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Asmodeus

Misroi's page

Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 1,503 posts (6,077 including aliases). No reviews. No lists. No wishlists. 5 Pathfinder Society characters. 32 aliases.


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Hmmmmm, I think I'll throw in my hat as well with a Asmodean cleric. Stats to follow...

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"Go to Heaven for the climate, Hell for the company." - Mark Twain

Dark Archive

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I wrote:


3. "Rippers," once again using Savage Worlds. It's a prepublished setting on Victorian-era Earth, where all the things that go bump in the night are real - but so are all the fictional characters of the era, like Mina Harker, Sherlock Holmes, and Captain Nemo. So, yeah, the League of Extraordinary Gentlemen vibes are strong here. Continuing with that theme, the PCs would all be fictional characters from Victorian literature themselves - or, at the very least, ancestors from more modern literature or descendants of earlier. I've explained this concept to one prospective player, and he immediately pitched me a concept for John Carter.

Popping in here to update things - the stars have aligned, and I'll be starting this game up with some friends very soon! My party includes Henry Jones (eventually, Sr.), Lady Mabel Goring, Phileas Fogg, Alice Pleasance Liddell, Calamity Jane, and Lizbeth Borden. They will be recruited by Lord Arthur and Lady Laura Godalming to join the Rippers, and set up a Lodge to fight the Cabal at Chesley Wold.

Dark Archive

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I think they would react the way that they would react to most PCs, only stronger. Lonjiku would dislike them for their meddling nature and flighty personalities, while Ameiko would probably be predisposed to liking them as fellow free spirits and artists. Even then, I think the only one who would have a reaction based on past experience would be Lonjiku, as Ameiko probably hasn't met one, given that she's spent her life in Avistan.

Dark Archive

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I think the only location I can think of off the top of my head that we won't see an AP for any time soon is Hermea. Until they solve the Mengkare Problem, they won't be releasing any support materials there.

Just about everywhere else is fair game, though.

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And now I have to reread The Hellfire Compact, going through it with a fine-toothed comb, to find this nugget of the Strange Aeons to come.

Thanks, Wesley. Thanks a lot.

Dark Archive

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Man, how'd I miss that? Thanks!

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You are, of course, free to add the young template to the dogs. You monster.

Dark Archive

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Also, I'm apparently blind. Where is Cassandalee's neurocam? I couldn't find it listed anywhere in the book.

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Mine found the crown, and even learned about the noble house that lost it, but never actually followed up on it. I think they just sold it for the base amount. *shrug*

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Spoilering because you started it:

Good questions, all around. I've been describing Thassilonian ruins as having several minor background auras keeping the ruins clean and in good repair over the countless years, so I anticipate I'll continue to mention that. As a result, yeah, most things would glow, but I'd call it a Dim glow, an aura so low that it doesn't even register as Faint. I think they'd also be able to find the mirrors you mention, but by the time they notice them, they'll be very cognizant of what they do - after all, detect magic only reveals the presence of auras in the first round, and by that time, they'll have picked up the reflections of the PC searching for auras, and stepped out of the mirrors to kill that PC.

What I would not do is say that detect magic is useless in Runeforge. That seems needless, honestly. It has several limitations, most notably the length of time required to accurately analyze any spell or effect with it, so I don't see a reason to say that the spell suddenly stops working within Runeforge.

Dark Archive

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Sure thing! I think that Sandpoint's residents would be good emissaries for the various Icons as well. Father Zantus could be doing the work of The Priestess in the town, Ilsoari Gandethus might have some communication with The Archmage, Jubrayl Viskhi might get his marching orders from the Prince of Shadows, and so on.

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I think it's a good thing when we actually have a hard time answering "Where are all the blond-haired, blue-eyed white guys in Golarion?"

Dark Archive

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Interesting! I don't think there's any issue with porting the story over to 13th Age - the story is solid, after all. The real issue is figuring out how to rework the mechanics, since 13th Age and PF are very different animals.

Let's start with the icons, and what their role within the overall arc of Runelords would be.

Archmage: He probably knows about the Runelords, but like most scholars, believes their empire to be lost to the ravages of time. As it becomes apparent that not only did they survive the cataclysm that ended Thassilon, but one of them is on the verge of returning to power, he would definitely use his abilities to oppose Karzoug. (Possible Foil: What if the Archmage was actually one of the Runelords all along?)

Crusader: The Diabolist has designs on the area, and the Crusader will not allow her to gain any ground in this remote area for her dark patrons. He will oppose the Runelords as well, but only because his patrons are destined to rule, not these wizards of a bygone era. Maybe the Skinsaw Cult also venerates one of his dark gods?

Diabolist: As mentioned, she could play the role that Lamashtu does in this AP. Demons could be working for her, either actively or through proxies. She has plans, and is indirectly working with the Runelords, though her eventual plan is to strike once a wedge has been placed between the Dragon Empire and Returned Thassilon.

Dwarf King: He's a bit trickier - dwarves don't play a huge role in the AP. Initially, his faction would be interested in taking the fight to the goblin tribes, but once the true threat is revealed, he'd pick up his axe to deal with the Runelord menace. After all, dwarven souls are often greedy...

Elf Queen: Likewise, the elves don't have a strong focus in the AP. I think Shalelu would be an early emissary for her, and could exert her influence through the archer. Her memory is quite long, and would be a strong ally against the Runelords, should Karzoug seem to be ready to rise.

Emperor: I'd make the nobles of Sandpoint and Magnimar all squabbling factions within the Empire itself. The Runelords pose a major threat to his continued rule, so he finds he must oppose their ascendancy or lose his throne.

Great Gold Wyrm: Any paladins the PCs meet would be good envoys of the Wyrm. Its focus is on holding back the countless demons of the Abyss, and as a result must trust in other agents to take care of this more earthly threat. Among other things, it is deathly afraid of Karzoug's return; if dwarven souls can free him faster through their natural greed, how much more quickly could the Runelord of Greed return if he were to gather more draconic souls?

High Druid: Now this one's interesting. She's already working against the Emperor, though she'd also be against the threat that Thassilon poses. I think she'd have agents on both sides of the conflict, making certain that she's backing the right side, no matter who wins. Both Gogmurt and Turtleback Ferry's Mayor Shreed can both act as envoys of the High Druid, pursue their goals, and still be members in good standing.

Lich King: Could he be Zutha? Even if he isn't, he likely knows of Zutha, and would take Karzoug's imminent return as a sign that Zutha may be close to returning as well. Does he aid Karzoug, in the hopes that the Runelord of Greed will focus on destroying his ancient rivals first? Does he aid the party, hoping that removing this threat from the board is more important? Does he remain neutral, backing neither side? Definitely some questions need to be answered here.

Orc Lord: Not many orcs in the AP, but the various humanoid warbands (the Thistletop Goblins, the Hook Mountain ogres, the giant armies around Jorgenfist and Xin-Shalast) would all pay him lip service at the very least. How closely he pays attention to things depend upon icon rolls.

Priestess: In short, any priest the PCs meet could be an envoy for her. Again, I see her as focused against the Diabolist first, and the Runelords second, but as the stakes grow ever more dire, she would be forced to turn her attentions to defeeating Karzoug.

Prince of Shadows: Hmmmm...is he Xanderghul? Certainly would explain how he's accomplished everything he's supposed to have done. Even if he's not, he's naturally the most mercurial of the icons. Maybe the Skinsaw Cult works for him, and so do the Sczarni. Maybe the Varisian lad who got Nualia pregnant started a relationship with her at his direction, and this madness is all his plan - after all, Nualia's actions end up leading the PCs to take on a major threat to Varisia.

Three: Any dragons and kobolds work for her, and she also hopes to have Thassilon ascendant again, especially with Karzoug rising. She orders her minions to fight to the death, knowing that their greedy souls will hasten the Runelord of Greed's return that much faster.

Dark Archive

Pathfinder Adventure Path Subscriber

I'd echo Haladir's suggestion for Cheliax. I consider that empire to be a combination of the British Empire at the height of its colonial power, the warring noble houses of Renaissance Italy, and devil Nazis. Chelaxians have pale skin, but usually dark hair. Some Ulfen influence might manifest as blonde hair, though I seem to recall that Titus Scarnetti has either gray or light blonde hair.

Dark Archive

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Hmmmm, I'm not sure I knew about that adjustment to item creation. Good to know. So, someone creating items basically builds at quarter speed, unless the item takes under two hours to build, then it's just overnight, right?

Dark Archive

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Honestly, I didn't. The stone giants that they interrogated let them know that they were just a small fraction of the giants that Mokmurian had under his command, and that they had maybe a month before the warlord was ready to march on Varisia's lowlands. The trek from Varisia to Jorgenfist took about two weeks, so they didn't have a lot of spare time.

I also think that's a good thing. The PCs want to jump at the chance to save Sandpoint (and by extension, all of Varisia) from this clear and present threat.

Dark Archive

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Thanks, Adam. I get it, the flumphs have been a running gag for thirty years. I was just hoping that this AP would be the one to redeem them, as I suspect that we won't get another one this in their wheelhouse for quite some time.

Dark Archive

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Agreed - the whole point of the attack is that, had the PCs not returned to Sandpoint to bolster the defense, it would have been a LOT worse. I could see having the PCs run across a small forward scouting party of hill giants or something, but starting the battle midway? Nah, that's just not fun.

Dark Archive

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Also, any chance that Strange Aeons will feature flumphs in any capacity? They seem a remarkably good fit, given their new role in the cosmos in PF.

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Rysky wrote:
AT LAST A VILLAIN

I dunno, I think he might be Lawful Good.

Dark Archive

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I gave Dinvaya some Spellcraft as well, as Scrapwall's economy is very weird. I wanted the players to have some way of purchasing new equipment, and having Dinvaya help out with construction seemed a good plan.

Dark Archive

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I think the thing to keep in mind is that there are significant differences between Barrier Peaks and Numeria as written. In the former, the spaceship opened up very recently, so this is the first time that people are exploring the spaceship that crashed there. As a result, nobody knows the alien language, and technology is a very touch-and-go thing. Maybe you'll figure out how to operate that laser rifle, and maybe you'll overload it and cause it to explode. It's a very chaotic system, as a result.

In Numeria, though, the Technic League has been studying Androffan technology for over two centuries. They understand tech in a way the people on Oerth won't for a very long time, and know far more about the people that served on that ship than the one in the Barrier Peaks. They're nowhere near developing FTL travel or the like, but there's people that understand how to implant cyberware. I expect that in several centuries, the ship at the Barrier Peaks would give up similar results.

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Scroll Left.

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The other half of Iron Gods is showing that magic and technology aren't mutually exclusive things. There are several enchanted tech weapons in the game, not to mention a whole society of technomages that have blended the advanced tech into their spellcasting traditions that rule the land with an iron fist. Magic is part of the AP. Divorcing it radically changes the AP.

Dark Archive

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I don't mind it. I figure something like a DC 20 Knowledge (nobility) or DC 25 Knowledge (local) could reveal that people suspect that she's the Queen of Desires, which is why people court her in the way that they do. Her interests, however, would be known to the people of Vyre, and that's what the checks are for - to discover the ways to influence her into supporting the rebellion.

Dark Archive

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Would Kaiju Unleashed be a better title for the hypothetical book?

Dark Archive

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Kirth Gersen wrote:
Set wrote:

I'd love to see a hetero man and a hetero woman go through an entire movie as just friends, or equal partners, or maybe even with some sort of mutual respect, without it automatically becoming some sort of inevitable shipping event, where, because one has Tab A and the other has Slot B, it's some sort of biological imperative that they crush on each other and / or interlock naughty bits.

So, you skipped "Fury Road"?

Actually, how do we know Furiosa's sexuality at all? She could be anywhere on the Kinsey scale, and it wouldn't affect the outcome of the film in the slightest.

Dark Archive

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That's sorta what happened in my game too, Lorax. I let them encounter and "short circuit" the haunts, but they only did so once. As soon as they realized that deprived them of story stuff, they let the haunts occur to get the handouts. It worked perfectly! :D

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Charlie Brooks wrote:
JoelF847 wrote:

I realized something that has been bugging me about the movie yesterday (in addition to the things I've previously listed). One of the big reasons that the threat of Kylo Ren seems diminished is that he was beaten pretty handily at multiple points in the movie. Ren turned his force mind probe back at him, Chewbaca bowcasts him, and then he's beaten in the climactic lightsaber duel and is only saved by GM fiat (crevasse opening between him and Rey).

In comparison, Darth Vader is never beaten until the end of RotJ, and every time he appears the good guys are in serious trouble. Even when his TIE fighter is hit at the end of ANH, he's sent off away from the battle, but he's clearly out there and not injured or beaten.

They've said that Kylo Ren will grow into a more serious villian, but at the same time, Rey and company will be growing in skill and experience as well.

While he's on the Dark Side and wear a mask, I wouldn't put Kylo Ren on the same level of Vader. He's presented as a more sympathetic character right in the first movie, and I don't think he'll be as much of a big bad as the series goes on.

Vader was a guy firmly on the Dark Side who had a tiny spark of light in him. Kylo is much more conflicted and seems to be more of a hostage of the Dark Side than anything else. I think that will play a big role in future movies, and I welcome the shift - it would be a shame just to copy the story beats of the first trilogy, after all.

That's pretty much it. Vader is the Villain Realized, while Kylo's story appears to thus far be a Start of Darkness. This movie was him vacillating between either the Light or Dark Side, and he made his choice upon that bridge. The Force is strong with him...but he is not a Dark Jedi yet.

Dark Archive

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I think I posted them in this thread.

DIGS

Yep, round about page 22 is the corrected version. Here's a link!

Dark Archive

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Actually, Gathrix, at the time, there was no Spider Clan. They're a relatively recent storyline development. Hell, there wasn't even a City of the Lost.

Anyway, that was at the beginning of the game, and as a result it suffers from Early Installment Weirdness in several places. It was never retconned away or anything, but the Crab did triumph over this dark point. His son, Yakamo, ended up taking the place of Amaterasu as the Sun, and his daughter, O-Ushi, ended up becoming a very competent Clan Champion.

Dark Archive

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If the PC in question is really archery focused, then I wouldn't worry about Shalelu showing him up. Shalelu's build is story-focused, and isn't particularly optimized. Jakardros' is better, and more of a mechanical concern.

In any case, I only had Shalelu, Jakardros and Vale helping the PCs take back Fort Rannick and assaulting Hook Mountain, and Shalelu herself was present at the Graul Farmstead. Everything else in Book 3 the PCs did themselves.

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thejeff wrote:
Hama wrote:
Misroi wrote:
Kyle Katarn was a Mary Sue.
Oh really. Do explain.
Actually, please don't. We don't need another multipage tangent on Mary Sues.

I have no intention of doing so, actually. Just poking fun at the whole Mary Sue conversation.

Dark Archive

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In game or out, Eliandra? Because I'm not sure how a group could manage to grow their supporters by that amount in so short a time as two instances.

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Shyka the Many would be a good start. After all, we have no proof that David Bowie wasn't Shyka.

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Kyle Katarn was a Mary Sue.

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Gathrix: Furumaro didn't create that. The Crab allied with the Shadowlands during the Clan War. Kisada was a great warrior, but was swayed by a devious advisor. It happened, and the Clans have moved on. They don't speak of this horrible decision, as that violates the tenet of Courtesy in the code of bushido, and as Furumaro says, anyone who dares suggest that they might be allying with the Shadowlands again is in for a world of hurt by any Crab within earshot.

Dark Archive

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Very nice, Osakaben! I like the idea of giving the players the idea that there is something very wrong about the Foxglove place, even before they go in.

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My party just teleported back home, so there wasn't any travel time. That's to be expected when you reach this level of play, though.

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Lawful GM wrote:
Anyone know what the Devils Bells ring for?

They ring for thee.

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I'm betting on Yithians as well, Imbicatus.

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Yep, I've been silently lurking here since my introduction - I haven't said much, since, well...I haven't been introduced yet in game.

Once I am, though, good luck getting me to shut up! :)

Dark Archive

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In fact, I'd argue that once you add "a wizard did it" to your list of answers that hold up to scrutiny, all sorts of universal limits just fall away. The Dancing Hut can do whatever you want it to, since it's an artifact that breaks all sorts of rules, both laws of nature and rules mechanics in the game we're playing, and that includes time travel, if you so desire it.

I suspect we'll see a touch more clarification on this once Strange Aeons drops, and we find out how the passage of time on Golarion versus Earth compares.

Dark Archive

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Um...you're going to have to explain that better, because I'm not sure what you're saying, Drahliana.

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You can flavor it as such if you wish, but I think the Powers That Be have stated that there is no time jump in Reign of Winter. While they haven't said the Hut can't travel through time as well as space, they've said it just isn't in this case.

I'm not opposed to time travel in stories, but from everything I've read from Paizo, they're not interested in telling time travel stories just yet, so the Hut isn't time traveling in Rasputin Must Die! Just covering a phenomenally vast distance in basically zero time.

Dark Archive

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Vigilante.

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Keep in mind that Paizo is describing a world where 4715 on Golarion is roughly equal to 1920 on Earth. Therefore, since 95 years have passed here, 95 years have passed there, meaning it's now the year 4810. Unless all the human iconics have figured out some way of reaching immortality (or just reversing the aging process), they've all passed into the Boneyard and have been judged by Pharasma. Valeros is too busy partying with his bro C.C. to worry about Merisiel, and Ezren has found out what happens to atheists after they die.

Dark Archive

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Agreed. Unless it states differently, assume the standard. I don't recall many (if any) grappling baddies in Lords of Rust, so a monster that grapples and constricts works just fine to me here. That said, YMMV, so if you want to change things up and pick a different mutation, go ahead!

Dark Archive

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I think Legendary Planet is for both systems, actually.

They're offering the first adventure in both PF and 5E flavors here. Everybody wins!

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