
About Mister
Pseudodragon
NG Tiny dragon
Init +2; Senses blindsense 60 ft., darkvision 60 ft., low-light vision; Perception +6
DEFENSE
AC 17, touch 14, flat-footed 15 (+2 Dex,+2 natural,+2 size)(+1 natural stacks from master)
hp 17 (2d12+2) (Half masters if better)
Fort +4, Ref +5, Will +4 (Masters base saves if better)
Immune paralysis, sleep; SR 12
OFFENSE
Speed 15 ft., fly 60 ft. (good)
BAB + 4 (Masters if better)
Melee sting +6 (1d3–2 plus poison), bite +6 (1d2–2)
Space 2-1/2 ft.; Reach 0 ft. (5 ft. with tail)
STATISTICS
Str 7, Dex 15, Con 13, Int 10, Wis 12, Cha 10
Base Atk +2; CMB +2; CMD 10 (14 vs. trip)
Feats Weapon Finesse
Skills Diplomacy +5, Fly +15, Perception +6 (+8 near Shaezon), Sense Motive +6, Stealth +19 (+23 in forests), Survival +6; Racial Modifiers +4 Stealth (improves to +8 in forests)
Masters base skills, Familiars modifiers. Class skills:Acro, climb, fly, percep, stealth, Swim
Languages Draconic; telepathy (60 ft.)
SPECIAL ABILITIES
Alertness +2 perception within arms reach of master, Imp evasion, Share spells, Empathic link
Poison (Ex)
Sting—injury; save Fort DC 14; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.