About MitleidData:
Name: Mitleid Race: Dwarf Job: Zen Archer Monk 5 Age: 69 Alignment: LG Personality: Strong willed, Inquisitive Likes: Brawling, Black Stout, Yoga just in boots and kilt Dislikes: Underwear, confining clothes Favorite foods: Beer braised Lamb with potatoes, Black stout Hobbies: Meditation, Exploring, Archery Physical Description: lightly tanned, rust red hair Deity: Dwerfater Languages: Common, Dwarven Combat:
Hit Points: 46 / 46 (8+5+5+4+4+20) Init: +4 Movement Speed 30feet Offensive:
Melee: 6 = 4(base) + 2(STR);
Class Features, Racial Traits:
ZEN ARCHER MONK: Weapon and Armor Proficiency Zen archers are proficient with longbows, shortbows, composite longbows, and composite shortbows in addition to brass knuckles, cestus, club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, spear and temple sword. Armor and Shield Proficiency: Monks are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities. AC Bonus (Ex)
Flurry of Blows (Ex)
Perfect Strike (Ex)
Unarmed Strike
Way of the Bow (Ex)
Zen Archery (Ex)
Point Blank Master (Ex)
Ki Pool (Su)(6)
Feats, Traits,Skills:
FEATS: Steel Soul: You receive a +4 racial bonus on saving throws vs poisons, spells & Spell like abilities Improved Unarmed Strike Perfect Strike 6/day Roll twice take better Point Blank Shot +1/+1 for RA within 30feet Precise Shot No Mali for firing into melee Weapon Focus Longbow +1 to hit with Longbows Point Blank Master No AOO if firing in Melee range Deadly Aim -1 to hit/+2 Damage with ranged attacks (-2/+4 while Flurrying) Defensive Combat Training Use your total HD as BAB for CMD Improved Precised Shot TRAITS: Glory of Old +1 racial bonus to saving throws vs poisons, spells & Spell like abilities Reactionary +2 to Iniative SKILLS: Monk 4 +INT = 4 * 5 = 20 ACP = 0 //Armor Check Penalty Acrobatics: 11 = 6 + DEX Mod + 3 - ACP; *Appraise: 0 = 0 + INT Mod + 0; *Bluff: -1 = 0 + CHA Mod + 0; Climb: 6 = 1 + STR Mod + 3 -ACP; *Craft WS 6 = 1 + INT Mod + 3+2rac; *Diplomacy: -1 = 0 + CHA Mod + 0; Disable Device: NA = NA + DEX Mod + 0 -ACP; Disguise: -1 = 0 + CHA Mod + 0; Escape Artist: 6 = 1 + DEX Mod + 3 - ACP; Handle Animal: -1 = 0 + CHA Mod + 0; Heal: 4= 0 + WIS Mod + 0; Intimidate: -1 = 0 + CHA Mod + 0; Know(Arcane): 0 = 0 + INT Mod + 0; Know(Dung): 0 = 0 + INT Mod + 0; Know(Engin): 0 = 0 + INT Mod + 0; Know(Geo): 0 = 0 + INT Mod + 0; Know(Hist): 0 = 0 + INT Mod + 0; Know(Local): 0 = 0 + INT Mod + 0; Know(Nature): 0 = 0 + INT Mod + 0; Know(Noble): 0 = 0 + INT Mod + 0; Know(Planes): 0 = 0 + INT Mod + 0; *Know(Religion): 4 = 1 + INT Mod + 3; Linguistics: 0 = 0 + INT Mod + 0; Perception: 13 = 6 + WIS Mod + 3; Ride: 2= 0 + DEX Mod + 0 - ACP; ; Sense Motive: 13 = 6 + WIS Mod + 3; Sleight of Hand: NA = NA + DEX Mod + 0 -ACP; Spell Craft: NA = 0 + INT Mod + 0; Stealth: 2 = 0 + DEX Mod + 0 - ACP; Survival: 4 = 0 + WIS Mod + 0; Swim: 7 = 2 + STR Mod + 3 -ACP; Use Magical Device: -1 = 0 + CHA Mod + 0; ; Equipment:
Weapons: (24gp) +1 Adaptive Composite Longbow Battleaxe Alchemistical Silver warhammer Cold Iron Dagger 23 Cold Iron Arrows Armor: NONE Misc Kit, Monks --Weight: 18 Light: 30, Med: 60, Heavy: 90
Stat point distribution:
25 point buy for stats STR: 14 / 14 = 5 (+2 Dwarf Racial) DEX: 14 / 14 = 5 CON: 14/16 = 5 INT: 10 / 10 = 0 WIS: 16/ 18 = 0 (+2 Dwarf Racial) +1(Lv4) CHA: 10 / 08 = 10(+2 Dwarf Racial) |