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Asmodeus

Mischief Mondragon's page

Goblin Squad Member. Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber. FullStar Pathfinder Society GM. 113 posts. No reviews. No lists. 2 wishlists.


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Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

I was also thinking psychopomps since they are all about the dead being dead, not undead or escaping judgment.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

My worry (hinted at by the GM) is that this WtW will have hidden away some of the worms as would a lich with its phylactery. Thus the need to hunt them down. I would prefer to have outsiders do that part of the work rather than our party.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

I am currently playing a Mystic Theurge in a mythic game and expect to come up against a mythic Worm that Walks soon. This particular WtW is able to regrow himself if even one worm survives. My plan is to defeat his main self then use planar binding to summon outsiders to hunt down any remaining worms (to save us time and it doesn't sound fun hunting every hidden piece down). In order to do so I am thinking the planar bonded outsider needs a way to get quickly to the worms (teleport) and some way to locate them (scry or maybe commune). I would prefer good outsiders. What are some suggestions using either lesser planar binding or planar binding? Any other suggestions?

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber
Zhayne wrote:
While I, in general, agree with Mischief's suggestion, I am curious how the other PCs have been reacting to his jerkitude. It's completely possible for them to, IC, tell the little worm that they want him gone, especially if they've caught him stealing.

If the other players didn't care I don't think the OP would be here discussing removing the player. If a player wants to play a character who steals from the party and doesn't help in combat and the rest of the players think that is okay, fine. It would get old fast however, and it is also likely that even if they were okay with it to begin it would just take one instance of stealing one of the other character's "precious" to cause problems.

Andoran

18 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

Don't deal with out of character issues in character. He is obviously not caring if he is disrupting the game, so you will have to ask him to leave if he won't change his behavior.
Give him the ultimatum: be a team player or find another game.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber
Dark Vicar wrote:

S

Ability Scores:
Str:18
Dex:14 (16)
Con:14
Int:14
Wis:16 (18)
Cha:11

You said at the top you had 2 * 18 scores. You seem to have lost one of those and converted it to a 16. If so your stats should be:

Ability Scores:
Str:18
Dex:16 (18)
Con:14
Int:12
Wis:18 (20)
Cha:11

With a 52 point buy (which is what you have here) you really can't make a bad character. This point spread would make me as a GM cry. How did the others in your group do? If there is a big range this game might get messy quick.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber
Mattastrophic wrote:
Matt has a pet peeve for using "I'm CN!" to duck responsibility to the group.

As do I. I also have a pet peeve of using LG as a excuse to be disruptive. Alignment should be an aid to roleplaying not an excuse to cause conflict between players and the GM or players and each other.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

End verdict based on the discussion here and in your other thread:

Bad GM - Railroading and basically telling you how to play your character.

Bad Player - Taking a bad situation and making it worse. You state your desire is to make the GM realize how ridiculous he/she is. That is not the purpose of gaming, it is to have fun.

Solution, just stop gaming with that GM. Or take over GMing yourself. Why do this to yourself?

Andoran

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

What do you gain with the GM admitting it is ridiculous? It seem lose/lose here.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

Seems you are having a lot of trouble with your GM. Solution: quite playing with him/her. You obviously think it is bad GMing as seen by your previous thread Is Killing always evil? It seems you just want ammunition against your GM for some reason. Why? Just leave the game.

Also, where in the campaign setting or rules does it say barbarians don't consider morality? That is the very definition of evil.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

Grading papers.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

Try to convince your GM to allow you to keep leveling MT.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

Ice cold!

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

It allows you to swap the conditions, so the length of the conditions should remain the same.
So look at the length of the effect that led to the fatigue or exhaustion and apply that period of time as the swapped condition.

For example, the barbarian gets hit with Waves of Exhaustion they would be nauseated until they fully rest for 1 hour as per the exhausted condition after which they would become sickened until they get 8 hours rest as per the fatigued condition.

If they rage for 8 rounds and then come out of rage they will be sickened for 16 rounds as per the barbarian rage feature rule for fatigue.

That seems to be RAI, however I would also add the following if I was GMing: If they then enrage again (because they can, there is no rule about not raging while sickened, only when fatigued) and then come out of rage they will then be nauseated (due to the stacking nature of fatigue and see above on how to deal with that.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

I assume it would be the same amount of time that the barbarian would have been fatigued or exhausted.
I assume the player will follow this up with the rage power Internal Fortitude.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

Aspect of the gorilla states:
Gorilla: Your arms become long, flexible, and strong like those of a great ape. Your unarmed damage die type increases by one step, and you gain a +4 competence bonus on combat maneuver checks when making the grapple or reposition combat maneuver.

This mentions unarmed damage progression not natural attacks. Those are two different things.

Now with Feral Combat Training mentioned above this may change how I would rule it.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

It is Mythic, there are way more powerful things in that book. It makes a prepared caster more flexible and a save or suck caster more likely to make someone suck. But then again, there are powers in there that allow someone to jump miles.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

Create pit (any version) and Staggering Fall (Immediate Action). They hit the bottom like a ton of bricks and then potentially staggered.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

I agree with the above poster, Woodford Reserve is great. My favorite liquor has to be Rittenhouse Rye. 100 proof goodness, makes the best Manhattan when paired with Antica Formula vermouth.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber
Gauss wrote:

Could you please cite the rule? I am not seeing an ability called "Clustershot"

- Gauss

It is actually Clustered Shots.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

How are Clerics not optimal? They are one of the best classes and can be built in a number of interesting ways. The group does not have an option for healing currently so that would be the best addition. If you mean a cleric is not the optimal healer, this is true there are better healers out there (Life Oracle). However, if you don't want to be a band-aid and still heal a cleric is a great option.

ninja'd by Blave.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

Pretty sure they are all size bonuses which wouldn't stack.

Andoran

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

Aasimar Life Oracle. The Aasimar favored class bonus can add 1/2 level to 1 revelation which should be channel. By level 5 you channel like a 7th level cleric, plus charisma is all you really need so not MAD like a cleric.
Take Fey Foundling at 1st level for an additional +2 heal to yourself for every dice rolled and life link revelation and you will be a beast. Hands down best healer. Take a curse that adds some damage spells like Blackened and you can do more than just heal.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

Hi Howling Wolf,
You get the ability score increase at character level 4, not class level 4. You can put the increases to any stat, even one(s) you have previously increased.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

No problem. Brawler is a great archetype, mix it with monk and you can have a great unarmed fighter.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

All weapon training is replaced in the Brawler archetype.

Andoran

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

However the rest of the writing is garbage.

Andoran *

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

Hi Joey,
Good luck it can be a great place to meet new players. I would suggest reading the Guide to Organized play, it should answer most of your questions. Link to Guide

Edit: Ninja'd

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

How are you taking Natural Spell at 5? The prerequisite is wildshape which as a Shaman you don't get until 6th level.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

My favorite use was when a rolling ball of stone was coming down the sewer at us. My character summoned a pit under some mooks, they fell in followed shortly by a 8 foot diameter ball of stone. Handled the mooks and the trap.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

Trapper Ranger - Gains trapfinding and disable device.
Freebooter Ranger - Buffs allies.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber
The Elusive Trout wrote:

Actually, we discovered something funny. One cannot cast featherfall on themselves when caught by a trap and falling anyway! According to RAW, ff characters can't take an immediate action! And the wording makes it seem that the spell can only be cast on other characters already falling.

._______. Can I find the writers of this spell and shake them up a bit?
>..c o..<

Immediate Action: An immediate action is very similar to a swift action, but can be performed at any time—even if it's not your turn.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

Evangelist Cleric turns the Cleric into a Bard (with delayed channel energy as a bonus) with low skills.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber
jreyst wrote:
Ok, umm yeah that's odd. Seriously, my wife just called me and told me that exact story. Now I have to find out more about her work friend to find out how that info got to her. Because yeah, that's practically verbatim what she told me lol

If it actually checks out that would be interesting, but I would assume that your wife's friend was playing a prank. First time I heard the story I thought it was true, but then heard it again a couple weeks later from someone else and had to go investigate.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

Sorry have to call BS on this one:
http://urbanlegends.about.com/od/humor/a/troll_in_the_closet.htm

Heard the same story when my wife worked for the census.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

This is the best thing I have heard all day.

Andoran Goblin Squad Member

1 person marked this as a favorite.
Mine all mine...don't touch wrote:
I asked this elsewhere but in interest of it being seen. Please consider doing a flip map for the last and therefor odd level of the spire. Having maps for all but one level is kind a bummer. Thank you.

With the blank map on the back would be great.

Andoran Goblin Squad Member

For those at the Buddy or Guild level, will there be a way to enter multiple emails and Paizo.com accounts so that the pdf rewards are linked to the correct users?

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

Smurfy day to you all.

Andoran Goblin Squad Member

1 person marked this as a favorite.
DeciusBrutus wrote:
How much extra for the print materials to be autographed by the authors?

That would be a great stretch goal.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

Awesome, thanks for clarifying. I knew it would get cleared up eventually.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

Hi Mark,

Go here: Gamer Connection and click Add New Thread.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber
elgabalawi wrote:

this might be more of a rules question for unarmed fighting, but i'm also interested in this moms to brawler build, so i figured this would be a decent spot after Mischief Mon pointed me in this direction.

so is this build stuck with having to use AoMF like all unarmed monks, or since he won't be using flurry can you enchant a gauntlet and use that for your unarmed strikes since it's in the 'unarmed weapon' section. do unarmed feats and whatnot apply to that given the weapon is an 'unarmed weapon?' I'm not sure how all that would match up.

thanks in advance for any insight

This build will be able to use the Brawler enchantment from the Ultimate Equipment on the light armor (5100 gold total cost for mithral shirt with +1 enchantment and Brawler). This gives an untyped +2 to hit, damage, and CMB on grapples. This also counts as making your unarmed strikes magical. It also stacks with the enhancement bonus from AOMF if you choose to get that. You could also use the enchantment on your AOMF to get flaming or some other enchantment. You can also get the acid gloves from the Ultimate Equipment (I think they are 8000 gold) which add 1d6 acid damage to unarmed strikes. Remember with Unarmed Fighter or Brawler Fighter you lose weapon training so you can't benefit from Gloves of Dueling (at least in PFS, you might be able to convince your GM in a home game).

Here is a DPR calculation I did for the build at 10th level:

DPR Calculation:

Ability Scores
STR: 22 (15 base, +2 racial, +1 level, +4 belt)
DEX: 17 (14 base, +1 level,+2 Ioun Stone )
CON: 13
INT: 10
WIS: 12
CHA: 8
HP: 69
Saving Throws
Fort: 12 Ref: 7 Will: 7
AC: 22/ 26 when fighting defensively Crane Style (-1 to hit) – Touch 14/18, Flatfooted 19 (+6 - +2 mithral shirt , +3 dex, +1 natural armor, +1 dodge, +1 Ring of Protection; when fighting defensively - +4 (+3 due to acrobatics, +1 extra dodge)
Attacks: unarmed (no crane style) +19/+19/+14/+14, 1d10+21 (first hit) or 1d10+18 for remainder (x2)
unarmed (crane style) +18/+18/+13/+13, 1d10+21 (first hit) or 1d10+18 for remainder (x2)
Class Abilities
Stunning Fist
Unarmed Strike
Iron Monk (Toughness and +1 natural armor)
Fuse Styles
Fast Movement (can’t use due to armor)
Maneuver Training
Still Mind
Close Control +2
Close Combat (+2 to hit and +4 to damage)
Menacing Stance
BAB: +9 CMB: 15 (17 with bull rush, drag, reposition) CMD: 28 (30 with bull rush, drag, reposition)
Feats:
Dodge
Crane Style
Crane Wing
Crane Riposte
Two-Weapon Fighting
Weapon Focus (unarmed)
Dragon Style
Dragon Ferocity
Weapon Specialization (unarmed)
Improved TWF
Monastic Legacy
Skills:
High Acrobatics (adds bonus to fighting defensively at 3 ranks) and Perception
Gear:
+2 Brawling Mithral Shirt
Amulet of Mighty Fists +1
Belt of Strength +4
Cloak of Resistance +2
Monk’s Robe
His average DPR in Dragon Style when not in Crane Style is 69.14, when in Crane Style it is 64.05

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber
elgabalawi wrote:

mind if i pick your brain a little more about unarmed fighting?

i'm just wondering what weapon you plan on using and what feats you'll be looking to pick up.

i've never been real clear on what unarmed can use. since there's only the two weapons in the 'unarmed' category, are those the only options to wear to be able to enchant and whatnot? it seems weird that things like brass knuckles wouldn't be useable.

in terms of feats, i'd love to use your starting point and then pick up imp grapple and greater grapple while also looking to just improve my unarmed damage. i guess my questions are, do you think that's feasible, or will it just leave me kind of lame in both areas, and my other would be what feats for unarmed damage are usually focused on (weapon focus, power attack?)?

thanks in advance if you notice this and have the time.

Hi elgabalawi,

I would be happy to discuss this more, but let us do it in the thread where I presented my build found here: Brawler Build

I would suggest using unarmed, which means unarmed strike. Using anything else does not scale with monk levels like unarmed strike does. Have some other weapon to use for those times when you need to penetrate DR.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber

So good news. I heard back from the GM and he told me that his problem was not with my build but with how to challenge him with the restrictions in PFS. I think this is now a non-issue so thanks to everyone for the feedback. I think the advice to communicate with the GM is the best place to start. I likely over read the intent of the initial email, so glad it worked out.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber
elgabalawi wrote:

doh. forgot about the +1 while in crane and was just thinking about the advantage to fighting to defensively.

if you have a second, i'd love to hear your thoughts on what drew you to brawler as opposed to unarmed fighter.
thanks.

Brawler is better with straight up unarmed damage. Unarmed fighter is more of a wrestler than a boxer.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber
elgabalawi wrote:

one more question (again because i'm liking the sound of what you're doing and have been thinking about what kind of unarmed i wanted to try recently).

just a stats question. with the 18 AC, does that mean you're starting with an 18 dex? and if so, i'm just curious as to what you were able to get your strength up to with that.
thanks in advance.

My strength is 19 17 + 2 human bonus

Dex is 16

AC is +3 Dex +1 Natural Armor (Monk of Sacred Mountain) +1 dodge for dodge = 15

Then fighting defensively: +1 more dodge (crane style) +2 defensive fighting = 18

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber
elgabalawi wrote:

I have a quick question about your feat progression (because i love it and might use it). in order to take crane wing as your monk of many styles bonus feat, i assumed that you had to already have dodge and that taking dodge at that level would not count towards the prereq for crane style yet (which you would need to fulfill since you are taking it as your general lvl. 1 feat as opposed to using your many styles bonus feat for it).

please tell me i'm wrong :-)

Only works for human due to the feats. Level 1: Dodge, Crane Style (human bonus), Crane Wing (monk bonus). Level 2: Crane Riposte (monk bonus).

You can take a prerequisite feat at same level as the next feat. For example level 1 fighters often take both power attack and cleave.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber
Akerlof wrote:

The real question is whether or not you're preventing the other characters from playing their game. Are you untouchable and uber powerful so that you single handedly knock out most bad guys before the poor fighter with 2d6+9 cleaves or barbarian raging at 22 strength have a chance to charge? Are you blocking choke points and not letting anyone through, from either side, while whittle away at a room full of bad guys with 1d6+0 at +2 attack?

[snip]

Not sure about how the others felt, though they all got a chance to shine. For example the wizard with +13 to initiative took out the two enemies in one encounter before anyone even acted with scorching ray. Really the low damage my character puts out unarmed he is not going to outshine any dedicated damage dealer. Yes at this moment I may be nearly untouchable but I wouldn't say I am über powerful.

Andoran

Pathfinder Adventure Path, Campaign Setting, Maps, Roleplaying Game Subscriber
Gwen Smith wrote:


If you wear any armor, don't you lose the Wisdom bonus to AC?

You do indeed lose Wisdom to AC as well as flurry of blows in armor. However, my wisdom is 10 and I lose flurry of blows with the Master of Many Styles archetype. I planned all along to take the Brawler fighter archetype after level 2 so my character is not the flowing skillful martial artist type of unarmed fighter (i.e. Monk) but a get in your face smash you in the mouth type of unarmed fighter. What the two monk levels did was gain me initial training in how to fight unarmed, which I then took to become a more rough and tumble warrior.

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