it certainly didn't feel that way at our table. If you recall we had two people DIE in two rounds after our cleric made a poor decision in one room. That felt pretty ridiculously overwhelming to me. My personal recommendation is that this is a scenario to be avoided. I'm glad some people have gotten great feelings of accomplishment from beating this thing, but for me, this one is definitely in my bottom 5. It just felt too overwhelming to be fun, there was no story, and I still don't know what my fighter could have done differently (other than roll higher)to have improved our chances of finishing it.

You must have known what you were getting into, so there's no excuse as the blurb for the scenario was clear; how deadly it would be and there was a reason(story) for being there so either you didn't hear it or it was not said, but we did and knew that danger/death was certain on some scale, you shoulodn't have done it if you felt you can't handle those type of scenarios. Even playing a fighter you don't have to depend on the clerics always as there are low value items in ultimate equipment that when you drop to 0 hp they immediately heal you up for a decent amount. If you choose to enter a scenario like a special without considering some outcomes, then don't be surprized by the results you get.

***********************************************************************
1st BoneKeep table of only 2 at Megacon 2013.

My girlfriend and I were lucky enough to be picked for the 1st try BoneKeep table and were excited to participate in it. Kudos to Michael Brock for running the event and seeing the look of fear and excitement on the players faces as he challenged us with creatures not readily known. It was a challenging event and of the six of us that entered only 4 came out.
To illustrate how tough the event was, the second room we entered is what killed the 2 front line fighter types and we had to continue with myself an archer as the frontline fighter, luckily I use a Zen Archer archetype which makes ranged combat a whole new ballgame for frontline. My girlfriend has a Super Cleric made for healing with versatile channeling mainly positive and we had another cleric with versatile channeling mainly negative so while one damaged; another healed. The last member was minimum level for the event but contributed overall and is a enchantment/charm type.
I can only say that to me it is a fantastic way to be challenged and look foward to other deadly/meatgrinder special scenarios to participate in!!!!

Scarab Sages 5/5 5/5 Venture-Captain, Florida—Miami

1st BoneKeep table of only 2 at Megacon.

My girlfriend and I were lucky enough to be picked for the 1st try BoneKeep table and were excited to participate in it. Kudos to Michael Brock for running the event and seeing the look of fear and excitement on the players faces as he challenged us with creatures not readily known. It was a challenging event and of the six of us that entered only 4 came out.
To illustrate how tough the event was, the second room we entered is what killed the 2 front line fighter types and we had to continue with myself an archer as the frontline fighter, luckily I use a Zen Archer archetype which makes ranged combat a whole new ballgame for frontline. My girlfriend has a Super Cleric made for healing with versatile channeling mainly positive and we had another cleric with versatile channeling mainly negative so while one damaged; another healed. The last member was minimum level for the event but contributed overall and is a enchantment/charm type.
I can only say that to me it is a fantastic way to be challenged and look foward to other deadly/meatgrinder special scenarios to participate in!!!!

Scarab Sages 5/5 5/5 Venture-Captain, Florida—Miami

I'm not sure if this was answered, but can animal companions have the use of ioun stones in wayfinders if they have the 3 INT and carry the wayfinders in saddlebags, sacks, bags, backpacks, or even belts?

Scarab Sages

What is the official ruling on spread effects centered from the caster?

Quote:


Spread: Some effects, notably clouds and fogs, spread out
from a point of origin, which must be a grid intersection.
The effect can extend around corners and into areas that
you can’t see. Figure distance by actual distance traveled,
taking into account turns the spell effect takes. When
determining
distance for spread effects, count around
walls, not through them. As with movement, do not trace
diagonals across corners. You must designate the point
of origin for such an effect, but you need not have line of
effect
(see below) to all portions of the effect.

Without taking into account walls and corners let's just say it is an open area outside, Where is the grid intersection started from, the grid section in the middle of the caster outwards or regardless of caster size begins spread effect from outside the caster to whatever the spell effect dictates?

for example,
caster is large size and casts anti-life shell for instance does this mean there is a 10' radius around him or only a 5' radius?
or
caster is Huge size and casts anti-life shell for instance does this mean there is a no radius protection around him or does it go outward from caster at its actual 10' radius?

Since the spell indicates a 10' radius shell spread, centered on caster; will the caster being either large or huge when he/she casts the spell be unprotected by it because spread effects begin on a grid intersection centered from the caster?
otherwise does the effect spread begins just outside the caster, please clarify.

Other spells depending on spread radius cenetered on caster are affected similarily.

thanks.

thanks.

Scarab Sages 5/5 5/5 Venture-Captain, Florida—Miami

Quote:
Now, in fairness, Wish gets used so rarely in overall PFS play that a ruling on whether Wish's effects last past the end of a scenario is probably sitting right above "dealing with every person who doesn't like the way things get done" in the priority junkpile. Someday a scenario may feature a Wish-granting creature, and Mark or Mike may then offer a ruling on the suddenly relevant issue. But until then, the discussion is rather moot.

The discussion is not moot because current PFS play allows up to 17th level scenarios, before this level you bring into play creatures with wish capability so yes it should be considered even though the number of high level casters 13+ is not like the number of 1st level but the number is only just increasing and should be considered early on as to limit broken capabilities.

Scarab Sages

Quote:

Core Pathfinder Rule found in the summon monster spell.

"Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).

Is there an offical ruling on how much is really considered expensive material components? what is the exact GP value listed at in PFS; to know what summoned creatures spells or spell-like abilities they can use so that one knows what their summons are capable of and not have their summoned creature be neutred by a GM who considers a certain value of GP for a spell to be an expensive material component.

Scarab Sages 5/5 5/5 Venture-Captain, Florida—Miami

Quote:

Either you are confusing summoned creatures with called creatures or you are not aware of a Core Pathfinder Rule found in the summon monster spell.

"Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish)."

So there is no PFS specific rule banning wish from summoned creatures. It's just a generic rule applicable to all play.

Here is the official ruling in the core rulebook that I missed, thanks for the insight. It seems that one must pay 25,000 gp material component for the wish spell itself "WOW" and if duplicating spells with material components of over 10,000 gp the additional cost for the component is added to the wishes material component- INTENSE!!

seems you have to have alot of gold to even consider it.
Thats a limitation if I ever saw one.

Scarab Sages 5/5 5/5 Venture-Captain, Florida—Miami

I know that this doesn't come up normally because most play is done at levels 3 -9 in PFS. The problem is when retirement level (12th) and above is played now; certain spellcasters can bring into play powerful creatures capable of casting wishes that costs nothing to gain powerful effects one of them being gaining permanent inherent bonus's to any ability score.
What is to prevent anyone from summoning/casting into play especially a high level caster several instances of creatures with wishes to give themself or others permanent inherent bonus's since they have complete control of these creatures and their use of their abilities?
I know that there is only a small number of players that can do this now and not all of them think that way; but there are those exceptions to the rule so how can control be maintained on that?
Is there currently any actual RULING on this because this will be a way for high level casters to gain inherent bonus's for free!

Scarab Sages 5/5 5/5 Venture-Captain, Florida—Miami

On animal companions

Quote:
animal companion may only use barding and neck-slot items

- Does this include that if an animal companion is a horse they cant use any of the horseshoes or horse related items in corebook & ultimate equipment?

I would hope that is not the case.

Scarab Sages 5/5 5/5 Venture-Captain, Florida—Miami

At the end of the Arc, the special boon/favor listed specifically:

Spoiler:

Quote:

Venture-Captain: You are honored by the Decemvirate with a promotion to the rank of venture-captain. While not granted your own lodge immediately, you nevertheless gain an unparalleled amount of influence within the Society and among its allied factions.

You gain 5 bonus PA for this accomplishment on top of those earned through the regular completion of faction missions.
Additionally, you may designate one newly created PC under your Pathfinder Society number as a protege. This tutelage manifests in a +2 bonus to a single ability score of your choice at character creation. You must include a copy of this Chronicle among the records of the new PC, though the PC gains access to no other boons, equipment, or wealth from this Chronicle.

Does this allow it to be given to any current playable race? which includes races from boons?, those with already +2 on certain ability scores or even stack onto any playable races +2 increase making it a +4 total instead?

What is the actual clarification on character creation possibilities attached with this special boon.

Unfortunatly, as a GM I have heard multiple creation possibilities that run along those previous lines and would like to know the actual ruling on this boon.
Spoiler:

Quote:

Step 1: Ability Scores

Pathfinder Society uses the “purchase” system for
generating ability scores, as explained on pages 15–16 of the
Core Rulebook. Pathfinder Society uses the “High Fantasy”
choice of 20 points, allowing you to build a solid PC at 1st
level. Please remember that no score can be reduced below
7 or raised above 18. Racial modifiers are applied after the
points are spent, so it is possible to begin play with a low
ability score of 5 and a high ability score of 20, depending
on your race choice. A character can not be younger than
the minimum age listed on Table 7–1 of the Core Rulebook,
or listed on Table 5–1 of the Advanced Race Guide, and must
be younger than venerable, as listed on Table 7–2 of the
Core Rulebook and Table 5–4 of the Advanced Race Guide. A
character that ages past venerable, for whatever reason, dies
of old age and is removed from the campaign. Characters
do not alter their ability scores as a result of this choice.

Taking this section in the ability scores section-

Racial modifiers are applied after the
points are spent, so it is possible to begin play with a low
ability score of 5 and a high ability score of 20, depending
on your race choice.

Does this mean that that no matter what boon modifier or racial bonus can it ever go past 20?

Scarab Sages

I can't seem to find this type of ioun stone, where is it and what does it do exactly?

Scarab Sages 5/5 5/5 Venture-Captain, Florida—Miami

Quote:
We will have TWO EXCLUSIVE tables of the Special Event scenario The Ruins of Bonekeep Part 1: The Silent Grave run by Mike Brock himself to raise money for The Wounded Warrior Project.

This means that at Megacon the right to sit at this exclusive will be an auction event set for what day of megacon? as some people have already signed up for events at those times, being that it mentions no pre-reg for the exclusive.

Does this mean that you have to have the slot open for that exclusive or can those already registered for an event can still buy in?
how exactly will this work? any foresight on this please.

Also the Thornkeep scenarios are indicated as being PFS scenarios, meaning we can legally use our PFS characters and receive PFS chronicles for those scenarios?

Scarab Sages

Dennis Baker wrote:
... Cheapy's comment is a link to a clarification from the developer for exactly this.

Got it didn't notice it as a link.

thanks

Scarab Sages

Cheapy wrote:

How'd I know this would be about Brawling? :)

Any clarification on this instead of comments!

Scarab Sages

CRobledo wrote:
This is more of a rules question, but the answer is when making a ranged attack with a bow. (Shooting arrows)

Wouldn't that make the feat "Rapid Shot" not neccessary unless it is needed for another feat prerequiste?

Scarab Sages

AdvPlyGuidePg115 wrote:

Flurry of Blows (Ex): Starting at 1st level, a zen archer

can make a f lurry of blows as a full-attack action, but only
when using a bow (even though it is a ranged weapon).
He may not make a f lurry of blows with his unarmed
attacks or any other weapons. A zen archer does not apply
his Strength bonus on damage rolls made with f lurry of
blows unless he is using a composite bow with a Strength
rating. A zen archer’s f lurry of blows otherwise functions
as normal for a monk of his level.
A zen archer cannot use Rapid Shot or Manyshot when
making a f lurry of blows with his bow.

According to this if I'm not mistaken it means that this class is firing as a ranged attack a flurry of blows? not using the bow as a melee weapon or does it mean it can be done as both melee and ranged?


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