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Asmodeus

Misroi's page

Pathfinder Adventure Path Subscriber. FullStar Pathfinder Society GM. 1,669 posts (6,822 including aliases). No reviews. No lists. No wishlists. 5 Pathfinder Society characters. 35 aliases.


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Being unsatisfied is also one of the leading reasons cited at the end of Trump marriages.

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Re: Inquisitor troop fast healing

Since the fast healing is based on some of the inquisitors casting cure light wounds every round, and since that spell is level based, it wouldn't increase the amount healed. It might warrant an increase in how many rounds it could be active, but I seriously doubt that most inquisitor troops will exhaust all ten rounds of fast healing in a day, so it's probably not worth examining too closely.

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And refuse to vote Johnson because "he won't win." As though somehow voting for the winning candidate was more important than voting for literally anyone besides Trump.

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In general, they know they're a fighter or wizard or cleric or whatever right out of the gate, mostly because there's not a fun way to represent this. While it may seem like a good idea, most of the first few sessions will be "OK, I try casting a spell!" or "I move into flank and see if I can sneak attack!" If the players built their characters, then they know what their characters can do, and the "roleplaying" opportunities take a backseat to forcing the PCs to learn how to do anything.

I think the more interesting thing is that they know they can cast spells or sneak attack creatures, but find evidence that they were once much better at it than they are now. How scary/awesome would it be to find out that the party's wizard once snapped her fingers and snuffed out someone's soul? How terrifying would it be for the rogue to realize that they were once frighteningly good at "enhanced interrogation techniques"? How much would it shake the priest of Shelyn to learn that he was once Zon-Kuthon's favored? That is far more intriguing to learn than spending the first few sessions discovering that you're actually a bard.

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Or gain the Mutant Eye trait.

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Back when the Divinity was operational, were the Androffans' robots Three Laws compliant?

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Gleaming Terrier wrote:
Eric Hinkle wrote:
MythicFox wrote:
I'm more than a little intrigued to see how Fantomah is going to get statted up.
Fantomah? Is that the French pulp-era master criminal? Or am I thinking of Fantomas instead?
Fantomah (with an h at the end) is one of the very first female superheroes. She later became a pretty stock jungle girl, but she started as basically a jungle Ghost Rider, whose face transformed into a skull.

Erik actually had an article on his blog about her, which was enlightening. It also included links to three anthology comics that included Fantomah stories. You can get there by following this link.

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Two-Weapon Defense would grant her a +1 shield bonus.

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Then I guess one metric we could use to prove or disprove this theory is to examine the gun purchase rate under previous Democratic Presidents. Does it always go up? Does it go up at the same rate? How do those numbers compare to the gun purchase rate under previous Republican Presidents?

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James Jacobs wrote:
Mogloth wrote:

You have any topping available to make your perfect hamburger, what do you put on it?

Mustard, pickles, bacon, mustard, lettuce, pickled onions, mustard.

What's your favorite type of mustard - Dijon, brown, or yellow?

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I think the intent is "Mokmurian was looking for this guy's resting place for some reason, and he thought it was underneath Sandpoint, so maybe we should check into that." It shouldn't matter if they think Xaliasa is alive or dead, and you're right, after 10,000 years it makes sense to assume you're looking for his tomb. Of course, things tend to have a way to not stay dead...

And for 4, I'd say they're all part of the guards and wards, and they enjoy the higher save DCs that go along with that. Sure, your true seeing will uncover the illusions, but if you're trying to find them the old fashioned way, then you need to beat the higher DC. It's a powerful spell, so it shouldn't have a low DC.

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1. As per the AP, Mokmurian's death fuels Xaliasa's resurrection, but there's no reason why it has to be immediate. I wanted to run some side stories that dealt with actions my players took, so I just postponed the sinkhole until after that happened. That also helps the illusion that Xaliasa had all this time to write stuff and such - the longer the PCs are out of Sandpoint, the more believable this is.

2. They probably will try to use Xaliasa to gain information about their enemy - after all, he worked for both Karzoug and Alaznist, but ended up loyal only to Lamashtu. Canny PCs will reason that "the enemy of my enemy is my friend," and they're right to a point, but he's still an antagonist, and will try to kill them.

3. I just let the guards and wards work on the whole area. He's a divine guardian, and he's in a temple to his goddess. I don't see why it shouldn't cover the whole place. Evil cheats!

4. I'd say the whole effect is covered by the strong abjuration aura. I don't have my book with me, so I can't figure out the DC for the Lost Doors effect for ya.

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I bet reefclaw tastes amazing.

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I'm actually sad I have to cede this point. I thought that Paizo had moved away from the black-skinned drow, but it looks like the PRD specifically mentions that drow can have black skin, though they mention that "dusky purple" is also an option.

Admittedly, I can't think of a Golarion drow that's been depicted with black skin, though. Can someone steer me to a picture like that?

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Said another way - you're driving down the road when you notice another car is stalled. You have to swerve either to the left or to the right to avoid it. To your left is a lake. To your right is a farmer's market, filled with people. As you swerve, you lose control of the car, and your ability to steer it is minimal at best.

If you steer to the left, your car will be totaled, and you might die, but the damage will be minimized to yourself.

If you drive to the right, then the same applies, but there will be others harmed by it.

If you choose neither, then the car will end up listing to one way or the other. You will either crash into the lake or the farmer's market, but you will have no agency over that decision, and it will affect you and the other people.

The car is crashing no matter which way you attempt to steer it. Do you steer for the lake, the farmer's market, or let the car decide where it wants to go?

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Syrus Terrigan wrote:

If you will, follow a line of reasoning with me:

1) If Trump wins, the world will not end.
2) If Hillary wins, the world will not be saved.
3) If someone else wins, the world will recover from the shock in record time.
4) Ultimately, it makes no difference who goes to the White House.

Sure thing. Let's take it point by point.

1. Posit. There is a greater than zero chance that World War III will happen under President Trump. I'm not saying he starts it, or that he does anything to provoke it, since there are enough nuclear hotbeds in the world right now that something could happen that sparks a MAD scenario. Likewise, there's a greater than zero chance that WWIII will happen under President H. Clinton, for the exact same reasons. The question, therefore, is which of the two numbers is lower? I suggest that while President Clinton is hawkish and will very likely preside over some sort of military action in her first four years, the chances of it becoming world ending is rather small. President Trump, however, has proven himself time and again to be a blustering demagogue, threatening allies and enemies alike with terrible policies when he's actually pinned down to give them. I have no idea what the numbers would be, but the number under President Trump is undeniably larger than under President H. Clinton. Therefore, while not incorrect, your initial assertion is not based on solid logical ground.

2. Agreed. President H. Clinton's presidency will not end world hunger, solve the energy crisis, or achieve peace in our time. No presidency will. The question, again, therefore becomes "which presidency of the two candidates that will win will enact changes that benefit the most people?" It's not hard to see again that President H. Clinton is the answer here. Sure, her policies will benefit the political machine, but President Trump's administration will only benefit himself and his chosen few. So again, while your assertion is technically true, it ignores the real damage that President Trump will cause.

3. Agreed, but you might as well say that "tomorrow the sky will be tartan colored and the moon will crash into the earth" while we're talking about things that won't happen. There is no path to victory for Gary Johnson, and he's the third party candidate with the best chance. Only one of two people will win in November - either Hillary or Donald. If you suggest anyone else will, then you are not being realistic.

4. I've outlined above why it does. If you believe that the American political system is flawed as Hell but ultimately worth saving, then vote Hillary, and work like Hell the next four years to elect candidates to local offices that agree with the policies you want to see enacted. All politics is local, after all. The Tea Party started as a grassroots movement and came to dominate and reshape the Republican Party. It won't be overnight, and it won't be easy, but a shift in the electorate will eventually enact a shift in the political parties. If, however, you believe that the American political system (and America in general, honestly) isn't worth saving, then by all means, vote Donald Trump. He will hasten the demise of this Great Experiment.

Dark Archive

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My players did just that, Elca - I feel like the spirit of Fred Jones took over them for a moment, right up until they encountered the first haunt. Then they stuck together like glue.

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That, or they'll discover that there are threats in the world that can't be solved by hitting them really hard with a sword, and rise to the occasion.

Stop laughing, it could happen!

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Eliandra Giltessan wrote:
Misroi wrote:
Whoa, that's the first time I've heard the Race Card played on Second Darkness. Does that pop up at some time after Book 3? Because I've played through those first three books and really haven't found anything racist in them, and I think you're going to have to defend that charge when Paizo - a leader in diversity in gaming - is the one being charged.
I think it could be argued that "if an elf becomes evil enough, suddenly their skin turns purple" is at least somewhat problematic on the race front.

Fixed that for you. Golarion drow are not black skinned for that very reason. They turn an unnatural skin color to sidestep the unfortunate implications attached to the drow, even if they were originally designed from the swartalfar. There's even an elf from Garundi with additional melanin in his skin to help drive home the lesson - Dark Skin Does Not Mean Evil.

And while I've heard the complaint that the surface elves are terrible people, I haven't run into it yet. Like I said, though, we're only just now starting Book 4, and I've been told that the Unforgivable Sins occur in Book 5. And I agree - that needs to be reworked. But since the Core Rules states that "most elves are Chaotic Good," that doesn't track with the assertion that "surface elves are horrible, horrible people." There are certainly bad apples in the bunch, and the Council may have a few of them, but there shouldn't be a point where the party decides "eh, screw it, these elves can all just be put to the sword."

I'd still like to hear from Jesse, so we aren't trying to infer his meaning from his offhand comment.

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And yet, here he comes, all wrinkly and naked and disgusting and naked.

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The same way that weapon store owners with no levels in spellcasting classes know how much a +2 icy burst dagger costs.

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Whoa, that's the first time I've heard the Race Card played on Second Darkness. Does that pop up at some time after Book 3? Because I've played through those first three books and really haven't found anything racist in them, and I think you're going to have to defend that charge when Paizo - a leader in diversity in gaming - is the one being charged.

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Comrade Anklebiter wrote:

Late to the Aleppo game, but maybe you guys are being too hard on Gary?

NY Times Report on Johnson Aleppo Screw-Up Also Doesn’t Know What Aleppo Is

The only factually correct answer to "What is Aleppo?" is "A clusterf**k no matter how you slice it."

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Winter's estimation is that their rations will last a week, but honestly, I would only adhere to that estimation incredibly loosely. Low level parties are inherently fragile, so cutting them some slack on things would be a good idea, especially if the dice turn against them early like that.

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I remain hopeful for a Second Darkness AE when it comes time for me to run that series, but if not, I can make do with the books that are already extant. Any time my players say anything about the drow, I'm quick to reply with "they don't exist." Gotta lay down that belief early.

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Elgadazum is a beast. He very nearly killed my party's bloodrager last session, and if not for a very lucky misfortune hex would have demolished the group.

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If you're successful in Reign of Winter, then yes, Baba Yaga does in fact offer you a boon, and there's little beyond her ability. If you want to become one of her new Riders, then that's definitely something she can offer you.

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James Jacobs wrote:
Therrux wrote:

1. Hey James, what are some of your favorite classic dungeons and dragons adventures that you didn't have a hand in making?

2. Would you ever consider doing an adventure path that revolves around rescuing a princess from an evil dragon or some other dastardly evil?

3. If no, would ever consider playing around with that classic formula? Ex. Saving a dragon from an evil princess or saving a princes from an evil dragon.

1) I'll name my top five classic D&D adventures:

  • Queen of the Spiders
  • Mordenkainen's Fantastic Adventure
  • Expedition to the Barrier Peaks
  • Isle of Dread
  • Forgotten Temple of Tharizdun

2) No, because that's not a storyline that really carries enough weight to be the focus of an entire adventure path, and more to the point it's a bit too cliched. We did take a stab at this plot, sort of, with "The Dragon's Demand" although it wasn't a princess who was in danger.

3) I've heard that variation mentioned many times, and I've never really been interested in pursuing it since it's too self-aware.

3) I suppose that Curse of the Crimson Throne could be read as Paizo's subversion of that trope - a princess becomes evil due to the machinations of an evil dragon. Not saying that's what it is, obviously, since there's a lot going on in that AP, but it's there if people want to read into it.

Weird thing I noticed a few days ago - Xin-Shalast abbreviated is XS, which is a homophone for "excess," which is quite fitting for the City of Greed. Was this intentional, or a happy coincidence?

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I too hope you get to enact your plans for world domination via mentally controlled velociraptor shocktroops secret project.

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I'd much prefer a Pathfinder Netflix/Hulu/Amazon Prime series over a film. It would be far easier to tell those stories across a dozen hours or so in a digital series than a two hour film.

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I'd say there are costs for doing stuff in Vyre. Anyone throwing around a lot of money is going to attract attention, and while a purchase here and there isn't going to make many waves, if the PCs start relying on Vyre's availability, then Barzillai/Father Skinsaw/some other faction that's pissed at the PCs might try to strike at them while they're exposed and vulnerable. I imagine that Vyre is a town where everyone has an angle they're working, so maybe the guy they're buying their +2 armor from realizes there's quick money to be made by tipping off the authorities on their locations while in Vyre.

Besides, what sort of deviousness can Barzillai get up to while they're gone?

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thejeff wrote:
Drahliana Moonrunner wrote:
Key word of advice on those researching Hastur and his kin.
A better word of advice: Don't. :)

But thou must!

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That's all well and good, Demonknight, but has Runelords leveled up yet? I mean, it's got to have done so after murdering so many murderhobos!

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I did a fair amount of research into Hastur and Carcosa in order to run a one-shot set in Sandpoint, where Cyrdak accidentally gets a copy of The King in Yellow, and goes a bit bonkers. As a result, my Runelords PCs learned that the Elder Mythos stories are canonical to some degree in Golarion, as they had to cross the planar boundaries to visit a (almost assuredly) toned down Carcosa and bring Cyrdak back before Carcosa stole Sandpoint from the face of the world.

Things I've learned:

1. Hastur is probably not even the entity's real name. Part of the reason it is called The Unspeakable is that its name is shrouded in mystery. Is it Hastur? Is it the King in Yellow? Is it something else entirely? Nobody's sure. Only that speaking one of its favored aliases often brings its attention - and that way lies madness.

2. Hastur doesn't live in Carcosa. Or it does. It's complicated. I don't think it's the same way as how Cthulhu lies dreaming in R'lyeh, but I think Carcosa is yet another manifestation of Hastur. This is the part of the entity that seeks out whole cities to steal. The Lake Hali, its winding curvilinear streets, its alien architecture - all dreams of the Unspeakable One while it slumbers.

3. Hastur's cult tends to be creative types. A lot of the original stories that feature Hastur as an influence also feature protagonists that are creative in some manner. Authors, poets, painters - dreamers. There's some connection between Hastur and the creative drive that attracts its malign attention. Someone who has seen the Yellow Sign often hears a muse that is unlike any they have experienced in their lives, and feel compelled to express the bottomless well of imagination that they have discovered. The more avant-garde, the better, as Hastur's devotees care not for your social constructs.

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As it so happens, there's already a thread for all sorts of festival games right here! Also, smashthedean wrote up the speeches each of the town officials (and Cyrdak) give at the festival here!

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Xoud is definitely a war of attrition. My party fought him three or four times before they finally destroyed him for good. By that final time, though, they were ready for him, and the fight wasn't nearly as bad as the first few times he met them.

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BornofHate wrote:

Oh and when BT asks the Silver Ravens to reveal themselves, I don't think the PCs will take the bait either.

All the better, because the greedy commoners who do take the bait are going to turn up dead very soon thereafter.

Make sure you reduce Kintargo's citizenry count. Those deaths are on the ACTUAL Silver Raven's heads.

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Thanks, James! I originally wasn't sure how it worked at all, but typing up the question helped solidify what was going on with the mechanic. Glad to see I eventually figured it out.

By the way, one of my PCs is a Shensen fan, so she's heartbroken that she almost assuredly died during the collapse of her music shop. I plan on letting slip that the skeletons found there are almost assuredly not half-elven, so there's a chance she's alive...

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I want to check into something here.

A Song of Silver wrote:


Heartless (Su) Barzillai’s heart is ensconced deep under Kintargo in the soul anchor. In its place he has stashed a magical puzzle box known as a Chelish Crux. See Concluding the Adventure for more information on this puzzle box and its contents. Barzillai’s heartless condition renders him immune to bleed damage and grants him a +4 bonus on all saving throws versus death effects. It also grants him the benefits of the advanced creature simple template. If reduced to negative hit points, Barzillai becomes staggered but doesn’t fall unconscious. If his hit-point total drops to a negative amount of hit points that equals or exceeds his Constitution score (–24 hp at his current Constitution score), he doesn’t die—he merely becomes stunned. This stunned condition can’t be removed by any effect as long as he remains at –24 hp or fewer, but is removed immediately if he is healed above this total. A destruction or disintegrate spell (or another effect that completely destroys the body) or a death effect can kill him if the damage caused by the attack reduces him to –24 hp or fewer. Effects like flesh to
stone, imprisonment, or trap the soul that normally bypass damage
reduction instead invoke a clause in his with Mephistopheles—rather than suffering the normal effect from the spell or item, he is struck dead on the spot. (In the case of the talisman of pure good from area E31, a spike of iron impales Barzillai before retracting into the pit created while leaving his gear, and more importantly, his Chelish Crux, behind in a smoking heap—this foreshadows his torment in the infernal realm of Caina in the final adventure.) Finally, reducing him to –191 hp via any damage source results in the utter destruction of his body and kills him. If Barzillai has fast healing active as a result of his judgment of healing, the fast healing effect continues to heal damage until he is actually killed. This healing can potentially restore him to full mobility if it brings him above –24 hp. This ability, plus his PC-equivalent wealth, increases his CR by 2.

TL;DR: Barzillai can't fall unconscious because of falling below 0 hit points, and instead becomes staggered. If someone does a crap ton of non-lethal to him (say, by a sap master rogue), that would suggest that he doesn't fall unconscious when his non-lethal is higher than his hit points, and just goes staggered earlier, right?

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Name of PC: Assoc
Class/Level: Human Saurial Druid 14
Adventure: Spires of Xin-Shalast
Catalyst: The Ghost of Karivek Vekker
Story: The party weathered the haunts in the Vekker cabin with few problems, and were alerted by Silas on how to lay the spirits to rest - return with his brother's bones and he will attempt to reconcile with his brother's spirit. They knew that there was an angry wendigo about, and they knew his brother wasn't resting peacefully. So I really have no idea why they thought that sending the druid up to the top of the 2,000' cliff in dire bat form by himself was a good idea.

You can probably guess how the fight went. The dire bat druid lands, and uses his echolocation to find the dwarf's bones. As he approaches, Karivek shows up, and proceeds to attack him. The party hears the howling atop the cliff, and spend some time casting some spells to get them up there quickly. By the time they get up there, though, Karivek has dropped the druid in an AoO, and uses his round to feast on the druid's body.

Since they were filled with bad ideas that evening, they decided to use a limited wish to cast reincarnate on the druid. He was OK with this, so he was returned to life. The dice had a sense of humor, though. Assoc came back as a dwarf, undoubtedly because of the dwarven burial ground the spell was cast in.

Name: Warriors of Wrath
Class/Level: Human NPC Meat Shields
Adventure: Spires of Xin-Shalast
Catalyst: Being an NPC in a horror story
Story: So, my party managed to kill Highlady Athroxis before encountering the nine Warriors of Wrath, and they swore their allegiance to the new Highlord. They are eager to serve as their new leader's strike force behind enemy lines and strike against Karzoug. Never mind the fact that these guys aren't that cool - they're zealots, and they're ready to help prevent the Claimer's return to the world. After all, he can't be allowed to take control of the world; that's Alaznist's job!

So, they brought the Warriors of Wrath out of Runeforge, and into the Kodars to search for Xin-Shalast. I wasn't too keen on having nine evokers in the party, since that tends to skew things towards the party more than I'd like. However, I suddenly realized the story potential of bringing nine characters into the haunted cabin filled with dwarven cannibal spirits that weren't the PCs. I didn't have to play by things like "fairness" and "impartiality." I could kill these characters. Harshly.

And so I did. The first I killed when the arsenic-tainted gold dust haunt hit the party. I rolled some dice, but didn't really pay attention to the results all that much - one survived, but coughed up blood, and the other vomited a river of blood and died. One down, eight to go.

The second happened shortly after the first. One of the players moved several of the Warriors around the exterior of the workhouse section of the cabin, and one of those Warriors was close enough to the undead treant that I decided it would attack. By the time they got outside, that Warrior was also dead, his midsection torn open by the plant monstrosity's talons, and a foul-smelling black fungus was rapidly growing in the wound. Two down, seven to go.

I didn't actually get the next kill on them, but that's mostly because they figured out how doomed the Warriors were if they continued to explore the cabin with them, so they kept them in the workhouse while the PCs explored the upstairs. That all changed once the major multi-round haunt started. They all raced outside into the snowstorm, and the cannibal ghosts possessed four of the remaining six Warriors. Rather than attempt to save them, the elf fighter decided to take out her aggressions on them and effortlessly killed one. Three down, six to go.

Annoyingly, the inquisitor Highlord forced the remaining three possessed Warriors to remake that save. Two of them made it, but the third failed, so he remained possessed and cast a fireball on the group. That pissed off the remaining five Warriors, and they all cast magic missile on him, killing him instantly. Four down, five to go.

From there, the party went to deal with Karivek, and the wackiness above occurred. During their haste in order to get up to the top to save Assoc, they left the remaining Warriors at the base of the cliff, so they had to find a way to get them up to the top. As high-level PCs, they had the solutions, it was just a matter of how they did it. The wendigo briefly attacked them as they separated, but it wasn't interested in killing the party, only harassing them. So, when they decided to wind walk down to the bottom of the cliff, the wendigo attacked again. In its snowstorm wind walk form, it flew by the descending party, grabbed one of the Warriors, and flew off into the storm. The Warrior's screams eventually stopped. Five down, four to go.

When they returned to the cabin, the wendigo attacked, and its first action was to howl, causing all the Warriors to cower in fear, along with much of the party. If the cleric/paladin of Ragathiel had not prepared remove fear, it could have all ended there. Instead, they recovered, and the elf fighter claimed the life of the sixth Warrior. She missed the wendigo with one of her attacks, and asked if it could hit the Warrior instead. I agreed, and removed the miniature from the map. Six down, three to go.

I'm sure I'll kill the other three soon enough.

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How'd they manage that, Fromper? Climbing up to the Plateau isn't easy or quick.

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Also, Golarion drow are indigo/purple, not coal black. Rather than continue the legacy of Unfortunate Implications by having the irredeemably evil elves be black and the noble and good elves be white, they (wisely) chose to have the unnaturally evil elves be an unnatural skin color, and the non-drow any natural skin color you care to have. Zimmerwald mentioned this up a few posts from me, true, but I really feel this can't be stated strongly enough.

Still, Tangent has the right of it - Golarion drow NPCs aren't just evil, they're EVIL. They worship demon lords in the Abyss, they sacrifice people to their dark patrons, they enslave basically anyone who isn't them, they practice all sorts of body horror on their slaves and lawbreakers, and want to destroy everything on the surface because screw those guys. They're not misunderstood. They can't be reasoned with. They will murder your family, murder your friends, then finally murder you, forcing you to watch the entire thing and not feel a shred of guilt. Drow are one of the most dangerous civilizations on Golarion, and thanks to the surface elves, most people don't even know that they're an imminent threat.

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All drow are elves. Not all elves are drow.

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I'd say so.

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Liz Courts wrote:

Sara Marie: There will be NO SLASH FICTION INVOLVING PAIZO'S NEW COFFEE POT.

Sara Marie: ...I can't believe i had to say that.
Katina: I can’t believe you think anyone’s gonna obey it.

Coming Soon to AO3: "I Like My Coffee Like I Like My..."

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They actually killed Nox in my game, but they left The Spider alive in Book 2. Assuming my game gets to the end of Book 3, I plan on having a replacement for Nox at the Ball...

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I wanted to map out Sandpoint with 1" squares, but that would have made the map way too large. I ended up with about 2/3" squares, and put it on posterboard. PCs moved around the map with pushpins, and the map itself stood up on a chair (I really should have tracked down an easel for this one).

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If you want to keep the party at Fort Rannick for awhile, then don't give them the knowledge that Sandpoint is under any degree of threat at the moment. Barl's message stating that the Jorgenfist army is en route to Sandpoint? Yeah, nix that. Instead, there's a message that suggests that Barl start drumming up troops, and to expect an envoy with orders to march in the near future. Those orders can drop once you've given the party time to build up Fort Rannick.

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I love Diamond Lake, because it's so unlike the standard "happy fantasy town" that most other stories put forth. It's a crappy mining town of no importance where people go to be forgotten and die. If you're born there, you're of no consequence - you exist to work in the mines and line the pockets of the mine owners.

Which is why the PCs are so important. They were of no consequence, and only rise to prominence by stumbling across a world-threatening plot in their tiny crapsack town. I really want to run Age of Worms for that reason - people of no consequence end up being the most important people in the world.

That said, Sandpoint is awesome as well, but for completely different reasons. I love how fleshed out the place is, and how much history is in the place for only existing for eighty odd years. There's hidden truths, both within her citizenry and below her streets. There's intrigues great and small, political maneuvering between the noble houses, and criminal opportunities for the Sczarni and other various factions. I wouldn't call Varisia bland myself, but maybe compared to the other unusual places in Golarion, like Cheliax or Osirion. Besides, Varisia's "blandness" is only skin deep. Sure, on the surface, she's a frontier land with a few large cities and many small villages dotted across her landscape, and monsters are around every corner, but there's an ancient history there as well. Varisia today is very much shaped by the legacies of ten thousand years ago, and depending on what's happened when you run your games there, they may not even know the impending threats awaiting them.

Dark Archive

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Pathfinder Adventure Path Subscriber

Yay! That's all that really matters in the end - did the final battle for the campaign feel epic enough? After all, a TPK is just as bad as a Karzoug curbstomping. The players want to be challenged by the final bad guy, as this is the guy who has been the root cause of all of their problems for the campaign!

What's the denouement for the two survivors? And what are you guys playing next? :)

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