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Sajan Gadadvara

Monkplayer's page

Goblin Squad Member. Pathfinder Society Member. 387 posts. 1 review. No lists. No wishlists. 1 Pathfinder Society character.


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For those who don't know me, I have numerous sales here on the gaming forums and on Ebay all with 100% positive feedback! Want to look up my numerous references, then Google "Monkplayer."

I have several gaming items for sale including a small Dwarven Forge lot starting at $1. I also have several Buy it Now sales going too!

Here is the link;

http://www.ebay.com/usr/alenadaniel

Almost every sale on Ebay is mailed the same day!


I have a group of 5 PCs that are a 9th level Paladin, 11th level Cleric, 12th level rogue, 10th level dwarf barbarian, and 10th level wizard.

I'm putting up CR 14 graveknights, CR 12 bronze dragon with CR2 lich template, CR 11 Orc fighter with 175 HP and 6 orc henchmen and he didn't even get to attack the paladin before he was dead in two hits.

What I'm looking for are creative encounters (I've used Vargouilles that were kind of successful and Dark Creepers) that will be enjoyable and interesting. I'm currently using an CR 12 Evil Eye (beholder) the next session.

The "big baddie" that throwing all these evil/bad monsters at the adventurers is a mythic level necromancer and his boss is a Awakened Demilich. They have a significant amour of resources and they final goal which is almost complete is to kill off the dragon race and make the dragons into dracoliches using the major sword artifact Judgement to fuel this spell to kill the dragons.


thanks for your thoughts.


Here is the Night Hag stats and please pay attention to DREAM HAUNTING. Since the hag causes night terrors AND 1 point of CON drain does this qualify as fatigue? If so, then the spell caster wouldn't get 8 hours of rest, so no spells the next day.

Hag, Night
Grisly fetishes and the rags of once fine clothes hang off the corpse-thin frame of this horrifying, sharp-fanged crone.
Night Hag CR 9
XP 6,400
NE Medium outsider (evil, extraplanar)
Init +4; Senses darkvision 60 ft.; Perception +16
DEFENSE
AC 25, touch 14, flat-footed 21 (+4 Dex, +11 natural)
hp 92 (8d10+48)
Fort +14, Ref +8, Will +11
DR 10/cold iron and magic; Immune charm, cold, fear, fire, sleep; SR 24
OFFENSE
Speed 30 ft.
Melee 2 claws +13 (1d4+5), bite +13 (2d6+5 plus disease)
Special Attacks dream haunting
Spell-Like Abilities (CL 8th)
Constant—detect chaos, detect evil, detect good, detect law, detect magic
At will—deep slumber (DC 16), invisibility, magic missile, ray of enfeeblement (DC 14)
At will (with heartstone)—etherealness, soul bind
STATISTICS
Str 21, Dex 19, Con 22, Int 18, Wis 16, Cha 17
Base Atk +8; CMB +13; CMD 27
Feats Alertness, Combat Casting, Deceitful, Mounted Combat
Skills Bluff +16, Diplomacy +11, Disguise +16, Intimidate +14, Knowledge (arcana) +12, Knowledge (planes) +15, Perception +16, Ride +15, Sense Motive +16, Spellcraft +15
Languages Abyssal, Celestial, Common, Infernal
SQ change shape (any humanoid, alter self), heartstone
SPECIAL ABILITIES
Disease (Su)

Demon Fever: Bite—injury; save Fort DC 20; onset immediate; frequency 1/day; effect 1d6 Con damage (target must save a 2nd time or 1 point of the damage is drain instead); cure 2 consecutive saves. The save DC is Constitution-based.

Dream Haunting (Su)
A night hag can visit the dreams of chaotic or evil targets by using a special periapt known as a heartstone to become ethereal, then hovering over the creature. Once it does so, it rides on the victim's back until dawn. The sleeper suffers tormenting dreams and takes 1 point of Constitution drain upon awakening. Only another ethereal being can stop these nocturnal intrusions by confronting and defeating the night hag.

Heartstone (Su)
All night hags carry a heartstone—a special gemstone worth at least 1,800 gp that is worn as a periapt. A heartstone's magic is fueled by the hag's spirit and proximity—once separated from its owner (or upon the hag's death), a heartstone retains its magic for only 24 hours before becoming a nonmagical gem again. The heartstone instantly cures any disease contracted by the holder. In addition, a heartstone provides a +2 resistance bonus on all saving throws (this bonus is included in the statistics block above). A night hag that loses this charm can no longer use etherealness or soul bind until it finds a replacement gemstone.
This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.
ECOLOGY
Environment any evil-aligned plane
Organization solitary, mounted (1 and 1 nightmare), or coven (3 hags of any type)
Treasure standard

Terrifying murderesses and greedy soul brokers, night hags prey upon mortals while they're most vulnerable. Preferring to kill their prey slowly, haunting their dreams night after night, these hags trap the tormented souls of their victims within dark gems so they might be sold in the infernal markets of the outer planes. Night hags vary widely in appearance, standing between 5-1/2 and 7 feet tall, and weighing from 150 to 300 pounds.


I lowered the prices on all my Buy it Now sales and the restarting of new auctions.

http://www.ebay.com/usr/alenadaniel

All prices lowered on all new auctions and Buy it Now sales! 100% 5 Star Positive Feedback!


I'm in the USA. I'd still be interested and realize the shipping would be costly. I've already mailed several gaming items back and forth to Europe.


giovze wrote:
Sean K Reynolds wrote:
I think you should keep sculpting stuff and either start working for a miniatures company, or start your own store on etsy.com!

It would be nice, but there's no such a company in Italy.

Moreover, we (me and about 60% of my party) are students at the medical school. But, yeah, It's one of my long date dream.

Monkplayer wrote:
Galeazzo wrote:

So… a friend of mine, current GM of my group, decided it would be cool to have a Tarrasque miniature in his collection. Well, this is the result; what do you think about it?

Tarrasque miniature

I just hope I will never meet it on the road…

I'm totally serious. How do I get him to commission me one of these? My preciousness! Me wants one! Seriously, he can contact me at;

HEREDRAGONDRAGONatCOXdotNET.
Monkplayer, I made this, I'm Galeazzo's master (even if he'll be master soon, I want to be a player!). So if you need asking me any question, I'm at your service. :-)

I would like to buy this mini or have you make me an identical one. Would you like to make me this mini?


Galeazzo wrote:

So… a friend of mine, current GM of my group, decided it would be cool to have a Tarrasque miniature in his collection. Well, this is the result; what do you think about it?

Tarrasque miniature

I just hope I will never meet it on the road…

I'm totally serious. How do I get him to commission me one of these? My preciousness! Me wants one! Seriously, he can contact me at;

HEREDRAGONDRAGONatCOXdotNET.


two Miniatures lot, Dwarven Forge Terrain, and medieval feast gear are all for sale;
http://www.ebay.com/usr/alenadaniel


I've ADDED DF Torch Walls and a Demon Archway! THESE ARE MODIFIED and DON'T have tabs!
I've traded /sold many items, so here is the new list.

NEW PICTURES BELOW!
I'm taking all offers for trading miniatures BEFORE any cash offers.

I'm especially looking for the following Pathfinder Rise of the Runelord Miniatures:

Aldern Foxglove/ 45
Runelord Karzoug/ 52
Mokmurian/ 56
Warchief Ripnugget/ 59
Lamia Harridan/ 62
Treachery Demon/ 64
Rune Giant

To place a bid/trade/mini Want List please email me; HEREDRAGONDRAGONatCOXdotNET

For those of you who are new to the DF Forums, here is a little about me;
Who am I? You can Google my screen name "Monkplayer" and find I'm in excellent standing on all the role-playing forums I frequent. I'm on at least 10 forums all under the same name Monkplayer. If you need further evidence that I'm an reliable seller I can provide evidence of my Ebay account that's 12 years established as a buyer and seller with 100% positive feedback.

I buy a lot of gaming supplies and as in many cases I don't need every item in a group. I'm NOT a store owner but just an avid collector and GM who prefers to use miniatures and terrain as often as possible.

Here is the list for trade but as last resort for sale. The prices buy some items represent an average retail price;

Dwarven Forge TORCH WALLS and TORCHES NON-TABBED (No bow ties)
Dwarven Forge DEMON ARCHWAY NON-TABBED (No bow ties)
3 Dwarven Forge doors (METAL POSTS-NOT RESIN posts)
Dwarven Forge 1 portcullis
Dwarven Forge elven furniture; 1 bed, round table, 2 chairs, 1 water table, 3 screens
Beer keg with tap
Numerous Dwarven Forge grain/seed bags
Numerous Dwarven Forge crates
Miniature Building Authority distressed water bucket
2 Wood treasure chest
SOLD 3 modules; Wilderland's of High Fantasy SET (FACTORY SEALED) $45, Wilderland's Player's Guide (new), SOLD SOLD Wilderland's Version 3.5, D20. Caverns of Thracia, D20. SOLD shipped internationally
TRADED 2 Miniature Building Authority black tent covers
1 Dwarven Forge rectangular/square tables with benches 2 Custom Made Tables & Benches
TRADED Professionallycustom painted book case with demon head $35 (perfect for evil sorcerer's study)
TRADED 2 alters (need lots of work)
Cannon Custom Made by Yansolo Miniatures
Metal unpainted bench with book and gold pile
SOLD 4 Dwarven Forge window shutters (very rare) $45 SOLD ship Internationally.
TRADED miniature carpet (flying carpet)
2 Dwarven Forge short stone columns
TRADED 3 grey flat columns
2 Dwarven Forge Den of Evil red columns
TRADED 4 huge columns
TRADED 6 metal unpainted vikings/pirates
TRADED 2 Dwarven Forgestairs; one tall, one short that work well together

END OF LIST

TO SEE PHOTO'S CLICK THIS LINK:
http://www.dwarvenforge.com/forum?func=view&catid=10&id=59163

To place a bid/trade (and get my mini Want List) please email me; HEREDRAGONDRAGONatCOXdotNET


If this listing is up then it's current and the items are still for trade or sale!

I buy FANTASY terrain and FANTASY PRE=miniatures for CASH ONLY as well it you want to sell them outright and not for trade!

HEREDRAGONDRAGONatCOXdotNET.


No magical weapon, smith=evil u dead, no Power Attack, no Bane. ,


Half-Orc Paladin is smiting and 10th level using a Orc Double Axe doing 1D8+8 damage per hit. On a critical hit he does X3 damage. How can this character do 75+ points on a single hit while smiting? He did over 125 points in two hits last session and only one of these hits was a critical confirmation.

Strength ability score is 20.


Still available.


HERE IS AN UPDATE ON SOLD ITEMS! I DO SHIP INTERNATIONALLY! As a matter fact all the below sales have been international buyers so far.

monkplayer wrote:

Quote:

Here is the list and I dug deep to find you some great, unique, and rare items.I don't want to sell these but as a last resort. I'm mainly looking for Pathfinder mini as well as some D&D minis. I don't want any offer for any type of war gaming miniatures.

It looks like I'm getting some very generous offers for items, so I will selling items in sets of at least $75-$100. Choose wisely! :) We can negotiate on prices/miniatures once you email me. I'm taking all offers for miniatures BEFORE any cash offers.

To place a bid/trade/mini Want List please email me; HEREDRAGONDRAGONatCOXdotNET

For those of you who are new to the DF Forums, here is a little about me;
Who am I? You can Google my screen name "Monkplayer" and find I'm in excellent standing on all the role-playing forums I frequent. I'm on at least 10 forums all under the same name Monkplayer. If you need further evidence that I'm an reliable seller I can provide evidence of my Ebay account that's 12 years established as a buyer and seller with 100% positive feedback.

I buy a lot of gaming supplies and as in many cases I don't need every item in a group. I'm NOT a store owner but just an avid collector and GM who prefers to use miniatures and terrain as often as possible.

Here is the list for trade but as last resort for sale. The prices buy some items represent an average retail price;

6 Dwarven Forge doors
Dwarven Forge 1 portcullis
Dwarven Forge elven furniture; 1 bed, round table, 2 chairs, 1 water table, 3 screens $15
beer keg with tap $10
numerous Dwarven Forge[/b ]floor/grain/seed bags
numerous [b]Dwarven Forge
crates
Miniature Building Authority distressed water bucket
wood treasure chest
4 trees in box
3 modules; Wilderland's of High Fantasy SET (FACTORY SEALED) $45, SOLD shipped Internationally
Wilderland's Player's Guide (new),SOLD shipped Internationally
Caverns of Thracia, D20. SOLD shipped internationally
2 Miniature Building Authority black tent covers
3 Dwarven Forge rectangular/square tables with benches
Professionallycustom painted book case with demon head $35 (perfect for evil sorcerer's study)
2 alters (need lots of work)
cannon
metal unpainted bench with book and gold pile
4 Dwarven Forge window shutters (very rare) $45 SOLD shipped Internationally.
miniature carpet (flying carpet)
2 Dwarven Forge short stone columns
3 grey flat columns
2 Dwarven Forge Den of Evil red columns
4 huge columns
6 metal unpainted vikings/pirates
2 [b]Dwarven Forge[/b ]stairs; one tall, one short that work well together

END OF LIST


HEREDRAGONDRAGONatCOXdotNET


Here is the list and I dug deep to find you some great, unique, and rare items. I don't want to sell these but as a last resort. I'm mainly looking for Pathfinder minis as well as some D&D minis. I don't want any offer for any type of war gaming miniatures.

It looks like I'm getting some very generous offers for items, so I will be selling items in sets of at least $75-$100. Choose wisely! :) We can negotiate on prices/miniatures once you email me. I'm taking all offers for miniatures BEFORE any cash offers.

To place a bid/trade/(get my mini Want List) please email me; HEREDRAGONDRAGONatCOXdotNET

For those of you who are new to the forums, here is a little about me;
Who am I? You can Google my screen name "Monkplayer" and find I'm in excellent standing on all the role-playing forums I frequent. I'm on at least 10 forums all under the same name Monkplayer. If you need further evidence that I'm an reliable seller, I can provide evidence of my Ebay account that's 12 years established as a buyer and seller with 100% positive feedback.

I buy a lot of gaming supplies and as in many cases I don't need every item in a group. I'm NOT a store owner but just an avid collector and GM who prefers to use miniatures and terrain as often as possible.

Here is the list for trade but as last resort for sale. The prices buy some items represent an average retail price, if I sold the set as an entire set and not in eaches;

6 Dwarven Forge doors
Dwarven Forge 1 portcullis
Dwarven Forge elven furniture; 1 bed, round table, 2 chairs, 1 water table, 3 screens $25
Resin beer keg with tap $20
numerous Dwarven Forgefloor/grain/seed bags
numerous Dwarven Forge crates
Miniature Building Authority distressed water bucket
wood treasure chest
4 trees in box
3 modules; Wilderland's of High Fantasy SET (FACTORY SEALED) $45, Wilderland's Player's Guide (new), Wilderland's Version 3.5, D20. Caverns of Thracia, D20.
2 Miniature Building Authority black tent covers
3 Dwarven Forge rectangular/square tables with benches
Professionallycustom painted book case with demon head $35 (perfect for evil sorcerer's study)
2 alters (need lots of work)
cannon
metal unpainted bench with book and gold pile
4 Dwarven Forge window shutters (very rare) $45 (SOLD FOR $150)
miniature carpet (flying carpet)
2 Dwarven Forge short stone columns
3 grey flat columns
2 Dwarven Forge Den of Evil red columns
4 huge columns
6 metal unpainted vikings/pirates
2 Dwarven Forgestairs; one tall, one short that work well together

END OF LIST

To place a bid/trade (and get my mini Want List) please email me; HEREDRAGONatCOXdotNET


any other opinions?


Stirge SwarmCR 6
XP 2,400
N Tiny magical beast (swarm)
Init +8; Senses darkvision 60 ft., low-light vision;Perception +11
DEFENSE
AC 16, touch 16, flat-footed 12 (+4 Dex, +2 size)
hp 78 (12d10 plus 12)
Fort +8; Ref +14; Will +5
OFFENSE

Speed 10 ft., fly 40 ft. (average)
Melee swarm (3d6 plus blood drain) The creature drains blood at the end of its turn if it grapples a foe, inflicting Constitution damage.
Space 10 ft.; Reach 0 ft.
Special Attacks blood drain (1d6 Constitution), distraction (DC 16 FORT)
A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; aFortitude save (DC 10 + 1/2 creature's HD + creature's Con modifier) negates the effect.

STATISTICS
Str 3, Dex 19, Con 10, Int 1, Wis 12, Cha 6
Base Atk +12; CMB —; CMD —
Feats Improved Initiative, Improved Lightning Reflexes,Lightning Reflexes, Skill Focus (Perception), Skill Focus(Stealth), Toughness
Skills Fly +17, Perception +11, Stealth +20
SQ diseased
SPECIAL ABILITIESDiseased (Ex)

QUESTION: Is this how an attack works:
QUESTION: How do you do a grapple check with no CMB/CMD stats?

Swarm stays in opponents square at the end of their turn. Auto damage 3D6+distraction FORT save. THEN drain (grapple check). if successful grapple check then the 1D6 drain.


Now on Ebay!
http://www.ebay.com/usr/alenadaniel


Unfortunately, I don't see that the new Dwarven Forge Dwarvenite is compatible with my Master Maze dwarven Forge terrain. I don't paint, so it's all up for trade or sale. If you Google my screename you will see I'm in excellent standing on 10-12 gaming forums. I also have had an EBay account for 12 years with 100% positive feedback.

If you have a large set of DDM or 3D terrain, I will even consider adding in Dwarven Forge Master Maze/Limited Edition Sets as well.

UPDATE:

HAVE for trade/sell all PAINTED DWARVENITE;
3 Painted Expansion Sets (2 are factory sealed) includes; 14 walls, 12 floors, 6 doors, 2 doors $55 EACH
1 Painted Diagonal wall Set $60
1 Painted Curved Wall Set $60
3 Painted Regular Sets (I would like to keep some of the Demon Doors) $70 EACH

ADDED:
1 additional painted Curved Wall Set $60
ADDED: Painted Dungeon Dressing Kit $45 (removed 5 doors, gold pile, 2 chests) Includes; Secret Door, portcullis, pit trap, 2 stairs, 2 large tables, 2 benches, 2 barrels, 4 chairs, 2 beds.

EMAIL me directly to get my want list:HeredragondragonATcoxDOTnet.


I'm not looking for Warhammer, Heroclix, HeroScape, or any type of military miniatures. I am looking for fantasy pre-painted miniatures like D&D or Pathfinder for instance.

TRADE:

Master Maze Resin Sets (ONLY for trade as I won’t sell them, and also ONLY for a large, generous collection of pre-painted miniatures):

Medieval Building Set $125
Den of Evil Room Set $130
Woodland Set $149
Realm of Ancient Set $160
Room Set $109
Room & Passage Set $135
Columns (varies)

Below items have NEVER BEEN USED:
I HAVE for trade/sell all PAINTED DWARVENITE;
3 Painted Expansion Sets (2 are factory sealed) includes; 14 walls, 12 floors, 6 doors, 2 doors $75 EACH
1 Painted Diagonal wall set $65
2 Painted Curved Wall Set $65 EACH
3 Painted Regular Sets (I would like to keep some/all Demon Doors) $95 EACH
1 Dungeon Dressing Kit $45 (removed 5 doors, gold pile, 2 chests) Includes; Secret Door, portcullis, pit trap, 2 stairs, 2 large tables, 2 benches, 2 barrels, 4 chairs, 2 beds.

Please if you PM me ALSO send a notice to me directly HEREDRAGONDRAGONatCOXdotNET. I'm glad to reply by PM for you to have a permanent record, but I get my email "live." By sending an email I will be able to respond within a couple hours at the most.


yea I did miss it Quandary and fretgod. THANKS!


Magma MephitCR 3
XP 800
N Small outsider (fire)
Init +6; Senses darkvision 60 ft.; Perception +6
DEFENSE
AC 16, touch 13, flat-footed 14 (+2 Dex, +3 natural, +1 size)
hp 19 (3d10+3); fast healing 2 (works only in contact with magma or lava)
Fort +2, Ref +5, Will +3
DR 5/magic Immune fire
Weaknesses vulnerability to cold
OFFENSE

Speed 30 ft., fly 40 ft. (average)
Melee 2 claws +5 (1d3+1)
Special Attacks breath weapon (15-foot cone, effect based on type, Reflex DC 13 for half)
Spell-Like Abilities (CL 6th)
1/day—summon (level 2, 1 mephit of the same type 25%), pyrotechnics1/day

Breath Weapon (Su)

Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 breathing creature's racial HD + breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.

Format: breath weapon (60-ft. cone, 8d6 fire damage, Reflex DC 20 for half, usable every 1d4 rounds); Location: Special Attacks; if the breath is more complicated than damage, it also appears under Special Abilities with its own entry.

QUESTION:
How much damage does a Mephit Magma do with it's breath weapon?


DM-Blake THANK YOU for answering BOTH of my posts!

Weirdo thanks for all the detailed answers, and especially.
Thanks Dosgamer!

OH WE! This is some great info I doubt as a new GM i would of learned anytime soon. Especially the DR for web!


Fear (Su)
A barbed devil's fear attack affects any creature it damages with its claws. A DC 20 Will save resists this effect, otherwise the victim becomes frightened for 1d4 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based.

QUESTION:
If a PC makes this save the first time the devil damages them, do they need to make another save the next time the devil damages the PC?


This is the save? on the Bebelith ranged attack;
Special Attacks dismantle armor, penetrating strike, web (+11 ranged, DC 23, 12 hp)
+11 range attack
DC 23 is this reflex save?
12 HP is damage to web to cut it? What size weapon can you use if you're entangled in a web?


You're most welcome! It was a pleasure working with you!


Here is a link to the Dunn Pudding;
http://www.d20pfsrd.com/bestiary/monster-listings/oozes/pudding-dun
QUESTION
If a 9th level monk strikes a pudding does he need to make a reflex save with each confirmed hit?

A dun pudding secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Each time a creature suffers damage from a dun pudding's acid, its clothing and armor take the same amount of damage from the acid. A DC 20 Reflex save prevents damage to clothing and armor. A metal or wooden weapon that strikes a dun pudding takes 2d6 acid damage unless the weapon's wielder succeeds on a DC 20 Reflex save. If a dun pudding remains in contact with a wooden or metal object for 1 full round, it inflicts 20 points of acid damage (no save) to the object. The save DCs are Constitution-based.


Monkplayer wrote:

Shifty

I will mail overseas. Contact me at the above email for specific shipping quote.

Shifty,

Thanks for purchasing my minis! They will be mailed shortly!


Yes they are so please email me directly. My email is above in my earlier post.


It's actually fairly inexpensive to use a USPS Priority Mail Small Flat Rate Box and it arrives quickly too. I've mailed minis overseas and they usually arrive within 1 week.


Shifty
I will mail overseas. Contact me at the above email for specific shipping quote.


Still for sale!


Here is a small list of 66 minis that I will only sell as a group!

Who am I? You can Google my screen name "Monkplayer" and find I'm in excellent standing on all the role-playing forums I frequent. I'm on at least 8-10 forums all under the same name Monkplayer. If you need further evidence that I'm an reliable seller I can provide evidence of my Ebay account that's over over 12 years established as a buyer and seller with 100% positive feedback. I'm selling some duplicate minis that I already own enough of.

I buy a lot of gaming supplies and as in many cases I don't need every item in a group. I'm NOT a store owner but just an avid collector and GM who prefers to use miniatures and terrain as often as possible.

The D&D minis are listed as follows;

Name-set number (14/60 means 14th mini of 60 minis in the set),-U=uncommon, R=rare, a blank after the mini means it common. The stat cards are not included but can be for $5.I can not guarantee I have all the cards but will have almost all of them again for $5 more.

There are 2 rares, 15 Uncommon, 48 commons, 1 Pathfinder mini.

The total price and I'm only selling as a lot=$48 for 48 commons, $30 (15 minis) Uncommons (many of these I didn't look up the price), 2 rares $22, 1 Pathfinder mini=TOTAL PRICE $100 with FREE Priority Mail SHIPPING in Continental US only. I use Paypal!

[b ]I use Paypal email heredragondragonATcoxDOTnet[/b]
It would be nice if the buyer added the 3.1% Paypal fee ($3.10) to the total other wise I have to pay it.

All the prices are from ABPrices.com

Elminster of Shadowdale 16/60 RARE (worth $15-20)
Divine Crusdare of Corellon 16/60 RARE ($7-10)
Changling Rogue 14/60
Earth Shugenja 3/60 U (uncommon) ($2-4)
Doomguard 47/60
Delver Sergeant 5/60 (carrying torch-cool mini)
Spiker Champion 7/60 X 2 U
Shadowdancer 22/60 Excellent rogue or fighter U ($4-6)
Blood of Von Cultist 29/60
Snaketongue Cultist 56/60
Dragonblade ninja 17/60 U (need I say more?) (worth $5-8)
Wand Expert 27/60 U
Farmer 11/60
Human Commer 8/80 X 2
Milita Archer 7/60
Half-Orc executioner 36/60 U
Giant Frog 28/60 X 3
Werebear 13/60 1
Celestial Black bear 3/60 X 3
Silent Wolf goblin 43/60 X 4
Goblin Warrior 32/60 X 2
Hobgoblin warrior 33/60 1
Hobgoblin Archer 32/60 1 (slightly wobbly base)
Hero of Valhalla 18/60 X 3
Cleric of Dol Arrah 2/60 U
Lantern Bearer U
Bladeling Fighter
Moon Elf Fighter U
Troglodyte Barbarian 59/60 X5
Troglodyte Thug 59/60 (one is painted) X 3
Troglodyte Captain 49/60 X2 U
Stonechild 9/60 (unmarked)
Phalanx Soldier (lance needs rebending) 7/60
Man-at-arms 10/80
Blood of Vol Fanatic 27/60
Soulknife Infiltrator 44/60 U
Red Samurai 58/60 (unmarked) X 2
Spirit Folk Fighter 23/60
Tiefling Blademaster 58/60 U ($6-8)
Cloudreaver U?

Actual Adventurers use in Pathfinder and D&D rule books!

Regdar Adventurer U X 2 $2
Valeros Human Fighter $4 ? (Pathfinder mini)
Lidda, Adventurer (halfling)19/72 U $2
Eberk, Adventurer (dwarf) 10/72 U $2

Total price $100 and FREE SHIPPING! It would be nice if the buyer added the 3.1% Paypal fee ($3.10) to the total other wise I have to pay it. Here is the Paypal address to purchase these minis! I almost always ship the same day; HeredragondragonATcoxDOTnet.


thanks Itchy and Laithoron!


Hi! I'm looking for the PRD link that discusses combining magical items of the same slot? Its a price of 150% more for the more expensive of the two magical items. Where is the PRD weblink stating this?


1 person marked this as a favorite.

You are correct Ellis. I apologize for not getting back to you.


Still looking (.) (.)!


wow! There are several goods ideas here!


My adventures are coming out of a dwarven stronghold into a huge chasm. The best way to cross this chasm is on a invisible bridge. How can you keep the bridge invisible from detect magic spell, dispel magic spell, see invisibility, etc?


Still looking for logo designer


LOL Ogre sit on her!


Good info about Animate Rope FLite!


Wouldn't the manacles be almost I possible to get out of unless using very specific spells? The DC is 30+my CMB (25) instead of 20 for rope. I of course would have a caster gagged and blindfolded as well.


Hmm Step Up with Lunge feat, add in Dirty Trick, hmm.


@Kayerloth
Now that were back to address my question:

How do I stop your Priestess of Erevan from casting spells, because I'm playing in a Mythic Adventure (epic level) campaign that starts at 10th level?

I don't want to take Tetori Archetype because I lost to many monk abilities.


勝20100 wrote:

You can’t use manacles instead of rope.

It should be easier to use modern day manacles than rope; not sure about medieval ones with separated locks.

Contingency spell lasts 1 day per level.
You mention a condition and the spell is casts when the condition is met. For the first spell, it would probably be “When I am grappled”. The spell is cast on the caster, so Break can not be used, and [b]Hold Person[/i] would be a bad idea.

--
That part is more advice than rules:

The Chokehold feat from Ultimate Combat allows to stop someone from breathing and speaking, so no more spells with Verbal components.

I don’t think it is in the rules but you can probably gag and blind-fold an helpless opponent (one that is tied up for example).

Why can't you use manacles in place of rope?


@FLite thanks for the contingency! Can someone tell me how this works in a grapple?

How do gag and blind-fold someone?

@Kysune

I'm building the Martial Artist now on HeroLab to see how he/she stats out! Thanks!


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I'm trying to build out the best Monk PC and am thinking a grappler is the best way to stop spell caster.

Here is one action you can take while grappling or after confirming a successful grapple check:

Tie Up

If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD). The ropes do not need to make a check every round to maintain the pin. If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty. If the DC to escape from these bindings is higher than 20 + the target's CMB, the target cannot escape from the bonds, even with a natural 20 on the check.

Manacles

Manacles can bind a Medium creature. A manacled creature can use the Escape Artist skill to slip free (DC 30, or DC 35 for masterwork manacles). Breaking the manacles requires a Strength check (DC 26, or DC 28 for masterwork manacles). Manacles have hardness 10 and 10 hit points.

Most manacles have locks; add the cost of the lock you want to the cost of the manacles.

For the same cost, you can buy manacles for a Small creature. For a Large creature, manacles cost 10 times the indicated amount, and for a Huge creature, 100 times the indicated amount. Gargantuan, Colossal, Tiny, Diminutive, and Fine creatures can be held only by specially made manacles, which cost at least 100 times the indicated amount.

QUESTION:

Can manacles be used like a rope? What's the DC to escape verses rope? The rules never mention manacles and IF YOU CAN use manacles what's CM check to apply manacles VS. rope while grappling? Shouldn't it be easier to apply manacles than rope during a grapple?

SECOND/LAST QUESTION
How does caster spells like these below work as a "triggered" action (I can't think of the right word but some casters have spells ready to cast if a certain action happens. These spells are prepared WEEKS or MONTHS in advance) prior to grappling?

Escape Grapple
School transmutation; Level bard 1, sorcerer/wizard 1

CASTING
Casting Time 1 immediate action
Components V

EFFECT
Range personal
Target you
Duration 1 round

DESCRIPTION
The magic of this spell makes you more lithe and imparts an instinctive knowledge of wrestling moves and breaking holds. You gain a +5 competence bonus to your combat maneuver check, CMD, or Escape Artist check to oppose a combat maneuver grapple check.

Break
School transmutation; Level sorcerer/wizard 1

CASTING
Casting Time 1 standard action
Components V, S, M (a twig)

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Targets one Medium or smaller object
Duration instantaneous
Saving Throw Fortitude negates (object); Spell Resistance yes (object)

DESCRIPTION
You can attempt to break or at least damage any one Medium or smaller object within range. If the target fails its Fortitude Saving Throw, it gains the broken condition. If cast on a broken item, that item is destroyed on a failed save.

Hold Person
School enchantment (compulsion) [mind-affecting]; Level antipaladin 2, bard 2, cleric/oracle 2, inquisitor 2, sorcerer/wizard 3, witch 2

CASTING
Casting Time 1 standard action
Components V, S, F/DF (a small, straight piece of iron)

EFFECT
Range medium (100 ft. + 10 ft./level)
Target one humanoid creature
Duration 1 round/level (D); see text
Saving Throw Will negates; see text; Spell Resistance yes

DESCRIPTION
The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity. A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown.

Hold Person, Mass

School enchantment (compulsion) [mind-affecting]; Level sorcerer/wizard 7, witch 7

Targets one or more humanoid creatures, no two of which can be more than 30 ft. apart

This spell functions like hold person, except as noted above.

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