paizo.com Recent Posts by Morbidsoul40paizo.com Recent Posts by Morbidsoul402022-05-26T20:27:00Z2022-05-26T20:27:00ZRe: Forums: Homebrew and House Rules: HagglingMorbidsoul (alias of Morbidsoul40)https://paizo.com/threads/rzs2pq0z?Haggling#142013-05-06T14:03:01Z2013-05-06T14:03:01Z<div class="messageboard-quotee">Weirdo wrote:</div><blockquote><p>The merchant's profit is already accounted for in the fact that the item's book cost is normally twice the cost to make the item. A merchant makes a +1 sword for 1,000 gp and sells it at 2,000gp for a 1,000gp profit - or splits the profit with a crafter. Mundane items created using the craft skill have a materials cost of 1/3 book price.</p>
<p>Of course, some of that "profit" might go to non-materials costs like maintaining a shop, or security if the merchant's stock is particularly valuable, so not all of the 1,000gp earned on a +1 sword goes into the merchant's and/or crafter's pocket. But the profit exists somewhere in the 2x to 3x markup between the crafting cost and the book price for the item. The book price is supposed to be the price items are normally sold at. </blockquote><p>You do bring up a good point that I never really thought of, but if I were to change it at this point in the campaign it would seem weird. Something to keep in mind for the next one for sure though.
<p>To be honest though, I'm pretty generous with the amount of gold the group receives, so it hasn't been an issue as of yet.</p>Weirdo wrote:The merchant's profit is already accounted for in the fact that the item's book cost is normally twice the cost to make the item. A merchant makes a +1 sword for 1,000 gp and sells it at 2,000gp for a 1,000gp profit - or splits the profit with a crafter. Mundane items created using the craft skill have a materials cost of 1/3 book price.
Of course, some of that "profit" might go to non-materials costs like maintaining a shop, or security if the merchant's stock is particularly...Morbidsoul (alias of Morbidsoul40)2013-05-06T14:03:01ZRe: Forums: Homebrew and House Rules: HagglingMorbidsoul (alias of Morbidsoul40)https://paizo.com/threads/rzs2pq0z?Haggling#42013-05-01T15:08:46Z2013-05-01T15:08:46Z<p>I allow my players to use a diplomacy check to haggle with any merchants. I typically mark up all items by a percentage depending on the size of the city/town and the type of shop.</p>
<p>For example, one of my players enters a magic shop in a large city and wants to buy s somewhat rare item that costs 10,000 gold. I initially mark up the item 150% (30% for large city and 20% for rare item) so the base price is 15,000 gold. Now I have the player roll his diplomacy against the shop keepers appraise. For every 5 points the player beats the shopkeepers role I take 5% off the price to a minimum of 110% of the items book cost (the merchant needs to make some money after all).</p>
<p>It may sound a bit tedious, but it goes really fast and my players love the chance to try and have the face in the group get their items at a discount.</p>
<p>Keep in mind this is all homebrew rules though. I am not aware of any official rules on haggling.</p>I allow my players to use a diplomacy check to haggle with any merchants. I typically mark up all items by a percentage depending on the size of the city/town and the type of shop.
For example, one of my players enters a magic shop in a large city and wants to buy s somewhat rare item that costs 10,000 gold. I initially mark up the item 150% (30% for large city and 20% for rare item) so the base price is 15,000 gold. Now I have the player roll his diplomacy against the shop keepers appraise....Morbidsoul (alias of Morbidsoul40)2013-05-01T15:08:46ZRe: Forums: Product Discussion: Ultimate Eqiupment (sad face)Morbidsoul (alias of Morbidsoul40)https://paizo.com/threads/rzs2pjd2?Ultimate-Eqiupment#302013-03-06T06:45:53Z2013-03-04T16:27:37Z<p>Atarlost and El Ronza are correct. I work in the publishing/printing industry and when binding a book they typically have to have pages divisible by 4 or 8 depending on how it is bound and the size of the book. It is industry standard to put filler on any extra pages instead of just leaving them blank, so promoting a new book they they will be releasing in the future is 100% acceptable.</p>
<p>I mean really, did the OP just post this to cry about nothing, or just to be a troll?</p>Atarlost and El Ronza are correct. I work in the publishing/printing industry and when binding a book they typically have to have pages divisible by 4 or 8 depending on how it is bound and the size of the book. It is industry standard to put filler on any extra pages instead of just leaving them blank, so promoting a new book they they will be releasing in the future is 100% acceptable.
I mean really, did the OP just post this to cry about nothing, or just to be a troll?Morbidsoul (alias of Morbidsoul40)2013-03-04T16:27:37ZRe: Forums/Gamer Life: General Discussion: Encounter Building for a Large Player GroupMorbidsoul (alias of Morbidsoul40)https://paizo.com/threads/rzs2pfyc?Encounter-Building-for-a-Large-Player-Group#42013-02-05T14:56:04Z2013-02-05T14:56:04Z<p>Brilliant ideas so far guys. I really like the idea of making other objectives more important than killing the BBEG. I'm going to share this with my co-gm right away.</p>Brilliant ideas so far guys. I really like the idea of making other objectives more important than killing the BBEG. I'm going to share this with my co-gm right away.Morbidsoul (alias of Morbidsoul40)2013-02-05T14:56:04ZForums/Gamer Life: General Discussion: Encounter Building for a Large Player GroupMorbidsoul (alias of Morbidsoul40)https://paizo.com/threads/rzs2pfyc?Encounter-Building-for-a-Large-Player-Group#12013-02-04T17:58:11Z2013-02-04T17:58:11Z<p>So here is my situation...</p>
<p>I run a bi-weekly homebrew campaign with another co-gm for a player base of 8 people. The biggest problem we have is coming up with encounters that are a challenge to the group, but not so overpowering that six out of the eight would end up dead.</p>
<p>here is my current party group:
<br />
Dual-Cursed Oracle of Nature - 3rd level
<br />
Merciful Healer Cleric - 4th level
<br />
Ranger (ranged path and wolf animal companion) - 4th level
<br />
Ranger (ranged path and constrictor snake animal companion) - 4th level
<br />
Sorcerer (Infernal Bloodline) - 4th level
<br />
Inquisitor - 4th level
<br />
Cavalier (Dragon Order) - 4th level
<br />
Barbarian - 5th level</p>
<p>All were made using the 20 point build.</p>
<p>I recently did an audit of everyone's character sheets and all stats/attacks/damage/etc. is correct.</p>
<p>As an example of an encounter, when they were all level 3 I put them against 4x Dark Creepers, 2x Dark Stalkers and 1x Dark Slayer, for a total CR of 8 against their ECL of 5.</p>
<p>The party completely blew threw them, even with the darkness and deeper darkness (the party was smart enough to drop sunrods, and even that little bit of dim light helped them immensely). There was one player death on the final explosion of the last dark stalker, but that was because he was down to 3 con from a previous encounters poison.</p>
<p>Is there any way that I can build encounters to challenge this group without just totally exploiting their weaknesses? Should I use max HP for all creatures I bring in? Any other help would be greatly appreciated as I'm fairly new to running a group this large.</p>So here is my situation...
I run a bi-weekly homebrew campaign with another co-gm for a player base of 8 people. The biggest problem we have is coming up with encounters that are a challenge to the group, but not so overpowering that six out of the eight would end up dead.
here is my current party group:
Dual-Cursed Oracle of Nature - 3rd level
Merciful Healer Cleric - 4th level
Ranger (ranged path and wolf animal companion) - 4th level
Ranger (ranged path and constrictor snake animal...Morbidsoul (alias of Morbidsoul40)2013-02-04T17:58:11ZRe: Forums: Homebrew and House Rules: Runeforged Playable Race.Morbidsoul (alias of Morbidsoul40)https://paizo.com/threads/rzs2oc1d?Runeforged-Playable-Race#192012-06-25T12:44:27Z2012-06-25T12:44:27Z<div class="messageboard-quotee">Suz wrote:</div><blockquote><p> The way I'd rule it at my table is either</p>
<p><cut></blockquote><p>That sounds about exactly what I was going for. Thank you very much for the ideas and work you put into this.Suz wrote:The way I'd rule it at my table is either
That sounds about exactly what I was going for. Thank you very much for the ideas and work you put into this.Morbidsoul (alias of Morbidsoul40)2012-06-25T12:44:27ZRe: Forums: Homebrew and House Rules: Runeforged Playable Race.Morbidsoul (alias of Morbidsoul40)https://paizo.com/threads/rzs2oc1d?Runeforged-Playable-Race#142012-06-22T15:27:59Z2012-06-22T15:27:59Z<div class="messageboard-quotee">Suz wrote:</div><blockquote> 15RP on the dot. </blockquote><p>That's perfect!
<p>Here's another question for you, and half-constructs in general. Do they age or die from natural causes in your opinion?</p>
<p>The race I am trying to create were created by an ancient race that has long since been extinct in my world. When others stumbled upon this world through a nexus gate, they found this race of semi-clockwork magical humanoid creatures.</p>
<p>In my mind they have existed and lived in the ruins of their creators for at least 1000 years. Do you think that would be feasible?</p>Suz wrote:15RP on the dot.
That's perfect! Here's another question for you, and half-constructs in general. Do they age or die from natural causes in your opinion?
The race I am trying to create were created by an ancient race that has long since been extinct in my world. When others stumbled upon this world through a nexus gate, they found this race of semi-clockwork magical humanoid creatures.
In my mind they have existed and lived in the ruins of their creators for at least 1000 years....Morbidsoul (alias of Morbidsoul40)2012-06-22T15:27:59ZRe: Forums: Homebrew and House Rules: Runeforged Playable Race.Morbidsoul (alias of Morbidsoul40)https://paizo.com/threads/rzs2oc1d?Runeforged-Playable-Race#122012-06-22T14:10:33Z2012-06-22T14:10:33Z<p>Out of curosity (and if I missed it in your post after re-reading, I'm sorry) but about how many RP would this race cost per the ARG? I was working on a similar playable race for a homebrew campaign, but was trying to keep it within the 10-15 RP value as to not completely make it over powered to the rest of the core races.</p>Out of curosity (and if I missed it in your post after re-reading, I'm sorry) but about how many RP would this race cost per the ARG? I was working on a similar playable race for a homebrew campaign, but was trying to keep it within the 10-15 RP value as to not completely make it over powered to the rest of the core races.Morbidsoul (alias of Morbidsoul40)2012-06-22T14:10:33ZRe: Forums: Rules Questions: Help me on thisMorbidsoul40https://paizo.com/threads/rzs2oblx?Help-me-on-this#22012-06-20T16:51:09Z2012-06-20T16:51:09Z<p>Typically precision damages such as sneak attack only count for the first thrown/ranged projectile.</p>
<p>Two weapon fighting just gives you an extra attack with your off hand weapon when you take a full round attack action with less penalties than without the feat, therefore you would not truly be throwing them at the same time.</p>
<p>Someone correct me if I'm wrong.</p>Typically precision damages such as sneak attack only count for the first thrown/ranged projectile.
Two weapon fighting just gives you an extra attack with your off hand weapon when you take a full round attack action with less penalties than without the feat, therefore you would not truly be throwing them at the same time.
Someone correct me if I'm wrong.Morbidsoul402012-06-20T16:51:09ZRe: Forums: Rules Questions: Unsure on how Intelligent Items really workMorbidsoul40https://paizo.com/threads/rzs2obj7?Unsure-on-how-Intelligent-Items-really-work#102012-06-20T13:38:11Z2012-06-20T13:38:11Z<p>I'd be nervous letting any first timer play a magus, as in my opinion they are one of the harder classes to get a full grasp of. Spell Combat and Spell Strike can take a lot of getting use to and can cause a lot of headaches for a new player that doesn't know all the timings of things.</p>
<p>I'm with everyone else though on overpowering an already powerful weapon. I had a player once in a 3.5 Eberron campaign who wanted to bring in this intelligent weapon with all these powers. After a lot of crying on his part we (co-dm and I) allowed it just to get the campaign started. It was a terrible mistake. I finally had to bring in a Planar Shepherd who created a planar bubble into Dal Quor (the Dream Plane) to remove the weapon from his existence. It caused a lot of turmoil to say the least.</p>
<p>If allowing the Bladebound Magus, I would stick to the powers listed under the archtype. There is nothing to say that you couldn't have the weapon give important advice pertaining to the situation to help out.</p>
<p>Let us all know how it goes.</p>I'd be nervous letting any first timer play a magus, as in my opinion they are one of the harder classes to get a full grasp of. Spell Combat and Spell Strike can take a lot of getting use to and can cause a lot of headaches for a new player that doesn't know all the timings of things.
I'm with everyone else though on overpowering an already powerful weapon. I had a player once in a 3.5 Eberron campaign who wanted to bring in this intelligent weapon with all these powers. After a lot of...Morbidsoul402012-06-20T13:38:11ZRe: Forums/Gamer Life: General Discussion: Tension, fear and terror for playersMorbidsoul40https://paizo.com/threads/rzs2o7iz&page=2?Tension-fear-and-terror-for-players#692012-06-19T13:45:11Z2012-06-19T13:45:11Z<p>As others have said, its all about making the setting seem believable and then immersing your characters into it.</p>
<p>During one campaign I was running, it was the middle of the winter and the sun was setting. The party of 4 had no real shelter from the elements (and no casters to help) so in the distance they saw a somewhat run down small castle. When they got there and knocked they were greeted with a tall man (servant) who would soon introduce them them to Lady Lavinia.</p>
<p>The interior looked nice but unkept. Lots of dirt and dust, but otherwise intact. She invited them for dinner and during they learned that she was widowed and that her only child had also died around the same time as her husband. She then invited them to stay until the sun warmed it out enough to continue their travel.</p>
<p>At this point the group felt safe. This is where I pulled out what I called "The Shining" effect on them.</p>
<p>One of the players awoke with nightmares and woke up the other person in his room. They decided to get up and walk around. When they got back downstairs things didn't seem the same. After a perception check they realized that the furniture in the room they were in earlier was in shambles. The dining room where they ate was covered in blood and bits of who knew what. Upon entering the kitchen they noticed two merchants who have been missing from another town they visited were on the butcher block (and they assumed that is what they ate for dinner the night before). At this point one of the players serious started to feel sickened by the whole idea of the scene.</p>
<p>They heard someone coming and hid in another room (and passed their sneak and hide checks) where they saw two skeletal feet pass by in the light under the door.</p>
<p>Eventually they woke up everyone and investigated the house, finding a secret entrance that had stair ways up to the 2nd floor and down into a basement. They split up, two going up and two going down. Upstairs they found Lady Lavinia's room, and on one of the walls was a curio cabinet filled with poppets, but they didn't look normal. The almost looked like they were stitched together out of flesh. Freaked out they went down stairs only to find out the two that went down were missing (Lady Lavinia, who was actually a witch that was carrying around a poppet made from her babies flesh and bones) captured them and had them in hidden cells.</p>
<p>Eventually they escaped into an underground chapel where she had pews lined up of all the dead merchants, travelers and other unlucky souls that had come upon her castle. At one point they all animated into zombies, which the group fought their way out from.</p>
<p>They finally got out of the castle, but as they were leaving one of the characters (a npc monk I was running) sacrificed himself to save the rest of the group.</p>
<p>At the end of it all, every one of my players said it was one of the most surreal gaming experiences they ever had. It was one of the guys 2nd time playing only, and he has came to every gaming session since.</p>
<p>I have tried to relive the same level of immersion since then but haven't come close to that night.</p>As others have said, its all about making the setting seem believable and then immersing your characters into it.
During one campaign I was running, it was the middle of the winter and the sun was setting. The party of 4 had no real shelter from the elements (and no casters to help) so in the distance they saw a somewhat run down small castle. When they got there and knocked they were greeted with a tall man (servant) who would soon introduce them them to Lady Lavinia.
The interior looked...Morbidsoul402012-06-19T13:45:11ZRe: Forums/Paizo: General Discussion: Paizo Blog: Get Your Free RPGs!Morbidsoul40https://paizo.com/community/blog/v5748dyo5ldjf?Get-Your-Free-RPGs#282012-06-18T16:19:35Z2012-06-18T16:19:35Z<p>Stopped into my local gaming store (Guild of Blades) in Madison Heights, MI around 1:30ish due to previous engagements in the AM. When I got there a lot had already been picked through. I was able to get one of the last 3 PF Modules and the DCCRPG Module. He had a 2 item limit and we had to use our stores bonus points to purchase them (each was like 15 bonus points). You get points for every purchase in the store and I had a 150 or so in reserve so it was no big deal for me.</p>
<p>I have read through the module and to be honest I felt like little went into it, but the theme of it did seem fun. Will be interesting to try out, but seems a bit on the difficult side with the pre-gens. </p>
<p>For a free item though, I will not complain at all and I'm gracious that Paizo releases something for Free RPG day.</p>Stopped into my local gaming store (Guild of Blades) in Madison Heights, MI around 1:30ish due to previous engagements in the AM. When I got there a lot had already been picked through. I was able to get one of the last 3 PF Modules and the DCCRPG Module. He had a 2 item limit and we had to use our stores bonus points to purchase them (each was like 15 bonus points). You get points for every purchase in the store and I had a 150 or so in reserve so it was no big deal for me.
I have read...Morbidsoul402012-06-18T16:19:35Z