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About Miu RilynghymCombat:
AC: 24 (20 without shield) Touch: 13 FF: 21 (17 without shield) Saves: Fort +7, Reflex +5, Will +8 CMB: +9 CMD: 22 HP: 57 (full), 57 (current) Spell Resistance: 18 Initiative: +3 Dagger +1 of Elf Bane: +10 (+12 vs elfs), 1d4+5 (+2d6 vs elfs), 19-20/x2, P or S,
Skills:
Heal +7 (1 rank) Perception +9 (5 ranks) Ride +2 (1 rank) Sense Motive +11 (5 ranks) Stealth +12 (+10 with shield)(3 ranks) Knowledge (arcana) +6 (1 rank) Knowledge (history) +6 (1 rank) Knowledge (nobility) +7 (2 ranks) Knowledge (planes) +6 (1 rank) Knowledge (religion) +11 (6 ranks) Spellcraft +109 (5 ranks) Feats & abilities:
Armor Proficiency (light and medium), Shield Proficiency, Weapon Proficiency (simple plus hand crossbow, rapier, short sword) Aura(Ex): evil
Domains: Death and Trickery
Channel Smite:Swift action, expend 1 channel energy before melee attack to deal +4d6 vs living target (Will DC 17 for half)
Spell-Like Abilities (CL=character lvl):
Daylight adaption
Background:
Miu is powerful, this she knows. Miu also is a daughter of a powerful House. This means Miu is supposed to be a cleric. This has caused her much frustration until a few years ago. Miu liked the combat training given by some of the males of the House while she loathed the religious nonsense of the females. Luckily Miu soon understood the power that comes with being trained as a cleric of Lolth... she was taught the hard way by one of her aunts. Growing more powerful in both combat and in divine powers is her main motivation and while at first that ment all was about herself she's coming to understand now that real powers lie in the noble Houses. Equipment:
Scroll of Sending (3 sendings left) (Equipment 1000gp Wand of Cure Light Wounds (750gp) (42 charges left) Light Crossbow (35gp) 30 bolts 3gp Scroll of Protection from Good (25gp) Scroll of Entropic Shield (25gp) Scroll of Cure Moderate Wounds (150gp) pp:
Elven Chain +1
8 doses Drow poison (last one hour if put on blade dc 13 fort save) (Two +2 equivalent weapons)
(Any one other item of 4000gp or less)
Spells prepared:
Level 0 Bleed Create Water Detect Poison Read Magic Level 1
Domain: Disguise Self (not chosen: Cause Fear) Level 2
Domain: Invisibility (not chosen: Death Knell) Level 3
Domain: Non-detection (not chosen: Animate Dead) Level 4
Domain: Confusion (not chosen: Death Ward)
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