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Mirage Wolf's page

140 posts. 1 review. No lists. No wishlists.

Hi, I've already searched about multiattack threads, which most discuss about Eidolon.

Then, I just checked Xill's status chart on d20srd and found this.

Melee short swords +13/+13/+8 (1d6+3/19–20), claw +13 (1d4+3 plus grab), bite +7 (1d3+1 plus paralysis)

Multiweapon Mastery (Ex)

A xill never takes penalties to an attack roll when fighting with multiple weapons, and treats claws as primary attacks even when also wielding weapons.

Since Xill holds 3 short sword, wouldn't it have +13/+8 from primary arm, +13 sword x 2 from secondary arms, +13 claw from the last arm?

Or am I missing something here? Thanks in advance.

Back in 3.5 monster manual, there were always a line showing the probability of said creatures' alignments. (for example, goblins were listed as "usually" neutral evil) But I cannot seem to find this kind of phrases in bestiary, is it simply missing or is there a new way to determine this?

Hi, in fictions/novels/movies and many other media, the main character usually has an extraordinary fortune which prevents him from getting seriously injured (fatal injuries that cause permanent death or permanent disability with no other ways for the protagonist to revive/recover), unless the story wants to introduce a new protagonist, is near the end, or wants to explore the world after death, etc.

I've been searching around google but cannot find any term similar. While I know it is a plot device (like deu ex machina), I cannot seem to find the adjective for this. Does such term exist?

English is not my first language; that's reason I've trouble trying to find the word for this setup. Thanks in advance.

Hi, I'm just wondering does a character damage another if he falls and "hits" the other guy. If it does, how would it be calculated?

Also, when you cast create pit that can be 30 feet deep into a space where a creature is 25 feet underneath ground (by abilities such as burrow), do you force it into the pit or compressed it further downward?

Hi, I think I've read this somewhere but can no longer find it.

For example, if I remember correctly, the barbarian distrust wizard due to wiz draw power from words which the barb is not familiar with. There are views on classes from different race's perspective from APHB and general views on the classes in the campaign book and adventure path player guide, but I cannot find the opinions on each other.

Hi, I've looked through PHB and APHB but the only thing I can find is the carrying capacity. I'm interested in seeing how much does STR and size affect the maximum weight a character is able to lift overhead. Thanks in advance.

Hi, I've thought through this puzzle for a long time and changed the situation a bit to describe my question about it.

Instead of the guest vs host, there are three people choosing from the door.

A choose 1st B choose 2nd C choose 3rd

Each of the guest has 33.33% of winning.

B and C are friends so they decide to team up.

Their team has the probability of winning raised to 66.66%. No problems yet.

B checked the door but found goat. C decides to betray his friend
and disengage his alliance with B.

Now what is the chance of C winning? Is it the initial 33.33% (which turns into 50 50 against A), or 66.66% from the previous alliance he had with B?

Will A get a better chance winning if he exchange the door with C?

If B and C didn't team up from start, would A get a better chance winning if he exchange the door with C after B got it wrong?

Hi, in gothic 2 when you've the character's weapon skill exceeding a certain amount, the skill level would change and the character would get a n improved combat animation. Since normally there are less things a fighter can do than other classes especially in a mmo (climb tree, grapple, sunder,exotic weapons like net/mancatcher, etc.), will there be some kind of combat style upgrade (not "cool down attacks") for a fighter type?

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Recently I was reading a comic, in it the group of heroes could take some drugs to turn them into anthropomorphism of insect temporarily. It gave me some idea of building up a character that can turn into insect-humanoid to fight for a few rounds. When I looked up through the rules, I found most abilities were about anthropomorphism of animals such as beastmorphs / anthropomorphic animal.

Then, I start to think about the most (none scientific) fantasy works I've read. Animal-headed humanoids seem to be pretty common, human-headed animals are rare but still can be seen once for a while. Insect anthropomorphism, however, just seems to be extremely rare. The closest thing is drider but spiders aren't insect. There are some anthropomorphism of spiders and centipedes in classical literature like journey to the west but neither of them are insect as well.

Is it some kind of taboo to use it in none-scientific fantasy settings?

Good night, everyone.(it's 3 a.m here)

Recently, I was imagining an old cliche about modern humans get thrown into a fantasy world and wondered how would they survive with lower than commoner physical stats (my personal assumption) & restricted, low magic / high fantasy setting (so they wouldn't all go casty) & starting class as commoners.

Then, this notion brought up the question. If I roleplay as one of the modern humans in a fantasy world, how do I find my "character sheet with stats?" Do I go through some kind of physical tests & mental exams to gain the knowledge of my character stats?

Within a story, do characters know their stats and choose the most suited profession/class? If they have no knowledge of their character sheet, wouldn't there be int/wis/cha lower than 9 characters who wanted the power of magic and spent time training in caster classes despite their inability to cast from their chosen classes?

Not sure if this had been asked before, I've searched around internet but haven't found anything similar.

Just wondering if the possibility of making characters (limited to some races) being slim/fat/muscular/slightly taller or shorter than the norm, and the opinions to choose different postures for holding weapons stance(including bare hands fighting & monk style) exist.

What happens if a barbarian/duelist ready himself (for come and get me) and leave one attack to parry? Does the AOO happen first or the parry when enemy attacks?

If the parry resolves first and succeed canceling the opponent's attack, how many times (assuming he has riposte) does he strike back?

Thanks in advance.

I'm curious about what will be done with the reach weapons. There were several D&D game I played (IWD/IWD2/NWN/NWN2/toee/pool of radiance/BG2/etc.,), but the only one that implemented reach weapons having the distance advantage was toee.

Will these weapons be treated the same as all other melee weapons in PFO?

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