paizo.com Recent Posts by Milo v3paizo.com Recent Posts by Milo v32024-03-27T12:14:11Z2024-03-27T12:14:11ZRe: Forums: Playtest General Discussion: Edicts and Anathemas for ancestries in Starfinder 2eMilo v3https://paizo.com/threads/rzs43xnv?Edicts-and-Anathemas-for-ancestries-in#182024-02-28T22:20:46Z2024-02-28T22:09:12Z<p>I hope this game has as little edicts & anathema as possible.</p>I hope this game has as little edicts & anathema as possible.Milo v32024-02-28T22:09:12ZRe: Forums: Playtest General Discussion: How do you think SF2e will focus on ranged combat?Milo v3https://paizo.com/threads/rzs43y49?How-do-you-think-SF2e-will-focus-on-ranged#172024-02-28T22:13:03Z2024-02-28T22:06:09Z<div class="messageboard-quotee">Karmagator wrote:</div><blockquote><br />
<br />
I don't think so. It looks like SF2 will continue the "ranged combat is cool now" angle pretty heavily. It doesn't take in-depth guidance rules for a GM - even a new one - that when most of your PCs want to use their awesome new guns, then building most maps as tunnel fights or cqc urban combat will probably not go over well. </blockquote><p>If it is just implied rather than actually giving advice and instruction, then no, most gms (especially new gms) will continue to design their dungeons the same as they do for the other D&Ds.Karmagator wrote:I don't think so. It looks like SF2 will continue the "ranged combat is cool now" angle pretty heavily. It doesn't take in-depth guidance rules for a GM - even a new one - that when most of your PCs want to use their awesome new guns, then building most maps as tunnel fights or cqc urban combat will probably not go over well.
If it is just implied rather than actually giving advice and instruction, then no, most gms (especially new gms) will continue to design their dungeons...Milo v32024-02-28T22:06:09ZRe: Forums: Playtest General Discussion: How do you think SF2e will focus on ranged combat?Milo v3https://paizo.com/threads/rzs43y49?How-do-you-think-SF2e-will-focus-on-ranged#122024-02-28T10:03:17Z2024-02-28T09:59:04Z<div class="messageboard-quotee">Karmagator wrote:</div><blockquote> Encounter/map design - While the good old 5ft hallway fight will probably still exist here and there, it looks like SF2 maps will be quite more open and can feature significant verticality. Both are a pain when you aren't primarily a ranged character.</blockquote><p>How much this can be a factor will be heavily limited to just people using official modules unless Paizo shifts to be far more informative and guiding in regards to encounter design then they have been in the past.Karmagator wrote:Encounter/map design - While the good old 5ft hallway fight will probably still exist here and there, it looks like SF2 maps will be quite more open and can feature significant verticality. Both are a pain when you aren't primarily a ranged character.
How much this can be a factor will be heavily limited to just people using official modules unless Paizo shifts to be far more informative and guiding in regards to encounter design then they have been in the past.Milo v32024-02-28T09:59:04ZRe: Forums: Playtest General Discussion: Baleful Polymorph and Polymorph in SF2eMilo v3https://paizo.com/threads/rzs43xqt?Baleful-Polymorph-and-Polymorph-in-SF2e#22024-02-02T12:30:53Z2024-02-02T12:27:20Z<p>I can't imagine they'll let it work like 1e. Immensely likely it will be the 2e battle forms ruleset.</p>I can't imagine they'll let it work like 1e. Immensely likely it will be the 2e battle forms ruleset.Milo v32024-02-02T12:27:20ZRe: Forums: Field Test Discussion: Paizo Blog: Field Test #3: That Cantina FeelMilo v3https://paizo.com/community/blog/v5748dyo6sih6&page=4?Field-Test-3-That-Cantina-Feel#1602024-01-08T13:00:57Z2024-01-08T12:45:38Z<div class="messageboard-quotee">Karmagator wrote:</div><blockquote>Which is why nobody said any of that. There are worlds of difference between not having blanket immunity and removing species.</blockquote><p>Looks like my post lost the things I was quoting in the shuffle. The post didn't go through first time and I had to rewrite it, must have forgotten to readd the quotes. Was originally saying that to:
</p>
<div class="messageboard-quotee">MadScientistWorking wrote:</div><blockquote> <div class="messageboard-quotee">CorvusMask wrote:</div><blockquote><p> The whole toxic gas conversation also has this issue with it:</p>
<p>Isn't it also fun to have species which breath different gases than air and thus find air toxic and other gasses not toxic?</p>
<p>Like... Going for the "we can't have blanket immunity to gas!" basically says "everything in the galaxy is weak to same chemistry" </blockquote><p>Considering the fact I know people who've worked on Starfinder no. No it is apparently not.
<p>Not that they didn't enjoy the game but they definitely found the games imbalance hard to adjudicate fights for and this issue I remember being a thing.
<br />
</blockquote><p>Since Kalo would be one of the species that breathes different stuff to air. And they're saying "no, it's not fun to have those because of the following reasons".
<div class="messageboard-quotee">Quote:</div><blockquote><br />
<br />
Given how Thurston (I think it was him at least) spoke about this point and diseases, as well as the plethora of tropes you see in fiction, it is at least important enough to not just brush aside like being able to walk around in space/ a vacuum. </blockquote><p>Diseases sound they have a lot more vectors to be applied then just standard atmospheric stuff tbh. It is a fantasy-filled space opera, I feel like it'd be pretty easy to just slap advancements on some of the diseases to make it so it works on more things. Just like how biohackers could use their chemicals on machines fine. More people should probably be open to constructs and undead dealing with diseases and poisons in sf.Karmagator wrote:Which is why nobody said any of that. There are worlds of difference between not having blanket immunity and removing species.
Looks like my post lost the things I was quoting in the shuffle. The post didn't go through first time and I had to rewrite it, must have forgotten to readd the quotes. Was originally saying that to:
MadScientistWorking wrote:CorvusMask wrote:The whole toxic gas conversation also has this issue with it:
Isn't it also fun to have species which...Milo v32024-01-08T12:45:38ZRe: Forums: Field Test Discussion: Paizo Blog: Field Test #3: That Cantina FeelMilo v3https://paizo.com/community/blog/v5748dyo6sih6&page=4?Field-Test-3-That-Cantina-Feel#1582024-01-08T21:45:43Z2024-01-08T11:37:02Z<p>The idea that we need to remove species like Kalo from the game because "gas needs to matter" is ridiculous. Tfw space suits existing is considered too broken for a space opera rpg.</p>
<p>Are gas dangers really that crucial to people's plotlines?</p>The idea that we need to remove species like Kalo from the game because "gas needs to matter" is ridiculous. Tfw space suits existing is considered too broken for a space opera rpg.
Are gas dangers really that crucial to people's plotlines?Milo v32024-01-08T11:37:02ZRe: Forums: Field Test Discussion: Paizo Blog: Field Test #3: That Cantina FeelMilo v3https://paizo.com/community/blog/v5748dyo6sih6&page=3?Field-Test-3-That-Cantina-Feel#1312024-01-08T04:49:06Z2024-01-07T02:50:49Z<p>I definitely find the mention of "every product will have at least one new ancestry" interesting.</p>I definitely find the mention of "every product will have at least one new ancestry" interesting.Milo v32024-01-07T02:50:49ZRe: Forums: Field Test Discussion: Paizo Blog: Field Test #3: That Cantina FeelMilo v3https://paizo.com/community/blog/v5748dyo6sih6&page=3?Field-Test-3-That-Cantina-Feel#1232024-01-05T23:50:58Z2024-01-05T23:42:07Z<div class="messageboard-quotee">Sanityfaerie wrote:</div><blockquote>...and I see what your'e advocating for here, and it seems like it's calling for making ancestries even more bland than they already were. I mean, at the moment, ancestry differences are barely vague suggestions that are there to fill out the fantasy some. I guess i can understand the position of "I hate that biological differences are a thing and I want them to be less of a thing" but for me it's just stripping out even more of what could be making these characters interesting.</blockquote><p>Except these aren't biological differences being discussed, these are primarily cultural. I simply desire more diversity in the cultural angle to not be highly restricted when I make a character.Sanityfaerie wrote:...and I see what your'e advocating for here, and it seems like it's calling for making ancestries even more bland than they already were. I mean, at the moment, ancestry differences are barely vague suggestions that are there to fill out the fantasy some. I guess i can understand the position of "I hate that biological differences are a thing and I want them to be less of a thing" but for me it's just stripping out even more of what could be making these characters...Milo v32024-01-05T23:42:07ZRe: Forums: Field Test Discussion: Paizo Blog: Field Test #3: That Cantina FeelMilo v3https://paizo.com/community/blog/v5748dyo6sih6&page=2?Field-Test-3-That-Cantina-Feel#942024-01-04T23:40:58Z2024-01-04T23:31:21Z<div class="messageboard-quotee">moosher12 wrote:</div><blockquote><br />
<br />
Another option is to use the Custom Mixed Heritage option to make Human a versatile heritage.</p>
<p>On top of Adopted Ancestry and allowing Custom Mixed Heritages, I made the Halfling ancestry feat, Cultural Adaptability, a universal ancestry feat that any ancestry can take as a home rule. (Though I also run Ancestry Paragon, so the rule was more made to prevent my players from running out of Ancestry feat options that interest them).</p>
<p>But you're free to make human feats available. Personally I'd be wary of making human feats universal for free, that it would hurt the benefits of being human, though, but if it works at your table, go for it. </blockquote><p>Making it a versatile heritage would mean everyone but humans effectively lacks a heritage. The point is to give all players non-mono-culture non-stereotype options for their ancestries.
<p>Human might suffer slightly as a result, but I'd prefer that then being restricted by ancestry so severely as PF2e.</p>moosher12 wrote:Another option is to use the Custom Mixed Heritage option to make Human a versatile heritage.On top of Adopted Ancestry and allowing Custom Mixed Heritages, I made the Halfling ancestry feat, Cultural Adaptability, a universal ancestry feat that any ancestry can take as a home rule. (Though I also run Ancestry Paragon, so the rule was more made to prevent my players from running out of Ancestry feat options that interest them).
But you're free to make human feats available....Milo v32024-01-04T23:31:21ZRe: Forums: Field Test Discussion: Paizo Blog: Field Test #3: That Cantina FeelMilo v3https://paizo.com/community/blog/v5748dyo6sih6?Field-Test-3-That-Cantina-Feel#472024-01-04T06:55:57Z2024-01-04T06:51:32Z<div class="messageboard-quotee">Driftbourne wrote:</div><blockquote><p> Assuming SF2e has the Adopted Ancestry feat like PF2e does that should be easy to do.</p>
<p><a href="https://2e.aonprd.com/Feats.aspx?ID=751" target="_blank" rel="nofollow">Adopted Ancestry </a>. </blockquote><p>That just adds an extra tax in my mind. Better to just make a broad free change for all, rather than requiring people burn character options just to be able to not be constrained by their ancestry.
<div class="messageboard-quotee">OceanshieldwolPF 2.5 wrote:</div><blockquote><br />
<br />
Hmm. Between the fleet (Briskwander), aquatic (Wavecrest), brutal (Warblood) and the armor plated (Plated) and mystical/psychic (Venomthought) options I feel even before you get to feats there are a lot of options…and that’s just at Heritage level. The feats look fairly expansive, if a little combat heavy. </blockquote><p>The heritages are fine.Driftbourne wrote:Assuming SF2e has the Adopted Ancestry feat like PF2e does that should be easy to do.
Adopted Ancestry .
That just adds an extra tax in my mind. Better to just make a broad free change for all, rather than requiring people burn character options just to be able to not be constrained by their ancestry. OceanshieldwolPF 2.5 wrote:Hmm. Between the fleet (Briskwander), aquatic (Wavecrest), brutal (Warblood) and the armor plated (Plated) and mystical/psychic (Venomthought)...Milo v32024-01-04T06:51:32ZRe: Forums: Field Test Discussion: Paizo Blog: Field Test #3: That Cantina FeelMilo v3https://paizo.com/community/blog/v5748dyo6sih6?Field-Test-3-That-Cantina-Feel#372024-01-04T04:04:26Z2024-01-04T00:29:47Z<p>The vesk feats look very focused on one very particular style of character. I worry this is going to be abit too mono-culture and restrictive.</p>
<p>I might have to just allow all starfinder characters to be able to take human feats or something.</p>The vesk feats look very focused on one very particular style of character. I worry this is going to be abit too mono-culture and restrictive.
I might have to just allow all starfinder characters to be able to take human feats or something.Milo v32024-01-04T00:29:47ZRe: Forums: Starfinder General Discussion: Is Starfinder Enhanced the last rulebook before 2nd edition?Milo v3https://paizo.com/threads/rzs43wzz?Is-Starfinder-Enhanced-the-last-rulebook#22023-12-11T08:25:58Z2023-12-11T08:20:02Z<p>Yes.</p>Yes.Milo v32023-12-11T08:20:02ZRe: Forums: Field Test Discussion: Paizo Blog: Field Test #2: Putting the Fantasy in Science-FantasyMilo v3https://paizo.com/community/blog/v5748dyo6siex&page=3?Field-Test-2-Putting-the-Fantasy-in#1012023-11-22T19:58:59Z2023-11-22T14:15:11Z<div class="messageboard-quotee">Zoken44 wrote:</div><blockquote> Oh, can you link to where a Paizo source mentioned they would be compatible enough to use classes from PF2e in SF2e? I hadn't seen that.</blockquote><p>The field tests themselves talk about it, as does starfinderplaytest/faq.
<div class="messageboard-quotee">Quote:</div><blockquote>My understanding was that they had stated the meta-state of the games were going to be very different, which would lead to things like ancestries with flying at early levels, and classes with universal proficiency in ranged weapons that deal energy damage, and weapons that deal AOE damage. All of which would throw the power balance of a paty way out of wack from the current PF2e meta. </blockquote><p>Things like flight isn't a math change (and PF2e technically already has flight at level 1 options). High access to ranged energy damage is also not a major shift, cantrips exist. Weapons that deal out AoE damage will exist, but from what we've seen they aim to still keep their output controlled so that it fits with the rest of the game.Zoken44 wrote:Oh, can you link to where a Paizo source mentioned they would be compatible enough to use classes from PF2e in SF2e? I hadn't seen that.
The field tests themselves talk about it, as does starfinderplaytest/faq. Quote:My understanding was that they had stated the meta-state of the games were going to be very different, which would lead to things like ancestries with flying at early levels, and classes with universal proficiency in ranged weapons that deal energy damage, and...Milo v32023-11-22T14:15:11ZRe: Forums: Field Test Discussion: Paizo Blog: Field Test #2: Putting the Fantasy in Science-FantasyMilo v3https://paizo.com/community/blog/v5748dyo6siex&page=2?Field-Test-2-Putting-the-Fantasy-in#982023-11-22T10:22:02Z2023-11-22T08:11:30Z<div class="messageboard-quotee">Zoken44 wrote:</div><blockquote> On what is this certainty based? I mean, we've barely seen anything, the first 5 levels of a couple of classes, an a couple of monsters and items. While it's going to use the same "game engine" as Pathfinder 2e, that doesn't mean all the numbers will be the same. </blockquote><p>They have said that it's going to be same game engine to the degree you can use PF2e ancestries, classes, and monsters in SF fine. The core math is going to be the same.Zoken44 wrote:On what is this certainty based? I mean, we've barely seen anything, the first 5 levels of a couple of classes, an a couple of monsters and items. While it's going to use the same "game engine" as Pathfinder 2e, that doesn't mean all the numbers will be the same.
They have said that it's going to be same game engine to the degree you can use PF2e ancestries, classes, and monsters in SF fine. The core math is going to be the same.Milo v32023-11-22T08:11:30ZRe: Forums: Starfinder General Discussion: Starfinder Enhanced new systemsMilo v3https://paizo.com/threads/rzs43weh?Starfinder-Enhanced-new-systems#92023-11-19T05:11:03Z2023-11-19T04:53:58Z<p>It does have initiative/turn rules:
<br />
<div class="messageboard-quotee">Quote:</div><blockquote><p>Once every PC declares what starship role they’re performing,
</p>
the GM chooses a tactic for each enemy ship. Then, each PC
<br />
chooses and performs a starship role action in any order. </blockquote><p>Players decide on roles > Enemies > PCs in any order.
<p>But yeah seems to be an oversight.</p>It does have initiative/turn rules:
Quote:Once every PC declares what starship role they’re performing,
the GM chooses a tactic for each enemy ship. Then, each PC
chooses and performs a starship role action in any order.
Players decide on roles > Enemies > PCs in any order. But yeah seems to be an oversight.Milo v32023-11-19T04:53:58ZRe: Forums: Playtest General Discussion: What do you think about mixed level parties?Milo v3https://paizo.com/threads/rzs43whw?What-do-you-think-about-mixed-level-parties#22023-11-10T04:33:10Z2023-11-09T13:15:35Z<p>I don't think I'd play in a mixed level party of SF let alone PF/SF2e where level disparities are even more severe.</p>I don't think I'd play in a mixed level party of SF let alone PF/SF2e where level disparities are even more severe.Milo v32023-11-09T13:15:35ZRe: Forums: Starfinder General Discussion: Starfinder Enhanced - Intentional limitations on the scaling equipment system?Milo v3https://paizo.com/threads/rzs43wgf?Starfinder-Enhanced-Intentional-limitations#72023-11-15T19:41:57Z2023-11-08T09:20:51Z<p>iirc, somewhere in those rules it mentions some rules that only apply to thrown weapons but lacks any means to make thrown weapon. So part of me wonders if the section was shortened and had wordcount cut.</p>iirc, somewhere in those rules it mentions some rules that only apply to thrown weapons but lacks any means to make thrown weapon. So part of me wonders if the section was shortened and had wordcount cut.Milo v32023-11-08T09:20:51ZRe: Forums: Playtest General Discussion: Paizo Blog: Field Test #3 Survey Extreme!Milo v3https://paizo.com/community/blog/v5748dyo6sifu?Field-Test-3-Survey-Extreme#272023-11-02T02:41:01Z2023-11-02T02:34:37Z<p>Wonder if SF 2e's human options will lean on SF's identity for humans in the setting, or be 'the average' like they are in most rpgs.</p>Wonder if SF 2e's human options will lean on SF's identity for humans in the setting, or be 'the average' like they are in most rpgs.Milo v32023-11-02T02:34:37ZRe: Forums: Starfinder General Discussion: Resonant Biohacker----Sonic Sniper rifles?Milo v3https://paizo.com/threads/rzs43wav?Resonant-BiohackerSonic-Sniper-rifles#52023-10-29T05:21:01Z2023-10-29T05:16:54Z<p>Enhanced has rules for making weapons including sonic sniper rifles.</p>Enhanced has rules for making weapons including sonic sniper rifles.Milo v32023-10-29T05:16:54ZRe: Forums/Pathfinder Second Edition: General Discussion: How often do you use Golarion?Milo v3https://paizo.com/threads/rzs43w9t?How-often-do-you-use-Golarion#132023-10-27T06:06:57Z2023-10-27T06:03:29Z<p>I used golarion for a short campaign once a decade ago. But otherwise I've used homebrew settings.</p>I used golarion for a short campaign once a decade ago. But otherwise I've used homebrew settings.Milo v32023-10-27T06:03:29ZRe: Forums: Rules Questions: Can an Enhanced Solarian use Supernova or Black Hole with Attunement Surge (Starfinder Enhanced)Milo v3https://paizo.com/threads/rzs43wab?Can-an-Enhanced-Solarian-use-Supernova-or#22023-10-27T05:36:57Z2023-10-27T05:27:11Z<p>The latter. Just your stellar revelations, rather than zenith ones.</p>The latter. Just your stellar revelations, rather than zenith ones.Milo v32023-10-27T05:27:11ZRe: Forums: Playtest General Discussion: Powered Armor in Starfinder 2e?Milo v3https://paizo.com/threads/rzs43w7u?Powered-Armor-in-Starfinder-2e#52023-10-24T05:01:02Z2023-10-24T04:55:42Z<div class="messageboard-quotee">Calgon-3 wrote:</div><blockquote> Effectively, I think powered armor should be a Construct that you wear, with its own set of hit points and that can be independently attacked. And when your powered armor is disabled (or killed) you are either going to have to get out of it or haul it around by main force. </blockquote><p>That sounds like it would not be able to fit into most campaigns, so I doubt would be a very effective approach.Calgon-3 wrote:Effectively, I think powered armor should be a Construct that you wear, with its own set of hit points and that can be independently attacked. And when your powered armor is disabled (or killed) you are either going to have to get out of it or haul it around by main force.
That sounds like it would not be able to fit into most campaigns, so I doubt would be a very effective approach.Milo v32023-10-24T04:55:42ZRe: Forums: Rules Questions: What Does "Flexible Skill" Do?Milo v3https://paizo.com/threads/rzs43w7i?What-Does-Flexible-Skill-Do#22023-10-29T03:36:41Z2023-10-22T09:37:03Z<p>That's very odd, there used to be an errata note that did state they had 4+Int but you are correct in that it is not currently present. </p>
<p>I can only assume it was accidentally removed.</p>That's very odd, there used to be an errata note that did state they had 4+Int but you are correct in that it is not currently present.
I can only assume it was accidentally removed.Milo v32023-10-22T09:37:03ZRe: Forums: Rules Questions: Question about Narrative Starship CombatMilo v3https://paizo.com/threads/rzs43w58?Question-about-Narrative-Starship-Combat#32023-10-20T04:41:22Z2023-10-20T04:35:32Z<p>It is odd, thus why I'm asking if there is a thing I'm missing or something.</p>It is odd, thus why I'm asking if there is a thing I'm missing or something.Milo v32023-10-20T04:35:32ZForums: Rules Questions: Question about Narrative Starship CombatMilo v3https://paizo.com/threads/rzs43w58?Question-about-Narrative-Starship-Combat#12024-01-01T01:09:14Z2023-10-19T05:14:39Z<p>How have people been interpreting the line "Any skill check successes carry over into the next round."?</p>
<p>From my read it seems that once you surpass the threshold once and gotten a hit, that ship will be taking hits every turn because the skill checks are still carrying over.</p>
<p>Is it meant to be only the succcesses that didn't reach threshold and become hits that carry over? Is there something I'm missing?</p>How have people been interpreting the line "Any skill check successes carry over into the next round."?
From my read it seems that once you surpass the threshold once and gotten a hit, that ship will be taking hits every turn because the skill checks are still carrying over.
Is it meant to be only the succcesses that didn't reach threshold and become hits that carry over? Is there something I'm missing?Milo v32023-10-19T05:14:39ZRe: Forums: Field Test Discussion: Paizo Blog: Field Test #2: Putting the Fantasy in Science-FantasyMilo v3https://paizo.com/community/blog/v5748dyo6siex?Field-Test-2-Putting-the-Fantasy-in#292023-10-05T03:56:00Z2023-10-05T03:51:26Z<p>I think Primal is an interesting choice for rhythm. I assumed it was going to be divine, but primal does mean you can play rock/punk connection and get a lot more bombastic magic.</p>I think Primal is an interesting choice for rhythm. I assumed it was going to be divine, but primal does mean you can play rock/punk connection and get a lot more bombastic magic.Milo v32023-10-05T03:51:26ZRe: Forums: Field Test Discussion: Quid's Mystic Field Test ThoughtsMilo v3https://paizo.com/threads/rzs43vxu?Quids-Mystic-Field-Test-Thoughts#32023-10-06T09:37:14Z2023-10-04T23:15:19Z<p>It's worth mentioning that techno-magic doesn't seem to be tied to technomancer in 2e. It isn't a core class, instead it seems they are making it so anyone can do techno-themed magic. Like how any caster of appropriate tradition can do magic ring tone spells or the new doom scroll spell.</p>It's worth mentioning that techno-magic doesn't seem to be tied to technomancer in 2e. It isn't a core class, instead it seems they are making it so anyone can do techno-themed magic. Like how any caster of appropriate tradition can do magic ring tone spells or the new doom scroll spell.Milo v32023-10-04T23:15:19ZRe: Forums: Playtest General Discussion: Starship Combat, the pre-fieldtest session zero conversationMilo v3https://paizo.com/threads/rzs43uxh?Starship-Combat-the-prefieldtest-session-zero#442023-10-02T07:51:07Z2023-10-02T07:46:44Z<p>Liking the preview, interested to see the player sides of the action. Though it does seem like it might need another editing pass. </p>
<p>As written all successes keep going round by round, so threshold will be automatically meet after the first round or two which doesn't seem to be the intent.</p>Liking the preview, interested to see the player sides of the action. Though it does seem like it might need another editing pass.
As written all successes keep going round by round, so threshold will be automatically meet after the first round or two which doesn't seem to be the intent.Milo v32023-10-02T07:46:44ZRe: Forums: Playtest General Discussion: Paizo Blog: Starfinder Second Edition is Coming!Milo v3https://paizo.com/community/blog/v5748dyo6sidk&page=9?Starfinder-Second-Edition-is-Coming#4202023-09-26T13:29:34Z2023-09-25T06:47:11Z<p>Not sure why you would be thinking about a 3e so early.</p>Not sure why you would be thinking about a 3e so early.Milo v32023-09-25T06:47:11ZRe: Forums: Playtest General Discussion: What will be the place for close combat charactersMilo v3https://paizo.com/threads/rzs43v88?What-will-be-the-place-for-close-combat#262023-09-22T02:13:02Z2023-09-22T02:11:34Z<p>It's possible mechanic is now part of Envoy, since that seems to be the 'skill monkey' of SF2e.</p>It's possible mechanic is now part of Envoy, since that seems to be the 'skill monkey' of SF2e.Milo v32023-09-22T02:11:34ZRe: Forums: Field Test Discussion: Starfinder weapons don't feel sci-fi enoughMilo v3https://paizo.com/threads/rzs43vqv?Starfinder-weapons-dont-feel-scifi-enough#82023-11-27T19:19:26Z2023-09-21T06:37:17Z<p>There isn't much to be gained by trying to intentionally make futuristic weapons overpowered, especially since this is going to be a game where people do still stab each other with swords and where there are still t-rex style aliens to punch.</p>There isn't much to be gained by trying to intentionally make futuristic weapons overpowered, especially since this is going to be a game where people do still stab each other with swords and where there are still t-rex style aliens to punch.Milo v32023-09-21T06:37:17ZRe: Forums: Playtest General Discussion: Wishes and concerns for Starfinder Second EditionMilo v3https://paizo.com/threads/rzs43uri&page=7?Wishes-and-concerns-for-Starfinder-Second#3182023-09-18T00:31:07Z2023-09-18T00:25:34Z<p>It doesn't look like you'll need to worry about runes in SF2e given the field test seeming to bake it into the weapons.</p>It doesn't look like you'll need to worry about runes in SF2e given the field test seeming to bake it into the weapons.Milo v32023-09-18T00:25:34ZRe: Forums: Playtest General Discussion: Paizo Blog: Reports from the Field Part 2Milo v3https://paizo.com/community/blog/v5748dyo6sie9?Reports-from-the-Field-Part-2#482023-09-15T18:41:26Z2023-09-13T23:47:50Z<div class="messageboard-quotee">mrkillwolf666 wrote:</div><blockquote> I just want to know if Starfinder 2e will have shotguns, l'm a big fan of them. </blockquote><p>There were shotguns in the first Field Test document for starfinder 2e.mrkillwolf666 wrote:I just want to know if Starfinder 2e will have shotguns, l'm a big fan of them.
There were shotguns in the first Field Test document for starfinder 2e.Milo v32023-09-13T23:47:50ZRe: Forums: Playtest General Discussion: Wishes and concerns for Starfinder Second EditionMilo v3https://paizo.com/threads/rzs43uri&page=6?Wishes-and-concerns-for-Starfinder-Second#2892023-09-18T01:24:54Z2023-09-04T15:11:19Z<div class="messageboard-quotee">JiCi wrote:</div><blockquote> Aren't universal translators dirt cheap, if not given out to people like candies? </blockquote><p>The opposite, they basically don't exist.
<p>Tech Revolution has a whole page dedicated to explaining the problems, limitations, and difficulties with translation tech in the starfinder setting.</p>JiCi wrote:Aren't universal translators dirt cheap, if not given out to people like candies?
The opposite, they basically don't exist. Tech Revolution has a whole page dedicated to explaining the problems, limitations, and difficulties with translation tech in the starfinder setting.Milo v32023-09-04T15:11:19ZRe: Forums: Playtest General Discussion: Who are your War of Immortals playtest characters?Milo v3https://paizo.com/threads/rzs43vfp?Who-are-your-War-of-Immortals-playtest#272023-09-04T21:18:19Z2023-09-03T23:52:58Z<p>Ended up making the skeleton of a dead harvest god as a 10th level exemplar. He of course wields a +1 Striking Ghost-Touch Scythe and is in +1 Gliding Armoured Cloak.</p>
<p>50 ft. speed and loads of athletics feats so that you cannot escape death. His scythe leaves cursed bone fragments within his enemies preventing them from healing, he can 1/day decide that a person who dies actually doesn't, can burry his enemies beneath the earth, intimidates with just a look, is resistant to most forms of damage except blundgeoning but can make himself have resistance to blundgeoning and when he focuses on making himself so invulnerable he ends up causing people to remember their dead or forces them to contemplate their own death, if you do hit his weak point to ignore his damage resistance he just collapses into bones to negate the crit, can instinctively divine omens about those around him, and can grapple & trip even the largest foes. I also gave him that jar of infinite sand magic item that I think I'll reflavour as an hourglass of infinite sand.</p>Ended up making the skeleton of a dead harvest god as a 10th level exemplar. He of course wields a +1 Striking Ghost-Touch Scythe and is in +1 Gliding Armoured Cloak.
50 ft. speed and loads of athletics feats so that you cannot escape death. His scythe leaves cursed bone fragments within his enemies preventing them from healing, he can 1/day decide that a person who dies actually doesn't, can burry his enemies beneath the earth, intimidates with just a look, is resistant to most forms of...Milo v32023-09-03T23:52:58ZRe: Forums: Exemplar Class Discussion: Initial Thoughts on Exemplar - Almost ThereMilo v3https://paizo.com/threads/rzs43vgk?Initial-Thoughts-on-Exemplar-Almost-There#62023-09-14T05:41:06Z2023-09-03T04:38:22Z<div class="messageboard-quotee">Quote:</div><blockquote>- A Moment Unending (Gaze Sharp as Steel ikon) doesn't really seem to be a very beneficial ability. Using an action to hope you get to use a reaction is kind of awkward, particularly because it's a Transcend ability and you have to spend an action on your NEXT turn to put your spark somewhere. </blockquote><p>Transcend abilities automatically immedaitely put your spark somewhere, you don't need to spend an extra action on that.Quote:- A Moment Unending (Gaze Sharp as Steel ikon) doesn't really seem to be a very beneficial ability. Using an action to hope you get to use a reaction is kind of awkward, particularly because it's a Transcend ability and you have to spend an action on your NEXT turn to put your spark somewhere.
Transcend abilities automatically immedaitely put your spark somewhere, you don't need to spend an extra action on that.Milo v32023-09-03T04:38:22ZRe: Forums: Playtest General Discussion: Paizo Blog: Reports from the Field: Starfinder Second Edition PlaytestsMilo v3https://paizo.com/community/blog/v5748dyo6sidw&page=3?Reports-from-the-Field-Starfinder-Second#1092023-09-02T09:28:26Z2023-09-02T09:25:01Z<p>Admittedly, we are a long way from the playtest for starfinder. While that playtest started today.</p>Admittedly, we are a long way from the playtest for starfinder. While that playtest started today.Milo v32023-09-02T09:25:01ZRe: Forums: Exemplar Class Discussion: What Weapons Don't Have Ikons?Milo v3https://paizo.com/threads/rzs43ve7?What-Weapons-Dont-Have-Ikons#162023-09-02T06:28:25Z2023-09-02T06:27:14Z<p>Definitely need to add in a general bludgeoning option like how Piercing and Slashing has, so that they cover the many bludgeoning weapons they can't currently use.</p>Definitely need to add in a general bludgeoning option like how Piercing and Slashing has, so that they cover the many bludgeoning weapons they can't currently use.Milo v32023-09-02T06:27:14ZRe: Forums: Playtest General Discussion: New Edition Playtesting is a Different BeastMilo v3https://paizo.com/threads/rzs43vdg?New-Edition-Playtesting-is-a-Different-Beast#142023-09-05T15:20:15Z2023-09-02T03:10:18Z<p>They have actually said what they are willing to change and what they aren't willing to change in the FAQ.</p>
<div class="messageboard-quotee">Quote:</div><blockquote>The playtest is going to focus on what we see as being key components to Starfinder. Since we’re going to be fully compatible with Pathfinder Second Edition, the base game engine is tried and tested. This leaves us free to focus on a few critical elements: classes, an item level-based equipment system, new core skills, updated relevant rules across the game, and a general testing of the gameplay experience. All of this, along with the usual stable of new ancestries, feats, spells, and more!</blockquote><p>They have actually said what they are willing to change and what they aren't willing to change in the FAQ.
Quote:The playtest is going to focus on what we see as being key components to Starfinder. Since we’re going to be fully compatible with Pathfinder Second Edition, the base game engine is tried and tested. This leaves us free to focus on a few critical elements: classes, an item level-based equipment system, new core skills, updated relevant rules across the game, and a general testing...Milo v32023-09-02T03:10:18ZRe: Forums/Pathfinder Second Edition: General Discussion: New classes, what could they beMilo v3https://paizo.com/threads/rzs43v7c&page=10?New-classes-what-could-they-be#4642023-09-01T16:37:29Z2023-09-01T09:40:38Z<p>My first idea for an Exemplar is actually a starfinder pc. Archeologist who specializes in the Gap comes across the tomb of a god that died during the gap and becomes empowered.</p>My first idea for an Exemplar is actually a starfinder pc. Archeologist who specializes in the Gap comes across the tomb of a god that died during the gap and becomes empowered.Milo v32023-09-01T09:40:38ZRe: Forums/Pathfinder Second Edition: General Discussion: New classes, what could they beMilo v3https://paizo.com/threads/rzs43v7c&page=9?New-classes-what-could-they-be#4262023-09-01T16:34:34Z2023-09-01T06:33:19Z<p>There is literally a background in this game called Chosen One.</p>
<p>But that isn't even what Examplar is, Oracle is closer to that at this point. Exemplars sound like they get their power from a dead god's corpse unless I've been misinformed.</p>
<p>Getting divine power from a god corpse isn't anymore "OMG I'm the main character" than "Personally cursed by the gods with divine power" is.</p>There is literally a background in this game called Chosen One.
But that isn't even what Examplar is, Oracle is closer to that at this point. Exemplars sound like they get their power from a dead god's corpse unless I've been misinformed.
Getting divine power from a god corpse isn't anymore "OMG I'm the main character" than "Personally cursed by the gods with divine power" is.Milo v32023-09-01T06:33:19ZRe: Forums/Pathfinder Second Edition: General Discussion: New classes, what could they beMilo v3https://paizo.com/threads/rzs43v7c&page=9?New-classes-what-could-they-be#4232023-09-01T18:27:23Z2023-09-01T06:06:20Z<p>Exemplar isn't anymore main character syndrome than any of the other hundred ways your character gained special powers like oracle and sorcerer.</p>Exemplar isn't anymore main character syndrome than any of the other hundred ways your character gained special powers like oracle and sorcerer.Milo v32023-09-01T06:06:20ZRe: Forums/Pathfinder Second Edition: General Discussion: New classes, what could they beMilo v3https://paizo.com/threads/rzs43v7c&page=9?New-classes-what-could-they-be#4152023-09-01T20:49:53Z2023-09-01T05:20:09Z<p>Looking forward to the Exemplar, magical martials that manifest their magic beyond spell slots is my favourite type of class.</p>Looking forward to the Exemplar, magical martials that manifest their magic beyond spell slots is my favourite type of class.Milo v32023-09-01T05:20:09ZRe: Forums: Playtest General Discussion: So what about the Solarian?Milo v3https://paizo.com/threads/rzs43vbp?So-what-about-the-Solarian#112023-08-30T16:56:54Z2023-08-30T14:34:03Z<div class="messageboard-quotee">Zoken44 wrote:</div><blockquote> The ONLY reason I'm not for the various dichotmies (which are really cool and creative by the way) is the class name "Solarion" indicating it should be about a star. </blockquote><p>It is. It just doesn't stop being about stars just because they die.Zoken44 wrote:The ONLY reason I'm not for the various dichotmies (which are really cool and creative by the way) is the class name "Solarion" indicating it should be about a star.
It is. It just doesn't stop being about stars just because they die.Milo v32023-08-30T14:34:03ZRe: Forums: Playtest General Discussion: So what about the Solarian?Milo v3https://paizo.com/threads/rzs43vbp?So-what-about-the-Solarian#72023-08-30T16:11:06Z2023-08-30T09:23:04Z<p>Based on the new iconic, it looks like they're moving away from the monastic aesthetics and leaning into the charisma focus. They're a cyborg cat with sunnies & jacket, who fights via finger guns.</p>Based on the new iconic, it looks like they're moving away from the monastic aesthetics and leaning into the charisma focus. They're a cyborg cat with sunnies & jacket, who fights via finger guns.Milo v32023-08-30T09:23:04ZRe: Forums: Product Discussion: Pathfinder Rage of ElementsMilo v3https://paizo.com/products/btq02eju/discuss&page=8?Pathfinder-Rage-of-Elements#3882023-09-21T03:50:06Z2023-08-25T09:57:19Z<p>Is unfortunate that such things will likely be standard in Paizo products going forward. Made port of call's location art really ugly.</p>Is unfortunate that such things will likely be standard in Paizo products going forward. Made port of call's location art really ugly.Milo v32023-08-25T09:57:19ZRe: Forums: Playtest General Discussion: Wishes and concerns for Starfinder Second EditionMilo v3https://paizo.com/threads/rzs43uri&page=6?Wishes-and-concerns-for-Starfinder-Second#2552023-08-25T01:07:12Z2023-08-25T01:05:52Z<p>Oh yeah ranks of spells. New terminology is def gonna take abit to get used to.</p>Oh yeah ranks of spells. New terminology is def gonna take abit to get used to.Milo v32023-08-25T01:05:52ZRe: Forums: Playtest General Discussion: Wishes and concerns for Starfinder Second EditionMilo v3https://paizo.com/threads/rzs43uri&page=5?Wishes-and-concerns-for-Starfinder-Second#2492023-09-18T01:14:52Z2023-08-25T00:24:03Z<p>I don't think anyone was arguing for "maintanence" to be the only thing an engineer/mechanic style class does lol.</p>I don't think anyone was arguing for "maintanence" to be the only thing an engineer/mechanic style class does lol.Milo v32023-08-25T00:24:03ZRe: Forums: Playtest General Discussion: Wishes and concerns for Starfinder Second EditionMilo v3https://paizo.com/threads/rzs43uri&page=5?Wishes-and-concerns-for-Starfinder-Second#2452023-08-24T23:37:11Z2023-08-24T23:32:28Z<p>The PF2e casting system sorta requires it's casters to be 10th casters unless you give them a different subsystem like kineticist or making them focus based. Which is why the variability in casters in PF2e is primarily based on "how do we configure their spell slots".</p>The PF2e casting system sorta requires it's casters to be 10th casters unless you give them a different subsystem like kineticist or making them focus based. Which is why the variability in casters in PF2e is primarily based on "how do we configure their spell slots".Milo v32023-08-24T23:32:28ZRe: Forums: Playtest General Discussion: What Starfinder Exclusive Mechanics Do You Want To Return?Milo v3https://paizo.com/threads/rzs43urw&page=4?What-Starfinder-Exclusive-Mechanics-Do-You#1902024-01-04T11:22:16Z2023-08-24T06:46:15Z<p>That silliness did unfortunately exist in 1e starfinder as well tbh.</p>
<p>Haan PCs could not survive on their home planet because they lost their flight abilities.</p>That silliness did unfortunately exist in 1e starfinder as well tbh.
Haan PCs could not survive on their home planet because they lost their flight abilities.Milo v32023-08-24T06:46:15ZRe: Forums: Product Discussion: Starfinder Near SpaceNecromancer Paladin (alias of Milo v3)https://paizo.com/products/btq022c7/discuss&page=3?Starfinder-Near-Space#1492020-05-06T11:56:56Z2020-03-28T01:40:20Z<p>Starfinder is a setting where you have undead priests of sarenrae, since Sarenrae doesn't believe undead are irredeemable, and there are even undead PC races. </p>
<p>I think it's important to realize that starfinder is a different setting to golarian made by different writers with different tones in mind so some things are going to be different. </p>
<p>As far as I could see, James Jacobs main reason behind wanting undead to always be evil outside of niche circumstances in Golarian is because he prefers for undead to always be an element of horror, because of how big a horror fan James Jacobs is. But starfinder uses undead in more than just horror contexts, it has whole planets of undead who are just average people. It has heroes and allies who are undead. </p>
<p>As for "pharasma doesn't like it" "it disrupts the natural process of souls", that doesn't imply it as something actually morally bad. Pharasma is a Neutral god, not a Good one.</p>Starfinder is a setting where you have undead priests of sarenrae, since Sarenrae doesn't believe undead are irredeemable, and there are even undead PC races.
I think it's important to realize that starfinder is a different setting to golarian made by different writers with different tones in mind so some things are going to be different.
As far as I could see, James Jacobs main reason behind wanting undead to always be evil outside of niche circumstances in Golarian is because he prefers...Necromancer Paladin (alias of Milo v3)2020-03-28T01:40:20ZRe: Forums: Paizo Products: Will the Gamemastery Guide cover removing Alignment?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs42nla?Will-the-Gamemastery-Guide-cover-removing#452019-07-29T03:35:23Z2019-07-29T03:16:14Z<p>If it ends up not being in the gmg I'd just use the rules from unchained.</p>If it ends up not being in the gmg I'd just use the rules from unchained.Necromancer Paladin (alias of Milo v3)2019-07-29T03:16:14ZRe: Forums: Pathfinder Playtest Prerelease Discussion: So if creating mindless undead through necromancy is still evil in 2e...Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2v2c7&page=9?So-if-creating-mindless-undead-through#4062018-05-05T18:56:52Z2018-04-25T07:16:13Z<div class="messageboard-quotee">Envall wrote:</div><blockquote><p>Is it really? If all my mortal life I have lived for destruction and proving my worth through conflict, what good are the good planes for this kind of person?</p>
<p>If I am truly Chaotic Evil to bone, the Abyss is the real heaven. Demons love the way it sucks. Downside, you are abyss worm and that kinda sucks. Upside, the outer plane supports every single desire you have and you are given free reign to do whatever you can in your power. </blockquote><p>Being Chaotic Evil does not equal enjoying: "being weak regardless of my previous skill, constantly hunted, eat filth, and probably be violently murdered at best".Envall wrote:Is it really? If all my mortal life I have lived for destruction and proving my worth through conflict, what good are the good planes for this kind of person?
If I am truly Chaotic Evil to bone, the Abyss is the real heaven. Demons love the way it sucks. Downside, you are abyss worm and that kinda sucks. Upside, the outer plane supports every single desire you have and you are given free reign to do whatever you can in your power.
Being Chaotic Evil does not equal enjoying:...Necromancer Paladin (alias of Milo v3)2018-04-25T07:16:13ZRe: Forums: Pathfinder Playtest Prerelease Discussion: So if creating mindless undead through necromancy is still evil in 2e...Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2v2c7&page=9?So-if-creating-mindless-undead-through#4032018-05-05T18:56:54Z2018-04-25T06:52:32Z<div class="messageboard-quotee">Envall wrote:</div><blockquote>There is no "punishment" in the final judgement, because all planes are equal in suffering and bliss. </blockquote><p>This is blatantly false, even if you're the associated alignment, going to one of the Fiendish Planes is a horrific experience with no redeeming features.Envall wrote:There is no "punishment" in the final judgement, because all planes are equal in suffering and bliss.
This is blatantly false, even if you're the associated alignment, going to one of the Fiendish Planes is a horrific experience with no redeeming features.Necromancer Paladin (alias of Milo v3)2018-04-25T06:52:32ZRe: Forums: Pathfinder Playtest Prerelease Discussion: So if creating mindless undead through necromancy is still evil in 2e...Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2v2c7&page=7?So-if-creating-mindless-undead-through#3332018-05-05T19:13:37Z2018-04-21T22:59:39Z<div class="messageboard-quotee">Wermut wrote:</div><blockquote> I wonder why this is even a problem? In the end it counts what you do with your undead. Using an minor evil spell to do a good deed, should be in the end a good deed (we are not talking about Soul Bind here). "But you don't have to do necromancy which is inherently evil!" Yes it is inherently evil, but its not evil to the degree that its by default damning.</blockquote><p>Actually in the later RPG-line books, they put in the rule that every three castings moves you a step closer to the evil alignment. So it's damning regardless of your motives or actions.Wermut wrote:I wonder why this is even a problem? In the end it counts what you do with your undead. Using an minor evil spell to do a good deed, should be in the end a good deed (we are not talking about Soul Bind here). "But you don't have to do necromancy which is inherently evil!" Yes it is inherently evil, but its not evil to the degree that its by default damning.
Actually in the later RPG-line books, they put in the rule that every three castings moves you a step closer to the evil...Necromancer Paladin (alias of Milo v3)2018-04-21T22:59:39ZRe: Forums: Pathfinder Playtest Prerelease Discussion: So if creating mindless undead through necromancy is still evil in 2e...Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2v2c7?So-if-creating-mindless-undead-through#492018-05-05T19:25:48Z2018-04-17T08:05:11Z<div class="messageboard-quotee">MidsouthGuy wrote:</div><blockquote><br />
<br />
By forcing a corpse to be animate and obey your commands, you are denying it the respect a formerly living person deserves and desecrating its corpse.</blockquote><p>Alternatively you could be disrespecting the formerly living person by ignoring their wishes.
<div class="messageboard-quotee">Quote:</div><blockquote>That is the definingly Evil act, the desecration of the body.</blockquote><p>So desecration of the body is an evil act now? Better make anyone who uses the trophy subsystem from Ultimate Wilderness evil.
<div class="messageboard-quotee">Quote:</div><blockquote>Would you want to see the body of your deceased loved ones used for some magic-user's amusement?</blockquote><p>Why are you assuming it's for "some magic-user's amusement"? Skeletal undead don't even look like the person so you wouldn't even recognize them to begin with.
<div class="messageboard-quotee">Quote:</div><blockquote>If the answer to that isn't no, you need more help than I'm qualified to give you. </blockquote><p>I know multiple individuals (including a few family members) who wouldn't care about being reanimated as undead. They have the view of "Well if I'm dead I don't really care what happens to my body, so anyone can do whatever".MidsouthGuy wrote:By forcing a corpse to be animate and obey your commands, you are denying it the respect a formerly living person deserves and desecrating its corpse.
Alternatively you could be disrespecting the formerly living person by ignoring their wishes. Quote:That is the definingly Evil act, the desecration of the body.
So desecration of the body is an evil act now? Better make anyone who uses the trophy subsystem from Ultimate Wilderness evil. Quote:Would you want to see the body...Necromancer Paladin (alias of Milo v3)2018-04-17T08:05:11ZRe: Forums: Pathfinder Playtest Prerelease Discussion: So if creating mindless undead through necromancy is still evil in 2e...Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2v2c7?So-if-creating-mindless-undead-through#462018-05-05T19:25:53Z2018-04-17T07:46:16Z<div class="messageboard-quotee">MidsouthGuy wrote:</div><blockquote><br />
<br />
Then the culture is evil. Evil is not a subjective thing in Pathfinder and other games with an alignment system, it is an objective individually existent force based on cosmic nature. Certain actions are Evil because the Multiverse itself reacts negatively to them. </blockquote><p>Yes. And yet you were giving a cultural reason (thus subjective) for something to be considered objectively evil, which is ridiculous in my eyes.MidsouthGuy wrote:Then the culture is evil. Evil is not a subjective thing in Pathfinder and other games with an alignment system, it is an objective individually existent force based on cosmic nature. Certain actions are Evil because the Multiverse itself reacts negatively to them.
Yes. And yet you were giving a cultural reason (thus subjective) for something to be considered objectively evil, which is ridiculous in my eyes.Necromancer Paladin (alias of Milo v3)2018-04-17T07:46:16ZRe: Forums: Pathfinder Playtest Prerelease Discussion: So if creating mindless undead through necromancy is still evil in 2e...Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2v2c7?So-if-creating-mindless-undead-through#332018-05-05T19:29:56Z2018-04-17T05:01:52Z<div class="messageboard-quotee">MidsouthGuy wrote:</div><blockquote> As far as I'm concerned, creating mindless undead is a form of desecrating a corpse. Bodies should be laid to rest in the way considered proper by the deceased's religion, not forced to stagger about and obey commands from a wizard. Desecrating a corpse is an evil act, regardless of that corpse's actions in life. It has been considered a grave misdeed in every culture in human history, so why wouldn't that hold true in a fantasy world? Yes, I can see a very few specific instances in which it may be considered tolerable to raise a zombie or skeleton (using them to fight off a greater threat, using them to train people to fight undead), but even then it would be considered an act of desperation or absolute necessity, not a normal every day occurrence. </blockquote><p>And what if the culture is pro-undead?MidsouthGuy wrote:As far as I'm concerned, creating mindless undead is a form of desecrating a corpse. Bodies should be laid to rest in the way considered proper by the deceased's religion, not forced to stagger about and obey commands from a wizard. Desecrating a corpse is an evil act, regardless of that corpse's actions in life. It has been considered a grave misdeed in every culture in human history, so why wouldn't that hold true in a fantasy world? Yes, I can see a very few specific...Necromancer Paladin (alias of Milo v3)2018-04-17T05:01:52ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Will 2E end character customization?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2v227?Will-2E-end-character-customization#72018-12-05T07:49:01Z2018-04-13T09:18:20Z<p>Ah yes, because the edition where no matter your ancestry or class you have methods to customize your character through Ancestry/Class/General/Skill Feats so that you have choices every single level is obviously going to remove character customization.</p>Ah yes, because the edition where no matter your ancestry or class you have methods to customize your character through Ancestry/Class/General/Skill Feats so that you have choices every single level is obviously going to remove character customization.Necromancer Paladin (alias of Milo v3)2018-04-13T09:18:20ZRe: Forums: Pathfinder Playtest Prerelease Discussion: You Heard It Here First -- Pathfinder 2e is the new unversal game system.Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2v1t4?You-Heard-It-Here-First-Pathfinder-2e-is-the#32018-06-23T21:54:33Z2018-04-11T01:58:11Z<p>Yes.... because the edition where they're specifically limiting everything to a specific setting is totally the one where it'll be universal?</p>Yes.... because the edition where they're specifically limiting everything to a specific setting is totally the one where it'll be universal?Necromancer Paladin (alias of Milo v3)2018-04-11T01:58:11ZRe: Forums: Pathfinder Playtest Prerelease Discussion: On setting and flavor - Why I oppose some "player choice" options in the core.Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2v1lf&page=7?On-setting-and-flavor-Why-I-oppose-some#3232018-05-05T21:19:40Z2018-04-10T03:56:56Z<p>One thing that should be noted in this discussion is that Paladins aren't just "Holy warrior" class in 2e, it's "The Master of Armour" class. </p>
<p>It'd be very annoying and very dumb if you can only be a master of armour if your lawful good and never lie.</p>One thing that should be noted in this discussion is that Paladins aren't just "Holy warrior" class in 2e, it's "The Master of Armour" class.
It'd be very annoying and very dumb if you can only be a master of armour if your lawful good and never lie.Necromancer Paladin (alias of Milo v3)2018-04-10T03:56:56ZRe: Forums: Pathfinder Playtest Prerelease Discussion: On setting and flavor - Why I oppose some "player choice" options in the core.Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2v1lf?On-setting-and-flavor-Why-I-oppose-some#372018-05-05T21:27:38Z2018-04-08T23:27:57Z<p>The Golarion already has non-LG paladins in it from 1e RPG-line.</p>The Golarion already has non-LG paladins in it from 1e RPG-line.Necromancer Paladin (alias of Milo v3)2018-04-08T23:27:57ZRe: Forums: Advice: Non-Evil Necromancer PCsNecromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2utna?NonEvil-Necromancer-PCs#132018-01-14T13:00:50Z2018-01-14T13:00:50Z<div class="messageboard-quotee">Steelfiredragon wrote:</div><blockquote>you will reek of evil as a lich regardless of your alignment.</blockquote><p>That was true in 3.5e but not in Pathfinder. A good lich will have a massively strong Good Aura in Pathfinder if you follow the rules for the Detect Alignment spells.Steelfiredragon wrote:you will reek of evil as a lich regardless of your alignment.
That was true in 3.5e but not in Pathfinder. A good lich will have a massively strong Good Aura in Pathfinder if you follow the rules for the Detect Alignment spells.Necromancer Paladin (alias of Milo v3)2018-01-14T13:00:50ZRe: Forums: Advice: Non-Evil Necromancer PCsNecromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2utna?NonEvil-Necromancer-PCs#42018-01-14T07:13:45Z2018-01-14T07:13:21Z<p>Ask your GM to ignore the animating undead = Evil rule, or cast Protection from Evil often.</p>Ask your GM to ignore the animating undead = Evil rule, or cast Protection from Evil often.Necromancer Paladin (alias of Milo v3)2018-01-14T07:13:21ZRe: Forums/Pathfinder First Edition: General Discussion: Are Undead Always Evil?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tz96&page=4?Are-Undead-Always-Evil#1962017-12-14T17:36:52Z2017-12-14T12:43:46Z<p>If alignment was prescriptive instead of descriptive than it would be impossible to ever change your alignment non-magically. -.-</p>If alignment was prescriptive instead of descriptive than it would be impossible to ever change your alignment non-magically. -.-Necromancer Paladin (alias of Milo v3)2017-12-14T12:43:46ZRe: Forums/Pathfinder First Edition: General Discussion: I'm starting to think pathfinder 2.0 should happenNecromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2u1uj&page=15?Im-starting-to-think-pathfinder-20-should-happen#7102016-12-31T04:39:24Z2016-12-22T13:52:45Z<div class="messageboard-quotee">WormysQueue wrote:</div><blockquote>I'm not really sure if this is true. Because there's basically nothing you can do in a world with subjective morality only that you couldn't do in an alignment world like Golarion either.</blockquote><p>Well there is the whole, being a paladin who can do stuff normally regulated to alignments that aren't Lawful Good. For example, a Paladin who animates the dead, be freedomy, a paladin who tortures to get information, having a non-good party member with the aim of redeeming them, or simply a paladin abit more cut-throat than good-alignment allows. And it still be recognizably be a paladin. Still has the code (not just any code, but the code of being a paladin with the alignment specific text removed). Still smites evil. Still detects evil. Still is powered by their noble convictions.
<div class="messageboard-quotee">Quote:</div><blockquote>On the other hand, you don't have to play a paladin as the shining star of lawful stupidness either.</blockquote><p>No one is suggesting that paladins have to be lawful stupid just because morality is objective.
<div class="messageboard-quotee">Quote:</div><blockquote>And what does detect evil really means in a world where a lot of evil persons exist that didn't ever break any law?</blockquote><p>Evil people who don't break laws existed already, many lawful evil individuals live for that sorta thing. Subjective actually makes it possible to have detect evil that only detects people that broke the law.
<div class="messageboard-quotee">Quote:</div><blockquote>Yeah there are beings of absolute alignment. But as I see it, those beings are an additional layer to an otherwise morally subjective cast of people, not a replacement.</blockquote><p>No one is suggesting that characters with alignments all fit into a specific mind-set/personality based on their alignment. But they aren't morally subjective... They are objectively a certain alignment, in a universe were people know it's objective, and where you can get amulets which tell you "Don't do that because that's evil" whenever you consider committing an action that is Evil regardless of whether you know if it's evil or not.WormysQueue wrote:I'm not really sure if this is true. Because there's basically nothing you can do in a world with subjective morality only that you couldn't do in an alignment world like Golarion either.
Well there is the whole, being a paladin who can do stuff normally regulated to alignments that aren't Lawful Good. For example, a Paladin who animates the dead, be freedomy, a paladin who tortures to get information, having a non-good party member with the aim of redeeming them, or simply...Necromancer Paladin (alias of Milo v3)2016-12-22T13:52:45ZRe: Forums: Rules Questions: Creating an army of undead with limited resourcesNecromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2u19t?Creating-an-army-of-undead-with-limited#42016-11-24T23:00:39Z2016-11-24T23:00:39Z<p>It's cheesey as hell, but there is no rule saying that you cannot make more than one undead from one creature. </p>
<p>It's just... sorta unfeasible in general to spend so much effort on one dead body (outside of the Create Greater Undead spell), so there isn't much reason for putting in extra conditions since it's such a niche case.</p>
<p>I mean, even if you go with the idea of it not being a "corpse" after a certain level of taking body parts away, one way I've seen people theorise creating undead from one person was to cut off the finger of someone who is dead, raise that person from the dead from the finger, animate their corpse, repeat.</p>
<p>Some GM's might say a torso isn't enough to animate a zombie, but few Gm's would argue that a body lacking a single finger is enough to prevent reanimation.</p>It's cheesey as hell, but there is no rule saying that you cannot make more than one undead from one creature.
It's just... sorta unfeasible in general to spend so much effort on one dead body (outside of the Create Greater Undead spell), so there isn't much reason for putting in extra conditions since it's such a niche case.
I mean, even if you go with the idea of it not being a "corpse" after a certain level of taking body parts away, one way I've seen people theorise creating undead from...Necromancer Paladin (alias of Milo v3)2016-11-24T23:00:39ZRe: Forums/Pathfinder First Edition: General Discussion: Start to doubt alignment system.Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tzas&page=3?Start-to-doubt-alignment-system#1412016-11-06T22:47:14Z2016-11-06T22:47:14Z<div class="messageboard-quotee">Create Mr. Pitt wrote:</div><blockquote> This argument demonstrates why the alignment system is dubious.</blockquote><p>Yeah... there's a reason why I use the subjective morality rules rather than alignment.Create Mr. Pitt wrote:This argument demonstrates why the alignment system is dubious.
Yeah... there's a reason why I use the subjective morality rules rather than alignment.Necromancer Paladin (alias of Milo v3)2016-11-06T22:47:14ZRe: Forums/Pathfinder First Edition: General Discussion: Are Undead Always Evil?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tz96&page=2?Are-Undead-Always-Evil#682016-10-30T00:48:33Z2016-10-27T02:34:00Z<div class="messageboard-quotee">Purple Dragon Knight wrote:</div><blockquote> Didn't JJ say they were always evil? </blockquote><p>He said they are always evil, except for ghosts and rare unique individuals if it tells a good enough narrative but generally he thinks that undead should always be evil because he prefers that narrative. But it is important to note that JJ does not have influence over the RPG-line, JJ's views only apply to Golarion and sometimes his views conflict with the rules of the default game (another example would be clerics working different to Golarion).Purple Dragon Knight wrote:Didn't JJ say they were always evil?
He said they are always evil, except for ghosts and rare unique individuals if it tells a good enough narrative but generally he thinks that undead should always be evil because he prefers that narrative. But it is important to note that JJ does not have influence over the RPG-line, JJ's views only apply to Golarion and sometimes his views conflict with the rules of the default game (another example would be clerics working...Necromancer Paladin (alias of Milo v3)2016-10-27T02:34:00ZRe: Forums/Pathfinder First Edition: General Discussion: Are Undead Always Evil?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tz96&page=2?Are-Undead-Always-Evil#642016-11-05T09:42:17Z2016-10-27T01:04:40Z<div class="messageboard-quotee">The Sideromancer wrote:</div><blockquote><br />
<br />
Especially since a flesh golem still requires animate dead </blockquote><p>And involves torturing an elemental.The Sideromancer wrote:Especially since a flesh golem still requires animate dead
And involves torturing an elemental.Necromancer Paladin (alias of Milo v3)2016-10-27T01:04:40ZRe: Forums/Pathfinder First Edition: General Discussion: Are Undead Always Evil?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tz96&page=2?Are-Undead-Always-Evil#582016-10-26T21:35:52Z2016-10-26T21:35:52Z<div class="messageboard-quotee">MadScientistWorking wrote:</div><blockquote>Its a description of a ghost.</blockquote><p>That's like saying a description of iron ore is a description of a sword....
<div class="messageboard-quotee">Quote:</div><blockquote>Don't use the rules to be pedantic. </blockquote><p>I wasn't using the rules to be pedantic.... I just was correcting the assumption that phantoms are undead, which is a position of fluff and rules... Phantoms and ghosts are very different.MadScientistWorking wrote:Its a description of a ghost.
That's like saying a description of iron ore is a description of a sword.... Quote:Don't use the rules to be pedantic.
I wasn't using the rules to be pedantic.... I just was correcting the assumption that phantoms are undead, which is a position of fluff and rules... Phantoms and ghosts are very different.Necromancer Paladin (alias of Milo v3)2016-10-26T21:35:52ZRe: Forums/Pathfinder First Edition: General Discussion: Are Undead Always Evil?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tz96&page=2?Are-Undead-Always-Evil#522016-10-26T08:28:36Z2016-10-26T08:28:36Z<div class="messageboard-quotee">MadScientistWorking wrote:</div><blockquote>The description of a phantom implies that either they are undead who just sort of shrugged that aspect off or they kind of escaped the natural process by which most ghosties become undead. </blockquote><p>Phantoms aren't undead who aren't linked to the plane of negative energy at all, they are outsiders who have a link to the negative energy and ethereal planes. The description of phantoms isn't vague, it has them as souls that haven't become undead yet and are fighting to avoid being dragged into the negative energy plane which would turn them into undead.MadScientistWorking wrote:The description of a phantom implies that either they are undead who just sort of shrugged that aspect off or they kind of escaped the natural process by which most ghosties become undead.
Phantoms aren't undead who aren't linked to the plane of negative energy at all, they are outsiders who have a link to the negative energy and ethereal planes. The description of phantoms isn't vague, it has them as souls that haven't become undead yet and are fighting to avoid...Necromancer Paladin (alias of Milo v3)2016-10-26T08:28:36ZRe: Forums/Pathfinder First Edition: General Discussion: Are Undead Always Evil?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tz96?Are-Undead-Always-Evil#502016-10-30T00:46:14Z2016-10-26T03:12:49Z<div class="messageboard-quotee">Nezzarine Shadowmantle wrote:</div><blockquote> In Blood of the Night it reads </blockquote><p>I'm pretty sure there is a Golarion book that says all undead are evil except for ghosts and rare unique individuals who might become neutral and even more rarely good. Undead Revisted I think. But that's a golarion houserule like clerics needing to worship a deity.
<div class="messageboard-quotee">Quote:</div><blockquote>Technically there are undead that aren't intrinsically linked to the undead plane but they aren't called that term.</blockquote><p>Only creature's like that I've heard of are deathless and those don't exist in Pathfinder.Nezzarine Shadowmantle wrote:In Blood of the Night it reads
I'm pretty sure there is a Golarion book that says all undead are evil except for ghosts and rare unique individuals who might become neutral and even more rarely good. Undead Revisted I think. But that's a golarion houserule like clerics needing to worship a deity. Quote:Technically there are undead that aren't intrinsically linked to the undead plane but they aren't called that term.
Only creature's like that I've heard of are...Necromancer Paladin (alias of Milo v3)2016-10-26T03:12:49ZRe: Forums/Pathfinder First Edition: General Discussion: Are Undead Always Evil?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tz96?Are-Undead-Always-Evil#342016-10-30T00:43:08Z2016-10-25T13:14:29Z<div class="messageboard-quotee">Drahliana Moonrunner wrote:</div><blockquote></p>
<p>That's a general statement, and like almost ALL general statements, there ARE exceptions. Undead are generally one of them for this one. As are creatures that are of an alignment subtype. </blockquote><p>Except it lists it's exceptions..... It's a general statement that then immediately says the exceptions. Undead is not one of the exceptions. If you want to houserule it to affecting undead at your table that is fine, but RPG-line undead fall under the general rule (Note: Golarion has campaign-setting text that overrules this if you are playing in Golarion).Drahliana Moonrunner wrote:That's a general statement, and like almost ALL general statements, there ARE exceptions. Undead are generally one of them for this one. As are creatures that are of an alignment subtype.
Except it lists it's exceptions..... It's a general statement that then immediately says the exceptions. Undead is not one of the exceptions. If you want to houserule it to affecting undead at your table that is fine, but RPG-line undead fall under the general rule (Note: Golarion...Necromancer Paladin (alias of Milo v3)2016-10-25T13:14:29ZRe: Forums/Pathfinder First Edition: General Discussion: Are Undead Always Evil?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tz96?Are-Undead-Always-Evil#272016-10-30T00:41:43Z2016-10-25T08:55:11Z<div class="messageboard-quotee">Fuzzy-Wuzzy wrote:</div><blockquote>I can't find this statement. Could you link to it? </blockquote><div class="messageboard-quotee">Bestiary wrote:</div><blockquote>The alignments listed for each monster in this book represent the norm for those monsters—they can vary as you require them to in order to serve the needs of your campaign. Only in the case of relatively unintelligent monsters (creatures with an Intelligence of 2 or lower are almost never anything other than neutral) and planar monsters (outsiders with alignments other than those listed are unusual and typically outcasts from their kind) is the listed alignment relatively unchangeable.</blockquote><p>Fuzzy-Wuzzy wrote:I can't find this statement. Could you link to it?
Bestiary wrote:The alignments listed for each monster in this book represent the norm for those monsters—they can vary as you require them to in order to serve the needs of your campaign. Only in the case of relatively unintelligent monsters (creatures with an Intelligence of 2 or lower are almost never anything other than neutral) and planar monsters (outsiders with alignments other than those listed are unusual and...Necromancer Paladin (alias of Milo v3)2016-10-25T08:55:11ZRe: Forums/Pathfinder First Edition: General Discussion: Are Undead Always Evil?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tz96?Are-Undead-Always-Evil#232016-11-05T09:43:43Z2016-10-25T05:21:48Z<p>According to the Bestiary you undead can change their alignments just as easily as a humanoid can.</p>According to the Bestiary you undead can change their alignments just as easily as a humanoid can.Necromancer Paladin (alias of Milo v3)2016-10-25T05:21:48ZRe: Forums: Rules Questions: Valid Animate Dead Target??Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tvqb?Valid-Animate-Dead-Target#52016-09-03T02:47:14Z2016-09-03T02:47:14Z<div class="messageboard-quotee">kankuro Kurosaki wrote:</div><blockquote> I thought things with a exoskeleton can become a skeleton as well</blockquote><p>Not through animate dead, the spell says "The corpse must have bones."
<p>Though they can become skeletons as long as the animation isn't from the spell animate dead, since the template itself only requires it to possess a skeletal system (which an exoskeleton is). Though, there is no sign a mimic possesses an exoskeleton.</p>
<div class="messageboard-quotee">Quote:</div><blockquote>dose it keep its adhesive ability? </blockquote><p>I think Skeletons and Zombies would retain adhesive because of the line "It retains any extraordinary special qualities that improve its melee or ranged attacks.".kankuro Kurosaki wrote:I thought things with a exoskeleton can become a skeleton as well
Not through animate dead, the spell says "The corpse must have bones." Though they can become skeletons as long as the animation isn't from the spell animate dead, since the template itself only requires it to possess a skeletal system (which an exoskeleton is). Though, there is no sign a mimic possesses an exoskeleton.
Quote:dose it keep its adhesive ability?
I think Skeletons and Zombies would retain...Necromancer Paladin (alias of Milo v3)2016-09-03T02:47:14ZRe: Forums: Rules Questions: Valid Animate Dead Target??Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tvqb?Valid-Animate-Dead-Target#22016-09-03T00:02:02Z2016-09-03T00:02:02Z<p>Yes it's a valid target, as nothing prevents it from becoming a zombie as long as it is mostly intact. Whether or not it can become a skeleton would be dependent on whether or not your GM thinks mimics have bones.</p>Yes it's a valid target, as nothing prevents it from becoming a zombie as long as it is mostly intact. Whether or not it can become a skeleton would be dependent on whether or not your GM thinks mimics have bones.Necromancer Paladin (alias of Milo v3)2016-09-03T00:02:02ZRe: Forums: Rules Questions: What do chaokineticists summon with spark of life?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tpo0?What-do-chaokineticists-summon-with-spark-of#172016-08-30T01:03:36Z2016-08-30T01:03:36Z<p>Take fire elemental, swap fire subtype with negative energy affinity, swap fire damage for negative energy damage.</p>Take fire elemental, swap fire subtype with negative energy affinity, swap fire damage for negative energy damage.Necromancer Paladin (alias of Milo v3)2016-08-30T01:03:36ZRe: Forums: Advice: Permanant planar bindingNecromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tv88?Permanant-planar-binding#42016-08-26T04:28:37Z2016-08-26T04:28:37Z<p>Just before the spell would end; cast Dimensional Anchor at caster level 9 on it, create a magic circle against evil or chaos, create a calling diagram with magic circle, start casting planar binding. Part way through the last minute of casting, the demon will return to the abyss for less than a minute (not really much they can accomplish or communicate) giving them a tiny glimmer of freedom (one of the major focuses of chaotic creatures), but then it's suddenly taken away and they return to your service.</p>Just before the spell would end; cast Dimensional Anchor at caster level 9 on it, create a magic circle against evil or chaos, create a calling diagram with magic circle, start casting planar binding. Part way through the last minute of casting, the demon will return to the abyss for less than a minute (not really much they can accomplish or communicate) giving them a tiny glimmer of freedom (one of the major focuses of chaotic creatures), but then it's suddenly taken away and they return to...Necromancer Paladin (alias of Milo v3)2016-08-26T04:28:37ZRe: Forums/Pathfinder First Edition: General Discussion: Alignment silliness or "How to become good in three easy castings of Protection from Evil!"Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2ttw2&page=2?Alignment-silliness-or-How-to-become-good-in#692016-08-08T03:22:52Z2016-08-08T03:22:52Z<p>This is why I play without alignment.</p>This is why I play without alignment.Necromancer Paladin (alias of Milo v3)2016-08-08T03:22:52ZRe: Forums: Starfinder General Discussion: Suggestion for AlignmentNecromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tsx3?Suggestion-for-Alignment#162016-07-28T00:29:07Z2016-07-28T00:29:07Z<div class="messageboard-quotee">UnArcaneElection wrote:</div><blockquote><p>But Pathfinder already has <a href="http://www.d20pfsrd.com/alignment-description/additional-rules#TOC-Removing-Alignment" target="_blank" rel="nofollow">optional provisions for removing alignment</a>, although despite many alignment flame threads, including several that included posts that complained about alignment and wished it gone, I have only once stumbled upon a thread on these messageboards in which some posts mentioned actual use such provisions.
</p>
</blockquote><p>They work rather well, just be careful with having paladins and antipaladins in the game since sometimes their loyalties lead to them not coming across as many "evil" enemies as they're used to.UnArcaneElection wrote:But Pathfinder already has optional provisions for removing alignment, although despite many alignment flame threads, including several that included posts that complained about alignment and wished it gone, I have only once stumbled upon a thread on these messageboards in which some posts mentioned actual use such provisions.
They work rather well, just be careful with having paladins and antipaladins in the game since sometimes their loyalties lead to them not coming...Necromancer Paladin (alias of Milo v3)2016-07-28T00:29:07ZRe: Forums: Product Discussion: Monster Classes—Work-In-Progress (PFRPG) PDFNecromancer Paladin (alias of Milo v3)https://paizo.com/products/btpy9j5p/discuss?Monster-Classes-WorkInProgress#472016-02-27T13:46:41Z2016-02-27T13:46:41Z<div class="messageboard-quotee">RHMG Animator wrote:</div><blockquote>Those are not out yet..... </blockquote><p><a href="http://paizo.com/products/btpy9jx2?Monster-Classes-Undead" target="_blank" rel="nofollow">Yes they are.</a>RHMG Animator wrote:Those are not out yet.....
Yes they are.Necromancer Paladin (alias of Milo v3)2016-02-27T13:46:41ZRe: Forums: Product Discussion: Monster Classes—Work-In-Progress (PFRPG) PDFNecromancer Paladin (alias of Milo v3)https://paizo.com/products/btpy9j5p/discuss?Monster-Classes-WorkInProgress#452016-02-27T09:58:19Z2016-02-27T09:58:19Z<p>Ugh, wish the site was working so I could get the ghosts and ghoul classes.</p>Ugh, wish the site was working so I could get the ghosts and ghoul classes.Necromancer Paladin (alias of Milo v3)2016-02-27T09:58:19ZRe: Forums: Advice: Can NG Wizards cast evil spells or summon evil creatures?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tb18&page=4?Can-NG-Wizards-cast-evil-spells-or-summon#1832016-02-10T01:23:27Z2016-02-10T01:23:27Z<div class="messageboard-quotee">Rysky wrote:</div><blockquote>Just a note, Bards aren't alignment restricted in Pathfinder anymore. </blockquote><p>Huh, I've been houseruling that since 3.0 so I never noticed. Neat.Rysky wrote:Just a note, Bards aren't alignment restricted in Pathfinder anymore.
Huh, I've been houseruling that since 3.0 so I never noticed. Neat.Necromancer Paladin (alias of Milo v3)2016-02-10T01:23:27ZRe: Forums: Advice: Can NG Wizards cast evil spells or summon evil creatures?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tb18&page=4?Can-NG-Wizards-cast-evil-spells-or-summon#1792016-02-10T00:57:56Z2016-02-10T00:57:56Z<p>Interestingly if [Evil] = Evil act then you can highlight the distinction between "evil in a cosmic sense" and "evil in a mundane sense" by having people who have alignments that are a step away from their true personality because they happened to keep using aligned magic. Show how you can do acts of Team X without intention, but count as team X because those are the rules of the cosmos. </p>
<p>Or have a member of an alignment restricted class like a bard or druid using aligned magic to try and retain their powers despite their personalities or actions.</p>Interestingly if [Evil] = Evil act then you can highlight the distinction between "evil in a cosmic sense" and "evil in a mundane sense" by having people who have alignments that are a step away from their true personality because they happened to keep using aligned magic. Show how you can do acts of Team X without intention, but count as team X because those are the rules of the cosmos.
Or have a member of an alignment restricted class like a bard or druid using aligned magic to try and...Necromancer Paladin (alias of Milo v3)2016-02-10T00:57:56ZRe: Forums: Advice: Can NG Wizards cast evil spells or summon evil creatures?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tb18&page=4?Can-NG-Wizards-cast-evil-spells-or-summon#1752016-02-10T00:21:43Z2016-02-10T00:21:43Z<div class="messageboard-quotee">Quote:</div><blockquote>That's quite a stretch. I've yet to encounter a player who had a spellcaster capable of summoning demons yet so naive that he couldn't understand what a demon really is.</blockquote><p>I've had one. Sorcerers... perfect excuse to play a spellcaster who doesn't actually understand the ramifications of toying with the worlds physics on an minutely-basis.
<p>At least this situation is in better than in 3.5e, where you could actually conjure demons and then just cast a spell to make them become good.</p>Quote:That's quite a stretch. I've yet to encounter a player who had a spellcaster capable of summoning demons yet so naive that he couldn't understand what a demon really is.
I've had one. Sorcerers... perfect excuse to play a spellcaster who doesn't actually understand the ramifications of toying with the worlds physics on an minutely-basis. At least this situation is in better than in 3.5e, where you could actually conjure demons and then just cast a spell to make them become good.Necromancer Paladin (alias of Milo v3)2016-02-10T00:21:43ZRe: Forums: Advice: Can NG Wizards cast evil spells or summon evil creatures?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tb18&page=3?Can-NG-Wizards-cast-evil-spells-or-summon#1132016-02-09T06:57:14Z2016-02-09T06:57:14Z<div class="messageboard-quotee">DM_Blake wrote:</div><blockquote><p> Yeah, I know this thread advanced about a hundred posts while I was out teaching chess, but I have to respond to this.</p>
<p>I apologize to everybody on this thread. I thought the CONTEXT of my post was clear. I think most of you got it. Necromancer Paladin seems to have been the only one I've see so far that didn't, so I'll spell it out for him.</p>
<p>The post I made was specifically in context to a deity preventing his clerics from casting spells with an opposed alignment descriptor. You know, <i>since this thread is all about spells with alignment descriptors</i>.</p>
<p>Had this thread been about those sneaky mean bastard deities who refuse to grant spells to their clerics because the spells are not on the cleric's class list, well, I would have been incorrect in what I said. But since the thread was all about alignment descriptors, I think my original post that Necromancer Paladin failed to grasp stands well enough on its own, within that context. </blockquote><p>... I knew all that already -.-
<p>It seems you have misunderstood me. I was saying that "Just because it isn't granted to clerics of good gods =! it's evil" just that is isn't provided to clerics of good god. Clerics in settings wouldn't even know it's on the cleric spell list anymore, since they never had it. To the clerics in the game, there is no difference between the god not giving you a spell because of alignment and not getting a spell because it's from a domain that you didn't your god doesn't provide. Why doesn't a good cleric get prestigitation? Because it just happens to not be provided by their god. That's all. That a good god not providing a spell doesn't mean it's an evil act. It just means the god isn't giving you that spell.</p>DM_Blake wrote:Yeah, I know this thread advanced about a hundred posts while I was out teaching chess, but I have to respond to this.
I apologize to everybody on this thread. I thought the CONTEXT of my post was clear. I think most of you got it. Necromancer Paladin seems to have been the only one I've see so far that didn't, so I'll spell it out for him.
The post I made was specifically in context to a deity preventing his clerics from casting spells with an opposed alignment descriptor....Necromancer Paladin (alias of Milo v3)2016-02-09T06:57:14ZRe: Forums: Advice: Can NG Wizards cast evil spells or summon evil creatures?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tb18&page=3?Can-NG-Wizards-cast-evil-spells-or-summon#1042016-02-09T03:35:27Z2016-02-09T03:35:27Z<div class="messageboard-quotee">HyperMissingno wrote:</div><blockquote>It comes from Paladins doing double smite damage against them. Also I was under the impression that outsides and true dragons where tied to fate itself and could not change alignment even slightly. Apparently I was misinformed on that part. </blockquote><p>According to bestiary the only creatures that have difficultly changing alignment are non-sentient and planar creatures, and even then it says about how there are outsiders of non-standard alignments but they are rare and generally outcasts.
<p>I think paladins probably get extra smite against them because it's Knight vs. Evil Dragon.... I mean, undead also don't have to be evil, but dev's sometimes forget that.</p>HyperMissingno wrote:It comes from Paladins doing double smite damage against them. Also I was under the impression that outsides and true dragons where tied to fate itself and could not change alignment even slightly. Apparently I was misinformed on that part.
According to bestiary the only creatures that have difficultly changing alignment are non-sentient and planar creatures, and even then it says about how there are outsiders of non-standard alignments but they are rare and generally...Necromancer Paladin (alias of Milo v3)2016-02-09T03:35:27ZRe: Forums: Advice: Can NG Wizards cast evil spells or summon evil creatures?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tb18&page=2?Can-NG-Wizards-cast-evil-spells-or-summon#1002016-02-09T03:28:25Z2016-02-09T03:28:25Z<p>Actually, the bestiary says aligned outsiders can change their alignments. It's just immensely rare. I can understand paladins being very suspicious and assuming that it is a trick though.... since... well... who would think that it's being honest.</p>
<div class="messageboard-quotee">Quote:</div><blockquote>If a demon is repenting it means someone magically altered his alignment. </blockquote><p>Not true.
<div class="messageboard-quotee">Quote:</div><blockquote><p>Same for a chromatic dragon.
</p>
</blockquote><p>Where did people get the idea that true dragons are tied to their alignments? I've seen people say it everynow and then in alignment discussions but I've never seen a source.... Either way, that's not how it works in PFRPG. Chromatic dragons can change their alignments as easily as a kobold or orc or goblin or gnoll or gnome.Actually, the bestiary says aligned outsiders can change their alignments. It's just immensely rare. I can understand paladins being very suspicious and assuming that it is a trick though.... since... well... who would think that it's being honest.
Quote:If a demon is repenting it means someone magically altered his alignment.
Not true. Quote:Same for a chromatic dragon.
Where did people get the idea that true dragons are tied to their alignments? I've seen people say it everynow and then...Necromancer Paladin (alias of Milo v3)2016-02-09T03:28:25ZRe: Forums: Advice: Can NG Wizards cast evil spells or summon evil creatures?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tb18&page=2?Can-NG-Wizards-cast-evil-spells-or-summon#802016-02-09T02:32:38Z2016-02-09T02:32:38Z<div class="messageboard-quotee">Rysky wrote:</div><blockquote>You may not know every detail but you will know the alignment. Listen to yourself, you're basically asking me how is Good good and Evil evil at this point. </blockquote><p>No. Asking how the individual knows that x specific thing is Good/Evil/Unaligned when there is no observable method without casting detect evil/good/see alignment or dying.
<div class="messageboard-quotee">Rysky wrote:</div><blockquote>People have changes of heart all through out their life all the time. </blockquote><p>You'll note I specifically asked about how B) was possible outside of a "person changing their alignment through non-magical means" that anyone can do. I am asking how you think B) is possible when it comes to you saying " b) their mindset and ethics and morals will start to "warp" and they'll either stop because having your outlook quickly change would frankly be rather shocking".
<div class="messageboard-quotee">Quote:</div><blockquote>No one would think "I'm Chaotic Good" but they might think that "I am distrustful of power because it is so easily abused and I want to stick up for the little guy because that's the right thing to do."</blockquote><p>This is made even worse by the fact a CE individual could also think "I am distrustful of power because it is so easily abused and I want to stick up for the little guy because that's the right thing to do." I think it'd be pretty hard for people to guess their alignments without external stimulus or extreme action.Rysky wrote:You may not know every detail but you will know the alignment. Listen to yourself, you're basically asking me how is Good good and Evil evil at this point.
No. Asking how the individual knows that x specific thing is Good/Evil/Unaligned when there is no observable method without casting detect evil/good/see alignment or dying. Rysky wrote:People have changes of heart all through out their life all the time.
You'll note I specifically asked about how B) was possible outside of a...Necromancer Paladin (alias of Milo v3)2016-02-09T02:32:38ZRe: Forums: Advice: Can NG Wizards cast evil spells or summon evil creatures?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tb18&page=2?Can-NG-Wizards-cast-evil-spells-or-summon#762016-02-09T02:22:48Z2016-02-09T02:22:48Z<div class="messageboard-quotee">Quote:</div><blockquote> If they just do it to ping as good or constantly just for fun dies then either a) nothing will change or b) their mindset and ethics and morals will start to "warp" and they'll either stop because having your outlook quickly change would frankly be rather shocking, or they might like the new way they feel and think and keep at it, slowly and actually changing their alignment.</blockquote><p>Where are you getting the impression that b) is possible outside of a person changing their alignment through non-magical means?Quote:If they just do it to ping as good or constantly just for fun dies then either a) nothing will change or b) their mindset and ethics and morals will start to "warp" and they'll either stop because having your outlook quickly change would frankly be rather shocking, or they might like the new way they feel and think and keep at it, slowly and actually changing their alignment.
Where are you getting the impression that b) is possible outside of a person changing their alignment through...Necromancer Paladin (alias of Milo v3)2016-02-09T02:22:48ZRe: Forums: Advice: Can NG Wizards cast evil spells or summon evil creatures?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tb18&page=2?Can-NG-Wizards-cast-evil-spells-or-summon#692016-02-09T01:47:22Z2016-02-09T01:47:22Z<div class="messageboard-quotee">Rysky wrote:</div><blockquote> Note: the game does not have rules for going into shock the first time your character kills a person in their life either. </blockquote><p>Generally people don't then say that "first time you kill someone You Have to go into shock" and act as though it is a rule of the game though... And while going into shock isn't in the rules, alignment and alignment descriptors are. And the descriptor rules do not suggest such a thing.Rysky wrote:Note: the game does not have rules for going into shock the first time your character kills a person in their life either.
Generally people don't then say that "first time you kill someone You Have to go into shock" and act as though it is a rule of the game though... And while going into shock isn't in the rules, alignment and alignment descriptors are. And the descriptor rules do not suggest such a thing.Necromancer Paladin (alias of Milo v3)2016-02-09T01:47:22ZRe: Forums: Advice: Can NG Wizards cast evil spells or summon evil creatures?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tb18&page=2?Can-NG-Wizards-cast-evil-spells-or-summon#662016-02-09T01:40:20Z2016-02-09T01:40:20Z<div class="messageboard-quotee">Just a Mort wrote:</div><blockquote> We joked he was barred from summoning babaus ever after because the Babau society was protesting against his sending of babaus to do menial tasks. </blockquote><p>The babau society sounds like a place with a lot of jelly and backstabbing.
<div class="messageboard-quotee">Quote:</div><blockquote><p>1) By the logic all arcane and psychic magic must be evil.</p>
<p>Oh no wait it's good.</p>
<p>Oh no, it lawful.</p>
<p>Or wait, it's Chaotic.</blockquote><p>That's why I argued against it. I think such an argument runs on flawed logic.
<div class="messageboard-quotee">Quote:</div><blockquote>3) If he keeps casting evil spells and risks going to an evil afterlife then he's not Neutral.</blockquote><p>Why is that different from "If he keeps casting good spells and risks going to an good afterlife then he's not Neutral."? Sincerely wondering.
<div class="messageboard-quotee">Quote:</div><blockquote>4) You say ping, I say high, basically the residual effects effects of using aligned spells.</blockquote><p>I was not aware you considered the entirety of the alignment system a high... That is a rather humorous take on it I must say :p
<div class="messageboard-quotee">Quote:</div><blockquote>5) It's always been like that, if not outright stated than heavily implied throughout the history of this game for as long as I can remember.</blockquote><p>I... think that might have been something from some GM you've played under, because I've never heard of that at all and it doesn't seem to be anywhere it he rules.Just a Mort wrote:We joked he was barred from summoning babaus ever after because the Babau society was protesting against his sending of babaus to do menial tasks.
The babau society sounds like a place with a lot of jelly and backstabbing. Quote:1) By the logic all arcane and psychic magic must be evil.
Oh no wait it's good.
Oh no, it lawful.
Or wait, it's Chaotic.
That's why I argued against it. I think such an argument runs on flawed logic. Quote:3) If he keeps casting evil spells and...Necromancer Paladin (alias of Milo v3)2016-02-09T01:40:20ZRe: Forums: Advice: Can NG Wizards cast evil spells or summon evil creatures?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tb18&page=2?Can-NG-Wizards-cast-evil-spells-or-summon#632016-02-09T01:38:12Z2016-02-09T01:38:12Z<div class="messageboard-quotee">Rysky wrote:</div><blockquote><p>Hell, Abbadon, Abyss - Planes of Evil.</p>
<p>Fiends - races made out of Evil.</p>
<p>Heaven, Elysium, Nirvana - Planes made out of Good.</p>
<p>Angels - races made out of Good. </blockquote><p>I'm sure all here agree that of that Pathfinder runs of objective morality with cosmic evil and good and law and chaos being literal things, but I believe the intention was a request for the source of "Someone who's never cast an evil aligned spell before who did so would feel a wrongness with it if they weren't Evil themselves."Rysky wrote:Hell, Abbadon, Abyss - Planes of Evil.
Fiends - races made out of Evil.
Heaven, Elysium, Nirvana - Planes made out of Good.
Angels - races made out of Good.
I'm sure all here agree that of that Pathfinder runs of objective morality with cosmic evil and good and law and chaos being literal things, but I believe the intention was a request for the source of "Someone who's never cast an evil aligned spell before who did so would feel a wrongness with it if they weren't Evil...Necromancer Paladin (alias of Milo v3)2016-02-09T01:38:12ZRe: Forums: Advice: Can NG Wizards cast evil spells or summon evil creatures?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tb18&page=2?Can-NG-Wizards-cast-evil-spells-or-summon#562016-02-09T01:26:16Z2016-02-09T01:26:16Z<div class="messageboard-quotee">Rysky wrote:</div><blockquote> 1)AGAIN, THERE IS A DIFFERENCE BETWEEN A SPELL NOT BEING ON A SPELL LIST, AND BEING <b>BARRED BY YOUR GOD FROM CASTING A SPELL THAT IS.</b></blockquote><p>Not when it comes to the argument of "If your good god won't let you cast it, it must be evil". That is that reply was to.
<div class="messageboard-quotee">Quote:</div><blockquote>2) It's the default for Pathfinder and no one said otherwise to my knowledge.</blockquote><p>Actually, the default for the Pathfinder Roleplaying Game is rules neutral. Golarion has alternate rules in some places, such as clerics being required to worship a god to get spells or undead having to be evil except in very rare cases.
<div class="messageboard-quotee">Quote:</div><blockquote>3) It doesn't.</blockquote><p>According to the arguement of [Aligned Spell] = Aligned Act, yes it does. That interpetation has it that if you cast enough [evil] spells, you will drift to the evil alignment. So a perfectly neutral person repeatedly casting protection from good throughout his life will end up in an evil aligned afterlife.
<div class="messageboard-quotee">Quote:</div><blockquote>5) According to you since you keep bringing up the "ping as Good". </blockquote><p>Ping as good is in reference to people casting Detect Good/Evil/Alignment spells. Ping a good doesn't mean some sort of high... alignment change isn't a temporary thing unless you change your course of action.
<p>edit:
<br />
<div class="messageboard-quotee">Quote:</div><blockquote>Someone who's never cast an evil aligned spell before who did so would feel a wrongness with it if they weren't Evil themselves.</blockquote><p>Wait. Is this an actual thing? I've never heard of it before. Such a thing would have very large ramifications.
<div class="messageboard-quotee">Quote:</div><blockquote>Let's not let the thread turn toxic.</blockquote><p>I do personally hope that it doesn't turn toxic.Rysky wrote:1)AGAIN, THERE IS A DIFFERENCE BETWEEN A SPELL NOT BEING ON A SPELL LIST, AND BEING BARRED BY YOUR GOD FROM CASTING A SPELL THAT IS.
Not when it comes to the argument of "If your good god won't let you cast it, it must be evil". That is that reply was to. Quote:2) It's the default for Pathfinder and no one said otherwise to my knowledge.
Actually, the default for the Pathfinder Roleplaying Game is rules neutral. Golarion has alternate rules in some places, such as clerics being...Necromancer Paladin (alias of Milo v3)2016-02-09T01:26:16ZRe: Forums: Advice: Can NG Wizards cast evil spells or summon evil creatures?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tb18&page=2?Can-NG-Wizards-cast-evil-spells-or-summon#522016-02-09T01:16:29Z2016-02-09T01:16:29Z<div class="messageboard-quotee">Kazaan wrote:</div><blockquote> Remember, Good isn't pragmatic. It's hard to justify using Evil spells based on reasoning of "they work better". So it's not so much that the Evil spell "contaminates" you, but more that you're making little choices that pile up and, eventually, your character doesn't care so much about being Good and Noble and more about how well he performs in combat. Alignment and Action ought to be reciprocal for good roleplay; the alignment on your sheet doesn't dictate your actions but it also isn't just an inert element. Moral tension can make for very good roleplay if handled well. Maybe decide if your character really <b>is</b> devoted to being NG or if he's starting to slide into TN territory; and roleplay accordingly. </blockquote><p>What if your character is unaware of the descriptor of the spell? I've seen sorcerers with very low spellcraft that wouldn't know such things.Kazaan wrote:Remember, Good isn't pragmatic. It's hard to justify using Evil spells based on reasoning of "they work better". So it's not so much that the Evil spell "contaminates" you, but more that you're making little choices that pile up and, eventually, your character doesn't care so much about being Good and Noble and more about how well he performs in combat. Alignment and Action ought to be reciprocal for good roleplay; the alignment on your sheet doesn't dictate your actions but it...Necromancer Paladin (alias of Milo v3)2016-02-09T01:16:29ZRe: Forums: Advice: Can NG Wizards cast evil spells or summon evil creatures?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tb18?Can-NG-Wizards-cast-evil-spells-or-summon#492016-02-09T01:08:11Z2016-02-09T01:08:11Z<div class="messageboard-quotee">Rysky wrote:</div><blockquote>1)Yes there is. If a Good aligned Cleric researches a way to cast a divine prestidigitation they can do so. There is no way for a Good aligned Cleric to research and cast Blasphemy however.</blockquote><p>•replace prestigitation for any spell a good cleric can't cast•
<div class="messageboard-quotee">Quote:</div><blockquote>2) If no non-evil deities have the Community domain in setting the I'd be inclined that communities in that setting are evil. Not the case in Golarion.</blockquote><p>We are not talking about golarion. In golarion I'm pretty sure it's an evil act to cast an evil spell, I mean, it's James Jacob's setting and CampinCarl9127 has already shown James Jacob's views on the matter (though in PFS it is houseruled so that isn't what happens). So we must be talking setting neutral based on the rules.
<div class="messageboard-quotee">Quote:</div><blockquote>3) No, magical masturbation will not get you a free ticket to heaven.</blockquote><p>So why does doing the exact same thing ethically get you a free ticket to hell?
<div class="messageboard-quotee">Quote:</div><blockquote>You don't do good actions because you're Good, you're Good because you genuinely do good actions.</blockquote><p>Or, because you want to Ping as good :P
<div class="messageboard-quotee">Quote:</div><blockquote>5) Then they do a quickie to get a Good high. That's it.</blockquote><p>According to what?Rysky wrote:1)Yes there is. If a Good aligned Cleric researches a way to cast a divine prestidigitation they can do so. There is no way for a Good aligned Cleric to research and cast Blasphemy however.
*replace prestigitation for any spell a good cleric can't cast* Quote:2) If no non-evil deities have the Community domain in setting the I'd be inclined that communities in that setting are evil. Not the case in Golarion.
We are not talking about golarion. In golarion I'm pretty sure it's an...Necromancer Paladin (alias of Milo v3)2016-02-09T01:08:11ZRe: Forums: Advice: Can NG Wizards cast evil spells or summon evil creatures?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tb18?Can-NG-Wizards-cast-evil-spells-or-summon#432016-02-09T04:34:20Z2016-02-09T00:52:29Z<div class="messageboard-quotee">dragonhunterq wrote:</div><blockquote><p> <a href="http://paizo.com/paizo/faq/v5748nruor1fq#v5748eaic9qy1" target="_blank" rel="nofollow">For PFS you are fine, The casting of the spell is explicitly not an evil act</a></p>
<p>And the rules tell us how the spells interact with alignment, so we know what protection from good does vs a good foe and a non-good foe. Nowhere does it state that casting [evil] spells is an evil act. </p>
<p>It's fluff/house rules/setting specific when you state otherwise, not a rule.
<br />
</blockquote><p>This is just perfect. Even in PFS it isn't evil :Pdragonhunterq wrote:For PFS you are fine, The casting of the spell is explicitly not an evil act
And the rules tell us how the spells interact with alignment, so we know what protection from good does vs a good foe and a non-good foe. Nowhere does it state that casting [evil] spells is an evil act.
It's fluff/house rules/setting specific when you state otherwise, not a rule.
This is just perfect. Even in PFS it isn't evil :PNecromancer Paladin (alias of Milo v3)2016-02-09T00:52:29ZRe: Forums: Advice: Can NG Wizards cast evil spells or summon evil creatures?Necromancer Paladin (alias of Milo v3)https://paizo.com/threads/rzs2tb18?Can-NG-Wizards-cast-evil-spells-or-summon#422016-02-09T00:47:49Z2016-02-09T00:47:49Z<div class="messageboard-quotee">Rysky wrote:</div><blockquote>1) oh duh me, because it's not on their spell list. But not being on one's spell list is completely different than being barred from casting spells that are.</blockquote><p>In setting, there isn't really any difference. They just aren't able to cast them. Nothing suggests it's because doing so is an aligned act.
<div class="messageboard-quotee">Quote:</div><blockquote>3)That is a confusing statement that is at odds with itself. Saying that Good Gods don't use Evil powers doesn't mean it's Evil? That's asinine.</blockquote><p>No, that's like saying because an Evil god has the domain of community in a setting and no good gods happen to have that domain, that communities are evil. Just because a non-good gods are the only one with access to it, doesn't mean it's evil. It just means they don't have power over friggin demons.
<p>Another question. Say my neutral character wants to get into a good afterlife, so he regularly casts protection from evil over and over and over, and does not do any other acts in regards to Good or Evil. Will he get into a Good afterlife or a Neutral afterlife?</p>
<div class="messageboard-quotee">Quote:</div><blockquote>or actually start to turn good and might reflect on what he's done as he develops morals.</blockquote><p>Alignment does not alter a characters personality or mindset.
<div class="messageboard-quotee">Quote:</div><blockquote>If a player if just spamming good spells to scribble a G on their character sheet with no regard to their characters mindset or motives they're a f&~!ing moron and deserve to slapped.</blockquote><p>Actually it's pretty in line with most of the evil characters I've played... There is a good degree of benefit from detecting as good when your evil.Rysky wrote:1) oh duh me, because it's not on their spell list. But not being on one's spell list is completely different than being barred from casting spells that are.
In setting, there isn't really any difference. They just aren't able to cast them. Nothing suggests it's because doing so is an aligned act. Quote:3)That is a confusing statement that is at odds with itself. Saying that Good Gods don't use Evil powers doesn't mean it's Evil? That's asinine.
No, that's like saying because an...Necromancer Paladin (alias of Milo v3)2016-02-09T00:47:49Z