Theldrick

Mordecai Shrykeson's page

283 posts. Alias of Arkwright.


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M Human Undead Lord Cleric/Agent of the Grave

Tsk.


M Human Undead Lord Cleric/Agent of the Grave

Swim: 1d20 - 3 ⇒ (4) - 3 = 1

Vainly thrashing around, Mordecai lets loose another spell, still holding his charge of black energy.

Cast 'Bless'. Concentration check: 1d20 + 12 ⇒ (4) + 12 = 16


M Human Undead Lord Cleric/Agent of the Grave

Reaching out, Mordecai charges his hand with black energy and strikes out for the creature.

Convert 'Prayer' to 'Inflict Serious Wounds'
Concentration: 1d20 + 12 ⇒ (13) + 12 = 25
Melee touch attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 3d8 + 6 ⇒ (7, 6, 8) + 6 = 27


M Human Undead Lord Cleric/Agent of the Grave

Still composed despite the icy water surrounding him, Mordecai holds his breath and taps a hand against himself.

Concentration check DC 16: 1d20 + 12 ⇒ (5) + 12 = 17
Cast 'Shield of Faith' on self.


M Human Undead Lord Cleric/Agent of the Grave

Marcel has just enough time for a deep, booming chuckle before water overwhelms him and he has to fight.

Reflex: 1d20 + 3 ⇒ (20) + 3 = 23
Init: 1d20 + 2 ⇒ (9) + 2 = 11
Aluria Reflex: 1d20 + 2 ⇒ (1) + 2 = 3


M Human Undead Lord Cleric/Agent of the Grave

Mordecai stops Ezra before she begins her spell and, with her permission, motions for Aluria to pick up the sword rather than Ezra wasting her spell.


M Human Undead Lord Cleric/Agent of the Grave

Heh, I had intended for the skeleton to walk along the bottom.
Mordecai will tap his amulet with a Light spell.


M Human Undead Lord Cleric/Agent of the Grave

Rising slowly up from the ground, Mordecai dusts himself off carefully. Ignoring the figure, he faces his group. "Nothing there concerns us. Let us move on."

He heads toward the lake.


M Human Undead Lord Cleric/Agent of the Grave

Channel save 1: 1d20 + 11 ⇒ (8) + 11 = 19
Channel save 2: 1d20 + 11 ⇒ (16) + 11 = 27
Channel save 3: 1d20 + 11 ⇒ (7) + 11 = 18
18 damage I believe


M Human Undead Lord Cleric/Agent of the Grave

Sorry GM, could I get an answer to my question? Thanks.


M Human Undead Lord Cleric/Agent of the Grave

Heh, aye. So, given I just walked into Purgatory, am I dead or just lightly singed?


M Human Undead Lord Cleric/Agent of the Grave

Who/what is Jacques? Am I shredded?


M Human Undead Lord Cleric/Agent of the Grave

If we're meant to go see what the being is hiding, sure, if not then i'll just drop it and continue towards the lake.


M Human Undead Lord Cleric/Agent of the Grave

According to the rules clarification on D20PFSRD it is explicitly not allowed to be used on unintelligent undead.


M Human Undead Lord Cleric/Agent of the Grave

Mordecai turns away from the outsider and gestures for the others to come for a quiet discussion. "I have an ability that will permit whoever I touch to become as if undead for a time. However it only last long enough that with my maximum amount of exertions it would last a little over a minute 108 seconds. If we load me up with spells of haste and flight it might be enough. Thoughts?"

Death's Kiss:

Death’s Kiss (Su): You can cause a creature to take on some of the traits of the undead with a melee touch attack. Touched creatures are treated as undead for the purposes of effects that heal or cause damage based on positive and negative energy. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). It does not apply to the Turn Undead or Command Undead feats. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.


M Human Undead Lord Cleric/Agent of the Grave

Good thing being Undead is my character's speciality.


M Human Undead Lord Cleric/Agent of the Grave

Question, DM.

Would Aluria's corpse as it is, or maybe affected by some disguising or disfiguring spell, count as a Statue for the purpose of Enter Image?


M Human Undead Lord Cleric/Agent of the Grave

Mordecai follows Leon's lead, raising his amulet and letting it glow blue as he briefly closes his eyes.

Command undead as well. DC16 will save and I can control 10 Hit Dice worth.


M Human Undead Lord Cleric/Agent of the Grave

K Religion: 1d20 + 11 ⇒ (12) + 11 = 23


M Human Undead Lord Cleric/Agent of the Grave

Mordecai's eyes widen. "Invisible. There is something invisible here..."

Raising a finger, he charges a thin blue light and strokes out with it near Leon, exploring the air.

Charge a Lich's Touch. 1d6 negative energy damage. 1d6 ⇒ 6
Attack roll: 1d20 + 4 ⇒ (18) + 4 = 22


M Human Undead Lord Cleric/Agent of the Grave

Statted up the skeleton.

Mordecai points towards the lake. "Bones- walk through the lake. Wait for me there."

The skeleton obeys.


M Human Undead Lord Cleric/Agent of the Grave

Mordecai frowns and taps the walls where the markings are. "This is Necril- the language of the thinking dead. 'Living are not permitted beyond.' I suggest we send my pet across first, if possible."


M Human Undead Lord Cleric/Agent of the Grave

I'll prepare the spells on my sheet. Give me a little longer and I'll stat up Aluria.


M Human Undead Lord Cleric/Agent of the Grave

As the sun rises, Mordecai opens his eyes and slams his palms down against the remains of Aluria, muscles creaking after hours of not moving. And then the creaking continues.

Slowly, the pile of entrails begins to shift- the sound of bones creaking fills the air as the few bones visible begin piecing together, crackling into place. Sloughing off the flesh and skin like thin air, the skeleton stands up at attention, turning to face Mordecai. Silently, it awaits its orders.

Nodding with satisfaction, Mordecai washes his hands carefully in water and surveys his creation.

"Thoughts, fellows?"


M Human Undead Lord Cleric/Agent of the Grave

Skeleton

Mordecai finds an empty corner atop the ziggurat, overlooking the city. Spreading out the mortal remains of Aluria, he folds back his sleeps and punches his fists deeply into her shredded abdomen. Withdrawing his bloodied hands, he begins to draw upon the stone with her bodily fluids a simple pentacle, with the majority of her remains in the center. Finished, he concludes with a circle of spiked, irregular characters around it. Necril language Biting his wrist, Mordecai tears open a tiny gash and allows his blood to drip forth. One drop he lays upon the body, the other he places amid his blood-soaked hands, smashing them together in a loud clap.

Sitting cross-legged, bloody hands and bloodier pentacle in front of him, Mordecai closes his eyes, hands still clasped, and quietly begins to chant as the sun falls and stars rise.

Thought it'd be better not to jump to the morning in case something happens tonight.


M Human Undead Lord Cleric/Agent of the Grave

Not fussed- my minion can live without it.


M Human Undead Lord Cleric/Agent of the Grave

No, I mean why don't you ignore Sorcerer entirely. Not entirely convinced by the animal companion anyway, but i'll settle right now for examining what's so wrong with going straight Heavens Oracle.


M Human Undead Lord Cleric/Agent of the Grave

@Ezra- Why not continue with the Oracle levels? You'll get all the Patterns spells as Mystery spells.


M Human Undead Lord Cleric/Agent of the Grave

:)

Before the ascent back up the well, an idea occurs to Mordecai and he returns to the wretched remains of Aluria. Calmly gathering her up in a bag, he joins the group and ascends to the surface.

"Ezra- I believe I have the solution to what to do with this... junk. Might I take possession of it until daybreak?"


M Human Undead Lord Cleric/Agent of the Grave

That was my Oracle minion which believe me is way worse than the Cleric one. I'll just fluff it as severing my connection to that one- though all the armour should be preserved in the saferoom for when we get back.

So, can I have her?


M Human Undead Lord Cleric/Agent of the Grave

"Hmm... perhaps Aluria may be of better use to us in death than in life..."

DM, I just realized that I'd forgotten to use one of the parts of my archetype and create my own minion. Could I make Aluria's corpse my personal skeleton b+*%+? :)


M Human Undead Lord Cleric/Agent of the Grave

Mordecai surveys the devoured corpse calmly and shakes his head. "Tsk. I thought her stronger than this. How sad it is when one encounters something beyond ones ability to control. And then fails utterly." His piece spoken, he turns and joins the rest of the party.


M Human Undead Lord Cleric/Agent of the Grave

'positioning so I do not hit companions.' If that isn't enough then fine, I'm not fussed.


M Human Undead Lord Cleric/Agent of the Grave

Mordecai steps forward and follows suit with Leon, holding his amulet and letting out a burst of black energy.

Channel negative energy, 3d6 ⇒ (5, 3, 5) = 13 DC 18, positioning so I do not hit companions.


M Human Undead Lord Cleric/Agent of the Grave

Ezra, I want to have your brilliant intelligent babies.


M Human Undead Lord Cleric/Agent of the Grave

Init: 1d20 + 2 ⇒ (4) + 2 = 6


M Human Undead Lord Cleric/Agent of the Grave

Aid Another on Leon 1d20 + 3 ⇒ (10) + 3 = 13

Mordecai raises his shield and casts a quick light spell, augmenting Sir Leon's radiance.


M Human Undead Lord Cleric/Agent of the Grave

Precisely. I'm sure she'd be filled with the spirit of generosity if she was here.

Ahh it's DM hetero; apparently he's been silent on all his games since christmas.

Wait, she only has a belt of strength? Really?


M Human Undead Lord Cleric/Agent of the Grave

Only after we strip her of all her stuff.


M Human Undead Lord Cleric/Agent of the Grave

Mordecai looks around, barking a light spell and scanning for magical auras. Eventually he lowers his amulet and comments, "I suppose whatever was supposed to keep these gladiators in the circle fighting was hidden down those tunnels; the gladiators would know not to flee down them or presumably horrible, terrible things would attack and eat them."

Thinking for a moment, Mordecai reaches into his backpack and pulls out a crowbar; he hammers it against the brass disc and then against his shield, trying to send up a terrible cacophony to see if anything pokes its head out. Unless anyone stops him...


M Human Undead Lord Cleric/Agent of the Grave

DC 0: 'a knotted rope with a wall to brace against.'. We've got that. DC 0?


M Human Undead Lord Cleric/Agent of the Grave

Mordecai strokes his beard thoughtfully. "I seem to remember that a great deal of time ago, primitive tribes of orcs and cyclopi would fight as gladiators; most were held on raised platforms suspended over a danger to prevent cowardice from ruining the events. The disc looks like one, and judging from those hoops and ropes, the disc was lowered down into the Ziggurat and then combat began. This means that down there is some hazard which would cause a terrified brute to choose to turn to his enemy rather than jumping off the disc to safety. Joy."

Turning to one of the hoops, he pulls on it experimentally to test its strength and gets out a loop of rope from his backpack. "Shall we descend?"


M Human Undead Lord Cleric/Agent of the Grave

K. Religion 1d20 + 11 ⇒ (18) + 11 = 29

Mordecai examines the brass disc at the bottom of the well and thinks back carefully.


M Human Undead Lord Cleric/Agent of the Grave

Round 2

Repeating his actions, Mordecai utters a quick prayer, clutching his amulet.

Cast 'Prayer'. "You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls."


M Human Undead Lord Cleric/Agent of the Grave

I'm presuming it's top of the round now, should we just all post our actions or should we wait for the next person to post or the next NPC?


M Human Undead Lord Cleric/Agent of the Grave

I'd argue that summoned creatures act on their summoner's turn and so Eidolons should do the same, though it is true there is no rule saying so. I wouldn't be fussed.


M Human Undead Lord Cleric/Agent of the Grave

Hmm I'm sorry I was wrong, there's no rule stating that an Eidolon must use its master's initiative. But I concur that it'd be a good idea.


M Human Undead Lord Cleric/Agent of the Grave

Krovax, I'm pretty sure an Eidolon uses its master's initiative.


M Human Undead Lord Cleric/Agent of the Grave

Initiative: 1d20 + 2 ⇒ (7) + 2 = 9

Mordecai stifles an oath and grabs his necklace, raising his hand imperiously while muttering an entreaty. Cast 'Bless', +1 to attack rolls and fear saves, everyone.


M Human Undead Lord Cleric/Agent of the Grave

Mordecai isn't one for scouting.

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