Syntira

Molly A.'s page

120 posts. Alias of Lemmy.


Full Name

Molly Ada

Race

Merfolk

Classes/Levels

Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

Gender

Female

Size

Medium

Age

22

Special Abilities

Impose Will (DC 16); Swimming (30ft), Tactical Movement (+3) Trick Shot

Alignment

NG

Deity

Desna

Languages

Aquan, Celestial, Common, Draconic, Elven, Sylvan, Undercommon

Strength 15
Dexterity 20
Constitution 15
Intelligence 12
Wisdom 8
Charisma 16

About Molly A.

Common Skill Checks

Acrobatics +14 (+10 to jump)
Bluff +9
Intimidate +11
Stealth +11
Swim +10

Passive Skill Checks

Kn(Dungeon) +5
Kn (Engineering) +5
Kn(History) +5
Kn(Nature) +9
Perception +11 (+2 to detect ambushes and avoid being surprised)
Sense Motive +9 (+2 to detect ambushes and avoid being surprised)
Survival -1

Molly A.:
Molly Ada
Female merfolk Revised Fighter 6
NG Medium humanoid (aquatic)
Init +7; Senses low-light vision; Perception +11 (+2 to detect ambushes and avoid being surprised)
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Defense
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AC 26, touch 16, flat-footed 22 (+7 armor, +2 deflection, +4 Dex, +3 natural)
hp 52 (6d10+12)
Fort +9, Ref +9, Will +8 (+2 vs. fear, mind control and possession)
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Offense
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Speed 25 ft., swim 30 ft.
Melee silversheen cestus +14/+9 (1d4+4/19-20)
Ranged starfall (+1 pauliel composite longbow) +15/+10 (1d8+5/19-20/×3) or
. . paueliel composite longbow +15/+10 (1d8+4/19-20/×3) or
. . paueliel longbow +15/+10 (1d8+2/19-20/×3)
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Statistics
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Str 15, Dex 20, Con 15, Int 12, Wis 8, Cha 16
Base Atk +6; CMB +8; CMD 25 (can't be tripped)
Combat Prowesses - Impose Will, Trick Shot, Bonus feat [Force of Personality]
Feats - Force of Personality, Manyshot, Point-blank Shot, Precise Shot, Rapid Shot, Weapon Finesse
Traits indomitable faith, reactionary
Skills Acrobatics +14 (+10 to jump), Bluff +9, Climb +6, Intimidate +11, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (history) +5, Knowledge (nature) +9, Linguistics +5, Perception +11 (+2 to detect ambushes and avoid being surprised), Sense Motive +8 (+2 to detect ambushes and avoid being surprised), Stealth +11, Swim +10
Languages Aquan, Celestial, Common, Draconic, Elven, Sylvan, Undercommon
SQ amphibious, armor training 1
Other Gear +1 breastplate, starfall (+1 pauliel composite longbow) (+2 Str), silversheen cestus, paueliel composite longbow (+2 Str), paueliel longbow, boots of striding and springing, bracers of falcon's aim, traveler's any-tool, 145 gp
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Special Abilities
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Impose Will (Su) (DC 16) Use Command as a supernatural ability.
Amphibious (Ex) You can survive indefinitely on land.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Swimming (30 feet) You have a Swim speed.
Traveler's any-tool Acts as masterwork tools for most Craft or Profession skills.
Trick Shot (Ex) Make a bull rush, disarm, grapple, sunder or trip attempt as a ranged attack once per turn.
Weapon Training +2 (Bows, Monk) (Ex) You gain a +2 to attack and damage rolls, as well to your CMD vs dirty trick, disarm,, steal and sunder when wielding a bow or monk weapon.