Mordanna Na'Tal's page

62 posts. Alias of Grand Moff Vixen.


HP 15 | AC 18 | T 16 | FF 10 | CMD 16 | F +0 | R +8 | W +3 | Init +10 | Per +9

About Mordanna Na'Tal

Mordanna Na'Tal is a Tiefling who was born and raised on the planet Lambda Serpentis. It is comprised of forests, mountains and oceans. Plains are virtually unheard of. It is home to one of the primary shipyards for the federation.

With her parents currently serving in the military, Mordanna had the opportunity to be around the shipyard and got to see different ships come and go. When she was young, she would pester her uncle for stories about his time as a pilot. He would tell her about when he flew from fighters all the way up to the big capital ships. She would always dream of flying like he did.

When she was old enough, she began learning to fly from her uncle, and other pilots as time went on. With a good word from her father, she was accepted into the guild and quickly earned the reputation of being a daredevil. She was always a cocky girl. She normally comes off as condescending or arrogant. After all, not everyone can be a pilot.

For the last eight months she has been running various jobs ranging from escort duty to cargo runs. She has even piloted some of the bigger ships too.

She is currently on Cygnuss IV from her last escort job and awaiting her next assignment.


Mord is 5’4”, weighs 135lbs, has glowing Gray eyes, and is very slender and lithe. She has long black hair down to her buttocks in an english braid. She carries a railgun pistol on her right hip and a short sword on her left hip.

Mordanna Na'Tal -------- Hero Points: 4
Female Tiefling Hero 4
CG Medium Humanoid Age: 80
Init +10; Senses Perception +9, Darkvision 60'
AC 18, touch 16, flat-footed 10. (+4 class, +4 Dex)
hp 18 (3D8)
Fort +0, Ref +8, Will +3
Spd 30 ft.
. . Gun Butt (Pistol) +2 (1d4/x2)
. . Short MSword +7 (1d6/18-20/x3)
. . Railgun (Pistol) +7 (2d8/x3, 150' range)
Str 10, Dex 16, Con 10, Int 16, Wis 14, Cha 8
Base Atk +3; CMB +2; CMD 16
Feats Skill Focus: Pilot, Improved Initiative, Weapon Finesse.
Traits Reactionary, Suspicious
Skills Acrobatics +11, Escape Artist +11, Knowledge: Local +9, Linguistics +9, Perception +9, Sense Motive +10, Sleight of Hand +11, Stealth +13, Pilot, +14, Use Technology +5
Languages Common, Draconic, Dwarven, Elven, Goblin, Infernal, Orc.
Combat Gear
Railgun (Pistol)
Short MSword

Other Gear



Prehensile Tail:
Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.


Tieflings see in the dark for up to 60 feet.

Fiendish Resistance:

Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.

Credits: 750