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Mitnal's page
556 posts. Alias of Tarren Dei (RPG Superstar 2009 Top 8).
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"Uh ... well done," says Mitnal a bit embarrassed.
Mitnal draws his warhammer and pulls the door open. He leaves his klar on his back and wields the warhammer two handed.
Mitnal's init: 1d20 + 5 ⇒ (2) + 5 = 7
Mitnal, confused, doesn't know what to make of what he's seeing.
Mitnal stays outside of the room.
"One of us should go in," suggests Mitnal in a tone that suggests it should not be him.
;-) Sense Motive: 1d20 + 1 ⇒ (9) + 1 = 10
Hearing mention of illness, Mitnal allows the others to walk in front, happy to hang back when the opponent cannot be hit with a hammer.
"Right. No problem. We'll be fine," says Mitnal walking towards the door as if everything has been decided.
Not having been given any clue that intimidation is in order, Mitnal tries smiling.
Diplomacy: 1d20 ⇒ 19
Mitnal doesn't think he'll have any trouble knocking loudly. He heads up to the main house.
Mitnal hangs back a bit and looks the cottage over.
Mitnal ignores the back and forth, treating it as insignificant as the grumbling of warriors in the rain.
"Let's see this house of the spirit-touched," he says, pointing south. "Is it far enough to need horses?"
Kenzo wrote: Mitnal wrote: Okay, well, we've got some odd clues ... You could read back for them if you wanted. There's rotted flesh on the axe; Blood on the handle of the axe (not the head of the axe, I believe); footprints coming up from the water; gnawing on the bodies ... (Does that sound about right? Thanks, "Gerhardt." (nice bit, that) ... Thanks. hehe.
Mitnal is ready to go.
Kenzo wrote: "You look a little pale, Gyorgy," the monk says as he pats his friend on the back.
What can I say, I missed Mitnal's sense of humor. That, and I need a fun distraction. For what it's worth, btw, I have not read this adventure and am flying blind here.
Okay, well, we've got some odd clues ... You could read back for them if you wanted. There's rotted flesh on the axe; Blood on the handle of the axe (not the head of the axe, I believe); footprints coming up from the water; gnawing on the bodies ... (Does that sound about right?
DM Wicht wrote: The sheriff thinks for a moment and then says, "Sounds like you lot are as stumped as I am. But we do have a witness, as I think I said earlier. Problem is he's gone plain crazy and none of what he says makes any sense to me." "Let's talk to him then ...," says Mitnal. "Who is it?"
Mitnal is stumped.
Here's a place where having read the adventure means I should keep my mouth shut. (Or, have all of you read it already?).
"Hopped through a river," says Mitnal, now getting into this detective stuff. He follows the tracks downstairs.
Mitnal stuffs some oily twine in his pocket for later investigation and examines the tracks.
Survival: 1d20 + 7 ⇒ (8) + 7 = 15
DM Wicht wrote: Mitnal wrote: Mitnal ignores the rune and continue looking around for a chest.
Perception:1d20+7 Mitnal did spy a tool chest of some sort against a far wall. It is suspiciously closed. Mitnal, feeling vindicated, investigates the chest, opening it with the blade of his klar.
"Uhh ... oh ... oh! ... THAT chest," says Mitnal. "So, Nualia's behind this?"
Mitnal ignores the rune and continue looking around for a chest.
Perception:1d20 + 7 ⇒ (12) + 7 = 19
DM Wicht wrote: The skin and bones sticking to the axe blade seem to be from a corpse, dead for some time. They smell like a dead thing as well. Clearly the evidence points to someone with bloody hands hitting a very dead person.
The sheriff watches you for a bit before saying, "You might take a gander at the markings someone made in Harker's chest as well."
"I didn't see a chest," say Mitnal really getting into this detective thing. "Was it locked when you arrived? If not, what was in it?"
Mitnal inspects the skin on the axe blade, reminding himself not to taste it this time as that seems to upset his companions.
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Survival: 1d20 + 9 ⇒ (15) + 9 = 24

DM Wicht wrote: There are several townsmen watching the mill near to the entrance. As you head in, the sheriff Hemlock fills in a few more details, "The bodies were discovered by one of the mill workers, Ibor Thorn, early this morning. By the time I got here this morning, there was already a small crowd. We've kept them out though and my men are guarding the bodies. Should've known something was wrong last night when it was so quiet here."
The late night work done at the mill has been a sore point with many people for several weeks. As you think about it, you didn't hear the mill as much last night as is normal.
As you enter the mill's second floor, situated above the river, you smell something rotten. Literally. It smells like a dead animal, left to rot. Stairs lead up to a third floor and down to the first floor, which attaches to the timber pier which extends out into the Turandarok river.
Blood soaked sawdust lies on the floor. A log splitter near to a open chute leading down to the first floor is also coated with blood. There is an axe embedded in the floor near the log splitter. Most disturbing however is the mutilated bode of Harker affixed to the wall with hook on the far side of the room.
How heavy does Harker look? Mitnal makes a survival check to determine what kind of creature did this (looking for tracks, teeth marks, that kind of thing).
1d20 + 7 ⇒ (5) + 7 = 12
Mitnal looks up from the note, "Can we speak to this 'insane' man?"
Gerhardt Eilif wrote: Mitnal wrote: "Smells like blood ... and the faintest smell of old meat," says Mitnal triumphantly. "That might be a clue." "Old meat? Like a butcher shop, or as in rotten flesh?" Mitnal shrugs.
"Smells like blood ... and the faintest smell of old meat," says Mitnal triumphantly. "That might be a clue."
GeraintElberion wrote: Mitnal wrote: Gyorgy Elberion wrote: Gerhardt Eilif wrote: "Chopper?" "A local hermit, he went mad and killed some people. It was the sheriff here who caught him."
I look Sheriff Hemlock straight in the eye: "We'll do our best, and we'll respect your wishes. Where did the crimes occur?"
can anything more be gleaned from the note? Mitnal sniffs the note.
1d20+7 "Erm..." "Smells like ...," Mitnal says hesitantly.
Gyorgy Elberion wrote: Gerhardt Eilif wrote: "Chopper?" "A local hermit, he went mad and killed some people. It was the sheriff here who caught him."
I look Sheriff Hemlock straight in the eye: "We'll do our best, and we'll respect your wishes. Where did the crimes occur?"
can anything more be gleaned from the note? Mitnal sniffs the note.
1d20 + 7 ⇒ (11) + 7 = 18
Mitnal picks up the note and studies it carefully before saying, "Oh, wow! I can read! When did that happen?"
Mitnal looks askance at Gerhardt who seems to forgotten that they had traded names. He makes a note to repay Gerhardt for that insult at a later time and greets the sheriff.
"Sit. Talk. If it is about the price of the Rusty Dragon, I was wondering that myself."
Gerhardt Eilif wrote: There is an awkward silence.
"So, what are you up to now?"
"Eating," says Mitnal looking at Gyorgy to see if he too is wondering if there's something wrong with Gerhardt. "Eating rabbit stew."
Mitnal ponders the oddness of the question and then waves his hand in front of Gerhardt's face to see if he is one of those blessed with sightlessness. Finally, he remembers what he has been told about the need to make some invitations clear in some cultures, "Why don't you join us?"
Gerhardt Eilif wrote: "So, Gerhardt, how did you end up in Sandpoint?" Gerhardt shrugs. "The Lands of the Linnorm Kings had nothing for me. I thought I might as well see what the south had." Mitnal recognizes Gerhardt's story as similar to his own. "The south has more rabbits," he suggests, indicating his stew. "You know, rabbits? They have long ears and brown fur and jump."
Mitnal stares at his stew trying not to glance at Ameiko. He flexes every muscle that he can flex without being too obvious.
Gerhardt Eilif wrote: Mitnal wrote: "Hi," says Mitnal checking out the wolf-hide coat. "Try the rabbit stew. It's quite good."
Mitnal returns to his stew. The half-orc frowns. "I gave you my name. Is it not common courtesy to give yours? Just asking." Mitnal looks surprised, "If you have given me your name then I am Gerhardt Eilif. And, then, you would be Mitnal Basketweaver. I am honored to take your name, Mitnal. I wish you success with your new name and I hope I do good things with yours."
He returns to his rabbit stew.
"Hi," says Mitnal checking out the wolf-hide coat. "Try the rabbit stew. It's quite good."
Mitnal returns to his stew.
Mitnal's ready to go. With an stat bump to strength and an increase to BAB he should be keeping up but he still isn't a damage dealing machine like some barbarians.
I'm levelling up now.
Oh, hey. I never check discussions. :-o
I'll level Mitnal up.
DM Wicht wrote: Mitnal wrote: Mitnal looks shocked at her reaction. "I'm sorry. Do you think you wouldn't make a good wife? You seem healthy enough ..." A thought seems to pass through Nualia's head at Mitnal's persistance.
She finally speaks, "You can have me if you kill your friends. I'll bear many children for you." She smiles rather wickedly at the mention of children. "Ummm ... Can I have you first and kill my friends later?"
Mitnal is rapidly losing interest in Nualia.
Mitnal looks shocked at her reaction. "I'm sorry. Do you think you wouldn't make a good wife? You seem healthy enough ..."
Mitnal slides down beside Nualia. "In my tribe, most men would offer your father a freshly slain auroch for a woman like you. You would be a good wife."
Mitnal acquiesces with a shrug and continues cleaning his klar.
Mitnal sits in a corner and polishes his klar.
Jeslara "Jessa" Eventide wrote: "Gag him," Jessa flatly suggests, "And then tie a rope to him and hoist him way up to the ceiling or something. That way, if he does manage to free himself, he'll just fall and sprain an ankle or something so he can't run..."
She looks around the room with a shudder. "It's the only way I think I'll feel safe here."
'I can think of other ways,' thinks Mitnal but he proceeds to gag the goblin, tie it, and looks for a way to hoist it to the ceiling.
"It's making too much noise!" complains Mitnal. "Just kill it!!"
Kenzo wrote: Kenzo gets between the large barbarian and the little goblin. "Mitnal! We can't kill him! Not while he's tied up! C'mon, man, I was just trying to put him to sleep. Seriously."
"Why not?" asks Mitnal confused, certain that he will never understand these lowlanders. "It's a goblin!"
"What's that bird on about," says Mitnal with loud, feigned surprise hoping to distract the goblin. Bluff check: 1d20 ⇒ 15
Attack with klar: 1d20 + 5 ⇒ (7) + 5 = 12
1d6 + 2 ⇒ (2) + 2 = 4
Unless that's a coup-de-grace because he's helpless.
Jeslara "Jessa" Eventide wrote: "Yeah, but the goblin-enemy look is making me feel uncomfortable," Jessa declares, "I never should have put that charm on him. Now I feel so guilty about it..."
She looks around again at their surroundings. "Well, if we're going to rest here, we'd better make sure we reactivate that trap. And we've got to secure this goblin to make sure he doesn't gnaw through his ropes and escape...or worse, slit our throats during the night or bring back lots of his friends."
'Please just let me kill him. Please just let me kill him. Please just ...,' thinks Mitnal before casually picking up his klar and saying. "Jeslara? Maybe if you feel bad, I should take the goblin out in the hall and let him run free as I'm sure he was meant to do."
DM Wicht wrote: The poor goblin is quickly dazed, overwhelmed and tied up (I won't make you roll to the inevitable conclusion). He glares around at all of you, pure hatred in his eyes. "That feels better," says Mitnal. "The goblin-friend look was making me uncomfortable."
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