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Mobled Muletender's page

265 posts. Alias of Saint Bernard de Clairveaux.

Full Name

Mobled Muletender




Per +8 | Fort +10 Ref +4 Will +7 | AC 18 (f17/t14) | CMD 20)


butch female





Special Abilities

Booze fueled rage powers


Chaotic Good


Haela Brightaxe




Common, dwarven


Clan historian, worthless daughter, drunk

Strength 16
Dexterity 11
Constitution 16
Intelligence 10
Wisdom 16
Charisma 7

About Mobled Muletender

Classes & Levels: Barroom Brawler 4 (Martial Artist 2 / Drunken Brute 2)

Attacks text:

Flurry #1 [dice]d20 + 7[/dice]
[dice]d6 + 7[/dice]

Flurry #2 [dice]d20 + 7[/dice]
[dice]d6 + 5[/dice]

Current status:

AC 16 (10 +4 mage armor + 3 Wis + 1 Dodge -2 rage)
CMD 22 (24 grapple)
CMB +8, +10 grapple
HP 13 + 8/41 + 8
Fort +12 Reflex +4 Will +9

Weapon Equipped unarmed strike & darn dergar
Rage 5 of 17 rounds used
Stunning Fist 2 of 2 used

Normal status:

AC 18
CMD 20 (22 grapple)
CMB +6, +8 grapple
HP 41/41
Fort +10 Reflex +4 Will +7

Weapon Equipped unarmed strike
Rage 0 of 17 rounds used
Stunning Fist 0 of 2 used

Status while raging:

AC 16
CMD 22 (24 grapple)
CMB +8, +10 grapple
HP 41+8/41+8
Fort +12 Reflex +4 Will +9

Weapon Equipped unarmed strike
Rage 0 of 17 rounds used
Stunning Fist 0 of 2 used (Will DC 15)

Feats & Traits:

Racial Lore Dilettante bonus trait; Knowledge history class skill
Reactionary +2 init
Glory of Old +1 trait bonus v. spells, spell-like abilities, poison
Dilettante +2 knowledge checks; untrained up to 15
Dragon Style +2 save v. sleep, paralysis, and stun. Ignore difficult terrain when you charge, run, or withdraw. Charge through squares that contain allies. Add 1-1/2 Str to damage roll for first unarmed strike/round.
Extra Rage
Improved Grapple


Acrobatics +7 (4R + 0A + 3C)
Climb +7 (1R + 3A + 3C)
Heal +7 (1R + 3A + 3C)
Intimidate +2 (1R – 2A + 3C)
Know (History) +11 (4R + 0A + 2F + 2R + 3C)
Perception +8 (2R + 3A + 3C)
Sense Motive +7 (1R + 3A + 3C)
Survival +7 (1R + 3A + 3C)
Swim +7 (1R + 3A + 3C)

Stats & Saves:

Saving Throws
Fort +10
Reflex +4
Will +7

+2 racial bonus enchantment spells, spell-like abilities of enchantment (charm) and (compulsion) schools; can re-save one round later if still in effect.
+1 trait bonus v. all spells, spell-like abilities, poison

Armor Class 14 (18 w/mage armor)
Touch AC 14
Flat-Footed AC 13 (17 w/mage armor; uncanny defense)

CMB 6 (8 to grapple)
CMD 20

HP 41

BAB +3
Initiative +2
Speed 20 ft. ground


Dwarven waraxe
Attack: +8
Damage: 1d10 + 6 blunt
Critical Threat: 20/x3

Dorn dergar
Attack: +7
Damage: 1d10 + 4 blunt
Critical Threat: 20/x2

Unarmed strike
Attack: +6
Damage: 1d6 + 3 blunt
Critical Threat: x2

Special Abilities:

Rage +4 morale to Str, Con. +2 Will. -2 AC.

Flurry of blows

Defensive training +4 dodge AC v. giant subtype.


Hatred +1 to hit orcs & goblinoids.

Stonecunning +2 to perceive unusual stonework.

Darkvision 60 feet.

Stability+4 CMD v. bull rush, trip.

Stubborn Dwarves are renowned for their stubbornness. Dwarves with this racial trait receive a +2 racial bonus on Will saves to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) schools. In addition, if they fail such a save, they receive another save 1 round later to prematurely end the effect (assuming it has a duration greater than 1 round). This second save is made at the same DC as the first. If the dwarf has a similar ability from another source (such as a rogue's slippery mind), he can only use one of these abilities per round, but he can try the other on the second round if the first reroll ability fails. This racial trait replaces hardy.

Good for What Ails You (Ex) While raging, the barbarian who takes a drink of alcohol may attempt a new saving throw against one of the following conditions that may be affecting her: blinded,confused, dazzled, deafened, exhausted, fatigued,frightened, nauseated, panicked, shaken, or sickened. If she succeeds at the save, the effect is suppressed for the duration of the rage. She also may attempt a new saving throw if poisoned; a successful save counts against those required for a cure, but a failed save has no ill effect.

Raging Drunk (Ex) While raging, the drunken brute can drink a potion, or a tankard of ale or similar quantity of alcohol, as a move action that does not provoke attacks of opportunity. A potion has its normal effect, while an alcoholic drink allows the barbarian to maintain her rage that round without expending a round of rage for the day (instead of the alcohol’s normal effects). For each alcoholic drink consumed while raging, the barbarian is nauseated for 1 round when her rage expires, in addition the normal fatigue that follows a rage. Tireless rage does not negate this nauseated condition but the internal fortitude rage power does.

Uncanny Dodge

Possessions & Wealth:

Current Gold ?
Current Encumbrance 44 lb. (50 / 100 /150 lb)
Wand of mage armor (47) (Mukluk) (750 gp)
Cloak of resistance +1 (1,000 gp)
Dwarven waraxe +2
Silversheen dorn berger (550 gp)
5 gallons of whisky


It seems that Mukluk Muletender's cousin, Mobled has a bit of a problem with the whiskey and the wenches. Yes, wenches. Though she has no more of a beard than most dwarven women, Mobled fancies herself more of a ladies man (and man, really) than most of her brothers and male cousins. Especially that adorable Mukluk. The clan's patriarchs don't particularly appreciate her fondness for the ladies, nor her frequent efforts to wrestle the males in the family to the ground.

Sure, Mobled has mostly been a loving daughter. Sure, she takes clan history more seriously than even her studious cousin. But, well, she just doesn't seem to know her place.

Hence her problem. In her frustration with the Muletender prigs, she's taken to the bottle and to barroom brawls. She's not bad at it either, much to the consternation of the town guard and her parents.

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