Sarita Senbi

Molly Bakir's page

147 posts. Alias of Evgeni Genadiev.


Full Name

Molly Bakir

Race

TN Human

Classes/Levels

Outlaw Mechanic 10 | EAC 31, KAC 33, DR 7/- | HP 64/64 SP 80/80 | F+9, R+16, W+7 | Init +13, Perception +18

Gender

Female

Size

Medium

Age

How old do I look?

Alignment

TN

Deity

Screw the lot.

Location

In the engine room.

About Molly Bakir

Molly Bakir
Female human outlaw mechanic
TN Medium humanoid (human)
Initiative +13; Senses Perception +18
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DEFENSES
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Energy Armor Class 31 (+16 armor, +4 Dex, +1 insight)
Kinetic Armor Class 33 (+18 armor, +4 Dex, +1 insight)

Hit Points 64/64
Stamina Points 80/80
Resolve Points 10

Fortitude +9, Reflex +16, Will +7

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OFFENSE
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Speed 25 feet, fly 30ft. (average)
Melee Knife + 15/17 (1d4+5 S)
Laser Rifle, aphelion +16/18 (3d6+10)
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STATISTICS
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Str 13, Dex 24, Con 14, Int 20, Wis 14, Cha 10

Feats: Iron Will, Skill Synergy (Stealth, Culture), Weapon Focus (Longarms), Improved Iron Will, Enhanced Resistance (Kinetic), Improved Initiative

Skills:

Computers +21
Engineering +21
Piloting +20/23
Culture +18
Stealth +20
Sleight of Hand +20*
Perception +18
Sense Motive +15
Athletics +14
Physical Science +18 May exchange for Medicine or Profession(Miner).

Languages (A lot. And then the basic profanities in at least fifteen more.)
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CLASS FEATURES
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Mechanic:
-- Bypass(Ex): +3 to Engineering, Computers, Perception
-- Custom Rig(Ex): Always have a tool for Engineering and Computers up to lvl 6, mk1 Comms Unit, communication range up to 5 miles.
-- Overload(Ex): DC 20 check to make anything technological non-functional (or dazed) for a turn. If roll failed by 10 or more, assume direct control for a turn instead.
--Miracle Worker - As a move action, you can repair damage to a starship’s systems or modify a suit of armor or weapon to function more efficiently. To use this ability, you must be able to handle the item affected without impediment. You can use this ability once per day at 7th level, plus one additional time per day for every 4 mechanic levels you have beyond 7th. The exact effect of this ability depends on the object or system you are modifying.

Armor: You grant a +2 enhancement bonus to a suit of armor’s EAC and KAC for 1 minute.

Weapon: You grant a +2 enhancement bonus to a weapon’s attack and damage rolls for 1 minute.

Damaged Ship: You restore a number of Hull Points equal to the starship’s base frame HP increment. If this raises the ship’s HP over a multiple of its Critical Threshold, you can repair critical damage to one system per multiple, reducing its severity by one step. For example, if your starship’s Critical Threshold is 8 and you restore 10 HP, reducing the damage to the hull from 17 HP to 7 HP, you could restore one system from wrecked to glitching. Using this ability during starship combat is your action for the turn, and you can do it only during the engineering phase.

Exocortex:
-- Combat Tracking: Move action to gain full BAB against 2 targets.
-- Memory Module: 1/day re-roll on memory based skill. Gain Skill Focus, changeable at every level.
-- Wireless Hack: Hack at 20 ft range and still take actions, can hack together for double the actions.
-- Exocortex Mods: Gain a drone mod (Armour Mod)

Mechanic Tricks:
-- Quick Patch - When you attempt to patch a system on a starship, you reduce the number of actions required to do so by one. This does not reduce the time needed to patch a glitching system, but you can patch two systems with one action.
-- Overclocking - You have augmented the performance of your AI for maximum response timing. You gain a +2 insight bonus to initiative checks, and either you (if you have an exocortex) or your drone (if you have a drone) gains a +2 insight bonus to Reflex saves.
-- Energy Shield - As a standard action, you can use your custom rig to activate an energy shield around yourself. This shield provides you with a number of temporary Hit Points equal to your Intelligence modifier plus your mechanic level. The shield remains active for 1 minute per mechanic level or until all of its temporary Hit Points are depleted, whichever comes first. Once used, you cannot use this ability again until you spend 1 Resolve Point to regain Stamina Points after a 10-minute rest; your shield automatically shuts off during this period of rest.
-- Visual Data Processor - You notice even the smallest shifts in movement, temperature, and vibration, gaining the insight bonus from your bypass class feature to Perception skill checks.
-- Hyperclocking - You further improve the response time of your AI. If you have a drone, your drone gains a +1 insight bonus to AC. In addition, if your drone is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it succeeds at its saving throw. If you have an exocortex, you gain a +1 insight bonus to AC. In addition, whenever you fail a Reflex saving throw, you can spend 1 Resolve Point to reroll the saving throw and take the higher result. You must have the overclocking mechanic trick to learn this trick.
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EQUIPMENT
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Synaptic Accelerator Mk1, Intelligence - 1,400
Synaptic Accelerator Mk2, Dexterity - 6,500
Respiration Compounder (Lungs) - 250
Datajack /w custom rig - 650
Lashunta Ringwear IV with Jet Pack, Targeting Computer - 32,450
Laser Rifle, aphelion - 14,300
Prosthetic Right Arm, Storage - 1,450
Null-space Chamber, Mk.1 - 3,050

5950 UBP

Appearance:

Molly's appearance suggesting a human heritage of mostly Tian and Varisian heritage, to those who might still remember what those are. She stands at 5'7", and her build could mostly be described as 'wiry', with little heft around the edges.

She's usually dressed in a set of blue-gray overalls, undone at the waist with a white tank-top under, complete with a large toolbelt of many instruments (and one large knife) hangs. Her right arm is a visibly cybernetic, sleek gray metal carrying scuffs and burn marks. The cybernetic's trail continues upwards towards her head, metal gleaming on her temple, thin lines of coloured text noticeable in the reticle of her right eye. Her neck is scarred from prolonged HEV suit use, and two small slivers of metal stretch over her trachea.

Her hair, seemingly dyed blonde a month or so ago, is dark brown with noticeable streaks of silver in it. She often wears it bound with colourful headwraps on her forehead, since "Only thing worse than sweating on those damn wires is what I'm doing to the sorry schmuck who installed them."

On her left shoulder, a tattoo is immediately recognised as the blue, winged shield of the Stewards, with Besmara's skull mockingly grinning overlaid upon the crest.

In times of combat, she tacks on a heavy duster of unmistakeably Diasporan origin, complete with a personalised and well cared for pilot's helmet. A vesk-design laser rifle hangs over her shoulder, and the prongs of a force pack on her back warp the air around it.

----Archived----

Drunken Rants:

Akiton.
F#!* Akiton. It's like alcoholism, or a s~$$ty ex-lover, or a gambling addiction. Just when you thought you got out of that slowly dying hellpit, it somehow bites you back, and it feels like it does it even harder next time, for you daring to get away from it the previous time.

I wish I could say the rusty pothole of a planet was better, back in the day, as us old bags do, but it wasn't. Grew up in a small mining town in there. First time I remember the galaxy being an ass - I'm sitting at home when news arrive about a new human empire, across the starts. Mom and Dad got really excited, started speaking about destiny and whatnot, considered leaving this piece of junk and whatnot. Then those guys turn out to be holier-than-thou slavers. Figures. Showed me us humans aren't better than the rest, though.

Started working in the mines when I was a teen - got to eat, and it beats shaking my ass for money. Paying money to go to bars and shake it for fun, that's different. Saved myself enough cred to buy me an enercycle, because, hey, I'm fifteen, and it's not like I got anything better to do. Not even a new one, oh, no - a fifth-hand down from someone. Then, a week later, some a**%@$% goes and steals it, because why the hell not. Should've painted it pink, like I said I'll do. Or shouldn't have brought it to that part of town. Hindsight, am I right?

Then, a month later, the mine closes. Who needs that crud we mine anymore, right? If they could, spaceship captain would Drift to their damn couch and back, my gran used to say, the salty booze-hound. Frankly, I was seventeen at the time, and generally pissed off at the universe's shenanigans. Oh, sweety, was I young and stupid, and not nearly pissed off enough.

So what's a young and stupid backwater girl with pent-up anger do when the universe is being a massive prick? Goes and attempts to join the Stewards, of course. It's not like the Vesk are going to stop attacking any time soon, those four-armed zealots could turn that ship on us at any moment, they have fancy uniforms that have nothing rust-coloured on them, and because, frankly, f&*~ Akiton.

Well, it turns out I wasn't the worst. Piloting a fighter isn't all that different from operating a mining rig - small exception being the fighter rarely gunks up and stop working for no reason. Flew, saw the world on someone else's money. Not that I was in the thickest of the fighting, oh, no. One deployment in the spinward end of the Diaspora, one assault on a Vesk cruiser. One takedown. I thought I was fighting the good fight.

Turns out I wasn't really cut to be a Steward either. We'd just started preparing against the Swarm. Was going to be deployed, joint operation with the Vesk, of all people, and I was sitting in a rather fancy bar with one of the scalies, as we called them back in the day. Not s'posed to call them that any more. Then some suited lickspit walks by, bragging on his comms about how much money they made for deals for weaponry and how crisis like this is how fortunes were made. I stabbed him in the ear with his own fork, and then they told me I was fired for conduct unbecoming. The vesk seemed to like it, though.

So I ended up back on Akiton, in a big city this time. Folks had split years ago, left on some cruisers. Ended up marrying first loser I set my eyes on. Called him out on him being a loser ten years later, he came with his gambling buddies to take my house and take me out. And you know, you seen those holovids about someone old going back for one last job, and being even better than they were? Complete b!#$%$*~. Going rusty is a thing, since I got my ass thoroughly handed to me by three idiots drunk off their beards. Hitched a ride on the first ship stupid enough to take me out of pity, and never looked back.

It's been ten godsdamned years. Slow godsdamned years. Ninety-nine percent of the time, spacetravel is more boring than a drill. But, hey. It beats Akiton, and that place deserves a beating.

Ten Minute Background:

Five Essential Things
1. Molly is cynical and gruff, stemming from a life of cluck-ups and circumstances.
2. She is not, however, without a sense of humour or self-awareness surrounding that fact.
3. During her life, a lot of circumstances have changed, as well as her perceptions on matters and general worldview. She's warred with the vesk and the Swarm, and has had mixed experiences with the ysoki.
4. She despises Akiton the way only an Akitonian can. She'd argue against going there under any circumstances and avoid it, but wouldn't put the lives of those around her on the line for that reason. However, if a possibility arises to help the planet's people, she'd probably take it, "even if it's as much use as pissing in a sieve."
5. The idealistic streak from her youth is buried deep, but still remaining. While pragmatic to a fault, appeals to her pride and good nature could work, if with the side effect of grumbling.

Two Goals
1. I'd like Molly to get the rush of living a life on the edge once again. Outrunning a vast horde of beasts on an alien planet, engaging in a high-speed chase, or even attending an incredibly fancy party would do the trick.
2. I would quite enjoy Molly returning to Akiton at a later date in a position of power: e.g. as a member/captain of a rather famous starship crew, or having to do a job nobody else can.

Two (or is it three?) Secrets
1. Molly's had a child in her late teens, which had been given up for adoption on one of Absalom Space Station's numerous foundations. Since then, more than three decades have passed, and she almost never thinks about it.
2. In her more recent past, a crew she worked on has stol... obtained a very important relic from a powerful party. The party has quietly tried to hunt down for information on it, and has resolved to finding and snuffing all people involved in its theft...

Three People (Or sentient beings)
1. Hirsk A vesk privy to a particular utensil-involved incident, Hirsk was a young and impressionable serviceman in the Veskarium twenty years ago, who had just seen a display of honor from a species where he had seen no such thing possible. Two decades later, he works on Absalom station's Vesk embassy as a mid-level representative, and while his position doesn't allow for a lot of overt help, and any direct such would be dishonourable, he might be able to provide significant information on non-classified matters, or even open access for mutually beneficial trade.
2. Temoran Tann An aging bookie on Akiton's most populated hive, Temoran is both a coward and a cutthroat business man. Molly's ex-husband, he's operating with the gangs on a local level, and is allegedly negotiating with the Aspis Consortium to expand their push on the planet's already straining law system.
3. Stomr Driftclaw A venerable dwarf and one of only seventy-two to have ever be granted the honour of being welcome in all of the clans' ancestral homes on the Diaspora, Captain Driftclaw is the captain that first picked up Molly from Akiton. Well beyond retired now, he mostly remains in his own clan's holdings in the Diaspora, and shares spacefaring knowhow to anyone who's willing to listen. While not indebted to Molly in any way (quite the contrary), his word is said to be as immovable as the sun itself, and if information is needed to get to the mining clans, he's more sure-fire source than any.

Three memories
1. Being accepted in the Stewards, stars in her eyes and hope in her heart.
2. The many different nights later on Akiton, ending up the same way, drunk in a bar or on a couch, staring at the skies with dulled eyes.
3. Staring off into the rapidly vanishing red dot through the window with one bruised and one closed eye, and a grim smile on her face.

Stat Block, Operative:

Molly Bakir
Female human ace pilot operative 2
TN Medium humanoid (human)
Initiative +5; Senses Perception +6
- - - - -
DEFENSES
- - - - -
Energy Armor Class 15 (+1 armor, +4 Dex)
Kinetic Armor Class 16 (+2 armor, +4 Dex)

Hit Points 16/16
Stamina Points 10/10
Resolve Points 6

Fortitude +0, Reflex +7, Will +3

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CLASS FEATURES
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Evasion(Ex)
Exploits:
Uncanny Pilot
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OFFENSE
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Speed 30 feet
Melee Survival Knife +5 (1d4 S) - 95 C
Ranged Tactical Semi-Automatic Pistol +6 (1d6 P)
Attack Options Trick Attack 1d8
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STATISTICS
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Str 10, Dex 18, Con 10, Int 15, Wis 10, Cha 10

Feats Barricade, Skill Focus (Sense Motive, Culture), Weapon Focus (Small Arms)

Trained Skills 13/level (Culture and Sense Motive compulsory)

Acrobatics +10 (2 rank +3 class +4 Dex +1 insight)
Athletics +6 (2 rank +3 class + 1 insight)
Computers +8 (2 rank +3 class + 4 Dex +1 insight)
Culture +11 (2 rank + 3 class + 2 Int + 3 insight)
Engineering +8 (2 rank + 3 class + 2 Int + 1 insight)
Medicine +8 (2 rank + 3 class + 2 Int + 1 insight)
Perception +6 (2 rank + 3 class + 1 insight)
Piloting +11 (2 rank + 3 class + 4 Dex + 1 insight + 1 background)
Profession (electrician) +8 (1 rank + 3 class + 2 Int + 1 insight)
Sense Motive +8 (2 rank + 3 class + 3 insight)
Sleight of Hand +10 (2 rank + 3 class +4 Dex + 1 insight)
Stealth +10 (2 rank + 3 class + 4 Dex + 1 insight)
Survival +6 (2 rank + 3 class + 1 insight)

Languages Common, Akitonian, Vesk, Ysoki, Eoxian, 1 Extra
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EQUIPMENT
- - - - -
Knife - 95
Pistol&bullets - 300
Second Skin - 250
Infrared Sensors - 200
Medkit, basic - 100
Spacesuit - 25
Toolkits (Engineering) - 40
10 UBP's.
Empty pockets.

Appearance:

Molly's appearance suggesting a human heritage of mostly Tian and Varisian heritage, to those who might still remember what those are. She stands at 5'7", and her build could mostly be described as 'wiry', with little heft around the edges.

She's usually dressed in a set of blue-gray overalls, undone at the waist with a white tank-top under, complete with a large toolbelt of many instruments (and one large pistol) hangs. Her hair, seemingly dyed blonde a month or so ago, is dark brown with noticeable streaks of silver in it. She often wears it bound with colourful headwraps on her forehead, since "Only thing worse than sweating on those damn wires is what I'm doing to the sorry schmuck who installed them."

On her left shoulder, a keen eye can see a marking left from tattoo removal, and an even keener eye could see the sigil of the Stewards.