Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Asmodeus

Misroi's page

Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 867 posts (4,416 including aliases). No reviews. No lists. No wishlists. 3 Pathfinder Society characters. 28 aliases.


RSS

1 to 50 of 867 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Cheliax

Pathfinder Adventure Path Subscriber

Only one, Bakaninja. The elven fighter was suggesting that they should leave and burn the whole place down, long before we got to the first haunt. She was also the only person to notice the Worried Wife haunt. She took one look at the footprints rising in the dust, thought for a moment, and declared, "I'm out." The character refused to enter rooms for the rest of the adventure. And, from her perspective, I can see it. She's a warrior. She hits things and makes them fall over. She can't hit something like this, so she's completely unable to protect the party.

Fortunately, the rest of the party realized that they were learning more of what was going on by subjecting themselves to the haunts. The paladin/cleric was able to knock out the one in the kid's room through channeling, but when he realized that they were depriving themselves of clues, he stopped. They also got pretty lucky on saves. All of the really bad ones they were able to resist.

Cheliax

Pathfinder Adventure Path Subscriber

Short answer: yes.

Longer answer: Pathfinder makes some general assumptions about your party - the general assumption is that the AP encounters are balanced against a party of four PCs built with a 15 point buy spread. Of those four PCs, one is an arcane caster, one is a divine caster, one is a skill monkey, and one is a beatstick.

The further you go away from these assumptions, the more you will need to adjust the AP to balance things. In your case, the two PCs outclass the goblins they're facing. So, yes, they're cleaning things up. However, as you level, you'll find that they are facing things with better defenses and greater offenses. Goblins are pushovers, but the two of them will find themselves severely challenged by Erylium, and that's to say nothing of Nualia or Malfeshnekor. After that, take a look at the boss encounters - if you don't have ways of dealing with spells like cloudkill or guards and wards, you're pretty much up a creek without a paddle.

Currently, the two of them have the skill side of things wrapped up. They desperately need arcane, and they also need someone that can take a hit. Magus is the obvious choice to fill both gaps.

Cheliax

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

./' Go, go, Prism Strikers! ./'
*epic guitar riff*

Cheliax

Pathfinder Adventure Path Subscriber

The best use of Penguin started in the DCAU, where he became a legitimate businessman, proprietor of the Iceberg Lounge. It was a trendy place to go, and attracted a lot of high society types.

It was also a front. In the front, Cobblepot got to play nicey-nice and hobnob with the legitimate folks in Gotham. In the back, he ran weapons, fenced goods, etc. Batman knew about it, but he allowed it to run - he could close Penguin down any time he wanted, but he found he could lean on Penguin to find out what the "baddie of the week" was up to. As bad as Penguin's illicit dealings are, they're small potatoes compared to what Bane, Freeze or (God forbid) The Joker could plan.

The comics briefly followed this line, but since they have to shake things up often, it didn't last. They have a different audience and rhythm to cater to, so his legitimacy only lasted as long as it was interesting.

Cheliax

Pathfinder Adventure Path Subscriber

No problem, JDragon. I'll need to update the community thread with an updated and correct list.

I also ended up drawing the maps for the same reason as Fromper - it makes it very easy to tell who's where when the haunts trigger.

Cheliax

Pathfinder Adventure Path Subscriber

Also, Hobart has a recurring sickness that magic hasn't been able to cure. The Magnimar book makes it sound like it's only a matter of time before the Deverin family patriarch dies, leaving them leaderless in Magnimar. If the noble houses come into the storyline, then resolving this power vacuum would be a good story. Will Kendra take over? What would happen to the leadership in Sandpoint if she does? Who takes over in Magnimar if she doesn't?

Cheliax

Pathfinder Adventure Path Subscriber

Well, if you really want to go for the old school "figure out the tech item," you could do a lot worse than the method that Expedition to the Barrier Peaks had. An image explaining this can be found here. That one had die rolls to determine whether your character could figure out an item. You could either keep the die rolls as written (your character is more or less trying things at random, anyway), or you could assign DCs to success - the lower they get, the worse the results.

Cheliax

Pathfinder Adventure Path Subscriber

@Dragonchess Player: You're also forgetting

Spoiler:

the timeworn flare guns. They're not great weapons, as they're prone to glitches and are only one-shot items, but they're better than nothing.

Cheliax

Pathfinder Adventure Path Subscriber

Repurpose them.

The highest level character I had in Living Greyhawk was a dwarf rogue built back when the Isles of Woe had just risen in the Nyr Dyv. Some folks in the area wanted to run the adventure, but they didn't have a rogue to deal with traps, so I built him and leveled him up. I built him to be a rejection of every major rogue and dwarf trope out there - he was lightly armored, clean-shaven, didn't drink, and was Lawful Good. And he loathed the drow for stuff in his personal history. So, when the time came to build a character for Second Darkness, he immediately leapt to the front of the line.

My Runelords game is comprised of a bunch of friends that recently finished the Kingmaker path relatively recently. So, when that group found a book about the Eldest and the jabberwock, I had one of their old characters teleport in to buy the book off of their new characters. The player briefly portrayed her Erastilian priestess again, just for this purpose.

Cheliax

Pathfinder Adventure Path Subscriber

I've also made the Deverins the noble family least affected by their affluence in Sandpoint. Sure, they're some of the richest people in town, but Mayor Kendra hasn't forgotten the people that got her family to that lofty position, and she runs the town asking herself "what does the most good for everyone?" Titus Scarnetti is the complete opposite - he's the latest in the line of a noble family that sees nobility as one way to wield power over others, and feels that they shouldn't have to share it with anyone. It would be bad for Sandpoint if the Scarnettis took over, but for the last sixty years, they've not been able to break the hold the Deverins have had over the people.

The other two families have less day-to-day control. House Valdamar is dependent upon Scarnetti wood to maintain their fleet, so they usually take their orders from the Scarnettis. House Kaijutsu is broken - only two of them live in Sandpoint at the beginning of the story, and by the end, only one is likely left alive. That's a power vacuum that Scarnetti can and should try to exploit.

In short, House Deverin is the "good guy" noble house. They're the guys you want to stay in charge of the place.

Cheliax

Pathfinder Adventure Path Subscriber

I blame Whalebone Pilk.

Yar!!!

Cheliax

Pathfinder Adventure Path Subscriber

Re: Foxglove Haunts. That was me. Didn't even notice I posted the Worried Wife haunt twice. Let's fix that!

Dance of Ruin (for reals, this time):

Ah, the flamenco! You rarely get to dance it these days, living so far from the people. The last time you danced it was in this very room for your husband, though he was just a noble at that time. You leap into the air, twirling about the room in tight fast circles, and a cry of joy is upon your lips as you let your soul be free, even though he has imprisoned you here alone while he is off in Magnimar.

But not today! You don't know how someone else has stolen into the manor, but you quickly begin dancing with her as well. She is a beauty, a vision of Varisian beauty if ever there was one. Long curled hair, dark pools for eyes, curvaceous and graceful – she would be a catch for any man! But tonight she dances with you, and she matches your step beat for beat.

As the dance continues, she proves to be a remarkably skilled dancer, almost anticipating every step you take about the parlor. And why wouldn't she? After all, she is you. Who else would know your next move? You take her into your arms, and you dance even more frenetically to the increasingly fast tempo echoing from the piano. You don't notice the change upon your partner at first. The mark upon her skin is tan at first, but quickly resolves into an angry blue-black bruise about her throat. Her eyes begin to bulge and water, her mouth contorts in pain, and her tongue protrudes as she gasps for air.

(You will be dancing for the next 1d6 rounds – go ahead and roll it. You take 1 point of Strength damage right now, and will be taking that damage every round until the dance ends. You may make a DC 15 Will save at the start of each turn to end the dance early.)

Cheliax

Pathfinder Adventure Path Subscriber

I dunno, Clarke's Third Law is pretty powerful.

Cheliax

Pathfinder Adventure Path Subscriber
James Jacobs wrote:
Misroi wrote:
Would you use the reefclaws as a stand-in for King's lobstrosities, perhaps with some templates added? Or would you design something from the ground up?
I'd probably design something from the ground up, especially since, and I could be wrong, but weren't the lobstrosities smaller than reefclaws?
The Dark Tower Wiki wrote:


They look like a cross between scorpions and giant lobsters measuring about four feet long, with sharp serrated beaks, and eyes on stalks.

That puts them either on the large side of Small, or the small end of Medium. They're either as large as reefclaws or larger.

How many levels of gunslinger has Roland Deschain acquired? All 20? Or did he multiclass? Is he mythic?

Cheliax

Pathfinder Adventure Path Subscriber

Forget that. I want to fight THE SPACE DRAGON.

Cheliax

Pathfinder Adventure Path Subscriber

Would you use the reefclaws as a stand-in for King's lobstrosities, perhaps with some templates added? Or would you design something from the ground up?

Cheliax

Pathfinder Adventure Path Subscriber

I'm getting the feeling that the Androffans had a severe case of pride, and it was this hubris that led them to their ruin, back on Androffa Prime and on the Divinity in particular. How much of that will be answered by the end of the AP?

Cheliax

Pathfinder Adventure Path Subscriber

I used a marilith. It's the right size, it's got a female top and a snake bottom, and is armed with weapons. Perfect for when I place it on the table, and my players begin to excrete bricks. Also, it gave me a chance to use this line:

"This miniature, both literally and figuratively, is not armed as shown."

Cheliax

Pathfinder Adventure Path Subscriber

Actually...this is a damn good idea. Why haven't I ever thought of this before? *wanders off to make this official for his campaign*

Cheliax

Pathfinder Adventure Path Subscriber

It's better than that, Marik. A mirror was held up to the both of them. The Doctor got an outsider's view of what it's like to be him, and I think for the first time this incarnation, he got it. Clara got called on her issues as well - she's cheating on Danny with the Doctor. Not sexually, but that's not how she gets her kicks. She's addicted to adventuring with the Doctor, and she's been lying to Danny about this for some time now. And she did exactly the same sort of things she called him on earlier in the series. She was short, she was condescending, she acted like she knew better than everyone else involved, and she started lying to people to get them to do what she wanted. She may say that she doesn't want to travel with him because she doesn't like what he's become, but the truth of the matter is that she can be just as calculating as him - and that's not good.

Cheliax

Pathfinder Adventure Path Subscriber

Not a bad plan at all, Fromper. I did roughly the same thing. I ran my group through Dawn of the Scarlet Sun during Book 2, so I used the same succubus miniature I used in that adventure. Nothing wrong with playing to the metagamer to truly confuse the issue.

Cheliax

Pathfinder Adventure Path Subscriber

Best reason to take spectral hand I've seen all day.

Cheliax

Pathfinder Adventure Path Subscriber

Actually, he didn't. The weapon does 1d4 damage, which means it's a Medium light hammer. As a result, Vrilledt's attack bonus is wrong. The actual number is left as an exercise to the reader (I would do it, but I don't have access to my book at the moment).

Cheliax

Pathfinder Adventure Path Subscriber

That's what my "totally not a Cthulhu cultist" does to get by Wooak. Since he's the eventual end of everything, he's as good as Uriah Whateley can get.

Cheliax

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Triphoppenskip wrote:
Calybos1 wrote:

Back to bad character backstories….

In a 7th Sea game (think Renaissance Europe), one player made up a character the from the gameworld-equivalent of Germany. (Let’s just call the nations by their real-world versions for now.) He lovingly described his character’s blonde hair, blue eyes, noble Aryan features, and in particular his special, near-indestructible armor available only to German nobility: a rare, closely guarded national treasure that nobody but German nobility can ever own, and darn few of them.

The game started in “England,” where the PCs met in the usual tavern. So the player declares that his character is a Man of a Hundred Faces, with a different identity and name for every nation on the continent. He explains that nobody ever suspects he’s not one of the natives, just blending in everywhere he goes.

Since he’s all secretive and suspicious, he drifts closer to where the other PCs are meeting in order to overhear important things but not reveal himself. Yes, the tall, blonde, German guy proudly displaying his German-nobility-only armor is going to unobtrusively spy on the PCs. Finally, one directly addresses him. The player ignores it.

GM: “Uhh, you -do- speak English, right?”

Player: “Nope. Just German.”

*facepalm*

Bending over backwards to be charitable, the other PCs try to address him in various languages, eventually hitting on the right one. (“But they still don’t know who I really am! As far as they know, I’m just another English sailor!”)

“So what’s your name, friend?” the PC asks the smooth-talking superspy who has a different identity everywhere he goes.

“Helmut Schultz. SIR Helmut to you.”

It’s a shame we never got to meet Sir Helmut Schultz, mundane Spanish farmer with a gleaming mithral breastplate… or Sir Helmut Schultz, the only Italian priest who can’t speak Italian or Latin….

....*slow clap* that is the most epically awesome bad backstory I have ever encountered.

The worst part? That character concept is perfectly acceptable in 7th Sea. Eisenfaust Swordsman school costs 25 build points, a dracheneisen breastplate costs another 20, Noble Advantage another 5 (Dracheneisen gives a discount), Linguist costs 2, and the Spy Skill costs 5 to get Disguise at 1 (2 for the Skill, 3 for the Disguise Advanced Knack). That's 57 points right there, leaving 43 to increase Traits, buy Languages, pick up some other Advantages, buy some appropriate Backgrounds, etc. Heck, if that's not enough, take a Hubris for an additional 10 points.

Cheliax

To remember the Alamo?

Cheliax

Pathfinder Adventure Path Subscriber
Nakteo wrote:

Kay, well I guess I'll kick this one off with...

How the bloody hell is Iadenveigh pronounced???

Tolkien rules apply here. Just say the name with 100% confidence, and most of the time, nobody will call you on the fact that you're saying it wrong.

It's actually better here, because nobody actually created languages for these fake languages, so your pronunciation of Iadenveigh is equally correct as mine, even if they're different.

Spoiler:

For the record, though, "Celebrimbor" is pronounced with a hard C.

Cheliax

Pathfinder Adventure Path Subscriber

Which leads me to ask this pair of questions:

1. Who/what is your favorite movie vampire?

2. Who/what is your favorite literary vampire?

Cheliax

Pathfinder Adventure Path Subscriber
James Jacobs wrote:
Misroi wrote:
Are there any plans to release a item deck for the Technology Guide?
Yup!

Yay! Thanks, I'll definitely be getting this - I find it much harder to describe the advanced tech the PCs are discovering in Iron Gods than magical items, so pictures would be much more useful.

Cheliax

Pathfinder Adventure Path Subscriber

Are there any plans to release a item deck for the Technology Guide?

Cheliax

Pathfinder Adventure Path Subscriber

Mechanics:

Let's turn this around for a moment. If your party found the Machine of Lum the Mad, and it was as badly damaged as the fusion reactor, would you let an 11th level magus be able to fix it?

Cheliax

Pathfinder Adventure Path Subscriber

Spoiler:

Did you really call a fusion reactor a "simple object?"

Cheliax

Pathfinder Adventure Path Subscriber

Thanks, Katina! I'll keep an eye out for it, just in case snailmail pulls through.

Cheliax

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Orthos wrote:
Morgen wrote:
I don't but it keeps being brought up.
Then avoid the conversation? Hide the thread? Leave discussions where it comes up?

But...! BUT...! Somebody on the Internet likes something that I don't! They must be convinced that my way of thinking is right!!!

Cheliax

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

OTOOH, not all archetypes are designed for PCs. While the techslinger's a more problematic case, I think anyone who thought that cybertechnology was going to be offered at level 1 should have moderated their expectations.

Cheliax

Pathfinder Adventure Path Subscriber

I'm definitely interested in seeing this, but I think anyone that expects answers from Lynch in this second visitation will be disappointed. And honestly, let's say they do explain just what the Hell is going on in that town, what the beings in the Black Lodge are, what BOB was, everything. No matter the explanation, it won't be good enough for the fans. Remember the disappointment we all felt after Star Wars Episode I? Part of that was due to the fact that it wasn't a great story, to be sure, but a larger part of it was due to the fact that they were trying to top a cinematic phenomenon.

I'm sure it'll be an entertaining ride. I just don't expect any more answers than we've been given. That said, I am curious to see what they'll do with the Agent Cooper problem.

"How's Annie?" indeed.

Cheliax

Pathfinder Adventure Path Subscriber

Good question. My players were motivated to go out to Turtleback Ferry as soon as they read the letter. However, they took some time to sell the stuff they got in the Sawmill and the Shadow Clock and pick up some additional equipment. Magnimar is a much better source for equipment than the backwater town of Turtleback Ferry, so they delayed long enough for Mayor Graboras to "invite" them to a private meeting.

And if your players decide that they need to go immediately, let them. Then seed the money that the Mayor would normally be giving them into the Graul homestead.

Cheliax

Pathfinder Adventure Path Subscriber

I have not received this order as of yet. According to the USPS tracking website, the last notation is that it was transfered to the PO on 9/27. That was over a week ago. Is there any way to find out whether this has gone missing on USPS' end?

Cheliax

Pathfinder Adventure Path Subscriber

CY: Squicked = grossed out.

Cheliax

Pathfinder Adventure Path Subscriber

That was my read on the situation as well, Fromper, though I figure it was Xanesha that decided Lyrie should join them. After all, she's the one calling the shots these days. I included her in the Sawmill as backup for Ironbriar, and I limited her new spell selections to pretty much whatever was in the spellbook in the Sawmill. They'd convinced Orik to turn over a new leaf, but if things went bad, I was planning on sending him on to the Black Arrows - the characteristic luck of the Vancaskerkins would have continued!

Cheliax

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Spoiler:

Hmmm, good question. Since the PCs will be leaving Torch after the events of Fires of Creation, I think that if they do want to assume control of Silverdisk Hall, that they'll need to put someone they trust in charge of it. Khonnir Baine would be a good solution there - he's already predisposed towards the PCs, and would either take care of it himself, or know someone in town who could do so if he doesn't want to give the impression that the town council is getting into the "sin trade." That way, the PCs can get a small percentage of the proceeds from Silverdisk Hall without disrupting the economy of the game.

If they really want to control it themselves, then I'd look at the Downtime rules for inspiration. Honestly, though, there's big things going on in Numeria. They have bigger fish to fry than making some quick cash at the Hall.

Cheliax

Pathfinder Adventure Path Subscriber
Wiggz wrote:
Misroi wrote:

I don't recall exactly what's in that spellbook, but I did a quick formulation for you. Since you can sell a spellbook for half the cost of purchasing and inscribing the spells within, you get something like this:

8.75gp/0-level spell (based on CRB only, that's 183.75, but it'll be higher if you use the complete list)

17.5gp/1st-level spell

95gp/2nd-level spell

232.5/3rd-level spell

Additionally, you might throw in 7.5gp for the spellbook itself. You're selling them the jewels inside the safe as well as the safe itself.

How much would a 3rd level scroll (1 use) cost as opposed a spellbook with a 3rd level spell inscribed in it (lifetime use)?

Scrolls cost 25 gp times the level of the spell times the caster level, so barring someone scribing a scroll at a higher CL than minimum, it's 25x3x5, or 375 gp. Inscription cost is 90gp, which makes the total cost of a 3rd level spell in a book 465gp. Half of that is 232.5gp.

Cheliax

Pathfinder Adventure Path Subscriber

So, this is incorrect, then?

PRD wrote:


Selling a Spellbook

Captured spellbooks can be sold for an amount equal to half the cost of purchasing and inscribing the spells within.

If your numbers are right, then what does the "purchasing" half of that mean?

Cheliax

Pathfinder Adventure Path Subscriber

I don't recall exactly what's in that spellbook, but I did a quick formulation for you. Since you can sell a spellbook for half the cost of purchasing and inscribing the spells within, you get something like this:

8.75gp/0-level spell (based on CRB only, that's 183.75, but it'll be higher if you use the complete list)

17.5gp/1st-level spell

95gp/2nd-level spell

232.5/3rd-level spell

Additionally, you might throw in 7.5gp for the spellbook itself. You're selling them the jewels inside the safe as well as the safe itself.

Cheliax

Pathfinder Adventure Path Subscriber

The metal elementalist android wizard in my game ended up meeting the soul that inhabited her body before her Renewal after a disastrous encounter in the tech ruins. She introduced herself as Irmgard. Bonus points if you catch the reference.

Cheliax

Pathfinder Adventure Path Subscriber

You know, the retraining rules do allow you to train out of an archetype. 5 days per alternate class feature you already have from that archetype. Based upon where you are in the game so far, you would be trading out two features, so you'd spend 10 days retraining back to a basic gunslinger. GP expenditure would be 100 gp times your level. If you really want to retrain, then I suggest doing it earlier rather than later.

Personally, I'd just suck up the awkward levels, as your archetype will come into its own in due time. You're like a wizard - you'll "suck" for a few levels, and then be awesome once you get the bits you need for your class.

Cheliax

Pathfinder Adventure Path Subscriber
Merisiel Sillvari wrote:
Misroi wrote:
Merisiel Sillvari wrote:
Misroi wrote:
Have you had a chance to meet up with Zadim, the iconic slayer? What's your impression of him? And has Kyra said anything about him to you?

Haven't met him yet, and Kyra doesn't talk much about him.

SHOULD SHE?

Ha, not like that! I thought there was a halfway decent chance they've met, being iconics and Sarenrites.

Jealous much? *ducks the inevitable stabbing!*

HA! No... that's not what I was implying. Kyra's not into guys.

I was more intrigued by how he and she have very different views on their religion... she gets all weird when the subject comes up, and was wondering if more talking about that would make things worse or better...

Oh, I know that about her. I think that's one thing that I like more about your world than ours - neither the deities or the people worshipping the deities really care who's sleeping with whom. That's something we could learn a thing or two about ourselves.

And yeah, you're wondering the same things I am. They're both very devout Sarenrites with very different outlooks. It'd be kinda cool to be a fly on the wall for a conversation between the two of them. And if she's not ready to talk about her feelings on Zadim yet, then just let her know you'll be there when she is.

Now then, I began this post mentioning something I think our world could learn from yours. Is there something you think your world could learn from ours?

Cheliax

Pathfinder Adventure Path Subscriber
Merisiel Sillvari wrote:
Misroi wrote:
Have you had a chance to meet up with Zadim, the iconic slayer? What's your impression of him? And has Kyra said anything about him to you?

Haven't met him yet, and Kyra doesn't talk much about him.

SHOULD SHE?

Ha, not like that! I thought there was a halfway decent chance they've met, being iconics and Sarenrites.

Jealous much? *ducks the inevitable stabbing!*

Cheliax

Pathfinder Adventure Path Subscriber

This spreadsheet.

I started using it in my Runelords game about halfway through Book 2, and I just printed off a new copy for my Iron Gods game. Highly recommended, especially for tracking disease stuff that incubates for weeks. (The party barbarian in Iron Gods came down with leprosy, which has an incubation period of weeks. We'll probably be in the second book by then!)

Cheliax

Pathfinder Adventure Path Subscriber
Superball wrote:

Running this on the Dragonlance Forums (just about to go through the Misgivings). One of my players is a snarky, wise-cracking Fighter (Archer archetype).

He enteres the dark lobby of the glassworks, takes a cursory look around, and then shouts into the dark, empty building:

"Hello?! Local heroes here to meddle in your affairs!"

I am so stealing that.

1 to 50 of 867 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.