Aspect of the gorilla states:
This mentions unarmed damage progression not natural attacks. Those are two different things.
Now with Feral Combat Training mentioned above this may change how I would rule it.
It is Mythic, there are way more powerful things in that book. It makes a prepared caster more flexible and a save or suck caster more likely to make someone suck. But then again, there are powers in there that allow someone to jump miles.
How are Clerics not optimal? They are one of the best classes and can be built in a number of interesting ways. The group does not have an option for healing currently so that would be the best addition. If you mean a cleric is not the optimal healer, this is true there are better healers out there (Life Oracle). However, if you don't want to be a band-aid and still heal a cleric is a great option.
ninja'd by Blave.
Aasimar Life Oracle. The Aasimar favored class bonus can add 1/2 level to 1 revelation which should be channel. By level 5 you channel like a 7th level cleric, plus charisma is all you really need so not MAD like a cleric.
The Elusive Trout wrote:
Immediate Action: An immediate action is very similar to a swift action, but can be performed at any time—even if it's not your turn.
Ok, umm yeah that's odd. Seriously, my wife just called me and told me that exact story. Now I have to find out more about her work friend to find out how that info got to her. Because yeah, that's practically verbatim what she told me lol
If it actually checks out that would be interesting, but I would assume that your wife's friend was playing a prank. First time I heard the story I thought it was true, but then heard it again a couple weeks later from someone else and had to go investigate.
Mine all mine...don't touch wrote:
I asked this elsewhere but in interest of it being seen. Please consider doing a flip map for the last and therefor odd level of the spire. Having maps for all but one level is kind a bummer. Thank you.
With the blank map on the back would be great.
This build will be able to use the Brawler enchantment from the Ultimate Equipment on the light armor (5100 gold total cost for mithral shirt with +1 enchantment and Brawler). This gives an untyped +2 to hit, damage, and CMB on grapples. This also counts as making your unarmed strikes magical. It also stacks with the enhancement bonus from AOMF if you choose to get that. You could also use the enchantment on your AOMF to get flaming or some other enchantment. You can also get the acid gloves from the Ultimate Equipment (I think they are 8000 gold) which add 1d6 acid damage to unarmed strikes. Remember with Unarmed Fighter or Brawler Fighter you lose weapon training so you can't benefit from Gloves of Dueling (at least in PFS, you might be able to convince your GM in a home game).
Here is a DPR calculation I did for the build at 10th level:
STR: 22 (15 base, +2 racial, +1 level, +4 belt)
DEX: 17 (14 base, +1 level,+2 Ioun Stone )
Fort: 12 Ref: 7 Will: 7
AC: 22/ 26 when fighting defensively Crane Style (-1 to hit) – Touch 14/18, Flatfooted 19 (+6 - +2 mithral shirt , +3 dex, +1 natural armor, +1 dodge, +1 Ring of Protection; when fighting defensively - +4 (+3 due to acrobatics, +1 extra dodge)
Attacks: unarmed (no crane style) +19/+19/+14/+14, 1d10+21 (first hit) or 1d10+18 for remainder (x2)
unarmed (crane style) +18/+18/+13/+13, 1d10+21 (first hit) or 1d10+18 for remainder (x2)
Iron Monk (Toughness and +1 natural armor)
Fast Movement (can’t use due to armor)
Close Control +2
Close Combat (+2 to hit and +4 to damage)
BAB: +9 CMB: 15 (17 with bull rush, drag, reposition) CMD: 28 (30 with bull rush, drag, reposition)
Weapon Focus (unarmed)
Weapon Specialization (unarmed)
High Acrobatics (adds bonus to fighting defensively at 3 ranks) and Perception
+2 Brawling Mithral Shirt
Amulet of Mighty Fists +1
Belt of Strength +4
Cloak of Resistance +2
His average DPR in Dragon Style when not in Crane Style is 69.14, when in Crane Style it is 64.05
Hi elgabalawi,I would be happy to discuss this more, but let us do it in the thread where I presented my build found here: Brawler Build
I would suggest using unarmed, which means unarmed strike. Using anything else does not scale with monk levels like unarmed strike does. Have some other weapon to use for those times when you need to penetrate DR.
So good news. I heard back from the GM and he told me that his problem was not with my build but with how to challenge him with the restrictions in PFS. I think this is now a non-issue so thanks to everyone for the feedback. I think the advice to communicate with the GM is the best place to start. I likely over read the intent of the initial email, so glad it worked out.
Brawler is better with straight up unarmed damage. Unarmed fighter is more of a wrestler than a boxer.
My strength is 19 17 + 2 human bonusDex is 16
AC is +3 Dex +1 Natural Armor (Monk of Sacred Mountain) +1 dodge for dodge = 15
Then fighting defensively: +1 more dodge (crane style) +2 defensive fighting = 18
Only works for human due to the feats. Level 1: Dodge, Crane Style (human bonus), Crane Wing (monk bonus). Level 2: Crane Riposte (monk bonus).
You can take a prerequisite feat at same level as the next feat. For example level 1 fighters often take both power attack and cleave.
Not sure about how the others felt, though they all got a chance to shine. For example the wizard with +13 to initiative took out the two enemies in one encounter before anyone even acted with scorching ray. Really the low damage my character puts out unarmed he is not going to outshine any dedicated damage dealer. Yes at this moment I may be nearly untouchable but I wouldn't say I am über powerful.
Gwen Smith wrote:
You do indeed lose Wisdom to AC as well as flurry of blows in armor. However, my wisdom is 10 and I lose flurry of blows with the Master of Many Styles archetype. I planned all along to take the Brawler fighter archetype after level 2 so my character is not the flowing skillful martial artist type of unarmed fighter (i.e. Monk) but a get in your face smash you in the mouth type of unarmed fighter. What the two monk levels did was gain me initial training in how to fight unarmed, which I then took to become a more rough and tumble warrior.
Gwen Smith wrote:
My saves are decent as a monk, though I traded out evasion as a Monk of the Sacred Mountain for 'Iron Monk" which gives me toughness as a free feat and +1 Natural Armor Bonus. I agree 18 is not very high. At level 3 when I take one level of fighter I will have mithral shirt for another +4 to armor and I will have 3 ranks in acrobatics so I will get another +1 dodge when fighting defensively so:
Level 2 fighting defensively 18 AC, when not fighting defensively 15 AC.
Not great but with the Crane Style blocking one melee attack per round somewhat more survivable.
I will point these things out, but I am worried that if he is thinking my character is already broken what will happen at level 3 when i take a level in fighter (Brawler Archetype) and learn Dragon style and TWF and at level 4 when I have the Fame and gold to buy +1 Mithral Shirt with the Brawler enchantment (+1 to hit and +3 damage to unarmed strike). Then I will have good AC, can deflect one attack, and hit for decent damage (still not equal to the Paladin two-handing power attack for 2d6 +9).
John Mark Batarseh wrote:
That is really cool, but still not broken to me. Of course, you have to play with your GM so his view is the one that counts :)
I agree that his view counts, but really with PFS it is the rules that count more, and I don't think I have violated any. My trick is to get the GM's impressions to line up with what the PFS leadership says is fair or not. I just worry that building a character that is less optimized for defense will get that character rapidly killed at higher tiers. It would be like saying that since I can't hit the full-plate armor wearing paladin at level 1-3 he should start wearing scale. Might make it more exciting at lower levels, but at higher levels that paladin is doomed.
I try to live by the "Don't be a Jerk" rule when playing Pathfinder. Now what I am having trouble with is that this is for PFS where play will vary a bit by who is GMing. Additionally, the effectiveness of the crane style will vary by scenario and as I move up tiers single attack enemies will become less frequent so the effectiveness of it will decrease over time. What I need to do is convince the GM I usually play with (and perhaps others if they feel the same way) that it is a very effective ability in SOME situations, but comes with corresponding decreases. For example, rather than doing crane style I could have went Dragon Style (which I plan to soon) at level 1 which would have significantly upgraded my damage output.
John Mark Batarseh wrote:
As a Monk of Many Styles you can use your monk bonus feats to take any style feat you have the base style feat for, ignoring all other prereqs. So I used my first level human feat to take dodge, then my first level normal feat for Crane Style, monk bonus at 1st to take Crane Wing and 2nd level bonus to take Crane Riposte.
AC is 18 when in crane style, no incorrectly stacked bonuses. Again it is likely the PFS constraints driving the tactics to some degree rather than a GM flaw on how the NPCs are behaving. I also tend to use the terrain pretty well to bottle neck the baddies so they have to get past me. However, there was a paladin that had 25 AC and was hitting like a truck that didn't cause the stir that my monk who hit much less like a truck made.
Sorry, didn't notice the 5 sessions thing. Looks like you are at least temporarily pooched.
Yah, he is second level. I don't think I am breaking any rules and since it is PFS I can still play the character, my concern is mostly over perceptions of it being a broken character. If the GM thinks the character is broken, I really don't want to play the character (even though I really like playing him). So I can either address the GM's concerns or stop playing the character or go elsewhere to play him (not really an option).
I recently started playing PFS (5 sessions so far) and the first time I played my character (a unarmed fighter) I focused on being offensive and in one scenario was dropped into the negatives 4 times. I went back to the drawing board and created a more defensive unarmed monk taking the Master of Many Styles and Monk of the Sacred Mountain archetypes. My feats are as follows:
Level 1: Dodge (human), Crane Style, Crane Wing (Monk Bonus)
The Many Styles allows me to ignore the prereqs for the style feats as long as I have the required overall style (thus Crane Style). Now he can not only ignore one melee attack per round that hits him, he can punch back. Now not only have I not gone into negatives, I haven't been hit. Therein lies the problem and the reason I am here for advice.
The PFS GM I play with is concerned about the inability so far to hit my character. I don't want to ruin the fun for anyone, much less the GM(s) I am now and in the future would play with. Is this character broken? A full-plate wearing Paladin will not only be all around harder to hit, it would do more damage and hit more often. I personally, think the build is fine since it comes with drawbacks (-1 to hit when fighting defensively, which is required when in Crane Style, less damage then pretty much any other type of attack, lower HPs than other front-line fighters), but am I just biased? If it isn't broken but the DM I play with thinks it is what should I do? Any advice is appreciated.
So my question is that the Evangelist Cleric Sermonic Performance reads:
An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill. However, an evangelist gains only the following types of bardic performance: countersong, fascinate, and inspire courage at 1st level; inspire greatness at 9th level; and inspire heroics at 15th level.
Does this mean that at 7th level he will be able to start a performance as a swift action as would a bard of 7th level?
I am fairly new to PFS and had a question about purchasing from Chronicle Sheets. Say an item appeared on a Chronicle Sheet that I did not have the gold to buy at the moment, but three sessions later I did. Could I then buy it from the previous Chronicle Sheet? That is, once we have something on a previous sheet does it become always available to that character or does it have to be bought that session?