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HP 15 | AC 18 | T 16 | FF 10 | CMD 16 | F +0 | R +8 | W +3 | Init +10 | Per +9 Mordanna is purchasing a belt of dexterity +2 She spends the remainder her time on the beach and enjoying the surf. On the morning that the news is reporting about the terrorist she is eating a light breakfast of fresh pineapple. When the ships explodes Mordanna stops eating and is motionless as she watches the ship go down. That could have been us. We are fortunate to be here. Mordanna sighs deeply.
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HP 15 | AC 18 | T 16 | FF 10 | CMD 16 | F +0 | R +8 | W +3 | Init +10 | Per +9 As Mordanna heads to her quarters she remembers what was left of Grunk. I hope I never become like that. No cybernetics for me. I want to be whole when I die. She shudders. After arriving at her quarters she changes into something more comfortable and plops on her bed. I thought that carrier had us. Don't know if it was luck, skill, both, or none at all. We were lucky. Do I risk too much? We're alive though. I think that counts for something. So comfy she thought. Maybe I can stay on the ship for a while..... and with that, she drifts off to sleep.
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HP 15 | AC 18 | T 16 | FF 10 | CMD 16 | F +0 | R +8 | W +3 | Init +10 | Per +9 Sorry bout not posting lately. I recently was sick with the flu which made me tire very easily for a couple weeks after that. Couple that with busy at work makes for being tired a lot. I am willing to continue though.
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HP 15 | AC 18 | T 16 | FF 10 | CMD 16 | F +0 | R +8 | W +3 | Init +10 | Per +9 DM Jelani, during my last turn I took a 5' step to M4. Also, unless the grunkbot has reach it would have needed to move to attack me. Mordanna takes another 5' step to N3 to keep out of the fog and shoots at the grunkbot again. Attack: 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 2d8 ⇒ (8, 7) = 15
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HP 15 | AC 18 | T 16 | FF 10 | CMD 16 | F +0 | R +8 | W +3 | Init +10 | Per +9 Pilot: Upper Hand: 1d20 + 11 ⇒ (11) + 11 = 22 Mordanna fires the engines in an attempt to get some distance. Pilot: Full Ahead: 1d20 + 11 ⇒ (10) + 11 = 21 "Computer, display enemy carrier's current velocity." Jelani, I said hard to port, not hard to starboard. Unless you feel this is a better course to head on.
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HP 15 | AC 18 | T 16 | FF 10 | CMD 16 | F +0 | R +8 | W +3 | Init +10 | Per +9 Pilot: Upper Hand: 1d20 + 13 ⇒ (10) + 13 = 23 Mordanna turns the Excelsior so as to move along the W column. Pilot: Hard to Port: 1d20 + 13 ⇒ (10) + 13 = 23 "Hold on to your butts." she says grinning all the while.
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HP 15 | AC 18 | T 16 | FF 10 | CMD 16 | F +0 | R +8 | W +3 | Init +10 | Per +9 "Not my intention sir. If the enemy thinks we will is another story." Pilot: Full Reverse: 1d20 + 13 ⇒ (7) + 13 = 20 Mordanna is attempting to maneuver the Excelsior between the asteroid and the enemy carrier. Pilot: Upper Hand: 1d20 + 13 ⇒ (5) + 13 = 18 Once the Excelsior is able to without hitting the asteroid, Mordanna will angle the ship straight down between the asteroid and the carrier.
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HP 15 | AC 18 | T 16 | FF 10 | CMD 16 | F +0 | R +8 | W +3 | Init +10 | Per +9 Pilot: Upper Hand: 1d20 + 13 ⇒ (9) + 13 = 22 The Excelsior gets 2 free squares ahead for making that high above the opposing upper hand check. Mordanna continues on a straight course towards the enemy carrier. Pilot: Stay the Course: 1d20 + 13 ⇒ (5) + 13 = 18 Drat!
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HP 15 | AC 18 | T 16 | FF 10 | CMD 16 | F +0 | R +8 | W +3 | Init +10 | Per +9 Knowledge: Engineering untrained: 1d20 + 3 ⇒ (15) + 3 = 18 Pilot: Upper Hand: 1d20 + 13 ⇒ (4) + 13 = 17 Mordanna begins moving the Excelsior up and around the asteroid. Begins a turn up into "B" column and heads horizontally along that column until her next action. Pilot: Stay the Course: 1d20 + 13 ⇒ (16) + 13 = 29
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HP 15 | AC 18 | T 16 | FF 10 | CMD 16 | F +0 | R +8 | W +3 | Init +10 | Per +9 Mordanna moves 20' up. When she is finished moving she takes aim at the bugbear and fires her railgun pistol. Bugbear Attack: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18 Damage: 2d8 ⇒ (7, 7) = 14 Mord does not get the bless effect as she goes before Grimwold. I will factor that in next round.
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HP 15 | AC 18 | T 16 | FF 10 | CMD 16 | F +0 | R +8 | W +3 | Init +10 | Per +9 DM Jelani wrote: Mordanna - You don't know what they're going to do. They haven't acted yet. As for delaying, you have to delay your whole turn, or you could 5' step and ready a standard action (with a specific set of triggering conditions). Oops. She will just move and pull her pistol then.
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HP 15 | AC 18 | T 16 | FF 10 | CMD 16 | F +0 | R +8 | W +3 | Init +10 | Per +9 DM Jelani wrote:
Is the bugbear the only hostile or are the bouncers hostile too? Mordanna moves 5' to her right and into a crouching position. As she does her pistol comes out. Delaying action
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