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MisterSlanky's page

Goblin Squad Member. Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. FullStarFullStarFullStarFullStar Pathfinder Society GM. 2,759 posts (3,251 including aliases). 51 reviews. 2 lists. 1 wishlist. 15 Pathfinder Society characters. 4 aliases.


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Shadow Lodge ****

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Opposed to polls (and everything represented by this poll).

It's isn't even a data point you can give to the CC. This isn't scientific and cannot/should not be used to make a decision. What's the point? We have the thread with people discussing, just leave it there.

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I'd rather see resources (in terms of campaign leadership and VOs) spent elsewhere than mucking around with hard-mode requirements.

But this is coming from a guy that quit PFS for some time over frustration over everything going to "hard-mode".

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Steven Schopmeyer wrote:
Before that was an even darker time. No GM credit at all!

In my day we didn't have any GM credit, and we liked it!

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CN_Minus wrote:
I understand that the Eidolon in PFS unchained and it's evolution list are the only legal options. I'm sure I'll be corrected if I'm wrong, though. You'll get your answer one way or another.

Unless you're one lucky enough to still have a chained summoner.

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Andrew Christian wrote:
Steven Schopmeyer wrote:
Really, I just don't want to expand the argument of 'you need to provide your own wand' to 'you need to repay my use of consumables on your behalf'.

I pretty much agree with this.

I'm against allowing repayment of used consumables. Either you are cooperating and use your consumables as necessary to succeed at a mission, or you don't. At some point, those who refuse to use them for the good of the team, will have the team stop using consumables on them as well.

Its a self-correcting circumstance.

Just so opinions for and against are counted properly, I'll just throw out a, "I can't believe I agree with Andy" and leave it at that.

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Well this particular ghostbane dirge was clarified.

Quote:

In developing the scenario, I thought that the spell did not suffer a 50% mischance. Making an official ruling on the spell would be a matter for the design team, but for PFS purposes, I'll take Jack's solution.

The wrapping around the wand of ghostbane dirge allows it to bypass the 50% mischance.

So it's pretty much a moot point. All spells against incorporeal opponents have a 50% miss chance (as Eindridi demonstrated). This one does not.

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Jack Brown wrote:
Considering that's the weekend of my fiftieth birthday, I will just go with "old"

I hate to tell you this, but based on what people have said about my age (my family specifically), you've been "old" for awhile.

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graypark wrote:
For you out-of-towners: I believe there are at least three hotels/motels within walking distance of the event center. Do NOT stay at the Red Roof Inn, though. It's probably the shortest/easiest walk (just across the street, less than half a block away; you can practically look in its windows from the event center), but I cannot anti-recommend it enough. It's the heretofore unknown tenth circle of Hell. Try to get a room at the Radisson.

Last year you were quite pleased getting a room there. I'm immensely curious to what happened there. Did a gateway to another dimension open in your bathroom which then spewed forth demons?

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Can't wait to start signing up.

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jon dehning wrote:
GM Lamplighter wrote:
Wait... the Museum of Questionable Medical Devices isn't there anymore? >:(
Sadly no, it closed a number of years ago.

Yes, technically true.

But some of the collection (some of the best parts) can be seen at the Minnesota Science Museum (where all of it was donated).

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GM Lamplighter wrote:
Since I'm not making PaizoCon this year, SkalCon is on my calendar instead! High expectations, so you guys better deliver. ;)

Well if you're like the Skal-Con or other days of gaming past, you may not remember what it's like.

Shadow Lodge ****

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Andrew Christian wrote:
I don't know what else to say. Nerves are very RAW up here right now.

Do we really need to include the whole RAW, RAI argument in this thread too? We've told you about this Andy, you can't have it both ways.

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Matthew Morris wrote:
just want to point out... there is a third party app that reads herolab on Android.

I've seen it, but it's really a shadow of what the app itself can do.

I can read a PDF without the app.

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BigNorseWolf wrote:
We don't know if they actually changed the rules the way you said.

As Keith pointed out, therein too lies a problem. By changing the definition of "retail convention" nearly every single weekend in this area probably qualifies as a "retail convention". I don't know how the RVC is going to feel about the roughly 52+ requests a year for support in this matter, or if Paizo is ready to work with the changing definition and how it fits with the resulting alleviation of their deliberately-difficult VO requirements.

Drogon wrote:
My complaints stemmed from how to get what you want. You are calling attention to the why, which is important as well, but easily changed at this stage. In fact, I'm willing to bet that the PFS staff actually didn't think about this interaction any more than it seems many other posters here did.

This isn't a matter of choosing the right words. Mere semantics aren't going to fix the underlying problem in this. I think the choice of "convention support" in the role was deliberate, and the one-size-fits-all approach is already rough enough on what is essentially an unpaid sales force. I appreciate very much that you're calling out the "how", but ignoring the "why" has already caused a local rift. Worse off, I think you're giving too much credit to our ability to modify the "why". If the reasons for the change to game day support, and VO requirements are what I think they are, there are some pretty fundamental changes in thinking that have to occur before the "why" gets addressed.

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BigNorseWolf wrote:
I'm really not getting your point.

Let's stop talking in euphemisms then.

Paizo really, and I mean really upped the requirements for being a Venture Captain, or any Venture Officer really, awhile ago. They're now significant enough, I as a former VC, wouldn't even consider applying for the position due to the fact that it's now pretty much an unpaid "job". To be clear, I'm not using that term lightly, it's a job with far more responsibilities than empowerment/advantages that easily requires at least part-time employment levels of dedication. This unpaid sales/marketing job, may come with advantages in the form of the ego boost and sense of self-importance it grants but also comes with access to product. But let's be honest, how many VCs aren't already subscribers, so this benefit is far less valuable than it would seem. In any case, the job requires dedication, time, and access to personal resources in the form, quite frankly, as your own money out of pocket to market the hell out of the product.

The new requirement requires that you "take the lead in organizing" at two or more conventions. This doesn't mean "helping out" this means "organizing". VLs have similar responsibilities. This was an enormous burden already put on the venture core. Originally, VOs were required to help out at PaizoCon or Gen Con, where "helping out" comes, not insignificantly, out of their own pockets as travel dollars. Now, the VOs are responsible for setting up and organizing convention play locally. Operative term here is convention, which is pretty explicitly stated. Some areas have lots of conventions, some do not. So in order to meet this goal, the VOs now need to start working on creating their own "conventions" in order to make this arbitrary and in no-way easy goal. In many cases, the VOs, which are already paying for this "privilege" to be a VO, are now needing to start paying for a lot more out of their own pocket. Some areas, such as Minneapolis/St. Paul, were able to negotiate better rates with event space at the local "game store" (which is a game store in name only, since it's really the convention space for organized play of Asmodee/Fantasy Flight Games) in order to meet this burden. This burden takes at least a dozen people weeks/months to pull off, because you know...organizing a convention is in no way easy.

So, by deciding to call an enormous classification of convention play "game days" simply because of venue, they have made meeting this requirement fundamentally more difficult. Flippantly calling it "a rose by any other name" is not only an insult, but absolutely offensive to the amount of work that these good people put into running things for their local players. Something I might add, that they decided to do because it was helping people, not just helping us play our game (see the commentary about the amount of money raised for charity).

So yes, this arbitrary decision to start calling one thing a rose, and one thing not a rose, when both actually are does smell. It smells absolutely rotten, and I'm actually embarrassed for Paizo at this point at the harm that this has done to the relationship with local players.

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BigNorseWolf wrote:
Jolene Danner wrote:


We don't want to be a "Game Day with boons" we want to be a Convention. It sounds like it's dumb, but it matters. I plan game days all the time. They don't take me nearly as long as planning this convention that's under threat of Game Day.
Rose by another name and all that. I don't see what the difference is if its just in a name?

Ahem...

Venture Captain Requirements wrote:
Take the lead organizing Pathfinder Society activities at two or more conventions a year. Conventions must have 15+ sessions over three days to qualify. These conventions do not need to be in your community.

A rose by any other name is not always a rose.

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Jolene Danner wrote:

This is the saddest thing I've read today. And I post the news online for a living.

Being punished by not being called a convention simply because we get space at a retail venue. A retail venue that RENTS the event center to us. A convention that only asks for BOONS not gift certificates because we're operating out of a retail venue and want people to purchase the vendor's inventory.

A retail venue that gave us probably $1,000 in product support for rewards too because they recognize that we can all work together, not apart. Don't forget that.

Then there's the worst part. I also read the following out of this post...

"Hello Venture Officers. Because we want to make sure you're helping make PFS what it should be, we're going to require you support conventions to keep our hobby helpful. It seems only fair to us."

*Musings behind the scenes...*

"Oh, and we're going to raise the bar for what we call a convention. Good luck with that."

I was a VC, and the amount of money I spent out-of-pocket to support this hobby was outstanding. I did so with a smile, because I honestly enjoy the hobby and the game. I'm trying to imagine though what it would have been like if this had popped up during my tenure. First turning this into a job, and then pulling those requirements and turning them into something more difficult to achieve is just astounding to me. I'm trying to imagine what it would have been like knowing that I fought tooth and nail to get a more inexpensive game space available for me, only to find out that because it's "attached to a game store" it no longer "counts".

I've been skeptical since the addition of the RVC system; that skepticism has changed to outright distrust with this latest announcement. Seeing what just happened, gutting what became the one convention I really, and I mean really looked forward to to a "game day" because of this kind of bureaucracy.

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TimD wrote:
I have to concur with Drogon with the concerns here.

Here's another hearty "Drogon, keep up the discussion, because you're right" from the peanut gallery.

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jon dehning wrote:
A three day con with over 75 tables that raised $3,755 for charity is now a game day.

Wait, we're a game day now? Is this because we have a local "game store" that serves as awesome convention space, but because it's a "game store" it's no longer a convention? This is just absurd. This store would bend over backwards for us, and the dollar totals for sales that I heard they pulled in over the convention time vastly, vastly outweigh what we pulled in for charity too.

I hated conventions and the crap about them before; this just takes the cake.

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Make me a product that 80% of the population can use, and I'll stop b+++*ing".

Deliver a product rather than a promise on a platform I can use, and I'll really stop b+!*~ing.

There are plenty of software authors that have figured this out, and the fact that those of us that won't shell out more money for yet another platform get the shaft, yet again, is getting annoying (I'm looking at you Wolflair and Hero Lab).

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Orthos wrote:
It's like finding out the next video game in a series that you love is going to be exclusive to (insert console you don't own here).

Except that's not usually due to technical laziness, it's due to the vendor legitimately wanting a platform "exclusive" to make their platform more appealing.

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TriOmegaZero wrote:

I was just a little put out that 99% of the comments I've seen about this product are negative s*~!posts about people wanting Android versions.

I mean, maybe that's an indication that people want this product, but it's just a foul taste in my mouth.

And it should leave a foul taste in your mouth. Being ignored as a legitimate user of other platforms leaves a foul taste in mine.

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Dammit and Paizo being so Apple focused. This isn't 2010, there are other devices.

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This is a bit of dead horse, since a campaign decision was already made about three years ago, but due to the change in leadership, I'm respectfully asking for a reconsideration to not providing an alternative to the Improved Leadership ability of Battle Heralds. The original thread is here.

Battle Heralds receive Improved Leadership:
A battle herald with the Leadership feat adds her inspiring command bonus to her leadership score.

The final decision was...

Mike Brock wrote:
After taking a look at Improved Leadership, we will not be replacing it with anything else. Since the class still functions without that ability, and could be altogether ignored by someone who doesn't have the Leadership in normal home play, their is no need to make an exception here.

The request is to find an alternative to Improved Leadership for Battle Herads, due to the the Leadership feat being illegal for PFS. There are plenty of precedents for swapping out a class feature that uses a game mechanic that is not appropriate for PFS. I've included a non-comprehensive list of examples where class abilities were swapped out due to the base feature not being part of PFS (often crafting, sometimes dream magic or reincarnation effects).

Examples of class abilities swapped out:

  • Core scribe scroll change for wizards
  • Champions of balance bloodline swap out for Spontaneous Generation
  • Agent of Rebirth ability for Faith & Philosophies domain
  • Shaman swap outs for Craft Wondorous Item and awaken
  • Nature oracle changes for awaken
  • Forgemaster replacing both Craft Magic Arms and Armor and Master Smith
  • Energy siege shot and arcane cannon changes for Bonded Witch
  • Promethean alchemists and promethean disciple discovery exchange
  • Occult adventures sorcerer bloodline changes for ghost whip
  • The swap out of dream voyage for the Psychic
  • Normal and greater create mindscape being changed for patrons
  • The best example I can find that involves Leadership directly is that Sentinel prestige classes explicitly give up their "Righteous Leader" special ability at level 8 for persuasive.

    I would ask there to be a reconsideration of this class ability, in the hope to find an alternative that would be class/ability appropriate. Thanks!

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    Hmm wrote:
    They ended the battle with three of the players down, and the other three huddled in a protection from evil spell, desperately trying to hit the ghost with magic weapons and cure light spells... They nearly went down because they could not get the Ghostbane Dirge wand to work!Hmm

    I'm curious what the Protection from evil spell did beyond provide a +2 to AC. Protection from evil prevents mental control of the target (and specifies specific examples via enchantment) but does not prevent possession. In fact, the spell specifically indicates that you can possess somebody protected, you just cannot cause any control over the target.

    In this case I'd suspect the ghost smart enough to know that he just needs to wait out the duration of the spell. Now, I realize that in the scope of a game, this timing is problematic, but it's worth noting that it's not really the magic bullet.

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    Here's our path to figuring out Ghostbane Dirge.

    Ghostly qualities include...
    Ghosts have the incorporeal subtype and the incorporeal defensive ability.

    The Incorporeal subtype reads...
    An incorporeal creature has no physical body. An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality. In addition, creatures with the incorporeal subtype gain the incorporeal special quality.

    The Incorporeal Monster Rules reade..
    An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy). Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature. Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.

    So the ruling would be

    A casting of ghostbane dirge is subject to the Incorporeal Monster Rule of "Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature".

    Assuming that you make the 50% check, save is successful, etc. Then the subject takes full damage, doesn't get a 50% miss chance on spells/spell-like abilities, as noted.

    Now, if you can get ghost touch (not ghostbane dirge) on your weapons, then rather than referecing the Incorporeal Monster Rule, you have to go to the Incorporeal Subtype and read that..."An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality."

    At this point they're subject to critical hits and sneak attack.

    It's kind of a double whammy. My group didn't use the ghostbane dirge to cancel out the Monster Rule, but rather ghost touch to cancel out the incorporeal subtype.

    Aaah Pathfinder rules complications and the need to look in four places for the rule.

    The clarification
    Regardless of what I just wrote though, the discussion of ghostbane dirge is moot per this post here.

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    Kevin Willis wrote:
    As long as you are adequately describing the healing he is receiving I think it's a good chance for parties to learn "sometimes you need to run."

    The lesson that got me to quit PFS for 2 years...

    Quote:
    Ghostbane dirge does not have a miss chance (though there is a save). I don't believe it allows criticals and sneak attack to function as it "coalesces into a semi-physical form" and still only takes half damage from non-magical weapons. Is there a FAQ stating otherwise?

    We looked this one up. Please reference where Ghostbane Dirge does not have the 50% miss chance. The incorporeal type gives a 50% on all spells, so it should have the same penalty as anything. I'll try to dig out the rules route we followed.

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    I had the opportunity to run this one on Saturday. I will warn anybody planning on GMing, this one is a prep monster (at least if you want to run it well). Trying to keep up the guide of the Paladin plus juggling some fairly complicated mechanics made things tough. I did not have the situation Kevin did (I had the group just barely convinced, and they were surprised when they figured out what was really going on), but I can understand why it could be hard to keep up appearances with a group.

    If the party does not figure out the ruse before the last fight, the last fight can be pretty horrible (especially if you don't have a countersonger or silencer in the group). I do though think running the fight in the shaft is overkill though, the encounter with Tzur-Vaal should be occuring prior to that room, as to not give him an even greater advantage.

    One thing to remember while GMing (and remind the characters of if they're struggling is the following rule tidbit under the incorporeal subtype, "An incorporeal creature has no physical body. An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality." Meaning, the wand of ghostbane dirge, though it has a 50% miss chance itself on an incorporeal target, once it's registered, sneak attacks and critical hits do in fact work against it.

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    Tom Phillips wrote:
    MisterSlanky wrote:

    A little confused on the last encounter in B5. Maybe it's implied but I can't find it implicitly stated.

    ** spoiler omitted **

    I'll answer this using a spoiler tag ...

    ** spoiler omitted **

    Hope that helps!

    That answers the question implicitly. As I said. I could make up tactics until I the cows came home, but it's PFS so I wanted to measure intent. Yours follows what I was thinking, so cool.

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    Just read through. Interesting premise. Some questions though to others prepping.

    First question is on Encounter B1

    Encounter B1:
    Just for my own making sure I got this. The high-tier Hungry Fog stat block does not appear anywhere in the scenario, correct? The block says "see page 11", but page 11 has the variant hungry mist. I can't find Hungry Fog in the appendix.

    A little confused on the last encounter in B5. Maybe it's implied but I can't find it implicitly stated.

    B5:
    Assuming that the group does not identify Tzur-Vaal, do they get to fight possessed Jaohd, and once he is killed, the incorporeal version will appear that they have to fight as well. If this is correct, and Jaohd is instead knocked unconscious, should I assume that the spirit will dismiss the possession spell-like effect (which is listed as a duration with a (D)) and leave the body?

    Alternatively, is it that you either fight the possessed Jaohd, or the incorporeal undead that possesses him?

    I can make up lots of tactics for this encounter, but I'm wondering what the intent was.

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    Yup - pretty clear we still have a problem. Considering when I'm running this next I'm wondering if we have an ETA update.

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    Mark Stratton wrote:
    I appreciate the fact that you took only a portion of my post, rather than to include the part where I talked about the advantage that even a private group playing in a public place can have. Or, was that part not at all important?

    And I appreciate the fact that you automatically thought that the whole thing was about you, and didn't just think that, "hey, maybe he doesn't want a wall of quoted text". Nope...

    *Sigh, who do I ever even bother posting on these forums in general? I should know better* Seriously, thanks for again reminding me. Saves me a lot of time in my day.

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    Average is calculated as average. a d6 is 3.5. You round down if there are fractions. So 2d6 = 7, 3d6 = 10, 4d6 = 14 etc.

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    Mark Stratton wrote:
    One of the things I try to be very clear about is avoiding using a public venue for a private game. If I am going to run a private game for PFS credit (for example, my home Rise of the Runelords campaign), I wouldn't run that in a public venue - I would run that at my home, or that of one of the players.

    Disagree wholeheartedly. Gaming at its heart is a social activity. Who are any of us to deny a group of friends the ability to play in a public place where they may see other friends? Maybe this originates from being able to play in a region with upwards of 6-7 major game stores with multiple tables and what is designed to be a hugely social atmosphere with on-site food and in at least one case, dozens of tables. If I see friends playing "private" games in a public space though, it means they're inviting any of us to interact with them, maybe not at the level of the game they are playing, but certainly as friends.

    In the case of trying to pull in PFS characters it even means being able to say, "well this is a private game, but on <insert day here> there's a great public game for you to try.

    So for me, I'll always welcome private games in public spaces.

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    Hmm wrote:

    In our region, private games are usually the following:

    1) Slot 0 GM Appreciation Days;

    To be clear though - this is half coordinated by a non-VO.

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    Leg o' Lamb wrote:
    Marc Radle wrote:
    There's a nearby Thai food place???? Awesome! How close to the hotel? Anyone have a name or more info? :)
    It is literally across the street from the hotel. I hear the Drunken Noodles are quite good.

    They're fantastic! Both going down and coming up. I strongly suggest getting to taste them twice by visiting the booze shop next door.

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    Silbeg wrote:
    FYI - a little added tidbit pointed out by Mister Slanky... in D&D grapple rules if you were grappled, you did not threaten.

    Hey now. Just because I remember the whole "you have to enter your opponents square" crap, doesn't mean you need to drag my name into it!

    Quit pointing out I'm old enough to know this.

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    Leg o' Lamb wrote:
    Not much around the hotel is... scenic. Then again, I guess that depends on what yer definition of scenic is.

    I don't know - that view to the mushroom patch under the balcony was pretty scenic.

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    Thurston Hillman wrote:
    THUNDERLIPS! wrote:

    WATER IS FOR THE WEAK!

    THE CANADIANS SHOULD BE HANDING YOU DELICIOUS BOURBON FLAVORED MAPLE SYRUP! WITH BACON GARNISHES! AND CHERRY BARK VANILLA BITTERS! OVER ICE!

    THUNDERLIPS! SHOULD NOT TALK ABOUT PLAN HATCHED TO OBTAIN A KEG FOR PAIZO CON. MOVE ALONG. NOTHING TO SEE HERE.

    Challenge accepted!

    *Shakes head*

    If there's anybody who could beat thunderlips. This is it.

    I'm imagining the drinking scene during Raiders of the Lost Arc.

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    Keith Apperson wrote:
    Gwen Smith wrote:

    I have seen players ask for some stuff the GM would never think they wanted:

    -- "Give me the fluff text" (creature description)
    -- "Can we reason with it/negotiate with it?"
    -- (Related to above) "Are these generally lawful/known to keep their word?"
    -- "What languages does it speak?"
    -- "Can I ride it?" (beast rider cavalier archetype)
    -- "Can I pet it?"

    My favorite question from the local lodge, which seems like Fluff but sometimes pays off in a big way:

    "What are its reproductive habits?"

    Which gave you valuable information.

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    I never left, see the little icon on the left?

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    This is pretty unfortunate. I do enjoy the WBG series more than a lot of the long term players, but the every other year thing was really what I needed. Sure, the other FRPGD scenarios have been pretty horrible and pulling in new players, but at least it was something fresh every other year.

    I'll enjoy it, but I am disappointed. It's too bad that there can't be an attempt to write something new in concept that pulls in the new players.

    Shadow Lodge ****

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    roysier wrote:
    ...he drank a lot and ended getting super smashed during the middle of the game, so smashed he kept falling asleep and when he woke up for his turn he had no idea what was going on at the table, at times he started yelling and cursing at other people in the store.

    Sounds like the PFS I'm used to. ;-)

    I even have photographic evidence.

    Shadow Lodge ****

    Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    The scenarios are designed to run in 4-5 hours, with certain higher level scenarios in later seasons occasionally breaking that limit.

    So this is just about expected.

    Shadow Lodge ****

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    The Fox wrote:
    MisterSlanky wrote:

    It's not so hard. You are correct in that your mount can carry 75 pounds.

    Large Military Saddle = 30 pounds
    Large Bit & Bridle = 1 pound

    FTFY

    While I agree it states that for barding, I'm curious (and I really mean this) where in the rules it says that for saddles. Mount rules are lackluster at best. Even at half weight, it's still not enough for your own heavy armor, let alone barding on your mount, so the basic problem still stands.

    Shadow Lodge ****

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    It's not so hard. You are correct in that your mount can carry 75 pounds.

    Military Saddle = 30 pounds
    Bit & Bridle = 1 pound

    Okay, we have 44 pounds left to go.

    Halfling = 30 pounds.

    Down to 14 pounds left to go for a suit of armor, weapons, and gear. The lightest suit of armor you're getting at without going mithril isn't even scale (and it's rough equivalents) which clocks in at 15 pounds, one pound more than what you can carry. Trust me, my halfling cavalier and I struggled through this for some time. Most people forget about the saddle and the weight of their armor. Full plate eats up a whole 25 pounds of that limit, and the shield adds up another 7.5. Weapons (assuming you're geared out for a few options) can easily add another 10 pounds (especially with a lance). And that doesn't even talk about hemp rope and the like.

    Shadow Lodge ****

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    Here's one for the pedantic rules lawyers among us. And I have done this.

    Check and see how many low level halfling/gnome cavaliers have mounts that aren't encumbered. If the answer is, "they're not", somebody is lying, because at that level the dogs, wolves, etc. strength isn't enough to handle the rider, and the rider's equipment.

    In fact, if there's anywhere encumbrance is usually ignored in PFS, this is the place. And this is not a statement of it should be ignored, more of a statement of, "bet you don't always think of this one."

    Shadow Lodge

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    Anzyr wrote:
    A maximum of 12 damage, even with iteratives is pretty much pointless at level 10. I mean DR 10/X and higher is not uncommon at those levels. I honestly have no idea how a paladin could deal so little damage at level 10 short of intentional anti-optimizing. I'm genuinely curious how you managed achieve such a low damage. No STR? Flat-lined CHA? No Magic Weapon Bonus? I mean +6 is really really low.

    We can agree to disagree.

    One handed dual wielding with a 1d8 weapon with a +2 enhancement bonus and an 18 strength. That's pretty normal to me.

    An average of 9 damage on 5 attacks works out reasonably well at my game table (which happens to be mostly PFS). I do not intentionally nerf myself, but I feel that it's perfectly fine to make normal characters and I don't have to eek out every point of damage on every attack I can. And you know what, it's perfectly fine and it's typically more fun than "walk in, kill something in a blow, move on to the next fight". If it's not perfectly fine I have Smite Evil and power attack as backups, but those don't usually get used. I also carry appropriate weapons for DR, so that's not usually a problem.

    Shadow Lodge

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    graystone wrote:
    Anzyr wrote:
    The only mention of evil is in the flavor text that they use "experimentation and knowledge that most people would consider evil."

    Which is why it was considered an evil class. I guess vivisection is only "sort of" evil.

    Shadow Lodge ****

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    Dorothy Lindman wrote:
    Encumbrance is usually only an issue at lower levels.

    Tell that to my level 16 wizard (in PFS). I still have to micromanage encumbrance to stay under light, even with a 10 strength. Even haversacks and other items of the sort have weight associated with them.

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