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I liked this one. There's some very creative ideas here, and I think the feedback so far has shown a certain failure of imagination in understanding how this organization could be used in-game. The search for malenti is the justification given - but yes, this group is deliberately designed to be carrying out a massive, ridiculous overkill, in the name of that more-reasonable search. This might be the consequence of being led astray by their leader; it's also a natural reaction that can be teased out of typical fear and apprehension in the face of an insidious threat. That's the core conflict which this organization represents - it's what happens when you give paranoia free reign. How do you use this in-game? You've got oh-so-many options.
Yeah, this isn't a rock-'em-sock-'em villainous organization. But it's an original concept, and it stirs up conflict relating to something most PCs touch upon quite frequently - lies, disguise, deceit. This organization lets a game spotlight that type of element - bring it out into the open and do interesting things with it. And they're plenty problematic enough to be antagonists when called upon (and yeah, the malenti leader in charge helps in that regard...) Steve, you've got me in your corner with this. It looks like most of the criticism is saying people have trouble seeing how to use your work in-game. Now, that's a valid criticism, and you could have done more to highlight just how this group might come into conflict with adventurers. But I also think some people missed what, to me, look like potential for awesome hooks and scenes - and as long as I'm here to help, I'll be happy to provide some refreshing examples. There are four ways to acquire items in Pathfinder Society. 5th way: Keep in mind that players may only buy gear, spells, and so on so long as their characters are in a town of more than 5,000 residents.
pick up items found during an adventure; but you don't get to keep these at the end of the scenario unless you purchase the item using one of the below methods. For the first three options presented, your character must spend the appropriate amount of gold:
The final way to acquire items does not use gold, but rather prestige.
Examples:
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I've got a character with two claw attacks (draconic bloodline sorcerer) and the produce flame spell-like ability (pyromaniac gnome racial trait). I'm trying to figure out if there's a good way for me to use my produce flame as a melee touch in conjunction with my claw attacks. Seems to me if you're hitting something with your claws while one claw also have the (produced) flame, you should be able to hit for claw damage as well as fire damage. There's a few ways I could see this working out, and I'd love to get your thoughts on what you think is the most reasonable: 1) Make normal attacks (against regular AC) with the claws and produce(d) flame. If successful, one claw (designated beforehand) deals its natural damage plus fire damage, and the other claw deals its natural damage. 2) Make attacks with the claws and flame. If the flame-applied claw hits regular AC, it deals natural damage plus fire damage. If the claw misses regular AC but hits touch-attack AC, deal just fire damage. The second claw deals damage as normal if it hits regular AC. 3) Make attacks with flame and one claw. Flame replaces the first claw attack and hits against touch-attack AC. Other claw attack hits as normal. Thoughts? Any other ways you think this should be applied? Why don't we sell PDFs through game stores? Here's the real problem: the economics of subscriptions through retail just don't make sense, for us or for them. Before I explain that, let me go through some other issues. Every PDF that we distribute goes through our watermarker; that's not negotiable. First, security of our electronic products is very important to us, and second, it allows us to ensure that people who buy things from us will be able to redownload them at their leisure if they need to—even if their FLGS has gone out of business. It also allows us to notify purchasers if those files are ever updated, or of any other perks that might come with buying a particular PDF. We will not distribute PDFs via unsecured media (like CD-ROMs), or through middlemen, because they can't provide the same level of security *or* service. What this means is that any potential retail sale of one of our PDFs would have to go through our system. The customer would need to have an account with us, and we'd communicate directly with them when downloads became available. (That right there will be a problem for some retailers—some view us as their competition, and wouldn't dream of sending their customers to our site, for any reason, ever.) But this actually solves a lot of problems—among other things, it helps ensure that subscriptions have *actual* subscribers (as opposed to the retailers giving out PDFs whether there's a subscription or not). And it allows us to provide "Subscriber" tags for those customers on our messageboards. The retailer would also have to have an account with us, and we'd have to verify that they're a real retailer. We'd need to design a new a system for letting them purchase subscriptions and tie them to people who may or may not already exist in our system (which also means we have to deal with potential customer privacy issues). None of these are simple things—each is way more complicated than most of you would ever suspect... but for the purposes of continuing this discussion, let's say it's all handled. Ok, so now it comes time to ship a new subscription product. In some order, the following things have to happen: the product is paid for by the customer; the product is picked up from the retailer by the customer; the PDF is made available to the customer. There are a couple of ways to handle this, but I suspect that most retail subscribers would want to have access to the PDF at pretty much the same time as paizo.com subscribers, and that generally happens about two weeks before the retailer even has the book. That means that the first of those actions to happen would be issuing the PDF. But wait! What if the customer never buys the book? We've already given him a free PDF. Worse yet, what if he hasn't bought a book in months, and the retailer hasn't told us? Maybe we've given him *lots* of free PDFs. Well, the way to prevent this is to ensure that payment is collected before the PDF is issued. And, due to the previously mentioned timing issue, that means that Paizo has to collect the payment—otherwise, you're waiting until someone notifies you that you need to pay the retailer, and then you have to pay, and then we have to find out that you paid, and then we can give you the PDF. (And you'll still have to visit the retailer in couple of weeks when your book shows up.) So, fine—payment will be through Paizo. But that means that we need to pay the retailer some portion of the amount we collected. (We also have to verify that the retailer actually ordered at least one copy of the book for every subscription he has sold, which is a whole other complicated issue that we'll also assume is handled for the purposes of this discussion.) So, let's look at what a retailer typically expects, based on a normal Pathfinder Adventure Path volume (because that's the line that would probably do best for retail subscriptions). A given AP volume has a cover price of $19.99; let's call it an even $20 for simple math. We sell to distribution at 60% off cover price, or $8. Retailers normally buy from their distributor at about 50% off cover price, so they generally pay the distributor $10, and make $10 when they sell that copy. To sum up: for a normal retail sale of an AP volume, Paizo gets $8, the distributor gets $2, and the store gets $10. Now, paizo.com subscribers pay $13.99 (let's call it $14) for an AP volume. How shall we split that up? Remember that we make $8 on a normal retail sale, and the retailer makes $10. If we let the retailer take the cut he's used to, that leaves us $4—half of what we would normally make for a retail sale, and that doesn't even factor in the credit card processing fee that was added to the equation. We're probably not even covering our cost-of-goods with the remaining $3-and-change. If we instead take the $8 we normally make on retail sales—which is still $4 less than we make on a regular subscription sale—that only leaves $4 for the retailer, and that might not cover *his* expenses. And even it it does, how many retailers would think taking $4 instead of $10 is a good tradeoff? (The answer is the ones who believe that if they don't, you'll buy from us instead, so they're really making $4 instead of $0—but those retailers probably are going to feel a bit held hostage, and so they may not be especially happy to see you every month, and they also won't be terribly happy about "having to" participate with us.) But even if that split *were* enough to entice a few retailers into participating, does it make sense for us to do it? We've said before that subscriptions are our bread-and-butter—they ensure that month-to-month, worst case, we're still covering our operating expenses. And they do that *because* they make us a higher profit margin per sale than the same product through retailers. Basically, everybody who cancels their subscription to buy at retail reduces that margin, and we can afford for that to happen a little bit—but if it were to happen a lot, or worse yet, be *encouraged* through a retailer subscription plan, we'd be losing our safety net. But even if we could work out the economics, the problems don't even end there. What if the retailer for whatever reason can't provide the level of service that you should be getting? What if he doesn't even have a book for you? You paid us, so we're ultimately responsible for that—yet we have no control over it. And this isn't even a worst-case scenario, because there's an entire part of the process I haven't even touched on yet, and it lies completely out of our control: delivery of the printed product. You've got your PDF, and a couple of weeks later, the retailer gets your copy of the book. Now, he has to let you know the book is in. (We don't have access to their inventories or their shipment manifests, so we can't tell you.) Some retailers may be organized enough to handle that flawlessly, every time. Others will not be, and it *will* generate calls to our customer service line that we can't really help with much—at least not until we're pretty sure that the retailer for whatever reason can't or won't help you, and then we'll have to solve your problem at our cost, and only after you've endured more frustration than any of us would like. By this point, everybody has lost. And what if a particular retailer has a *lot* of problems, and it becomes clear that he just can't *handle* subscriptions, and we have to cut him off? Then we have to go to his subscribers and tell them that if they want to keep their subs, they'll need to do it completely with us, and pay for shipping, and so on... and that won't be a fun day for anyone. (Especially if said retailer then starts telling people how Paizo stole his customers.) The bottom line is that the notion of supporting the local retailer is great, but I just don't think retail subscriptions are the way to do it—I think that there's no winning scenario that makes sense to everyone there. We want our interactions with retailers to involve higher rewards and less risk of problems—things that will be more clearly "win-wins." Things like Pathfinder Society, and Free RPG Day promotions, and other retailer-oriented projects in the works that we're not talking about just yet. That's where we need to focus our efforts for now. Hello all, GMing a game coming up where there is a mob that has both dr5/ and immunity: magic. Having a rough time where alchemist bombs lie in relationship to this monsters defenses.
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ok so I have a +1 heavy spiked mithral shield with the bashing enchantment on it, now bashing says "A bashing shield deals damage as if it were a weapon of two size categories larger" and spikes say "These spikes turn a shield into a martial piercing weapon and increase the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you" now a heavy shield normally does 1d4, add bashing thats 1d8, and spikes add more more size category so that 2d6 damage now me and one of the GM's I play with are having a slight disagreement on damage, he is saying i could attack with the spikes for 1d6 P dmg, or the shield for 1d8 B dmg, since the spikes arent affected by the bashing enchantment. However I feel from a logical stand point the enchantment on the shield just makes you bash with more force the spike just make the bash dig into the victim further, doing the total 2d6 damage. So what are you guys takes on this? DAVID MCMAHON wrote:
I love how responsive the staff is.
I am in favor of a 6 player limit, from both sides of the screen. Saturday, October 22nd
This is a free event, and seating is limited. We'd like to accommodate as many players as possible, but because we have no idea what kind of a turn out to expect, we’d greatly appreciate contact with us if you’re interested in joining. We’re trying to determine how many sessions and tables are going to be needed/available, so we have enough space for everyone interested in playing. Store email: info(at)aboveboardgames.net
We also regularly update our Pathfinder Society Fort Mill Facebook page with scenarios we'll be running on Wednesdays. Above Board Games is located at 985 Market Street, Suite 103, Fort Mill, SC 29708(in Baxter Village). We're also close to Charlotte, NC, just off of I-77. Thanks, and we look forward to meeting some new Pathfinders! As a side note, I've found a nice way to role-play the goblins: Spoiler:
First off, at my table, the Goblin language is "English, with a bad French accent." If a PC speaks Goblin, he hears: "'Allo. We ahre ze Frrrostfurrr clan, and we frrreely admi' zat we ha' been 'elping ze Shadow Lo'ge. Huh huh huh huh!!" If not, he hears gibberish in a thick French accent. As for their personalities, I've had enough experience teaching in the elementary schools to role-play really wicked 2nd-graders. I passed these to Thea, who put her own touches on them, and stole her ideas back. Ankleknocker was one of the most ambitious goblins in the clan, until he attempted to drill holes in his own skull. He has five of them now, and each one hurts a little less than the last one. He's the slowest of the goblins, and he speaks in a conspiratorial whisper to the PCs. His goal is to drill holes in people's skulls, "because it feels zo good." He can be picked up like a bowling ball, and kind of likes that. Bloodgash is the long-range planner in the group, but sometimes that means an hour out. Still, he is the only member of the clan suspicious of others. Including the PCs. "'Ow do we know zat you ahre 'oo you claim ahre? Ze Shadow Lo'ge is crrrafty, and ah jus' bet you arhre all Shadow Lo'ge members, prrrrepahring to slit our thrats as we sleep, non?" He's the goblin keenest to get his hands on a weapon, and quickest to warn the party of some danger up ahead. During any potential fight with Rimetusk, he is quick to offer the ice troll a hundred [metal] pieces, of whatever metal comes into his mind at the time. Corpselicker believes that he can speak with dead by licking a resently-slain foe. "'Wai' wait. Quick! Let me lick you. It will give you good luck against ze troll!" Actually, he just likes to lick things. He also likes to clamp down and bite things, really hard, usually at the worst possible moment. It's a habit he's not proud of, but he's not ready to admit it's a problem, yet. Dunghurler has a habit of sticking his hands in his pants when he's nervous. He will hurl dung at enemies, at nearby trees, or at some particularly valuable jewelry worn by a PC. He's the one who swallows the Alchemists' Fire. How about giving the Magus two weapon fighting only with conjured weapons like Flame Blade. Granted flame blade isn't on their list at this moment but it would give them more melee combat potential allowing more melee damage from a dex based magus. Eric Clingenpeel wrote: Taking splash weapon mastery from the adventurer's armory next level might help a bit, it would allow him to adjust where the missed bomb goes so as to help not hit party members. also remember splash dmg allows for a reflex save for half... Yeah - I am aware of the half damage thing, but I think at this point the rest of the party is saying "Stop! WTF?!?! We are in combat, use a different weapon until its safe!" and the alchemist is hurling away... Using this weapon in this way makes the bane weapon too powerful, unbalancing the rule. Yes, we've used the +1 rule every other level, but not more then 5 to one stat. ChrisRevocateur wrote:
W E Ray wrote:
We have a barbarian at my local PFS named Raistlin... I just had to laugh at that. Of course, we also have a character names "Herpaderp" and "Iron Man"... both are Synthesis Summoners, too. How do you feel, If you are the Gm, and you are running a game, and during one of your descriptions, you see one of your players texting at the gaming table? How about if you are a player, and you see another player texting at the table? Is it rude to do this? 7 Kuthona 4707 AR I cried last night, though I’m not sure if even Shayliss saw me. I’ve seen good friends killed in the last months, but this was something different. The day began with a monstrous surge in the skull river that flooded half the town. As we raced back to help, we saw Tabitha, a little girl who had been running errands for us in town, crushed to death in the coils of a giant river snake. It was heartbreaking, but we barely had time to get her schoolmates up onto the roof of a nearby house before we were attacked by a local legend-- Black Maga, the monster long rumored to dwell out of sight in the Storval Deep. We managed to keep it away from the frightened townfolk until the current carried it on into Claybottom lake. Until we can find some way to defeat it, I don’t expect there to be much fishing in the lake. It grabbed onto Eli, and he might not have escaped if he hadn’t cleverly activated his boat token and let the boat take his place in the monster’s grasp. I hope I can do some research and find a weakness we can exploit before we have to face it again. Once the immediate danger had passed, I announced to the town that anyone whose home had been damaged was welcome to take what they could carry and travel with us to fort Rannick. Quite a few more people volunteered than I expected, from looking at the extent of the flooding, and we worked our way up the muddy trail to the fort and spent the night there. Eli, Thana, Pocco, Nizari and I are leaving in the morning for Skull crossing to see what’s happened to the dam. I guess it depends on whether you will allow him to sell the scrolls for full price, rather than the 1/2 of total that usually happens. Plus, I would also see the temple taking a bigger cut than 10%, rather than letting the cleric profit off the divine blessings of Abadar. Probably would average his net gain out to 1/2 of total in the end. Also, now he isn't adventuring, which basically makes the character an NPC. Would you want to take it over as the GM? [Edited: Misread that it's another players character, not yours.] Hi there, it's not listed, but will the 'Sable Company Marine' Ranger archetype be allowed? I'm EDT as well. Bare-Bones Concept - Midori Kai:
A young Tien immigrant. After the assassination of their father, the community's elders attempted to pressure Midori into an arranged marriage for shady reasons. Refusing an arranged marriage as the only way for survival, Midori and her young brother packed up and left, traveling along the trade routes. Upon reaching Korvosa, they had a slim portion of their gold/valuables left...using most of the remainder, Midori purchased a shopfront with housing on the above floor. It's been four years since their arrival - Midori's bakery is flourishing. Time has been fortunate to the siblings or so it seemed. A few months ago, her little brother vanished, and it seems like a certain individual named Gaedren Lamm is involved. |
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