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Mistwalker's page

Goblin Squad Member. Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 1,997 posts. No reviews. No lists. No wishlists. 13 Pathfinder Society characters.


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Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
c873788 wrote:
Mistwalker wrote:

You might also want to look at the GM Shared Prep website. They have a fillable 2 page PDF that has all of the scenarios, modules, APs, specials, etc. on it.

Hi Mistwalker. Thanks for sharing that link. It seems to me that the Pathfinder Society Adventure Checklist found on that link serves a different purpose.

For a start, it's very well presented, compact and looks like it would print out easily. However, it seems to be designed specifically for just one character at a time and more importantly it has no means of distinguishing between having played or GM Credit.

The idea of mine is to be able to load ALL your characters into one spreadsheet so at a glance you can quickly see whether one of your characters has played a scenario or whether I've GMed it and assigned credit to a character. That means I can easily commit to signing up for a session online through a tool such as Warhorn without racking my brains trying to remember whether I've played it or GMed it before.

If you just want something to print out and check for a specific character, then the link you provided is definitely a better choice.

Glad you like it. But I can't take credit for it, it was simply pointed out to me one day and I thought it was very well done.

I use two of them for myself, one for player credits/played scenarios, one for GM credits. I don't have one for each character as you can only play any one scenario once per player (barring GM star replays) - I use one for all of my played games for all of characters.

I don't worry about the GM page if I am signing up to play something, just the player page.

***

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There is a big difference between demons and evil outsiders. To me, it would be similar as saying that robots or any kind of construct would count as tech.

Sigh, I had a large entry typed up, but James has stated it more clearly that I was....

spoiler:

I would also argue that 5-09 Traitor's lodge doesn't really apply, as the demon is used to encourage the PCs to withdraw as fast as possible.

***

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Undone wrote:
Dead Inside wrote:
LazarX wrote:
Last year was "Year of the Demon". Did every single scenario from Year 5 have Demons in them? Was it even a majority? Go back and check... we'll wait.

I don't own many but from a quick scan down the scenario descriptions it looks like over half refer to the crusade or demons in some way.

How are we to know before we buy or play which ones actually contain demons/robots/my little pony, etc.?

My estimate comes from just over 2/3rds of all season 5s having demons, with additional ones having a few evil outsiders.

List of scenarios please.

I suspect that you are seriously overestimating the number of having demons.

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The NPCs shouldn't be using their alpha strike tactics immediately - they don't know if they will get a chance to rest and recover resources so they have to husband their resources - same as the players.

I feel that it would be metagaming on the author/developer to know that this will be the only fight that the NPCs will face that day.

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Any of them that are tier 1 or tier 1-2 are repeatable

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PolydactylPolymath wrote:
Mistwalker wrote:

You might also want to look at the GM Shared Prep website. They have a fillable 2 page PDF that has all of the scenarios, modules, APs, specials, etc. on it.

Did you mean to link this one? Your link is the reporting form.

Sigh.

Yes, that is the one I thought that I had linked to.

Thanks.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

You might also want to look at the GM Shared Prep website. They have a fillable 2 page PDF that has all of the scenarios, modules, APs, specials, etc. on it.

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Have you taken a look at the GM resources for PFS?

Take a look at GM 101 and GM 201.

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Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

There is a minor error in the Advanced Race Guide

Additional Resources wrote:
To create an aasimar, dhampir, fetchling, grippli, goblin, ifrit, kitsune, nagaji, oread, suli, sylph, tiefling, undine, vishkanya or wayang character, you must have a Chronicle sheet that opens the race as a legal option at character creation.

Kitsune, Nagaji and Wayang should be removes as they are now available without a chronicle sheet.

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Plerumque wrote:
Mistwalker wrote:

I use paint to chop up the maps into nice sized pieces that I can print myself on either 11x17 or 8.5x11 pages, and laminate those (I have a small laminator at home).

To size the image, I simply select either 10x16 squares or 8x10 squares - this makes the squares 1 inch sized when printed. A bit of tape hold the maps together on the table.

One additional trick that I use is that I "fix" the images with copy and paste to hide the secret doors and rooms. I print a copy with the rooms and doors in place, cut out the small area needed for the door or room and laminate those small areas too. This way when the PCs find a secret door/room, I drop the small laminated piece on the map (bit of tape to hold in place) and the adventure continues.

Before I laminate the maps, I write on the back of the maps the name and number of the scenario, along with the pertinent room info.

I have a fair number of scenarios mapped out this way, and the local PFS GMs are using the maps on game days - makes life easier for everyone.

Can you do this with the maps found in the scenarios themselves? I seem to recall hearing somewhere that that wasn't allowed, but it seems like it would be useful.

You can definitely do it with the maps in the scenarios - it is what I do.

You can't post the images online (like on the GM shared prep site). That is a violation of the Community Use policy. You can print and share the maps all you want as long as you aren't selling them.

I have dozens of scenario maps printed and laminated that get used at the game days and local conventions. The only thing that the other local PFS GMs need to bring for maps is some tape (and clean off the tape after the game).

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I use paint to chop up the maps into nice sized pieces that I can print myself on either 11x17 or 8.5x11 pages, and laminate those (I have a small laminator at home).

To size the image, I simply select either 10x16 squares or 8x10 squares - this makes the squares 1 inch sized when printed. A bit of tape hold the maps together on the table.

One additional trick that I use is that I "fix" the images with copy and paste to hide the secret doors and rooms. I print a copy with the rooms and doors in place, cut out the small area needed for the door or room and laminate those small areas too. This way when the PCs find a secret door/room, I drop the small laminated piece on the map (bit of tape to hold in place) and the adventure continues.

Before I laminate the maps, I write on the back of the maps the name and number of the scenario, along with the pertinent room info.

I have a fair number of scenarios mapped out this way, and the local PFS GMs are using the maps on game days - makes life easier for everyone.

***

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Congratulations

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Congratulations

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The one at the regular tables is the world's youngest 2 star GM, she is 10.

It's less of an age thing that it is one of maturity.

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I was told that volunteer GMs could skip the line to get into the booth, for exactly the reason you stated.

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I see her as a pissed off and embarrassed individual.

Nobles are supposed to lead, guide their people, make sacrifices for their cause (this includes marriages of state), etc..
But the nobles in Taldor appear to mostly be a selfish lot, only interested in their own pleasures and ruthlessly claiming credit for successes (of others) and casting blame on others for their failures.

I see her continuing to play the "game", but also leading and guiding an effective faction to ensure that countries are properly led.

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My story, if it had come up at GenCon was/is:

Stig normally doesn't run his auctions this way, but with the large influx of pathfinders with Andoran sympathies, his business has been taking a hit recently, so he is grumpier than normal, and seeking to recoup some of his loses. The auction are normally run in the usual manner.

The PCs could find out the above through knowledge (local) or diplomacy.

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I really liked having my table number assignment in advance.

Mustering cheat sheet idea:
Have a cheat sheet on stands near the various doors - single double sided pages.
Have a few rules/suggestions for making mustering easier like: muster under the iconic banner; real tickets get seated before generic tickets; pre-mustered tables of 6 real tickets will be seat first; try and pre-muster your tables in the same tier; etc.
Have a list of each Iconic and what games will be mustered under them.
Perhaps have any special instructions for the specials also listed on the page if there is room - if not, have their own instruction sheet available in the hallways (and to the mustering staff) a bit before the special is slated to start.

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If/when one of my PCs get a laser pistol, I will likely describe it at table as a weirdly shaped wand that fires a ray of light, and maybe say that it is a variant of the spell Searing Light.

I played in one of the new scenarios, where there was a hologram - in my log (yes, I/my characters take notes on every adventure/scenario), I described it as "appears to be a variant on silent image".

How you describe tech can/will alter how it is perceived in game - so if you prefer not to have a lot of tech, describe it in more "pathfinder" like terminology.

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trollbill wrote:
I was kind of hoping for a phased plasma rifle in the 40 watt range.

Just what you see on the wall.

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I too will chime in that it isn't the age of the player, but the maturity.

And there isn't an age limit on playing or GMing in PFS.

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Congratulations.

The character journals are awesome.

Map of Golarion, season 6 quick reference sheet, character sheet, inventory tracking sheet, magic item placement sheet, PFS prestige and experience tracker, boon and vanity reference sheet, the after scenario reference sheet and 13 pages for notes/journal entry for the scenarios.

***

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Congratulations

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When I played it, I asked if there were 3 dots and a triangle on the door? no, keep going.

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Congratulations

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You won't be getting an email from Paizo that it has been added to your downloads - you got that email a while back and it has been on backorder status.

Have you gone and checked in your downloads, around July 2 for the date added to your downloads?

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Shadow Stalker has now obtained her second star, at the age of 10!

I am both elated and concerned over this event.

Elated because she has put a lot of work into it (and will be running 5 slots of We be Goblins at GenCon in a week's time). She wanted to be a 2 star GM before going to GenCon (in part to see people's expression when she says that she is a 2 star) and put in a lot of work to get it.

Concerned because she has managed to coopt my Thursday night gaming group to get enough games in to get that second star.

She is now trying/racing me to the next star, as she want's to be a 3 star GM before I get to my fourth star! And my gaming group is more than willing to help her do it!

Congratulations Shadow Stalker.

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From Ottawa, it is a shorter drive to Indiannapolis than it is to Thunder Bay.

Canada is a wee bit bigger than most of our south of the border neighbours often realize.

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Congratulations

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Congratulations Tonya.

Looking forward to working with you

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Congratulations

***

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SCPRedMage wrote:
Mistwalker wrote:

Then for me, I will class "melee cover" in the same category as "attack action" and apply a -4 penalty for future attacks on the diagonal through walls.

I learned something today. :) Game on.

Well, technically cover grants a +4 bonus to AC, not a penalty on attack rolls...

True, but when I am GMing, it is easier for me to apply the -4 than to tell the player to add 4 to their AC for this attack, and does xx hit?

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Then for me, I will class "melee cover" in the same category as "attack action" and apply a -4 penalty for future attacks on the diagonal through walls.

I learned something today. :) Game on.

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Hmm, then why did they put in the word "melee" when talking about attacking diagonally, that is melee cover. They used the term in the illustration as well?

Edited for clarity

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Finlanderboy wrote:
BigNorseWolf wrote:
And yes, my biggest pet peves with dms is not letting characters use their eyes. "You didn't say you were looking for the monster that I' responsible for telling you is in the middle of the room..."
** spoiler omitted **

Ouch

***

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To continue the rules discussion:

Page 195 of the CORE (Cover, 2nd paragraph):
When making a melee attack against an adjacent target, your target has cover if any line from any corner of your square to the target’s square goes through a wall (including a low wall). When making a melee attack against a target that isn’t adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.

Page 196 of the CORE:
Total Cover: If you don’t have line of effect to your target (that is, you cannot draw any line from your square to your target’s square without crossing a solid barrier), he is considered to have total cover from you. You can’t make an attack against a target that has total cover.

The Diagram on page 194 illustrates this.

Is melee cover not total cover?

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As a player, I don't usually speak up about what I believe is an incorrect rule if it will not really change anything.

Example, the last game that I played in as a player, the relatively new GM made a number of errors:
No perception check to see a hiding rogue - rogue had a higher stealth than my PC's perception, probably wouldn't have seen them anyways.
Sneak attack through a doorway, on the diagonal - not a valid attack - but my PC would have kept walking, so the sneak attack would have happened in another 5' as my PC moved down the hallway.
No perception to see a rogue palm a dagger, then throw it for sneak attack damage in the surprise round - sleight of hand was higher than PC perception, probably wouldn't have seen it anyways.
Rogue pulled out a potion of invisibility, drank it, and then did a move action to move away, pushing the crowd out of his way - too many actions, and the rogue would have lost invisibility - rogue could have used sleight of hand to discreetly draw the potion, then when the fight happened, drink the potion, then move away using acrobatics.

All minor rule errors, but would not really have changed the outcome.

I will be talking to the GM in the near future to let them know of the errors (providing references to the rules).

If it would have been life or death of a PC, then I would have pointed out what I was seeing as an error, while getting out the reference book.

As a GM, I usually ask the player to provide me with the rule from the book (open book, finger pointing at the appropriate passage - or tablet - or watermarked page, etc..) if the rule is important to them (or I am unfamiliar with their build / feat / class ability / etc. when they want to do something that seems off to me).

I am right more often than I am wrong, but if I am wrong, I usually smile and say "Great, I learned something" and keep playing.

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John Francis wrote:
I wouldn't expect a "We Be Goblins!" player chronicle to be sufficient for grandfathering.

I expect that you are correct, but one can hope.

:)

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Does playing We Be Goblins count towards playing the character, as you don't have a choice about playing a goblin?

Write on the chronicle that it is for an Assimar (or Tiefling) character?

***

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I had a couple of issues with this adventure

1) there is no 4 player scaling for the fights - nasty for 4 first level characters.

2) The boon mission has a static DC, for both subtiers, with bonuses for more experience characters (+2 for tales of fighting demons on rescuing/helping helpless). No modifiers for how well the PCs handled themselves (their case), especially for new characters.

More on the scaling.
A party of 4 1st level PCs that enter the house to "rescue" the hostage are pretty much losing a PC before the fight starts. What I mean by that is that Dalton is a 3rd level PC with enhanced sneak attack dice and a high stealth roll who is ambusing the PCs. So, the hidden Dalton gets a sneak attack on the first PC that passes in front of the door, in the surprise round.

PC is flat footed vs +6 attack roll, and takes 1d4+2d8, average of 12 damage. This will drop most 1st level PCs - so leaving a player with nothing to do in the first fight, and likely still hurt when the second on starts.

I would suggest that this not be run for new characters - a bit of extra gear, like a wand of Cure Light Wounds would be helpful for groups without healers - and having a better chance of redeeming Inquisitor Ekira.

***

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Fromper wrote:
Unless campaign staff clarifies otherwise, when I'm GMing, I'll just assume that any character with 1 xp before August 14 is legal to be an aasimar or tiefling. Needing to know or care when and how it became that race just seems like an unnecessary complication, which is why I'm hoping that's how Paizo will tell us to handle it.

I am taking a similar approach as Fromper. As long as the chronicle sheet is dated before August 14, 2014, I will have no problem with the player playing an Assimar or Tiefling. Even years down the road.

I have no problem with the new PC being a GM credit. If the individual has GM credits, then they are helping the community by running games. If they have multiple GM credit characters, that simply means that they are likely running more than they are playing. I also suspect that GMs are less likely to go overboard or abuse the system, having seen that type of activity from the other side of the screen.

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6 let everyone have their moment to shine

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Thod wrote:
Just interested - how does a centipede reach 60 stealth? Just looked up the house centipede stats and it starts at +19. Assume a nat 20 on a roll and we still miss some 20 odd ? And the scenario is only level 1-5 as far as I recall.

Invisibility spell probably, +20 to stealth when moving

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Chris Mortika wrote:
Marko, why would Torch hand over the maps to Seeker's Folly when the PCs hadn't completed his tasks?

Probably due to the wording in the "conclusion" section:

Once the PCs complete (or at least attempt) all of Grandmaster Torch’s tasks to his satisfaction, he fulfills his part of the bargain by giving them several old maps.

My interpretation of that is: if Torch is satisfied that the group gave their best effort in completing their tasks, he will hand over the maps.

If the PCs get the map, they get the Prestige Point.

***

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wakedown wrote:
However, I've seen The Confirmation marginalize many, many new players as they play second fiddle to the seasoned veterans who are bringing in crazy level 2 uber-PCs (a replay problem since its an evergreen scenario).

Just to be sure, those experienced players can only play a 2nd level character in it once - the evergreen part refers to replaying it at 1st level.


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Belafon wrote:

While I applaud your dedication to the rules, consider that at your table my level 4 character with quickdraw, a throwing shield, and a blinkback belt now automatically kills every enemy within 100' on his first turn.

Quickdraw the shield as a free action, throw it as a free action, it returns to the belt immediately. I quickdraw the shield as a free action, throw it as a free action, it returns to the belt immediately...

I'll eventually roll enough 20s to kill everything within the maximum range of the shield (100').

Please note that you only get one immediate action a round, so once per shield, could the blinkback belt bring the shield back.

That said, I agree with the interpretation that the free action refers to unclasping and readying the shield for throwing, it does not provide extra attacks.

***

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CathalFM wrote:
Mistwalker wrote:
John Francis wrote:
But I know some players who would refuse to use such a system (and I suspect European privacy laws might have something to say on the matter, too).

If you have consent, then it shouldn't be a problem with privacy legislation anywhere.

The problem will be getting the consent from everyone.

Not even really that hard, just whenever you are organising games send around a sheet with the sign in sheet asking people if they want to opt in to the service and if so provide signature.

For court purposes, the consent needs to be fairly robust. And how large is the consent (that is, does it cover all of PFS, or simply that one shop area?)? Who manages the database with the consents (as you will need to keep copies of those forms)? How is consent of minors dealt with? How do folks withdraw their consent? If the form is for local only, how does the coordinator get access to the appropriate files from PAIZO (i.e. will PAIZO also need to keep copies, and how will PAIZO vet the coordinators)?

I can come up with a few more questions and concerns if need be, but I don't think that obtaining consent is as easy as most people think it can be/is.

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John Francis wrote:
But I know some players who would refuse to use such a system (and I suspect European privacy laws might have something to say on the matter, too).

If you have consent, then it shouldn't be a problem with privacy legislation anywhere.

The problem will be getting the consent from everyone.


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My account and Shadow Stalker's account now have the correct number of tables.

Thanks for all of the hard behind the scenes work Chris (and anyone else who helped resolved the issue).

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TriOmegaZero wrote:
GM Session #150/10th Special: Legacy of the Stonelords - July 4th, 2014 - PaizoCon 2014

Well done!

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