Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Market Patron

Mistwalker's page

Goblin Squad Member. Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 1,989 posts. No reviews. No lists. No wishlists. 13 Pathfinder Society characters.


RSS

1 to 50 of 1,989 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
***

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

There is a minor error in the Advanced Race Guide

Additional Resources wrote:
To create an aasimar, dhampir, fetchling, grippli, goblin, ifrit, kitsune, nagaji, oread, suli, sylph, tiefling, undine, vishkanya or wayang character, you must have a Chronicle sheet that opens the race as a legal option at character creation.

Kitsune, Nagaji and Wayang should be removes as they are now available without a chronicle sheet.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
Plerumque wrote:
Mistwalker wrote:

I use paint to chop up the maps into nice sized pieces that I can print myself on either 11x17 or 8.5x11 pages, and laminate those (I have a small laminator at home).

To size the image, I simply select either 10x16 squares or 8x10 squares - this makes the squares 1 inch sized when printed. A bit of tape hold the maps together on the table.

One additional trick that I use is that I "fix" the images with copy and paste to hide the secret doors and rooms. I print a copy with the rooms and doors in place, cut out the small area needed for the door or room and laminate those small areas too. This way when the PCs find a secret door/room, I drop the small laminated piece on the map (bit of tape to hold in place) and the adventure continues.

Before I laminate the maps, I write on the back of the maps the name and number of the scenario, along with the pertinent room info.

I have a fair number of scenarios mapped out this way, and the local PFS GMs are using the maps on game days - makes life easier for everyone.

Can you do this with the maps found in the scenarios themselves? I seem to recall hearing somewhere that that wasn't allowed, but it seems like it would be useful.

You can definitely do it with the maps in the scenarios - it is what I do.

You can't post the images online (like on the GM shared prep site). That is a violation of the Community Use policy. You can print and share the maps all you want as long as you aren't selling them.

I have dozens of scenario maps printed and laminated that get used at the game days and local conventions. The only thing that the other local PFS GMs need to bring for maps is some tape (and clean off the tape after the game).

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

I use paint to chop up the maps into nice sized pieces that I can print myself on either 11x17 or 8.5x11 pages, and laminate those (I have a small laminator at home).

To size the image, I simply select either 10x16 squares or 8x10 squares - this makes the squares 1 inch sized when printed. A bit of tape hold the maps together on the table.

One additional trick that I use is that I "fix" the images with copy and paste to hide the secret doors and rooms. I print a copy with the rooms and doors in place, cut out the small area needed for the door or room and laminate those small areas too. This way when the PCs find a secret door/room, I drop the small laminated piece on the map (bit of tape to hold in place) and the adventure continues.

Before I laminate the maps, I write on the back of the maps the name and number of the scenario, along with the pertinent room info.

I have a fair number of scenarios mapped out this way, and the local PFS GMs are using the maps on game days - makes life easier for everyone.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Congratulations

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Congratulations

***

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

The one at the regular tables is the world's youngest 2 star GM, she is 10.

It's less of an age thing that it is one of maturity.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

I was told that volunteer GMs could skip the line to get into the booth, for exactly the reason you stated.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

I see her as a pissed off and embarrassed individual.

Nobles are supposed to lead, guide their people, make sacrifices for their cause (this includes marriages of state), etc..
But the nobles in Taldor appear to mostly be a selfish lot, only interested in their own pleasures and ruthlessly claiming credit for successes (of others) and casting blame on others for their failures.

I see her continuing to play the "game", but also leading and guiding an effective faction to ensure that countries are properly led.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

My story, if it had come up at GenCon was/is:

Stig normally doesn't run his auctions this way, but with the large influx of pathfinders with Andoran sympathies, his business has been taking a hit recently, so he is grumpier than normal, and seeking to recoup some of his loses. The auction are normally run in the usual manner.

The PCs could find out the above through knowledge (local) or diplomacy.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

I really liked having my table number assignment in advance.

Mustering cheat sheet idea:
Have a cheat sheet on stands near the various doors - single double sided pages.
Have a few rules/suggestions for making mustering easier like: muster under the iconic banner; real tickets get seated before generic tickets; pre-mustered tables of 6 real tickets will be seat first; try and pre-muster your tables in the same tier; etc.
Have a list of each Iconic and what games will be mustered under them.
Perhaps have any special instructions for the specials also listed on the page if there is room - if not, have their own instruction sheet available in the hallways (and to the mustering staff) a bit before the special is slated to start.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

If/when one of my PCs get a laser pistol, I will likely describe it at table as a weirdly shaped wand that fires a ray of light, and maybe say that it is a variant of the spell Searing Light.

I played in one of the new scenarios, where there was a hologram - in my log (yes, I/my characters take notes on every adventure/scenario), I described it as "appears to be a variant on silent image".

How you describe tech can/will alter how it is perceived in game - so if you prefer not to have a lot of tech, describe it in more "pathfinder" like terminology.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
trollbill wrote:
I was kind of hoping for a phased plasma rifle in the 40 watt range.

Just what you see on the wall.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

I too will chime in that it isn't the age of the player, but the maturity.

And there isn't an age limit on playing or GMing in PFS.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Congratulations.

The character journals are awesome.

Map of Golarion, season 6 quick reference sheet, character sheet, inventory tracking sheet, magic item placement sheet, PFS prestige and experience tracker, boon and vanity reference sheet, the after scenario reference sheet and 13 pages for notes/journal entry for the scenarios.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Congratulations

***

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

When I played it, I asked if there were 3 dots and a triangle on the door? no, keep going.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Congratulations

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

You won't be getting an email from Paizo that it has been added to your downloads - you got that email a while back and it has been on backorder status.

Have you gone and checked in your downloads, around July 2 for the date added to your downloads?

***

11 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Shadow Stalker has now obtained her second star, at the age of 10!

I am both elated and concerned over this event.

Elated because she has put a lot of work into it (and will be running 5 slots of We be Goblins at GenCon in a week's time). She wanted to be a 2 star GM before going to GenCon (in part to see people's expression when she says that she is a 2 star) and put in a lot of work to get it.

Concerned because she has managed to coopt my Thursday night gaming group to get enough games in to get that second star.

She is now trying/racing me to the next star, as she want's to be a 3 star GM before I get to my fourth star! And my gaming group is more than willing to help her do it!

Congratulations Shadow Stalker.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

From Ottawa, it is a shorter drive to Indiannapolis than it is to Thunder Bay.

Canada is a wee bit bigger than most of our south of the border neighbours often realize.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Congratulations

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Congratulations Tonya.

Looking forward to working with you

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Congratulations

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
SCPRedMage wrote:
Mistwalker wrote:

Then for me, I will class "melee cover" in the same category as "attack action" and apply a -4 penalty for future attacks on the diagonal through walls.

I learned something today. :) Game on.

Well, technically cover grants a +4 bonus to AC, not a penalty on attack rolls...

True, but when I am GMing, it is easier for me to apply the -4 than to tell the player to add 4 to their AC for this attack, and does xx hit?

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Then for me, I will class "melee cover" in the same category as "attack action" and apply a -4 penalty for future attacks on the diagonal through walls.

I learned something today. :) Game on.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Hmm, then why did they put in the word "melee" when talking about attacking diagonally, that is melee cover. They used the term in the illustration as well?

Edited for clarity

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
Finlanderboy wrote:
BigNorseWolf wrote:
And yes, my biggest pet peves with dms is not letting characters use their eyes. "You didn't say you were looking for the monster that I' responsible for telling you is in the middle of the room..."
** spoiler omitted **

Ouch

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

To continue the rules discussion:

Page 195 of the CORE (Cover, 2nd paragraph):
When making a melee attack against an adjacent target, your target has cover if any line from any corner of your square to the target’s square goes through a wall (including a low wall). When making a melee attack against a target that isn’t adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.

Page 196 of the CORE:
Total Cover: If you don’t have line of effect to your target (that is, you cannot draw any line from your square to your target’s square without crossing a solid barrier), he is considered to have total cover from you. You can’t make an attack against a target that has total cover.

The Diagram on page 194 illustrates this.

Is melee cover not total cover?

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

As a player, I don't usually speak up about what I believe is an incorrect rule if it will not really change anything.

Example, the last game that I played in as a player, the relatively new GM made a number of errors:
No perception check to see a hiding rogue - rogue had a higher stealth than my PC's perception, probably wouldn't have seen them anyways.
Sneak attack through a doorway, on the diagonal - not a valid attack - but my PC would have kept walking, so the sneak attack would have happened in another 5' as my PC moved down the hallway.
No perception to see a rogue palm a dagger, then throw it for sneak attack damage in the surprise round - sleight of hand was higher than PC perception, probably wouldn't have seen it anyways.
Rogue pulled out a potion of invisibility, drank it, and then did a move action to move away, pushing the crowd out of his way - too many actions, and the rogue would have lost invisibility - rogue could have used sleight of hand to discreetly draw the potion, then when the fight happened, drink the potion, then move away using acrobatics.

All minor rule errors, but would not really have changed the outcome.

I will be talking to the GM in the near future to let them know of the errors (providing references to the rules).

If it would have been life or death of a PC, then I would have pointed out what I was seeing as an error, while getting out the reference book.

As a GM, I usually ask the player to provide me with the rule from the book (open book, finger pointing at the appropriate passage - or tablet - or watermarked page, etc..) if the rule is important to them (or I am unfamiliar with their build / feat / class ability / etc. when they want to do something that seems off to me).

I am right more often than I am wrong, but if I am wrong, I usually smile and say "Great, I learned something" and keep playing.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
John Francis wrote:
I wouldn't expect a "We Be Goblins!" player chronicle to be sufficient for grandfathering.

I expect that you are correct, but one can hope.

:)

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Does playing We Be Goblins count towards playing the character, as you don't have a choice about playing a goblin?

Write on the chronicle that it is for an Assimar (or Tiefling) character?

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

I had a couple of issues with this adventure

1) there is no 4 player scaling for the fights - nasty for 4 first level characters.

2) The boon mission has a static DC, for both subtiers, with bonuses for more experience characters (+2 for tales of fighting demons on rescuing/helping helpless). No modifiers for how well the PCs handled themselves (their case), especially for new characters.

More on the scaling.
A party of 4 1st level PCs that enter the house to "rescue" the hostage are pretty much losing a PC before the fight starts. What I mean by that is that Dalton is a 3rd level PC with enhanced sneak attack dice and a high stealth roll who is ambusing the PCs. So, the hidden Dalton gets a sneak attack on the first PC that passes in front of the door, in the surprise round.

PC is flat footed vs +6 attack roll, and takes 1d4+2d8, average of 12 damage. This will drop most 1st level PCs - so leaving a player with nothing to do in the first fight, and likely still hurt when the second on starts.

I would suggest that this not be run for new characters - a bit of extra gear, like a wand of Cure Light Wounds would be helpful for groups without healers - and having a better chance of redeeming Inquisitor Ekira.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
Fromper wrote:
Unless campaign staff clarifies otherwise, when I'm GMing, I'll just assume that any character with 1 xp before August 14 is legal to be an aasimar or tiefling. Needing to know or care when and how it became that race just seems like an unnecessary complication, which is why I'm hoping that's how Paizo will tell us to handle it.

I am taking a similar approach as Fromper. As long as the chronicle sheet is dated before August 14, 2014, I will have no problem with the player playing an Assimar or Tiefling. Even years down the road.

I have no problem with the new PC being a GM credit. If the individual has GM credits, then they are helping the community by running games. If they have multiple GM credit characters, that simply means that they are likely running more than they are playing. I also suspect that GMs are less likely to go overboard or abuse the system, having seen that type of activity from the other side of the screen.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

6 let everyone have their moment to shine

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
Thod wrote:
Just interested - how does a centipede reach 60 stealth? Just looked up the house centipede stats and it starts at +19. Assume a nat 20 on a roll and we still miss some 20 odd ? And the scenario is only level 1-5 as far as I recall.

Invisibility spell probably, +20 to stealth when moving

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
Chris Mortika wrote:
Marko, why would Torch hand over the maps to Seeker's Folly when the PCs hadn't completed his tasks?

Probably due to the wording in the "conclusion" section:

Once the PCs complete (or at least attempt) all of Grandmaster Torch’s tasks to his satisfaction, he fulfills his part of the bargain by giving them several old maps.

My interpretation of that is: if Torch is satisfied that the group gave their best effort in completing their tasks, he will hand over the maps.

If the PCs get the map, they get the Prestige Point.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
wakedown wrote:
However, I've seen The Confirmation marginalize many, many new players as they play second fiddle to the seasoned veterans who are bringing in crazy level 2 uber-PCs (a replay problem since its an evergreen scenario).

Just to be sure, those experienced players can only play a 2nd level character in it once - the evergreen part refers to replaying it at 1st level.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
Belafon wrote:

While I applaud your dedication to the rules, consider that at your table my level 4 character with quickdraw, a throwing shield, and a blinkback belt now automatically kills every enemy within 100' on his first turn.

Quickdraw the shield as a free action, throw it as a free action, it returns to the belt immediately. I quickdraw the shield as a free action, throw it as a free action, it returns to the belt immediately...

I'll eventually roll enough 20s to kill everything within the maximum range of the shield (100').

Please note that you only get one immediate action a round, so once per shield, could the blinkback belt bring the shield back.

That said, I agree with the interpretation that the free action refers to unclasping and readying the shield for throwing, it does not provide extra attacks.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
CathalFM wrote:
Mistwalker wrote:
John Francis wrote:
But I know some players who would refuse to use such a system (and I suspect European privacy laws might have something to say on the matter, too).

If you have consent, then it shouldn't be a problem with privacy legislation anywhere.

The problem will be getting the consent from everyone.

Not even really that hard, just whenever you are organising games send around a sheet with the sign in sheet asking people if they want to opt in to the service and if so provide signature.

For court purposes, the consent needs to be fairly robust. And how large is the consent (that is, does it cover all of PFS, or simply that one shop area?)? Who manages the database with the consents (as you will need to keep copies of those forms)? How is consent of minors dealt with? How do folks withdraw their consent? If the form is for local only, how does the coordinator get access to the appropriate files from PAIZO (i.e. will PAIZO also need to keep copies, and how will PAIZO vet the coordinators)?

I can come up with a few more questions and concerns if need be, but I don't think that obtaining consent is as easy as most people think it can be/is.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
John Francis wrote:
But I know some players who would refuse to use such a system (and I suspect European privacy laws might have something to say on the matter, too).

If you have consent, then it shouldn't be a problem with privacy legislation anywhere.

The problem will be getting the consent from everyone.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

My account and Shadow Stalker's account now have the correct number of tables.

Thanks for all of the hard behind the scenes work Chris (and anyone else who helped resolved the issue).

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
TriOmegaZero wrote:
GM Session #150/10th Special: Legacy of the Stonelords - July 4th, 2014 - PaizoCon 2014

Well done!

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Have you asked for references for those items? That is, ask for him to produce a copy (electronic, physical or printed page from watermarked PDF) of any item or feat from non CORE books?

Where is he getting his squirrels from (that is source)? Does he have them listed as a purchase on his ITS? Does he have their tricks listed? How have they been surviving in area effect spells?

Has he provided a source that states that he can use a unicycle with monk speed (provided he has a source for the unicycle)?

Undead are automatically destroyed at the end of the scenario - they cannot be used again. And check his source for the magic item that is allowing him to create them - and is it on his ITS?

For the sodium / fizzy drink - if there is no mechanical effect/gain in game, then I wouldn't worry about it too much - treat it like a PC using prestigiditation to flavor their food and drink.

Have you talked to him out of game about it? This may be the best way to deal with the situation.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
TriOmegaZero wrote:
Barring any last minute pickup games Thursday night, I am scheduled to GM my 150th table on Saturday in the second slot. If I manage to run one more table before then, the Friday night special Legacy of the Stonelords will be both my 150th table and my 10th special as well.

With timing like that, you need to run a pick up game!

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

And some use personally created ITS - that they can reprint at will. Or the one from the guide can be re-filled in without the comment - the ITS does not and should not need GM signature.

If we go this route, I think that the chronicle sheet is the proper place for it.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

I would like to emphasize "know" your character. That is, if you are a mounted character, know the rules for mounted combat, riding skill, etc. Even better if you can make yourself a copy and paste document with book references - both for you and the GM if they have questions.

Spells often cause problems if the player doesn't know them by heart - range, duration, saves, etc..

If you are a summoner, have sheets pre-prepared with the summoned creature stats and templates applied (like celestial template where applicable).

Have fun.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
ShadowDax wrote:

I should note my intention, the study of the artifact's and destroy them, in that order. It might take some thinking through in order to get the RP correct.

My character is tired of getting orders to "hit" someone in order to cover Colsons malfeasance in that he wishes to continue them.

This has been disappointing. My character should have lost his Paladin hood long-ago doing these kind of faction missions but, it is the way the game is designed to run.

Using knowledge plot hook, that is how some of my prestige points have been acquired. It was done in combination with other characters in order to soften the aiding and abetting.

Ah, but who says that it was Colson who sent those faction missions?

Yes, they were under his name, but I suspect that he has people working for him who may have also been serving the corrupt officials.....

Maybe that is one of the reasons that the faction is moving away from Andoran.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
DM Beckett wrote:
Mistwalker wrote:
In your session list, how many retired scenarios are listed?
Just a few games of Frist Steps, but now they are there. I only have two modules, and while they are missing the extra +2 GM, they are there. But I'm missing more tables than that. So it might be part of it, but not all.

My retired scenarios are in my list, but the number works out well with the number that I am missing when I add in an extra credit for each module.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
Mulgar wrote:
Mistwalker wrote:
Mulgar wrote:

How hard would it have been for someone to take 5 minutes on a mass e-mail to the venture captains clarifying some of the justifiable questions on the first encounter?

Never have I asked for any change of gear or any of the stats of the module.

I have just raised my concerns as to how much confusion could have been clarified buy adding "and then the ..... continues to ......" or "and then the ...... does this instead"

I don't think that it would be a simple 5 minute job to draft out tactics for all of the encounters - there is a lot to take into consideration when setting up tactics - especially when these will be the required tactics for all played PFS versions of the module.

Also, I have noticed the Paizo staff do not respond to all of the threads, especially when they feel that appropriate guidance has been given. There was a fair bit given in the GM thread on this adventure.

If you reread my post, I asked only for the 1st encounter.

If you know of a post by a Paizo staffer that gives guidance on the 1st encounter please point me to it.

In the GM thread, advice was asked for more than one encounter. So to be fair, tactics would have to be done for all of the encounters.

Also, they should be done by the author, not retrofitted by John or Mike.

Even if they did draft in tactics, there would be a fair number of cases where the GM wouldn't see the forum post for the tactics, leading to adventures that weren't run the same way, so not really PFS - leading to complaints about only some GMs following the tactics, etc.. Right now, as there are no tactics, that complaint won't be heard.

In my opinion, as soon as the adventure was sent to the printer, it was no longer possible to add tactics. I can understand you wanting to get "official" tactics, but it isn't going to happen - you have been given a lot of good advice on how to run the encounters for a variety of skill levels of the players.

***

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
Mulgar wrote:

How hard would it have been for someone to take 5 minutes on a mass e-mail to the venture captains clarifying some of the justifiable questions on the first encounter?

Never have I asked for any change of gear or any of the stats of the module.

I have just raised my concerns as to how much confusion could have been clarified buy adding "and then the ..... continues to ......" or "and then the ...... does this instead"

I don't think that it would be a simple 5 minute job to draft out tactics for all of the encounters - there is a lot to take into consideration when setting up tactics - especially when these will be the required tactics for all played PFS versions of the module.

Also, I have noticed the Paizo staff do not respond to all of the threads, especially when they feel that appropriate guidance has been given. There was a fair bit given in the GM thread on this adventure.

1 to 50 of 1,989 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.