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Mistwalker's page

Goblin Squad Member. Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 2,015 posts. No reviews. No lists. No wishlists. 13 Pathfinder Society characters.


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Mike Bramnik wrote:
I love extracting the maps and printing them up full color... The only problem comes when "secret" or "trap" markings aren't in separate layers. Then you either need to edit them pixel by pixel before printing, or ask your players to pretend that they can't see the red marks...

I usually do a bit of copy and paste from another part of the map to remove the secret doors and rooms (sometimes put a logo on the covered room so that players don't realize that there is a blank space and metagame).

I print up the map a second time with the secret doors and rooms indicated, cut them out, laminate and simply drop them in place when/if they are found.

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@ Flite: from what I understand, you only get one chronicle sheet for the quests. As you play them, each quest get's checked off, and either when you complete the last one, or when you start your first non-quest scenario, the GM signs off on the quest chronicle, with the reward based on how many quests have been done.

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Congratulations

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Congratulations

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Congratulations

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Congratulations

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claudekennilol wrote:
Koujow wrote:

I am the player that took the 33 points of damage in one round. I wanted to verify the OP's story and expand a bit so that you don't think he is just giving a kneejerk reaction to being TPK'd.

. . .

He rolled a scimitar and two claw attacks for all 4. Keep in mind, 2 of the skeletons had to move to reach me, so they wouldn't get a full attack anyways. And second, burning skeletons get a scimitar and 1 claw OR two claw attacks, not all three. He does the 33 points of damage

Everyone seems to be ignoring this part and it alone should be enough of an error to reverse at least this one death.

He should've been attacked 6 times. Not 12 times which is obviously a huge difference.

It hasn't been ignored. I addressed it up thread a bit.

The OP stated wrote:
he rolls a bunch of dice, does some math and says "33 damage.

Spoiler:
I am not sure that he was incorrect in the number of attacks and damage to the PC - the two that were next to him would do on average 15 points of damage if both attacks hit, so 30 points, plus another two attacks that if they hit would on average do 8 points each, so another 16 points for a total of 46 points of damage from 6 hits. Even if only the primary hand on each skeleton hit, the average would be 32 points of damage.

It is possible that you misinterpreted what was happening when he rolled damage, as the primary hand did 1d4+2 plus 1d6 damage - I suspect this because you mentioned scimitar and claw damage - but these skeletons didn't have scimitar (1d6 damage) and claws (1d4 damage) - each of the damage rolls will have a d4 and a d6.

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Koujow wrote:

I'm sorry about the confusion. To clarify, the first post was kind of a generalization. He didn't know the rule, we tried to explain, he eventually got it. The second post was a more detailed explanation. I don't want you to think I am trying to slander the guy or anything. I'm just giving the best explanation as I can remember.

Rather than bring the game to a complete stop, when I rolled my second critical and was denied damage, I said ok and looked up the rules in the book. I tried to explain them and a few rounds later, he understood. I did not stop the game because while it was annoying for my character not to get his crit or the rogue to get sneak attack, it would be 10x more annoying for the game to have to come to a complete stop so we could figure it out. Just go with the flow until something changes it.

No problem from my end, but can we soften the tone a bit - it doesn't appear to be a case of he refused to learn the rule - he either didn't know it or got it wrong, but when it was pointed out, he corrected it from that point.

I don't know of a single GM that hasn't gotten something wrong, or not known something. For us older GMs, it is often a case of 3.5 rule versus the unnoticed small change in Pathfinder.

It took me a long time to realize that an immediate action uses up your next swift action. And I know several GMs that didn't realize that you can crit constructs - the entry had to be pointed out to them.

Again, could you get one of the players who where there to answer the questions about how the final fight went? This is something that the VO will also need to know to be able to determine if an error lead to a TPK and if the deaths should be reversed.

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Koujow wrote:

Again, to emphasize, his lack of understanding of how a gaze attack worked led to death of the party.

The GM locked down the entire party with the gaze attack. That seems correct from the posts above. But secondary saves to escape after the fact were not allowed. I can only elaborate so much on this because, like I said, I got this information second hand from my uncle afterwards.

As a side note, people keep acting like refusing to acknowledge that constructs can be sneak attacked and critical'd is just a minor thing. The kid flat out refused to list to a rule and despite rolling a critical twice, I was never allowed to deal extra damage. The rogue was only allowed extra sneak attack damage on the last round. This isn't a minor thing. This lead to more resources that needed to be spent (druid and myself had to use extra spells, etc.) which meant we had fewer resources later on, which we should have had because he refused to learn the rules.

You are changing your story a bit here. Originally you said that

Koujow wrote:
When we began to fight the construct, the GM refused to believe that Constructs could be critical'd or sneak attacked. I do not know if this is in the scenario, but when it was critical'd, he said instead of extra damage it was stunned. We had to pull out the bestiary to prove to him that constructs could indeed be crit and SA. But we got through.

To me that indicates that the GM didn't know the rule at the start of the fight, but once you showed him the rule he accepted the rule and moved forward from there using the right rule. So where is the "he refused to learn the rules" part in this? Or should that have been "he didn't know the rule"?

Koujow wrote:
And what was the constructs stats? IDK, I have not read the adventure. But people who have said that he probably used the stats from a different tier. I can tell you at the very least that while power attacking, he rolled a 8 and hit an AC 18 character, meaning a creature in a tier 1 adventure has a +11 attack (+10 when power attacking)? That doesn't seem right to me.

Spoiler:
When not entangled, the machine soldier’s statistics are Init +2; AC 18, touch 12, flat-footed 16; Ref +3; Melee mwk longsword +10 (1d8+4/19–20); Ranged mwk light crossbow +7 (1d8/19–20); Dex 15; CMB +8; CMD 20

Please note that the mwk longsword attack stats are the same in both the low tier and in the high tier - but the high tier has 2 of them.

So if the attack happened after the entangled condition was gone, it looks like the proper modifiers were used.

If the fascination was done incorrectly, then I can see a case for asking that a VO look into it. However, the OP (who was there) hasn't returned to the thread to clarify how the final fight happened, so there is no way for anyone discussing this right now (including you) to know if it was done correctly or not.

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I wouldn't have an issue with the ring having other languages.

I was already thinking along the lines of Louis about the headbands (which allow you to choose the skill and language - which seems to nullify part of the "no" argument).

And I find that I like the idea that Pathfinders have rings to help them explore old ruins (a ring with 4 dead languages) or explore in Tien areas (a ring with 4 languages from the other side of the world) or explore in the north (a ring with four of the languages of the north) or etc..

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Got it.

But it does work for druids and rangers and hunters and summoners.

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Koujow wrote:
Jiggy wrote:
Fascinating. The longer this thread goes, the fewer things the GM actually got wrong; if the posted references the stats/tactics/etc are to be believed, then the players have made far more errors than the GM did, and all because they chose to make their declarations without fact-checking first.
I agree. Despite the fact that people have verified that he used the wrong stats, ignored the rules about criticals and sneak attacks on robots, didn't tell us what the monster was with a successful knowledge check and stun locked pcs for multiple rounds because he didn't know the rules for fascination and gaze attacks... We were at fault.

I don't think anyone was accusing you of being at fault.

You are mentioning that people verified that he used the wrong stats? I must have missed that - could you point out where that was.

Spoiler:
From your description, it wasn't that he ignored the rules about crits and sneak damage on constructs, but that he had gotten them wrong originally, and when the players pointed it out to him, he corrected it.

The Players got the surprise round charge rule wrong, and the GM went with the player incorrect interpretation.

You stated that when you got a 20 on the knowledge check that the GM may not have heard them. I don't know if there was any error or not - I know that if I had been running it, the DC would have been 15, so you would have gotten two pieces of information.

The swarming of the PC by the plasma skeletons was in their tactics. I am no longer sure that he was incorrect in the number of attacks and damage to the PC - the two that were next to him would do on average 15 points of damage if both attacks hit, so 30 points, plus another two attacks that if they hit would on average do 8 points each, so another 16 points for a total of 46 points of damage from 6 hits. Even if only the primary hand on each skeleton hit, the average would be 32 points of damage.

It is possible that you misinterpreted what was happening when he rolled damage, as the primary hand did 1d4+2 plus 1d6 damage - I suspect this because you mentioned scimitar and claw damage - but these skeletons didn't have scimitar (1d6 damage) and claws (1d4 damage).

John Compton has confirmed that to learn things about robots and tech items you need the feat Technologist - so having the group press buttons for a while and then move the story along may have been him trying to apply that rule and ruling.

I am not sure that the GM got the rules for fascinating gaze completely wrong - it is a gaze attack - if you are in range and can see it's eyes, you have to make a save - in this case to not be fascinated.

From the Gaze entry in the Bestiary
Gaze (Su) A gaze special attack takes effect when foes look at the attacking creature’s eyes. The attack can have any sort of effect.
Each opponent within range of a gaze attack must attempt a saving throw each round at the beginning of his or her turn in the initiative order.

The OP seems to believe that it is a standard action for the gaze attack to work, but that isn't what I am seeing based on the bestiary entry.

So from what you and the OP are saying is that he got part of the rule wrong, where the attack would have released you from the fascination effect - could the OP confirm that they stayed fascinated or that they became fascinated on their turn after being momentarily released by an attack - I am unsure based on the original post, as the OP stated the he did get to act on round 5.

The biggest thing that I can see that the GM has done wrong is get a couple of things wrong - one that was corrected for a benefit to you (crits on constructs), and one that was wrong but was a benefit to you (surprise round charge).

It is possible that the GM got one ability of the creature from the last part of the fight, but the OP will have to clarify that.

That and the GM appears (based on your descriptions) to have not found a way to engage the players and make the game fun for you even if you did die.

Ninja'd

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Flutter wrote:
We're trying to lobby for the undersized mount feat to work with PFS's mount rules so that may be an option soon.

Then you have succeeded.

Undersized Mount feat from the Advanced Class Guide is legal for PFS play.

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Kryzbyn wrote:

Wow! 10?

Good job, sir.

Thank you, I am quite proud of her.

Skaldi the Tallest wrote:
Mistwalker wrote:

I think the age shouldn't/isn't an issue here.

My 10 year old is a 2 star GM, who ran games at GenCon this year -one table of PFS GMs.

As I didn't seen an abundance of 10 y/o GMs at GenCon, I'm going to assume I was next to your daughter during the event. I heard players compliment her as a good GM. Not just a good kid trying to GM, but a straight up good GM.

If I'd known how to track you down at the event, I'd've passed the compliment along directly.

Thank you, I will make sure that she sees this.

Socalwarhammer wrote:
Mistwalker- in the case of your daughter, she has obviously demonstrated both of the prerequisites listed above. Congrats, on a job well done.

Thank you, and I agree, maturity has a lot to do with it.

But from everything that I have read in this thread, age/maturity didn't really seem to play any role in what happened.

The GM may have gotten the abilities of the NPCs wrong on a couple of points, but does seem to have followed the tactics as described in the scenario.

scenario tactics quote:
The skeletons’ simple tactics involve swarming a single foe if possible. They stay close together so that their plasmatic death explosions overlap if they are destroyed.

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I think the age shouldn't/isn't an issue here.

My 10 year old is a 2 star GM, who ran games at GenCon this year -one table of PFS GMs. She did well and impressed people. But she puts in the prep-time that the scenario needed.

She also creates text documents with all of the stat blocks (including the information from abilities that are not fully described in the stat block - like grab, swallow hole, distract, etc..). Spells are fleshed out (range, damage, effect, etc) if there are spells or spell-like abilities.

She has a good systems mastery. I suspect that she wouldn't make the error of having a creature attack with both weapon and two claw attacks, nor would she focus all on one PC if there are multiple targets - especially for low or no intelleigence creatures.

She has stated in person and on the forums here that the most important thing about playing Pathfinder is to have fun - players and GMS.

If this GM is not presenting the scenarios properly, and does not have good grasp of the NPC abilities, then the VO or organizer needs to have a talk with them - perhaps emphasize more preparation is needed. Perhaps have the next few tables be ones with experienced players/GMs who are willing to help a new GM learn not only the system, but how to run a fun table.

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CigarSmoker wrote:

Death.

For a 4th level party that's 12 games. If your home group plays every week (like mine does), when is anyone going to have time with work, school, and just life to play 12 games at about 8 hours apiece to get enough levels to be viable in Society Play with his friends?

Not to mention this can be impossible if you live in a small town with only one or two games shops or if the game at the other game shop is well above your 1st level character anyway.

A couple of things here.

You only need 9 games to go from 1st to 4th, not 12.

The games are usually 4 to 5 hours, not 8 hours.

You can play online games that give you chronicles - either Play by Post or using something else (Skype?) to play the game in real time. There are even online conventions where you can get convention boons. This should help with the small town issue.

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d20pfsrd.com wrote:
Some people are religiously attached to the Publisher name regardless of who wrote something (even if it's the same exact person) and that's fine.

You do realize that this thread is in the Pathfinder Society part of the forum, right?

Where only Paizo products are listed in the additional resources (and not everything is PFS legal)?

I have no problem with 3rd party product for my home game (as long as it is GM approved).

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Came out clean for me.

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c873788 wrote:
Mistwalker wrote:

You might also want to look at the GM Shared Prep website. They have a fillable 2 page PDF that has all of the scenarios, modules, APs, specials, etc. on it.

Hi Mistwalker. Thanks for sharing that link. It seems to me that the Pathfinder Society Adventure Checklist found on that link serves a different purpose.

For a start, it's very well presented, compact and looks like it would print out easily. However, it seems to be designed specifically for just one character at a time and more importantly it has no means of distinguishing between having played or GM Credit.

The idea of mine is to be able to load ALL your characters into one spreadsheet so at a glance you can quickly see whether one of your characters has played a scenario or whether I've GMed it and assigned credit to a character. That means I can easily commit to signing up for a session online through a tool such as Warhorn without racking my brains trying to remember whether I've played it or GMed it before.

If you just want something to print out and check for a specific character, then the link you provided is definitely a better choice.

Glad you like it. But I can't take credit for it, it was simply pointed out to me one day and I thought it was very well done.

I use two of them for myself, one for player credits/played scenarios, one for GM credits. I don't have one for each character as you can only play any one scenario once per player (barring GM star replays) - I use one for all of my played games for all of characters.

I don't worry about the GM page if I am signing up to play something, just the player page.

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There is a big difference between demons and evil outsiders. To me, it would be similar as saying that robots or any kind of construct would count as tech.

Sigh, I had a large entry typed up, but James has stated it more clearly that I was....

spoiler:

I would also argue that 5-09 Traitor's lodge doesn't really apply, as the demon is used to encourage the PCs to withdraw as fast as possible.

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Undone wrote:
Dead Inside wrote:
LazarX wrote:
Last year was "Year of the Demon". Did every single scenario from Year 5 have Demons in them? Was it even a majority? Go back and check... we'll wait.

I don't own many but from a quick scan down the scenario descriptions it looks like over half refer to the crusade or demons in some way.

How are we to know before we buy or play which ones actually contain demons/robots/my little pony, etc.?

My estimate comes from just over 2/3rds of all season 5s having demons, with additional ones having a few evil outsiders.

List of scenarios please.

I suspect that you are seriously overestimating the number of having demons.

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The NPCs shouldn't be using their alpha strike tactics immediately - they don't know if they will get a chance to rest and recover resources so they have to husband their resources - same as the players.

I feel that it would be metagaming on the author/developer to know that this will be the only fight that the NPCs will face that day.

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Any of them that are tier 1 or tier 1-2 are repeatable

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PolydactylPolymath wrote:
Mistwalker wrote:

You might also want to look at the GM Shared Prep website. They have a fillable 2 page PDF that has all of the scenarios, modules, APs, specials, etc. on it.

Did you mean to link this one? Your link is the reporting form.

Sigh.

Yes, that is the one I thought that I had linked to.

Thanks.

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You might also want to look at the GM Shared Prep website. They have a fillable 2 page PDF that has all of the scenarios, modules, APs, specials, etc. on it.

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Have you taken a look at the GM resources for PFS?

Take a look at GM 101 and GM 201.

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There is a minor error in the Advanced Race Guide

Additional Resources wrote:
To create an aasimar, dhampir, fetchling, grippli, goblin, ifrit, kitsune, nagaji, oread, suli, sylph, tiefling, undine, vishkanya or wayang character, you must have a Chronicle sheet that opens the race as a legal option at character creation.

Kitsune, Nagaji and Wayang should be removes as they are now available without a chronicle sheet.

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Plerumque wrote:
Mistwalker wrote:

I use paint to chop up the maps into nice sized pieces that I can print myself on either 11x17 or 8.5x11 pages, and laminate those (I have a small laminator at home).

To size the image, I simply select either 10x16 squares or 8x10 squares - this makes the squares 1 inch sized when printed. A bit of tape hold the maps together on the table.

One additional trick that I use is that I "fix" the images with copy and paste to hide the secret doors and rooms. I print a copy with the rooms and doors in place, cut out the small area needed for the door or room and laminate those small areas too. This way when the PCs find a secret door/room, I drop the small laminated piece on the map (bit of tape to hold in place) and the adventure continues.

Before I laminate the maps, I write on the back of the maps the name and number of the scenario, along with the pertinent room info.

I have a fair number of scenarios mapped out this way, and the local PFS GMs are using the maps on game days - makes life easier for everyone.

Can you do this with the maps found in the scenarios themselves? I seem to recall hearing somewhere that that wasn't allowed, but it seems like it would be useful.

You can definitely do it with the maps in the scenarios - it is what I do.

You can't post the images online (like on the GM shared prep site). That is a violation of the Community Use policy. You can print and share the maps all you want as long as you aren't selling them.

I have dozens of scenario maps printed and laminated that get used at the game days and local conventions. The only thing that the other local PFS GMs need to bring for maps is some tape (and clean off the tape after the game).

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I use paint to chop up the maps into nice sized pieces that I can print myself on either 11x17 or 8.5x11 pages, and laminate those (I have a small laminator at home).

To size the image, I simply select either 10x16 squares or 8x10 squares - this makes the squares 1 inch sized when printed. A bit of tape hold the maps together on the table.

One additional trick that I use is that I "fix" the images with copy and paste to hide the secret doors and rooms. I print a copy with the rooms and doors in place, cut out the small area needed for the door or room and laminate those small areas too. This way when the PCs find a secret door/room, I drop the small laminated piece on the map (bit of tape to hold in place) and the adventure continues.

Before I laminate the maps, I write on the back of the maps the name and number of the scenario, along with the pertinent room info.

I have a fair number of scenarios mapped out this way, and the local PFS GMs are using the maps on game days - makes life easier for everyone.

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Congratulations

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Congratulations

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The one at the regular tables is the world's youngest 2 star GM, she is 10.

It's less of an age thing that it is one of maturity.

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I was told that volunteer GMs could skip the line to get into the booth, for exactly the reason you stated.

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I see her as a pissed off and embarrassed individual.

Nobles are supposed to lead, guide their people, make sacrifices for their cause (this includes marriages of state), etc..
But the nobles in Taldor appear to mostly be a selfish lot, only interested in their own pleasures and ruthlessly claiming credit for successes (of others) and casting blame on others for their failures.

I see her continuing to play the "game", but also leading and guiding an effective faction to ensure that countries are properly led.

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My story, if it had come up at GenCon was/is:

Stig normally doesn't run his auctions this way, but with the large influx of pathfinders with Andoran sympathies, his business has been taking a hit recently, so he is grumpier than normal, and seeking to recoup some of his loses. The auction are normally run in the usual manner.

The PCs could find out the above through knowledge (local) or diplomacy.

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I really liked having my table number assignment in advance.

Mustering cheat sheet idea:
Have a cheat sheet on stands near the various doors - single double sided pages.
Have a few rules/suggestions for making mustering easier like: muster under the iconic banner; real tickets get seated before generic tickets; pre-mustered tables of 6 real tickets will be seat first; try and pre-muster your tables in the same tier; etc.
Have a list of each Iconic and what games will be mustered under them.
Perhaps have any special instructions for the specials also listed on the page if there is room - if not, have their own instruction sheet available in the hallways (and to the mustering staff) a bit before the special is slated to start.

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If/when one of my PCs get a laser pistol, I will likely describe it at table as a weirdly shaped wand that fires a ray of light, and maybe say that it is a variant of the spell Searing Light.

I played in one of the new scenarios, where there was a hologram - in my log (yes, I/my characters take notes on every adventure/scenario), I described it as "appears to be a variant on silent image".

How you describe tech can/will alter how it is perceived in game - so if you prefer not to have a lot of tech, describe it in more "pathfinder" like terminology.

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trollbill wrote:
I was kind of hoping for a phased plasma rifle in the 40 watt range.

Just what you see on the wall.

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I too will chime in that it isn't the age of the player, but the maturity.

And there isn't an age limit on playing or GMing in PFS.

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Congratulations.

The character journals are awesome.

Map of Golarion, season 6 quick reference sheet, character sheet, inventory tracking sheet, magic item placement sheet, PFS prestige and experience tracker, boon and vanity reference sheet, the after scenario reference sheet and 13 pages for notes/journal entry for the scenarios.

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Congratulations

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When I played it, I asked if there were 3 dots and a triangle on the door? no, keep going.

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Congratulations

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You won't be getting an email from Paizo that it has been added to your downloads - you got that email a while back and it has been on backorder status.

Have you gone and checked in your downloads, around July 2 for the date added to your downloads?

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Shadow Stalker has now obtained her second star, at the age of 10!

I am both elated and concerned over this event.

Elated because she has put a lot of work into it (and will be running 5 slots of We be Goblins at GenCon in a week's time). She wanted to be a 2 star GM before going to GenCon (in part to see people's expression when she says that she is a 2 star) and put in a lot of work to get it.

Concerned because she has managed to coopt my Thursday night gaming group to get enough games in to get that second star.

She is now trying/racing me to the next star, as she want's to be a 3 star GM before I get to my fourth star! And my gaming group is more than willing to help her do it!

Congratulations Shadow Stalker.

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From Ottawa, it is a shorter drive to Indiannapolis than it is to Thunder Bay.

Canada is a wee bit bigger than most of our south of the border neighbours often realize.

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Congratulations

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Congratulations Tonya.

Looking forward to working with you

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Congratulations

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SCPRedMage wrote:
Mistwalker wrote:

Then for me, I will class "melee cover" in the same category as "attack action" and apply a -4 penalty for future attacks on the diagonal through walls.

I learned something today. :) Game on.

Well, technically cover grants a +4 bonus to AC, not a penalty on attack rolls...

True, but when I am GMing, it is easier for me to apply the -4 than to tell the player to add 4 to their AC for this attack, and does xx hit?

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