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Mistwalker's page

Goblin Squad Member. Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 1,966 posts. No reviews. No lists. No wishlists. 13 Pathfinder Society characters.


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SCPRedMage wrote:
Mistwalker wrote:

Then for me, I will class "melee cover" in the same category as "attack action" and apply a -4 penalty for future attacks on the diagonal through walls.

I learned something today. :) Game on.

Well, technically cover grants a +4 bonus to AC, not a penalty on attack rolls...

True, but when I am GMing, it is easier for me to apply the -4 than to tell the player to add 4 to their AC for this attack, and does xx hit?

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Then for me, I will class "melee cover" in the same category as "attack action" and apply a -4 penalty for future attacks on the diagonal through walls.

I learned something today. :) Game on.

***

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Hmm, then why did they put in the word "melee" when talking about attacking diagonally, that is melee cover. They used the term in the illustration as well?

Edited for clarity

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Finlanderboy wrote:
BigNorseWolf wrote:
And yes, my biggest pet peves with dms is not letting characters use their eyes. "You didn't say you were looking for the monster that I' responsible for telling you is in the middle of the room..."
** spoiler omitted **

Ouch

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

To continue the rules discussion:

Page 195 of the CORE (Cover, 2nd paragraph):
When making a melee attack against an adjacent target, your target has cover if any line from any corner of your square to the target’s square goes through a wall (including a low wall). When making a melee attack against a target that isn’t adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.

Page 196 of the CORE:
Total Cover: If you don’t have line of effect to your target (that is, you cannot draw any line from your square to your target’s square without crossing a solid barrier), he is considered to have total cover from you. You can’t make an attack against a target that has total cover.

The Diagram on page 194 illustrates this.

Is melee cover not total cover?

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As a player, I don't usually speak up about what I believe is an incorrect rule if it will not really change anything.

Example, the last game that I played in as a player, the relatively new GM made a number of errors:
No perception check to see a hiding rogue - rogue had a higher stealth than my PC's perception, probably wouldn't have seen them anyways.
Sneak attack through a doorway, on the diagonal - not a valid attack - but my PC would have kept walking, so the sneak attack would have happened in another 5' as my PC moved down the hallway.
No perception to see a rogue palm a dagger, then throw it for sneak attack damage in the surprise round - sleight of hand was higher than PC perception, probably wouldn't have seen it anyways.
Rogue pulled out a potion of invisibility, drank it, and then did a move action to move away, pushing the crowd out of his way - too many actions, and the rogue would have lost invisibility - rogue could have used sleight of hand to discreetly draw the potion, then when the fight happened, drink the potion, then move away using acrobatics.

All minor rule errors, but would not really have changed the outcome.

I will be talking to the GM in the near future to let them know of the errors (providing references to the rules).

If it would have been life or death of a PC, then I would have pointed out what I was seeing as an error, while getting out the reference book.

As a GM, I usually ask the player to provide me with the rule from the book (open book, finger pointing at the appropriate passage - or tablet - or watermarked page, etc..) if the rule is important to them (or I am unfamiliar with their build / feat / class ability / etc. when they want to do something that seems off to me).

I am right more often than I am wrong, but if I am wrong, I usually smile and say "Great, I learned something" and keep playing.

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John Francis wrote:
I wouldn't expect a "We Be Goblins!" player chronicle to be sufficient for grandfathering.

I expect that you are correct, but one can hope.

:)

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Does playing We Be Goblins count towards playing the character, as you don't have a choice about playing a goblin?

Write on the chronicle that it is for an Assimar (or Tiefling) character?

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I had a couple of issues with this adventure

1) there is no 4 player scaling for the fights - nasty for 4 first level characters.

2) The boon mission has a static DC, for both subtiers, with bonuses for more experience characters (+2 for tales of fighting demons on rescuing/helping helpless). No modifiers for how well the PCs handled themselves (their case), especially for new characters.

More on the scaling.
A party of 4 1st level PCs that enter the house to "rescue" the hostage are pretty much losing a PC before the fight starts. What I mean by that is that Dalton is a 3rd level PC with enhanced sneak attack dice and a high stealth roll who is ambusing the PCs. So, the hidden Dalton gets a sneak attack on the first PC that passes in front of the door, in the surprise round.

PC is flat footed vs +6 attack roll, and takes 1d4+2d8, average of 12 damage. This will drop most 1st level PCs - so leaving a player with nothing to do in the first fight, and likely still hurt when the second on starts.

I would suggest that this not be run for new characters - a bit of extra gear, like a wand of Cure Light Wounds would be helpful for groups without healers - and having a better chance of redeeming Inquisitor Ekira.

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Fromper wrote:
Unless campaign staff clarifies otherwise, when I'm GMing, I'll just assume that any character with 1 xp before August 14 is legal to be an aasimar or tiefling. Needing to know or care when and how it became that race just seems like an unnecessary complication, which is why I'm hoping that's how Paizo will tell us to handle it.

I am taking a similar approach as Fromper. As long as the chronicle sheet is dated before August 14, 2014, I will have no problem with the player playing an Assimar or Tiefling. Even years down the road.

I have no problem with the new PC being a GM credit. If the individual has GM credits, then they are helping the community by running games. If they have multiple GM credit characters, that simply means that they are likely running more than they are playing. I also suspect that GMs are less likely to go overboard or abuse the system, having seen that type of activity from the other side of the screen.

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6 let everyone have their moment to shine

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Thod wrote:
Just interested - how does a centipede reach 60 stealth? Just looked up the house centipede stats and it starts at +19. Assume a nat 20 on a roll and we still miss some 20 odd ? And the scenario is only level 1-5 as far as I recall.

Invisibility spell probably, +20 to stealth when moving

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Chris Mortika wrote:
Marko, why would Torch hand over the maps to Seeker's Folly when the PCs hadn't completed his tasks?

Probably due to the wording in the "conclusion" section:

Once the PCs complete (or at least attempt) all of Grandmaster Torch’s tasks to his satisfaction, he fulfills his part of the bargain by giving them several old maps.

My interpretation of that is: if Torch is satisfied that the group gave their best effort in completing their tasks, he will hand over the maps.

If the PCs get the map, they get the Prestige Point.

***

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wakedown wrote:
However, I've seen The Confirmation marginalize many, many new players as they play second fiddle to the seasoned veterans who are bringing in crazy level 2 uber-PCs (a replay problem since its an evergreen scenario).

Just to be sure, those experienced players can only play a 2nd level character in it once - the evergreen part refers to replaying it at 1st level.


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Belafon wrote:

While I applaud your dedication to the rules, consider that at your table my level 4 character with quickdraw, a throwing shield, and a blinkback belt now automatically kills every enemy within 100' on his first turn.

Quickdraw the shield as a free action, throw it as a free action, it returns to the belt immediately. I quickdraw the shield as a free action, throw it as a free action, it returns to the belt immediately...

I'll eventually roll enough 20s to kill everything within the maximum range of the shield (100').

Please note that you only get one immediate action a round, so once per shield, could the blinkback belt bring the shield back.

That said, I agree with the interpretation that the free action refers to unclasping and readying the shield for throwing, it does not provide extra attacks.

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CathalFM wrote:
Mistwalker wrote:
John Francis wrote:
But I know some players who would refuse to use such a system (and I suspect European privacy laws might have something to say on the matter, too).

If you have consent, then it shouldn't be a problem with privacy legislation anywhere.

The problem will be getting the consent from everyone.

Not even really that hard, just whenever you are organising games send around a sheet with the sign in sheet asking people if they want to opt in to the service and if so provide signature.

For court purposes, the consent needs to be fairly robust. And how large is the consent (that is, does it cover all of PFS, or simply that one shop area?)? Who manages the database with the consents (as you will need to keep copies of those forms)? How is consent of minors dealt with? How do folks withdraw their consent? If the form is for local only, how does the coordinator get access to the appropriate files from PAIZO (i.e. will PAIZO also need to keep copies, and how will PAIZO vet the coordinators)?

I can come up with a few more questions and concerns if need be, but I don't think that obtaining consent is as easy as most people think it can be/is.

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John Francis wrote:
But I know some players who would refuse to use such a system (and I suspect European privacy laws might have something to say on the matter, too).

If you have consent, then it shouldn't be a problem with privacy legislation anywhere.

The problem will be getting the consent from everyone.


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My account and Shadow Stalker's account now have the correct number of tables.

Thanks for all of the hard behind the scenes work Chris (and anyone else who helped resolved the issue).

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TriOmegaZero wrote:
GM Session #150/10th Special: Legacy of the Stonelords - July 4th, 2014 - PaizoCon 2014

Well done!

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Have you asked for references for those items? That is, ask for him to produce a copy (electronic, physical or printed page from watermarked PDF) of any item or feat from non CORE books?

Where is he getting his squirrels from (that is source)? Does he have them listed as a purchase on his ITS? Does he have their tricks listed? How have they been surviving in area effect spells?

Has he provided a source that states that he can use a unicycle with monk speed (provided he has a source for the unicycle)?

Undead are automatically destroyed at the end of the scenario - they cannot be used again. And check his source for the magic item that is allowing him to create them - and is it on his ITS?

For the sodium / fizzy drink - if there is no mechanical effect/gain in game, then I wouldn't worry about it too much - treat it like a PC using prestigiditation to flavor their food and drink.

Have you talked to him out of game about it? This may be the best way to deal with the situation.

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TriOmegaZero wrote:
Barring any last minute pickup games Thursday night, I am scheduled to GM my 150th table on Saturday in the second slot. If I manage to run one more table before then, the Friday night special Legacy of the Stonelords will be both my 150th table and my 10th special as well.

With timing like that, you need to run a pick up game!

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And some use personally created ITS - that they can reprint at will. Or the one from the guide can be re-filled in without the comment - the ITS does not and should not need GM signature.

If we go this route, I think that the chronicle sheet is the proper place for it.

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I would like to emphasize "know" your character. That is, if you are a mounted character, know the rules for mounted combat, riding skill, etc. Even better if you can make yourself a copy and paste document with book references - both for you and the GM if they have questions.

Spells often cause problems if the player doesn't know them by heart - range, duration, saves, etc..

If you are a summoner, have sheets pre-prepared with the summoned creature stats and templates applied (like celestial template where applicable).

Have fun.

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ShadowDax wrote:

I should note my intention, the study of the artifact's and destroy them, in that order. It might take some thinking through in order to get the RP correct.

My character is tired of getting orders to "hit" someone in order to cover Colsons malfeasance in that he wishes to continue them.

This has been disappointing. My character should have lost his Paladin hood long-ago doing these kind of faction missions but, it is the way the game is designed to run.

Using knowledge plot hook, that is how some of my prestige points have been acquired. It was done in combination with other characters in order to soften the aiding and abetting.

Ah, but who says that it was Colson who sent those faction missions?

Yes, they were under his name, but I suspect that he has people working for him who may have also been serving the corrupt officials.....

Maybe that is one of the reasons that the faction is moving away from Andoran.


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DM Beckett wrote:
Mistwalker wrote:
In your session list, how many retired scenarios are listed?
Just a few games of Frist Steps, but now they are there. I only have two modules, and while they are missing the extra +2 GM, they are there. But I'm missing more tables than that. So it might be part of it, but not all.

My retired scenarios are in my list, but the number works out well with the number that I am missing when I add in an extra credit for each module.

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Mulgar wrote:
Mistwalker wrote:
Mulgar wrote:

How hard would it have been for someone to take 5 minutes on a mass e-mail to the venture captains clarifying some of the justifiable questions on the first encounter?

Never have I asked for any change of gear or any of the stats of the module.

I have just raised my concerns as to how much confusion could have been clarified buy adding "and then the ..... continues to ......" or "and then the ...... does this instead"

I don't think that it would be a simple 5 minute job to draft out tactics for all of the encounters - there is a lot to take into consideration when setting up tactics - especially when these will be the required tactics for all played PFS versions of the module.

Also, I have noticed the Paizo staff do not respond to all of the threads, especially when they feel that appropriate guidance has been given. There was a fair bit given in the GM thread on this adventure.

If you reread my post, I asked only for the 1st encounter.

If you know of a post by a Paizo staffer that gives guidance on the 1st encounter please point me to it.

In the GM thread, advice was asked for more than one encounter. So to be fair, tactics would have to be done for all of the encounters.

Also, they should be done by the author, not retrofitted by John or Mike.

Even if they did draft in tactics, there would be a fair number of cases where the GM wouldn't see the forum post for the tactics, leading to adventures that weren't run the same way, so not really PFS - leading to complaints about only some GMs following the tactics, etc.. Right now, as there are no tactics, that complaint won't be heard.

In my opinion, as soon as the adventure was sent to the printer, it was no longer possible to add tactics. I can understand you wanting to get "official" tactics, but it isn't going to happen - you have been given a lot of good advice on how to run the encounters for a variety of skill levels of the players.

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Mulgar wrote:

How hard would it have been for someone to take 5 minutes on a mass e-mail to the venture captains clarifying some of the justifiable questions on the first encounter?

Never have I asked for any change of gear or any of the stats of the module.

I have just raised my concerns as to how much confusion could have been clarified buy adding "and then the ..... continues to ......" or "and then the ...... does this instead"

I don't think that it would be a simple 5 minute job to draft out tactics for all of the encounters - there is a lot to take into consideration when setting up tactics - especially when these will be the required tactics for all played PFS versions of the module.

Also, I have noticed the Paizo staff do not respond to all of the threads, especially when they feel that appropriate guidance has been given. There was a fair bit given in the GM thread on this adventure.

***

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I can see a certain amount of jokes and irony over the names.

Liberty's Edge will be shortened to LE on chronicle sheets - Lawful Evil

Dark Archive will be shortened to DA on chronicle sheets - District Attorney


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From what I can tell from my sessions, it is indeed the modules, and the retired scenarios (first steps II & III for me).

DM Becket
The blank character slots appear when you run a scenario more than once.

In your session list, how many retired scenarios are listed?

***

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Modules are worth 2 credits each

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You do know that you can make your own ITS page?

I have made a word file that has all of the elements of the ITS, and I have been using that. Much easier for me, and I can get more lines that the PDF ITS in the Guide.

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Mekkis wrote:
Mistwalker wrote:
Mekkis wrote:

I have had the misfortune to experience a rather severe case of a GM significantly changing a scenario, not only making it a lot harder and resulting in a failed mission, but making what we played so different from the printed scenario that I felt we didn't really play the printed scenario at all.

The way this was handled ("you didn't die, suck it up, the chronicle stands") has coloured my views of Pathfinder Society ever since.

You stated that? the GM? the VC? or PFS management at the time?

And when did this happen?

It was the GM's opinion. The VC and PFS management didn't contradict it. It happened late last year.

Did you raise it with the VC and/or Mike?

From what I understand and have seen, they normally do not let incidents like this pass.

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Jeff Merola wrote:
Codanous wrote:

Yeah you are correct, it is pretty broken, if it was considered a staff it would at least fall under the rules for staves. Which would limit it to people who can cast the spell and by the caster level of the user.

But it's just a +1 quarter staff that let's you casts a magic missile at Cr3 and gain the benefits of the feat eschew materials.

Even in inner sea gods, while it says it's an item for Nethys worshippers, it doesn't have the same rules like the spells do limiting them to worshippers only.

None of the weapons, armor, or ring options are actually diety limited. Only the wondrous items are.

Where are you getting the limitation on the wondrous items?

From what I am reading, most give added benefits if the specific god is your PC's patron, but anyone can use them. Nor does the additional resources limit it. Am I missing something?

***

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Congratulations

***

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Mekkis wrote:

I have had the misfortune to experience a rather severe case of a GM significantly changing a scenario, not only making it a lot harder and resulting in a failed mission, but making what we played so different from the printed scenario that I felt we didn't really play the printed scenario at all.

The way this was handled ("you didn't die, suck it up, the chronicle stands") has coloured my views of Pathfinder Society ever since.

You stated that? the GM? the VC? or PFS management at the time?

And when did this happen?


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Charon's Little Helper wrote:
I thought that an immediate action used up your swift action in the following round. (I just checked - and it's correct. By using gallant inspiration I'd be giving up arcane strike in the coming round.)

Source please.

I am not seeing that when I am looking at the CORE, page 182

Edit: Found it, page 189.

Learn something new every day.


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Charon's Little Helper wrote:
Somewhat off-topic - one thing to remember is that Gallant Inspiration doesn't stack with Inspire Courage. (That & using my swift actions for arcane strike are why my bard doesn't use it.)

A couple of things that struck me:

1) While Inspre Courage and Gallant Inspiration don't stack, you do use the higher of the bonuses - so you could cast Gallant Inspiration, even if Inspire Courage was ongoing.

2)Immediate Action vs Swift Action
You get both in a round - so you could use your swift action for Arcane Strike, and still be able to cast Gallant Inspiration (or Feather Fall) if it is one of your known spells.

***

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Serum wrote:
Regarding Gods' Market Gamble:** spoiler omitted **
Spoiler:
Serum wrote:
This is actually one situation where I would have the BBEG kill everyone after they fall unconscious. If she was just going to skip town with the goods, then she would have done it already. Instead, she's set up this ambush specifically so she can kill everyone who could provide evidence against her. She's not going to let them live after she has won, especially since it takes almost no time at all to fill them with arrows from afar.

She only has 20 arrows, so it doesn't take long for her to run out, especially in the higher tier. When I ran it, she did use up all of her arrows, and had to come down to finish it.

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Apparently I have dropped to 0 tables
:)

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I am not seeing any mechanical benefit to having a mithral gun - it won't affect the bullets - it appears that it would mostly be for the cool factor.

I haven't seen anything that states that you can't use the gold earned at first level to buy your new starting gear for a changed PC. Have I missed something Seth?

The only problem that I am seeing, is that I don't see any gun that weights 2 lbs, but the basic pistol is 4 lbs. I have always understood/been under the impression that Mithral costs are based on the weight of the mundane version of the weapon, not the reduced weight of the item.

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Congratulations

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N N 959 wrote:
Mistwalker wrote:
You never seem to address the question about spending PP to get that wand of CLW (or any other wand).

I have addressed the question and so hasTriOz, you've just ignored the answers.

and other responses.

I think that I am going to let any kind of discussion on this topic with you drop, as you seem to be refusing to answer questions and insult those that don't agree with you.

***

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N N 959 wrote:
nosig wrote:
Let's try this a different way.
You're trotting out a bogus comparison by pretending the guy with CLW is no different than the guy without. Let's try the guy with three doses of Silver Sheen vs the guy with CLW and you're heading into Hell.

You never seem to address the question about spending PP to get that wand of CLW (or any other wand). Your front liner can spend all their gold on weapons and armor, and still have a wand. Why are you opposed to that?

Your examples all deal with comparing potions to potions, when that isn't the argument that most seem to be bringing forward. Why is that? And can you bring forward arguments that compare 2 PP expenditures?

Also, you have stated that if your front liner didn't get healed by the party, that they would go to the back of the group and provide support (sling, as it is free, I think was mentioned). If your character is now providing support functions, then doesn't that mean (by your argument) that they should be providing the healing - which they do how if they don't have a wand?

You have also stated that if the rogue is the one leading, due to traps and such, that you would gladly contribute to their healing. How is your front liner doing that when they don't have a wand?

My questions are not meant to be an attack on you, but an effort in understanding your thought process, as I have one much closer to most of the posters in this thread (well, on wands of CLWs anyways).

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Congratulations

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Congratulations

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Dayfinder is a wayfinder vanity, found on page 63 of the Pathfinder Society Field Guide. They cost 10 PP.

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You took that drink in the bar, didn't you?

shakes his head

Glad to see some new officers joining the crew.

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Most boons are prizes given out as support by Paizo to larger events (I think it is a minimum of 15 tables for the event - whether it is one day or more).

GMs at those games will also get a nice boon for running games at those events.

I haven't really heard of Dhampir boons being awarded/won for a while now.

***

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Nah, they would just need a stool.

Hey? would the stool give them a height advantage, the +1 to attack roles? (tongue firmly planted in cheek)

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I am not seeing any harm in animal companions (with 3+ int), mounts, familiars or eidolons taking the feat Additional Traits.

I like the idea of them with greater class skills (ease of faith - diplomacy for a lion looking cute and cuddly) or sacred touch (licking a team member to keep them alive).

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