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Power Word Spells: Lore of the First Language (PFRPG) PDF
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Lizard

Mine all mine...don't touch's page

Pathfinder Campaign Setting Superscriber. Pathfinder Society Member. 38 posts. 11 reviews. 1 list. 1 wishlist.


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*****

Very pleased


I got my case of mini's today, and I must say i am more than happy.
It took all four bricks but I did get a complete set (nothing broken). The figures are good looking , there are some better than others but all acceptable. LOVE the DIRE RAT !!!! (got 3 may have to get 3 more) Would have liked the troll to be a little bigger and would have prefered 2 giants to two ettins but that's random for you. As far as distribution of figures got two or more of every figure except wolf, human ranger, half elf cleric, medusa chimaera(LRG) manticore (LRG) spider (LRG) Giant(LRG) succubus, and vampire. Of those I might be tempted to pick up the large spider the giant and maybe the wolf. All in all very happy will be looking foward to the next set.

As an aside the medusa is pictured with both a green snake and a white one is this a variation or is the white the only version?




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****( )

Okay maybe too much water.


I agree on side with water the other without. But just unbroken sand? Thats called a piece of tan paper. I won't lay out 12 bucks for tan graph paper ever. The features are a nice way of adding some interest to an encounter.




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*****

A damned good book


This one is just as strong as the first, which I also loved. The best part of this one is really the flavor text. In my game my players are always reluctant to deal with demons or devils and stats often wind up being secondary to straight up roleplay. Being able to introduce new personalities so to speak without having to spend hours writing them myself is great. Another winner from the Paizo folks.




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*****

Misfits no more


Okay heres the deal I've played this game for more years than i care to think about and yeah there are some real stinkers out there. I was initially unsure about this title until I read that the wolf in sheeps clothing was getting reworked. A fan of the old expedition to the barrier peaks I had to see if the rework would make an old favorite of mine usable again. Much to my surprise it is as are most of the others in this book. There are a couple that although strictly speaking more playable than they used to be are still just a bit too odd to see much long term use. Everything in misfits could be used once or twice with ease and some of the creatures many times. Kudos to Paizo for bringing out the weird and making if fun. I personally would like to see a book 2 of fan voted stinkers reworked. How about it Paizo 10 more ?




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*****

mutant chickens whats not to like


Alright I will admit I am a Gamma World junkie from back in the day, but this one is still a winner. Based loosely on the original, Famine in Far-go is a fun romp in the new Gamma World / D&D. The new character types add a ton of new and weird options and the secret societies are fun. (I'm still a little unsure of some of the ideas on switching societies randomly but thats minor and easily ignored.) This adventure full of chickens is no turkey!




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*****

A fun way to make your encounters more interesting


I picked this one up on a whim because you can never have too many monsters in your game. I was impressed with the quality and playability of just about everything in here. There were a couple that just weren't my style but they were still very usable. I liked the idea that some of the templates actually made the creature it was applied to weaker, a good way to introduce tougher creatures at lower levels and then use them for an extended set of levels. I will be on the look out for other products from Rite Publishing.




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*****

WOW is this book good


I am a huge fan of the 40k setting so I may be a bit biased but this book is just plain awesome. The info on the sisters of battle alone makes this one a must have for the game shelf. Well written with a wealth of rules and materials for any 40k game.




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****( )

I want to like this more but...


I really struggled to get into this one. I have picked up every issue since number one and for the most part they have all been spot on. This whole series has just not quite done it.( I did my review after all 6 parts were released for fairness sake.) the writing is good the maps and illustrations top notch but the story didn't grab me and my players. The whole sandbox thing seemed cool and I would like to see it done again. Like I said I wanted to like this more.




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*****

AWESOME


This is an amazing book and a great addition to the fantasy flight line up. I loved this one and my players had a great time even though they had limited knowledge of the setting. D&D / Pathfinder may be my first love but this one comes close.




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*****

An intelligent handling of a classic race.


This was a great book that really made the orc a three dimensional race and not just a stat block to be killed and looted. Well written and very useful.




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****( )

Not bad for what it is...


This is most assuredly a beer and pretzel rpg. I am not a big fan of 4e but must say the engine really works well for Gamma world. The card thing is ok but the collectable aspect kind of stinks. The game itself plays well and the character creation although random may well be almost as entertaining as the game itself.




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