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Asmodeus

Misroi's page

Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 1,288 posts (5,428 including aliases). No reviews. No lists. No wishlists. 5 Pathfinder Society characters. 30 aliases.


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Shensen wrote:
And while we're at it... what about your Absalom game? I've got secret societies to build there!

Aren't you lost in Kintargo or something?

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I used to have some problems with Rich Parents, for most of the reasons listed above. It gives a great deal of money to the PC that takes it, and doesn't do anything but give money. While that extra cash is great early on, it really doesn't mean a whole lot by the end of the first book of an AP (or the equivalent). Once you hit level 4, that 900gp that you sold the trait for starts being less and less of a factor.

I've made my peace with it, though. You want to have Rich Parents? Great! Tell me about them! Are they nobles? How'd they get so rich? Got any siblings? If the player is really into the concept of having rich parents, they should be able to do the work to come up with some foils for me to work with in game. If they don't, then all they want this for is free cash, and I'm not inclined to just hand that out.

So, yeah, go ahead and let them take Rich Parents - just let them know that this isn't a one-way street. With that wealth comes obligations.

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Rysky wrote:
... would Miyazki be considered anime?

Nope. Miyazaki would be considered "required viewing."

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Saldiven wrote:
Milo v3 wrote:
You guys realise that admantine daggers treat stone as hard as paper right?

Sure.

Now take the best knife you can find and start cutting your way through a foot thick solid wall of paper. (Not a bunch of single sheets; a single, foot thick sheet of paper.)

That's not how that works. If we assume that a sheet of paper is roughly equivalent to the stats of a scroll, then it has 1 hp and 0 hardness. Nobody's arguing that a knife can't cut that.

Scaling up to the foot-thick sheet of paper (not a ream of paper a foot thick, but a foot-thick sheet of paper), scientists call that substance "wood." In Pathfinder, that stuff has the remarkable property of hardness 5 and 10 hp/inch, so a foot of wood would have 120 hp and ignore the first five points of damage from every attack from our average, everyday dagger. Someone with above average Strength (14+) will eventually be able to cut through it, though it will take a long time - only a quarter of the strikes will significantly damage the block, so 480 rounds of attacks, or roughly 48 minutes. Weaker people couldn't even cut through it at all.

Here's the thing, though - adamantine ignores that hardness. Now someone of average Strength could cut through it in a relatively short time - two strikes will do an average of 5 damage, so 48 rounds will destroy it, which is just under 5 minutes.

But none of that really matters, since we're not really comparing a real item here. Adamantine is a theoretical construct, the "ultimate hardest material" out there. Nothing can break it, and nothing can resist it. Try this thought experiment - Wolverine is held in a prison made entirely of ordinary stone. He pops his adamantium claws, and starts slicing at the walls. Do you see any scenario where Logan cannot eventually tunnel his way to freedom? Sure, it's not quiet, and it's as fast as, say, having Scarlet Witch cast some spell that causes an improbable earthquake to occur and open the cell for Wolvie, but it works, unless this is one of those times when Logan has had the adamantium ripped from his body, and all he has to work with is bone claws. At that point, you're right, he can't get out. Adamantium seems to trump a normal material when it comes to cutting through a stone wall.

Why would adamantine, a substance with exactly the same theoretical properties as adamantium, not work in this exact same scenario?

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I'd have to read the original text again to see how the Brotherhood of Seven is described, but in the AE (or, at least, my version of the AE), the Brotherhood of Seven is a secret organization the same way that the Masons are a secret organization. People know them as an old group of nobles that have similar business ventures, and went in together to make even more money. They didn't bother to keep their public facade hidden, figuring (mostly correctly) that people won't dig too deep beyond finding out who makes up the Brotherhood, and what their true, sinister purposes really are. It's how Ironbriar has managed to run a Norgorber cult in Magnimar for so long - most people will stop digging into a mystery once they think they've solved it.

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Tvarog wrote:

Our group's experience with Iron Gods is that after beating H*, there's basically no reason to continue the AP as written. We generally ride the plot train without too much complaint, but with nothing more than a vague suggestion that there's something we should be looking for (and no real reason to actually be doing so), I have no real motivation to continue.

Maybe that's different for other groups. I certainly hope so.

I wouldn't say no reason. C* has seen the inside of the Silver Mount, and knows a lot more about the threat that's growing inside there. H* considered her a sibling, and at least one NPC in the second book suggested finding her before H* makes his assault on the Mount. Since the PCs are eventually planning on doing the same, it makes sense for them to try to track down this lead before heading into the dragon's maw.

Dark Archive

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Nope, offline. I can see putting this spreadsheet up on a Google Group or something, and modifying it there. Heck, I could even broadcast that from my phone to my TV via ChromeCast.

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Yeah, I'm getting ready to run a Hell's Rebels game myself - this might come in very handy.

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Krensky wrote:
Misroi wrote:
2. "The Banzai Institute," also utilizing Savage Worlds. Again, PCs play characters in modern day America, with the only background requirement that they all work at the Banzai Institute in New Jersey. They are brought into a closed door meeting with Toichi Hikita, who informs them that the upper brass at the Institute have gone missing - Buckaroo himself, the Hong Kong Cavaliers, all of them. They've been reassigned to try to track down what happened to the Cavs. They have some leads across America, dealing with strange tech advances and quasi-scientific research that Buckaroo was investigating, but nothing solid.

I'd go with Blue Blaze Irregulars, not Institute Employees.

Misroi wrote:
4. "X-Crawl AP-style," using Pathfinder (at last!). Someone mentioned this setting earlier in the thread, and it reminded me of the concept I've been idly toying with. In short, it starts with PCs that were hired to work as "orcs" in room 2b in a collegiate level X-Crawl event. They go up against a party of 4th level NPCs from a rival school, and summarily get their asses handed to them. These end up being the rival team that shows up multiple times during the campaign. After they get stomped, they're approached by a talent scout who helps fund Division IV team at their school, with the PCs as the star talent. From there, things get a little fuzzy, mostly because I'm not sure what story I want to tell in this world - take on the Emperor of North America? Expose and defeat the alfar threat from the Underdark? I need to really ratchet that down before I can work the rest of the story.

Why go big?

Unnecessary Roughness meets the Longest Yard. Also, Blood of Heroes.

Re: Blue Blaze - nice catch. It's been a minute since I've watched the movie, so I'd need to go back through the trivia to determine exactly who they'd be working for.

Re: X-Crawl story - because X-Crawl has never really told a good story outside of their dungeons. The world is fascinating to me, so much so that I've occasionally set to work at "fixing" the head-scratchingly perplex choices they've made for things in their world, mostly on the domains of the gods, as well as which gods to stat, and which ones not to stat. I also reworked the Emperors of the NAE, because I didn't like arbitrary choice of Emperor Reagan I. Taking things one step too far, I decided that I'd start with the presidency of George Washington in the real world as the exact moment when Emperor Washington I took control of the Empire. From there, what year a sitting President died in real life, that would be the year that Emperor died in X-Crawl, and the President that was seated in that year took the throne in the NAE. As a result, the revised seated Emperor of the North American Emperor is from House Clinton, first of that name.

Fun fact - I was pleased as punch to find that Emperor Cleveland gained the throne during what would be in our timeline his first presidency. As a result, I fudged my own rules so he could have his second presidency as well. In my campaign, Emperor Cleveland I was a tyrant, and only survived for a few years before he was removed from office in the way befitting all tyrants - stabbed to death by Senators on the steps of the Capitol building. His body was entombed as befits an Emperor, but a vengeful priestess of Hecate raised him from the dead using foul sorcery, bringing him back as a powerful lich. His second reign was even bloodier than his first, and while an organized resistance within the government was able to destroy him, they could not permanently kill him. His body was buried again, but monuments were raised in order to channel the mystical power inherent in Washington, IC (Imperial Capital), to ensure that there is never a Cleveland III.

Dark Archive

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I agree with the Lorax - have Hannah be a supportive presence and mentor, while Poddiger is the antagonist. Tying her to someone in town means they are invested in the town's safety, which is vital in this AP.

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Once it's out, Strange Aeons almost begs for someone to play an occult class.

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1. "The Porkchop Express," utilizing Savage Worlds. PCs play characters in modern day America, with the only background requirement is that, at some point in their past, they had a brush with the supernatural, and simultaneously had an encounter with Jack Burton. They all receive a letter from an E. Shen based out of Chinatown in San Francisco, and find out that Jack Burton has stopped broadcasting - something completely uncharacteristic for the trucker, for everyone that's met him. There's a few jobs Egg Shen needs them to do in Little China, but eventually they realize they need to track down Jack Burton, find out why he's gone missing, and stop the return of an ancient evil, all while traversing America's weird spots and fighting cryptids like the Jersey Devil or sasquatch.

2. "The Banzai Institute," also utilizing Savage Worlds. Again, PCs play characters in modern day America, with the only background requirement that they all work at the Banzai Institute in New Jersey. They are brought into a closed door meeting with Toichi Hikita, who informs them that the upper brass at the Institute have gone missing - Buckaroo himself, the Hong Kong Cavaliers, all of them. They've been reassigned to try to track down what happened to the Cavs. They have some leads across America, dealing with strange tech advances and quasi-scientific research that Buckaroo was investigating, but nothing solid.

(If these first two sound similar, it's because they are. The real insanity is that the two groups would be playing concurrently, and only find out about the other group about halfway through.)

3. "Rippers," once again using Savage Worlds. It's a prepublished setting on Victorian-era Earth, where all the things that go bump in the night are real - but so are all the fictional characters of the era, like Mina Harker, Sherlock Holmes, and Captain Nemo. So, yeah, the League of Extraordinary Gentlemen vibes are strong here. Continuing with that theme, the PCs would all be fictional characters from Victorian literature themselves - or, at the very least, ancestors from more modern literature or descendants of earlier. I've explained this concept to one prospective player, and he immediately pitched me a concept for John Carter.

4. "X-Crawl AP-style," using Pathfinder (at last!). Someone mentioned this setting earlier in the thread, and it reminded me of the concept I've been idly toying with. In short, it starts with PCs that were hired to work as "orcs" in room 2b in a collegiate level X-Crawl event. They go up against a party of 4th level NPCs from a rival school, and summarily get their asses handed to them. These end up being the rival team that shows up multiple times during the campaign. After they get stomped, they're approached by a talent scout who helps fund Division IV team at their school, with the PCs as the star talent. From there, things get a little fuzzy, mostly because I'm not sure what story I want to tell in this world - take on the Emperor of North America? Expose and defeat the alfar threat from the Underdark? I need to really ratchet that down before I can work the rest of the story.

5. "The Enemy Within," using WFRP 2nd Edition. Because this story is awesome, and I need to justify all the books I bought for this game.

Dark Archive

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I figured that the redcap caves are actually smaller than the main tunnel that leads to Enga's room. The redcaps are Small, so their tunnels would reflect that. The main thoroughfare, however, is probably at least Medium, so the giants can go down it, even though they'd be uncomfortable at the tight quarters. So, in my estimation, the branching corridors are only there should the PCs make too many forays in and out of Jorgenfist this way.

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The PRD wrote:


Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20 (see Additional Rules).

The Additonal Rules don't specify which items do and do not count for the "Ineffective Weapons," merely giving suggestions, but those "objects" the Rules reference also count walls and doors as "objects," so we have what appears to be a fringe case. We've entered GM fiat territory here, with some GMs (such as myself) ruling that an adamantine dagger would definitely work, some GMs (such as Skylancer, I assume) ruling that it wouldn't, and some GMs falling somewhere in the middle. As always, the best and most complete answer here is "ask your DM."

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I would argue that an adamantine dagger is not "most melee weapons."

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What was Rexus' name before he underwent the change? I realize this would be very uncouth to ask an actual trans person, but:

A. Rexus isn't real.
B. There'd probably be some way that PCs could learn that the Victocora nobles never had a son, so knowing that would be a good backup piece of information to have. Also, any time you can give a friendly NPC secrets that they want to keep from the party, however innocent those secrets may be, is always a good thing!

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How many times have you allotted the authors of the Strange Aeons AP to utilize the words "eldritch," "cyclopean," and "antediluvian?"

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Also, wasn't Sarenrae an angel before rising into the ranks of empyreal lord and eventually a full-fledged goddess?

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What's Shensen's vocal range? Is she a soprano? Alto? Contralto?

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Merisiel Sillvari wrote:
John Kretzer wrote:

So I was rereading the comic book the featured your adventures in Nidal with a certain monk looking for his sister. Anyway in the story it was mentioned that you stole a 'bat face thing' called the Mask of Eschori from some Pathfinder Society Agents.

My question is why would you steal anything that looks vaguely like a bat considering your feelings?

There's a big difference between a mask and an actual real-life bat.

And besides, there's a certain gold piece value that sweetens that bitter pill, I'm sure.

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Name: Fo'ciss Da'carr
Class/Level: Human (Shoanti) Inquisitor of Abadar 9/Fighter 1/Rogue 1
Adventure: Fortress of the Stone Giants
Catalyst: Hurek (or possibly Durek)

Story: As the Sandpoint Five Minus One Plus Two (it's been a weird few weeks) advanced down the halls of Jorgenfist towards the library, they noticed the holes in the walls behind the furs. Just as their druid started looking into one, one of the troll warriors stabbed at him with his ranseur. Their initial assault was brutal, dropping the druid and severely injuring Octavius, the party wizard. They dropped the one to the north, but Fo'ciss realized someone had to engage the one to the south. He rushed around the corner, and severely injured the troll. However, Durek (or possibly Hurek) was deadlier, tearing the inquisitor open with teeth and claws. He was barely dropped below negative Con after the second full round of attacks, so if I'd rolled slightly less on any of them, he'd still be alive.

Fortunately, Octavius was able to teleport back to Kaer Maga and see to it that Fo'ciss was raised from the dead. All in all, it only delayed things about half an hour of real time.

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From what I remember, the elfhate comes from something in a later book. And I don't have a problem with individual elves being jerks - they're individuals. Elves as a race being jerks, well, that's not Golarion elves.

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I started using this spreadsheet to track time in my Runelords campaign, and I started using it as well in my Iron Gods game. I love the fact I can tell the passage of time much easier in my game now, so if something happens in a week (say, a negative level can be removed from Raise Dead), then I can tell at a glance if it's been long enough. I have no idea why I didn't start doing this before!

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As it happens, you're not the first.

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Merisiel Sillvari wrote:
Rysky wrote:
Merisiel Sillvari wrote:
Rysky wrote:

Either since it brought up codes of conducts and violations in comparison to clerics of Calistria she might have thought you had to be a cleric to take it.

Or the "never get nice things!" was an exclamation in disbelief.

Hopefully the latter :3

It uses the word "familiar" in its title, and talks about arcane bond, so it's for wizards and sorcerers and witches as far as I'm concerned or can tell.

The "never get nice things" comment was me poking fun at folks who think that you have to be able to cast spells to "win." That's just garbage.

Wasp Familiar wrote:


Special: This feat can be taken a second time by characters of 7th or higher level if they do not otherwise have access to familiars. Such characters have access to a wasp familiar that uses the statistics for an imp, as described above.
That's all the way at the bottom of the feat. I thought you weren't supposed to read all the rules for things like this so you can get all up in arms about them? Is that not how it's supposed to work?

Nope, you've pretty much grasped how 97% of Internet arguments actually work.

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Am I missing something in that feat that precludes Merisiel from taking it? I don't see anything there that says you actually have to be able to cast magic at all.

Unless Merisiel's suggesting that this feat isn't nice because it gives you a wasp. Wasps : me :: bats : Merisiel.

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James,

Thanks for making the decision for "which AP do I want to run after my current Iron Gods group finishes that AP" difficult! I was 100% ready to run Hell's Rebels on concept alone, and then you guys went and announced Strange Aeons.

Hmmm, question, right. Um, how do I choose between these two awesome concepts? :)

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With you few exceptions, you can assume that the Ultimate version of any Marvel character is a dick when compared to their Earth-616 version.

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Funny enough, Reckless, that was one of my friend's reaction as well. This would have been a pretty good TV pilot, since it sets up the world, who these characters are, their relations to each other, and stories that could play out over the course of several more hours of television. What it did not do is tell an engaging story for two hours.

Honestly, though, maybe I was expecting something much worse than I got, but I couldn't actually summon up much hate for it. I was ready to hate Hacker!Doom, but he didn't really frustrate me that much. I was ready to hate the "Sue Storm is adopted" story, but they played it pretty well also. That's really the great failure of this offering - nothing is truly horrendous, but at the same time, absolutely nothing really stands out. The first act ends about how you expect it to - the accident happens, and the team gets their powers. However, the great failing is that we really don't get any scenes where the team uses their powers. Johnny flies around on fire, but doesn't do anything. Reed stretches to escape Area 57, but is captured a few scenes later, so that didn't really do anything either. Sue learns to use her powers, but all she does is float around in a force field bubble. The only one that does use his powers is Ben, but we only see AARs of him in the field - we don't see him doing anything active. Even in the scene where he brings in Reed, the fight is over in about fifteen seconds. The only time they actually do anything remotely superheroic is in the final scene, where they remember Doom is still around and he returns to the film.

It's a baffling story, and not one that will be remembered. I'm really hoping something can be resolved with the FF in much the same way that Spidey is now in the MCU. Fox managed to revitalize their X-Men franchise, but this one has always been on life support. It might be time to call it.

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Will we be headed to Carcosa at some point in this adventure? Or, more accurately, is Carcosa coming for us?

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I dunno, I still think Reynolds the wrong person to play Hal Jordan. I'm not sure I know who the right person is, but I loved Reynolds as Wade Wilson, and didn't care about him as Hal.

I'm still amazed at how badly Green Lantern failed. I mean, if you asked me before I saw it how it would be possible to make a movie about space cops boring, I'd be hard pressed to answer. They gave me that answer in 2+ hours.

That said, I loved that they set up Sinestro as the big bad for the sequel that will never come, and even made sure to make him a southpaw! I also loved the fact that Carol wasn't even fooled for a minute that Hal is the Lantern, calling into question the whole reason for a secret identity. Still...any scene where Hal and Hector are on screen at the same time is poorly paced, and there aren't enough facepalms in the galaxy to apply to the phrase "hard light Hot Wheels track."

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The PRD wrote:


Some haunts are persistent, and their immediate effects continue beyond the surprise round into actual full rounds. Persistent haunts continue to trigger their haunt effects once per round on their initiative rank until destroyed or they no longer have a target. All primary effects created by a haunt are mind-affecting fear effects, even those that actually produce physical effects. Immunity to fear grants immunity to a haunt’s direct effects, but not to secondary effects that arise as a result of the haunt’s attack.

So, looking at the Dance of Ruin, if a paladin was targeted by it, they would be immune to it. The direct effect is dance for 1d6 rounds, taking 1 Strength damage each round. As for what they see, I'd still describe it to them, but they don't actually have to make the roll. They feel the haunt's urging, but their god protects them from the negative effects.

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I think it's kinda similar to how Marvel could make a Spaceknights movie if they really wanted to, but they wouldn't be able to include ROM in it if they did. Rights are weird.

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Shisumo wrote:
Bellona wrote:

Nice version of Nualia (and similar to what I did with her too).

One minor detail: Cat's Grace is not on the Cleric spell list. Best to turn that into a potion that she has on hand, and pick another spell in its place.

Her Linguistics check is too high - it should be +1. (In case anyone were to care, ever.) As for cat's grace, it's on her prepped spell list in her original version, so I decided to stick with it - it's a special gift from Lamashtu or something, apparently. YMMV.

This is the Internet, Shisumo. Someone will check your numbers and find them wanting eventually.

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I legitimately love how this thread has become Gender Studies 101, taught by the professors at Paizo U. :)

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I think most of the Paizo fans would encourage it, Liz. :D

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Bloodrealm wrote:
Jessica Price wrote:

When people have historically been excluded from a medium, then yes, it is important to note that part of their identity when they're included. It doesn't really solve the representation problem when, in a medium in which the heroes have almost always been straight white cis men, to have Jacob the bartender and never indicate that he's gay, or black, or trans, or whatever.

Part of the point of inclusivity is letting people other than straight white guys see themselves in fiction. That doesn't really happen if the only people who know that a character is black or gay or trans are the writers.

Race is part of a visual description, however, and I was using that analogy in the context of a movie or other visual medium; sexual orientation is generally not, and it isn't always with gender identity, either.

Why would him being gay ever come up? I mean, it's fine if it does, he could off-handedly mention his boyfriend or husband, obviously, but when someone from some sort of minority or other generally-excluded group is represented as specifically an example of that group rather than as a person in general who belongs to that group, then it doesn't really fix the real problem. There can be indications or outright statements, but they have to make sense in context.

Yes, race is immediately visible, but it's a part of who Character X is, just as much as their sexual preference and gender identity. Since the baseline assumption for any given character is "heterosexual and cisgendered," it's important to have characters that are specifically not that. Like Jessica and James said, it's on the industry to be inclusive, and on us as fans to let them know when we see an opportunity to do better at inclusivity. For example, the first issue of the AP line included a homosexual male couple for this very reason. It took six more issues before we saw the first canonical homosexual female couple - though that one was problematic for people. It took quite some time before we had a trans woman character with a name, and almost a hundred issues before we have a trans man.

Equality comes in inches.

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True, but some people like to play against stereotype. I made a paladin for Skull & Shackles, for example.

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To be fair, I'm not certain much of anything would work against that party, short of a tactical nuclear strike.

And even that's assuming one of them doesn't catch wind of the incoming strike before it happens.

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This isn't a permanent solution. All you've done is pass the buck down the line until we reach Pathfinder #1000, and then you have to come up with a solution for the November 2090 issue.

Seriously, though, good to hear! :)

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I agree with nightdeath. Since you haven't even made it to the museum yet, I'd say you're safe.

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Bill Dunn wrote:

When a certain thing happened, we had some interesting reactions in the theater. One small child said "bye-bye" while I heard sobs from two distinct areas of the audience.

Overall, I really liked it. My kids didn't cry, but by the end, their parents sure were.

Yeah, I cottoned to what was going to happen in that scene pretty quickly, and was surprised that Pixar went there. Really, they had to - it wouldn't have made sense for what was suggested to actually happen, since that's not how real life works.

I think I talked around that successfully.

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I dunno, when you name the AP Giantslayer, the odds of someone choosing to play a dwarven martial of some flavor begins to approach 100%, so a preponderance of warhammers doesn't seem like a bad thing. Still, RuyanVe's right. If you're outside the norm, change the loot. Or don't. Up to you.

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True that, Captain. I make a mean spiced angel food cake that I call "chai cake," that uses a scant eighth of a teaspoon of freshly ground clove across the entirety of a cake. (For those of you across the pond, that's a TINY amount.) If I dared use any more, you wouldn't be able to taste the other two spices (mace and allspice), even though the recipe uses twice the amount of each of those!

Still, when I drink chai, I prefer a strongly spiced version. When I managed the cafe at my Borders, we had a spiced chai which was head and shoulders above the regular stuff. It was definitely strong with the clove.

Finished my English Breakfast today, and the iced tea is almost gone. Looks like I'll be getting more soon!

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Yeah, I figured it was less to do with the tea and more to do with the empty stomach. I occasionally have the same thing happen to me with coffee, though not usually as fast. No idea why.

I used filtered for about half of it, and had to grab the rest from the tap. I'll try using 100% filtered on my next batch.

As for IBT being too "in-your-face," well...I thought English was going to be stronger, and as someone who drinks their coffee black, I'm pretty sure I can handle IBT. I'll just have to make sure that I've had a snack before I start drinking it.

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The issue is that Bodyguard is giving you a way to use your Attacks of Opportunity on actions that don't normally trigger the use of AoOs. In this case, you're giving up options to attack targets later in the round in order to help one of your allies avoid an attack. Obviously, attacking someone with a weapon doesn't normally provoke an AoO, and Bodyguard is very careful to suggest that it doesn't. It still counts against your limit of 1+Dex modifier AoOs per round, though.

The question really should be stated as "does the use of attacks of opportunity granted by the Bodyguard feat count as 'provoked' attacks of opportunity, like casting in melee combat or moving through a threatened area?" That would solve the underlying question, as everything else uses standard game terminology that I believe we all agree upon.

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Iced tea report: it came out cloudy. Not sure why it did that at all, especially since it was clear (well, as clear as tea gets) when I put it in the fridge. Anyway, it tasted like unsweetened tea, and I had to add maybe an eighth of a cup of syrup to take the edge off to my glass. That's about an ounce of sugar water. Unfortunately, the lemon-mint syrup was more like lemon-MINT syrup. Probably need to dial in on that next time. Any ideas on how the tea could have gone cloudy in two days? It tasted just fine, so I'm pretty sure it wasn't spoiled or anything.

Also, I've been having some stomach pain and nausea after drinking my tea without breakfast. This also seems strange, as I wouldn't peg tea as something that would causing gastric issues. Any thoughts on that?

Finally, I'm about out of the English breakfast after making three pots of the stuff over the last three days. Any recommendations on what I should go for next?

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the Lorax wrote:
As for the return of Farmer Grump, I intend to run the investigation of the Hambley Farm by local farmers as a scene, handing out four 2nd level commoners for the party to play (and to get converted into ghouls) - finishing up the scene with "...Maester Grump tells you of the horrors that occured at the Hambley Farm a few days ago."

That's awesome. I've had a love for alternate perspective one-shots ever since I read Vecna Lives! back in the day. It lets the PCs play characters that either wouldn't be suitable for a long-term game or wouldn't be fun for long, and allows the DM to show what happens when their characters aren't around and also to MERCILESSLY KILL CHARACTERS without causing too much distress to the players.

Dark Archive

Pathfinder Adventure Path Subscriber
pH unbalanced wrote:
James Jacobs wrote:
Stay tuned! We're on it!

Let me be the first to speculate that it is the iconic Vigilante.

And I'm not just saying that because my own vigilante has a female social identity and a male vigilante identity.

I'll see your vigilante, and raise you the kineticist. :)

Dark Archive

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Pathfinder Adventure Path Subscriber

Forgot about Reiko, good catch, pH! Yeah, genderfluid =/= transmasculine, but it's a facet that's also underrepresented in our hobby, so once again, excellent marks to Paizo for extending the banner of inclusiveness!

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