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Mistwalker's page

Goblin Squad Member. RPG Superstar 2015 Star Voter. Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStarFullStar Pathfinder Society GM. 2,127 posts. No reviews. No lists. No wishlists. 13 Pathfinder Society characters.


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Goblin Squad Member

Savage Grace wrote:
only skimmed the replies, but in response to the O.P. One key part of settlements is the bank, especially if/when people can be locked out of foreign banks.

I think that people not being able to use banks in some settlements will cause all kinds of trouble with game mechanics and likely be counter to part of the game design philosophy.

Merchants who list items in the Auction Houses (AH) have those items returned to their local bank vault if no one buys them - what happens if they are locked out? This will discourage travelling merchants.

What happens to the items in a bank vault if a settlement suddenly removes your banking permission?

What happens with caravans and large quantities? Or even someone travelling, buying and selling in settlements as they explore the river kingdoms? Or even coming down to help with an escalation (like what happened last weekend with Riverbank and the Ogg escalation) - if you can't keep more than what you can carry you won't get a lot of offers for help.

Abadar, the God of civilization, is also the God of Banks - in game, I cannot see that god putting up with that kind of thing

Goblin Squad Member

Have the resources been changed again in EE5?

Goblin Squad Member

1 person marked this as a favorite.

Repeat of what I said/reported in the GW forums:

One other thing that a group of us in the Ustalav Home Hex noticed is that when you clear an area, and are still there a few minutes later, you often get a spawn drop on you, seemingly appearing around you.

This is deadly when you are already in a tough fight, getting one, or sometimes two other spawn appear and aggro on you is usually deadly.

Another thing that was noticed was that if a PC hadn't been in the area, it was still fairly clear, but once a PC went through the area, the high spawn rate started and covered the area.

Goblin Squad Member

Pyronous Rath wrote:
Mistwalker wrote:

Out of curiosity, what is your arcane attack at?

29

I wonder if that may part of the problem.

I know that when Energetic Field is used before combat, my spells do more damage, due to the higher attack rating.

When I use a bow on different characters, I know that the one with ranged attack 45 does more damage than the one with ranged 25.

Goblin Squad Member

Out of curiosity, what is your arcane attack at?

Goblin Squad Member

So maybe not as big a problem as some have made it out to be.

The melee ones pack a punch, as appropriate to their color, and the casters debuff you - most likely making it easier for the melee ones to hurt you.

Hmm, is it similar to the way that the Broken Men Escalation elder priests (red) seem to most debuff after the first spell or two? Same AI issue?

Goblin Squad Member

I take it that the rest of the Ustalav escalation are doing normal damage?
That is, the melee fighters are doing damage?

Goblin Squad Member

What about Shadow Blast?

Goblin Squad Member

1 person marked this as a favorite.
Zaister wrote:

Thank you guys, for answering my questions. That makes it abundantly clear that, unfortunately, PFO is not a game for me then. Forced non-solo play is just not for me, and neither is PVP you can't opt out. Forced PVP is something I, personally, would never want to see in a game I play.

I saw that coming, but I wanted to see if it might be different, as it is Pathfinder, but, OK, so it goes.

You can do a lot solo in PFO. I gather, hunt, clear escalations often by myself. It is faster and can be fun to do that in a group.

Where you need the group is for refining and crafting. You do not have the time to learn all of the refining and crafting skills yourself - you need to trade with refiners and/or crafters to get the gear that makes your life easier. Same as in the Table Top game - your character can't learn all of the making skills or all of the magic item making feats - you trade with team mates or buy them.

The other group related activity in PFO is that settlements limit how high your skills can go - you have to be part of a settlement to gain access to higher level trainers. However, there are some companies that have stated that they are or will be mostly for solo players, so that they can benefit from the higher level skills.

Goblin Squad Member

I do back-up to try and throw off their rhythm. :)

I have also noticed this even when using a longbow and using half-draw to attack - it get's interrupted.

I started the thread because I had noticed an increase in the number of interrupts and was wondering if it was a deliberate change, accidental or if is simply the random numbers messing with me.

Goblin Squad Member

I have noticed something since EE 3 came out and was wondering if anyone else is having the same problem (or have I simply his a bad patch of random numbers).

When fighting NPCs that have archers, I have noticed two things.
1) They start interrupt attacks much earlier in the fight than in the past.
2) They seem to be interrupting much more often than before. I am under the impression that they have a 50% of interrupting with each shot, so pretty much every other spell or attack on your part will be interrupted. This is not what I have been seeing recently - 90% or more is what I am seeing.

A single archer interrupted my character more than 10 times in a row, then I managed to get a spell off, but it took 10 or so tries again before I could get a second spell of. This happened repeatedly since EE 3 went into effect.

So, is there a change to the way interrupt works?
Has anyone else noticed this?
Or have I hit a bad patch of random numbers?

Goblin Squad Member

1 person marked this as a favorite.

I have had some success adventuring with a staff.

I am adjusting my tactics since the changes in EE 3 (cooldown for cantrips).

But with a T1 +2 Charged Staff, I am able to take down Ogre Louts and Runts and even large groups of broken men/bandits with multiple yellows. Admittedly, I have had to run on occasion.

I also have a battle focus as my alternate weapon to be able to use both variant of minor cure, to speed up the recovery process.

Goblin Squad Member

It happened to me yesterday evening.
I was hoping that the server downtime would fix the problem with the sweep, but no luck.

Has anyone had the blue screen of death, and gotten back into the game in the 24 hours or so?

Goblin Squad Member

1 person marked this as a favorite.

Perhaps put it on the patcher for a bit - this way everyone should see it when they log into the game.

Goblin Squad Member

I seem to be missing something in my understanding (or forgotten it).

When you cast spells, you use up power (the yellow bar on the health bar). It does not refresh on it's own like stamina and hit points. I was under the impression that it could only be recovered in town or inns/camps (not yet in the game).

Yet when spells were cast, and a return to town happened, the yellow bar didn't seem to be refreshing (this was before the server downtime so it is possible that it was/is a slow process).

Is there a specific place or way to recover power?

Is there a specific place to find out what you stamina and/or power totals are? Hit points are on the character sheet, but I am unsure where to find the others.

Goblin Squad Member

I suspect that you will not have any luck with your suggestion. It would make significant changes in the way the game is set up and designed.

Settlement training is based on the number of towers that the settlement controls - the more towers, the higher level of feat that you can train.

From what I understand, this is done for several reasons, including but not limited to:
1) Method of getting players involved in the game
2) As the game is a sandbox environment, this creates player generated adventures and interactions
3) Promotes social groups and activities
4) Helps limit the negative impact of murderers
5) Helps to prevent real world money being able to "buy to win" the game

Goblin Squad Member

Bob Settles wrote:
All fixed, though the fix probably won't go live for at least a couple weeks. When it does, the papers will be on the ground next to the tables.

Thanks

Goblin Squad Member

I was wondering if anyone had found a way to be able to access/use/receive the communications?

When I tab, I see them (they are usually under a table), but I can't seem to retrieve them : I have tried single clicks and double clicks on both mouse buttons.

It seems that they can be retrieved as I saw in one hex that one of the thirty had been retrieved. So, what am I doing wrong?

Goblin Squad Member

In the Alpha there was a Spellspun Robe for tailor

Goblin Squad Member

2 people marked this as a favorite.

I do have a couple of odd questions about husks.

When you log out, your avatar stays logged in for a bit before disappearing.

If someone knows you are about to log out (like when you say goodnight to folks at the bank and someone overhears), and kills your avatar after you have "quit", does the husk disappear at the same time and re-appear when you log back in? Does it stay around for the full 30 minutes, even if you are not logged in?

Goblin Squad Member

Midnight of Golgotha wrote:

Or do you mean you took close to 2 hours to enact a form-up and when you finally berated enough of your carebears to put down their shovels and craft a weapon you discovered many Golgothans were too rep damaged to enter their own settlement without Thornguard aggro, so you milled around in Golgotha for a while and took a screenshot?

Midnight of Golgotha wrote:

Benevolent Dictator alerted the devs to the planned raid in advance and the devs stayed at work into the evening to watch and evaluate the action.

That suggests to me that it was important to them, and by extension important to the game and to YOU.

I find it amusing that you are attempting to ridicule your opponents for the time it took them to respond to your prepared in advance raid (long enough to alert the Devs). :)

Perhaps in the interest in working out any bugs in the PvP system, it would better to offer a challenge that would be two separate battles:
Both teams meet at the designated area.
Team A attacks team B, with those that die staying on the sidelines until we have a single side with members still standing.
The second battle starts with Team B attacking Team A - this way spreading around the rep hits.

The winning Team is the one who had the most standing members at the end of both fights.

Later fights could be arranged around defending a tower, or a town, or a gusher, or etc...

Goblin Squad Member

Ah, re-ran the patcher and am now logged in.

Thanks Atheroy

Goblin Squad Member

It connects for me now, but is hanging at "connecting to server"

Goblin Squad Member

Caldeathe Baequiannia wrote:
Savage Grace wrote:
Neadenil Edam wrote:


I would be very surprised if there is not at least one DT spy in the leadership of virtually every settlemnt in game.
I imagine there's a spy in every settlement, but I don't accept that they are in the leadership structures.
I'm not even convinced of that, considering how many settlements have no presence at all. On the other hand, it may be that spies are the most active members of some settlements....

Or they may like their leadership role in the new settlement so much that they become double agents.

:)

Goblin Squad Member

1 person marked this as a favorite.

Glad to see that I am not the only one who is unsure of what the symbols mean. :)

Perhaps a dev could provide an explanation (and images to Dazyk for his reference sheet).

Goblin Squad Member

Jakaal wrote:

the icons are on the last sheet of the workbook in the above link.

streak is a line that hits all in the line, burst is an AoE (possible centered on the target), burst to self is a burst centered on you.

I saw those icons, but not the ones that appear in above the center of your health bar - what do they indicate?

As mentioned above, I have seen a scale like image, a hands up image, a foot - and can't remember the rest. What do they signify?

Thanks for the info on the spell words. Is there a full list somewhere?

Goblin Squad Member

Giorgo wrote:
Mistwalker wrote:

And where can one find a list of what the little symbols that appear in combat on your health bar mean?

Dazyk's PFO Quick Reference

Thanks. That is helpful.

But:
What about the symbols that appear above the health bar:
balance looking one
hands up one
etc..

And what the spell words mean?
Example: Streak, Burst, Burst to self, etc..

I have an idea on some of the items, but am likely wrong in several cases.

Goblin Squad Member

Neadenil Edam wrote:
Nihimon wrote:
KarlBob wrote:
In my experience, fighters and rogues are beginning to learn a) don't stand too close to the wizard (soo many friendly fire AoEs)...
And for all that you hold sacred, don't run out directly in front of the Wizard!

lol ... it is surprising how many wizards do not realize what a "streak" spell does and throw Electirc Brand around with abandon.

It is not being hit by the friendly fire that bothers me - its the fact that if you are spamming something like half draw and the wizzie is behind you your shots can switch to them automatically and kill them before you realise.

Where can one find a list explaining all of the terms of the cantrips/orisons/spells?

And where can one find a list of what the little symbols that appear in combat on your health bar mean?

Goblin Squad Member

That sound good to me, and addresses any concerns I had about new players.

Appreciate the explanation and the changes.

Goblin Squad Member

1 person marked this as a favorite.
Nihimon wrote:
Mistwalker wrote:
Nihimon wrote:
Mistwalker wrote:
But the question remains, what will the new player use to pay for the T1+1 armor?
Harvested Resources.
How is that going to be done at an Auction House?

New Players gather Resources and sell them, along with any Recipes or Expendables they're lucky enough to loot, on the Auction House to get Coin to buy better Gear.

This is the exact system Ryan described in Adventure in the River Kingdoms.

Don't the Auction Houses need to work a wee bit more smoothly before that will work (and the experienced players will actually put items in the AH)?

I think that the AH needs to work better before they completely cancel the drops on the starter goblins.

Suggestion would be to keep weapons and armor on the starter goblins until the AH is working sufficiently well that it is being used by both new and experienced players.

Goblin Squad Member

Nihimon wrote:
Mistwalker wrote:
But the question remains, what will the new player use to pay for the T1+1 armor?
Harvested Resources.

How is that going to be done at an Auction House?

This requires that the new player find an armorer and weaponsmith (or articifer or iconographer or bowyer or etc) to trade with them to get the weapon and armor that they need/want.

I don't see this as being fun for new players - running around and asking (having to beg) for an experienced player to make them an item when they are new.

It is much more challenging for a game to thrive if new players don't enjoy themselves in the first few hours of playing - they simply move on to something else.

In my opinion, having to beg/ask experience players for gear isn't fun. And if you do find one willing to make you gear in exchange for resources, you have to your first few hours gathering resources, then trying to hook up with that experienced player (and potentially wait while they refine and then make the gear), which again doesn't seem fun.

When my gatherer lost his armor due to a wolf mob being next to the shrine, I had more trouble gathering, as mobs of goblins that I used to wade into without any trouble now killed me. I ended up going back to base and getting another suit of armor (one gotten from a starter town goblin mob - as has been all of my armors to date). It was annoying and not really fun, but it was only a small blip on my enjoyment of PFO.

TLDR: keep weapons and armor drops on starter goblins

Goblin Squad Member

Yesterday while out gathering, I managed to get clobbered by an Ogre group spawn, and I died - no issue with that, I got to close trying to get some resources.

The problem that I had was that when I was raised at the Shrine, I was immediately attack by a large wolf pack (including at least one Alpha), which stunned me. Needless to say, I died again, was raised again, died again, repeated several times - until I managed to flee (guess I resisted the stuns).

I lost some gear due to the repeated dying, including my armor and a battle focus.

I cleared the wolves by killing one and running away, killing one and running away, etc. until I had cleared the Shrine area.

So, all that to say, is there code that ensures that there will be no spawn within detection range of a newly raised PC?
If so, should we be reporting when it isn't happening?
If not, is it in the plans to do so, or what is the reason that it isn't on the list?

Goblin Squad Member

sspitfire1 wrote:
It only takes 61 experience and 1 category point of the appropriate type to acquire Rank 2 of an armor feat and unlock the second minor keyword, so there is not really any reason a newb couldn't wear T1+1 armor and get the full benefit within the first 5 minutes of creating their character (well, ok, that wouldn't be newb, but you get idea).

But the question remains, what will the new player use to pay for the T1+1 armor?

It is a bit of a challenge to get the weapon and armor that you need for your role even with the current armor and weapon drops. If new players can't get those armor drops, then they will be at a disadvantage to those of us who started right when EE started (let's not get into the amount of game mechanic knowledge that some of us have).

Leaving weapon and armor drops on starter goblins will help new players master their initial fighting skills, without experienced players hanging about to farm for recipes and copper coins. I prefer that approach to the one of giving players a "free" set of gear - you tend to appreciate what you earn more than what is given to you.

Goblin Squad Member

I agree with Proxima Sin's approach.

If the starter town goblins only have weapons (including ranged weapons, melee weapons, wands, staves, battle foci)and armor in the drops , I don't think that you will see anymore farming going on, and it will allow new players to equip themselves.

Goblin Squad Member

Savage Grace wrote:
What happens to banked stuff at NPC starter settlements if you decide to remove the starter settlements?

When they deleted a few settlements towards the end of the alpha, everything in those banks was just gone. I know, as I had all my crafting items in the bank at Phoenix Pass - and it was all gone (it was an alpha, and company/settlement mates provided anything I needed - so no real hardship, just a bit annoying not receiving any advance warning).

I believe that the settlements that got moved had their bank contents move as well (not 100% sure on that).

Goblin Squad Member

Illililili wrote:

Also, every time we died during the escalation we lost 2 durability from all our gear pieces. This was reported to Ryan.

Not sure if this is related to the other bug where you dc and lose your character on the minimap if you change hexes when you die, because we changed hexes every time we died, lost the 2 dur, then had to relog. Very annoying.

When you died and were transported to the Shrine one hex over, did you come back with 0 hp? And had to relog?

If so, take your gear off before you quit and relog - this will keep you from losing that second point of durability.

Goblin Squad Member

Bob Settles wrote:
Guurzak wrote:
Bob, that still doesn't explain the behavior Mistwalker is reporting. If Supplies and Pets are both running and we complete Supplies, we would expect Supplies to reset but we would NOT expect Pets to reset at the same time, which is what was described.
Mistwalker's post says that while trying to get the last 10 or so wolves, the supply event reset, which I assumed meant that the supply event was the one previously referred to as being completed. If the wolves reset without killing all the wolves, or the supplies reset without getting all the supplies, then I don't have an explanation for that. Best I can do is keep an eye out for similar reports and see if there's a pattern.

Only 1 reset, the one that was completed, in the 5-10 minute time frame.

I may have misunderstood, but I was under the impression that if we completed both quests, then the escalation would be cleared - did I get that wrong?

If so, how do we clear the escalation?

Goblin Squad Member

Illililili wrote:
2) Any time you are casting a spell while you cross a hex boundary you lose all casting synch. To fix you have to relog. This is doubly annoying because only sometimes do your spells grey out. Most of the time your spells "appear" castable, they still show the graphics, but they don't actually do anything. Hilarious after you run across the world, join an escalation group, and try to heal the tank only to have no hp actually applied.
Mistwalker wrote:

Out of curiosity, did you try reloading the feats into the action bar before relogging?

Illililili wrote:
Nope, will try that this evening.

I would be interested in knowing the results.

Goblin Squad Member

Bob Settles wrote:
Mistwalker wrote:

I have a question about escalations with two quests and their reset timers.

I was working on an escalation with some friends (some met that night) that had two quests:
Retrieve 30 supplies
Kill 30 trained pets (wolves)

Would get one done (and the second partially done at the same time), but it seemed that a short time later, before we could find the next 10 wolves or so, that the supply quest would reset (or vice-versa).

What is the timer set at now, and why is it set at that time value?

Oddly enough, neither of those two events has a timer. My guess would be that you crossed a hex boundary into another hex that was also running the second event, but no progress had been made in that hex yet.

I would say that your guess is incorrect - we were in a monster hex, so it was obvious where the boundaries were (-13, -06 to be precise). We were in the middle of the hex when the quest restarted.

Goblin Squad Member

Bob Settles wrote:
Gol Phyllain wrote:
It was just supper depressing to have the storm caller quest reset at 45/50 kills.
Yeah, once we make the timers visible, it will be a lot easier to tell in advance whether you're on target to finish a quest in time, or whether your time might be better spent elsewhere. I'd also like to see some additional changes that will extend the timers as long as progress is being made at a reasonable rate, but that's probably further down the road.

I have a question about escalations with two quests and their reset timers.

I was working on an escalation with some friends (some met that night) that had two quests:
Retrieve 30 supplies
Kill 30 trained pets (wolves)

Would get one done (and the second partially done at the same time), but it seemed that a short time later, before we could find the next 10 wolves or so, that the supply quest would reset (or vice-versa).

What is the timer set at now, and why is it set at that time value?

Goblin Squad Member

Illililili wrote:
1) When you die, almost every time you have to relog because you no longer display on the minimap, and if you continue to play you will lose connection completely. Note: This may only be happening in escalation hexes where you respawn in a different hex. We died a lot to our escalation today, and relogging every time is VERY annoying.

I will add a bit to this situation.

I am not sure if it linked to the escalation or the monster hexes. In two different monster hexes, the radar map icon disappeared.
Illililili, were in a party when it happened? The times that it happened that I am aware of, everyone was in a party.
At one point, after a few party members had died and come back, my icon disappeared too, and I had not died - it came back later.

Illililili wrote:
2) Any time you are casting a spell while you cross a hex boundary you lose all casting synch. To fix you have to relog. This is doubly annoying because only sometimes do your spells grey out. Most of the time your spells "appear" castable, they still show the graphics, but they don't actually do anything. Hilarious after you run across the world, join an escalation group, and try to heal the tank only to have no hp actually applied.

Out of curiosity, did you try reloading the feats into the action bar before relogging?

Goblin Squad Member

I have the impression that I have looked at every NPC in a starter town and in a PC crafting settlement, but I haven't been able to find these two skills.

Where do I find Carpenter and Engineering skills?

Goblin Squad Member

Stoneroot Glade (at -17, -03) isn't highlighted as a PC settlement
Phoenix Pass (at -08, -04) doesn't exist anymore and should have the NPC highlight removed.

Goblin Squad Member

I have 12:44 EST on my clocks.

Goblin Squad Member

Both my daughter and I have the same problem with the backdated XP on the second character (not being backdated).

Not a huge issue, as it is only about 300 to 350 XP, but will be for others who log in days or weeks later, expecting to have backdated XP.

Goblin Squad Member

I don't think that farming will have a long term impact.

If I see someone doing it and it annoys me enough, I can log on with an alt with no gear, go out and lure in a large mob of other starter goblins (or whatever else is around), run to the bot farmer and stop next to them. My alt dies, so does the bot farmer - I go back to the husk and take what interests me.

It is not nice, and if the player is there, could be considered griefing, but it would likely be effective in discouraging bot farming.

Goblin Squad Member

1 person marked this as a favorite.

I will be working on the mage side of things, including Sage and Artificer.

And will likely be doing a lot of gathering as well.

Goblin Squad Member

Sorry to hear that Cal.
Best wishes for you and your wife.

Goblin Squad Member

Happy holidays

Goblin Squad Member

I am interested in:
The bags of xx
the fragments of xx
the gems
and the essence.

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