Khalib

Minmaximus!'s page

237 posts. Organized Play character for James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


Race

HP 55/55; AC 14, T 14, FF 10; CMD 16; Init +4, Perc +1; F +6, R+9, W+8

About Minmaximus!

Minmaximus
CN Male Wizard 9 (Wrath)
Init +4; Senses Perception +1
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DEFENSE
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AC 14, touch 14, flat-footed 10 (+4 dex)
hp 55 (9d6+9+9FC)
Fort +6, Ref +9, Will +8 (+1 vs illusions)
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OFFENSE
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Spd 30'
Melee dagger +3 (1d4-1)
Ranged light crossbow +8 (1d8)
Space 5'; Reach 5'
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STATISTICS
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Str 8, Dex 18, Con 12, Int 22, Wis 10, Cha 10

BAB +4; CMB +3; CMD 17

Feats (2) spell focus (evocation)*, spell specialization (magic missile), toppling spell, silent spell, still spell, spell penetration, combat casting, quicken spell

Skills (8 skill) Appraise +13, Craft (books) +13, Knowledge (arcana) +18, Knowledge (dungeoneering) +12, Knowledge (engineering) +17, Knowledge (history) +17, Knowledge (Planes) +15, Linguistics +17, Spellcraft +16, Use Magic Device +11, Sense Motive +0 (+1 vs lies), Knowledge (religion)* +17

Special Abilities: Prohibited schools (abjuration, conjuration), arcane bond (ring), cantrips, spell focus, intense spells (+1/2 wizard level to damage), force missile (9/day, 1d4+4 damage)

Spells (4/6+2/6+2/4+2/3+2/1+2) Concentration +13/17*; DC 15+level (16+level for evocation)
0 level: ray of frost, detect magic, disrupt undead, light
1st level: toppling magic missile (+15 to trip) x4*, color spray, burning hands x2, liberating command
2nd level: see invisibility, scorching ray x2. silent toppling magic missile x3, knock, mirror image
3rd level: fireball x2*, still silent toppling magic missile, haste x2, fly
4th level: dragons's breath, greater invisibility, telekinetic charge, wave form, emergency force sphere
5th level: fire snake, quickened toppling magic missile, suffocation

0th level: all
1st level (7): comprehend languages, sleep, charm person, burning hands, magic missile, shocking grasp, color spray, technomancy, hydraulic push, liberating command
2nd level: (2) scorching ray, see invisibility, knock, levitate, fire breath, mirror image
3rd level: (2) fireball, fly, haste, lightning bolt, communal spider climb
4th level: (2) dragon's breath, greater invisibility, telekinetic charge, wave form, emergency force sphere, greater animal aspect
5th level: fire snake, suffocation, wall of force, overland flight, passwall

Traits: magical lineage (magic missile; -1 level when applying metamagic feats), loreseeker (+2 to spellcraft to ID magic items)

Languages: Common, Draconic, Varisian, Ignan, Elven, Thassalonian, Azlanti, Tien, Vudrani, Ancient Osiriani, Undercommon, Aklo, Jistkan, Orc

Starting Possessions (x gp) dagger (2 gp), light crossbow (35 gp), 10 bolts (1 gp), wizard's kit (21 gp), masterwork artisan's tools (55 gp), waterproof bag (5 sp),

Potions: 6 potions of CLW (300 gp), 4 2 CMW potion (1500 gp), 2 potions of delay poison (600 gp)

Rod: Lesser Selective Metamagic Rod (3,000 gp), Lesser Piercing Metamagic Rod (3000 gp),

Scrolls: Gust of wind (150 gp; Confirmation chronicle), 2 scrolls of comprehend languages (50 gp), 2 scrolls of feather fall (50 gp), 1 scroll of liberating command (25 gp), 2 scrolls of touch of the sea (50 gp), 2 scrolls of silent image (50 gp), 2 1 scrolls of floating disk (50 gp), scroll of invisibility (150 gp), 4 3 scrolls of monkey fish (100 gp), 1 scroll of fireball (375 gp), 2 1 scrolls of haste (scribed to spellbook) (750 gp), 5 4 scrolls of lightning bolt (1875 gp, 1 learned), 4 scrolls of floating disk (100 gp), 2 scrolls of invisibility (300 gp), scroll of knock (150 gp), 4 scrolls of Kreighton's perusal (100 gp), scroll of emergency force sphere (700 gp, scribed), scroll of tongues (375 gp), wall of force (1125 gp, scribed), overland flight (scribed, 1125 gp), passwall (1125 gp, scribed), greater animal aspect (700 gp, scribed), communal spider climb (375 gp, scribed)

Wondrous Items: brooch of shielding (30 pts remaining, 450 gp, Prince of Augustana), cloak of resistance +1 (1,000 gp), ioun torch (75 gp), 2 pearl of power 1 (2,000 gp), 1 dose of abjurant salt (600 gp), Book of Harms (9-6 chronicle, 900 gp), boots of the cat (1000 gp), handy haversack (2000 gp), elemental storing stone (900 gp), headband of ponderous recollection (5,100 gp), pearl of power 2 (4.000 gp), pearl of power 3 (9,000 gp), upgrade cloak of resistance to +2 (3,000 gp), belt of incredible dexterity +1 (4,000 gp)

Wands: wand of burning hands (3 CL, 3/4 charges) (180 gp), wand of CLW (27/50 charges; 2 PP), wand of magic missiles (CL 5, 16 charges, 1200 gp #9-05), wand of daylight (10 ch, 2250 gp, #9-09)

Gold: 5503.5 gp

25 XP, 46 PP, 50 Fame (2 PP spent to learn Orc)

Book of Harms (special): Harmful Surge (Su) You can maximize a spell, but doing so damages you. Spend this boon effect as a free action when you cast a wizard evocation spell. When you do, you can treat that spell as if it were cast with the Maximize Spell metamagic feat, but you take 1d4 points of damage × the level of the spell that you are maximizing. The damage you take cannot be reduced in any way.

Elemental Storing Stone: At the beginning of each day, an elemental storing stone activates and can begin storing elemental energy. If the wielder of the stone takes 10 or more points of a single type of energy damage (acid, cold, electricity, fire, or sonic), the stone becomes charged with that energy. A charged elemental storing stone can be used to launch a single ray attack of the energy type stored within. The ray is a ranged touch attack with a range of 60 feet that deals 2d6 points of damage on a successful hit. An elemental storing stone may be used once per day.

Headband of Ponderous Recollection: As a swift action three times per day, the wearer can call upon the headband to reveal the abilities and weaknesses of a creature within line of sight. The headband fills the wearer’s mind with information as though the wearer had made a Knowledge check with a natural roll of a 5, adding her bonuses to the check as normal. At the start of her next turn, the wearer receives additional information as though she had made the check with a natural roll of 10. At the start of her turn after that, the wearer receives a final piece of information, treating her natural roll as 15.
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Stat Math:
Str 8 (-2 points)
Dex 18 (10 points +2 belt)
Con 12 (2 points)
Int 22 (10 points +2 racial +1 4th level +2 headband +1 8th level)
Wis 10 (0 points)
Cha 10 (0 points )