MnemonicSync |
Some alternate requirements/drawbacks to resurrection, all off the top of my head. Some of them are of the "you come back wrong" variety... but, what the heck, here are interesting options anyway:
1) Resurrections require legitimately rare material components: Heart of an old dragon, crystallized god-breath, etc. Let's face it, although acquiring a solid ####gp diamond should be an ordeal, it often isn't.
2) Resurrections require a soul in exchange: The party must find an NPC willing (not magically forced, or coerced) to give their life to save the dead PC. Heroes with good reputations will have an easier time with this, though guilt may be a issue.
3) Resurrections require a special place and/or time of day/week/month to be performed properly: Only during a full moon, on a mountain peak, etc. Should be handled carefully, depending on campaign setting/style.
4) Resurrections require additional cooperative casters depending on number of times the character has died: One caster for first or second death, two casters cooperating for third or fourth death, etc. Basically, people who die often require more casters to petition their god on the PC's behalf.
5) Resurrections after a certain number become Reincarnations instead. Can be a major curve to any PC, though may potentially open avenues of opportunity as well.
6) Resurrections after a certain number begin to erode the character's being, potentially undoing any attribute increases normally acquired every fourth level (or the highest attribute score, if the increases are unknown). This penalty is limited to some extent (at some point, you can't get any worse).
7) Resurrections after a certain number begin to alter the PC: For every resurrection, the PC must change his last feat selection to a feat that he/she has never had before. Penalizes (delays) PCs who are striving for specific builds.
8) Resurrections shorten the PCs lifespan: Whenever a PC is brought back to life, subtract 10% of the PC's venerable age listing in years from the PC's maximum age. For example, a human (venerable age: 70) has 7 years subtracted from his/her maximum age whenever brought back from the dead. When current age exceeds maximum age, further resurrections fail (barring deific intervention). An "invisible" mechanic, but may work for long-term campaigns.
9) Resurrections after a certain number bestow permanent curses upon the PC's loved-ones. No problem for villains, but heroes may wince at the idea.
10) Resurrections after a certain number cause physical manifestations: Eyes become bloodshot, skin turns pale, hair whitens/falls out, etc. More of an aesthetic effect, but NPCs may recognize such symptoms and have superstitions/prejudices about anyone showing them.
11) Resurrections after a certain number cause the PC's soul to become fractured: When the PC is raised, a number of corpses elsewhere (somewhere within the region) become skeletons/zombies/worse which must be exterminated. Until they are destroyed, the permanent negative level upon being raised cannot be removed by any means. The undead should probably have total HD appropriate to be a significant challenge to the party.
That's all I got for now. As a GM, #11 would have the most appeal to me personally I think. Clerics would likely make the party promise to eliminate such threats as a condition to resurrect the fallen hero.