Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Market Patron

Mistwalker's page

Goblin Squad Member. Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 2,033 posts. No reviews. No lists. No wishlists. 13 Pathfinder Society characters.


RSS

1 to 50 of 2,033 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Congratulations

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
trogwolf wrote:

On the Additional Resources Page, where it refers to "Pathfinder Campaign Setting: Seekers of Secrets

Everything in this book is legal for play with the following notes. Equipment: ioun stones use method 1 for resonance and never use method 2. Additionally, only normal ioun stones have resonance—inferior ioun stones never do. Advanced ioun stones are not legal for play. Prestige Class: Pathfinder Savants replace the item creation feat prerequisite with Spell Focus."

Is it actually talking about "Pathfinder Chronicles: Seekers of Secrets—A Guide to the Pathfinder Society (PFRPG)"?

Because I can't find a product named "Pathfinder Campaign Setting: Seekers of Secrets" If I search for this, the other comes up at the top of the list.

Yes, it is referring to the Pathfinder Chronicles: Seeker of Secrets. A while back the campaign setting and chronicles lines were merged - both are now the "campaign setting" line.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Congratulations

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Congratulations

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
Kadasbrass Loreweaver wrote:
We've had more than a few talks. Covering Teamwork, Alignment, and keeping track of his chronicle sheets. I guess I reached the point where I feel experience is a better teacher...

Then it may be time to have the talk about the "don't be a jerk" rule. I would coach it with something like "I know that you are excited about playing and like to be in the thick of the action, but..."

Or perhaps come at it from the other side, ask about how would he feel if other players kept putting his character's life in danger because they were bored/didn't think/didn't talk it over with the team/etc.. Then ask how he thinks the others feel when he does that.

Both ways have worked for me.

Also, does he follow the game intently the whole time, or does he get bored at times? And is it when he is bored that he jumps in? The reason that I am asking is that when my youngest started to play at 6, I encouraged her to color when she got bored - stay at the table and follow what was going on, and be ready to act if she needed/wanted to (like combat or saying something to an NPC), but otherwise quietly coloring or using a sticker book when bored. It has worked well for her, and the other players (mostly adults) have appreciated her approach to the game - it doesn't hurt that she likes to play a raging invulnerable barbarian who likes to protect everyone else.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
DoubleGold wrote:
In other words, if someone DMed it before, they aren't going to walk into a trap they know is there, even if their perception fails to see it, they will find some way to avoid the trap or just take 20. Yes they would stay in character, but they aren't going to walk into that trap and they aren't going to say I know that trap is there until the character sees it.

You would be wrong there. I GMed or prepped scenarios and then played them. Even if as a player, I know exactly where the trap is, but if I think that my PC wouldn't (didn't pass the take 10 perception that I use most of the time) then I would walk into it - and have.

And when meeting NPCs, I allow my sense motive to determine if I believe them or not, not my player knowledge of who they are (or go along with the majority of the group).

DoubleGold wrote:

Edit: the one thing about PFS death that bothers me is this. You can only get credit once per player, not character.

So if you have 13 characters of yours die, there is a chance you will never get pfs credit for a level 1 character ever again, because you have played all of the pfs senarios that involve level 1. Or you can never make it past level 5, because you've play all the senarios that involve level 5, you are out of games to get credit, because you've played all of them and all of your characters that would've advanced die.

okay, so lets assume you didn't use up all the level 1 adventures. make a 14th character, but somewhere down the road that character dies. Point I'm trying to make is if enough of your characters die, you won't be able to advance forward because you use up all of the scenarios that give credit at said level.

Well, if you have 14 characters die on you, you may want to look at why they are dying so often and so fast.

Others have mentioned that some scenarios are replayable for credit (level 1 or level 1-2 scenarios). This will get your PC to 2nd level.

And your level 5 characters should be able to afford a raise dead, either by prestige or gold.

And unless you are running marathon PFS sessions, it will take a long time to use up all of the available scenarios.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

An obvious question, but have you tried talking to him?

Perhaps suggest that before he jumps in with a role play encounter, that he mention what he intends to do, to see if the group can/will support him? Or the group may modify/upgrade his plan, so that everyone can contribute?

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
Bigdaddyjug wrote:

Heck, wasn't there a story about a 7 year old who earned her 2nd GM star recently?

I'm pretty sure 12-14 year olds can handle playing PFS just fine.

She got her first star at 9, and her second one at 10.

Her younger sister started playing at 6, and was well received at tables with adults who didn't know her.

I don't think that age should be a big issue with Pathfinder/PFS. It is maturity that matters.

DoubleGold, I too would like to here what your concerns are with having young players.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
Mystic Lemur wrote:
So you're claiming that a spell that is functionally the same, but has a different spell level and list of classes that it can be used by, is a completely different spell?

Some of the features of the spells are the same, but there are a few significant differences:

One requires an expensive focus (that may be a challenge for some creatures to wear), while the higher level one does not.
One applies to animal companions and familiars, while the other has opened it up to include eidolons.

To say that the lower level spell from the Animal Archive (AA) is no longer valid due to there being a spell with the same name in the Advanced Class Guide (ACG) is doing a disservice to those that have purchased the AA in the past, thus can use the spell - it is telling them that a spell that they can cast as an owner of the AA is no longer valid because of a spell in the ACG, a book that they may not have and may have no plans on purchasing.

Also, I don't see what any harm in having both version available for use by PCs.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

I know that they used to get full up-tier gold, but haven't since the start of Season 5.

I just wanted to flag that for those who didn't know/realize that out-of-tier gold applies to every game where you are out-of-tier.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
David Bowles wrote:
True, I just think it would be for the best, just as how they put the hammer down on level twos getting able to get full sub tier 4-5 money. As it stands, I do just leave those tables.

Playing up or down does not change the gold you get if you are playing out of tier. You get the average between your level and the out-of-subtier that you played at.

example subtier 1-2: 512 gold
subtier 4-5: 1860
If you are not playing in your tier, you get 1186 gold

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

That message has no impact on GM star credit - count the number of sessions you have in your GM sessions folder, you will see that it matches the total of credit.

For re-playable modules, ignore the message - it is a known issue - low priority to get fixed as it doesn't affect anything elsewhere.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

One is a second level spell, the other is a first level spell.
They are in different books - it isn't errata.
They are two different spells, the lower level one needing the rings, the higher level on does not need the rings.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Congratulations

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

I agree that having the target drink something (provided there isn't a poison label or similar label on it) should be easy with this spell.

I don't agree that it would work with manacles. We aren't talking about handcuffs that can be put on is seconds, but medieval style manacles.

They don't come with locks unless you spend extra to get the locks, so it is bolts and such that secure the manacles to the wrists and connecting chain. This isn't something that you can do to yourself, otherwise you could take them off as easily.

Even if the argument that the target would put on the manacles is accepted, it would take them longer than 6 seconds to put on and do up a single manacle. This applies even if locks were purchased to and added to the manacles - it would be more padlock style and not built into the manacles.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Congratulations

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
FranKc wrote:
And people please, use the spoiler tag.

I am curious why you are requesting spoiler tags in the GM discussion part of the PFS forum.

Wouldn't most think that every thread in this subforum will contain spoilers?

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Congratulations

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
Mike Bramnik wrote:
I love extracting the maps and printing them up full color... The only problem comes when "secret" or "trap" markings aren't in separate layers. Then you either need to edit them pixel by pixel before printing, or ask your players to pretend that they can't see the red marks...

I usually do a bit of copy and paste from another part of the map to remove the secret doors and rooms (sometimes put a logo on the covered room so that players don't realize that there is a blank space and metagame).

I print up the map a second time with the secret doors and rooms indicated, cut them out, laminate and simply drop them in place when/if they are found.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

@ Flite: from what I understand, you only get one chronicle sheet for the quests. As you play them, each quest get's checked off, and either when you complete the last one, or when you start your first non-quest scenario, the GM signs off on the quest chronicle, with the reward based on how many quests have been done.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Congratulations

***

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Congratulations

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Congratulations

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Congratulations

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
claudekennilol wrote:
Koujow wrote:

I am the player that took the 33 points of damage in one round. I wanted to verify the OP's story and expand a bit so that you don't think he is just giving a kneejerk reaction to being TPK'd.

. . .

He rolled a scimitar and two claw attacks for all 4. Keep in mind, 2 of the skeletons had to move to reach me, so they wouldn't get a full attack anyways. And second, burning skeletons get a scimitar and 1 claw OR two claw attacks, not all three. He does the 33 points of damage

Everyone seems to be ignoring this part and it alone should be enough of an error to reverse at least this one death.

He should've been attacked 6 times. Not 12 times which is obviously a huge difference.

It hasn't been ignored. I addressed it up thread a bit.

The OP stated wrote:
he rolls a bunch of dice, does some math and says "33 damage.

Spoiler:
I am not sure that he was incorrect in the number of attacks and damage to the PC - the two that were next to him would do on average 15 points of damage if both attacks hit, so 30 points, plus another two attacks that if they hit would on average do 8 points each, so another 16 points for a total of 46 points of damage from 6 hits. Even if only the primary hand on each skeleton hit, the average would be 32 points of damage.

It is possible that you misinterpreted what was happening when he rolled damage, as the primary hand did 1d4+2 plus 1d6 damage - I suspect this because you mentioned scimitar and claw damage - but these skeletons didn't have scimitar (1d6 damage) and claws (1d4 damage) - each of the damage rolls will have a d4 and a d6.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
Koujow wrote:

I'm sorry about the confusion. To clarify, the first post was kind of a generalization. He didn't know the rule, we tried to explain, he eventually got it. The second post was a more detailed explanation. I don't want you to think I am trying to slander the guy or anything. I'm just giving the best explanation as I can remember.

Rather than bring the game to a complete stop, when I rolled my second critical and was denied damage, I said ok and looked up the rules in the book. I tried to explain them and a few rounds later, he understood. I did not stop the game because while it was annoying for my character not to get his crit or the rogue to get sneak attack, it would be 10x more annoying for the game to have to come to a complete stop so we could figure it out. Just go with the flow until something changes it.

No problem from my end, but can we soften the tone a bit - it doesn't appear to be a case of he refused to learn the rule - he either didn't know it or got it wrong, but when it was pointed out, he corrected it from that point.

I don't know of a single GM that hasn't gotten something wrong, or not known something. For us older GMs, it is often a case of 3.5 rule versus the unnoticed small change in Pathfinder.

It took me a long time to realize that an immediate action uses up your next swift action. And I know several GMs that didn't realize that you can crit constructs - the entry had to be pointed out to them.

Again, could you get one of the players who where there to answer the questions about how the final fight went? This is something that the VO will also need to know to be able to determine if an error lead to a TPK and if the deaths should be reversed.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
Koujow wrote:

Again, to emphasize, his lack of understanding of how a gaze attack worked led to death of the party.

The GM locked down the entire party with the gaze attack. That seems correct from the posts above. But secondary saves to escape after the fact were not allowed. I can only elaborate so much on this because, like I said, I got this information second hand from my uncle afterwards.

As a side note, people keep acting like refusing to acknowledge that constructs can be sneak attacked and critical'd is just a minor thing. The kid flat out refused to list to a rule and despite rolling a critical twice, I was never allowed to deal extra damage. The rogue was only allowed extra sneak attack damage on the last round. This isn't a minor thing. This lead to more resources that needed to be spent (druid and myself had to use extra spells, etc.) which meant we had fewer resources later on, which we should have had because he refused to learn the rules.

You are changing your story a bit here. Originally you said that

Koujow wrote:
When we began to fight the construct, the GM refused to believe that Constructs could be critical'd or sneak attacked. I do not know if this is in the scenario, but when it was critical'd, he said instead of extra damage it was stunned. We had to pull out the bestiary to prove to him that constructs could indeed be crit and SA. But we got through.

To me that indicates that the GM didn't know the rule at the start of the fight, but once you showed him the rule he accepted the rule and moved forward from there using the right rule. So where is the "he refused to learn the rules" part in this? Or should that have been "he didn't know the rule"?

Koujow wrote:
And what was the constructs stats? IDK, I have not read the adventure. But people who have said that he probably used the stats from a different tier. I can tell you at the very least that while power attacking, he rolled a 8 and hit an AC 18 character, meaning a creature in a tier 1 adventure has a +11 attack (+10 when power attacking)? That doesn't seem right to me.

Spoiler:
When not entangled, the machine soldier’s statistics are Init +2; AC 18, touch 12, flat-footed 16; Ref +3; Melee mwk longsword +10 (1d8+4/19–20); Ranged mwk light crossbow +7 (1d8/19–20); Dex 15; CMB +8; CMD 20

Please note that the mwk longsword attack stats are the same in both the low tier and in the high tier - but the high tier has 2 of them.

So if the attack happened after the entangled condition was gone, it looks like the proper modifiers were used.

If the fascination was done incorrectly, then I can see a case for asking that a VO look into it. However, the OP (who was there) hasn't returned to the thread to clarify how the final fight happened, so there is no way for anyone discussing this right now (including you) to know if it was done correctly or not.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

I wouldn't have an issue with the ring having other languages.

I was already thinking along the lines of Louis about the headbands (which allow you to choose the skill and language - which seems to nullify part of the "no" argument).

And I find that I like the idea that Pathfinders have rings to help them explore old ruins (a ring with 4 dead languages) or explore in Tien areas (a ring with 4 languages from the other side of the world) or explore in the north (a ring with four of the languages of the north) or etc..

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Got it.

But it does work for druids and rangers and hunters and summoners.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
Koujow wrote:
Jiggy wrote:
Fascinating. The longer this thread goes, the fewer things the GM actually got wrong; if the posted references the stats/tactics/etc are to be believed, then the players have made far more errors than the GM did, and all because they chose to make their declarations without fact-checking first.
I agree. Despite the fact that people have verified that he used the wrong stats, ignored the rules about criticals and sneak attacks on robots, didn't tell us what the monster was with a successful knowledge check and stun locked pcs for multiple rounds because he didn't know the rules for fascination and gaze attacks... We were at fault.

I don't think anyone was accusing you of being at fault.

You are mentioning that people verified that he used the wrong stats? I must have missed that - could you point out where that was.

Spoiler:
From your description, it wasn't that he ignored the rules about crits and sneak damage on constructs, but that he had gotten them wrong originally, and when the players pointed it out to him, he corrected it.

The Players got the surprise round charge rule wrong, and the GM went with the player incorrect interpretation.

You stated that when you got a 20 on the knowledge check that the GM may not have heard them. I don't know if there was any error or not - I know that if I had been running it, the DC would have been 15, so you would have gotten two pieces of information.

The swarming of the PC by the plasma skeletons was in their tactics. I am no longer sure that he was incorrect in the number of attacks and damage to the PC - the two that were next to him would do on average 15 points of damage if both attacks hit, so 30 points, plus another two attacks that if they hit would on average do 8 points each, so another 16 points for a total of 46 points of damage from 6 hits. Even if only the primary hand on each skeleton hit, the average would be 32 points of damage.

It is possible that you misinterpreted what was happening when he rolled damage, as the primary hand did 1d4+2 plus 1d6 damage - I suspect this because you mentioned scimitar and claw damage - but these skeletons didn't have scimitar (1d6 damage) and claws (1d4 damage).

John Compton has confirmed that to learn things about robots and tech items you need the feat Technologist - so having the group press buttons for a while and then move the story along may have been him trying to apply that rule and ruling.

I am not sure that the GM got the rules for fascinating gaze completely wrong - it is a gaze attack - if you are in range and can see it's eyes, you have to make a save - in this case to not be fascinated.

From the Gaze entry in the Bestiary
Gaze (Su) A gaze special attack takes effect when foes look at the attacking creature’s eyes. The attack can have any sort of effect.
Each opponent within range of a gaze attack must attempt a saving throw each round at the beginning of his or her turn in the initiative order.

The OP seems to believe that it is a standard action for the gaze attack to work, but that isn't what I am seeing based on the bestiary entry.

So from what you and the OP are saying is that he got part of the rule wrong, where the attack would have released you from the fascination effect - could the OP confirm that they stayed fascinated or that they became fascinated on their turn after being momentarily released by an attack - I am unsure based on the original post, as the OP stated the he did get to act on round 5.

The biggest thing that I can see that the GM has done wrong is get a couple of things wrong - one that was corrected for a benefit to you (crits on constructs), and one that was wrong but was a benefit to you (surprise round charge).

It is possible that the GM got one ability of the creature from the last part of the fight, but the OP will have to clarify that.

That and the GM appears (based on your descriptions) to have not found a way to engage the players and make the game fun for you even if you did die.

Ninja'd

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
Flutter wrote:
We're trying to lobby for the undersized mount feat to work with PFS's mount rules so that may be an option soon.

Then you have succeeded.

Undersized Mount feat from the Advanced Class Guide is legal for PFS play.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
Kryzbyn wrote:

Wow! 10?

Good job, sir.

Thank you, I am quite proud of her.

Skaldi the Tallest wrote:
Mistwalker wrote:

I think the age shouldn't/isn't an issue here.

My 10 year old is a 2 star GM, who ran games at GenCon this year -one table of PFS GMs.

As I didn't seen an abundance of 10 y/o GMs at GenCon, I'm going to assume I was next to your daughter during the event. I heard players compliment her as a good GM. Not just a good kid trying to GM, but a straight up good GM.

If I'd known how to track you down at the event, I'd've passed the compliment along directly.

Thank you, I will make sure that she sees this.

Socalwarhammer wrote:
Mistwalker- in the case of your daughter, she has obviously demonstrated both of the prerequisites listed above. Congrats, on a job well done.

Thank you, and I agree, maturity has a lot to do with it.

But from everything that I have read in this thread, age/maturity didn't really seem to play any role in what happened.

The GM may have gotten the abilities of the NPCs wrong on a couple of points, but does seem to have followed the tactics as described in the scenario.

scenario tactics quote:
The skeletons’ simple tactics involve swarming a single foe if possible. They stay close together so that their plasmatic death explosions overlap if they are destroyed.

***

8 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

I think the age shouldn't/isn't an issue here.

My 10 year old is a 2 star GM, who ran games at GenCon this year -one table of PFS GMs. She did well and impressed people. But she puts in the prep-time that the scenario needed.

She also creates text documents with all of the stat blocks (including the information from abilities that are not fully described in the stat block - like grab, swallow hole, distract, etc..). Spells are fleshed out (range, damage, effect, etc) if there are spells or spell-like abilities.

She has a good systems mastery. I suspect that she wouldn't make the error of having a creature attack with both weapon and two claw attacks, nor would she focus all on one PC if there are multiple targets - especially for low or no intelleigence creatures.

She has stated in person and on the forums here that the most important thing about playing Pathfinder is to have fun - players and GMS.

If this GM is not presenting the scenarios properly, and does not have good grasp of the NPC abilities, then the VO or organizer needs to have a talk with them - perhaps emphasize more preparation is needed. Perhaps have the next few tables be ones with experienced players/GMs who are willing to help a new GM learn not only the system, but how to run a fun table.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
CigarSmoker wrote:

Death.

For a 4th level party that's 12 games. If your home group plays every week (like mine does), when is anyone going to have time with work, school, and just life to play 12 games at about 8 hours apiece to get enough levels to be viable in Society Play with his friends?

Not to mention this can be impossible if you live in a small town with only one or two games shops or if the game at the other game shop is well above your 1st level character anyway.

A couple of things here.

You only need 9 games to go from 1st to 4th, not 12.

The games are usually 4 to 5 hours, not 8 hours.

You can play online games that give you chronicles - either Play by Post or using something else (Skype?) to play the game in real time. There are even online conventions where you can get convention boons. This should help with the small town issue.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
d20pfsrd.com wrote:
Some people are religiously attached to the Publisher name regardless of who wrote something (even if it's the same exact person) and that's fine.

You do realize that this thread is in the Pathfinder Society part of the forum, right?

Where only Paizo products are listed in the additional resources (and not everything is PFS legal)?

I have no problem with 3rd party product for my home game (as long as it is GM approved).

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Came out clean for me.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
c873788 wrote:
Mistwalker wrote:

You might also want to look at the GM Shared Prep website. They have a fillable 2 page PDF that has all of the scenarios, modules, APs, specials, etc. on it.

Hi Mistwalker. Thanks for sharing that link. It seems to me that the Pathfinder Society Adventure Checklist found on that link serves a different purpose.

For a start, it's very well presented, compact and looks like it would print out easily. However, it seems to be designed specifically for just one character at a time and more importantly it has no means of distinguishing between having played or GM Credit.

The idea of mine is to be able to load ALL your characters into one spreadsheet so at a glance you can quickly see whether one of your characters has played a scenario or whether I've GMed it and assigned credit to a character. That means I can easily commit to signing up for a session online through a tool such as Warhorn without racking my brains trying to remember whether I've played it or GMed it before.

If you just want something to print out and check for a specific character, then the link you provided is definitely a better choice.

Glad you like it. But I can't take credit for it, it was simply pointed out to me one day and I thought it was very well done.

I use two of them for myself, one for player credits/played scenarios, one for GM credits. I don't have one for each character as you can only play any one scenario once per player (barring GM star replays) - I use one for all of my played games for all of characters.

I don't worry about the GM page if I am signing up to play something, just the player page.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

There is a big difference between demons and evil outsiders. To me, it would be similar as saying that robots or any kind of construct would count as tech.

Sigh, I had a large entry typed up, but James has stated it more clearly that I was....

spoiler:

I would also argue that 5-09 Traitor's lodge doesn't really apply, as the demon is used to encourage the PCs to withdraw as fast as possible.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
Undone wrote:
Dead Inside wrote:
LazarX wrote:
Last year was "Year of the Demon". Did every single scenario from Year 5 have Demons in them? Was it even a majority? Go back and check... we'll wait.

I don't own many but from a quick scan down the scenario descriptions it looks like over half refer to the crusade or demons in some way.

How are we to know before we buy or play which ones actually contain demons/robots/my little pony, etc.?

My estimate comes from just over 2/3rds of all season 5s having demons, with additional ones having a few evil outsiders.

List of scenarios please.

I suspect that you are seriously overestimating the number of having demons.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

The NPCs shouldn't be using their alpha strike tactics immediately - they don't know if they will get a chance to rest and recover resources so they have to husband their resources - same as the players.

I feel that it would be metagaming on the author/developer to know that this will be the only fight that the NPCs will face that day.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Any of them that are tier 1 or tier 1-2 are repeatable

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
PolydactylPolymath wrote:
Mistwalker wrote:

You might also want to look at the GM Shared Prep website. They have a fillable 2 page PDF that has all of the scenarios, modules, APs, specials, etc. on it.

Did you mean to link this one? Your link is the reporting form.

Sigh.

Yes, that is the one I thought that I had linked to.

Thanks.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

You might also want to look at the GM Shared Prep website. They have a fillable 2 page PDF that has all of the scenarios, modules, APs, specials, etc. on it.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Have you taken a look at the GM resources for PFS?

Take a look at GM 101 and GM 201.

***

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

There is a minor error in the Advanced Race Guide

Additional Resources wrote:
To create an aasimar, dhampir, fetchling, grippli, goblin, ifrit, kitsune, nagaji, oread, suli, sylph, tiefling, undine, vishkanya or wayang character, you must have a Chronicle sheet that opens the race as a legal option at character creation.

Kitsune, Nagaji and Wayang should be removes as they are now available without a chronicle sheet.

***

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
Plerumque wrote:
Mistwalker wrote:

I use paint to chop up the maps into nice sized pieces that I can print myself on either 11x17 or 8.5x11 pages, and laminate those (I have a small laminator at home).

To size the image, I simply select either 10x16 squares or 8x10 squares - this makes the squares 1 inch sized when printed. A bit of tape hold the maps together on the table.

One additional trick that I use is that I "fix" the images with copy and paste to hide the secret doors and rooms. I print a copy with the rooms and doors in place, cut out the small area needed for the door or room and laminate those small areas too. This way when the PCs find a secret door/room, I drop the small laminated piece on the map (bit of tape to hold in place) and the adventure continues.

Before I laminate the maps, I write on the back of the maps the name and number of the scenario, along with the pertinent room info.

I have a fair number of scenarios mapped out this way, and the local PFS GMs are using the maps on game days - makes life easier for everyone.

Can you do this with the maps found in the scenarios themselves? I seem to recall hearing somewhere that that wasn't allowed, but it seems like it would be useful.

You can definitely do it with the maps in the scenarios - it is what I do.

You can't post the images online (like on the GM shared prep site). That is a violation of the Community Use policy. You can print and share the maps all you want as long as you aren't selling them.

I have dozens of scenario maps printed and laminated that get used at the game days and local conventions. The only thing that the other local PFS GMs need to bring for maps is some tape (and clean off the tape after the game).

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

I use paint to chop up the maps into nice sized pieces that I can print myself on either 11x17 or 8.5x11 pages, and laminate those (I have a small laminator at home).

To size the image, I simply select either 10x16 squares or 8x10 squares - this makes the squares 1 inch sized when printed. A bit of tape hold the maps together on the table.

One additional trick that I use is that I "fix" the images with copy and paste to hide the secret doors and rooms. I print a copy with the rooms and doors in place, cut out the small area needed for the door or room and laminate those small areas too. This way when the PCs find a secret door/room, I drop the small laminated piece on the map (bit of tape to hold in place) and the adventure continues.

Before I laminate the maps, I write on the back of the maps the name and number of the scenario, along with the pertinent room info.

I have a fair number of scenarios mapped out this way, and the local PFS GMs are using the maps on game days - makes life easier for everyone.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Congratulations

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Congratulations

***

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

The one at the regular tables is the world's youngest 2 star GM, she is 10.

It's less of an age thing that it is one of maturity.

1 to 50 of 2,033 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.