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Fiendish Tyrannasaurus

Mogloth's page

Goblin Squad Member. 137 posts. No reviews. No lists. No wishlists.

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Goblin Squad Member

Didn't read all the responses here. But, I have to say this blog was an incredible read.

Gain XP even if you're not logged in? Train in crafting skills?

Love it. And looking forward to even more info from GW.

Goblin Squad Member

Yeah the activity of these forums is insane lately. Insane in a good way.

Goblin Squad Member

I'm not usually a real vocal person here on the boards. And I have remained quiet the last month or so.

I just want to apologize to everyone here. I apologize as I am unable to help fund this kickstarter. And trust me, I WANT to. I want those minis. I want those pdfs. I would love to be able to give $100 to this drive. I really really do.

But, as I have been unemployed for the last 4-5 months, I cannot. And it is killing me. I gave to the first drive. And it is a big bummer to me that I cannot give to this one.

All my friends know about this game and kickstarter. So, I apologize for not being able to put my money where my mouth is.

I am still looking forward to the future of this game.

Goblin Squad Member

Community, huh? Fine.

GET OFF MY LAWN!!!!

Goblin Squad Member

1 person marked this as a favorite.

I will reiterate - Good work Nihimon.

Goblin Squad Member

Rafkin wrote:

I hope its late. Then a troll can post about how the devs lied to us and this will finally feel like a mmo forum.

We are entirely too polite to each other. Dangerously close to being a mature community. Pretty sure the EULA from your internet provider prohibits this behavior.

Well your just an igonrant troll who knows nothing. Why dont you go back to your failmmo World of EverGuildWars?

/tongueincheek

Goblin Squad Member

I thought this was very well done. Systems appeared to cooperate. Combat actions were taken, results were achieved. And no BSOD during the process.

I eagerly look forward to more videos.

Goblin Squad Member

My brain hurts from reading this thread.

Goblin Squad Member

@Nihimon - You would have to be really wary of gold sellers at that point.

By all accounts the PLEX system works pretty well in EVE. Would love to see an idea of how a similar system could work in PFO.

Goblin Squad Member

Ya know. I don't get the whole attitude of MTXs are bad. Cash shops are nothing but pay to win. I don't get that.

The only MMO I play on a consistent basis is LOTRO. I have to say that I like the way their shop is integrated into the game. Now, I could do without all the little popups reminding you it's there. Heh. I love that you can buy en entire region's worth of quests with one purchase.

Now, I am a lifer in LOTRO, so there are many things that I do not have to worry about in regards to their shop. But, I remember when they introduced low level armor into the shop that had actual stats on it. This upset a great many players. Since, they had said they would never do that.

I remember Ryan once responded to me that developers should try and avoid making blanket statements like the above. It paints them into a corner they may want to move out of.

Yes, I was upset that they would introduce such items into the shop. Since, I had been playing LOTRO pretty heavily at that point, I took a little bit of a break. Taking a break is something that happens to me with every game I play.

In looking at all the games that had cash shops and the way they implemented them, I eventually drew the conclusion that LOTRO had the best one going. So, when done correctly cash shops make the game more accessible to more people. Not everyone wants to plop down $15 a month.

And as far as pay to win goes in themepark I always fall back on the question of, "Who cares?" Does it REALLY matter to you Bob bought a lvl 50 sword from the shop? Is it realistically going to affect your gameplay ANY? I realized that such transactions were not going to affect my playing in the slightest. So, why work yourself into a tizzy over it?

However, with sandbox game I do believe you will have to watch what gets put into there. Now, having never played a sandbox game before I have no idea what kinds of things you would put in there. If we are essentially skill based and not really level based does that eliminate XP boosts? Wouldn't XP Boosts push the curve forward much faster than GW has said they wanted?

Well, I've rambled enough for now. Time to go back to my hole.

Goblin Squad Member

*takes deep breath*

Everybody MOVE!!!

Goblin Squad Member

Convo wrote:
Not at all.. I read it on the FOH thread. I'm not trolling at all. Ive been lurking for a while. I noticed the twitter activity died around the time that all this was supposed to of went down. I'm just curious and asked. It's not like it's beyond belief or something considering the amount of money needed. The funds needed will probably take a few years to get plus building the game. What are they 5-7 years out?? So hearing that the project may of fell is not so crazy..

FOH? What is that? Fredrick's of Hollywood? If you have truly been lurking for a while you would know that the 5-7 year timeframe you are thinking of is wildly inaccurate.

This is not a thempark game they are building. I actually expect this game to be running in some form by next Christmas.

I do not think they have ever really utilized Twitter. So, I would not look at a lack of activity there as a source of a game dying.

And yeah, all you have to do is look at Ryan's activity here on the forums to know this game is alive and well.

Goblin Squad Member

Symbiotic Growth

Goblin Squad Member

1 person marked this as a favorite.

Uh, pardon me. But what in the world are we arguing about here? Seriously?

Goblin Squad Member

Well, I have another catch phrase:

From the Community, For the Community.

Goblin Squad Member

As much as I loathe PvP in themepark games I have to add this to the topic of griefing.

Getting killed over and over again by the same character is griefing. Getting killed out in the wilderness by someone is typical sandbox gameplay.

Goblin Squad Member

Hmmm. Spitballing another idea. What if we refer to this part of game development as 'boot camp'?

Since boot camp is what soldiers go through in order to gain the requisite, ahem, bells and whistles, to progress into further specialized areas.

You could always say that Game A is in it's boot camp stage.

Just a spitball.

Goblin Squad Member

Well, this isn't a term/label that you could run with, but, what we will essentially be doing is:

Programming the Holodeck.

Think about it. The Holodeck from Star Trek: The Next Generation. The people there would construct a program so they could enjoy it in the Holodeck.

Goblin Squad Member

1 person marked this as a favorite.

Yep. As long as people just follow Wil Wheaton's golden rule we'll all be fine.

Don't be a d**k.

Goblin Squad Member

Ryan Dancey wrote:

I'll agree that World of Warcraft does that. But it's the exception to the rule, and it's not the rule in Pathfinder.

It's also not how it works in Dragon Age, Skyrim, Baldur's Gate, or any other mainstream fantasy RPG.

Armor is armor, not hats or shoes.

As WoW, LOTRO, and SWTOR are the only MMOs I have really played I have always called any piece of gear you equip to your character's body 'armor'.

This is good that this discussion has been happening. The more we, as a community and developers, can suss out these kinds of details the more we are able to help people who show up here for the first time and have questions.

Goblin Squad Member

Ryan Dancey wrote:
Most MMOs don't have the courage to let your stuff get takn away from you. They fear the "I worked for a MONTH to get that shiny digital gizmo, take it away and OMGERRRBLEWAHHHH I QUIT!!!!!" Syndrome.

I must say that this will take me a bit to get used to. I have never played a sandbox game before. So, I imagine it will upset me the first couple of times it happens to me.

Except I don't plan on quitting over that.

Goblin Squad Member

@Dak - See the '+' symbol under the word REPLY? Hit that and that will favorite that post for you.

Goblin Squad Member

@Shifty - To be fair, we have no idea how PFO will be implementing crafting. However, I do not foresee the scenario you lay out as playing out in PFO.

Goblin Squad Member

One problem I see with trying to redefine a genre of games is that the general public will call any game like this a MMO. Whether it is a sandbox or themepark. The term MMO is really ingrained into the brain of the gaming public. And it refers to any game that has a subscription (or free to play), is online, has updates, and can handle thousands of people at once.

So, trying to redefine a game will not gain traction with the vast majority of players out there. This is, of course, my opinion.

But, if you are looking for another term to describe what PFO will be like you could call it:

Live Development Gaming

Goblin Squad Member

World Molding

This comes to my mind as that is essentially what we will be doing.

Goblin Squad Member

Xeriar wrote:

I suspect this is another feature of authenticators that Ryan likes.

No way to get into someone's account without them being physically present means that this sort of verification won't be possible.

Quite possibly.

There is no way in the world I give out private numbers and info simply to join a group in a game. The most I would be willing to do would be to take a picture of my login screen with my camera while holding a piece of paper giving the day's date on it.

Goblin Squad Member

Nihimon wrote:
My sincere apologies to everyone who wishes this thread would just end already.

Easiest way for that to happen would be for people to just simply stop responding.

Goblin Squad Member

1 person marked this as a favorite.

Click click, bloody click pancakes!

Goblin Squad Member

Hmmmm,

Pre-release construction?

Setting the scene?

Pre-release iterations?

Interactive Feedback Phase?

Goblin Squad Member

Yeah, Grumpy, I do believe you misread what Ryan wrote there.

Goblin Squad Member

Another good blog entry. Can't wait to see the video derived from the tech demo.

And the first term that pops to mind concerning the "beta" phase of PFO?

Earthfall

Seems good to me. Ties into the history of Golarion.

Goblin Squad Member

Filled out an app on the website. :-)

Goblin Squad Member

Is this blog topic still an issue? I thought we had it settled days ago.

GW's house. GW's rules.

Goblin Squad Member

Nihimon wrote:

@Mogloth, I was referring to the kinds of systems that only the developers can provide, that many players associate with RP, such as Chat Bubbles and a rich set of Animated Emotes. Yes, WE are the content, but WE can't put those things in the game, any more than we can put a second gear tab in the game.

And I was making the point that Ryan has voiced the position that those things aren't really vital to RP, leaving some of us to wonder whether he has any desire whatsoever to include them in the game.

OK. It was late and you only quoted the wardrobe thing. So, that's what my answer was based on.

Yeah, I LOVE the outfit system in LOTRO. I love looking for good armor pieces so I can wear them cosmetically.

I'll be OK if some sort of wardrobe system is not in the works for PFO from the get go. I say this, because I do not see us changing armor as often as we do in themepark MMOs. So, with less armor changes, the art team can go all out on the pieces that are in the game.

LOTRO's artists have been knocking it out of the park lately. Tons of good looks to choose from.

What I would be the most happy with here in PFO, is when these initial coding challenges are done, that they have left in a place stop to go back and add a wardrobe system sometime after launch.

Now, I'm not a programmer, so I have no idea if that is a feasible approach. If it is, then I say go for it. If not, then oh well.

Goblin Squad Member

Nihimon wrote:
I'd like that too, but so far I get the impression this kind of rp-centric thing isn't really what Ryan is going for. In fact, I wouldn't be surprised if he jumped on to dispute that this is even rp-centric :)

What are you talking about? WE are the content. You don't get much more rp centric than that. :-)

Goblin Squad Member

Hopefully with Vic's and Ryan's posts here we can move beyond the chat situation.

PFO is Paizo's and GW's baby. Their court. Their rules. Deal with it.

And if people really insist on yelling profanities in public chat, I may just put in an order for a loaf of bread. :-)

Goblin Squad Member

I think people are missing a little bit of the point here. The policy applies to public chat channels. If there is some channel created and "owned" by a settlement or guild or whatever that will prob not be held to the same standard as the public channel. At least that's the way I interpret it.

If you are a member of the Seventh Veil, and they have their own chat channel, then you can chat there according to their rules.

Tony's Totally Legitimate Breadmaking Business may have a channel of their own. Their channel, their rules.

Goblin Squad Member

Ravening wrote:
Blaeringr wrote:
Ravening wrote:
You've obviously put alot of work and thought it all of this. My personal preference is for low magic gear rather than the endless grinding for gear in some MMO's.
^--This
What does ^-- mean? I honestly don't know. Is it supposed to be a smiliey or a scowly in your case :-p

The ^ is simply pointing to what he has quoted. Like when you point to something and say, "This".

Goblin Squad Member

Well, no one ever accused goblins of being intelligent. ;-)

Goblin Squad Member

So, for those of us without smartphones, how would an email authentication work? Would I have to send an email and wait on a reply before logging in?

Goblin Squad Member

I believe people are getting hung up on the terminology of PvP. Everyone instantly associates anything related to that term to mean:

Being ganked by people as you start the game.

From what I gather by everything posted by Mr Dancey and GW, PvP in PFO will be SO MUCH more than just straight up duels.

PvP will encompass ideas from kingdom warfare to economic warfare.

Want to be a realm famous swordmaker? Then find a city and some people willing to supply you with the materials you need and you are on your way.

If people could just broaden their idea of the PvP title, then they will begin to see what GW has planned here. As stated before, I NEVER participate in PvP in themepark MMOs. Because all they are are straight up duels. Character on character fighting. I don't find that interesting.

Pathfinder Online PvP reckons to be much more than that. And based on what I have read, I absolutely cannot wait to get my hands on this game.

Goblin Squad Member

Onishi wrote:
As a hardcore telsa fan... all this Pro-Edison talk is making me cringe, but I do agree with the spirit of the sentiment.

Yeah, when it comes to the distribution of electricity across the grid I am VERY thankful Tesla won.

Goblin Squad Member

Vexous wrote:
Usually right before the game goes Free to Play.

Except they are going to launch with a free to play option. As well as a subscription option.

So saying that a title going F2P is a sign of failure will not apply to PFO.

Goblin Squad Member

As someone who completely ignores the PvP aspect of other MMOs I have this to say about the direction of PFO:

I cannot wait for it!

Let me repeat that. I NEVER engage in PvP in other MMOs. I am very much looking forward to getting my hands on PFO.

PFO looks to have PvP that actually has a reason for existing. That to me makes all the difference in the world.

Goblin Squad Member

Well, it's obvious to see that Mr Dancey has a ton of passion for PFO. Every time I hear him speak about it, I get more and more excited.

Goblin Squad Member

@Mbando - As I am married to a psychologist, I find that kind of research very interesting.

Goblin Squad Member

DeciusBrutus wrote:
When will then be now?

Colonel Sandurz: Try here. Stop.

Dark Helmet: What the hell am I looking at? When does this happen in the movie?
Colonel Sandurz: Now. You're looking at now, sir. Everything that happens now, is happening now.
Dark Helmet: What happened to then?
Colonel Sandurz: We passed then.
Dark Helmet: When?
Colonel Sandurz: Just now. We're at now now.
Dark Helmet: Go back to then.
Colonel Sandurz: When?
Dark Helmet: Now.
Colonel Sandurz: Now?
Dark Helmet: Now.
Colonel Sandurz: I can't.
Dark Helmet: Why?
Colonel Sandurz: We missed it.
Dark Helmet: When?
Colonel Sandurz: Just now.
Dark Helmet: When will then be now?
Colonel Sandurz: Soon.
Dark Helmet: How soon?

Goblin Squad Member

Hycoo wrote:
Personally i hope they don't do any mounted combat at launch, and rather spend resources on other parts of the game. I feel it takes quite a lot to make mounted combat perfect in visual and balance, and i don't want to see some half-assed attempt on it.

Agreed here. I am really looking forward to seeing how LOTRO implements mounted combat with their Rohan expansion. So far in previews it looks and sounds great.

Goblin Squad Member

I'm going to go against the flow here and state that I am interested in creating a crafter.

GW2
Goblin Squad Member

Rafkin wrote:
I hope to see public quest. Lots of people fighting for the same goal. I like not having to run around a quest hub gathering up a dozen quest

Well, there will be public quests. Just not in the same style you are thinking of. When war comes to Golarion (and it will lets be honest) everyone in a kingdom will get involved in one way or another.

So, in a sense, this is a public quest that no themepark MMO can even hope to accomplish.

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