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Min Bein'Meleth Rámalóce's page

1,316 posts. Alias of Corerue.


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Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

60 + 4d6 ⇒ 60 + (2, 1, 5, 6) = 74

2d10 ⇒ (3, 5) = 8

2d10 ⇒ (10, 8) = 18

1d100 ⇒ 34


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

1d10 ⇒ 7
2d8 ⇒ (7, 5) = 12


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Everything in the recruitment then for building a character and class restrictions?


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

hehe I am in a WotR if he doesn't mind me having knowledge up to war at Drezen I don't see why I couldn't make something else. XD


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Oh nice! XD Any room? XD


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Me too. :/ I was in contact with DRA for awhile but that ended a few months ago. :( I hope he is doing alright but I don't know if he is going to return or not. It didn't seem likely but I would love to be absolutely wrong.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

I think it is about time we wrote endings for all our characters in gloriously epic fashion. As befitting to DM Downrightamazed way of doing things! XD


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

AAh got my hopes up :(


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Post coming soon!


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Dot


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Still here got crazy busy but heading to work today so it should mellow out soon-ish


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Vaynard is still in, sorry for the wait been really sick the last week.

Don't forget to get your flu shots...


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Sounds good. :)


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Working on Vaynard, work is being hectic. Apologies. :(


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

running into issues, will have Vaynard up by saturday at the latest. Heading back to work with an injury so its gonna be a cruddy coouple of days. Just FYI.

Sent a PM to you GM Behind the Curtain, if you have any questions please ask away! :D


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

2d8 ⇒ (5, 8) = 13

Bit under the weather but I will have Vaynard done soonish once I hear back form our GM on my more recent PM. ;)

Looking forward to this, if I don't get picked I am happy I was invited. :D


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Uderstood, checking PM's :)

On Races Was just seeing what else was available, good to know and will remember in the future.

Glad to hear Vaynard isn't too bad, tried to keep everything within the 25% range. +/- 1% As gp never always falls perfectly in line~


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

The Nephilim are a relatively unknown race that somehow survive in the realm of frost and fog itself, in the world of Niflheim. They are a hard people, survivors to the bone and known to drive outsiders off when they proved to not have their tribes best interest at heart. Indeed the frozen corpses of many a merchant riddle the valleys and mountainsides of the the frozen realm as the Nepilim are a people who respect and honor their word and the words of others when deals are made with their people.

It is believed they survive around root of Yggdrasil that exists there, harvesting from the tree of lifes roots. Siphoning off its raw magic and forging weapons that can fend off the forst monsters of Niflheim. Those few who have survived to meet this rare and secluded people describe them to be tall and lanky. Built more for speed and dexterity, to hope from one cliff face to another and wielding bows to hunt for their meat.

To survive the brutal cold they have a coat of fur much like a deer or stag and it comes in an array of colors that blend well with fog, snow and stone. Making them not only great hunters but feared skirmishers.

Vaynard:
"White Wolf of Niflheim"[/b]

Triaxian (Winterborn) Dragonrider 3

LN Medium humanoid (triaxian)

Hero Points 1

Init +2; Senses low-light vision; Perception +9

--------------------

Defense

--------------------

AC 17, touch 12, flat-footed 15 (+4 armor, +1 shield, +2 Dex)

hp 36 (3d10+6)

Fort +5, Ref +5, Will +4

--------------------

Offense

--------------------

Speed 30 ft.

Melee masterwork cold iron longsword +5 (1d8+1/19-20)

Ranged masterwork composite longbow +7 (1d8+1/×3)

--------------------

Statistics

--------------------

Str 12, Dex 14, Con 14, Int 12, Wis 13, Cha 14

Base Atk +3; CMB +4; CMD 16

Feats Point-Blank Shot, Rapid Shot, Weapon Focus (longbow)

Traits armor expert, blood of dragons, orphaned

Skills Climb +5, Craft (armor) +5, Craft (weapons) +5, Diplomacy +6, Fly +6, Handle Animal +6, Intimidate +6, Knowledge (geography) +5, Perception +9, Ride +6, Survival +6; Racial Modifiers +2 Perception

Languages Trade Tongue, Triaxian

SQ bonded dragon steed, hero points, link, loner, low-light vision, martial weapons, resist energy, seasoned, status

Combat Gear masterwork cold iron arrows (50); Other Gear masterwork living steel chain shirt, masterwork living steel buckler, masterwork cold iron longsword, masterwork composite longbow, ioun torch ioun stone, muleback cords, 1,595 gp

--------------------

Special Abilities

--------------------

Armor Expert -1 Armor check penalty.

Bonded Dragon Steed (Ex) A dragonrider has a mystic bond with a youthful true dragon, a bond that guarantees the dragons loyalty to the rider (as long as it is treated with respect), and allows the dragonrider to tap into some of the bonded steed's arcane power. A character

Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.

Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Construction

Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp

Link (Ex) A dragonrider and his bonded dragon steed always know the direction to each other, and are aware of any conditions the other is suffering.

Loner -1 to AC and attack when adjacent to ally or using aid another.

Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Low-Light Vision 4x (Ex) As the bond between dragonrider and dragon strengthens, it eventually grants the dragonrider some of his steeds amazing senses. At 2nd level, the dragonrider gains low-light vision. If the dragonrider already has natural low-light vision, the range o

Martial Weapons (Longsword, Longbow) A dragonrider is proficient with all simple weapons, plus any one martial melee weapon and one martial ranged weapon.

Muleback cords These thick leather cords wrap around the wearer’s biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171). This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.

Construction

Requirements Craft Wondrous Item, bull’s strength; Cost 500 gp

Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.

Resist Energy 5 (Su) Beginning at 3rd level, a dragonrider gains a natural resistance to damage of the same energy type as the damage of his bonded dragon steed's breath weapon. This begins at energy resistance 5, and increase by 5 every 5 levels, to a maximum of energy

Seasoned (Winter) Can exist comfortably between 40 and -20 degrees. Check once per hr in severe cold.

Status: 6 In Midgard, prestige or status is a matter of public importance, and the setting assumes that PCs will come from different stations, social classes, and backgrounds. This social standing is reflected in the optional Status attribute.

He is almost done.

His armor is made of Living Steel, an idea I stole from the harvesting from Yggdrasil's roots. More or less what little forests that exist in Niflheim would have to be powerful trees that are able to resist the cold by healing themselves constantly. Hence Living steel fit fairly well and was within the 25% budget. :)

As always up to you boss! Seeing as normal dragonrider only gets Light Armor proficiency I thought I would get the best armor, masterwork it and make it somewhat story cool~

Thats one reskin I can think of.

Question: The Minotaur and Dragonmen (Of course I like scaly races~) caught my eye. Are They viable races as well?

Edit:

Changed his alignment to Lawful neutral. Made more sense to be an honor bound people with a hard set of laws they follow. Hence why they kill oathbreakers, its not because of malice, its because the clan is all and those who threaten or betray the clan may cause the clan to die and become their enemies on the spot. Its survivle in Niflheim...

Survival of the fittest.

Let me know what is viable so I can build somethig else. If you want a background let me know I didn't want to hammer too much into it if it wasn't going to work out Know what I mean?

Also his dragon mount isn't done yet as I wanted/need to know if I am doing my revamp or the normal drangonrider. I can provide links to my stuff and show you what I did if you want boss man! Looking forward to your thoughts. I'd like to go the route the Triaxian's normally take but that would require 12th lvl and leadership to make viable. The Dragonkin are waaaaaay cool. But very strong. :/


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

I will repost Vaynard in a moment. Reading your discussion thread boss man. :)


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

The Nephilim are a relatively unknown race that somehow survive in the realm of frost and fog itself, in the world of Niflheim. They are a hard people, survivors to the bone and known to drive outsiders off when they proved to not have their tribes best interest at heart. Indeed the frozen corpses of many a merchant riddle the valleys and mountainsides of the the frozen realm as the Nepilim are a people who respect and honor their word and the words of others when deals are made with their people.

It is believed they survive around root of Yggdrasil that exists there, harvesting from the tree of lifes roots. Siphoning off its raw magic and forging weapons that can fend off the forst monsters of Niflheim. Those few who have survived to meet this rare and secluded people describe them to be tall and lanky. Built more for speed and dexterity, to hope from one cliff face to another and wielding bows to hunt for their meat.

To survive the brutal cold they have a coat of fur much like a deer or stag and it comes in an array of colors that blend well with fog, snow and stone. Making them not only great hunters but feared skirmishers.

Vaynard:

Vaynard "White Wolf of Niflheim"

Triaxian (Winterborn) Dragonrider 3

NG Medium humanoid (triaxian)

Hero Points 1

Init +2; Senses low-light vision; Perception +9

--------------------

Defense

--------------------

AC 17, touch 12, flat-footed 15 (+4 armor, +1 shield, +2 Dex)

hp 36 (3d10+6)

Fort +5, Ref +5, Will +4

--------------------

Offense

--------------------

Speed 30 ft.

Melee masterwork cold iron longsword +5 (1d8+1/19-20)

Ranged masterwork composite longbow +7 (1d8+1/×3)

--------------------

Statistics

--------------------

Str 12, Dex 14, Con 14, Int 12, Wis 13, Cha 14

Base Atk +3; CMB +4; CMD 16

Feats Point-Blank Shot, Rapid Shot, Weapon Focus (longbow)

Traits armor expert, blood of dragons, orphaned

Skills Climb +5, Craft (armor) +5, Craft (weapons) +5, Diplomacy +6, Fly +6, Handle Animal +6, Intimidate +6, Knowledge (geography) +5, Perception +9, Ride +6, Survival +6; Racial Modifiers +2 Perception

Languages Trade Tongue, Triaxian

SQ bonded dragon steed, hero points, link, loner, low-light vision, martial weapons, resist energy, seasoned, status

Combat Gear masterwork cold iron arrows (50); Other Gear masterwork living steel chain shirt, masterwork living steel buckler, masterwork cold iron longsword, masterwork composite longbow, ioun torch ioun stone, muleback cords, 1,595 gp

--------------------

Special Abilities

--------------------

Armor Expert -1 Armor check penalty.

Bonded Dragon Steed (Ex) A dragonrider has a mystic bond with a youthful true dragon, a bond that guarantees the dragons loyalty to the rider (as long as it is treated with respect), and allows the dragonrider to tap into some of the bonded steed's arcane power. A character

Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.

Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Construction

Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp

Link (Ex) A dragonrider and his bonded dragon steed always know the direction to each other, and are aware of any conditions the other is suffering.

Loner -1 to AC and attack when adjacent to ally or using aid another.

Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Low-Light Vision 4x (Ex) As the bond between dragonrider and dragon strengthens, it eventually grants the dragonrider some of his steeds amazing senses. At 2nd level, the dragonrider gains low-light vision. If the dragonrider already has natural low-light vision, the range o

Martial Weapons (Longsword, Longbow) A dragonrider is proficient with all simple weapons, plus any one martial melee weapon and one martial ranged weapon.

Muleback cords These thick leather cords wrap around the wearer’s biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171). This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.

Construction

Requirements Craft Wondrous Item, bull’s strength; Cost 500 gp

Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.

Resist Energy 5 (Su) Beginning at 3rd level, a dragonrider gains a natural resistance to damage of the same energy type as the damage of his bonded dragon steed's breath weapon. This begins at energy resistance 5, and increase by 5 every 5 levels, to a maximum of energy

Seasoned (Winter) Can exist comfortably between 40 and -20 degrees. Check once per hr in severe cold.

Status: 6 In Midgard, prestige or status is a matter of public importance, and the setting assumes that PCs will come from different stations, social classes, and backgrounds. This social standing is reflected in the optional Status attribute.

He is almost done.

His armor is made of Living Steel, an idea I stold from the harvesting from Yggdrasil's roots. More or less what little forests that exist in Niflheim would have to be powerful trees that are able to resist the cold by healing themselves constantly. Hence Living steel fit fairly well and was within the 25% budget. :)

As always up to you boss! Seeing as normal dragonrider only gets Light Armor proficiency I thought I would get the best armor, masterwork it and make it somewhat story cool~

Thats one reskin I can think of.

The Minotaur and Dragonmen (Of course I like scaly races~) caught my eye. I need to read up more on the Minotaur as I have always fancied them but they do get a brutal stat array lol.

Anywho thats a start at least. Easily converted to pretty much any other class. :D


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Midgard Minotaur seems interesting but their stat array is worse then a Kobold lol! xD


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Sounds good Kelne! I will get to work on my Midgard stuff been awhile since I dusted then off lol.

Look forward to your thoughts as well on the dragonrider stuff. :)


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

So I am thinking something like a Triaxian (winterborn) Oracle/Paladin 1/2

Stats of 12,10,14,14,15,14 = 20 pts

What classes is everybody else looking into? and if you already have a concept for Oracle thats fine too I only snatch it asI have been playing them a lot lately and I can always play something else.

Mainly I want to do a Triaxian or another alien race. :)

I can always play a Triaxian Sky Stalker Ranger too.

Kelne I was wondering if I maybe, just maybe, I can continue the playtesting on my dragonrider tweak? Its the same one I used on Min here. It made the Dragonrider more Mystical, more in line with Bard BAB and spells while getting rid of that really dumb FOCUS every round crap you had to do. It also made it where until lvl 5-7 (can't remember) is when the dragon and dragonrider can actually fly.

I basically built it to kinda keep up with the party without it going overboard and being more of a utility caster in a sense. I am making more tweaks to it trying to balance it out. Anywho let me know!


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

interested! :)

What do you think of Triaxian's~ Or will this be primarily Midgard?


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Yo!


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

+1 Hurin.

These games were byfar the most epic I have been in and I am still lingering in the hopes that will start up again. Either way its been a fantastic journey and I have learned a lot as both a person and a gamer. :)


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Indeed!

>.>

<.<

>.<

>.<;;;;;;;;;;;;;;


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

H U Z Z A H~!


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Bump


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Still here :)


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Lich lord are no joke.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Ha! I have ways of keeping you important check. Although i am making a separate encounter table for your wife and your characters. Because i swear if i roll on it i get 00 (100) everytime and it is the worst possible thing to roll.

First the Revenants (Regenerating Unread Intelligent pirates.)

Now Lich Lord Sepetarius... Seriously a CR 29+ enemy.... My table hates you guys... I rolled three times and same result. So yeah at least he is easily amused...


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

GET THAT GOBLIN! D:<


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

I am continuing forward with my dragonrider class change and so far it's proven a mixed bag, not underpowered but not over powered either. A summoner still has some more class and firepower but I am trying to find ways to balance this Mystic Dragon Warrior concept the class has become. I May scrape the 1-20 altogether and create something completely new.

But that takes MORE work then I have time for... Sigh.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

These are still the most epic games I ever played in as a player on the boards. Period. :)


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Hola~


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Last I knew ya but it's not my place to say, he's just super busy or at least he was around the time he came back. Hence why i'm not overly annoyed or anything. I mean hell he lasted this long with everything he did everyday and that was amazing. I look forward to him coming back and if he doesn't I wish him the best! :D


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Nya? ( :-:)/


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

,


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Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

lol


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

I liked it. Longer is fine too, but that is an awesome outfit~ :)


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Chu, I was remaking him into a magus as my last idea was mostly a total flop. He became way stronger and more useful to the group as a whole and fit his roll as the right hand man of the Emperor way more as well.

It was really cool actually, granted I wouldn't abuse it, it was just a neat change. :)


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

LMAO!

If only, if only Baron.

I couldn't want to imagine Min at lvl 23, at twenty he gains Form of the dragon I (or is it II) So at 23 Would it be FotD 3. >:D 10 mythic teirs would be insane~

And if Kage reached that lvl in his new form... :X


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

:(


1 person marked this as a favorite.
Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Woo I get my Explored lands fix here! *Eats popcorn noisily*


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Holy cow! >.<; No problem I am in the same spot, been really sick for four days at work so its not been fun. :(

But I can't post at work to keep up either. =/ And with Two kids now my time is limited to a 30min- 1hr window that I should be using to sleep at night. Really sucks. But thats life lol, good luck in your guys game sounds like a real mess right now, :(


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

So DRA is still pretty busy eh?

Hopefully we didn't scare him off lol. Just thought I'd ask you guys and btw how y'all doin? :)


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

bump


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

I am sure it will continue, DRA just has a lot of RL stuff going on. :)


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Nice! XD

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