As an occasional scenario author, I'm curious as to whether anyone has examples of good, fun, non-railroad scenarios. Ones in which you feel the GM and players have a great deal of flexibility. Which scenarios (from any season) should authors keep in mind so that we can deliver more content like that in the future?
I'll be honest, I don't always find a railroad "bad", as long as it's sufficiently interesting to hold my attention. I also think that a lot of the options for non-railroad are still railroady. Take Sun Orchid for example. There are still a limited number of ways that you can succeed at that mission, but what it does well is disguise that railroad.
I feel that some of my dislike of some of the non-railroad scenarios is based more on their complexity and the required prep time to run them correctly. All too often GMs feel they can run cold, which works just fine in the linear story, but turns out to be a disaster in the complicated non-railroads. So if I were to focus on something, it would be keeping the complexity down. But that's just me.
My favorite scenario is still Silent Tide. That scenario is about as railroady as they come, but it's themed well, has interesting characters, has a good mix of "encounter types" and can be run fairly quickly and easily.