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Rarednaw. I've played two Blockbuster Wizards since this Guide came out. They were both Gnomes, and I had a literal blast with them both. It's both powerful and fun to play. The sheer "blastiness" of the class fits in well with the sheer manic nature that I associate with Gnomes.
Although I have been persuaded to play something else by my group (particularly the GM!) as encounters typically went like this:
GM: Ok, intents....
<Flask> Ulf Stonepate wrote:
Creating undead should be treated as specialized crafting (other than the simpler ones such as skeletons and zombies that are raised temporarily). I would reverse the tier nomenclature you're using so that mummies etc. are called tier 3 in keeping with higher level equipment. Permanent undead (including skeletons and zombies) would need a recipe and the appropriate materials.
Yup. Onyx Gems.
Tell that to the former owner of McMunchies Sandwich Bar in Buckinghamshire, UK. Who was sued by a fast food conglomerate (who shall remain nameless!) over the name of her establishment!
"The Goodfellow" wrote:
I'm more NE than CE. Loosing the Undead may seem like an act of Chaos, but it does create some distractions for the Crusader types, who might otherwise decide to practice their "ganking" skills on our fine citizens.
Plus, random encounters.....
Would you mind not farting while I'm trying to save the world?
Are you sure you're not thinking of Yellow Musk Zombies? Juju Zombies are created by the powers of Spirits (whose actual alignment is deliberately left vague) or so I believe.
I may be slightly biased here, but that sounds like a perfect plan for the clergy of Urgathoa. Plague? Feeding/Gluttony? Find a way to put Undead in that plan and you all of the Pallid Lady's Prime Tenets.
Perhaps that would not be necessary. The Curse of the Crimson Throne AP, had a plague running rampant through a city with access to Clerical healing. This is because healing magic only has a set amount of uses per day, which can easily be outpaced by an aggressive contagious disease.
Is a blockbuster Arcanist (from the ACG playtest) viable? All you would need is to take the Arcanist Exploit: School Understanding - Admixture at 1st level and you're golden. You wouldn't even need to waste points from your Arcane Reservoir to boost it, as the Versatile Evocation ability isn't dependent on level.
The intense spells ability can be augmented however, and so could the Bloodline Development: Draconic (Fire) if you chose to go down that route.
It's more effective if all your minions are psionic in nature, either from taking levels in a class, or from taking the Wild Talent Feat. If they don't already have one of these then use Psychic Reformation to make it so.
Now the minions can be used in the Metaconcert (this is what I missed out in my text wall earlier) to increase the Manifester level by 5(+2 for every two Power Points Augmented above 9). Manifest it on the other with a different set of minions using the now higher manifester level to give an even HIGHER ML. That is where you rinse and repeat.
I did say "If you really need one of them by your side for any reason". Which could mean anything from needing a random skill or ability that nobody else in the party has (albeit at a much lower level), to trap/arrow fodder duty.
Yes it can be a little bit like having Leadership with Telepathy, which also has the benefit that you don't have to traipse an army of NPC's through every dungeon you encounter to take advantage of them. Which should also prevent your GM from killing them off like a bunch of "redshirts", "Nodwicks", or "Kennys"
What about Deities that are not out at the beginning. Say somebody REALLY wanted to play a Cleric of an unreleased God(dess) would they have to worship one of the released ones then convert (if that's even possible) if or when their chosen deity comes out. I know that in PFS you HAVE to chose a Deity to be a Divine caster, but is this another option that's being considered?
I think you can only recharge one point each day, so it would take ten non-adventuring days to fully recharge the staff.
You want to see OP?
Try combining a Thrallherd with either class that provides a Collective. Mass produce Sycophant's Rings, which are pretty cheap at 500gp if you (or one of the minions) has Craft Wondrous Items, to make your Collective effectively number in the hundreds.
You can now leave all your minions at home. They are literally but a thought away. If you really need one of them by your side for any reason, then Dimension Swap them in for minion "Tag Team"
Manifest the Metaconcert power on your Thrall (who should be a Manifester of some description). Then get your Thrall (using their now higher manifester level) to manifest Metaconcert on you. End the first power. Rinse and repeat to increase your manifester level to Godlike levels, or until the DM's head explodes.
There are also some other heavily abusable tricks to use here, such as using the Blood Money spell to power the material components of a Reality Revision, then dividing the strength loss equally between everyone in the Metaconcert.
Really, the only limit on ways to abuse the Collective/Thrallherd combination is your imagination.