Morbak's page

201 posts. Alias of Fallen_Mage.

Full Name





Merchant Guard, Vermin Hunter

About Morbak

Morbak CR 2
XP 600
Male Half-Orc Ranger (Trapper) 3
CG Medium Humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +7
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 20 (3d10+3)
Fort +4 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +5, Will +2
Defensive Abilities orc ferocity (1/day)
Speed 30 ft.
Melee Dagger +5 (1d4+2/19-20/x2) and
. . Shortspear +5 (1d6+2/x2)
Ranged Masterwork Double crossbow +2 (1d8/19-20/x2)
Special Attacks favored enemy (vermin +2)
Str 14, Dex 15, Con 12, Int 10, Wis 13, Cha 10
Base Atk +3; CMB +5; CMD 17
Feats Diehard, Endurance, Exotic Weapon Proficiency (Double crossbow), Rapid Reload (Double crossbow)
Skills Acrobatics +6, Bluff +0 (+2 vs. vermin), Climb +9, Craft (traps) +8, Escape Artist +5, Perception +7 (+8 to locate traps, +9 vs. vermin, +9 while in forest terrain), Sense Motive +1 (+3 vs. vermin), Stealth +8 (+10 while in forest terrain), Survival +7 (+9 vs. vermin, +9 while in forest terrain, +8 to track), Swim +2 (+6 to resist nonlethal damage from exhaustion); Racial Modifiers +1 Acrobatics, +1 Climb
Languages Common, Orc
SQ combat styles (crossbow), favored terrain (forest +2), track, trapfinding +1, wild empathy
Combat Gear Potion of cure moderate wounds (2); Other Gear Leaf armor, Crossbow bolts (40), Dagger, Masterwork Double crossbow, Shortspear, Ioun torch, Muleback cords, Artisan's tools, masterwork (Craft [traps]), Backpack, masterwork (empty), Bedroll, Belt pouch (empty), Belt pouch (empty), Spider's silk rope, Waterskin, Wrist sheath, spring loaded (1 @ 1 lbs), 4 GP, 9 SP
Special Abilities
Darkvision (60 feet) You can see in the dark (black and white vision only).
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Vermin +2) (Ex) +2 to rolls vs Favored Enemy (Vermin).
Favored Terrain (Forest +2) (Ex) +2 to rolls vs Favored Terrain (Forest).
Muleback cords These thick leather cords wrap around the wearer’s biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171). This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.

Requirements Craft Wondrous Item, bull’s strength; Cost 500 gp
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Rapid Reload (Double crossbow) You can reload fast with one type of Crossbow or Firearm.
Track +1 Add the listed bonus to survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Morbak was born in the Mountains of Azeem, to the parents Marla (Female Human Scout) and Lorzok (Male Orc Shaman). Lorzok had found Marla badly wounded and poisoned after fighting some giant spiders. After many weeks of recovery, and hearing of the vermin problems in the area, Marla decided to stay and help as best she could. A couple years later Marla and Lorzok married and had Morbak.

Morbak was taught from birth how to handle vermin of various types, how to navigate the mountains, and how to use mystical items from his father. His mother on the other hand taught him the bow, language, intimidation and traps. When he became a young adult, and the main vermin nest finally eradicated, he left home to rid the world of these vile creatures.