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Lizard

Mine all mine...don't touch's page

Goblin Squad Member. Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Modules, Tales Subscriber. Pathfinder Society Member. 287 posts. 20 reviews. 1 list. 2 wishlists.



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One Ring

*****

This was sort of an impulse buy for me. I have a ton of different RPG's and particularly in the Fantasy genre, but this was Lord of The Rings. The early release materials looked interesting and Cubicle 9 seemed to have done the setting justice so I ordered one. The gamble paid off. This is a beautiful pair of books and the game itself has been fun. The mechanics are admittedly a bit different from what I'm used to but they capture the feel of Middle Earth well. The art is great and the editing is well done. I wish they had printed both books as hardbacks as these feel like they are a little frail. ( I have seen complaints that some peoples are falling apart, mine have not yet but I do tend to be excessively ocd about my game books and they get treated very gingerly so take it for what it's worth) I have at this point ordered all of the supplements if for no other reason than to read and enjoy the material. My current group is far more interested in Pathfinder and the new Star Wars RPG, but I have hopes of finding some like minded fans after the movie releases this month.


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Fun but...

****( )

The stories were good and I liked the art to the first story. Story one was funny in that classic Goblin mayhem way. The second story gives a different light and perspective on the little buggers but the art in the second story left me flat. The game crunch at the end is a fun twist with some possibilities.


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Bark at the Moon

*****

My players were in need of a little extra exp. to hit the next part of our ongoing game recently and I pulled this out to help fill that gap. Let me say the story is pretty sound for the size of the adventure and it fit neatly within the suggested 4 hour time frame. My group had a little bit of a struggle and I'm not 100% sure if it was them or if the adventure is just a tad too hard for 3rd level characters. (there has been discussion of trying again with different characters, so if my group wants to play it a second time something here must be pretty good.) The overall story can be fit into an existing campaign with only minimal work and the characters are pretty generic and truth be told I swapped them out for some faces my party already knew. Short adventures such as these are a live saver when the GM (usually me) has had life intrude and very little time to work on the game. I will be looking into more of these adventures to pad out my kit of one night stands as it were.


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Very Well Done

*****

I am a long time fan of the Minotaur race. The twist here is they no longer need to be brutes and barbarians. The idea of an intelligent and calculating creature makes them all the more fun to play with, my players fully expected the typical Big Cow with an Axe and were unprepared but had a great time with these guys. They look to be a regular features in our ongoing campaign. The writing was crisp and enjoyable to read, I noticed no errors or typos that sometimes plague the smaller publications. All in all a good solid addition to a GM's toolbox. Highly recommend.


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Brrraaaiiiinnnssss

*****

Okay, this plays fast, the rules are simple, and it's loads of fun. Throw it in your pack for convention season and waiting in line is a lot more bearable. Add the expansion for even more fun.


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