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Asmodeus

Misroi's page

Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 886 posts (4,447 including aliases). No reviews. No lists. No wishlists. 3 Pathfinder Society characters. 28 aliases.


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Cheliax

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

So, basically...

Spoiler:

...as hard a countdown as "we have to prevent Nualia from freeing Malfeshnekor!"

Cheliax

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Ah, but the snark was a boojum, you see.

Cheliax

Pathfinder Adventure Path Subscriber

If you were to take the minor magic and major magic rogue talents as you level up, which ones would you take? And, if you took the familiar advanced rogue talent, what familiar would you have?

Cheliax

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

***THWACK!!!***

"That was for Thora!"

Cheliax

Pathfinder Adventure Path Subscriber

Well, if they can manage that, then yes, drop Aldronard's Grave. She can give them all the information they need, as well as the importance of increasing their scrap-worth.

Cheliax

Pathfinder Adventure Path Subscriber

I think the reason for this is that the League, at the moment, is completely unawares of what's going on. We'll know more about the situation once Book 5 drops, but I think I saw somewhere that the Big Bad has already infiltrated the League, so they're really dancing to his tune. The things that are going on haven't attracted the League's notice yet, so that means the PCs can actually investigate them without butting heads with this powerful group.

Also, I'm not sure how many agents they have, but they certainly don't have as many as they claim. One of the things I've gleaned from the first three books is that the threat that anyone you meet might be a Technic spy is omnipresent. They have unparalleled might in Numeria, and you really don't want to draw their attention. Is Farmer Joe really that friendly? Or is he prying into your business to find out if you've discovered another technological artifact? They can do whatever they want to whoever they want, and there's little anyone can do. Most people probably don't want to give the League any reason to come to their neck of Numeria.

Cheliax

Pathfinder Adventure Path Subscriber

Really strong black coffee can, however, remove hair from dwarven chests. True fact.

How about espresso? Has someone on Golarion figured out pressure brewing coffee yet?

Cheliax

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Night Below is pretty good, and predates the first Dungeon AP by about eight years. It does a lot of things well, but in running it in 2014, there are a few things that could probably use an update. (Note: I've been running this adventure in Pathfinder, so a lot of my experiences won't pertain to this conversation.

First off, the adventure sets up a few fetch quests between the two villages in Haranshire to introduce the area and the people therein. It sets up a lot of questions, and then immediately drops them without any way for the players to follow up on them. A young girl has gone missing in one village, and no matter what the PCs do, they can't find evidence of her anywhere. They find evidence of an attack on pilgrims of a good-aligned deity in the area, and then no evidence of the missing people. There's not a lot of direction in the first book, and while that's freeing for players that want to explore the world, computer games have trained players to look for and follow the rails. It's a playstyle that's fallen out of favor in some places, but if it suits you, and you don't mind retraining players, then you could have some fun with it.

Second, it's long. It'll probably be several levels before your players even delve into the titular Night Below, which means your game might end before it truly begins.

It does some things very well. First off, it knows exactly what players will expect from an adventure called Night Below, and then takes great pains to avoid it. It plays with that preconceived notion, and twists it in a very unique fashion. In fact, the whole thing is definitely a love letter to the D series, but it's very much its own beast. Also, there are tons of handouts, poster maps and so on. If you're in for the long haul, Night Below's pretty awesome!

Cheliax

Pathfinder Adventure Path Subscriber

Either that, or have the Smiler's assault on Aldronard's Grave fail. The paladins there took some captives, and since the party has questions for Scrapwall natives, they'd be happy to let them interrogate them. I'd definitely drop the DC 34 to get info, if not remove the need for a roll entirely. I think the purpose, besides handing out some more XP, is to let the PCs know what they're getting into in Scrapwall.

Cheliax

Pathfinder Adventure Path Subscriber

Coffee or tea?

Cheliax

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Hey yourself, Krathanos!

The first goal of the game is to get the PCs invested in Sandpoint. Since you've run Jade Regent, they're already familiar with some of the citizens, but this AP spends a lot more time there. To start with, I'd reintroduce the town with the Swallowtail Festival. There's a thread on this board detailing the extra games and speeches for the people there. You can find it here.

Also, the Local Heroes section is built for writing stuff exclusively for your PCs. When they've given you their backgrounds, you should be able to look at the town and see what plot threads need expanding. There's also some interesting side treks people have created here, including the Chopper's Isle adventure, which might be the first hint that there's something weird beneath Sandpoint. That can be found here.

Cheliax

Pathfinder Adventure Path Subscriber

On a related note, I now have a new personality trait for my inquisitor of Cayden Cailean.

Cheliax

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
DM Beckett wrote:

1. Why would a state of the art and extremely expensive automated surgical center, owned by a woman, not be calibrated to operate on a woman? Or even have that option?

2. Why would the beacon she set up at the end need to be translated in the next Alien Movie (it clearly states don't come. There is only death here).

3. Why did the decapitated Engineer's head not decompose at all, or at the very least, being already infected from the inside, suddenly stop. Not get reactivated with the reintroduction of atmosphere, but only later.

4. Why did the Engineer's leave a freaking map to find what would have been an abandoned, lifeless planet on earth which should have been utterly devoid of life.

5. How did the black goo from the drink infect his body so fast that he was able to transfer it through intercourse within minutes of imbibing it. And after that, within hours he has visible symptoms and goes crazy, but she is fine for at least a few days?

6. Or the fact that she is knocked the F out with sedatives, then runs to the medbot, hits herself with 2 more doses of something, then gets a local anesthetic, but is rational enough to run around with staples, locate the robot and hear Mr. Wealands hole story and argue it, while no one gives a crap that she's still bleeding and covered in crap, (or extremely likely contagious as heck???

I can actually answer #1. While said state-of-the-art automated medical chamber was owned by a woman, it was programmed exclusively for Peter Weylund. He's an ass, and didn't want anyone using it besides him, so he kept it in Vickers' quarters and had it programmed exclusively for operating on male patients. (Now, why he couldn't program it to operate exclusively on his DNA sequence is beyond me.) The others (especially #6) I have no answers for.

Prometheus has serious problems. It's a lazily written horror story, one in which it requires seemingly intelligent people do stupid things to increase the body count. "Hey! An alien life form! I'm going to go pet it!" "Hey, the atmosphere's back! Well, who wants to wait for a reading to come back to see if it's breathable, I'm taking off my helmet!" There are ways to make a horror movie where the characters make intelligent and rational decisions and still die. It's just harder. This wasn't done here, clearly.

Cheliax

Congrats, Calla!!!

Cheliax

Pathfinder Adventure Path Subscriber

Well, that original order finally arrived - a month later. Seriously, the management office told me it was delivered on Thursday, and it was postmarked on 9/27. Sounds like this is something stupid on my carrier's end.

Once again, you guys rock!

Cheliax

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

It is a bit vague on what happened. The mechanics for the game suggest that vegepygmies make for great low-level encounters, but sheer perniciousness of russet mold means that a patch of the stuff is a death sentence for 2nd level PCs. The weakened version that Vrilledt is infested with is about right - dangerous, but not deadly.

The original batch has got to be in C1, and it grew there from a sample that got out of hand somewhere in C6-C8. Presumably it was in C1, as that's where we see some reddish patches of mold. The Brigh worshippers must have blundered into it and breathe in the spores. They die horribly over the next minute, and a day later the vegepygmies come on the scene. They take over the southwestern section of the science deck. Khonnir's team return a day later, and they recognize the danger the mold presents once Gerrol stumbles into it. Khonnir blasts it with acid over and over, destroying it, but he attracts the attention of the robots as he does. Gerrol flees and gets as far as the skulk caves. They chase him into the cavern with the brown mold, where he begins to die from having his body heat leeched from him. In an effort to stay warm, he tosses out a flask of alchemist's fire at the stuff, covering the room and himself with the fungus. He then dies.

I'm not exactly sure how something that grew in C6-C8 got out into C1, but it's the only logical place this all could have happened. Ventilation systems connecting C1 and C6, maybe?

Cheliax

Pathfinder Adventure Path Subscriber
MMCJawa wrote:
Erik Mona wrote:

I'm willing to bet that Quicksilver and the Scarlet Witch will be recast as Inhumans in Avengers 2.

Didn't Winter Soldier reveal that Quicksilver and Scarlet Witch are the result of experimentation with the unspecified infinity gem in Loki's staff? granted I suppose that could "activate" the inhuman genes...

That was my understanding as well, MMCJawa. Which isn't to say they can't be Inhumans, but it'd be weird to introduce them as unaugmented Inhumans without introducing the MCU equivalent of the Terrigen Mists. Though if they want to use Inhuman instead of mutant, that'd probably the easiest way. Heck, they're already using the word "gifted" as a placeholder. Just slot in the word "Inhuman," and you're good to go.

Cheliax

Pathfinder Adventure Path Subscriber

Mark Twain's got the right idea. In essence, give them Leadership for free now rather than forcing them to wait. Run the numbers, and see what level NPCs that grants them. Build the characters along with each player - let them give some input into what they want to play. Alternatively, if they've had some good relations with people in town, maybe they could have them join up as the sidekicks. Kaye Tesarani might be convinced to leave the Pixie's Kitten and join them as the arcane, while Sir Jasper Korvaski might be able to pick up his sword again and strike out against the people attacking Sandpoint.

Cheliax

Pathfinder Adventure Path Subscriber

Whoops! Missed that in the thread. Carry on!

Cheliax

Pathfinder Adventure Path Subscriber

Only one, Bakaninja. The elven fighter was suggesting that they should leave and burn the whole place down, long before we got to the first haunt. She was also the only person to notice the Worried Wife haunt. She took one look at the footprints rising in the dust, thought for a moment, and declared, "I'm out." The character refused to enter rooms for the rest of the adventure. And, from her perspective, I can see it. She's a warrior. She hits things and makes them fall over. She can't hit something like this, so she's completely unable to protect the party.

Fortunately, the rest of the party realized that they were learning more of what was going on by subjecting themselves to the haunts. The paladin/cleric was able to knock out the one in the kid's room through channeling, but when he realized that they were depriving themselves of clues, he stopped. They also got pretty lucky on saves. All of the really bad ones they were able to resist.

Cheliax

Pathfinder Adventure Path Subscriber

Short answer: yes.

Longer answer: Pathfinder makes some general assumptions about your party - the general assumption is that the AP encounters are balanced against a party of four PCs built with a 15 point buy spread. Of those four PCs, one is an arcane caster, one is a divine caster, one is a skill monkey, and one is a beatstick.

The further you go away from these assumptions, the more you will need to adjust the AP to balance things. In your case, the two PCs outclass the goblins they're facing. So, yes, they're cleaning things up. However, as you level, you'll find that they are facing things with better defenses and greater offenses. Goblins are pushovers, but the two of them will find themselves severely challenged by Erylium, and that's to say nothing of Nualia or Malfeshnekor. After that, take a look at the boss encounters - if you don't have ways of dealing with spells like cloudkill or guards and wards, you're pretty much up a creek without a paddle.

Currently, the two of them have the skill side of things wrapped up. They desperately need arcane, and they also need someone that can take a hit. Magus is the obvious choice to fill both gaps.

Cheliax

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

./' Go, go, Prism Strikers! ./'
*epic guitar riff*

Cheliax

Pathfinder Adventure Path Subscriber

The best use of Penguin started in the DCAU, where he became a legitimate businessman, proprietor of the Iceberg Lounge. It was a trendy place to go, and attracted a lot of high society types.

It was also a front. In the front, Cobblepot got to play nicey-nice and hobnob with the legitimate folks in Gotham. In the back, he ran weapons, fenced goods, etc. Batman knew about it, but he allowed it to run - he could close Penguin down any time he wanted, but he found he could lean on Penguin to find out what the "baddie of the week" was up to. As bad as Penguin's illicit dealings are, they're small potatoes compared to what Bane, Freeze or (God forbid) The Joker could plan.

The comics briefly followed this line, but since they have to shake things up often, it didn't last. They have a different audience and rhythm to cater to, so his legitimacy only lasted as long as it was interesting.

Cheliax

Pathfinder Adventure Path Subscriber

No problem, JDragon. I'll need to update the community thread with an updated and correct list.

I also ended up drawing the maps for the same reason as Fromper - it makes it very easy to tell who's where when the haunts trigger.

Cheliax

Pathfinder Adventure Path Subscriber

Also, Hobart has a recurring sickness that magic hasn't been able to cure. The Magnimar book makes it sound like it's only a matter of time before the Deverin family patriarch dies, leaving them leaderless in Magnimar. If the noble houses come into the storyline, then resolving this power vacuum would be a good story. Will Kendra take over? What would happen to the leadership in Sandpoint if she does? Who takes over in Magnimar if she doesn't?

Cheliax

Pathfinder Adventure Path Subscriber

Well, if you really want to go for the old school "figure out the tech item," you could do a lot worse than the method that Expedition to the Barrier Peaks had. An image explaining this can be found here. That one had die rolls to determine whether your character could figure out an item. You could either keep the die rolls as written (your character is more or less trying things at random, anyway), or you could assign DCs to success - the lower they get, the worse the results.

Cheliax

Pathfinder Adventure Path Subscriber

@Dragonchess Player: You're also forgetting

Spoiler:

the timeworn flare guns. They're not great weapons, as they're prone to glitches and are only one-shot items, but they're better than nothing.

Cheliax

Pathfinder Adventure Path Subscriber

Repurpose them.

The highest level character I had in Living Greyhawk was a dwarf rogue built back when the Isles of Woe had just risen in the Nyr Dyv. Some folks in the area wanted to run the adventure, but they didn't have a rogue to deal with traps, so I built him and leveled him up. I built him to be a rejection of every major rogue and dwarf trope out there - he was lightly armored, clean-shaven, didn't drink, and was Lawful Good. And he loathed the drow for stuff in his personal history. So, when the time came to build a character for Second Darkness, he immediately leapt to the front of the line.

My Runelords game is comprised of a bunch of friends that recently finished the Kingmaker path relatively recently. So, when that group found a book about the Eldest and the jabberwock, I had one of their old characters teleport in to buy the book off of their new characters. The player briefly portrayed her Erastilian priestess again, just for this purpose.

Cheliax

Pathfinder Adventure Path Subscriber

I've also made the Deverins the noble family least affected by their affluence in Sandpoint. Sure, they're some of the richest people in town, but Mayor Kendra hasn't forgotten the people that got her family to that lofty position, and she runs the town asking herself "what does the most good for everyone?" Titus Scarnetti is the complete opposite - he's the latest in the line of a noble family that sees nobility as one way to wield power over others, and feels that they shouldn't have to share it with anyone. It would be bad for Sandpoint if the Scarnettis took over, but for the last sixty years, they've not been able to break the hold the Deverins have had over the people.

The other two families have less day-to-day control. House Valdamar is dependent upon Scarnetti wood to maintain their fleet, so they usually take their orders from the Scarnettis. House Kaijutsu is broken - only two of them live in Sandpoint at the beginning of the story, and by the end, only one is likely left alive. That's a power vacuum that Scarnetti can and should try to exploit.

In short, House Deverin is the "good guy" noble house. They're the guys you want to stay in charge of the place.

Cheliax

Pathfinder Adventure Path Subscriber

I blame Whalebone Pilk.

Yar!!!

Cheliax

Pathfinder Adventure Path Subscriber

Re: Foxglove Haunts. That was me. Didn't even notice I posted the Worried Wife haunt twice. Let's fix that!

Dance of Ruin (for reals, this time):

Ah, the flamenco! You rarely get to dance it these days, living so far from the people. The last time you danced it was in this very room for your husband, though he was just a noble at that time. You leap into the air, twirling about the room in tight fast circles, and a cry of joy is upon your lips as you let your soul be free, even though he has imprisoned you here alone while he is off in Magnimar.

But not today! You don't know how someone else has stolen into the manor, but you quickly begin dancing with her as well. She is a beauty, a vision of Varisian beauty if ever there was one. Long curled hair, dark pools for eyes, curvaceous and graceful – she would be a catch for any man! But tonight she dances with you, and she matches your step beat for beat.

As the dance continues, she proves to be a remarkably skilled dancer, almost anticipating every step you take about the parlor. And why wouldn't she? After all, she is you. Who else would know your next move? You take her into your arms, and you dance even more frenetically to the increasingly fast tempo echoing from the piano. You don't notice the change upon your partner at first. The mark upon her skin is tan at first, but quickly resolves into an angry blue-black bruise about her throat. Her eyes begin to bulge and water, her mouth contorts in pain, and her tongue protrudes as she gasps for air.

(You will be dancing for the next 1d6 rounds – go ahead and roll it. You take 1 point of Strength damage right now, and will be taking that damage every round until the dance ends. You may make a DC 15 Will save at the start of each turn to end the dance early.)

Cheliax

Pathfinder Adventure Path Subscriber

I dunno, Clarke's Third Law is pretty powerful.

Cheliax

Pathfinder Adventure Path Subscriber
James Jacobs wrote:
Misroi wrote:
Would you use the reefclaws as a stand-in for King's lobstrosities, perhaps with some templates added? Or would you design something from the ground up?
I'd probably design something from the ground up, especially since, and I could be wrong, but weren't the lobstrosities smaller than reefclaws?
The Dark Tower Wiki wrote:


They look like a cross between scorpions and giant lobsters measuring about four feet long, with sharp serrated beaks, and eyes on stalks.

That puts them either on the large side of Small, or the small end of Medium. They're either as large as reefclaws or larger.

How many levels of gunslinger has Roland Deschain acquired? All 20? Or did he multiclass? Is he mythic?

Cheliax

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Forget that. I want to fight THE SPACE DRAGON.

Cheliax

Pathfinder Adventure Path Subscriber

Would you use the reefclaws as a stand-in for King's lobstrosities, perhaps with some templates added? Or would you design something from the ground up?

Cheliax

Pathfinder Adventure Path Subscriber

I'm getting the feeling that the Androffans had a severe case of pride, and it was this hubris that led them to their ruin, back on Androffa Prime and on the Divinity in particular. How much of that will be answered by the end of the AP?

Cheliax

Pathfinder Adventure Path Subscriber

I used a marilith. It's the right size, it's got a female top and a snake bottom, and is armed with weapons. Perfect for when I place it on the table, and my players begin to excrete bricks. Also, it gave me a chance to use this line:

"This miniature, both literally and figuratively, is not armed as shown."

Cheliax

Pathfinder Adventure Path Subscriber

Actually...this is a damn good idea. Why haven't I ever thought of this before? *wanders off to make this official for his campaign*

Cheliax

Pathfinder Adventure Path Subscriber

It's better than that, Marik. A mirror was held up to the both of them. The Doctor got an outsider's view of what it's like to be him, and I think for the first time this incarnation, he got it. Clara got called on her issues as well - she's cheating on Danny with the Doctor. Not sexually, but that's not how she gets her kicks. She's addicted to adventuring with the Doctor, and she's been lying to Danny about this for some time now. And she did exactly the same sort of things she called him on earlier in the series. She was short, she was condescending, she acted like she knew better than everyone else involved, and she started lying to people to get them to do what she wanted. She may say that she doesn't want to travel with him because she doesn't like what he's become, but the truth of the matter is that she can be just as calculating as him - and that's not good.

Cheliax

Pathfinder Adventure Path Subscriber

Not a bad plan at all, Fromper. I did roughly the same thing. I ran my group through Dawn of the Scarlet Sun during Book 2, so I used the same succubus miniature I used in that adventure. Nothing wrong with playing to the metagamer to truly confuse the issue.

Cheliax

Pathfinder Adventure Path Subscriber

Best reason to take spectral hand I've seen all day.

Cheliax

Pathfinder Adventure Path Subscriber

Actually, he didn't. The weapon does 1d4 damage, which means it's a Medium light hammer. As a result, Vrilledt's attack bonus is wrong. The actual number is left as an exercise to the reader (I would do it, but I don't have access to my book at the moment).

Cheliax

Pathfinder Adventure Path Subscriber

That's what my "totally not a Cthulhu cultist" does to get by Wooak. Since he's the eventual end of everything, he's as good as Uriah Whateley can get.

Cheliax

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Triphoppenskip wrote:
Calybos1 wrote:

Back to bad character backstories….

In a 7th Sea game (think Renaissance Europe), one player made up a character the from the gameworld-equivalent of Germany. (Let’s just call the nations by their real-world versions for now.) He lovingly described his character’s blonde hair, blue eyes, noble Aryan features, and in particular his special, near-indestructible armor available only to German nobility: a rare, closely guarded national treasure that nobody but German nobility can ever own, and darn few of them.

The game started in “England,” where the PCs met in the usual tavern. So the player declares that his character is a Man of a Hundred Faces, with a different identity and name for every nation on the continent. He explains that nobody ever suspects he’s not one of the natives, just blending in everywhere he goes.

Since he’s all secretive and suspicious, he drifts closer to where the other PCs are meeting in order to overhear important things but not reveal himself. Yes, the tall, blonde, German guy proudly displaying his German-nobility-only armor is going to unobtrusively spy on the PCs. Finally, one directly addresses him. The player ignores it.

GM: “Uhh, you -do- speak English, right?”

Player: “Nope. Just German.”

*facepalm*

Bending over backwards to be charitable, the other PCs try to address him in various languages, eventually hitting on the right one. (“But they still don’t know who I really am! As far as they know, I’m just another English sailor!”)

“So what’s your name, friend?” the PC asks the smooth-talking superspy who has a different identity everywhere he goes.

“Helmut Schultz. SIR Helmut to you.”

It’s a shame we never got to meet Sir Helmut Schultz, mundane Spanish farmer with a gleaming mithral breastplate… or Sir Helmut Schultz, the only Italian priest who can’t speak Italian or Latin….

....*slow clap* that is the most epically awesome bad backstory I have ever encountered.

The worst part? That character concept is perfectly acceptable in 7th Sea. Eisenfaust Swordsman school costs 25 build points, a dracheneisen breastplate costs another 20, Noble Advantage another 5 (Dracheneisen gives a discount), Linguist costs 2, and the Spy Skill costs 5 to get Disguise at 1 (2 for the Skill, 3 for the Disguise Advanced Knack). That's 57 points right there, leaving 43 to increase Traits, buy Languages, pick up some other Advantages, buy some appropriate Backgrounds, etc. Heck, if that's not enough, take a Hubris for an additional 10 points.

Cheliax

To remember the Alamo?

Cheliax

Pathfinder Adventure Path Subscriber
Nakteo wrote:

Kay, well I guess I'll kick this one off with...

How the bloody hell is Iadenveigh pronounced???

Tolkien rules apply here. Just say the name with 100% confidence, and most of the time, nobody will call you on the fact that you're saying it wrong.

It's actually better here, because nobody actually created languages for these fake languages, so your pronunciation of Iadenveigh is equally correct as mine, even if they're different.

Spoiler:

For the record, though, "Celebrimbor" is pronounced with a hard C.

Cheliax

Pathfinder Adventure Path Subscriber

Which leads me to ask this pair of questions:

1. Who/what is your favorite movie vampire?

2. Who/what is your favorite literary vampire?

Cheliax

Pathfinder Adventure Path Subscriber
James Jacobs wrote:
Misroi wrote:
Are there any plans to release a item deck for the Technology Guide?
Yup!

Yay! Thanks, I'll definitely be getting this - I find it much harder to describe the advanced tech the PCs are discovering in Iron Gods than magical items, so pictures would be much more useful.

Cheliax

Pathfinder Adventure Path Subscriber

Are there any plans to release a item deck for the Technology Guide?

Cheliax

Pathfinder Adventure Path Subscriber

Mechanics:

Let's turn this around for a moment. If your party found the Machine of Lum the Mad, and it was as badly damaged as the fusion reactor, would you let an 11th level magus be able to fix it?

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