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Half-Orc

Morbak's page

184 posts. Alias of Fallen_Mage.


Full Name

Morbak

Race

Half-Orc

Classes/Levels

Ranger (Trapper) 2 | HP: 20/20 | AC: 17, Tch: 14, FF: 13 | F: +6, R: +7, W: +4 | Init: +4, Per: +9

Occupation

Merchant Guard, Vermin Hunter

About Morbak

Background:
Morbak was born in a mountainous region, called the Eastern Wastelands (or The Reach by his tribe), to the parents Marla (Female Human Scout) and Lorzok (Male Orc Shaman). Lorzok had found Marla badly wounded and poisoned after fighting some giant spiders. After many weeks of recovery, and hearing of the vermin problems in the area, Marla decided to stay and help as best she could. A couple years later Marla and Lorzok married and had Morbak.

Morbak was taught from birth how to handle vermin of various types, how to navigate the mountains, and how to use mystical items from his father. His mother on the other hand taught him the bow, language, intimidation and traps. When he became a young adult, and the main vermin nest finally eradicated, he left home to rid the world of these vile creatures. Eventually being hired by a small mining guild called The Ice Gem Prospectors, who operated in the Rocky Passage. The next few years had him clearing infested mines and escorting caravans.

Then one day, Morbak saw a posting at a trade station about a lucrative opportunity of a lifetime, the Annual Spring Festival of the ATA. So he asked his superior if he could apply for the post and was granted permission. He gathered his belongings and set out for greater adventure.

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MORBAK
Male Half-Orc Ranger 2
NG Medium Humanoid (Orc)
Init +4; Senses Darkvision (60 feet), Scent; Perception +9
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DEFENSE
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AC 17, touch 14, flat-footed 13. . (+3 armor, +4 Dex)
hp 20 (2d10+4)
Fort +6, Ref +7, Will +4
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OFFENSE
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Spd 30 ft.
Melee Dagger +3 (1d4+1/19-20/x2) and
. . Spear +3 (1d8+1/20/x3) and
. . Unarmed Strike +3 (1d3+1/20/x2)
Ranged Masterwork Longbow, Composite (Str +0) +7 (1d8/20/x3)
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STATISTICS
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Str 12, Dex 18, Con 15, Int 14, Wis 18, Cha 10
Base Atk +2; CMB +3; CMD 17
Feats Keen Scent, Point Blank Shot
Traits Highlander (hills or mountains), Resilient
Skills Acrobatics +7, Climb +7, Craft (Traps) +5, Disable Device +10, Escape Artist +6, Handle Animal +5, Heal +11, Intimidate +4, Knowledge (Dungeoneering) +7, Knowledge (Geography) +7, Knowledge (Nature) +7, Perception +9, Profession (Soldier) +9, Ride +9, Sleight of Hand +6, Stealth +10, Survival +9, Swim +6, Use Magic Device +2 Modifiers Highlander (hills or mountains)
Languages Common, Giant, Orc, Zertian
SQ Enemies: Vermin (+2 bonus) (Ex), Orc Ferocity (1/day), Track +1, Trapfinding +1, Wild Empathy +2 (Ex)
Combat Gear Arrows (40), Dagger, Masterwork Longbow, Composite (Str +0), Masterwork Studded Leather, Spear; Other Gear Backpack, Masterwork (2 @ 1 lbs), Flint and steel, Healer's kit (10 uses), Pouch, belt (1 @ 1 lbs), Pouch, belt (4 @ 0 lbs), Thieves' tools, Vermin repellent (4), Waterskin, Wrist sheath, spring loaded (1 @ 1 lbs)
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SPECIAL ABILITIES
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Enemies: Vermin (+2 bonus) (Ex) +2 to rolls vs Vermin.
Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas.
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track +1 +1 to survival checks to track.
Trapfinding +1 +1 to find or disable traps.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Misc:
Firebrand - Horse (Bit & Bridle, Saddle, Blanket, Saddle bags); Money - 14 GP, 4 SP, 5 CP



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