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Roaming monster tribes - instead of monsters being spawned out of thin air, certain monsters may roam around to search for shelters. Once they found a shelter(and/or food source), the population number would slowly increase.
Few monster tribes remain neutral or even friendly terms with the nearby towns, however most eventually become a threat to travelers and nearby towns. The civilization npc community may realize them as a threat once their trade routes / occupants are being harassed, and will find ways to eradicate those threat (usually by asking players to do it, or on rare events they may try it on their own).
If a character belongs to the same monster race/monsters that tribe is friendly with (by spell effect or disguise), or simply charismatic enough, the character may even be able to forge a relationship with the tribe. The player will need to know their languages to do so or other ways to communicate however.
The spell, reincarnation - Players may be raised as a different race randomly, however if using this method to raise the fallen, the characters' fame/notoriety/owned land would be lost (unless they roll the same race). If raised as a monster race, the player join the monsters' tribes instead, which would be more difficult compared to the civilization counterpart. (if not wanting the penalty, players can always choose to be raised by other spells)
Just my 2 cents.