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Perhaps that would not be necessary. The Curse of the Crimson Throne AP, had a plague running rampant through a city with access to Clerical healing. This is because healing magic only has a set amount of uses per day, which can easily be outpaced by an aggressive contagious disease.
Is a blockbuster Arcanist (from the ACG playtest) viable? All you would need is to take the Arcanist Exploit: School Understanding - Admixture at 1st level and you're golden. You wouldn't even need to waste points from your Arcane Reservoir to boost it, as the Versatile Evocation ability isn't dependent on level.
The intense spells ability can be augmented however, and so could the Bloodline Development: Draconic (Fire) if you chose to go down that route.
It's more effective if all your minions are psionic in nature, either from taking levels in a class, or from taking the Wild Talent Feat. If they don't already have one of these then use Psychic Reformation to make it so.
Now the minions can be used in the Metaconcert (this is what I missed out in my text wall earlier) to increase the Manifester level by 5(+2 for every two Power Points Augmented above 9). Manifest it on the other with a different set of minions using the now higher manifester level to give an even HIGHER ML. That is where you rinse and repeat.
I did say "If you really need one of them by your side for any reason". Which could mean anything from needing a random skill or ability that nobody else in the party has (albeit at a much lower level), to trap/arrow fodder duty.
Yes it can be a little bit like having Leadership with Telepathy, which also has the benefit that you don't have to traipse an army of NPC's through every dungeon you encounter to take advantage of them. Which should also prevent your GM from killing them off like a bunch of "redshirts", "Nodwicks", or "Kennys"
What about Deities that are not out at the beginning. Say somebody REALLY wanted to play a Cleric of an unreleased God(dess) would they have to worship one of the released ones then convert (if that's even possible) if or when their chosen deity comes out. I know that in PFS you HAVE to chose a Deity to be a Divine caster, but is this another option that's being considered?
I think you can only recharge one point each day, so it would take ten non-adventuring days to fully recharge the staff.
You want to see OP?
Try combining a Thrallherd with either class that provides a Collective. Mass produce Sycophant's Rings, which are pretty cheap at 500gp if you (or one of the minions) has Craft Wondrous Items, to make your Collective effectively number in the hundreds.
You can now leave all your minions at home. They are literally but a thought away. If you really need one of them by your side for any reason, then Dimension Swap them in for minion "Tag Team"
Manifest the Metaconcert power on your Thrall (who should be a Manifester of some description). Then get your Thrall (using their now higher manifester level) to manifest Metaconcert on you. End the first power. Rinse and repeat to increase your manifester level to Godlike levels, or until the DM's head explodes.
There are also some other heavily abusable tricks to use here, such as using the Blood Money spell to power the material components of a Reality Revision, then dividing the strength loss equally between everyone in the Metaconcert.
Really, the only limit on ways to abuse the Collective/Thrallherd combination is your imagination.
Gregory Connolly wrote:
One last bit of advice, do not advertise to your good aligned buddies that you bought about 3 gallons of unholy water making the wand of Infernal Healing!
That's only ONE of the possible ingredients. If there are any Demon hunters in the party, they should be fine with the other ingredient.
Ok a creature can be a corpse, but the Item description says that it can be cast on one that you can hit and cause damage to. A corpse is still not viable, and therefore my point is still valid.
Well, either his BBEG rolled some natural ones on his saves, or your GM is punishing you for killing the bad guy by destroying his loot.
The magic items were actually ok, once we'd cleaned all the bad-guy-soot off of them. As for rolling natural ones, he actually PASSED his first reflex save against my fireball!
Being slightly more on topic. My 9th level Boom-Gnome just two-spelled a supposedly hard encounter. The BBEG was at the top of a tower, which was filled with his minions. One Intensified, Empowered Fireball aimed at the top of the tower annihilated the tower, the minions, and took a pretty big chunk out of the big bad. The flying (and still smoking) bad guy then went invisible, which meant nothing to me as I had See Invisibility running (and always will when I make it Permanent next level!) so I flash-fried him again. According to the DM, there was nothing left but ash and some badly charred magical items.
Adding to this, I too am in the military, and in a recent parade, paid another guy to polish my shoes (partly due to time constraints, partly because I suck at it!) I considered this a more than fair exchange.
If you are worried about your crafter friend being richer, or having better equipment, then there is nothing stopping you from earning some coin too. Invest in one of the craft/profession/perform skills or get a job/run a business in your downtime. Hell, if the leadership Feat is permitted in your game, you could get NPC'S to do any or all of those AND craft you some items at base cost.
When I play a Cleric, I usually play a Negative Channeler with the Undeath Subdomain. Which means I can Heal just fine, it just takes me two rounds to do so (Death's Kiss one round, heal with an Inflict Spell or a Channel the next!) This encourages the rest of the party not to rush into situations where they will get splattered in one round without healing, and to only expect said healing out of combat.
Master of the Dark Triad wrote:
What kind of modifiers to Bluff are you guys packing!?
If in combat with a high level Cleric, the first action should be to Shatter/Sunder their Holy Symbol. No nasty Anti-Undead Channeling (or even Spellcasting) from them! I don't know if this would work with Paladins as well.
And if your GM allows the idea that Word of Undeath and Animate Dead form different Hit Dice Pools, then he is insane!
I have a Gestalted Wizard(Evocation)/Alchemist(Mindchemist and I Internal Alchemist Archetypes) and the two classes do dovetail amazingly well! But like the others have said, none of their abilities will increase through levels of the other.
An Alchemist with the Vivisectionist Archetype might be viable, if you plan on focusing on Ray Spells or Ranged/Melee Touch Spells, so you could tag on Sneak Attack damage to your magical firepower.
At the end of the day, whatever is the most fun to play, and that's the aim of the game.
I take this Feat for my Negative Energy Offensive Channeling Clerics. Tag on the effects of my Shatter Resolve Feat to create a decent Blast/Debuff that scales quite nicely, without being overpowered.
The Morphling wrote:
Just the ones who have never heard of it TM.