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Never said I was immune. I said I have not yet had a problem with VR systems, and was not worried about the Oculus system. I have not played with the Oculus Rift yet, so it may prove to be a problem, but I am not worried about it.
The only game I have had motion sickness issues with was Command and Conquer: Renegade, a terrible FPS. That one I could only play for 90 to 120 minutes before it made me queasy. Less time if I was on an empty stomach. I think it was because its movement did not feel like 'normal' human movement. Not really sure if that is what the problem was.
Without Lynora, this game would have shattered into many pieces many times. I do not mean to minimize the effort and contribution of DB3, Dalesman, and others who have stepped up to the referee plate. The fact remains, though, that Lynora is the lynchpin.
Thank you for your investment in us both in time and energy.
Wearer is as close as makes no difference to omniscient and unstoppable. Got it. That is fun.
GM .Capt_Wombat wrote:
I have read a few occasions where the wards did stuff like that and more where they did not. Also, she was dead. No one that I have seen has used the wards to transport corpses. Also, medical staff are currently at her side. The wards would not move her to a location where said staff would have to look for her.
GM .Capt_Wombat wrote:
Oh ffs. The medical wing, as I have stated, is not trashed. It is, in fact, totally undamaged.
You “grumble” psychically (which both psionic and non-psionic creatures can detect), then release a horrid shriek from your subconscious that disrupts the BRAINS of all enemies in the power’s area, dealing 13d6 points of damage to each enemy.
It does no damage whatsoever, of any kind, at all, to things that are not the brains of your enemies. It is also of sufficiently small area that no one except Phaezeriel, Kaetar, and Nurse Julie were even affected. Two wounded and one dead. That is the sum total of the damages.
Wearer of Masks wrote:
I was there before melody, I've expressed interest in the past on Iolth, (though it admittedly was not in game) and scaring the s$!% out of melody would be a bonus. Mostly I wanted Iolth to not be put in the same pod as the virulent girl was kept
we all want certain things to happen. Or think it would be cool if they did. That does not mean they do.
You are going to have to give me more info than that or have lyn tell me you can ignore the infirmary wards, DK.
Saying I can do it because I am a skilled whatever is not good enough. Also, is your detecting of psychic energy good enough to give you pinpoint teleport targeting into a shielded treatment room into which you cannot actually see? And is your teleporting so fast as to be able to interrupt a single action under those circumstances? Without more to go on than i am a skilled infiltrator and magician I cannot see how that is remotely possible.
Okay. Ultrablast is not like fireball. It is only a 15 foot radius. And it only affects brains.
So, end result is that at most, two rooms to either side of where Iolth is at were affected. I posted earlier what the infirmary looks like under Phaezeriel. Wearer, you are not looking at Iolth, nor is Mel as Iolth is in a private treatment room which would require a champion's ability to teleport to get into it without going through the door, which is currently locked and requires senior staff authorization to open.
The only people who are currently affected by the Ultrablast are Phaezeriel, Julie, and Kaetar.
Phaeze is hurt, Julie is dead, and I do not know about Kaetar.
The Dalesman wrote:
Jessa: Lost track of this one on vacation, I will find the posts and get back up to speed.
Phaezeriel is also a psychic healer, particularly of the mind.
BTW, I am back .. had an awesome vacation. We went to Port St. Joe in north Florida and went scalloping, shipwreck diving, and flounder gigging. I won a small friendly cooking competition and got to watch the fireworks on the fourth from a boat about 500 feet from the launching barge.
All in all, an amazing trip.
I am glad to be back and ready to play! :)
you can take fighter and swashbuckler levels offset so you get a bonus feat every level and avoid all the question. take one level in something else at level one to make it work out so ftr16/swa15/???1.
Or just make the argument that fighter gives fighter bonus feats and swashbuckler gives swashbuckler bonus feats and since they each have to be drawn from a different list they are different bonus feats so you get them both.
Either way, with hand wavey, rules light goodness, it can be done.
Silhouette of Anonymity wrote:
:D Awesome reference is awesome.
Ah. I love mind seed. It is so delightfully Evil. >:D
Actually, outsiders can be resurrected. Not that I am advocating one way or the other, just a point of clarification.
Outsider Traits wrote:
Unlike most living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don't work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.
Shoshin the Fox wrote:
You are consistently misspelling his name. It is not LOLTH, it is IOLTH.
Also, just to consider, though the student level cap is level 16, you do not have to fill all 16 levels in both gestalt tracks. A large part of the focus of this game is that your character have some room for growth. You can, obviously, accomplish that in other ways, but leaving some class levels unfilled/defined is a really easy way to accomplish that.
Thanks FCD .. I am at work and did not have the time to find it.