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Darl Quethos

Mlungisi's page

95 posts. Alias of bbangerter.


Full Name

Mlungisi

Race

Human

Classes/Levels

Oracle 15, HP 141, Init +1

Gender

Male

Size

M

Age

28

Alignment

NG

Languages

Common

Strength 11
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 14
Charisma 20

About Mlungisi

Male Human Oracle (Life Mystery, Clouded Vision Curse) 15
NG Medium Humanoid (Human)
Init +1; Senses Blindsight 15', Blindsense 30', Darkvision 60', Perception +12
--------------------
DEFENSE
--------------------

AC 30 (35), touch 15, flat-footed 29 (34) (+9 armor, +5 shield, +1 dodge, +4 deflection, +1 natural armor, optional +5 defending morning star)
HP 141 (15d8 + 30 con + 15 toughness + 15 favored class)
Fort +11, Ref +11, Will +15
Weaknesses Clouded Vision 60'
--------------------
OFFENSE
--------------------

Speed 30 ft.
Melee Morning Star +16/+11/+6 (1d8+5/x2)
Oracle Spells Known (CL 15th)
7th (5/day) DC 25—Cure Serious Wounds (Mass), Greater Restoration, Repulsion, Summon Monster VII
6th (7/day) DC 24—Blade Barrier, Cold Ice Strike, Cure Moderate Wounds (Mass), Dust Form, Heal
5th (7/day) DC 23—Air Walk (Communal), Break Enchantment, Breath of Life, Cure Light Wounds (Mass), Fickle Winds, Raise Dead
4th (8/day) DC 22—Blessing of Fervor, Cure Critical Wounds, Debilitating Portent (DC 25), Dismissal, Protection from Energy (Communal), Restoration
3rd (8/day) DC 21—Blessing of the Mole, Chain of Perdition, Cure Serious Wounds, Invisibility Purge, Neutralize Poison, Prayer
2nd (8/day) DC 20—Align Weapon, Cure Moderate Wounds, Darkness, Oracle's Burden, Resist Energy, Restoration (Lesser), Shield Other
1st (8/day) DC 19—Bless, Comprehend Languages, Cure Light Wounds, Detect Undead, Doom, Endure Elements, Remove Fear
0 (At will) DC 18—Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Resistance, Spark
--------------------
STATISTICS
--------------------

Str 11, Dex 12, Con 14, Int 10, Wis 14, Cha 20 (26 with headband)
Base Atk +11/+6/+1; CMB +11; CMD 23
Feats Acrobatic, Divine Interference, Great Fortitude, Quick Channel, Selective Channeling, Shield Focus, Toughness, Turn Undead
Traits Deft Dodger, Dangerously Curious
Armor Check Penalty -1 armor
Skills Acrobatics (15) +24, Diplomacy (9) +20, Fly (10) +14, Handle Animal (3) +14, Heal (3) +8, Knowledge (Nature) (8) +11, Knowledge (Planes) (7) +10, Knowledge (Religion) (7) +10, Perception (10) +12, Sense Motive (8) +13, Spellcraft (5) +8, Use Magic Device (5) +17
Languages Common
Revelations Channel, Energy Body, Life Link, Safe Curing, Spirit Boost
Offensive Gear +5 Defending Morning Star (308g spent out of the other gear section)
Defensive Gear Light Wooden Shield +3, Cloak of Resistance +4, Ring of Protection +4, Mithril Breastplate +3, Amulet of Natural Armor +1 (353g spent out of the other gear section)
Magic items Headband of Alluring Charisma +6, Glove of Storing, Metamagic Rod Extend (normal), Boots of Elvenkind, Rope of Climbing, Handy Haversack, (4500g spent out of the other gear section)
Consumables/Limited Use Potion of Invisibility (4), Potion of Resinous Skin (2), Potion of Mirror Image (2), Potion of Aspect of the Bear (2), (20100g unspent)
Other gear pair of platinum rings (for shield other), Bedroll, Ink (1oz), Inkpen, Small Steel Mirror, Belt Pouch (2), Trail Rations (4), Paper Sheet (5), Waterskin, Tent, Signal Whistle, Sewing Needle, 5000gp diamond (for raise dead), (1745.4g unspent)
Cash 21845gp 4sp
Encumbrance 34 lbs
Notes Metamagic rod is stored in the glove of storing
--------------------
SPECIAL ABILITIES
--------------------

Deft Dodger +1 reflex
Dangerously Curious +1 use magic device, use magic device is a class skill
Channeling (9/day) 8d6 healing
Energy Body 15 rounds/day 1d6+15 healing
Life Link 5 hp damage from ally transfers to oracle
Safe Curing Cast cure spells without provoking attack of opportunity
Spirit Boost Over healing up to 15 hp counts as temporary hp
Divine Interference As an immediate action sacrifice a spell to force an enemy to re-roll an attack.
Great Fortitude +2 fort save
Quick Channel Channel as move action by expending two charges.
Selective Channeling Exclude up to 8 targets from channel
Shield Focus Add +1 to shield bonus
Toughness +15 hp
Turn Undead Use a channel to cause all undead within 30 feet of you to flee (DC 25).



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