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Sorry to bump this old thread, but since now we got Variant Multiclassing, does a cleric with wizard (necromancy) as focus combine their level for determining how many undead they control?
A character who chooses wizard as his secondary class gains the following secondary class features.
School Power: At 7th level, he gains the 1st-level powers of his chosen school. If any of those powers grant an extra effect at 20th level, the character does not gain that extra effect.
A fighter multiclass varianted wizard (necromancy) at level 7 gain command undead and get 7HD undead under his control.
So, when a cleric multiclass varianted wizard (necromancy) and gain command undead at level 7, would he have 14 HD or 7HD undead under his control?
Thanks for the quick reply.
My mistake, but a Xill still misses one claw attack it seems.
Melee short swords +13/+13/+8 (1d6+3/19–20), claw +13 (1d4+3 plus grab), bite +7 (1d3+1 plus paralysis)
Melee short swords +13/+13/+8 (1d6+3/19–20), 2 arms wield shortsword
claw +13 (1d4+3 plus grab), 1 claw, should be 2 claws here
bite +7 (1d3+1 plus paralysis), 1 bite
Hi, I've already searched about multiattack threads, which most discuss about Eidolon.
Then, I just checked Xill's status chart on d20srd and found this.
Melee short swords +13/+13/+8 (1d6+3/19–20), claw +13 (1d4+3 plus grab), bite +7 (1d3+1 plus paralysis)
Multiweapon Mastery (Ex)
A xill never takes penalties to an attack roll when fighting with multiple weapons, and treats claws as primary attacks even when also wielding weapons.
Since Xill holds 3 short sword, wouldn't it have +13/+8 from primary arm, +13 sword x 2 from secondary arms, +13 claw from the last arm?
Or am I missing something here? Thanks in advance.
A free mode (not interfered with main campaign though you can choose to have the original campaign on as an opinion)with an open isometric world (like storm of zephir but with more realism instead of monsters spawing out of air, no real population growth/loss so caravans don't really matter, etc.) which player creates a character (or a party) and there would be random events happening to the world.
It would be great if it's moddable so all kinds of ideas could contribute to the (modded) gameplay. Adding festivals, adventure hooks, disaster, dynamic events that you or even npc (depending on the npc's strength or a country's national power, etc.) may have an impact on.
Samurai Champeloo? The main character is pretty much a *commoner,* of course a fighter has no problems simulating it...
But then, in most anime fighters are crap. The hero (yussha) usually has some form of magic while being able to weild sword like magus, charismatic personalities like the bard, utilities spells like the wizard (except the most powerful spell so wizzies still got a place in the party while "regular fighters" just don't exist there), or super power like the barbarian... sometimes they even get healing spells, and let's ignore the "protagonist plot armor that grants bloodline heritage powers" that could be from a sorcerer
Unless you mean some less popular manga like Sengoku Tenshouki or Hawkwood which pretty much has the main character as a fighter (or samurai/cavalier in more specific terms), or some old anime that are based on DnD like Record of lodoss where a fighter is a fighter, no more no less. Popular anime/manga tends to grant protagonist special power like guyver (can be emulated by synthesist), shapeshifting in Terra formars (could be done by beastmorph alchemist.. though they lack the mean to turn into insectoid despite the fluff ), blood heritage that grants phenomenal skills / spells / shifting, etc.
Casting spells may also cause subdual damage. Iirc some of DnD fictions like dragonlance described spellcasters as drained after casting spells, but in the actual game this mechanic doesn't exist. It can also take extra exp drain as spell level increase & use exp to craft like it used to be so resource (exp) management would be important, rather than exceeding other classes' skills/talent/feat/power with a single low/mid level spell or two for no cost.
Is working homicide? By working, you take away another human being's possibility to have that job, and (s)he may desperately require that income to survive.
Is not helping the starving people homicide? Should provide inadequate help (from donating to encountering fatal situations) also be treated as homicide?
Using tabletop as an example, if you're a level one commoner seeing a group of poors being chased by a cannibal monster, does not helping make you commit homicide? If you're a level one warrior in the king's army and the king orders all the babies in town to be killed, does following the order make you a murderer? Does fighting back and kill your ex-fellow till you fall also make you a murderer? Would protest against the king and have you hung be self-murder? If you see someone going to be executed for unknown reasons, would not helping be murder?
Well, while the story structure may not work if the protagonist perishes, I felt sidekicks having more scenes is more interesting than the protagonist being Mary Sue. (?) For example, from Hong Kong comics to Adventures of Tintin, the main characters' "adventures" most of time involve no risks because they're set to be immortal.
Last two Hong Kong comics I read, one was about a protagonist who would have his skull getting smashed by all kinds of weapons during fights. For about 100 episodes or more, he still got hit all over, but none of the bruises ever turned into a scar. Another Hong Kong comic simply took most of the fight scenes from the main character's part to the sidekicks and suddenly the reading sucked me in. Since side kicks are none-primary characters and may suffer from all kinds of misfortune, their scenes felt more closer to risk and reward scenes than the protagonist being treated favorably.
Hi, in fictions/novels/movies and many other media, the main character usually has an extraordinary fortune which prevents him from getting seriously injured (fatal injuries that cause permanent death or permanent disability with no other ways for the protagonist to revive/recover), unless the story wants to introduce a new protagonist, is near the end, or wants to explore the world after death, etc.
I've been searching around google but cannot find any term similar. While I know it is a plot device (like deu ex machina), I cannot seem to find the adjective for this. Does such term exist?
English is not my first language; that's reason I've trouble trying to find the word for this setup. Thanks in advance.
Since I've heard about mmorpgs with faction wars like Aion in Asia server which led to only one huge faction pwning the rest two, I agree with the nobody will store any goodies (if they aren't in the most powerful faction). The powerful will be more powerful with all utilities available, the weak will be in constant danger and if they want the game to be bearable they'll need to join the most powerful faction or having their all goodies robbed at any moment.
I think I've read about EVE also having similar situation (though not as severe)on this forum before?
1. It's about "your" story. Lots of games (either single player or mmorpg) claim this but most if not all of them are stories of a set character (a general's side kick, a prisoner who is destined to be the savior of said kingdom, someone who is going to save a certain village but always failed, etc.)
2. Climb, swim, fly, levitation, and lots of none(necessary) combat utilities.
3. Rarely spawned npcs like patrols, travelling caravans, lost travellers, doppelgangers' traps, etc.
4. Since there are no driuds on the release, I hope there will be animals' taming skills at least.
5. Mounted combat.
Thanks, guess I didn't read create pit descriptions thoroughly.
For the falling question, what I meant is if character A fell from a cliff and accidentally hit creature B who is under the cliff, does creature B take the same falling object damage as character A, share the damage with A, or has another way for calculating damage he takes (assume creature B gets damaged if he occupies on the square character A fell unto)
Hi, I'm just wondering does a character damage another if he falls and "hits" the other guy. If it does, how would it be calculated?
Also, when you cast create pit that can be 30 feet deep into a space where a creature is 25 feet underneath ground (by abilities such as burrow), do you force it into the pit or compressed it further downward?
Sorry for bumping the thread. I was wondering about this so I searched around internet and found this on wizard's website.
Q: Is Open Game Content limited to just "the game mechanic"?
A: No. The definition of Open Game Content also provides for "any additional content clearly identified as Open Game Content." You can use the Open Game License for any kind of material you wish to distribute using the terms of the License, including fiction, artwork, maps, computer software, etc.
Wizards, however, rarely releases Open Content that is not just mechanics.
Jacobs spoke of all monsters being open content here, therefore I assume monster names can be used for fictions? Dunno if monsters' traits and behaviours from Bestiary / revisited lines are OGL or setting specific though.
There is the chaotic evil anti-paladin in APHB.
I kind understand what you're referring to, the fluff. When I gave a read to 4e rulebook (monster manual especially), I found there were so little fluff, most texts were about game mechanics, which made me unable to feel attached to it.
Saying cleric + fighter = paladin is simply cold, hard game mechanics without the flavor... feels rather like elder scroll system, then in skyrim where the mage guild master doesn't even need to be able to cast a a single spell, there will be a magic tome by the location where magic is required, so quest line progression wouldn't be discontinued.
Then it reminds me of Hero of might and magic 4, which has a game mechanic that determines "classes" by combing skills. Taking nature & necromancy would make the character a demonologist, taking healing and fighting (or was it tactics) make a character paladin, for example. At least the game recognizes the combination skills, then grant a bonus and a title.
Have food as basic rations that have no buffs but can be auto consumed and specially prepared food that require more resource to create but grant minor buff?
Hunger level can be used to determine the regen of spells(since the game isn't using x spells per day)/etc. Too full stomach may hinder character abilities however.
Thanks, I found these descriptions now. Glad I haven't sold my 3.5 books. =)
Odd, I never read hero builder guidebook but felt I've read similar material somewhere.
From my understanding (English is not my first language), classes are not simply gained abilities, but somewhat a resemblance of what a character is. For example in the Council of thieves player's guidebook, the fluff says barbarians' treatment as bodyguard is worse when compared to a fighter due to local employers don't trust barbarians' chaotic nature.
And since there is a list of general views on different classes for each race instead of based on culture, local residents from different places, or per head, it wouldn't seem to surprising if there is said list imo.
Hi, I think I've read this somewhere but can no longer find it.
For example, if I remember correctly, the barbarian distrust wizard due to wiz draw power from words which the barb is not familiar with. There are views on classes from different race's perspective from APHB and general views on the classes in the campaign book and adventure path player guide, but I cannot find the opinions on each other.
69. An unofficial police who is looking for a mass murderer in silver living armor(Tsuguri). The man also owns a suit of living armor, although it's cursed and the bound between him and the armor (eidolon) enforce to him to follow the tenet of counterbalance of good and evil.
If he kills someone evil, he's required to kill someone good. If he murderers someone he loves, he'll have to slay one he loves.
Hi, I've thought through this puzzle for a long time and changed the situation a bit to describe my question about it.
Instead of the guest vs host, there are three people choosing from the door.
A choose 1st B choose 2nd C choose 3rd
Each of the guest has 33.33% of winning.
B and C are friends so they decide to team up.
Their team has the probability of winning raised to 66.66%. No problems yet.
B checked the door but found goat. C decides to betray his friend
Now what is the chance of C winning? Is it the initial 33.33% (which turns into 50 50 against A), or 66.66% from the previous alliance he had with B?
Will A get a better chance winning if he exchange the door with C?
If B and C didn't team up from start, would A get a better chance winning if he exchange the door with C after B got it wrong?
Milo Goodfellow wrote:
Back in NWN, one of the RP server require "roleplay points" from DM to have characters rolling a d20 to get the special race template. Once, I was roleplaying a poor beggar in the sewer who had lost all his gears asking for mercy and would flee in any second when the tide turns to enemies.
After a few hours I went to the city, there was another player who just passed by me used the same idea as beggar and earned some rp points from GM while other players praising the player to be innovative... kind discourages players from roleplaying something different since only the selected few would benefit from the system.