|
|
|
|
|
Mirrel the Marvelous's page
Goblin Squad Member. Pathfinder Society Member. 613 posts. No reviews. No lists. No wishlists. 2 Pathfinder Society characters.
|
Captin Kuro wrote: Lets not forget when he also accidentally freezes Valeros in Ultimate Equipment. Honestly I feel that Alchemists are just so easy to make fun of because they have the greatest combination of risky factors: they intake chemicals and play with bombs and knives. Simply walking next to one would probably set most people on edge, especially when they hear the inevitable sound of "oops!" Alchemists: The Kender of Pathfinder!
A colossal army is 2,000 men? That doesn't seem right. What about Armies that number in the 10's of thousands? (Battle of Helm's Deep, I'm looking at you!)
|
1 person marked this as a favorite.
|
|
I like my Death Domain (or Undead Subdomain) based Clerics. Being the mortal representative of a dark Goddess (I prefer Urgathoa) and leading an army of the Undead (which you can start creating at a ridiculously low level) is such an evocative image to my mind. And blasting, via Channelling, your enemies while shouting "UNLIMITED POWER" is just fun!
Yes, in the Star Wars films, I rooted for Palpatine!
In the new Ultimate Campaign rulebook under the mass combat rules, large numbers of troops are divided into units. But how many individual creatures/soldiers is that? I cannot find a solid number anywhere.
+1 to the Necromancer idea. Why fight a thing when you can control it and add it's strength to your own (Undead Master feat is good for this!) Negative Energy Clerics with the Command Undead feat works well with this concept too.
Neutral Evil, the same as my Goddess!
Whoa! There doesn't seem to be many of us!
My last Raven Familiar had a cockney accent and kept calling me "Boss" or "Guv", so how about Dodger?
Bombs still work, just at a reduced damage die, so their splash damage does exactly the same amount of damage as vanilla Alchemists, plus the Discoveries that change the bomb damage into something else, like Smoke or Dispelling bombs for example.
How about using the Animate Objects Spell as a baseline? A "Horseless carriage" could be constructed out of just about anything, given a semblance of life via the AO spell, then made permanent.
There are a few blood-based spells. Blood Money from Rise of the Runelords is a first level spell that lets you use your own health instead of a costly material component in another spell.
There are others of higher level: Blood Transcription and Blood Biography are both second level.
Funky Badger wrote: Jimbo Juggins wrote:
4) I don't disagree with the Judge Dread concept either, but how do you translate that to fantasy medieval?
Hellknight. +1 to that.
Hellknights They ARE the law!
Xein wrote: Shame there's no evil version. No evil version YET!
Would this work with the Summoners Summon Monster Ability?
Also, is this PFS legal?
North Yorkshire, UK. Soon to be Oxfordshire, also UK.
Especially with the Gunpowder Inquisition!
Now all you need is an intelligent magic pistol of some description that will load all the various ammunition types when ordered to, and you're golden!
What's the list of viable monsters like?
Master Summoner gets Augment Summoning for free at 2nd level.
|
1 person marked this as a favorite.
|
|
I always think of the Inquisitor more like Judge Dredd than Batman!
No but you can combine your lower level words into a higher level word extract.
Like I said before neither the Animate Dead Spell or the Undeath Word of Power say anything about variants. The only place it tells you HOW to make variants is in the Bestiary!
Whether they can or cannot is never explicitly stated (or if it is then I missed it) and seems to down to DM fiat (as is the case with several of the WoP), general consensus seems to say that you can, but if you're looking for an official answer then there isn't one!
It's in the Bestiary, under Skeletons and Zombies respectively. There is no mention of templates or variants under the Animate Dead spell in the Core Rulebook either.
I can vaguely remember a passage in the Wheel of Time series, where it was said that the greatest swordsman in history only ever lost one duel, and that was against a farmer armed with a quarterstaff!
Why a Myrmidarch and not Staff Magus?
Cleric of Urgathoa (even though She may not be included in the initial available Deities to worship!)
Certain magic items can grant bonus Feats, but only so long as the item itself is worn/carried/used etc. So here is another idea: Make it so that Wish grants the Feat as a Permanent Spell Effect (bearing in mind that Permanent effects can be dispelled!) 25K is not exactly peanuts even for a high level PC. So any DM's who are asked for Wish-Feats I'd say let the players have it with this rule, and remember to grin evilly as you do so!
Make it a Cleric of Urgathoa, and channel smite with a Shaken effect (courtesy of the Urgathoa only feat: Shatter Resolve) delivered on the end of a Scythe!
Take the Leadership feat, give your cohort Butterfly's Sting, Two Weapon Fighting, and Improved Critical (or buy him Keen) Kukri's. Now, whenever he confirms a critical hit he can turn it into a normal hit but make your next attack a critical, if it hits. That will be a x4 (with your channelled energy, plus shaken) damage.
Kensai/Monk to have an AC in the stratosphere while unbuffed and in your underwear!
Or from The Invention of Lying:
Priest: Do you take her for as long as you want to.
Those were exactly the sort of things I'd imagine Bards doing. It fits in so thematically as well as mechanically. Hearts and minds people!
Urgathoa (my Deity) is quite keen on monogamy, though she prefers at least one of the participants to be Undead! Prefers, but is not essential! Though I cannot imagine many settlements being happy hosting this ceremony!
Also, there was discussed in a recent update, the morale of settlements. Bards, in my opinion, should be able to affect this greatly.
lantzkev wrote: my showman barbarian does, only way to get Dazzling Display. Works well for Inquisitors too.
The only method I know of making a flying construct is from the Animate Objects spell. It's one of the Construction Points abilities you can give it.
In PFS, after an encounter.
Cleric of Urgathoa: Ok I summon a Cacodaemon to suck out the leaders soul!
DM: What about all the other people in the room?
Cleric: What people?
DM: There were a whole bunch of people cowering in the corners.
Cleric: Erm...You do know that I was channeling negative energy through that entire fight, and they would have been hit by it right?
DM: (Pauses. Checks his notes. Rolls a couple of dice) Ok, so you also have quite a few dead peasants in the room.....
Pinky. Given that the "spawners" will get a save every day to break free from your influence, eventually they will! If you've gotten them to spawn every enemy you've come across, then you have a potential TPK on your hands!
|
1 person marked this as a favorite.
|
|
Umbral Reaver wrote: There needs to be a temporal bloodline that is granted its power by a future self. Or conceived while travelling in their friends time machine!
bfobar wrote: Does Spell Perfection Double the numeric effects on things like the Spell Penetration Metamagic feat? Because that would get you +8 against spell resistance if it did.
Also, does it double the caster level bonus from +2 to +4 of spell specialization, and double mage's (varisian) tattoo?
Does it do anything to heighten spell?
Am I missing any other oddball feats that spell perfection would apply to?
Yes to all, except Heighten. All it does with Heighten is use the original spell level.
Given that my only PFS character is a Neutral (would be Evil if it were allowed!) Death Cleric of Urgathoa, who routinely rips out enemies souls in front of Paladins! Turning into the BBEG at the end wouldn't be a suprise to anybody!
CAN a character just lay claim to any old ruin they clear out? If so, then I know an Evil Cleric who wants a place to stash his growing army of undead, as well as a base of operations for his Leadership-bought minions. Thistletop was his first thought!
I use the Soul Gems that my Summoned Cacodaemon creates to bypass the associated costs.
Question (above) also suggested the False Focus Feat and the Blood Money Spell as ways of negating the cost.

The black raven wrote: None of my characters had kids before I played PFRPG (makes me wonder if some IRL considerations are nor unconsciously popping up in my RPG choices).
Now my RotRL Ranger is a soon-to-be father. He leaves the expectant mother in Fort Rannick where she oversees much of the rebuilding and expansion that her father gave money for, while he goes out there with his friends to bring back peace and exterminate monsters.
No way he would leave his child with his father-in-law though. My PC's deep faith in Erastil does not really go well with letting his flesh and blood in the unsupervised company of a too young-looking, Urgathoa-worshipping necromancer, no matter how rich, affluent or well-behaved.
My very recent character in Darkmoon Vale (a 1st-level Cleric) has a young child too and she takes it with her while adventuring because she feels it is safer than leaving it behind where people not knowing its tale might take exception with its condition (ie, being a Zombie).
An Ugathoa worshipper may not be as inappropriate as you may think. Apparently the Pallid Princess is (oddly) quite keen on monogamy and indeed marriage, though she generally prefers one or both people involved to be undead.......
Another thing about Templates is that they stack! A bunch of Bloody Burning Skeletons equals suicide troops that come back to (un)life an hour later.
Another thing about Undead Lords is they have the Undead Subdomain, and therefore the Death's Kiss ability. So you can use your Inflict spells to heal your living party members after all.
TheDisgaean wrote: "Let's see, starts a Z, a six letter word for moving corpse...I got nothing."
"Nobody move! I dropped my brain!"
Character: We're looking for a horde of zombies.
Nercomancer: Specific zombies, or will any zombies do?
*flips through Bestiaries 1-3, Inner Sea Bestiary, and Classic Horrors revisited* "Decisions, decisions..."
Is it wrong that I've actually done this?
I had an Undead Lord at 3rd level till they made that archetype illegal. He's now a channel focused true neutral Cleric of Urgathoa, with Selective Channel, Shatter Resolve (awesome Urgathoa only feat) and Command Undead. Still detects as Evil, but the Paladins don't seem to mind, despite him sucking the Soul out of one of our enemies!
Byrdology wrote: FFX brought some arcane firepower though.
Lulu: evocationist wizard
Yuna: summoner (obviously)
Kimari: some sort of gished up transmutationist caster. He had a bunch of bad guy special abilities and SLAs
Tidus: a bard or magus
Riku: rogue with some magic of her own, maybe some wiz/ sorc dips
Auron: inquisitor for sure
Wakka: thrown weapon fighter type
For Yuna I'd go with Cleric (or maybe Oracle) instead of Summoner, as she was the party's "White Mage" or healer. The Summoning aspects could be easily handled by Summon Monster and Planar Ally Spells.
How about a necromancer with the Undead Master feat. You'll already have the pre-requisites: Spell Focus Necromancy (PFS swaps out Scribe Scroll for this) and Command Undead (Necromancers get this for free!) You can effectively Dominate 5 hit dice worth of Undead at first level, turning an enemy into an asset if you wish, or, if you feel morally obliged to destroy them, just Command them to stay still while your companions saw their heads off (or even Command them to jump of a high cliff!)
I've been openly playing an Undead Lord of urgathoa (Holy Symbol in plain view at all times) in a RotRL Campaign. He's gotten a few funny looks (especially from Paladins, because he DOES detect as Evil) but the local Clergy tolerate him. He even managed to talk down a much higher level NPC Cleric from destroying a couple of Undead he had just commanded by placing himself between them saying "No! This is MY flock! They are my responsibility now!"
I really meant at the end of each AP, in "Continuing the Adventure" part of the appendices, where often you state that there may be an "Even Bigger BBEG!" That part could well be in the scope for Mythic PC's.
Ascalaphus wrote: Once upon a time, there was only the wizard class; no sorcerers, alchemists, witches. Bards used spellbooks too and drew from the Wizard spell list. While this may be archaic 2nd edition stuff, it did simplify the acquisition of new spells; any arcane spellcaster will have spellbooks somewhere that you want to have.
Then came sorcerers, who didn't have cute spellbooks to loot. Then came witches, and you can't really loot a familiar, and witches and wizards can't really use each others' stuff.
Blood Transcription is meant to be one way of bridging this divide.
"A spell that the spellcaster knew" is precisely that. Wizards know the spells in their spellbook, even the ones they haven't prepared. Clerics know a LOT of spells, and quite a few that pop up on the wizard or witch list too.
Suddenly I see a story arc with a coven of witches butchering dozens of priests to learn their secrets...
I am so pinching this idea for a Gravewalker Witch with Leadership!
Anybody else feel like Sylar from Heroes when casting this spell?
|
|