Hit Points: 81 current: 81 non lethal damage:
Fort: 8 = 5 (base) +3 (CON) +1(Lucky);
Ref: 11 = 5 (base) +5 (DEX)+1(Lucky);
Will: 6 = 2 (base) +3 (WIS) +1(Lucky);
Init: +5 (+7)
AC: 21= 10 + ) +5(Dex) +3(Natural) +1 (Dodge) +1 (Bracers) +1 (Amulet);
Composite Longbow (+2) +11 1d10+2 x3 (100) 50 common arrows, 5 Thistle arrows, 20 flight arrows, 2 pheromone arrows (+2 att/damage)
Skills: 2+Int (Humanoid)/ 6+Int (Ranger) +Favored class bonus (2)=16:
Acrobatics: 13 = 5 + 5 DEX + 3 - ACP;
Class features, Feats, Traits and Racial Traits: :
Combat style :Natural weapons (Feats: Improved Natural weapons, Eldritch Claws [count as magic and silver])
1st Favored terrain (Forest) +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival
Endurance: +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
Hunter’s bond (Companions)
2nd Favored enemy (Undead) (+2 Bluff, Knowledge, Perception, Sense Motive, Survival; +2 Att/Dam)
Hunter’s Trick 5x/day (Rattling Strike (Ex): The Ranger can use this trick as a free action before he makes a melee attack. If the attack hits, the target is shaken for 1d4 rounds.
Heroic distinction (Lucky, Dextrous, Hardened, Offensive Training [Claws])
Feats: ( 1 1st level, 1 (no traits)), 1 3rd level, 1 Ranger bonus, 1 5th level
Tabaxi characters possess the following racial traits.
Sprinter: Members of this race gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions.
AC: +1 natural armor bonus.
Natural Weapons: Tabaxis can fight with 2 claws that deal 1d4 base
Special Attacks: Grab, pounce, rake (See Above).
Special Qualities: Weapon aptitude (see Below).
Languages: Tabaxis begin play speaking Common and Tabaxi. Bonus
Weapon Aptitude (Ex) Swordtrained: Members of this race are trained from birth in swordplay, and as a result are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).
Bracers of Armor +1
Adventure Gear:( )
Tall and sleek, possessing powerful lean muscle, Mirrianissa is the perfect combination of feline grace and feminine allure, bearing a presence that is immediately both appealing and intimidating.
Her movements carry a superhuman grace and a sensuous deadliness that scream natural born predator, her skin covered in a coat of velvety orange fur, slashed with dark cinnamon colored stripes, broken up by stretches of pure white on the insides of her arms and legs as well as along the front of her body. Hands and feet both end in razor sharp claws, sharper and stronger than those of most Tabaxi, adding to a primal wildness topped off by flowing red hair and golden eyes.
As with most of the nomad clans-people of her race, she wears nothing in the way of conventional clothing, possessing only a pair of worked leather bracers covering her wrists and forearms, a tiger's eye amulet around her neck, and a detailed leather quiver slung across her back.
Around her left thigh she wears a band made from the canine teeth of felled gnoll enemies, a trophy she makes no attempt to conceal.
Background History: :
Mirrianissa was born to hunt. The product of a bloodline that traced back to Belegohtar caste before the Time of Dark Sky, the young Tabaxi girl showed a gift for the hunt, excelling at all forms of physical activity and wilderness skills, her aptitude almost immeasurable. Soon she became one of the clan's most notable warrior/huntresses, gifted with more agility and stamina than most, her skills sharper.
Hers was a happy life, the pride, the hunt.....everything a young Tabaxi could want...until the fateful day when a clan hunting party including Mirrianissa and her parents, was viciously attacked by a horde of Gnolls, led by a Flind barbarian.
The assault was terrifyingly brutal, and though the Gnolls suffered three times the losses, Mirrianissa was the only survivor. Wounded and left for dead, she awoke, feverish in the midst of the aftermath, to find the bodies of her clan strewn about the battlefield. Taking what tokens she could from her family, she donned the bracers worn by her mother, and put her father's amulet around her neck before setting out to return to their village.
The attackers had struck there as well, the carnage brutal, as every member of the village met their deaths defending their home. Gathering what she could, she found the village Shamaness, struggling to breathe, her spine broken.
As she approached the wise one, the woman's eyes lit up with an internal fire. Here was their pride's hope of retribution. The old woman looked into her eyes, grasping her face with a burning intensity as she whispered an invocation in Tabaxi, calling upon blessing of the Great Tigress, the primal animal spirit from which their ancient masters had drawn the essence of their race. Mirrianessa could feel a great power enter her, ripping its way up through her center to infuse her body, her muscles and skin becoming tougher, her claws growing, becoming stronger, deadlier.
As the power built within her she let out a combination between a roar of fury and a shriek of ecstasy as she was changed. She looked down into the eyes of the Shamaness, the final glimmer of life leaving her eyes as her breath left her body, a smile of satisfaction on her face.
She would be the death in the darkness, the terror the Gnolls would come to know before life was ripped from their stinking hides. She would be Miriannissa, Death's Shadow...and her enemies would pay.