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144 posts. 1 review. No lists. No wishlists.


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Where do I buy the soundtrack it mentioned on the official website homepage?

It doesn't list soundtrack on the product page nor here.

--official website home page

Now selling: the campaign setting book in print or PDF, as well as the original soundtrack! Buy separate or as a bundle.

--- follows the link to the product page

Purchase Options for Pure Steam

Purchase PDFs from Paizo, DriveThruRPG, or!

Purchase print copies at your local game store!


soundtrack is nowhere to been seen.

Bump. And since we got occult class, hope we get the starting age for the new added classes as well.

Purple Duck Games wrote:

I think that supplement was produced by Ronin Arts. I don't know if its available anyway anymore.

Just checked Ronin Arts's category and cannot find it there either. Too bad it's no longer available. Thanks.

The supplement pdf rumors & lies isn't here? Cannot seem to find it on the pages.

Thanks for the link. The guide is also really helpful especially with the whole list of creatures.

Two pools seem reasonable and a variable choice for p6. Always kind felt variant multiclassing blends well with p6 since it's only 1 feat trade.

Sorry to bump this old thread, but since now we got Variant Multiclassing, does a cleric with wizard (necromancy) as focus combine their level for determining how many undead they control?


A character who chooses wizard as his secondary class gains the following secondary class features.

School Power: At 7th level, he gains the 1st-level powers of his chosen school. If any of those powers grant an extra effect at 20th level, the character does not gain that extra effect.

A fighter multiclass varianted wizard (necromancy) at level 7 gain command undead and get 7HD undead under his control.

So, when a cleric multiclass varianted wizard (necromancy) and gain command undead at level 7, would he have 14 HD or 7HD undead under his control?

Didn't notice the shield, my bad.

Read its other attack involving 4 claws, so didn't assume it had a shield in hand. :?

4 claws +13 (1d4+3 plus grab), bite +12 (1d3+3 plus paralysis)

Jeraa wrote:

Xill only have 2 short swords, not 3.

They should have:
2 attacks with primary short sword (high BAB)
1 attack with offhand short sword
2 claw attacks
and 1 bite attack

Thanks for the quick reply.

My mistake, but a Xill still misses one claw attack it seems.

Melee short swords +13/+13/+8 (1d6+3/19–20), claw +13 (1d4+3 plus grab), bite +7 (1d3+1 plus paralysis)

Melee short swords +13/+13/+8 (1d6+3/19–20), 2 arms wield shortsword

claw +13 (1d4+3 plus grab), 1 claw, should be 2 claws here

bite +7 (1d3+1 plus paralysis), 1 bite

Hi, I've already searched about multiattack threads, which most discuss about Eidolon.

Then, I just checked Xill's status chart on d20srd and found this.

Melee short swords +13/+13/+8 (1d6+3/19–20), claw +13 (1d4+3 plus grab), bite +7 (1d3+1 plus paralysis)

Multiweapon Mastery (Ex)

A xill never takes penalties to an attack roll when fighting with multiple weapons, and treats claws as primary attacks even when also wielding weapons.

Since Xill holds 3 short sword, wouldn't it have +13/+8 from primary arm, +13 sword x 2 from secondary arms, +13 claw from the last arm?

Or am I missing something here? Thanks in advance.

Baki the Grappler and Terra Formars.

I hoped the upcoming pathfinder crpg play like temple of elemental evil. Giant frogs grappling and swallowing whole were already more exciting than the time I had spent with NWN2.

A free mode (not interfered with main campaign though you can choose to have the original campaign on as an opinion)with an open isometric world (like storm of zephir but with more realism instead of monsters spawing out of air, no real population growth/loss so caravans don't really matter, etc.) which player creates a character (or a party) and there would be random events happening to the world.

It would be great if it's moddable so all kinds of ideas could contribute to the (modded) gameplay. Adding festivals, adventure hooks, disaster, dynamic events that you or even npc (depending on the npc's strength or a country's national power, etc.) may have an impact on.

There are many records about people having head injuries which later "unlock" a talent of some kind of news all the time. Adventurers are going to have their head smashed often so nothing sounds abnormal here.

I've a question regarding the cold cone.

Are skeletons supposed to be immune to cold damages?

Back in 3.5 monster manual, there were always a line showing the probability of said creatures' alignments. (for example, goblins were listed as "usually" neutral evil) But I cannot seem to find this kind of phrases in bestiary, is it simply missing or is there a new way to determine this?

Animate object so I can enslave a million brooms. :p

Summoner (synthesist), alchemist (beastmorph), and maybe barbarian archetype because they fit into the transformation hero types. (not so much with druids due to the alignment restrictions... and there are no master of many forms in PF)

Samurai Champeloo? The main character is pretty much a *commoner,* of course a fighter has no problems simulating it...

But then, in most anime fighters are crap. The hero (yussha) usually has some form of magic while being able to weild sword like magus, charismatic personalities like the bard, utilities spells like the wizard (except the most powerful spell so wizzies still got a place in the party while "regular fighters" just don't exist there), or super power like the barbarian... sometimes they even get healing spells, and let's ignore the "protagonist plot armor that grants bloodline heritage powers" that could be from a sorcerer

Unless you mean some less popular manga like Sengoku Tenshouki or Hawkwood which pretty much has the main character as a fighter (or samurai/cavalier in more specific terms), or some old anime that are based on DnD like Record of lodoss where a fighter is a fighter, no more no less. Popular anime/manga tends to grant protagonist special power like guyver (can be emulated by synthesist), shapeshifting in Terra formars (could be done by beastmorph alchemist.. though they lack the mean to turn into insectoid despite the fluff ), blood heritage that grants phenomenal skills / spells / shifting, etc.

I want to see frost giants with their trained remorhaz on the way to hunt white dragon and alike, though this seems to be out of place.

Casting spells may also cause subdual damage. Iirc some of DnD fictions like dragonlance described spellcasters as drained after casting spells, but in the actual game this mechanic doesn't exist. It can also take extra exp drain as spell level increase & use exp to craft like it used to be so resource (exp) management would be important, rather than exceeding other classes' skills/talent/feat/power with a single low/mid level spell or two for no cost.

Xenopterid: Jeeper creeper reference I believe.

Beheaded: originated from China (later spread to Japan). It could be inspired by Chonchon as well, or Kanontsistóntie (didn't know these two till I google it. edited:)

Yaoguai: originated from China (later spread to Japan)

Is working homicide? By working, you take away another human being's possibility to have that job, and (s)he may desperately require that income to survive.

Is not helping the starving people homicide? Should provide inadequate help (from donating to encountering fatal situations) also be treated as homicide?

Using tabletop as an example, if you're a level one commoner seeing a group of poors being chased by a cannibal monster, does not helping make you commit homicide? If you're a level one warrior in the king's army and the king orders all the babies in town to be killed, does following the order make you a murderer? Does fighting back and kill your ex-fellow till you fall also make you a murderer? Would protest against the king and have you hung be self-murder? If you see someone going to be executed for unknown reasons, would not helping be murder?

Gunstock club.

Well, while the story structure may not work if the protagonist perishes, I felt sidekicks having more scenes is more interesting than the protagonist being Mary Sue. (?) For example, from Hong Kong comics to Adventures of Tintin, the main characters' "adventures" most of time involve no risks because they're set to be immortal.

Last two Hong Kong comics I read, one was about a protagonist who would have his skull getting smashed by all kinds of weapons during fights. For about 100 episodes or more, he still got hit all over, but none of the bruises ever turned into a scar. Another Hong Kong comic simply took most of the fight scenes from the main character's part to the sidekicks and suddenly the reading sucked me in. Since side kicks are none-primary characters and may suffer from all kinds of misfortune, their scenes felt more closer to risk and reward scenes than the protagonist being treated favorably.

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Thank you both very much. I'm going to read related articles now. :)

Hi, in fictions/novels/movies and many other media, the main character usually has an extraordinary fortune which prevents him from getting seriously injured (fatal injuries that cause permanent death or permanent disability with no other ways for the protagonist to revive/recover), unless the story wants to introduce a new protagonist, is near the end, or wants to explore the world after death, etc.

I've been searching around google but cannot find any term similar. While I know it is a plot device (like deu ex machina), I cannot seem to find the adjective for this. Does such term exist?

English is not my first language; that's reason I've trouble trying to find the word for this setup. Thanks in advance.

Personally I didn't like Pacific Rim due to the lighting... all the fights were too dark I can barely see a thing.

+1 with the giants... there are so many giants I'm afraid to see giant from outer space/plane next time. (although it sounds slightly more interesting than landscape giant)

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Leadership feat that recruits npc

Recruited by npc (none-scripted event)

NPC growth (personal wealth, held land, power, age, etc.)

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I would like to explore a flooded dungeon... sounds awesome.

Since I've heard about mmorpgs with faction wars like Aion in Asia server which led to only one huge faction pwning the rest two, I agree with the nobody will store any goodies (if they aren't in the most powerful faction). The powerful will be more powerful with all utilities available, the weak will be in constant danger and if they want the game to be bearable they'll need to join the most powerful faction or having their all goodies robbed at any moment.

I think I've read about EVE also having similar situation (though not as severe)on this forum before?

No flesh golems will be allowed then? :(

I think mount and blade did the mounted combat all right.

1. It's about "your" story. Lots of games (either single player or mmorpg) claim this but most if not all of them are stories of a set character (a general's side kick, a prisoner who is destined to be the savior of said kingdom, someone who is going to save a certain village but always failed, etc.)

2. Climb, swim, fly, levitation, and lots of none(necessary) combat utilities.

3. Rarely spawned npcs like patrols, travelling caravans, lost travellers, doppelgangers' traps, etc.

4. Since there are no driuds on the release, I hope there will be animals' taming skills at least.

5. Mounted combat.

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I would like the monk to be like characters in Baki the grappler, blade of immortal, or Stormrider (Fung Wan?)... =P

Int 9 wizard.

Thanks, guess I didn't read create pit descriptions thoroughly.

For the falling question, what I meant is if character A fell from a cliff and accidentally hit creature B who is under the cliff, does creature B take the same falling object damage as character A, share the damage with A, or has another way for calculating damage he takes (assume creature B gets damaged if he occupies on the square character A fell unto)

Hi, I'm just wondering does a character damage another if he falls and "hits" the other guy. If it does, how would it be calculated?

Also, when you cast create pit that can be 30 feet deep into a space where a creature is 25 feet underneath ground (by abilities such as burrow), do you force it into the pit or compressed it further downward?

Since on tabletop there are restrictions that forbid ex-monk/ex-druid to further advance in the said classes, maybe make certain class specific skills trainable only if the requirement is met?

Sorry for bumping the thread. I was wondering about this so I searched around internet and found this on wizard's website.

Q: Is Open Game Content limited to just "the game mechanic"?

A: No. The definition of Open Game Content also provides for "any additional content clearly identified as Open Game Content." You can use the Open Game License for any kind of material you wish to distribute using the terms of the License, including fiction, artwork, maps, computer software, etc.

Wizards, however, rarely releases Open Content that is not just mechanics.


Jacobs spoke of all monsters being open content here, therefore I assume monster names can be used for fictions? Dunno if monsters' traits and behaviours from Bestiary / revisited lines are OGL or setting specific though.

Amberfire wrote:

On a tangent to this paladin thing. I don't really like that only LG gets this sort of a class. 'Holy Warrior' is such a useful schtick it should be more widely available IMHO. In DnD you see this desire reflected in the Blackguard and that CG prestige class in the early 3.0 divine book (that I can never remember the name of).

Imagine a CE version! Instead of immune to disease, how about immune to just the effects of disease?

What would a Hellknights 'Holy Warrior' look like? All law all the time! :) That would be a cool post launch role to add to the game.

There is the chaotic evil anti-paladin in APHB.

leperkhaun wrote:
Bringslite wrote:


It may be more productive to let a little bit of the old more rigid class definitions go. Instead, look at a character as a collection of skills that he chooses to learn as he explores our little corner of the River Kingdoms.

Remember that in DnD a paladin isnt some guy with a sword and they arnt a cleric. A fighter can be many different things, but a paladin, a paladin is someone specific.

I kind understand what you're referring to, the fluff. When I gave a read to 4e rulebook (monster manual especially), I found there were so little fluff, most texts were about game mechanics, which made me unable to feel attached to it.

Saying cleric + fighter = paladin is simply cold, hard game mechanics without the flavor... feels rather like elder scroll system, then in skyrim where the mage guild master doesn't even need to be able to cast a a single spell, there will be a magic tome by the location where magic is required, so quest line progression wouldn't be discontinued.

Then it reminds me of Hero of might and magic 4, which has a game mechanic that determines "classes" by combing skills. Taking nature & necromancy would make the character a demonologist, taking healing and fighting (or was it tactics) make a character paladin, for example. At least the game recognizes the combination skills, then grant a bonus and a title.

Hmm, if I remember correctly was there some talks about gaining "levels" in a single class till the "level" cap will grant you a special prize of some sort? If that's true, players who plan to play druid/monk may need to delay themselves a little so they won't miss the prize.

Have food as basic rations that have no buffs but can be auto consumed and specially prepared food that require more resource to create but grant minor buff?

Hunger level can be used to determine the regen of spells(since the game isn't using x spells per day)/etc. Too full stomach may hinder character abilities however.

TheRedArmy wrote:
Mirage Wolf wrote:
Odd, I never read hero builder guidebook but felt I've read similar material somewhere.
3.5 player's handbook. It included, among other things, a brief description of how classes generally feel about the other classes. The page long description of each.class was really good. Much better than this paragraph we have now.

Thanks, I found these descriptions now. Glad I haven't sold my 3.5 books. =)

Odd, I never read hero builder guidebook but felt I've read similar material somewhere.

From my understanding (English is not my first language), classes are not simply gained abilities, but somewhat a resemblance of what a character is. For example in the Council of thieves player's guidebook, the fluff says barbarians' treatment as bodyguard is worse when compared to a fighter due to local employers don't trust barbarians' chaotic nature.

And since there is a list of general views on different classes for each race instead of based on culture, local residents from different places, or per head, it wouldn't seem to surprising if there is said list imo.

Hi, I think I've read this somewhere but can no longer find it.

For example, if I remember correctly, the barbarian distrust wizard due to wiz draw power from words which the barb is not familiar with. There are views on classes from different race's perspective from APHB and general views on the classes in the campaign book and adventure path player guide, but I cannot find the opinions on each other.

69. An unofficial police who is looking for a mass murderer in silver living armor(Tsuguri). The man also owns a suit of living armor, although it's cursed and the bound between him and the armor (eidolon) enforce to him to follow the tenet of counterbalance of good and evil.

If he kills someone evil, he's required to kill someone good. If he murderers someone he loves, he'll have to slay one he loves.

Hi, I've looked through PHB and APHB but the only thing I can find is the carrying capacity. I'm interested in seeing how much does STR and size affect the maximum weight a character is able to lift overhead. Thanks in advance.

Climb, jump and swim, so it would feel a bit more adventurous, instead of walking to dungeons/caves/exotic place by paved road...

Hi, I've thought through this puzzle for a long time and changed the situation a bit to describe my question about it.

Instead of the guest vs host, there are three people choosing from the door.

A choose 1st B choose 2nd C choose 3rd

Each of the guest has 33.33% of winning.

B and C are friends so they decide to team up.

Their team has the probability of winning raised to 66.66%. No problems yet.

B checked the door but found goat. C decides to betray his friend
and disengage his alliance with B.

Now what is the chance of C winning? Is it the initial 33.33% (which turns into 50 50 against A), or 66.66% from the previous alliance he had with B?

Will A get a better chance winning if he exchange the door with C?

If B and C didn't team up from start, would A get a better chance winning if he exchange the door with C after B got it wrong?

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